Overview:
Long thought to be an extinct class of WarShip, it was recently discovered that at least one ancient Dart-class Light Cruiser not only survives, but is an active part of the Clan Goliath Scorpion Fleet. This vessel (heavily modified from its original configuration) has been reflagged as the CGSS Eclipse and has been assigned as the dedicated escort vessel for the Wild Hunt Naval Star.
Formerly known as the SLS Scimitar, the Eclipse served with honor (but no great distinction) during the Reunification War, primarily serving in the Taurian Theatre of Operations. Following the Reunification War, the vessel was assigned as part of a long-range patrol squadron, operating independently throughout the Member States and Near Periphery. Following the retirement of the Dart-class in 2530, Scimitar was placed in the Star League Naval Reserve, where she remained for almost two centuries.
Eventually, the Darts were removed from the reserve and either sold for scrap, or disarmed and sold to civilian interests (more than a few of which ended up being rearmed and used as light WarShips by either pirates or Periphery States). Scimitar was one of the final Darts to be sold off for continued operation . . . as a cargo vessel plying through the Lyran Commonwealth.
That is until the vessel simply vanished without a trace in 2762, along with her crew and cargo.
It was not revealed for seven years that the former cruiser had been seized by Rim Worlds agents and military personnel embarked as "passengers". And then delivered to one of the Rim Worlds Navy shipyards orbiting Apollo for re-conversion into a WarShip.
The crew (and their embarked families) were killed during the operation to take the ship-of-war turned merchant and their bodies ejected into space.
Redesignated as RWS Assassin, the vessel began a lengthy overhaul to restore her armaments. But the Rim World Navy decided against simply restoring the vessels armament . . . they changed it. Slightly, at least.
The sixteen mixed-caliber Naval Autocannon of the Dart were replaced with a homogeneous array of NAC-30 Naval Autocannon, while the sixteen Naval Lasers and Naval PPCs were in turn replaced with sixteen heavier, longer ranged, and deadlier Medium Naval PPCs. While the four forward-mounted Killer Whale missile tubes were retained, they were given much deeper magazines (200 missiles versus the 40 of the original design). And the Rim Worlds added three new four-tube bays of Capital Missiles (all twelve White Sharks). One each firing to the right broadside, the left broadside, and astern. Each of these missile bays had a slightly smaller magazine with only 160 capital missiles.
However, due to the ship's age and dire need of a complete refit and overhaul, Assassin was still moored in the shipyard during the Star League invasion of the Rim World Republic! Although the refit was mostly complete, none of the vessel's weapon systems were yet operational . . . and her engines and reactors had been completely powered down for a final series of safety checks. She played no part in the final battles for control of Apollo in 2769.
Captured intact by SLN Marines taking the Yard, Scimitar (reflagged once more!) was inspected by SLN engineers and it was determined that the ship was in ". . . good enough condition to reenter SLN service."
Just one month later, SLS Scimitar officially became (once again) part of the Star League Navy. Retaining her new weapons mix.
She served through the campaign to liberate the Hegemony and the bitter meat-grinder that was the Liberation of Terra . . . but Scimitar survived. Perhaps the Caspers saw no need to waste their effort on such an outdated and obsolete vessel, perhaps the ship and crew were simply lucky. But, in the end, Scimitar (and her crew) survived the conflict.
And departed on the Exodus with General Kerensky.
Upon reaching the Pentagon, Scimitar was retired once more, assigned to the Dagda Reserve Fleet. After the Pentagon Civil War erupted, this vessel was one of the few WarShips not reactivated; she remained in the reserve untouched until Operation Klondike brought her to the notice of Nicolas Kerensky and his nascent Clans.
Scimitar was transferred to Clan Wolf's Naval Reserve Yard in the Strana Mechty system . . . where she rested in peace until 3017. In that year, Khan Marcus Solheim issued a batchall for the ancient vessel, intending to restore her to active duty service as part of the Clan Goliath Scorpion Fleet.
Intended to replace the Volga-class Transport Andromeda, the former SLS Scimitar was deemed by Scorpion naval officers as adequate for service. Amused by the Scorpion batchall (and not wanting the obsolete and outdated Dart-class cruiser for themselves), the Wolves did not send their best Warriors to fight the Trial. And those Warriors lost.
Scimitar was reborn as CGSS Eclipse. The vessel was turned over to Clan Snow Raven for modernization and a complete overhaul (including replacement of the original standard armor with Ferro-Carbide). A complete array of secondary weapons was also installed to deal with hostile Aerospace Fighters, OmniFighters, or Assault DropShips.
Four years later, in early 3022, Eclipse emerged from the Lum Yards and entered the ranks of the Scorpion Black Fleet as a member of the Wild Hunt Naval Star. Where she remains to this day.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Dart (Clan Goliath Scorpion) Eclipse
Tech: Clan / 3024
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 680,000 tons
K-F Drive System: (Unknown)
Length: 703 meters
Sail Diameter: 1,135 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Ferro-carbide
Armament:
4 Killer Whale
16 Medium NPPC
16 NAC/30
24 ER Large Laser
16 ER PPC
16 Gauss Rifle
8 Ultra AC/20
32 ER Medium Laser
16 ER Small Laser
12 White Shark
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Class/Model/Name: Dart (Clan Goliath Scorpion) Eclipse
Mass: 680,000 tons
Equipment: Mass
Power Plant, Drive & Control: 81,600.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 14) 307,700.00
Lithium Fusion Battery 6,800.00
Jump Sail (Detachable): (Integrity = 4) 64.00
Structural Integrity: 90 61,200.00
Total Heat Sinks: 2,434 Double 1,986.00
Fuel & Fuel Pumps: 14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,700.00
Fire Control Computers: .00
Food & Water: (360 days supply) 1,620.00
Hyperpulse Generator: 50.00
Armor Type: Ferro-carbide (958 total armor pts) 1,004.00
Capital Scale Armor Pts
Location: L / R
Fore: 162
Fore-Left/Right: 162/162
Aft-Left/Right: 162/162
Aft: 148
Cargo:
Bay 1: Small Craft (10) with 2 doors 2,000.00
Bay 2: Cargo (1) with 2 doors 68,392.00
DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 2: (145-meter diameter) 200.00
Escape Pods: 150 (7 tons each) 1,050.00
Crew and Passengers:
43 Officers (43 minimum) 430.00
138 Crew (138 minimum) 966.00
67 Gunners (67 minimum) 469.00
60 1st Class Passengers 600.00
492 2nd Class Passengers 3,444.00
50 Marine Battle Armor Troopers/Elementals 350.00
50 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 Killer Whale(200 msls) Nose 16 16 16 16 80 10,600.00
2 Medium NPPC Nose 18 18 18 18 270 3,600.00
2 NAC/30(100 rounds) Nose 60 60 60 -- 200 7,080.00
3 ER Large Laser Nose 3(30) 3(30) 3(30) 3(30) 36 12.00
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
2 Gauss Rifle(120 rounds) Nose 3(30) 3(30) 3(30) -- 2 39.00
1 Ultra AC/20(120 rounds) Nose 3(30) 3(30) -- -- 14 36.00
4 ER Medium Laser Nose 3(28) 3(28) -- -- 20 4.00
2 Medium NPPC FL/R 18 18 18 18 540 7,200.00
2 NAC/30(100 rounds) FL/R 60 60 60 -- 400 14,160.00
3 ER Large Laser FL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24.00
2 Gauss Rifle(120 rounds) FL/R 3(30) 3(30) 3(30) -- 4 78.00
1 Ultra AC/20(120 rounds) FL/R 3(30) 3(30) -- -- 28 72.00
4 ER Medium Laser FL/R 3(28) 3(28) -- -- 40 8.00
4 ER Small Laser FL/R 2(20) -- -- -- 16 4.00
4 White Shark(160 msls) L/RBS 12 12 12 12 120 13,760.00
2 Medium NPPC L/RBS 18 18 18 18 540 7,200.00
2 NAC/30(100 rounds) L/RBS 60 60 60 -- 400 14,160.00
3 ER Large Laser L/RBS 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC L/RBS 3(30) 3(30) 3(30) -- 60 24.00
2 Gauss Rifle(120 rounds) L/RBS 3(30) 3(30) 3(30) -- 4 78.00
1 Ultra AC/20(120 rounds) L/RBS 3(30) 3(30) -- -- 28 72.00
4 ER Medium Laser L/RBS 3(28) 3(28) -- -- 40 8.00
2 Medium NPPC AL/R 18 18 18 18 540 7,200.00
2 NAC/30(100 rounds) AL/R 60 60 60 -- 400 14,160.00
3 ER Large Laser AL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC AL/R 3(30) 3(30) 3(30) -- 60 24.00
2 Gauss Rifle(120 rounds) AL/R 3(30) 3(30) 3(30) -- 4 78.00
1 Ultra AC/20(120 rounds) AL/R 3(30) 3(30) -- -- 28 72.00
4 ER Medium Laser AL/R 3(28) 3(28) -- -- 40 8.00
4 ER Small Laser AL/R 2(20) -- -- -- 16 4.00
4 White Shark(160 msls) Aft 12 12 12 12 60 6,880.00
2 Medium NPPC Aft 18 18 18 18 270 3,600.00
2 NAC/30(100 rounds) Aft 60 60 60 -- 200 7,080.00
3 ER Large Laser Aft 3(30) 3(30) 3(30) 3(30) 36 12.00
2 ER PPC Aft 3(30) 3(30) 3(30) -- 30 12.00
2 Gauss Rifle(120 rounds) Aft 3(30) 3(30) 3(30) -- 2 39.00
1 Ultra AC/20(120 rounds) Aft 3(30) 3(30) -- -- 14 36.00
4 ER Medium Laser Aft 3(28) 3(28) -- -- 20 4.00
50 Bay Personel Quarters 350.00
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TOTALS: Heat: 4,868 680,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 21,700,893,024 C-Bills
Battle Value: 172,863
Cost per BV: 125,538.1
Weapon Value: 80,284 (Ratio = .46)
Damage Factors: SRV = 7,355; MRV = 7,052; LRV = 5,084; ERV = 1,901
Maintenance: Maintenance Point Value (MPV) = 426,478
(69,828 Structure, 157,370 Life Support, 199,280 Weapons)
Support Points (SP) = 287,315 (67% of MPV)
BattleForce2: Not applicable