I used a redesigned Overlord for mixed arm units not sure how u want it totally mixed so I kinda keep most of ur heavy combat equipment in theses two dropship well a third one would hold the left over mechs and tanks so the HQ forces wouldn't be totally undefended during landing.
Overlord Combine Arms Alpha
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: New Spheroid DropShip
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 9,700 tons
Length: 110 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum
Armament:
1 Long Tom Artillery
7 ER Large Laser
18 ER Medium Laser
6 LRM 20+ArtIV
4 Gauss Rifle
18 AMS
------------------------------------------------------------------------------
Class/Model/Name: New Spheroid DropShip
Mass: 9,700 tons
Equipment: Mass
Power Plant, Drive & Control: 1,891.50
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 16 310.50
Total Heat Sinks: 127 Double 14.00
Fuel & Fuel Pumps: 113.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 73.00
Fire Control Computers: .00
Food & Water: (139 days supply) 185.00
Armor Type: Ferro-aluminum (1,094 total armor pts) 57.50
Standard Scale Armor Pts
Location: L / R
Fore: 313
Left/Right Sides: 273/273
Aft: 235
Cargo:
Bay 1: Fighters (6) with 2 doors 900.00
Cargo (1) 150.00
Bay 2: BattleMechs (20) with 6 doors 3,000.00
Light Vehicles (to 50T) (16) 800.00
Heavy Vehicles (51-100T) ( 8 ) 800.00
Cargo (1) 665.50
Bay 3: Battle Armor Points/Squads (6) with 2 doors 60.00
Cargo (1) 80.00
Life Boats: 2 (7 tons each) 14.00
Escape Pods: 3 (7 tons each) 21.00
Crew and Passengers:
6 Officers (5 minimum) 60.00
19 Crew (0 minimum) 133.00
10 Gunners (9 minimum) 70.00
232 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Long Tom Artillery(30 rounds) Nose 2(20) 2(20) 2(20) 2(20) 20 36.00
1 ER Large Laser Nose 2(23) 2(23) 1 ( 8 ) -- 12 5.00
3 ER Medium Laser 15 3.00
1 LRM 20+ArtIV(36 rounds) Nose 2(16) 2(16) 2(16) -- 6 17.00
1 Gauss Rifle(48 rounds) Nose 2(15) 2(15) 2(15) -- 1 21.00
3 AMS(36 rounds) Nose -- -- -- -- 3 4.50
3 ER Medium Laser FL/R 2(23) 2(23) 1( 8 ) -- 30 6.00
1 ER Large Laser 24 10.00
1 LRM 20+ArtIV(36 rounds) FL/R 2(16) 2(16) 2(16) -- 12 34.00
1 Gauss Rifle(48 rounds) FL/R 2(15) 2(15) 2(15) -- 2 42.00
3 AMS(36 rounds) FL/R -- -- -- -- 6 9.00
1 ER Large Laser AL/R 2(23) 2(23) 1( 8 ) -- 24 10.00
3 ER Medium Laser 30 6.00
1 LRM 20+ArtIV(36 rounds) AL/R 2(16) 2(16) 2(16) -- 12 34.00
3 AMS(36 rounds) AL/R -- -- -- -- 6 9.00
2 ER Large Laser Aft 3(31) 3(31) 2(16) -- 24 10.00
3 ER Medium Laser 15 3.00
1 LRM 20+ArtIV(36 rounds) Aft 2(16) 2(16) 2(16) -- 6 17.00
3 AMS(36 rounds) Aft -- -- -- -- 3 4.50
1 Gauss Rifle(48 rounds) Aft 2(15) 2(15) 2(15) -- 1 21.00
------------------------------------------------------------------------------
TOTALS: Heat: 252 9,700.00
Tons Left: .00
Calculated Factors:
Total Cost: 551,528,320 C-Bills
Battle Value: 8,261
Cost per BV: 66,762.9
Weapon Value: 8,851 (Ratio = 1.07)
Damage Factors: SRV = 338; MRV = 230; LRV = 64; ERV = 1
Maintenance: Maintenance Point Value (MPV) = 65,654
(37,348 Structure, 22,808 Life Support, 5,498 Weapons)
Support Points (SP) = 40,402 (62% of MPV)
BattleForce2: MP: 3, Armor/Structure: 18 / 18
Damage PB/M/L: 9/9/6, Overheat: 0
Class: DL; Point Value: 83
Specials: sph, if
And the HQ version : The Huge cargo area is for all the support vehicles and the foot plts in the bay area are the support personal/drives of said vehicle.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Overlord Mixed Arms Transport
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 9,700 tons
Length: 110 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum
Armament:
1 Long Tom Artillery
7 ER Large Laser
18 ER Medium Laser
6 LRM 20+ArtIV
4 Gauss Rifle
18 AMS
------------------------------------------------------------------------------
Class/Model/Name: Overlord Mixed Arms Transport
Mass: 9,700 tons
Equipment: Mass
Power Plant, Drive & Control: 1,891.50
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 16 310.50
Total Heat Sinks: 127 Double 14.00
Fuel & Fuel Pumps: 113.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 73.00
Fire Control Computers: .00
Food & Water: (101 days supply) 700.00
Armor Type: Ferro-aluminum (1,094 total armor pts) 57.50
Standard Scale Armor Pts
Location: L / R
Fore: 313
Left/Right Sides: 273/273
Aft: 235
Cargo:
Bay 1: Fighters (6) with 2 doors 900.00
Bay 2: BattleMechs ( 8 ) with 4 doors 1,200.00
Light Vehicles (to 50T) (16) 800.00
Heavy Vehicles (51-100T) ( 8 ) 800.00
Bay 3: Battle Armor Points/Squads (28) with 4 doors 280.00
Infantry (foot) Platoons (16) 80.00
Infantry (motor) Platoons (20) 140.00
Cargo (1) 1,740.50
Life Boats: 2 (7 tons each) 14.00
Escape Pods: 3 (7 tons each) 21.00
Crew and Passengers:
6 Officers (5 minimum) 60.00
19 Crew (0 minimum) 133.00
10 Gunners (9 minimum) 70.00
1,348 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Long Tom Artillery(30 rounds) Nose 2(20) 2(20) 2(20) 2(20) 20 36.00
1 ER Large Laser Nose 2(23) 2(23) 1( 8 ) -- 12 5.00
3 ER Medium Laser 15 3.00
1 LRM 20+ArtIV(36 rounds) Nose 2(16) 2(16) 2(16) -- 6 17.00
1 Gauss Rifle(48 rounds) Nose 2(15) 2(15) 2(15) -- 1 21.00
3 AMS(36 rounds) Nose -- -- -- -- 3 4.50
3 ER Medium Laser FL/R 2(23) 2(23) 1( 8 ) -- 30 6.00
1 ER Large Laser 24 10.00
1 LRM 20+ArtIV(36 rounds) FL/R 2(16) 2(16) 2(16) -- 12 34.00
1 Gauss Rifle(48 rounds) FL/R 2(15) 2(15) 2(15) -- 2 42.00
3 AMS(36 rounds) FL/R -- -- -- -- 6 9.00
1 ER Large Laser AL/R 2(23) 2(23) 1( 8 ) -- 24 10.00
3 ER Medium Laser 30 6.00
1 LRM 20+ArtIV(36 rounds) AL/R 2(16) 2(16) 2(16) -- 12 34.00
3 AMS(36 rounds) AL/R -- -- -- -- 6 9.00
2 ER Large Laser Aft 3(31) 3(31) 2(16) -- 24 10.00
3 ER Medium Laser 15 3.00
1 LRM 20+ArtIV(36 rounds) Aft 2(16) 2(16) 2(16) -- 6 17.00
3 AMS(36 rounds) Aft -- -- -- -- 3 4.50
1 Gauss Rifle(48 rounds) Aft 2(15) 2(15) 2(15) -- 1 21.00
------------------------------------------------------------------------------
TOTALS: Heat: 252 9,700.00
Tons Left: .00
Calculated Factors:
Total Cost: 701,048,320 C-Bills
Battle Value: 8,261
Cost per BV: 84,862.4
Weapon Value: 8,851 (Ratio = 1.07)
Damage Factors: SRV = 338; MRV = 230; LRV = 64; ERV = 1
Maintenance: Maintenance Point Value (MPV) = 119,661
(35,555 Structure, 78,608 Life Support, 5,498 Weapons)
Support Points (SP) = 40,402 (34% of MPV)
BattleForce2: MP: 3, Armor/Structure: 18 / 18
Damage PB/M/L: 9/9/6, Overheat: 0
Class: DL; Point Value: 83
Specials: sph, if