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Author Topic: Aleksandr Recharge Station (A Clan Olympus)  (Read 7514 times)

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masterarminas

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Aleksandr Recharge Station (A Clan Olympus)
« on: September 05, 2021, 06:05:13 PM »

The Aleksandr-class Recharge Station is the Clan equivalent of the Olympus-class.  Almost every inhabited system in the Clan Homeworlds, Pentagon, and Tanite worlds are home to at least one; many more important and vital systems have two (covering both the Zenith and Nadir points). 

Slightly smaller than the Olympus, the Aleksandr borrows from the design of the Bastion by being comprised of eleven separate modules--each of 90,000 tons mass.  This allows the Station to be assembled on site, preventing the need for a dedicated YardShip to oversee months or years of construction time.

Unlike the smaller Citadel, the Aleksandr is outfitted with a number of civilian facilities, including pressurized repair bays (two able to accommodate vessels of up to 100,000 tons each, the third can handle vessels of 500,000 tons or smaller).  These stations monitor traffic into and out of each Clan system, using their Naval Comm-Scanner Suites to closely monitor traffic.  While they are armed and armored, they are not meant for combat and most often serve as Search-and-Rescue bases for DropShips and JumpShips in distress, providing emergency repairs and well as routine maintenance.  Six energy storage batteries allow the Station to transfer energy to JumpShips needing to jump sooner than conventional recharging would allow.

Only Clans Diamond Shark, Ghost Bear, Goliath Scorpion, and Snow Raven have any of these stations in the Inner Sphere or near Periphery.  The Scorpions brought two disassembled Alekandrs on their Exodus, while the Bears brought at least six.  It is known at the Sharks and Ravens have at least one each; more are possible as information on these two Clans is somewhat vague.  None of the other members of the Council of Seven (Hell's Horses, Jade Falcons, or Wolves) are known to have any.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Aleksandr (Clan Recharge Station)
Tech:              Clan / 2940
Vessel Type:       Space Station
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              990,000 tons
Length:            1,012 meters
Sail Diameter:     4,215 meters
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Ferro-carbide
Armament:         
   12 Barracuda
   12 White Shark
   12 Killer Whale
   18 ER Large Laser
   12 ER PPC
   18 Large Pulse Laser
   12 Gauss Rifle
   24 Ultra AC/5
   12 LRM 20+ArtIV
   24 ER Medium Laser
   24 Medium Pulse Laser
   12 Ultra AC/10
   24 Streak SRM 4
   30 ER Small Laser
   54 Small Pulse Laser
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Class/Model/Name:  Aleksandr (Clan Recharge Station)
Mass:              990,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       11,880.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Energy Collecting Sail: (Integrity = 5)                                 80.00
Energy Storage Batteries:  (Quantity of 6)                         600,000.00
Structural Integrity: 1                                              9,900.00
Total Heat Sinks:    888 Double                                        689.00
Fuel & Fuel Pumps:                                                  20,400.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                990.00
Fire Control Computers:                                              1,056.00
Food & Water:  (720 days supply)                                    12,960.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (4,242 total armor pts)                  4,713.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                707
   Fore-Left/Right:                  707/707
   Aft-Left/Right:                   707/707
   Aft:                                 707

Cargo:
   Bay 1:  Small Craft (16) with 4 doors                             3,200.00
   Bay 2:  Fighters (30) with 4 doors                                4,500.00
   Bay 3:  Press Repair Facil. (2-100,000 T Capy, 2 doors)          15,000.00
   Bay 4:  Press Repair Facil. (500,000 T Capy, 1 door)             37,500.00
   Bay 5:  Cargo (6) with 6 doors                                  148,500.00

DropShip Capacity:  12 Docking Hardpoints                           12,000.00
Grav Decks #1 - 2:  (1200-meter diameter)                            1,000.00
Grav Decks #3 - 4:  (900-meter diameter)                             1,000.00
Life Boats:  600 (7 tons each)                                       4,200.00

Crew and Passengers:
     96 Officers (96 minimum)                                          960.00
    400 Crew (147 minimum)                                           2,800.00
     80 Gunners (80 minimum)                                           560.00
    211 1st Class Passengers                                         2,110.00
  2,511 2nd Class Passengers                                        17,577.00
    150 Marine Battle Armor Troopers/Elementals                      1,050.00
     12 NCSS Technicians                                                84.00
    140 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Barracuda(60 msls)       Nose         4      4      4      4   20  1,980.00
2 White Shark(60 msls)     Nose         6      6      6      6   30  2,640.00
2 Killer Whale(60 msls)    Nose         8      8      8      8   40  3,300.00
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
3 Large Pulse Laser        Nose     3(30)  3(30)  3(30)     --   30     18.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
4 Ultra AC/5(480 rounds)   Nose     3(28)  3(28)  3(28)     --    8     52.00
2 LRM 20+ArtIV(120 rounds) Nose     3(32)  3(32)  3(32)     --   12     32.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
4 Medium Pulse Laser       Nose     3(28)  3(28)     --     --   16      8.00
2 Ultra AC/10(240 rounds)  Nose     3(30)  3(30)     --     --   12     44.00
4 Streak SRM 4(200 rounds) Nose     3(32)  3(32)     --     --   12     16.00
5 ER Small Laser           Nose     3(25)     --     --     --   10      2.50
9 Small Pulse Laser        Nose     3(27)     --     --     --   18      9.00

2 Barracuda(60 msls)       FL/R         4      4      4      4   40  3,960.00
2 White Shark(60 msls)     FL/R         6      6      6      6   60  5,280.00
2 Killer Whale(60 msls)    FL/R         8      8      8      8   80  6,600.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
3 Large Pulse Laser        FL/R     3(30)  3(30)  3(30)     --   60     36.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
4 Ultra AC/5(480 rounds)   FL/R     3(28)  3(28)  3(28)     --   16    104.00
2 LRM 20+ArtIV(120 rounds) FL/R     3(32)  3(32)  3(32)     --   24     64.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
4 Medium Pulse Laser       FL/R     3(28)  3(28)     --     --   32     16.00
2 Ultra AC/10(240 rounds)  FL/R     3(30)  3(30)     --     --   24     88.00
4 Streak SRM 4(200 rounds) FL/R     3(32)  3(32)     --     --   24     32.00
5 ER Small Laser           FL/R     3(25)     --     --     --   20      5.00
9 Small Pulse Laser        FL/R     3(27)     --     --     --   36     18.00

2 Barracuda(60 msls)       AL/R         4      4      4      4   40  3,960.00
2 White Shark(60 msls)     AL/R         6      6      6      6   60  5,280.00
2 Killer Whale(60 msls)    AL/R         8      8      8      8   80  6,600.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
3 Large Pulse Laser        AL/R     3(30)  3(30)  3(30)     --   60     36.00
2 Gauss Rifle(120 rounds)  AL/R     3(30)  3(30)  3(30)     --    4     78.00
4 Ultra AC/5(480 rounds)   AL/R     3(28)  3(28)  3(28)     --   16    104.00
2 LRM 20+ArtIV(120 rounds) AL/R     3(32)  3(32)  3(32)     --   24     64.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
4 Medium Pulse Laser       AL/R     3(28)  3(28)     --     --   32     16.00
2 Ultra AC/10(240 rounds)  AL/R     3(30)  3(30)     --     --   24     88.00
4 Streak SRM 4(200 rounds) AL/R     3(32)  3(32)     --     --   24     32.00
5 ER Small Laser           AL/R     3(25)     --     --     --   20      5.00
9 Small Pulse Laser        AL/R     3(27)     --     --     --   36     18.00

2 Barracuda(60 msls)       Aft          4      4      4      4   20  1,980.00
2 White Shark(60 msls)     Aft          6      6      6      6   30  2,640.00
2 Killer Whale(60 msls)    Aft          8      8      8      8   40  3,300.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
3 Large Pulse Laser        Aft      3(30)  3(30)  3(30)     --   30     18.00
2 Gauss Rifle(120 rounds)  Aft      3(30)  3(30)  3(30)     --    2     39.00
4 Ultra AC/5(480 rounds)   Aft      3(28)  3(28)  3(28)     --    8     52.00
2 LRM 20+ArtIV(120 rounds) Aft      3(32)  3(32)  3(32)     --   12     32.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
4 Medium Pulse Laser       Aft      3(28)  3(28)     --     --   16      8.00
2 Ultra AC/10(240 rounds)  Aft      3(30)  3(30)     --     --   12     44.00
4 Streak SRM 4(200 rounds) Aft      3(32)  3(32)     --     --   12     16.00
5 ER Small Laser           Aft      3(25)     --     --     --   10      2.50
9 Small Pulse Laser        Aft      3(27)     --     --     --   18      9.00
1 Lot Spare Parts (2.50%)                                           24,750.00
140 Bay Personnel Quarters                                             980.00
1 Large Naval Comm-Scanner                                             500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,776     990,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        44,566,217,500 C-Bills
Battle Value:      110,501
Cost per BV:       403,310.54
Weapon Value:      89,372 (Ratio = .81)
Damage Factors:    SRV = 2,978;  MRV = 2,369;  LRV = 1,165;  ERV = 375
Maintenance:       Maintenance Point Value (MPV) = 309,540
                   (46,788 Structure, 191,880 Life Support, 70,872 Weapons)
                   Support Points (SP) = 659,040  (213% of MPV)
BattleForce2:      Not applicable
« Last Edit: September 06, 2021, 01:21:26 PM by masterarminas »
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Takiro

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Re: Aleksandr Recharge Station (A Clan Olympus)
« Reply #1 on: September 06, 2021, 07:22:28 AM »

It would make sense to me that the Clans would build space infrastructure following their victory in the Pentagon Civil Wars which would no doubt rely heavily on the Snow Ravens who in some way dominate that area. I'd love to know just how that is exactly on a side note - I know they have the will to dominate that area of expertise and the warships but the implied way in which they from an early stage bid for vital tech or industries has also helped. Anyway back to my first thought, the Star League in Exile would have likely been version 1.0 of this and I wonder if they are responsible for the initial design. Based heavily on Star League design the Exodus government could have commissioned it or its predecessor. Either way the Clans would have either refined it or built there own in any case.
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Bradshaw

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Re: Aleksandr Recharge Station (A Clan Olympus)
« Reply #2 on: September 06, 2021, 01:07:54 PM »

We discussed this some when i did all that warship research. I made the Tech Duinn stations after realizing the serious lack of refit and upkeep facilities. Would have cool if they did an objective raids for clan holdings for campaigns out there
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Takiro

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Re: Aleksandr Recharge Station (A Clan Olympus)
« Reply #3 on: September 06, 2021, 08:12:14 PM »

MadCapellan's Objective Raids 3067 is probably the best existing source.
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