The Aleksandr-class Recharge Station is the Clan equivalent of the Olympus-class. Almost every inhabited system in the Clan Homeworlds, Pentagon, and Tanite worlds are home to at least one; many more important and vital systems have two (covering both the Zenith and Nadir points).
Slightly smaller than the Olympus, the Aleksandr borrows from the design of the Bastion by being comprised of eleven separate modules--each of 90,000 tons mass. This allows the Station to be assembled on site, preventing the need for a dedicated YardShip to oversee months or years of construction time.
Unlike the smaller Citadel, the Aleksandr is outfitted with a number of civilian facilities, including pressurized repair bays (two able to accommodate vessels of up to 100,000 tons each, the third can handle vessels of 500,000 tons or smaller). These stations monitor traffic into and out of each Clan system, using their Naval Comm-Scanner Suites to closely monitor traffic. While they are armed and armored, they are not meant for combat and most often serve as Search-and-Rescue bases for DropShips and JumpShips in distress, providing emergency repairs and well as routine maintenance. Six energy storage batteries allow the Station to transfer energy to JumpShips needing to jump sooner than conventional recharging would allow.
Only Clans Diamond Shark, Ghost Bear, Goliath Scorpion, and Snow Raven have any of these stations in the Inner Sphere or near Periphery. The Scorpions brought two disassembled Alekandrs on their Exodus, while the Bears brought at least six. It is known at the Sharks and Ravens have at least one each; more are possible as information on these two Clans is somewhat vague. None of the other members of the Council of Seven (Hell's Horses, Jade Falcons, or Wolves) are known to have any.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Aleksandr (Clan Recharge Station)
Tech: Clan / 2940
Vessel Type: Space Station
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 990,000 tons
Length: 1,012 meters
Sail Diameter: 4,215 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Ferro-carbide
Armament:
12 Barracuda
12 White Shark
12 Killer Whale
18 ER Large Laser
12 ER PPC
18 Large Pulse Laser
12 Gauss Rifle
24 Ultra AC/5
12 LRM 20+ArtIV
24 ER Medium Laser
24 Medium Pulse Laser
12 Ultra AC/10
24 Streak SRM 4
30 ER Small Laser
54 Small Pulse Laser
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Class/Model/Name: Aleksandr (Clan Recharge Station)
Mass: 990,000 tons
Equipment: Mass
Power Plant, Drive & Control: 11,880.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Energy Collecting Sail: (Integrity = 5) 80.00
Energy Storage Batteries: (Quantity of 6) 600,000.00
Structural Integrity: 1 9,900.00
Total Heat Sinks: 888 Double 689.00
Fuel & Fuel Pumps: 20,400.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 990.00
Fire Control Computers: 1,056.00
Food & Water: (720 days supply) 12,960.00
Hyperpulse Generator: 50.00
Armor Type: Ferro-carbide (4,242 total armor pts) 4,713.00
Capital Scale Armor Pts
Location: L / R
Fore: 707
Fore-Left/Right: 707/707
Aft-Left/Right: 707/707
Aft: 707
Cargo:
Bay 1: Small Craft (16) with 4 doors 3,200.00
Bay 2: Fighters (30) with 4 doors 4,500.00
Bay 3: Press Repair Facil. (2-100,000 T Capy, 2 doors) 15,000.00
Bay 4: Press Repair Facil. (500,000 T Capy, 1 door) 37,500.00
Bay 5: Cargo (6) with 6 doors 148,500.00
DropShip Capacity: 12 Docking Hardpoints 12,000.00
Grav Decks #1 - 2: (1200-meter diameter) 1,000.00
Grav Decks #3 - 4: (900-meter diameter) 1,000.00
Life Boats: 600 (7 tons each) 4,200.00
Crew and Passengers:
96 Officers (96 minimum) 960.00
400 Crew (147 minimum) 2,800.00
80 Gunners (80 minimum) 560.00
211 1st Class Passengers 2,110.00
2,511 2nd Class Passengers 17,577.00
150 Marine Battle Armor Troopers/Elementals 1,050.00
12 NCSS Technicians 84.00
140 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 Barracuda(60 msls) Nose 4 4 4 4 20 1,980.00
2 White Shark(60 msls) Nose 6 6 6 6 30 2,640.00
2 Killer Whale(60 msls) Nose 8 8 8 8 40 3,300.00
3 ER Large Laser Nose 3(30) 3(30) 3(30) 3(30) 36 12.00
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
3 Large Pulse Laser Nose 3(30) 3(30) 3(30) -- 30 18.00
2 Gauss Rifle(120 rounds) Nose 3(30) 3(30) 3(30) -- 2 39.00
4 Ultra AC/5(480 rounds) Nose 3(28) 3(28) 3(28) -- 8 52.00
2 LRM 20+ArtIV(120 rounds) Nose 3(32) 3(32) 3(32) -- 12 32.00
4 ER Medium Laser Nose 3(28) 3(28) -- -- 20 4.00
4 Medium Pulse Laser Nose 3(28) 3(28) -- -- 16 8.00
2 Ultra AC/10(240 rounds) Nose 3(30) 3(30) -- -- 12 44.00
4 Streak SRM 4(200 rounds) Nose 3(32) 3(32) -- -- 12 16.00
5 ER Small Laser Nose 3(25) -- -- -- 10 2.50
9 Small Pulse Laser Nose 3(27) -- -- -- 18 9.00
2 Barracuda(60 msls) FL/R 4 4 4 4 40 3,960.00
2 White Shark(60 msls) FL/R 6 6 6 6 60 5,280.00
2 Killer Whale(60 msls) FL/R 8 8 8 8 80 6,600.00
3 ER Large Laser FL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24.00
3 Large Pulse Laser FL/R 3(30) 3(30) 3(30) -- 60 36.00
2 Gauss Rifle(120 rounds) FL/R 3(30) 3(30) 3(30) -- 4 78.00
4 Ultra AC/5(480 rounds) FL/R 3(28) 3(28) 3(28) -- 16 104.00
2 LRM 20+ArtIV(120 rounds) FL/R 3(32) 3(32) 3(32) -- 24 64.00
4 ER Medium Laser FL/R 3(28) 3(28) -- -- 40 8.00
4 Medium Pulse Laser FL/R 3(28) 3(28) -- -- 32 16.00
2 Ultra AC/10(240 rounds) FL/R 3(30) 3(30) -- -- 24 88.00
4 Streak SRM 4(200 rounds) FL/R 3(32) 3(32) -- -- 24 32.00
5 ER Small Laser FL/R 3(25) -- -- -- 20 5.00
9 Small Pulse Laser FL/R 3(27) -- -- -- 36 18.00
2 Barracuda(60 msls) AL/R 4 4 4 4 40 3,960.00
2 White Shark(60 msls) AL/R 6 6 6 6 60 5,280.00
2 Killer Whale(60 msls) AL/R 8 8 8 8 80 6,600.00
3 ER Large Laser AL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC AL/R 3(30) 3(30) 3(30) -- 60 24.00
3 Large Pulse Laser AL/R 3(30) 3(30) 3(30) -- 60 36.00
2 Gauss Rifle(120 rounds) AL/R 3(30) 3(30) 3(30) -- 4 78.00
4 Ultra AC/5(480 rounds) AL/R 3(28) 3(28) 3(28) -- 16 104.00
2 LRM 20+ArtIV(120 rounds) AL/R 3(32) 3(32) 3(32) -- 24 64.00
4 ER Medium Laser AL/R 3(28) 3(28) -- -- 40 8.00
4 Medium Pulse Laser AL/R 3(28) 3(28) -- -- 32 16.00
2 Ultra AC/10(240 rounds) AL/R 3(30) 3(30) -- -- 24 88.00
4 Streak SRM 4(200 rounds) AL/R 3(32) 3(32) -- -- 24 32.00
5 ER Small Laser AL/R 3(25) -- -- -- 20 5.00
9 Small Pulse Laser AL/R 3(27) -- -- -- 36 18.00
2 Barracuda(60 msls) Aft 4 4 4 4 20 1,980.00
2 White Shark(60 msls) Aft 6 6 6 6 30 2,640.00
2 Killer Whale(60 msls) Aft 8 8 8 8 40 3,300.00
3 ER Large Laser Aft 3(30) 3(30) 3(30) 3(30) 36 12.00
2 ER PPC Aft 3(30) 3(30) 3(30) -- 30 12.00
3 Large Pulse Laser Aft 3(30) 3(30) 3(30) -- 30 18.00
2 Gauss Rifle(120 rounds) Aft 3(30) 3(30) 3(30) -- 2 39.00
4 Ultra AC/5(480 rounds) Aft 3(28) 3(28) 3(28) -- 8 52.00
2 LRM 20+ArtIV(120 rounds) Aft 3(32) 3(32) 3(32) -- 12 32.00
4 ER Medium Laser Aft 3(28) 3(28) -- -- 20 4.00
4 Medium Pulse Laser Aft 3(28) 3(28) -- -- 16 8.00
2 Ultra AC/10(240 rounds) Aft 3(30) 3(30) -- -- 12 44.00
4 Streak SRM 4(200 rounds) Aft 3(32) 3(32) -- -- 12 16.00
5 ER Small Laser Aft 3(25) -- -- -- 10 2.50
9 Small Pulse Laser Aft 3(27) -- -- -- 18 9.00
1 Lot Spare Parts (2.50%) 24,750.00
140 Bay Personnel Quarters 980.00
1 Large Naval Comm-Scanner 500.00
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TOTALS: Heat: 1,776 990,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 44,566,217,500 C-Bills
Battle Value: 110,501
Cost per BV: 403,310.54
Weapon Value: 89,372 (Ratio = .81)
Damage Factors: SRV = 2,978; MRV = 2,369; LRV = 1,165; ERV = 375
Maintenance: Maintenance Point Value (MPV) = 309,540
(46,788 Structure, 191,880 Life Support, 70,872 Weapons)
Support Points (SP) = 659,040 (213% of MPV)
BattleForce2: Not applicable