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Author Topic: SLS Brilliant and SLS Crusader  (Read 1704 times)

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masterarminas

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SLS Brilliant and SLS Crusader
« on: August 20, 2011, 10:00:35 PM »

Two more new Star League vessels from K&K.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Brilliant
Tech:              Inner Sphere / 2750
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              560,000 tons
K-F Drive System:  (Unknown)
Length:            644 meters
Sail Diameter:     1,046 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-carbide
Armament:         
   40 AR10 Launcher
  120 AMS
------------------------------------------------------------------------------
==Overview:==
Sixteen Brilliant class Escort Destroyers were undergoing trials in the
Periphery during the Amaris Coup.  These ships would become the only examples
of their classes, but none would enter the serve of the Rims Worlds.  Designed
soley for missile engagements against both fighters and capital WarShips, the
Brilliants were fearsome opponents until their magazines ran dry:  after which
they lacked any offensive weapons.  Defensively, these ships carried more
anti-missile systems than the majority of the rest of the SLDF Fleet combined,
as well as a thick shell of ferro-carbide armor protection.

Committed in engagement after engagement to pave the road for SLDF Task
Forces, the sixteen Brilliants were extinct by the end of the Liberation of
the Terran Solar System.  While they lasted, however, they were the most
lethal foes Rim World fighters and DropShips could have the misfortune of
encountering.

==Capabilities:==
Massing just 560,000 tons, the Brilliants were not large ships, but still
managed to pack substantial firepower and defensive systems within their
hulls.  Able to keep pace with the Lola III Destroyers, these ships were
intended to serve as convoy escorts and anti-aerospace escorts for capital
WarShips (and the SLDF planned to build a larger class that included a
lithium-fusion battery to escort their McKenna class battleships once the bugs
were worked out, but those plans died during the Coup).  672 tons of
ferro-carbide armor provides excellent armor plating for its weight class, and
the installation of no few than one hundred and twenty Anti-Missile Systems
(15 per arc) meant that only seldom could Amaris forces slip a missile of
their own past the defensive fire.  Forty Maelstrom AR-10 capital missile
launchers formed the sole armament of these ships, with five AR-10s in each
arc.  Each AR-10 was given 30 capital missiles (10 Barracuda, 10 White Shark,
and 10 Killer Whale), forcing the Brilliants to rely on a nearby source of
resupply.

Like all SLDF destroyers, the Brilliants lacked docking collars, but did carry
6 aerospace fighters and two small craft.  Although incredibly effective in
their designed role, the destruction of the Mars shipyards during the
Liberation of Terra (and the plans for the Brilliant class) ensured that these
ships would never again live.



------------------------------------------------------------------------------
Class/Model/Name:  Brilliant
Mass:              560,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      134,400.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 12)               253,400.00
Jump Sail (Detachable): (Integrity = 4)                                 58.00
Structural Integrity: 60                                            33,600.00
Total Heat Sinks:    563 Double                                           .00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,400.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                       648.00
Armor Type:  Ferro-carbide  (574 total armor pts)                      672.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 98
   Fore-Left/Right:                   98/98
   Aft-Left/Right:                    98/98
   Aft:                                  84

Cargo:
   Bay 1:  Fighters (6) with 6 doors                                   900.00
   Bay 2:  Small Craft (2) with 2 doors                                400.00
   Bay 3:  Cargo (1) with 2 doors                                   29,851.00

Grav Decks #1 - 2:  (95-meter diameter)                                100.00
Escape Pods:  60 (7 tons each)                                         420.00

Crew and Passengers:
     38 Officers (38 minimum)                                          380.00
    119 Crew (119 minimum)                                             833.00
     60 Gunners (60 minimum)                                           420.00
     93 2nd Class Passengers                                           651.00
     28 Marines                                                        140.00
     22 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 AR10 (50 KW, 50 WS, 50 B)Nose         *      *      *      *  100  7,250.00
15 AMS(1500 rounds)        Nose        --     --     --     --   15    132.50
5 AR10 (50 KW, 50 WS, 50 B)FL/R         *      *      *      *  200 14,500.00
15 AMS(1500 rounds)        FL/R        --     --     --     --   30    265.00
5 AR10 (50 KW, 50 WS, 50 B)L/RBS        *      *      *      *  200 14,500.00
15 AMS(1500 rounds)        L/RBS       --     --     --     --   30    265.00
5 AR10 (50 KW, 50 WS, 50 B)AL/R         *      *      *      *  200 14,500.00
15 AMS(1500 rounds)        AL/R        --     --     --     --   30    265.00
5 AR10 (50 KW, 50 WS, 50 B)Aft          *      *      *      *  100  7,250.00
15 AMS(1500 rounds)        Aft         --     --     --     --   15    132.50
1 Lot Spare Parts (5.00%)                                           28,000.00
22 Bay Personnel Quarters                                              154.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 920     560,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,925,273,024 C-Bills
Battle Value:      92,512
Cost per BV:       20,811.06
Weapon Value:      50,970 (Ratio = .55)
Damage Factors:    SRV = 1,797;  MRV = 1,467;  LRV = 1,156;  ERV = 463
Maintenance:       Maintenance Point Value (MPV) = 321,421
                   (38,851 Structure, 177,740 Life Support, 104,830 Weapons)
                   Support Points (SP) = 482,175  (150% of MPV)
BattleForce2:      Not applicable
Logged

masterarminas

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Re: SLS Brilliant and SLS Crusader
« Reply #1 on: August 20, 2011, 10:09:44 PM »

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Crusader
Tech:              Inner Sphere / 2750
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              560,000 tons
K-F Drive System:  (Unknown)
Length:            644 meters
Sail Diameter:     1,046 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-carbide
Armament:         
   60 NL45
   32 Large Pulse Laser
   48 Medium Pulse Laser
------------------------------------------------------------------------------
==Overview:==
Companion vessels the Brilliants, the sixteen Crusaders devoted all of their
considerable space to a laser based system.  The nose, fore-quarters,
broadsides, and stern-quarters each carried two 4-gun NL-45 Naval Laser
batteries, a 4-gun large pulse laser battery, and a 6-gun medium pulse laser
battery.  The rear dropped on battery of NL-45 Naval Lasers.  These ships were
experimental prototypes testing new software and laser mounts that allowed the
Crusaders to engage fighter-sized craft without the inherent lack of accuracy
normally found in capital weapons.  Although not a complete success, the
Crusaders did see a significant reduction in targeting penalties.  In
addition, their systems required only a software change to effectively engage
capital WarShips once again.  If perfected, this system could have ensured
dominance of the SLDF for decades to come.  However, the loss of all sixteen
ships during the Amaris Coup (and the loss of the plans and shipyards that
designed the ships) ended any such dreams.

------------------------------------------------------------------------------
Class/Model/Name:  Crusader
Mass:              560,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      134,400.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 12)               253,400.00
Jump Sail (Detachable): (Integrity = 4)                                 58.00
Structural Integrity: 60                                            33,600.00
Total Heat Sinks:    2,356 Double                                    1,793.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,400.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                       648.00
Armor Type:  Ferro-carbide  (574 total armor pts)                      672.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 98
   Fore-Left/Right:                   98/98
   Aft-Left/Right:                    98/98
   Aft:                                  84

Cargo:
   Bay 1:  Fighters (6) with 6 doors                                   900.00
   Bay 2:  Small Craft (2) with 2 doors                                400.00
   Bay 3:  Cargo (1) with 2 doors                                   32,792.00

Grav Decks #1 - 2:  (95-meter diameter)                                100.00
Escape Pods:  60 (7 tons each)                                         420.00

Crew and Passengers:
     40 Officers (40 minimum)                                          400.00
    117 Crew (117 minimum)                                             819.00
     74 Gunners (74 minimum)                                           518.00
     79 2nd Class Passengers                                           553.00
     28 Marines                                                        140.00
     22 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 NL45                     Nose        18     18     18     18  280  3,600.00
4 NL45                     Nose        18     18     18     18  280  3,600.00
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.00
6 Medium Pulse Laser       Nose     4(36)     --     --     --   24     12.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
4 Large Pulse Laser        FL/R     4(36)  4(36)     --     --   80     56.00
6 Medium Pulse Laser       FL/R     4(36)     --     --     --   48     24.00
4 NL45                     L/RBS       18     18     18     18  560  7,200.00
4 NL45                     L/RBS       18     18     18     18  560  7,200.00
4 Large Pulse Laser        L/RBS    4(36)  4(36)     --     --   80     56.00
6 Medium Pulse Laser       L/RBS    4(36)     --     --     --   48     24.00
4 NL45                     AL/R        18     18     18     18  560  7,200.00
4 NL45                     AL/R        18     18     18     18  560  7,200.00
4 Large Pulse Laser        AL/R     4(36)  4(36)     --     --   80     56.00
6 Medium Pulse Laser       AL/R     4(36)     --     --     --   48     24.00
4 NL45                     Aft         18     18     18     18  280  3,600.00
4 Large Pulse Laser        Aft      4(36)  4(36)     --     --   40     28.00
6 Medium Pulse Laser       Aft      4(36)     --     --     --   24     12.00
1 Lot Spare Parts (5.00%)                                           28,000.00
22 Bay Personnel Quarters                                              154.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 4,712     560,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,984,149,024 C-Bills
Battle Value:      81,780
Cost per BV:       24,262.03
Weapon Value:      47,767 (Ratio = .58)
Damage Factors:    SRV = 3,051;  MRV = 2,739;  LRV = 1,950;  ERV = 781
Maintenance:       Maintenance Point Value (MPV) = 312,944
                   (38,880 Structure, 177,740 Life Support, 96,324 Weapons)
                   Support Points (SP) = 512,775  (164% of MPV)
BattleForce2:      Not applicable
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Takiro

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Re: SLS Brilliant and SLS Crusader
« Reply #2 on: August 20, 2011, 11:08:35 PM »

Found these two and many others. :o
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Dragon Cat

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Re: SLS Brilliant and SLS Crusader
« Reply #3 on: August 21, 2011, 12:26:44 AM »

Crusader makes me think Texas and anything that makes me think Texas is good  8)

Brilliant not so much I'd have said give it at least one naval laser or naval ppc just to give the crew something to throw if it gets caught in a string of engagements.  I like the concept but nees a "show" back up weapon
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.
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