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Author Topic: Design Challenge: SLDF 2780  (Read 6628 times)

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JPArbiter

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Re: Design Challenge: SLDF 2780
« Reply #30 on: November 03, 2013, 07:49:00 PM »

In the immediate aftermath of the Amaris Coup, the SLDF needed to revitalize it's fleet fast in order to provide the necessary deterrent force in protecting the Terran Hegemony from already predating House Lords.  one Naval Designer looked to the past, and received inspiration from a vessel that gave the early Star League fits during the Reunification War.  originally this designer pushed for a copy of the Concordant class frigate, but no SLDF admiral would admit that a periphery design had merits.  the draftsman went back to the board and made improvements to the frigate, submitting two parallel designs. 

Analysts argued that the Kansas City and St Louis (named for the two key cities of the lead designers home territory) are not two distinct ships but merely variations on one vessel.  For the Lioness Design Group that was the entire point.  Kansas City Destroyers and St Louis Frigates used the same Frame, KF Core, Cooling System, anti fighter array, and even bridge and deck layout.  the difference in engine size and weapons array is what makes the two boats desirable, as economies of scale and current needs can deliver exponential cost savings to the Star League.  the Hull and Deck Plan was even designed to be so modular that the Engines and weapon mounts could be mounted after the decks were constructed, as opposed to before hand, making the choice of vessel being built delayed until six months before slipping it's moors.

The Kansas City Destroyer is the slower of the two vessels, but carries the maximum amount of armor its hull can mount.  While it carries two fewer dropships, it packs significantly more capital class firepower in the form of Naval Particle Cannons supplementing Heavy Naval autocannons.  both vessels utilize and anti fighter array of LRM 20s, PPCs medium lasers and Anti Missile systems to counter act the spike in nuclear weapons use by the houses.  A short Marine Company is included for both boarding and defensive purposes, and a robust flight deck of assault shuttles and escort craft permit thier use.  Finally an HPG is installed so that when acting in a patrol and defensive role, the Kansas City can call for assistance from nearby star systems.  If there is any critique that can be leveled by veteran spacers, it is that the cooling system is insufficient for all range combat, and on paper there is plenty of tonnage that can be made by sacrificing cargo space for additional cooling capacity.

What is most impressive is that despite the fact that the ship was designed for short term tours of no more then six months, the cabins are positively spacious,   the vessel also possess more then enough escape pods and lifeboats for the entire crew, an accommodation rarely if ever made in modern warship design.

The SLDF is impressed, if by nothing else with the multi purpose hull.  They have tentatively ordered a half dozen of each vessel for shakedowns with options for more.

Code: [Select]
Kansas City Class Destroyer
Star League
450,000 tons

Structual Mass: 27,000
Structural Integrity 60

Engine-  81,000
Safe Thrust: 3
Max Thrust: 5

Fuel 2500 tons
Pumps: 50

KF Drive Mass-  203625
KF Drive Integrity- 10

Jump Sail Weight- 51
Jump Sail Integrity- 3

Control Systems- 1125

Base Crew- 135 +44 Gunners
4 Staterooms- 40
10 Steerage Class Passengers- 50
146 Enlisted Crew- 1022
30 Officers- 30 tons
60 Marines- 15 tons

Heat Sinks (Double)
Free-447
Additional- 553 tones

Armor: 540 tons Ferro Carbide
432 points
Nose- 80
Fore Sides -75
Aft Sides -70
Aft -62

Dropship Collars 4
4000

Grav Deck- 1 250 Meter (100 Tons)
Escape Pods- 20 (140)
Life Boats- 20 (140)

Weapons 

Anti Fighter Array 450 tons
Capital Array 92000

Nose
2 NAC/35
(30 Rounds)
2 Medium N-PPC

4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)
FL/FR
2 NAC/35
(30 Rounds)
2 Medium N-PPC

4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)
RBS/LBS
2 NAC/35
(30 Rounds)
2 Medium N-PPC

4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)
AL/AR
2 NAC/35
(30 Rounds)
2 Medium N-PPC

4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)
Aft
2 NAC/35
(30 Rounds)
2 Medium N-PPC

4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)

Ammunition
LRM 20  80 tons
AMS- 80 tons
NAC/35 240 tons



CARGO
Bay 1- Small Craft (8) 1600 4 doors
Bay 2 Cargo 16784
Bay 3 Cargo 16784

Equipped with an HPG and Ferro Carbide Armor
 
« Last Edit: November 06, 2013, 11:10:28 AM by JPArbiter »
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JPArbiter

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Re: Design Challenge: SLDF 2780
« Reply #31 on: November 03, 2013, 08:07:40 PM »

In the immediate aftermath of the Amaris Coup, the SLDF needed to revitalize it's fleet fast in order to provide the necessary deterrent force in protecting the Terran Hegemony from already predating House Lords.  one Naval Designer looked to the past, and received inspiration from a vessel that gave the early Star League fits during the Reunification War.  originally this designer pushed for a copy of the Concordant class frigate, but no SLDF admiral would admit that a periphery design had merits.  the draftsman went back to the board and made improvements to the frigate, submitting two parallel designs. 

Analysts argued that the Kansas City and St Louis (named for the two key cities of the lead designers home territory) are not two distinct ships but merely variations on one vessel.  For the Lioness Design Group that was the entire point.  Kansas City Destroyers and St Louis Frigates used the same Frame, KF Core, Cooling System, anti fighter array, and even bridge and deck layout.  the difference in engine size and weapons array is what makes the two boats desirable, as economies of scale and current needs can deliver exponential cost savings to the Star League.  the Hull and Deck Plan was even designed to be so modular that the Engines and weapon mounts could be mounted after the decks were constructed, as opposed to before hand, making the choice of vessel being built delayed until six months before slipping it's moors.

The St Louis Class Frigate is the faster of the two vessels, but that speed comes at the cost of a 30% reduction in ferro carbide armor plating.  the vessel sports two additional docking points for drop ships, permitting the St Louis to act either as a troop transport for a Regimental Combat Team, or a Divisions worth of Fighters and Assault Craft.  Offensivly the St Louis boasts a quartet of medium powered naval lasers,  while comparatively light armament, it does a great deal in separating the St Louis from supplies beyond spare parts.  Given that the St Louis is also meant to be an escort craft for larger ships and task forces, the lighter armament provides the commanding officer a disincentive to do anything risky, and instead focus on thier mission of protecting thier charges from Dropships and Fighter Screens.  the Lasers also  provide much easier to control orbital fire support for ground operations then Capital Missiles or Cannons. Like the Kansas City,the St Louis utilizes an intuitive anti fighter array of LRM 20s, PPCs medium lasers and Anti Missile systems to counter act the spike in nuclear weapons use by the houses.  A short Marine Company is included for both boarding and defensive purposes, and a robust flight deck of assault shuttles and escort craft permit thier use. despite it's use as an offensive vessel, the St Louis retains the HPG found on the Kansas City, which has brought about a speculative role as a spy vessel as well.

What is most impressive is that despite the fact that the ship was designed for short term tours of no more then six months, the cabins are positively spacious, the vessel also possess more then enough escape pods and lifeboats for the entire crew, an accommodation rarely if ever made in modern warship design.

The SLDF is impressed, if by nothing else with the multi purpose hull.  They have tentatively ordered a half dozen of each vessel for shakedowns with options for more.

Code: [Select]
St Louis Class Frigate.
Star League
450,000 tons
Structural Integrity 60
Structual Mass: 27,000

Engine- 135,000
Safe Thrust 5
Max Thrust 8

Fuel 2500 tons
Pumps: 50

KF Drive Mass-  203625
KF Drive Integrity- 10

Jump Sail Weight- 51
Jump Sail Integrity- 3

Control Systems- 1125

Base Crew- 135 +44 Gunners
4 Staterooms- 40
10 Steerage Class Passengers- 50
146 Enlisted Crew- 1022
30 Officers- 30 tons
60 Marines- 15 tons

Heat Sinks- 1072 Double (2144)
Free 519
Additional 553 Tones

Armor 360 Ferro Carbide
288 Points
Nose -60
Fore Sides -47
Aft Sides -45
Aft -44

Drop Ship Collars- 6
6,000
Grav Deck- 1(100)
20 LifeBoats (140)
20 Escape Pods (140)

Weapons
Anti Fighter Array 450 tons


Nose Heat 610
4 NL-45

4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)
FL/FR Heat 610
4 NL-45
4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)
RBS/LBS Heat 610
4 NL-45
4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)
AL/AR Heat 610
4 NL-45
4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)
Aft Heat 610
4 NL-45
4 LRM 20
(60 Rounds)
2 PPC
4 Medium Laser
4 AMS
(120 Rounds)

Ammunition
LRM 20  80 tons
AMS- 80 tons


CARGO
Bay 1- Small Craft (8) 1600
Bay 2 Cargo 20674
Bay 3 Cargo 20674

Equipped with an HPG and Ferro Carbide Armor
« Last Edit: November 06, 2013, 11:18:09 AM by JPArbiter »
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Corsair_SG

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Re: Design Challenge: SLDF 2780
« Reply #32 on: November 03, 2013, 09:24:12 PM »

Dont think this will be accepted but wanted to try out a idea for a DD, unlike a lot of DD's this one will go in harms way very often. `



Code: [Select]
AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Graf Spee Heavy Battle Destroyer
Tech:              Inner Sphere / 2780
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              680,000 tons
Hull:              Ferromite 90R
K-F Drive System:  KF Tri-Mark V
Length:            750 meters
Sail Diameter:     1,090 meters
Power Plant:       Intersystem Class VII's Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        MVT CL200 Ferro-carbide
Armament:         
   32 NL45
   16 NAC/25
   32 LRM 20+ArtIV
   32 Gauss Rifle
   48 PPC
   32 AMS
   16 AR10 Launcher
Manufacturer:   Mitchell Vehicles
  Location:     Graham IV
Communications System:  Marcon DIY
Targeting & Tracking System:  Diamond XR3
------------------------------------------------------------------------------
Class/Model/Name:  Graf Spee Heavy Battle Destroyer
Mass:              680,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      122,400.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 14)               307,700.00
Jump Sail: (Integrity = 4)                                              64.00
Structural Integrity: 100                                           68,000.00
Total Heat Sinks:    2,328 Double                                    1,789.00
Fuel & Fuel Pumps:                                                   5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,700.00
Fire Control Computers:                                              8,200.00
Armor Type:  Ferro-carbide  (622 total armor pts)                      702.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                118
   Fore-Left/Right:                  100/100
   Aft-Left/Right:                   100/100
   Aft:                                 104

Cargo:
   Bay 1:  Fighters (36) with 2 doors                                5,400.00
   Bay 2:  Small Craft (6) with 2 doors                              1,200.00
   Bay 3:  Cargo (1)                                                50,000.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Decks #1 - 3:  (55-meter diameter)                                150.00
Life Boats:  38 (7 tons each)                                          266.00
Escape Pods:  37 (7 tons each)                                         259.00

Crew and Passengers:
     50 Officers (47 minimum)                                          500.00
    150 Crew (131 minimum)                                           1,050.00
     88 Gunners (88 minimum)                                           616.00
     56 Marines                                                        280.00
    102 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 NL45                     Nose        18     18     18     18  280  3,600.00
2 NAC/25(100 rounds)       Nose        50     50     50     --  170  6,060.00
4 LRM 20+ArtIV(120 rounds) Nose     6(64)  6(64)  6(64)     --   24     64.00
4 Gauss Rifle(160 rounds)  Nose     6(60)  6(60)  6(60)     --    4     80.00
6 PPC                      Nose     6(60)  6(60)     --     --   60     42.00
4 AMS(960 rounds)          Nose        --     --     --     --    4     82.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
4 AR10 (40 KW, 40 WS, 40 B)FL/R         *      *      *      *  160 11,600.00
2 NAC/25(100 rounds)       FL/R        50     50     50     --  340 12,120.00
4 LRM 20+ArtIV(120 rounds) FL/R     6(64)  6(64)  6(64)     --   48    128.00
4 Gauss Rifle(160 rounds)  FL/R     6(60)  6(60)  6(60)     --    8    160.00
6 PPC                      FL/R     6(60)  6(60)     --     --  120     84.00
4 AMS(960 rounds)          FL/R        --     --     --     --    8    164.00
4 NL45                     L/RBS       18     18     18     18  560  7,200.00
2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
4 LRM 20+ArtIV(120 rounds) L/RBS    6(64)  6(64)  6(64)     --   48    128.00
6 PPC                      L/RBS    6(60)  6(60)     --     --  120     84.00
4 Gauss Rifle(160 rounds)  L/RBS    6(60)  6(60)  6(60)     --    8    160.00
4 AMS(960 rounds)          L/RBS       --     --     --     --    8    164.00
4 NL45                     AL/R        18     18     18     18  560  7,200.00
4 AR10 (40 KW, 40 WS, 40 B)AL/R         *      *      *      *  160 11,600.00
2 NAC/25(100 rounds)       AL/R        50     50     50     --  340 12,120.00
4 LRM 20+ArtIV(120 rounds) AL/R     6(64)  6(64)  6(64)     --   48    128.00
4 Gauss Rifle(160 rounds)  AL/R     6(60)  6(60)  6(60)     --    8    160.00
6 PPC                      AL/R     6(60)  6(60)     --     --  120     84.00
4 AMS(960 rounds)          AL/R        --     --     --     --    8    164.00
4 NL45                     Aft         18     18     18     18  280  3,600.00
2 NAC/25(100 rounds)       Aft         50     50     50     --  170  6,060.00
4 LRM 20+ArtIV(120 rounds) Aft      6(64)  6(64)  6(64)     --   24     64.00
4 Gauss Rifle(160 rounds)  Aft      6(60)  6(60)  6(60)     --    4     80.00
6 PPC                      Aft      6(60)  6(60)     --     --   60     42.00
4 AMS(960 rounds)          Aft         --     --     --     --    4     82.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 4,656     680,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,953,946,000 C-Bills
Battle Value:      177,327
Cost per BV:       22,297.48
Weapon Value:      70,689 (Ratio = .40)
Damage Factors:    SRV = 7,011;  MRV = 6,636;  LRV = 4,667;  ERV = 1,713
Maintenance:       Maintenance Point Value (MPV) = 469,552
                   (79,842 Structure, 175,470 Life Support, 214,240 Weapons)
                   Support Points (SP) = 639,450  (136% of MPV)
BattleForce2:      Not applicable
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masterarminas

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Re: Design Challenge: SLDF 2780
« Reply #33 on: November 03, 2013, 11:54:37 PM »

Here is an older take that I did some years back on what the McKenna should have been (at least in my own opinion).

McKenna II

Overview:
Over on CBT, we have been talking about what is a battleship.   And that gave me an idea to go back and design the most famous BB the Inner Sphere has ever known:   the McKenna class.   What does a battleship need?   That is a question that has been hotly debated in the real world and in the game world.   In my (humble) opinion, battleships are defined by three things:   heavy armor, hard-hitting extreme and long range guns, and a (relatively) slower thrust.

Bearing that in mind, let's take a look at how I would have gone in the design of SLS McKenna.

These star league ships are the metric unit of beatdown for AT2R games, bar none.   But with the exception of firepower, they lack what a lot of us agree that all BBs need:   thick heavy armor plating able to take a direct hit from a nuke and say 'OH NO, YOU DIDN'T'.

Let's remove all weapons from this bad boy, and while we are at it, let's remove the small craft, fighters, grav decks, escape pods, life boats, and cargo bays.

Fifty fighters always struck me as odd:   the SLDF used fighters in 18-unit Wings or in 54-unit Regiments.   OK, then, we increase fighter complement by 4 to 54, divided in three launch bays of 18 fighters each.   Each launch bay carries four small craft, and the last four are in a boat bay of their own.

Next, we add 1,316 tons of 2nd class quarters for the fighter pilots and support crews.   I know, I know, the rules say that somehow the bay personnel can sling a hammock with their fighter:   BULL-PUCKEY!   If you are going to carry a permanent fighter complement, give the damn pilots and their techs crew quarters all ready.

We replace the 1,603.5 tons of ferro-carbide armor with no less than 3,667 tons of lamellar ferro-carbide, giving our McKenna 622 points of armor everywhere but dead astern--and that quadrant has 617 points!   Can't stop a 70-point bay from thresholding us, but the armor didn't increase our SI of 95 any further.

Now for weapons!   That quad Heavy NPPC battery has to stay, but we spread it out a little bit.   The fore-quarters, broadside, and stern-quarters each have two of these powerful and extreme-range bays, giving the McKenna II the exact same long-range punch as before.   We also add one four-gun battery of Heavy NPPCs to the bow and the stern arcs in place of their lasers.

Instead of using those short-range autocannons, our only secondaries consist of a weapon that makes fighters almost irrelevant against a McKenna:   the AR-10 multi-role capital missile launcher.   Each arc carries a four-tube battery of AR-10s, along with a magazine of 40 Killer Whales, 40 White Sharks, and 40 Barracudas (giving each bay 10 shots of each missile type).

Fighters and small craft entering the broadside arcs of this ship have to face the fire of a DOZEN AR-10 launchers from 50 hexes all the way in.   And remember, capital missiles don't suffer any penalties for targeting fighters.   Even against other warships, the crit chances of the White Sharks pose a deadly threat; so long as the ammo lasts.  And in a nuclear environment?  NO ONE wants to fight this ship when it can spit out THIRTY-TWO Peacekeeper-tipped 500kt missiles in a single turn!

That's it for the weapons, but we increase the double heat sinks to 6,620, giving the Mac mark II enough capability to fire everything it has, and smoke a cigarette without overheating.  Was it good for you, darling?   8)

We still keep the 6 DropShip docking collars and the lithium-fusion batteries, but replace those small mismatched grav decks with four 135-meter diameter units.   They are still small, but not too much so now.

Of course, our crew complement just got bigger.   We add a battalion of SLDF Marine Infantry (252 officers and men) and give sufficient space for 241 passengers (200 in steerage compartments and 41 luxurious 1st class cabins for ranking SLDF officers and nobility).   Just in case we have an accident (you never know when the Ryan Cartel is going to lose an ice asteroid in a shipping lane, after all), we include 200 escape pods--enough to evac the entire complement and land them on a planetary surface.

Next we give the guys and gals manning these things enough food, water, and life support for two years on station, along with enough fuel tankage (28,800 tons worth) to cruise at 1-g for two standard years as well.   WOW!

That leaves us with 217,183 tons of cargo space.   We devote 5% of the ship's volume (96,500 tons) to spare parts and use the remaining 120,683 tons for additional cargo space.   Including fuel and air/food/water, the Mac attack part deuce has a total of 250,879 tons dedicated to supplies, fuel, and cargo--or just about 13%.   Pretty much par for the course for a late Star League era ship.

Now, can she hit as hard in close?   Of course not.   But can she take a great big punch on her great big nose and shake her finger at you (the middle finger is what I'm thinking of)?   You better believe it.   She's better protected, has a better mix of weapons that pose a serious threat to any fighter ever made, is still kick-ass against capital threats, retains the same orbital bombardment and transport capabilities, and actually has MORE tonnage dedicated to supplies and fuel.

Now that's a battleship, paw-paw.

Code: [Select]
McKenna II
Level:Custom Level 2 / 2750
Technology:Inner Sphere  Warship
Tonnage:1,930,000 Tons


Designer:master arminas
Armory:Royal Mech Works


McKenna HMA (Heavy Metal Aero) File


Faction Availability
Star League

AeroTech 2 Vessel Technical Readout

Class/Model/Name:    McKenna II Battleship 
Tech: Inner Sphere / 2652
Vessel Type: WarShip
Rules: Level 2, Standard design
   
Mass: 1,930,000 tons
Inner Sphere / 2652: Cortex UltraBond
K-F Drive System: KF King I
Length: 1,405 meters
Sail Diameter: 1,560 meters
Power Plant: Goliath LV9 Standard 
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ulston C5-A Lamellor Ferro-carbide

Armament:
56 Heavy NPPC
32 AR10 Launcher
Manufacturer:    Blue Nose Clipperships
   Location:    MArs
Communications System:    Mercury TY60
Targeting & Tracking System: Communal V-1a
--------------------------------------------------------------------------------
Class/Model/Name: McKenna II Battleship
Mass: 1,930,000 tons
Equipment:             Mass
Power Plant: Standard 347,400.00
K-F Hyperdrive: Compact (Integrity = 37) 873,325.00
Lithium Fusion Battery:   19,300.00
Jump Sail: (Integrity = 7) 126.00
Structural Integrity: 95 183,350.00
Safe Thrust: 3   
Maximum Thrust: 5   
Heat Sinks: 6,620 Double 5,742.00
Fuel & Fuel Pumps:   28,800.00
Bridge & Controls:   4,825.00
Food & Water: (720 days supply) 4,320.00
Armor Factor: 3,727 Lamellor Ferro-carbide 3,667.00

--------------------------------------------------------------------------------
      Armor Value
      (Capital Scale)         
  Fore:  622       
  Fore Left / Right:   622 / 622       
  Aft Left / Right:  622 / 622       
  Aft:  617       

--------------------------------------------------------------------------------
Equipment & Options:               
Cargo:     
   Bay 1: Fighters (18) with 2 doors 2,700.00
  Small Craft (4) 800.00
   Bay 2: Fighters (18) with 2 doors 2,700.00
  Small Craft (4) 800.00
   Bay 3: Fighters (18) with 2 doors 2,700.00
  Small Craft (4) 800.00
   Bay 4: Small Craft (4) with 2 doors 800.00
   Bay 5: Cargo (1) with 2 doors 120,683.00
     
DropShip Capacity: 6 Docking Hardpoints 6,000
Grav Decks:     
   Grav Decks #1 - 4:  (135-meter diameter) 400
Escape Pods: 200 (7 tons each) 1,400
Crew and Passengers:     
   89 Officers (89 minimum)   0.00
   342 Crew (342 minimum)   0.00
   88 Gunners (88 minimum)   0.00
   41 1st Class Passengers   0.00
   200 Steerage Passengers   0.00
   252 Marines   0.00
   188 Bay Personnel   0.00

--------------------------------------------------------------------------------
Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 AR10 (40 KW, 40 WS, 40 B) Nose * * * * 80 5,800.00

4 Heavy NPPC FL/R 60 60 60 60 1,800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1,800 24,000.00
4 AR10 (40 KW, 40 WS, 40 B) FL/R * * * * 160 11,600.00

4 Heavy NPPC L/RBS 60 60 60 60 1,800 24,000.00
4 Heavy NPPC L/RBS 60 60 60 60 1,800 24,000.00
4 AR10 (40 KW, 40 WS, 40 B) L/RBS * * * * 160 11,600.00

4 Heavy NPPC AL/R 60 60 60 60 1,800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1,800 24,000.00
4 AR10 (40 KW, 40 WS, 40 B) AL/R * * * * 160 11,600.00

4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 AR10 (40 KW, 40 WS, 40 B) Aft * * * * 80 5,800.00

1 Lot Spare Parts (5.00%)             96,500.00
1 Bay Personnel Quarters             1,316.00
TOTALS:           13,240 1,930,000.00
Tons Left:             .00

--------------------------------------------------------------------------------
Calculated Factors:
Total Cost: 21,536,262,400 C-Bills
Battle Value: 235,223
Cost per BV: 91,556.79
Weapon Value: 180,131 (Ratio = .77)
Damage Factors:    SRDmg = 8,873; MRDmg = 8,873; LRDmg = 6,991; ERDmg = 2,801
Maintenance Point Value:    MPV = 1,086,061 (210,209 Structure, 494,732 Life Support, 381,120 Weapons)
Support Points: SP = 1,151,100 (106% of MPV)
BattleForce2: (Not applicable)
« Last Edit: November 04, 2013, 12:06:39 AM by masterarminas »
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masterarminas

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Re: Design Challenge: SLDF 2780
« Reply #34 on: November 04, 2013, 12:00:25 AM »

And the lighter, less expensive, non-LFB Texas II.  (My personal fav even w/o LFBs.)

Texas II

Overview:
The Texas was intended to be the low-cost element of the SLDF 'high-low' program:   a ship that would be (relatively) inexpensive to build and maintain to defend the Hegemony and serve as the center-piece of an SLDF task force.   As such, unlike the more powerful McKenna, the Texas lacked lithium-fusion batteries.   Ironically, far fewer of the Texas-class were produced, since apparently the Star League had no appreciation of the idea of cost savings.

Armament wise, SLS Texas was somewhat of an odd duck as well, with two of the biggest Naval Autocannons ever made, and a hodge-podge assortment of Naval Lasers, Naval PPCs, Killer Whale tubes, and AR-10s.   The design team even failed to mount a SINGLE WEAPON in either the bow or stern arc!

The mind boggles.   Now, where the Texas did excel for its era was its massive thick hide of armor plating.   But that does not a battleship make.

Looking at the Texas and what to do with it, we begin by deleting all weapons, fighters, small craft, cargo bays, life boats (why, oh why do you people keep insisting on give us life boats that CANNOT land on a planet instead of escape pods that CAN), escape pods, and grav decks.

First thing, we increase the fuel bunkers from 1,400 tons (FOR A FRIGGING BATTLESHIP, PEOPLE?   MY GOD!) to an impressive 28,800 tons.   This gives the Texas the ability to cruise at 1-g for up to two years if it needs to:   or accelerate at maximum thrust for a decent period of time AND supply its parasites with fuel as well.

Next, the armor.   We increase from 1,782 tons of Lamellar Ferro-carbide to the maximum of 2,652 tons; giving us 452 points on every arc but the stern, which has ONLY 446.   Cry me a river, why don't ya.

For weapons, we keep the general spirit of the Texas with a mix of naval autocannon, naval lasers, naval PPCs, and capital missiles.   Each and every arc mounts an identical armament:   two Heavy Naval PPCs, TWELVE NL-45 Naval Lasers, a pair of NAC-20 Naval Autocannon with 50 shots each, and three AR-10 missile launchers (each missile battery with a total 30 Killer Whale, 30 White Shark and 30 Barracuda giving the Texas 10 full salvoes of each missile type).

We also give the Texas 5,880 double heat sinks, or enough to fire everything in one massive blow.   HOLY COW!

Sure, it is not McKenna level firepower, but I think it sure as all get out qualifies as battleship level guns.   Between the AR-10s and the Naval Lasers operating in anti-fighter mode, the Texas class almost qualifies as an AA (anti-aerospace) Escort Battleship!

The original carried forty fighters.   Sigh.   Tell me, please tell me, just what SLDF organization used forty fighters?   Anyone?   We give this dreadnought 36 fighters (two 18-fighter wings) and keep the standard 16 small craft.   There are two hanger bays, each with 18 fighters and 8 small craft, and just for good measure we give the crews and tech support teams their very own living quarters and space.   Aren't we nice to the SLDF crewmen?

The six docking collars we keep--it seems to be a battleship thing to carry six, so we go with tradition.   Four titans and a pair of Pentagons complement this vessel WONDERFULLY, giving the Texas two full regiments of fighters and pair of close-escort ships.

Four 125-meter grav decks replace the previous 55-, 65-, and 95- meter decks (three different size grav decks on the same bloody ship, what were they THINKING?) and give the crew and passengers enough life support, food, and water to last for up to two standard years.   Adding in a Marine Infantry battalion (252 officers and men) and passengers space for 227 (190 steerage class and 37 1st class) brings us up to a total max number of personnel of 1,140.   190 escape pods are enough to let everyone evac if we need to, so they go on as well.

Five percent of the ship's volume is dedicated to spare parts (for the mathematicly illiterate out there, that is 78,000 tons), while we retain 84,150 tons for general cargo stowage.   Including fuel and life support, that gives this version of the Texas 193,630 tons, or right at 12.5% of the total ships volume.   Sure, it is less than the original (303,071 or 19.4%), but more than adequete.

The Texas II is tougher, hits harder, can use its firepower easier, and it still remains far, far less expensive than a McKenna.   In fact, you can buy three of the Texas II for the price of a single McKenna.   Without the LFB system, it can't deploy as fast, but really if everything does not mount LFBs, then you need some heavy hitters for the slower portion of the Fleet too, right?

This is one battleship that no one can describe as all hat and no cattle.

Code: [Select]
Texas II
Level:Custom Level 2 / 2750
Technology:Inner Sphere  Warship
Tonnage:1,560,000 Tons


Designer:master arminas
Armory:Royal Mech Works


Texas HMA (Heavy Metal Aero) File


Faction Availability
Star League

AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Texas II 
Tech: Inner Sphere / 2618
Vessel Type: WarShip
Rules: Level 2, Standard design
   
Mass: 1,560,000 tons
Inner Sphere / 2618: Galadin SYN
K-F Drive System: KF Tiger I
Length: 1,209 meters
Sail Diameter: 1,375 meters
Power Plant: Rolls Royce Kraken Standard 
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Panthex YM1 Lamellor Ferro-carbide

Armament:
16 Heavy NPPC
96 NL45
16 NAC/20
24 AR10 Launcher
Manufacturer:    Krester Ship Construction
   Location:    Terra
Communications System:    Pathfinder 43CD
Targeting & Tracking System: MORSAT


--------------------------------------------------------------------------------
Class/Model/Name: Texas II 
Mass: 1,560,000 tons
Equipment:             Mass
Power Plant: Standard 280,800.00
K-F Hyperdrive: Compact (Integrity = 30) 705,900.00
Jump Sail: (Integrity = 6) 108.00
Structural Integrity: 85 132,600.00
Safe Thrust: 3   
Maximum Thrust: 5   
Heat Sinks: 5,880 Double 5,086.00
Fuel & Fuel Pumps:   28,800.00
Bridge & Controls:   3,900.00
Food & Water: (720 days supply) 4,104.00
Armor Factor: 2,706 Lamellor Ferro-carbide 2,652.00

--------------------------------------------------------------------------------
      Armor Value
      (Capital Scale)         
  Fore:  452       
  Fore Left / Right:   452 / 452       
  Aft Left / Right:  452 / 452       
  Aft:  446       

--------------------------------------------------------------------------------
Equipment & Options:               
Cargo:     
   Bay 1: Fighters (18) with 4 doors 2,700.00
  Small Craft (8) 1,600.00
   Bay 2: Fighters (18) with 4 doors 2,700.00
  Small Craft (8) 1,600.00
   Bay 3: Cargo (1) with 2 doors 84,150.00
     
DropShip Capacity: 6 Docking Hardpoints 6,000
Grav Decks:     
   Grav Decks #1 - 4:  (125-meter diameter) 400
Escape Pods: 190 (7 tons each) 1,330
Crew and Passengers:     
   89 Officers (89 minimum)   0.00
   268 Crew (268 minimum)   0.00
   152 Gunners (152 minimum)   0.00
   37 1st Class Passengers   0.00
   190 Steerage Passengers   0.00
   252 Marines   0.00
   152 Bay Personnel   0.00

--------------------------------------------------------------------------------
Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 Heavy NPPC Nose 30 30 30 30 450 6,000.00
12 NL45 Nose 54 54 54 54 840 10,800.00
2 NAC/20(100 rounds) Nose 40 40 40 -- 120 5,040.00
3 AR10 (30 KW, 30 WS, 30 B) Nose * * * * 60 4,350.00

2 Heavy NPPC FL/R 30 30 30 30 900 12,000.00
12 NL45 FL/R 54 54 54 54 1,680 21,600.00
2 NAC/20(100 rounds) FL/R 40 40 40 -- 240 10,080.00
3 AR10 (30 KW, 30 WS, 30 B) FL/R * * * * 120 8,700.00

2 Heavy NPPC L/RBS 30 30 30 30 900 12,000.00
12 NL45 L/RBS 54 54 54 54 1,680 21,600.00
2 NAC/20(100 rounds) L/RBS 40 40 40 -- 240 10,080.00
3 AR10 (30 KW, 30 WS, 30 B) L/RBS * * * * 120 8,700.00

2 Heavy NPPC AL/R 30 30 30 30 900 12,000.00
12 NL45 AL/R 54 54 54 54 1,680 21,600.00
2 NAC/20(100 rounds) AL/R 40 40 40 -- 240 10,080.00
3 AR10 (30 KW, 30 WS, 30 B) AL/R * * * * 120 8,700.00

2 Heavy NPPC Aft 30 30 30 30 450 6,000.00
12 NL45 Aft 54 54 54 54 840 10,800.00
2 NAC/20(100 rounds) Aft 40 40 40 -- 120 5,040.00
3 AR10 (30 KW, 30 WS, 30 B) Aft * * * * 60 4,350.00

1 Lot Spare Parts (5.00%)             78,000.00
1 Bay Personnel Quarters             1,064.00
TOTALS:           11,760 1,560,000.00
Tons Left:             .00

--------------------------------------------------------------------------------
Calculated Factors:
Total Cost: 8,286,642,400 C-Bills
Battle Value: 252,457
Cost per BV: 32,823.98
Weapon Value: 163,531 (Ratio = .65)
Damage Factors:    SRDmg = 9,973; MRDmg = 9,973; LRDmg = 7,858; ERDmg = 3,111
Maintenance Point Value:    MPV = 932,264 (154,274 Structure, 408,390 Life Support, 369,600 Weapons)
Support Points: SP = 1,130,850 (121% of MPV)
BattleForce2: (Not applicable)
« Last Edit: November 04, 2013, 12:08:23 AM by masterarminas »
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masterarminas

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Re: Design Challenge: SLDF 2780
« Reply #35 on: November 04, 2013, 12:36:15 AM »

And finally, a fleet carrier . . . NOT a light carrier.  But a full-fledged 'FLEET' carrier.  Slower than your requirement (and more expensive), it nonetheless is quite a capable ship.

Ark Royal

Overview:
Late in the Star League era, the SLDF decided to build its first dedicated aerospace fighter carrier.   This 770,000 ton vessel would become the Ark Royal class.   These carriers were designed to deploy and support a full strength Fleet Aerospace Regiment of aerospace fighters (54) while carrying enough fuel and munitions for sixty days of normal operations between resupply (normal operations defined as two sorties per fighter per day).   Combat operations could reduce the time between resupply dramatically.   The SLDF quickly learned that operating a massive carrier based aerospace force required well-planned replenishment operations to keep these ships in the field.

Capabilities:
Built upon a 770,000 ton frame, the SLS Ark Royal sacrificed weaponry and acceleration for the ability to carry and support 54 aerospace fighters and 12 small craft.   The three hanger bays (each containing 18 fighters and 4 small craft) were each able to launch four fighters per minute under peace-time conditions.   The small craft were able to share the same launch-recovery systems as the aerospace fighters in the bay.  In an emergency (or during combat ops), an Ark Royal with a well-trained crew could scramble their entire fighter complement in under five minutes.   However, unless expecting combat, these carriers only kept one or two squadrons (6-12 fighters) on ready alert for launch within one minute of sounding general quarters.   Perimeter security was usually supplied by a combat air patrol of one or two fighter squadrons using fuel drop-tanks for added loiter time.

To support fighter ops, the Ark Royals had a dedicated flight operations center built into their hull.   Forty-eight officers (commissioned, non-commissioned, and warrant) and men coordinated the regiment's operations from this center.   An additional 120 personnel provided maintenance and support for the fighter wing.   Unlike most carriers of the period, the Ark Royals did not carry an individual Tech for each fighter; instead these ships carried an additional pilot (and small craft crew) for each of her parasite craft.   Borrowed from Kurita practice, the additional pilots allowed the Ark Royals to maintain a far higher tempo of operations without as great a concern over pilot fatigue.

Overseeing all flight operations board the Ark Royals was the Commander--Aerospace Regiment (or CAR).   Aboard SLDF carriers, the CAR was second in rank only to the ship captain.   Officers selected for the post of CAR were always former aerospace pilots with often decades of experience in the cockpit.   

With fuel bunkers holding 43,200 tons of fuel, these carriers certainly carried enough go-juice for both the ship and her brood of fighters.   38,500 tons of spare parts was carried, along with an additional 38,500 tons of munitions and spares for the parasite complement.

Four platoons of SLDF Marines were allowed for in the design, along with capacity for 105 passengers, 32 of which were given 1st class accommodations.   Four 135-meter diameter grav decks gave the ship's complement more than adequate space to maintain both physical and psychological health.

922 tons of ferro-carbide armor ensured that only a serious attack on the Ark Royals would be able to penetrate to the interior of the carrier.   While not as much armor protection as the design team had originally wanted, the SLDF recognized that it was more than carried by many cruisers in service, and should be more than adequate for a vessel whose primary duty was to deploy aerospace fighters.

The armament of the Ark Royal was designed to complement its planned role in combat operations.   Consisting of naval lasers and capital missiles, detractors considered that the onboard guns were far too lightweight to deal serious damage to hostile ships.   Proponents argued that the aerospace fighter regiment was the main battery, and that the light guns mounted on the hull were only for self-defense.   The debate had not ended when the Amaris Crisis occurred.

Each of the eight arcs of fire carried a battery of four NL-45 naval lasers and a second battery of four NL-35 naval lasers.   Light-weight, and with decent range and damage capability, the naval lasers were selected for their ability to switch to anti-fighter mode operations.   The guns were mounted in quad turrets to allow for bracket fire of targets.

Backing up the energy mounts were twenty-four missile launchers mounted in eight batteries in the fore-quarters and aft-quarters of the carrier.   Each of the four corners arcs carried a four-tube battery of Barracudas and a two-tube battery of White Sharks, with each battery having 30 missile salvoes.   This arrangement gave nearly 360-degree coverage and superb performance against hostile fighters and DropShips.

Finally, each of these carriers were fitted with four docking collars.  The original deployment scheme including assigning four Pentagon-class Assault DropShips to each carrier; however, the needs of the War against Amaris forced several Ark Royals into service as troop transports for SLDF divisions, while providing additional aerospace fighter support.

Battle History:
Two ships of the Ark Royal class--SLS Ark Royal and SLS Victorious--were among the volunteers that jumped deep into the Terra system during the Liberation.   These ships and their fighters were in large part responsible for crippling the M-5 drones before they could attack the vessels carrying the SLDF ground forces towards Terra.   Both ships were lost with all hands--but not before helping to destroy over one hundred Caspers.

SLS Illustrious and her sister SLS Indomitable accompanied the troops ships during the initial landings.   Their fighters were among the hundreds that suppressed the SDS ground batteries.   During the engagement, their cavernous ordnance lockers and fuel tanks refueled and rearmed not only their fighters, but those of scores of other DropShips and WarShips.   Maneuvering to support the fighter attack, Illustrious strayed into the firing arc of an undamaged ground facility.   Forty-eight heavy Naval PPCs targeted the carrier, thirty-two of which struck directly amidships.   Cut in half by the fire from the defenders, she tumbled into the upper atmosphere, impacting in both the Artic Ocean and the North Sea.

Variants:
A seventh ship (SLS Indefatigable) was recovered from the Titan Yards when her captain ordered an emergency jump from her construction slip in the first moments of the Amaris Crisis.   Badly damaged by the jump, the Indefatigable--only 72% complete--managed to limp into a Davion Naval Yard just outside the border of the Terran Hegemony.

For six years, the ship languished as neither Kerensky's SLDF nor the AFFS had the resources to complete the carrier.   However, as the SLDF braced itself for the Invasion of Terra, all available ships would be required.   Indefatigable was gutted and finished as a stores ship--her cavernous holds capable of hauling more than 300,000 tons of stores and fuel.   None of her original guns were mounted and she retained just a single flight deck capable of handling a mere four small craft.

No records of her service during the Liberation and Exodus remain intact.

Notable Vessels & Crews:
SLS Ark Royal
SLS Furious
SLS Glorious
SLS Illustrious
SLS Indomitable
SLS Victorious
SLS Indefatigable (incomplete; converted to unarmed stores ship)
SLS Reprisal (incomplete; scuttled in ship yard to prevent capture)

Deployment
Six ships of this class (Ark Royal, Furious, Glorious, Illustrious, Indomitable, Victorious) were completed and undergoing trails with the Fleet when the Coup occurred, with two other ships (Indefatigable and Reprisal) still being assembled.   Production had not commenced on the second block of ships (the SLDF Bureau of Ships was waiting on the final reports from the field), and due to the actions of a fast-thinking officer at the Fleet Yards of Keid none would ever again be produced.   When Stefan Amaris's force attempted to take over the yards, Ensign Geraldine Harlow dumped the computer mainframe containing the design schematics and blueprints for these ships.   Though she was shot and killed by the enemy troops, her actions prevented Amaris from constructing ships of this class for his forces. 

Captain-select Walter Lui deprived the Usurper of the use of his incomplete vessel (Reprisal) by triggering the scuttling charges that destroyed the vessel, the slip, and cost the officer and his crew their own lives.  Captain Emily Devon of the Indefatigable managed to clear Titan's K/F safety perimeter in her still incomplete ship and jump away to safety.

These actions deprived Stefan Amaris and the Rim Worlds Navy of information and examples of the SLDF's newest carriers.

By the time of the Exodus, only SLS Indomitable remained intact.   Her sister ships had all been destroyed in dozens of actions against the SDS systems and the M-5 'Casper' Drones.   Indomitable departed on the Exodus with General Kerensky and vanished from the history books.


Code: [Select]
Ark Royal CV
Level:Custom Level 2 / 2750
Technology:Inner Sphere  Warship
Tonnage:770,000 Tons


Designer:master arminas
Armory:Royal Mech Works


Faction Availability
Taurian Concordat

AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Ark Royal CV 
Tech: Inner Sphere / 2750
Vessel Type: WarShip
Rules: Level 2, Custom design
   
Mass: 770,000 tons
Length: 773 meters
Sail Diameter: 1,123 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-carbide

Armament:
32 NL45
32 NL35
16 Barracuda
8 White Shark

--------------------------------------------------------------------------------
Class/Model/Name: Ark Royal CV
Mass: 770,000 tons
Equipment:             Mass
Power Plant: Standard 138,600.00
K-F Hyperdrive: Compact (Integrity = 16) 348,425.00
Lithium Fusion Battery:   7,700.00
Jump Sail (Detachable): (Integrity = 4) 68.00
Structural Integrity: 60 46,200.00
Safe Thrust: 3   
Maximum Thrust: 5   
Heat Sinks: 2,092 Double 1,521.00
Fuel & Fuel Pumps:   43,200.00
Bridge & Controls:   1,925.00
Food & Water: (540 days supply) 2,268.00
Armor Factor: 774 Ferro-carbide 922.00

--------------------------------------------------------------------------------
      Armor Value
      (Capital Scale)         
  Fore:  132       
  Fore Left / Right:   132 / 132       
  Aft Left / Right:  132 / 132       
  Aft:  114       

--------------------------------------------------------------------------------
Equipment & Options:               
Cargo:     
   Bay 1: Fighters (18) with 2 doors 2,700.00
  Small Craft (4) 800.00
   Bay 2: Fighters (18) with 2 doors 2,700.00
  Small Craft (4) 800.00
   Bay 3: Fighters (18) with 2 doors 2,700.00
  Small Craft (4) 800.00
   Bay 4: Cargo (1) with 2 doors 38,500.00
     
DropShip Capacity: 4 Docking Hardpoints 4,000
Grav Decks:     
   Grav Decks #1 - 4:  (135-meter diameter) 400
Escape Pods: 140 (7 tons each) 980
Crew and Passengers:     
   50 Officers (50 minimum)   0.00
   149 Crew (149 minimum)   0.00
   88 Gunners (88 minimum)   0.00
   32 1st Class Passengers   0.00
   73 2nd Class Passengers   0.00
   112 Marines   0.00
   168 Flight Operations   0.00
   168 Bay Personnel   0.00

--------------------------------------------------------------------------------
Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

4 NL45 Nose 18 18 18 18 280 3,600.00
4 NL35 Nose 14 14 14 -- 208 2,800.00

4 Barracuda(120 msls) FL/R 8 8 8 8 80 7,920.00
2 White Shark(60 msls) FL/R 6 6 6 6 60 5,280.00
4 NL45 FL/R 18 18 18 18 560 7,200.00
4 NL35 FL/R 14 14 14 -- 416 5,600.00

4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL35 L/RBS 14 14 14 -- 416 5,600.00

4 Barracuda(120 msls) AL/R 8 8 8 8 80 7,920.00
2 White Shark(60 msls) AL/R 6 6 6 6 60 5,280.00
4 NL45 AL/R 18 18 18 18 560 7,200.00
4 NL35 AL/R 14 14 14 -- 416 5,600.00

4 NL45 Aft 18 18 18 18 280 3,600.00
4 NL35 Aft 14 14 14 -- 208 2,800.00

1 Lot Spare Parts (5.00%)             38,500.00
168 Bay Personnel Quarters             1,176.00
1 Flight Operations Center             1,925.00
TOTALS:           4,184 770,000.00
Tons Left:             .00

--------------------------------------------------------------------------------
Calculated Factors:
Total Cost: 14,524,117,600 C-Bills
Battle Value: 112,442
Cost per BV: 129,169.86
Weapon Value: 50,333 (Ratio = .45)
Damage Factors:    SRDmg = 2,887; MRDmg = 2,887; LRDmg = 2,316; ERDmg = 974
Maintenance Point Value:    MPV = 376,950 (65,012 Structure, 215,442 Life Support, 96,496 Weapons)
Support Points: SP = 333,006 (88% of MPV)
BattleForce2: (Not applicable)
« Last Edit: November 04, 2013, 11:42:51 AM by masterarminas »
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drakensis

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Re: Design Challenge: SLDF 2780
« Reply #36 on: November 04, 2013, 02:50:23 AM »

Thanks for the additional designs - although the KC and StL lose points since I'd need to cost them manually.
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CJvR

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Re: Design Challenge: SLDF 2780
« Reply #37 on: November 04, 2013, 09:57:39 AM »

I think you should boost the SI over 100, that way a single penetrating fighter nuke can't take out the entire ship with one hit. At least the Big Mac have tonnage to spare for a SI boost.
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JPArbiter

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Re: Design Challenge: SLDF 2780
« Reply #38 on: November 04, 2013, 11:19:28 AM »

Thanks for the additional designs - although the KC and StL lose points since I'd need to cost them manually.

I don't have HMA so I had to do all of those by hand, and I did not get around to C Bill Cost cause my family demanded attention... and I don't even bother with BV cause that system is screwy.

and you NEVER said anything about scoring, that gives me a distinct disadvantage because I lack an automated toolset.
« Last Edit: November 06, 2013, 10:57:24 AM by JPArbiter »
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Knightmare

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Re: Design Challenge: SLDF 2780
« Reply #39 on: November 04, 2013, 01:24:23 PM »

I callz noz fairz. ::Finger wag::

While I have HMA, I can't use it anymore. So if I toss a design, it'll also be without C-Bill, BV or any other auto-generated dark age magic.

Sorry.

But, I can promise the design and fiction will be kick ass.  ;)
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ATN082268

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Re: Design Challenge: SLDF 2780
« Reply #40 on: November 04, 2013, 06:14:50 PM »

If anyone without HMA wants me to run a design through the program, I'd be happy to do it. Just try and not swamp me with a pile of designs :)
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Takiro

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Re: Design Challenge: SLDF 2780
« Reply #41 on: November 04, 2013, 11:14:53 PM »

Obelisk class (430,000 tons)

When Admiral Janos Grec issued a call for a Light Carrier to rebuild the ranks of the Star League Fleet it marked a shift naval design. The Periphery Uprising and the Amaris Coup saw an unprecedented use of nuclear weapons often mounted on small craft that would forever change the strategic approach of the SLDF. Before these cataclysmic conflicts carriers had been derided by many officers as a poor mans warship. Naval Command was humbled by the devastation and recognized the use of such craft.
Engineers from Federated Boeing responded with a design based on the space frame of the new Monolith class Jumpship. Slightly larger than the Vincent class Corvette this new type of escort could effectively patrol far flung star systems as well as guard freighters and troop transports. Mimicking its civilian counterpart in appearance also allows the Obelisk to serve as a highly effective raider and q-ship. For example, the carrier sheds many of the jumpships docking collars but disguises their removal with “false collars” that are in fact launch doors and weapon ports.
Limiting the warship to a single docking collar keeps costs down and reduces the vessel’s emergence signature. While it carries only one dropship the design internalizes over one hundred twenty fighters and small craft. Two aerospace wings supported by a small craft group and a battalion of marines give this ship a potent offensive capability. Many joke that the ship doubles as a Particle Projection Cannon Carrier as well. Its arsenal includes two Heavy Naval PPCs, 8 Medium Naval PPCs, sixty four Extended Range PPCs and sixty four PPCs.
This armament gives the Obelisk an effective anti-fighter and anti-ship deterrent should it be challenged in direct combat. The energy weapons also allow for extended operations without the need to resupply for ammunition. While some naval traditionalist still don’t consider it a true warship per say it is true this light hull design wasn’t intended for direct combat. Despite that vessel’s internal structure was upgraded to pre-Coup destroyer level giving it some staying power in battle. Most agree that using strategic weapons on these ships is a “waste of a nuke”.
Maneuverability was considered adequate with interplanetary drives that allow for 3Gs of thrust at maximum. Carrying more than twenty five thousand tons of fuel and nearly thirty thousand tons of cargo the carrier can operate for over a year without resupply. Additionally its small size allows it to be maintained at almost any jumpship dockyard in the Human Sphere. The design also shares many component parts with the Monolith class enabling a wider availability of replacement parts.
With Federated Boeing’s close ties to the Federated Suns manufacturing by other member-states could be considered favorable for rapid widespread deployment. In fact factories that currently produce the Monolith elsewhere could easily tool up to enhance production. This would add yards in the Lyran Commonwealth, the Capellan Confederation, and the Draconis Combine to Davion facilities as well as rebuilding Terran docks. Of course, advanced versions meant for SLDF deployment would include Lamellor Ferro Carbide and a Lithium Fusion Battery while less sophisticated House versions would omit such equipment.

Code: [Select]
Class/Model/Name:  Obelisk
Tech:              Inner Sphere / 2780
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              430,000 tons
K-F Drive System:  (Unknown)
Length:            558 meters
Sail Diameter:     998 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Lamellor Ferro-carbide
Armament:         
   64 ER PPC
   64 PPC
    2 Heavy NPPC
    8 Medium NPPC

Class/Model/Name:  Obelisk
Mass:              430,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      103,200.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 10)               194,575.00
Lithium Fusion Battery                                               4,300.00
Jump Sail: (Integrity = 4)                                              52.00
Structural Integrity: 60                                            25,800.00
Total Heat Sinks:    1,565 Double                                    1,066.00
Fuel & Fuel Pumps:                                                  25,500.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,075.00
Fire Control Computers:                                                   .00
Armor Type:  Lamellor Ferro-carbide  (552 total armor pts)             516.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                101
   Fore-Left/Right:                   92/92
   Aft-Left/Right:                    92/92
   Aft:                                  83

Cargo:
   Bay 1:  Fighters (108) with 8 doors                              16,200.00
   Bay 2:  Infantry (foot) Platoons (9) with 2 doors                    45.00
           Small Craft (18)                                          3,600.00
   Bay 3:  Cargo (1) with 1 door                                    29,560.00

DropShip Capacity:  1 Docking Hardpoints                             1,000.00
Grav Decks #1 - 2:  (105-meter diameter)                               200.00
Escape Pods:  5 (7 tons each)                                           35.00

Crew and Passengers:
     44 Officers                                                       440.00
    188 Crew                                                         1,316.00
     32 Gunners                                                        224.00
    558 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
8 ER PPC                   Nose     8(80)  8(80)  8(80)     --  120     56.00
8 PPC                      Nose     8(80)  8(80)     --     --   80     56.00
2 Heavy NPPC               Nose        30     30     30     30  450  6,000.00
8 ER PPC                   FL/R     8(80)  8(80)  8(80)     --  240    112.00
8 PPC                      FL/R     8(80)  8(80)     --     --  160    112.00
2 Medium NPPC              FL/R        18     18     18     18  540  7,200.00
8 ER PPC                   L/RBS    8(80)  8(80)  8(80)     --  240    112.00
8 PPC                      L/RBS    8(80)  8(80)     --     --  160    112.00
8 ER PPC                   AL/R     8(80)  8(80)  8(80)     --  240    112.00
8 PPC                      AL/R     8(80)  8(80)     --     --  160    112.00
2 Medium NPPC              AL/R        18     18     18     18  540  7,200.00
8 ER PPC                   Aft      8(80)  8(80)  8(80)     --  120     56.00
8 PPC                      Aft      8(80)  8(80)     --     --   80     56.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 3,130     430,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,147,484,000 C-Bills
Battle Value:      75,206
Cost per BV:       95,038.75
Weapon Value:      46,971 (Ratio = .62)
Damage Factors:    SRV = 2,108;  MRV = 1,859;  LRV = 914;  ERV = 295
Maintenance:       Maintenance Point Value (MPV) = 299,993
                   (75,611 Structure, 163,758 Life Support, 60,624 Weapons)
                   Support Points (SP) = 302,060  (101% of MPV)
BattleForce2:      Not applicable
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drakensis

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Re: Design Challenge: SLDF 2780
« Reply #42 on: November 06, 2013, 02:21:14 AM »

There isn't actually a formal points system (although I may need one) and I promise I won't literally deduct points for not using HMA (I don't have a working copy myself either).

BV I'm not worried about, but cost is a factor in some of the solicited options.

Thanks for the Obelisk.
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fitzgerald

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Re: Design Challenge: SLDF 2780
« Reply #43 on: November 06, 2013, 04:06:00 AM »

Di Tron Heavy Industries first bid for the Frigate was nothing more than an updated Dart Light Cruiser.

The Dart II Di Tron promised would be quick to develop, easy to maintain, and most importantly have proven KF Drives and maneuver drives.

Featuring a re worked armament that focused heavily on Naval Lasers and AR10 Missile Launchers, Di Tron boasted that its updated Frigate would be capable of precision orbital bombardment, or utter devastation depending on the situation on the ground.   

With 32 NL55's and 32 AR10 Launchers the Dart II could certainly deliver on this claim.

Backing it up was a hefty assortment of anti-ASF weapons with a bank of Large Pulse lasers, Small Pulse Lasers and AMS to defend the Dart II.   

A Wing of ASF would call the Dart II home alongside 12 small craft.

Interestingly the Dart II was provided with a fuel bunker of 30,000 tons, enough for 2 full years of 1G acceleration, but was privately earmarked for refueling parasite craft. 



Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Dart II
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              680,000 tons
K-F Drive System:  (Unknown)
Power Plant:       Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Lamellor Ferro-carbide
Armament:         
   32 AR10 Launcher
   32 NL55
   32 Large Pulse Laser
   32 Small Pulse Laser
   32 AMS

---------------------------------------------------------------------------
-
Class/Model/Name:  Dart II
Mass:              680,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                       81,600.
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 14)               307,700.
Jump Sail: (Integrity = 4)                                              64.
Structural Integrity: 90                                            61,200.
Total Heat Sinks:    2,000 Double                                    1,552.
Fuel & Fuel Pumps:                                                  30,600.
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,700.
Fire Control Computers:                                                   .
Food & Water:  (720 days supply)                                     2,531.
Hyperpulse Generator:                                                   50.
Armor Type:  Lamellor Ferro-carbide  (1,278 total armor pts)         1,224.
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                234
   Fore-Left/Right:                  213/213
   Aft-Left/Right:                   213/213
   Aft:                                 192

Cargo:
   Bay 1:  Small Craft (12) with 2 doors                             2,400.
   Bay 2:  Fighters (18) with 6 doors                                2,700.
   Bay 3:  Cargo (1)                                                40,001.

DropShip Capacity:  6 Docking Hardpoints                             6,000.
Grav Decks #1 - 2:  (90-meter diameter)                                100.
Escape Pods:  103 (7 tons each)                                        721.

Crew and Passengers:
     46 Officers (46 minimum)                                          460.
    135 Crew (135 minimum)                                             945.
     80 Gunners (80 minimum)                                           560.
     30 1st Class Passengers                                           300.
     60 2nd Class Passengers                                           420.
    256 Marines                                                      1,280.
     96 Bay Personnel                                                     .

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mas
---------------------------------------------------------------------------
-
4 AR10 (60 KW, 60 WS, 60 B)Nose         *      *      *      *   80  8,200.
4 NL55                     Nose        22     22     22     22  340  4,400.
4 Large Pulse Laser        Nose     4(36)  4(36)     --     --   40     28.
4 Small Pulse Laser        Nose     1(12)     --     --     --    8      4.
4 AMS(480 rounds)          Nose        --     --     --     --    4     42.
4 AR10 (60 KW, 60 WS, 60 B)FL/R         *      *      *      *  160 16,400.
4 NL55                     FL/R        22     22     22     22  680  8,800.
4 Large Pulse Laser        FL/R     4(36)  4(36)     --     --   80     56.
4 Small Pulse Laser        FL/R     1(12)     --     --     --   16      8.
4 AMS(480 rounds)          FL/R        --     --     --     --    8     84.
4 AR10 (60 KW, 60 WS, 60 B)L/RBS        *      *      *      *  160 16,400.
4 NL55                     L/RBS       22     22     22     22  680  8,800.
4 Large Pulse Laser        L/RBS    4(36)  4(36)     --     --   80     56.
4 Small Pulse Laser        L/RBS    1(12)     --     --     --   16      8.
4 AMS(480 rounds)          L/RBS       --     --     --     --    8     84.
4 AR10 (60 KW, 60 WS, 60 B)AL/R         *      *      *      *  160 16,400.
4 NL55                     AL/R        22     22     22     22  680  8,800.
4 Large Pulse Laser        AL/R     4(36)  4(36)     --     --   80     56.
4 Small Pulse Laser        AL/R     1(12)     --     --     --   16      8.
4 AMS(480 rounds)          AL/R        --     --     --     --    8     84.
4 AR10 (60 KW, 60 WS, 60 B)Aft          *      *      *      *   80  8,200.
4 NL55                     Aft         22     22     22     22  340  4,400.
4 Large Pulse Laser        Aft      4(36)  4(36)     --     --   40     28.
4 Small Pulse Laser        Aft      1(12)     --     --     --    8      4.
4 AMS(480 rounds)          Aft         --     --     --     --    4     42.
1 Lot Spare Parts (5.00%)                                           34,000.
1 Naval Comm Scanner Suite                                             500.
---------------------------------------------------------------------------
-
TOTALS:                                            Heat: 3,776     680,000.
Tons Left:                                                                .

Calculated Factors:
Total Cost:        9,383,512,000 C-Bills
Battle Value:      114,384
Cost per BV:       82,035.18
Weapon Value:      74,082 (Ratio = .65)
Damage Factors:    SRV = 3,259;  MRV = 3,051;  LRV = 2,196;  ERV = 880
Maintenance:       Maintenance Point Value (MPV) = 369,048
                   (71,864 Structure, 147,520 Life Support, 149,664 Weapons
                   Support Points (SP) = 580,275  (157% of MPV)
BattleForce2:      Not applicable
Logged

fitzgerald

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Re: Design Challenge: SLDF 2780
« Reply #44 on: November 06, 2013, 04:35:01 AM »

Light Cruiser  -   Tribal Class

Di Tron's response to the Light Cruiser Requirement was a vessel that massed the same as the Dreadnought's, carried 54 ASF and more importantly cost something under 16 Billion C-Bills.

In response to the sticker shock Di Tron rightly pointed out that with 4 Drop Collars, a LFB, oh and the large Naval Scanner Suite any cruiser was bound to be pricey.

Fast, tough and furious the Tribal Class would be a potent combatant capable of fighting on the modern battle field. 

While its 4 quad batteries of Heavy NPPC's formed the core of the Tribals heavy armament, with one quad battery in each of the fore and aft quarters. The 32 NL55's proved a potent secondary battery against both ASF and enemy ships.   Rounding off the Tribal's heavy weapons were quad AR10 launchers in the fore, aft and broadsides with deep missile batteries.

To protect from enemy ASF or incoming capital missiles was a protective battery of ER PPCs, Small Pulse Lasers and AMS.   

Code: [Select]
             AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Tribal
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              960,000 tons
K-F Drive System:  (Unknown)
Length:            900 meters
Sail Diameter:     1,200 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Lamellor Ferro-carbide
Armament:         
   32 NL55
   16 AR10 Launcher
   32 AMS
   32 Small Pulse Laser
   32 ER PPC
   16 Heavy NPPC

---------------------------------------------------------------------------
-
Class/Model/Name:  Tribal
Mass:              960,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                      230,400.
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 19)               434,400.
Lithium Fusion Battery                                               9,600.
Jump Sail (Detachable): (Integrity = 5)                                 78.
Structural Integrity: 90                                            86,400.
Total Heat Sinks:    4,000 Double                                    3,277.
Fuel & Fuel Pumps:                                                  20,400.
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,400.
Fire Control Computers:                                                   .
Food & Water:  (365 days supply)                                     1,226.
Armor Type:  Lamellor Ferro-carbide  (1,782 total armor pts)         1,728.
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                327
   Fore-Left/Right:                  297/297
   Aft-Left/Right:                   297/297
   Aft:                                 267

Cargo:
   Bay 1:  Fighters (18) with 2 doors                                2,700.
           Small Craft (4) with 1 door                                 800.
   Bay 2:  Fighters (18) with 2 doors                                2,700.
           Small Craft (4) with 1 door                                 800.
   Bay 3:  Fighters (18) with 2 doors                                2,700.
   Bay 4:  Cargo (1) with 2 doors                                   15,450.

DropShip Capacity:  4 Docking Hardpoints                             4,000.
Grav Decks #1 - 2:  (90-meter diameter)                                100.
Escape Pods:  100 (7 tons each)                                        700.

Crew and Passengers:
     60 Officers (55 minimum)                                          600.
    180 Crew (177 minimum)                                           1,260.
     80 Gunners (80 minimum)                                           560.
    120 2nd Class Passengers                                           840.
     84 Marine Battle Armor Troopers/Elementals                        588.
    148 Bay Personnel                                                     .

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mas
---------------------------------------------------------------------------
-
4 NL55                     Nose        22     22     22     22  340  4,400.
4 AR10 (60 KW, 60 WS, 60 B)Nose         *      *      *      *   80  8,200.
4 AMS(480 rounds)          Nose        --     --     --     --    4     42.
4 Small Pulse Laser        Nose     1(12)     --     --     --    8      4.
4 ER PPC                   Nose     4(40)  4(40)  4(40)     --   60     28.
4 NL55                     FL/R        22     22     22     22  680  8,800.
4 Heavy NPPC               FL/R        60     60     60     60 1800 24,000.
4 AMS(480 rounds)          FL/R        --     --     --     --    8     84.
4 Small Pulse Laser        FL/R     1(12)     --     --     --   16      8.
4 ER PPC                   FL/R     4(40)  4(40)  4(40)     --  120     56.
4 NL55                     L/RBS       22     22     22     22  680  8,800.
4 AR10 (60 KW, 60 WS, 60 B)L/RBS        *      *      *      *  160 16,400.
4 AMS(480 rounds)          L/RBS       --     --     --     --    8     84.
4 Small Pulse Laser        L/RBS    1(12)     --     --     --   16      8.
4 ER PPC                   L/RBS    4(40)  4(40)  4(40)     --  120     56.
4 NL55                     AL/R        22     22     22     22  680  8,800.
4 Heavy NPPC               AL/R        60     60     60     60 1800 24,000.
4 AMS(480 rounds)          AL/R        --     --     --     --    8     84.
4 Small Pulse Laser        AL/R     1(12)     --     --     --   16      8.
4 ER PPC                   AL/R     4(40)  4(40)  4(40)     --  120     56.
4 NL55                     Aft         22     22     22     22  340  4,400.
4 AR10 (60 KW, 60 WS, 60 B)Aft          *      *      *      *   80  8,200.
4 AMS(480 rounds)          Aft         --     --     --     --    4     42.
4 Small Pulse Laser        Aft      1(12)     --     --     --    8      4.
4 ER PPC                   Aft      4(40)  4(40)  4(40)     --   60     28.
1 Lot Spare Parts (2.00%)                                           19,200.
1 Naval Comm Scanner Suite                                             500.
---------------------------------------------------------------------------
-
TOTALS:                                            Heat: 7,216     960,000.
Tons Left:                                                                .

Calculated Factors:
Total Cost:        15,730,716,000 C-Bills
Battle Value:      153,168
Cost per BV:       102,702.37
Weapon Value:      105,442 (Ratio = .69)
Damage Factors:    SRV = 4,877;  MRV = 4,631;  LRV = 3,556;  ERV = 1,389
Maintenance:       Maintenance Point Value (MPV) = 612,131
                   (102,563 Structure, 307,440 Life Support, 202,128 Weapon
                   Support Points (SP) = 715,500  (117% of MPV)
BattleForce2:      Not applicable

« Last Edit: November 09, 2013, 10:36:27 PM by fitzgerald »
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