Finally, for today, we have the Intrepid-class Assault Transports. These are heavily modified Monolith-class jump ships. Given there mission, carrying Marines of the Quick Reaction Force Regiments and two other Marine Regiments, they are protected with ferro-carbide armor and a vast array of an-fighter weaponry. It carries five dropships, four of which carry the Marines and the other is a logistical support Dropship.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Intrepid-class [Assault Transport] [EA Refit]
Tech: Inner Sphere / 3025
Vessel Type: JumpShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 430,000 tons
Length: 750 meters
Sail Diameter: 1,270 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Ferro-carbide
Armament:
6 ER Large Laser
12 ER Medium Laser
4 LRM 20+ArtIV
36 Small Pulse Laser
8 LB 10-X AC
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==Notable Vessels & Crews:==
Ships in class [5]:
OPS Intrepid
OPS Fearless
OPS Dauntless
OPS Courageous
OPS Brave
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Class/Model/Name: Intrepid-class [Assault Transport] [EA Refit]
Mass: 430,000 tons
Equipment: Mass
Power Plant, Drive & Control: 5,160.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 8) 408,500.00
Lithium Fusion Battery 4,300.00
Jump Sail: (Integrity = 5) 87.00
Structural Integrity: 1 2,867.00
Total Heat Sinks: 146 Double .00
Fuel & Fuel Pumps: 146.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,075.00
Fire Control Computers: .00
Hyperpulse Generator: 50.00
Armor Type: Ferro-carbide (125 total armor pts) 156.00
Capital Scale Armor Pts
Location: L / R
Fore: 25
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 20
Cargo:
Bay 1: Cargo (1) with 1 door 400.00
Bay 2: Small Craft (2) with 2 doors 400.00
Bay 3: Cargo (1) with 1 door 400.00
DropShip Capacity: 5 Docking Hardpoints 5,000.00
Grav Decks #1 - 2: (105-meter diameter) 200.00
Escape Pods: 12 (7 tons each) 84.00
Crew and Passengers:
12 Officers (9 minimum) 120.00
30 Crew (16 minimum) 210.00
15 Gunners (11 minimum) 105.00
10 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 ER Large Laser Nose 2(18) 2(18) 1(8) -- 12 5.00
2 ER Medium Laser 10 2.00
2 LRM 20+ArtIV(60 rounds) Nose 3(32) 3(32) 3(32) -- 12 32.00
3 Small Pulse Laser Nose 1(9) -- -- -- 6 3.00
3 Small Pulse Laser Nose 1(9) -- -- -- 6 3.00
1 ER Large Laser FL/R 2(18) 2(18) 1(8) -- 24 10.00
2 ER Medium Laser 20 4.00
2 LB 10-X AC(200 rounds) FL/R 1(12) 1(12) -- -- 8 84.00
3 Small Pulse Laser FL/R 1(9) -- -- -- 12 6.00
3 Small Pulse Laser FL/R 1(9) -- -- -- 12 6.00
1 ER Large Laser AL/R 2(18) 2(18) 1(8) -- 24 10.00
2 ER Medium Laser 20 4.00
2 LB 10-X AC(200 rounds) AL/R 1(12) 1(12) -- -- 8 84.00
3 Small Pulse Laser AL/R 1(9) -- -- -- 12 6.00
3 Small Pulse Laser AL/R 1(9) -- -- -- 12 6.00
1 ER Large Laser Aft 2(18) 2(18) 1(8) -- 12 5.00
2 ER Medium Laser 10 2.00
2 LRM 20+ArtIV(60 rounds) Aft 3(32) 3(32) 3(32) -- 12 32.00
3 Small Pulse Laser Aft 1(9) -- -- -- 6 3.00
3 Small Pulse Laser Aft 1(9) -- -- -- 6 3.00
1 Lot Spare Parts (0.10%) 430.00
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TOTALS: Heat: 244 430,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,346,807,715 C-Bills
Battle Value: 4,679
Cost per BV: 715,282.69
Weapon Value: 5,614 (Ratio = 1.20)
Damage Factors: SRV = 310; MRV = 159; LRV = 31; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 27,670
(10,735 Structure, 12,595 Life Support, 4,340 Weapons)
Support Points (SP) = 70,560 (255% of MPV)
BattleForce2: Not applicable