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Author Topic: "Flag-bridge compartment": translation from fluff to mechanic-speak  (Read 638 times)

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331crucislancer

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Greetings, fellow space-navy-in-a-predominantly-ground-setting fans. ;)

The subject line gives the gist, but to elaborate: I'm working on a carrier-type WarShip, and I want to include a flag bridge/strategic CIC-type compartment (the vessel's secondary mission profile, for those who are interested, is fleet command ship).  Does anyone have recommendations for what kind of traits this would add to the ship (or to its parasite craft, or accompanying vessels)?  Writing fluff is the easy part; it's describing how the bloody thing works that presents a dilemma. :D

EDIT: And 15 minutes after I post this, I start finding references to naval 3C.  Not sure whether to laugh or hang my head in shame.  C'est la vie.  Although if anyone does have further suggestions, I'm interested in hearing them.  :-[
« Last Edit: March 20, 2014, 02:45:36 AM by 331crucislancer »
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Takiro

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Re: "Flag-bridge compartment": translation from fluff to mechanic-speak
« Reply #1 on: March 20, 2014, 07:40:45 PM »

Other than fluff wise or creating some new custom tech I'm not sure I can help you but I'd love to hear suggestions as well. ;)
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331crucislancer

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Re: "Flag-bridge compartment": translation from fluff to mechanic-speak
« Reply #2 on: March 21, 2014, 02:20:46 AM »

Thanks anyway.   :)

Reading up on the Naval C3 and the Naval Comm-Scanner Suite, they are both.... almost but not quite what I was looking for. (Also, as regards the former, it only seems to work when every ship in the battlegroup has the requisite equipment, which can't always be counted on, unless you're the Coordinator with the DCA in your pocket).  I suppose what I'm after is some kind of aerospace equivalent of the Mobile HQ or the Cyclops's Tacticon B-2000 (if that makes any sense).
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Blacknova

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Re: "Flag-bridge compartment": translation from fluff to mechanic-speak
« Reply #3 on: March 21, 2014, 04:21:39 AM »

Why not just designate 100 tons of cargo space and fluff it as needed?
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Dread Moores

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Re: "Flag-bridge compartment": translation from fluff to mechanic-speak
« Reply #4 on: March 21, 2014, 04:54:59 AM »

I'd look towards Blacknova's suggestion.

If you're looking for some more fluff details in that vein, you could also glance over the Bugeye's description in TRO 2750.

General space opera fluff, well, it gets a bit more complicated there when you consider the BT setting. Carriers in BT suffer from the general lack of attention that aerospace has always received (compared to other branches of service). Try looking for a reliable fighter/small craft towing or SAR craft in BT. If you find one, let me know. Part of this stems from the nature of orbital engagements. Unlike what you might see in other space opera, they don't really have something resembling...say nuBSG's Raptor, which can serve as everything from a shuttle to reliable SAR craft. The speeds at which fighters engage in orbit will make recovery of a pilot problematic enough, let alone any kind of salvage of damaged craft. This leads to the impression that fighter service may very well be a very high mortality rate service. If you can't get picked up out in the black...

I'll have to look over recovery rules in StratOps to see if they mention anything about the carriers themselves picking up damaged craft. If that's the case, I'd guess they have something resembling lift hoists as found on ground salvage vehicles. Lift hoists in Techmanual might be another place to start, along with possible salvage arms (not sure if that is TacOps or Techmanual).

If you want to fluff a more traditional space opera naval bridge, those are issues you'll need to look at addressing. A flagship's CIC would also likely be dealing with a great deal of data regarding capital missile launch paths and bearing only attacks, along with general maneuvering and disposition of the fleet.
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masterarminas

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Re: "Flag-bridge compartment": translation from fluff to mechanic-speak
« Reply #5 on: March 21, 2014, 03:53:48 PM »

For my Calderon-class Battleship, I set aside 2,750 tons for what I termed a 'Flag Deck'.  Along with 1st-class quarters for 50 Flag officers and staff.  No game effects, per se, but I figured 0.25% was plenty (but I would go with a minimum of 500 tons rather than 100 on other designs).

MA
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331crucislancer

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Re: "Flag-bridge compartment": translation from fluff to mechanic-speak
« Reply #6 on: March 22, 2014, 03:15:16 AM »

Thanks all, for the good suggestions.  I think that "set aside X tonnes and designate it "Flag Bridge" is what I'll probably end up doing (probably combining it with a NCSS; that seems pretty useful and applicable).
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