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Author Topic: Clan Goliath Scorpion Mobile Repair Yards (Stations)  (Read 5845 times)

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masterarminas

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Clan Goliath Scorpion Mobile Repair Yards (Stations)
« on: August 30, 2021, 10:01:00 PM »

After the Clans held the vote on Operation Revival, Khan Nikolai Djerassi of Clan Goliath Scorpion surveyed his Clan Touman to identify any potential weaknesses.  Overall, he was pleased by the results, but one area had him concerned.

The lack of any organic ability to conduct repairs on the Clan's JumpShips and WarShips should the Scorpions be deployed to the Inner Sphere.

While such an endeavor seemed unlikely (having lost in the Revival Trials any chance of being even a Reserve Clan), Djerassi believed that should the Wolves become bogged down, they might well request the Scorpions to share their Invasion Corridor. 

Of course, such a thing never came to pass, but in the event that it might, Djerassi contracted with Clan Snow Raven for the construction of five small Space Stations that would serve the Goliath Scorpions as Mobile Repair Yards.

These Yards would be outfitted with a docking collar and KF boom allowing them to be transported via the Clan's JumpShip Fleet.  They would be unarmed, but able to handle any JumpShip or WarShip within the Scorpion Fleet.

Two types of Yards were proposed and Djerassi decided to obtain four of the smaller version (able to handle vessels of up to 830,000 tons in their Unpressurized Repair Bay) and a singular example of the larger one (able to work on vessels of up to 1,930,000 tons in the single Unpressurized Repair Bay).

The smaller facility would mass 48,000 tons, have 87 single heat sinks, 204 tons of fuel (sufficient for 723 days at Station Keeping), have a single docking collar (both for attaching to a JumpShip for transport or to accomodate a DropShip to board supplies and parts), was outfitted with two 380-meter diameter grav decks, and had a crew consisting of 710 officers and men (including the crews of the 12 assigned Small Craft).  For protection, 50 Elemental Marines would be assigned to each Repair Station as well.

This Station was unarmed and only lightly armored with 75 tons of Ferro-Carbide plating, but was not intended to ever see combat.  In addition, there was 2,400 tons of spare parts stowage aboard the station and another 11,014 tons of cargo space (mostly parts for vessels under repair).

There was a single Unpressurized Repair Bay (with 1 door) able to accomodate vessels up to 830,000 tons in mass.  This bay was expandable in all three dimensions allowing it to accomodate vessels of differing sizes, so long as they remained under the maximum possible mass.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Mobile Repair Yard (Clan Goliath Scorpion) Repair Yard Alpha
Tech:              Clan / 3040
Vessel Type:       Space Station
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              48,000 tons
Length:            369 meters
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Ferro-carbide
Armament:          None
------------------------------------------------------------------------------
Class/Model/Name:  Mobile Repair Yard (Clan Goliath Scorpion) Repair Yard Alpha
Mass:              48,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                          576.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Structural Integrity: 1                                                480.00
Total Heat Sinks:    87 Single                                           9.00
Fuel & Fuel Pumps:                                                     209.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 48.00
Fire Control Computers:                                                   .00
Food & Water:  (720 days supply)                                     2,376.00
Armor Type:  Ferro-carbide  (120 total armor pts)                       75.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 20
   Fore-Left/Right:                   20/20
   Aft-Left/Right:                    20/20
   Aft:                                  20

Cargo:
   Bay 1:  UnPress Repair Facil. (830,000 T Capy, 1 door)           20,750.00
   Bay 2:  Small Craft (12) with 4 doors                             2,400.00
   Bay 3:  Cargo (1) with 2 doors                                   11,014.00

DropShip Capacity:  1 Docking Hardpoints                             1,000.00
Grav Decks #1 - 2:  (380-meter diameter)                             1,000.00
Escape Pods:  110 (7 tons each)                                        770.00

Crew and Passengers:
     91 Officers (91 minimum)                                          910.00
    459 Crew (0 minimum)                                             3,213.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
     60 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Lot Spare Parts (5.00%)                                            2,400.00
60 Bay Personnel Quarters                                              420.00
------------------------------------------------------------------------------
TOTALS:                                                Heat: 0      48,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        21,208,738,080 C-Bills
Battle Value:      2,091
Cost per BV:       10,142,868.52
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 54,283
                   (17,533 Structure, 35,880 Life Support, 870 Weapons)
                   Support Points (SP) = 627,867  (1157% of MPV)
BattleForce2:      Not applicable

The larger Mobile Repair Yard massed 96,000 tons and had a slightly larger crew (850 officers and crew, plus 50 Elemental Marines), 2 docking collars, 2 475-meter grav decks, 12 small craft, 4,800 tons of spare parts stowage, 23,533 tons of general cargo volume, 107 tons of ferro-carbide armor, and 704 tons of fuel (for a total duration on Station Keeping of 720 days).

The single Unpressurized Repair Bay could accommodate vessels of up to 1,930,000 tons (the McKenna-class or smaller).

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Mobile Repair Yard (Clan Goliath Scorpion) Repair Yard Epsilon
Tech:              Clan / 3040
Vessel Type:       Space Station
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              96,000 tons
Length:            465 meters
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Ferro-carbide
Armament:          None
------------------------------------------------------------------------------
Class/Model/Name:  Mobile Repair Yard (Clan Goliath Scorpion) Repair Yard Epsilon
Mass:              96,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,152.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Structural Integrity: 1                                                960.00
Total Heat Sinks:    93 Single                                            .00
Fuel & Fuel Pumps:                                                     719.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 96.00
Fire Control Computers:                                                   .00
Food & Water:  (720 days supply)                                     3,240.00
Armor Type:  Ferro-carbide  (150 total armor pts)                      107.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 25
   Fore-Left/Right:                   25/25
   Aft-Left/Right:                    25/25
   Aft:                                  25

Cargo:
   Bay 1:  UnPress Repair Facil. (1,930,000 T Capy, 1 door)         48,250.00
   Bay 2:  Small Craft (12) with 4 doors                             2,400.00
   Bay 3:  Cargo (1) with 2 doors                                   23,533.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Decks #1 - 2:  (475-meter diameter)                             1,000.00
Escape Pods:  150 (7 tons each)                                      1,050.00

Crew and Passengers:
    131 Officers (131 minimum)                                       1,310.00
    659 Crew (0 minimum)                                             4,613.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
     60 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Lot Spare Parts (5.00%)                                            4,800.00
60 Bay Personnel Quarters                                              420.00
------------------------------------------------------------------------------
TOTALS:                                                Heat: 0      96,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        48,734,328,080 C-Bills
Battle Value:      2,966
Cost per BV:       16,430,993.96
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 70,872
                   (22,638 Structure, 47,304 Life Support, 930 Weapons)
                   Support Points (SP) = 902,467  (1273% of MPV)
BattleForce2:      Not applicable

While the reasons that Khan Djerassi used for the construction of these Mobile Repair Yards never materialized in reality, the Scorpions were able to put these Stations to good use during their return to the Inner Sphere (near-Periphery, at least) in 3074. 

Although unable to build new ships, or perform extensive changes in the internal structure of vessels (such as changes in thrust, adding or removing LFBs, altering structural integrity, etc), they were able to repair, maintain, overhaul, and (to a limited degree) refit existing vessels.

They proved very handy and capable during the formation of the Scorpion Empire and the decades that followed.
« Last Edit: August 31, 2021, 12:53:33 PM by masterarminas »
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