One thing that always bothered me about the Noruff was its somewhat scattered armament. The Clans have a range advantage, and its like a super-weapon. If you have it, you use it as often and as early as possible without any pretense towards being sporting.
So the addition of a pair of ultra-20's and 8 tons of ammo, to me, made little sense, as did the odd single pulse or ER laser just sucked up the tonnage in odd ways and made it not particually good at anything because there wasn't a focus on where its firepower should go. So with Maingunnery's help we tidied it up. Performance remains the same, armour goes up thanks to the standard plate being replaced with Ferro-Aluminium and the armament is made a bit more uniform and less schitzo. Firepower goes down somewhat - 512 max potential damage vs 429 but that's mostly due to the ultra's being removed. But the Noruff II is more heat efficient (without being an alpha baby), and considerably tougher for a drop in damage at short ranges with her being better focus at longer range damage without sacrificing her fearsome performance. I feel the ship is better for it without being munchy. But what do you lovely folks think? Comments and thoughts are most welcome!
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Noruff II
Tech: Clan / 3056
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 1.900 tons
Length: 73 meters
Power Plant: Standard
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Ferro-aluminum
Armament:
5 Gauss Rifle
8 ER Large Laser
6 ER Medium Laser
3 LRM 20+ArtIV
6 Large Pulse Laser
8 Medium Pulse Laser
10 AMS
4 LRM 15+ArtIV
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Class/Model/Name: Noruff II
Mass: 1.900 tons
Equipment: Mass
Power Plant, Drive & Control: 927,50
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 16 152,00
Total Heat Sinks: 106 Double 60,00
Fuel & Fuel Pumps: 255,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 15,00
Fire Control Computers: 7,00
Armor Type: Ferro-aluminum (1.540 total armor pts) 61,50
Standard Scale Armor Pts
Location: L / R
Fore: 500
Left/Right Wings: 300/300
Aft: 440
Cargo:
Bay 1: Cargo (1) with 3 doors 87,00
Escape Pods: 2 (7 tons each) 14,00
Crew and Passengers:
3 Officers (2 minimum) 30,00
1 Crew (1 minimum) 7,00
8 Gunners (9 minimum) 56,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 Gauss Rifle(32 rounds) Nose 3(30) 3(30) 3(30) -- 2 28,00
2 ER Large Laser Nose 3(34) 3(34) 2(20) 2(20) 24 8,00
2 ER Medium Laser 10 2,00
3 LRM 20+ArtIV(36 rounds) Nose 5(48) 5(48) 5(48) -- 18 24,00
1 Large Pulse Laser Nose 4(38) 4(38) 1(10) -- 10 6,00
4 Medium Pulse Laser 32 8,00
2 AMS(48 rounds) Nose -- -- -- -- 4 3,00
1 Gauss Rifle(24 rounds) L/RW 2(15) 2(15) 2(15) -- 2 30,00
2 ER Large Laser L/RW 2(20) 2(20) 2(20) 2(20) 48 16,00
2 Large Pulse Laser L/RW 2(20) 2(20) 2(20) -- 40 24,00
2 AMS(48 rounds) L/RW -- -- -- -- 4 6,00
2 ER Medium Laser L/RW(A) 1(14) 1(14) -- -- 20 4,00
1 LRM 15+ArtIV(16 rounds) L/RW(A) 1(12) 1(12) 1(12) -- 10 13,00
1 Medium Pulse Laser L/RW(A) 1(7) 1(7) -- -- 4 4,00
1 AMS(24 rounds) L/RW(A) -- -- -- -- 1 3,00
1 Gauss Rifle(24 rounds) Aft 2(15) 2(15) 2(15) -- 1 15,00
2 ER Large Laser Aft 2(20) 2(20) 2(20) 2(20) 24 8,00
2 LRM 15+ArtIV(32 rounds) Aft 2(24) 2(24) 2(24) -- 10 13,00
1 Large Pulse Laser Aft 2(24) 2(24) 1(10) -- 10 6,00
2 Medium Pulse Laser 8 4,00
2 AMS(48 rounds) Aft -- -- -- -- 2 3,00
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TOTALS: Heat: 271 1.900,00
Tons Left: ,00
Calculated Factors:
Total Cost: 528.750.000 C-Bills
Battle Value: 13.977
Cost per BV: 37.830,01
Weapon Value: 15.849 (Ratio = 1,13)
Damage Factors: SRV = 337; MRV = 249; LRV = 78; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 32.273
(15.413 Structure, 9.875 Life Support, 6.985 Weapons)
Support Points (SP) = 27.675 (86% of MPV)
BattleForce2: MP: 8, Armor/Structure: 26 / 25
Damage PB/M/L: 27/27/22, Overheat: 0
Class: DS; Point Value: 140