Class/Model/Name: Diana-III Raider
Tech: Inner Sphere / 3025
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 33,000 tons
Power Plant: Standard
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: Standard
Armament:
120 Small Laser
66 PPC
84 AMS
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==Overview==
The thus far ultimate evolution of the Diana has traded off all pretense at being a carrier in favour of further augmenting the engines and armour.
==Capabilities==
Second only to the ancient Achilles dropships in acceleration among dropships, the Diana-III can manage a punishing 5.5 gravities of acceleration, more than most medium aerospace fighters. It also adds missile defenses in every aspect and carries an unparalleled mass of armour wrapped around its hull.
Although the Diana-III is described as a raider, well able to clear a jump point of commercial and light military traffic before departing, it is likely also to be deployed as an escort to share its missile defense with a larger task force. Aggressive anti-fighter tactics are also a possibility.
==Deployment==
The first two Diana-III were laid down in the second half of 3025 and have yet to be completed.
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Class/Model/Name: Diana-III Raider
Mass: 33,000 tons
Equipment: Mass
Power Plant, Drive & Control: 15,015.00
Thrust: Safe Thrust: 7
Maximum Thrust: 11
Structural Integrity: 203 13,398.00
Total Heat Sinks: 1,000 Single 681.00
Fuel & Fuel Pumps: 306.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 248.00
Fire Control Computers: 202.00
Food & Water: (253 days supply) 100.00
Armor Type: Standard (9,512 total armor pts) 725.00
Standard Scale Armor Pts
Location: L / R
Fore: 2,525
Left/Right Sides: 2,378/2,378
Aft: 2,231
Cargo:
Bay 1: Small Craft (2) with 2 doors 400.00
Bay 2: Cargo (1) with 1 door 700.00
Life Boats: 10 (7 tons each) 70.00
Crew and Passengers:
12 Officers (11 minimum) 120.00
12 Crew (0 minimum) 84.00
45 Gunners (45 minimum) 315.00
10 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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20 Small Laser Nose 6(60) -- -- -- 20 10.00
6 PPC Nose 6(60) 6(60) -- -- 60 42.00
14 AMS(144 rounds) Nose -- -- -- -- 14 19.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
6 PPC FL/R 6(60) 6(60) -- -- 120 84.00
20 Small Laser FL/R 6(60) -- -- -- 40 20.00
14 AMS(144 rounds) FL/R -- -- -- -- 28 38.00
4 PPC AL/R 4(40) 4(40) -- -- 80 56.00
6 PPC AL/R 6(60) 6(60) -- -- 120 84.00
20 Small Laser AL/R 6(60) -- -- -- 40 20.00
14 AMS(144 rounds) AL/R -- -- -- -- 28 38.00
20 Small Laser Aft 6(60) -- -- -- 20 10.00
4 PPC Aft 4(40) 4(40) -- -- 40 28.00
14 AMS(144 rounds) Aft -- -- -- -- 14 19.00
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TOTALS: Heat: 864 33,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,979,577,600 C-Bills
Battle Value: 37,399
Cost per BV: 52,931.3
Weapon Value: 39,523 (Ratio = 1.06)
Damage Factors: SRV = 1,166; MRV = 477; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 1,398,732
(1,343,412 Structure, 33,980 Life Support, 21,340 Weapons)
Support Points (SP) = 80,016 (6% of MPV)
BattleForce2: MP: 7, Armor/Structure: 59 / 58
Damage PB/M/L: 40/28/-, Overheat: 0
Class: DL; Point Value: 374
Specials: sph