And the lighter, less expensive, non-LFB Texas II. (My personal fav even w/o LFBs.)
Texas II
Overview:
The Texas was intended to be the low-cost element of the SLDF 'high-low' program: a ship that would be (relatively) inexpensive to build and maintain to defend the Hegemony and serve as the center-piece of an SLDF task force. As such, unlike the more powerful McKenna, the Texas lacked lithium-fusion batteries. Ironically, far fewer of the Texas-class were produced, since apparently the Star League had no appreciation of the idea of cost savings.
Armament wise, SLS Texas was somewhat of an odd duck as well, with two of the biggest Naval Autocannons ever made, and a hodge-podge assortment of Naval Lasers, Naval PPCs, Killer Whale tubes, and AR-10s. The design team even failed to mount a SINGLE WEAPON in either the bow or stern arc!
The mind boggles. Now, where the Texas did excel for its era was its massive thick hide of armor plating. But that does not a battleship make.
Looking at the Texas and what to do with it, we begin by deleting all weapons, fighters, small craft, cargo bays, life boats (why, oh why do you people keep insisting on give us life boats that CANNOT land on a planet instead of escape pods that CAN), escape pods, and grav decks.
First thing, we increase the fuel bunkers from 1,400 tons (FOR A FRIGGING BATTLESHIP, PEOPLE? MY GOD!) to an impressive 28,800 tons. This gives the Texas the ability to cruise at 1-g for up to two years if it needs to: or accelerate at maximum thrust for a decent period of time AND supply its parasites with fuel as well.
Next, the armor. We increase from 1,782 tons of Lamellar Ferro-carbide to the maximum of 2,652 tons; giving us 452 points on every arc but the stern, which has ONLY 446. Cry me a river, why don't ya.
For weapons, we keep the general spirit of the Texas with a mix of naval autocannon, naval lasers, naval PPCs, and capital missiles. Each and every arc mounts an identical armament: two Heavy Naval PPCs, TWELVE NL-45 Naval Lasers, a pair of NAC-20 Naval Autocannon with 50 shots each, and three AR-10 missile launchers (each missile battery with a total 30 Killer Whale, 30 White Shark and 30 Barracuda giving the Texas 10 full salvoes of each missile type).
We also give the Texas 5,880 double heat sinks, or enough to fire everything in one massive blow. HOLY COW!
Sure, it is not McKenna level firepower, but I think it sure as all get out qualifies as battleship level guns. Between the AR-10s and the Naval Lasers operating in anti-fighter mode, the Texas class almost qualifies as an AA (anti-aerospace) Escort Battleship!
The original carried forty fighters. Sigh. Tell me, please tell me, just what SLDF organization used forty fighters? Anyone? We give this dreadnought 36 fighters (two 18-fighter wings) and keep the standard 16 small craft. There are two hanger bays, each with 18 fighters and 8 small craft, and just for good measure we give the crews and tech support teams their very own living quarters and space. Aren't we nice to the SLDF crewmen?
The six docking collars we keep--it seems to be a battleship thing to carry six, so we go with tradition. Four titans and a pair of Pentagons complement this vessel WONDERFULLY, giving the Texas two full regiments of fighters and pair of close-escort ships.
Four 125-meter grav decks replace the previous 55-, 65-, and 95- meter decks (three different size grav decks on the same bloody ship, what were they THINKING?) and give the crew and passengers enough life support, food, and water to last for up to two standard years. Adding in a Marine Infantry battalion (252 officers and men) and passengers space for 227 (190 steerage class and 37 1st class) brings us up to a total max number of personnel of 1,140. 190 escape pods are enough to let everyone evac if we need to, so they go on as well.
Five percent of the ship's volume is dedicated to spare parts (for the mathematicly illiterate out there, that is 78,000 tons), while we retain 84,150 tons for general cargo stowage. Including fuel and life support, that gives this version of the Texas 193,630 tons, or right at 12.5% of the total ships volume. Sure, it is less than the original (303,071 or 19.4%), but more than adequete.
The Texas II is tougher, hits harder, can use its firepower easier, and it still remains far, far less expensive than a McKenna. In fact, you can buy three of the Texas II for the price of a single McKenna. Without the LFB system, it can't deploy as fast, but really if everything does not mount LFBs, then you need some heavy hitters for the slower portion of the Fleet too, right?
This is one battleship that no one can describe as all hat and no cattle.
Texas II
Level:Custom Level 2 / 2750
Technology:Inner Sphere Warship
Tonnage:1,560,000 Tons
Designer:master arminas
Armory:Royal Mech Works
Texas HMA (Heavy Metal Aero) File
Faction Availability
Star League
AeroTech 2 Vessel Technical Readout
Class/Model/Name: Texas II
Tech: Inner Sphere / 2618
Vessel Type: WarShip
Rules: Level 2, Standard design
Mass: 1,560,000 tons
Inner Sphere / 2618: Galadin SYN
K-F Drive System: KF Tiger I
Length: 1,209 meters
Sail Diameter: 1,375 meters
Power Plant: Rolls Royce Kraken Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Panthex YM1 Lamellor Ferro-carbide
Armament:
16 Heavy NPPC
96 NL45
16 NAC/20
24 AR10 Launcher
Manufacturer: Krester Ship Construction
Location: Terra
Communications System: Pathfinder 43CD
Targeting & Tracking System: MORSAT
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Class/Model/Name: Texas II
Mass: 1,560,000 tons
Equipment: Mass
Power Plant: Standard 280,800.00
K-F Hyperdrive: Compact (Integrity = 30) 705,900.00
Jump Sail: (Integrity = 6) 108.00
Structural Integrity: 85 132,600.00
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 5,880 Double 5,086.00
Fuel & Fuel Pumps: 28,800.00
Bridge & Controls: 3,900.00
Food & Water: (720 days supply) 4,104.00
Armor Factor: 2,706 Lamellor Ferro-carbide 2,652.00
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Armor Value
(Capital Scale)
Fore: 452
Fore Left / Right: 452 / 452
Aft Left / Right: 452 / 452
Aft: 446
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Equipment & Options:
Cargo:
Bay 1: Fighters (18) with 4 doors 2,700.00
Small Craft (8) 1,600.00
Bay 2: Fighters (18) with 4 doors 2,700.00
Small Craft (8) 1,600.00
Bay 3: Cargo (1) with 2 doors 84,150.00
DropShip Capacity: 6 Docking Hardpoints 6,000
Grav Decks:
Grav Decks #1 - 4: (125-meter diameter) 400
Escape Pods: 190 (7 tons each) 1,330
Crew and Passengers:
89 Officers (89 minimum) 0.00
268 Crew (268 minimum) 0.00
152 Gunners (152 minimum) 0.00
37 1st Class Passengers 0.00
190 Steerage Passengers 0.00
252 Marines 0.00
152 Bay Personnel 0.00
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Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 Heavy NPPC Nose 30 30 30 30 450 6,000.00
12 NL45 Nose 54 54 54 54 840 10,800.00
2 NAC/20(100 rounds) Nose 40 40 40 -- 120 5,040.00
3 AR10 (30 KW, 30 WS, 30 B) Nose * * * * 60 4,350.00
2 Heavy NPPC FL/R 30 30 30 30 900 12,000.00
12 NL45 FL/R 54 54 54 54 1,680 21,600.00
2 NAC/20(100 rounds) FL/R 40 40 40 -- 240 10,080.00
3 AR10 (30 KW, 30 WS, 30 B) FL/R * * * * 120 8,700.00
2 Heavy NPPC L/RBS 30 30 30 30 900 12,000.00
12 NL45 L/RBS 54 54 54 54 1,680 21,600.00
2 NAC/20(100 rounds) L/RBS 40 40 40 -- 240 10,080.00
3 AR10 (30 KW, 30 WS, 30 B) L/RBS * * * * 120 8,700.00
2 Heavy NPPC AL/R 30 30 30 30 900 12,000.00
12 NL45 AL/R 54 54 54 54 1,680 21,600.00
2 NAC/20(100 rounds) AL/R 40 40 40 -- 240 10,080.00
3 AR10 (30 KW, 30 WS, 30 B) AL/R * * * * 120 8,700.00
2 Heavy NPPC Aft 30 30 30 30 450 6,000.00
12 NL45 Aft 54 54 54 54 840 10,800.00
2 NAC/20(100 rounds) Aft 40 40 40 -- 120 5,040.00
3 AR10 (30 KW, 30 WS, 30 B) Aft * * * * 60 4,350.00
1 Lot Spare Parts (5.00%) 78,000.00
1 Bay Personnel Quarters 1,064.00
TOTALS: 11,760 1,560,000.00
Tons Left: .00
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Calculated Factors:
Total Cost: 8,286,642,400 C-Bills
Battle Value: 252,457
Cost per BV: 32,823.98
Weapon Value: 163,531 (Ratio = .65)
Damage Factors: SRDmg = 9,973; MRDmg = 9,973; LRDmg = 7,858; ERDmg = 3,111
Maintenance Point Value: MPV = 932,264 (154,274 Structure, 408,390 Life Support, 369,600 Weapons)
Support Points: SP = 1,130,850 (121% of MPV)
BattleForce2: (Not applicable)