This is not my ship. it was designed by tekteam26 over on CBT.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: RWR Destroyer
Tech: Inner Sphere / 2490
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 400,000 tons
K-F Drive System: (Unknown)
Length: 537 meters
Sail Diameter: 986 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Standard
Armament:
6 NAC/10
2 NL45
8 Large Laser
4 NL35
4 White Shark
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==Overview:==
The Rim World Republic's naval programs in the late 25th Century and early
26th Century would produce a variety of military vessels. This would include a
full range of combat WarShips. The Generalissimo class of destroyers would be
the primary fleet escorts for the cruisers and battle cruisers of the RWR
fleet. The Generalissimo class would also be the lightest RWR WarShip in
general use until the advent of the Pinto class frigate.
While Generalissimo class destroyers like the Sun Tzu and the Napoleon were
not as well armed as their Terran Hegemony counterparts, they made up for this
with sheer agility and versatility. It wasn't until the advent of the Kimagure
and Mako class WarShips in the SLDF that there were any WarShips that could
both catch and kill, one on one, a Generalissimo class destroyer.
While most opposing WarShips were unable to catch a General in order to bring
their superior firepower to bear, smaller WarShips, DropShips and JumpShips
were all relatively easy prey for a General. The greatest threat to a
Generalissimo was massed formations of attacking AeroSpace fighters. This is
why this destroyer class carried twice as many fighters as its Hegemony
counterparts. The extra fighters would be used to help defend the WarShip or
to conduct offensive raids of their own.
There was enough extra cargo space to provide provisions for long patrols or
for guerilla action. The Generalissimo was quickly known for its prowess in
commerce raiding.
==Capabilities:==
The Generalissimo class destroyers' primary firepower came from its main
battery of six Class-10 naval auto cannons. This made the Generalissimo more
powerful than any Terran Hegemony corvette. These light autocannons were
supplemented by six light and medium power naval capital lasers. The most
dangerous weapons that the Generalissimo's carried were the paired White Shark
capital missile launchers on each broadside. They were quite capable of
inflicting critical hits on even the largest of WarShips at extended ranges. A
limited battery of large conventional lasers were the primary defensive
armament against opposing fighters.
The Generalissimo also carried launch and recovery facilities for up to two
dozen AeroSpace fighters and a quartet of shuttles. The destroyer also carried
a small contingent of Marines for use in defending the WarShip, engaging in
offensive boarding actions and for small planetary raids. The versatility of
the Generalissimo was further enhanced by the inclusion of a single DropShip
docking collar. This enabled the WarShip to either supplement its own
firepower by carrying an assault DropShip or a fighter carrier. It also meant
that the destroyer could also carry a troop carrier DropShip for raiding
planetary facilities as well.
The Generalissimo was lightly armored with standard armor composites. The
destroyer relies primarily on speed as its best defense.
==Battle History:==
The Generalissimo class destroyer was most commonly associated both with the
fleet actions against the Terran Hegemony and the commerce raiding campaigns
against commercial shipping along the border. The Generalissimo's fought until
the Rim World Republic was finally defeated by the Terran Hegemony. However,
only twenty five of the twenty eight Generalissimo's were accounted for. The
other three are still considered missing although rumors during the years
immediately after the end of the Reunification Wars indicated that the missing
WarShips had fled into the Deep Periphery. Some of those rumors also stated
that the missing destroyers were escorting several JumpShips transporting
refugees, modular industrial units and materials for establishing a remote
settlement.
==Variants:==
Two of the Generalissimo's had their armament substantially modified. The six
Class-10 naval autocannons were replaced with a total of four Class-20 naval
autocannons; one each on the destroyers' fore and aft side arcs. The fore and
aft mounted NL-45's were then replaced with single medium naval PPC's. The
remaining free tonnage was used for additional heat sinks. These two
destroyers remained the dedicated escorts of the RWR's surviving battle
cruiser. All three WarShips were destroyed during the final naval battle of
the Reunification War.
==Notable Vessels & Crews:==
The Generalissimo class destroyer Guderian embarked on a year long commerce
raiding compaign against the Terran Hegemony and its Great House allies. The
Guderian's captain Linda Ferraro engaged in over one hundred hit and run
attacks against convoys and single merchantmen until her WarShip was finally
lured into an ambush and overwhelmed by a Terran Hegemony destroyer squadron
and fighters from a pair of Titan class fighter carriers. The Guderian would
salvage as much materiel from her victims to keep operational, especially
after an attack against a single commercial JumpShip. At first, the Guderian
was accompanied by a Leopard-CV DropShip. After that vessel was crippled and
left behind, the Guderian captured another DropShip and jury-rigged her to
carry salvaged fighters and extra conventional weapons behind the DropShip's
cargo doors. The Guderian went through two such converted commercial DropShips
as its support ships before the WarShip's destruction.
==Deployment==
Twenty eight of the Generalissimo class destroyers were constructed for the
Rim Worlds Republic navy. They were the primary escorts for the small number
of RWR cruisers and battle cruisers. But the Generalissimo was best known
throughout history for its exploits in commerce raiding and lighting raids
upon Inner Sphere worlds. For these missions, the Generalissimo would most
often carry a heavily modified Triumph class DropShip. These Triumphs were
modified into fighter carriers capable of supporting up to three full
squadrons of AeroSpace fighters. The Triumph-CV's would also carry a pair of
troop shuttles and a company of Marines. These Marines would be tasking with
shipboard combat as well as planetary combat. They would land with light
vehicle support for planetary missions.
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Class/Model/Name: RWR Destroyer
Mass: 400,000 tons
Equipment: Mass
Power Plant, Drive & Control: 120,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 9) 181,000.00
Jump Sail: (Integrity = 4) 50.00
Structural Integrity: 37 14,800.00
Total Heat Sinks: 651 Single 117.00
Fuel & Fuel Pumps: 3,060.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,000.00
Fire Control Computers: .00
Food & Water: (180 days supply) 190.00
Armor Type: Standard (142 total armor pts) 294.00
Capital Scale Armor Pts
Location: L / R
Fore: 29
Fore-Left/Right: 23/23
Aft-Left/Right: 23/23
Aft: 21
Cargo:
Bay 1: Fighters (12) with 6 doors 1,800.00
Bay 2: Small Craft (4) with 2 doors 800.00
Bay 3: Cargo (1) with 1 door 50,050.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (90-meter diameter) 50.00
Life Boats: 18 (7 tons each) 126.00
Escape Pods: 18 (7 tons each) 126.00
Crew and Passengers:
24 Officers (24 minimum) 240.00
101 Crew (101 minimum) 707.00
18 Gunners (18 minimum) 126.00
24 Marines 120.00
44 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 NAC/10(20 rounds) Nose 10 10 10 -- 30 2,004.00
1 NL45 Nose 5 5 5 5 70 900.00
2 Large Laser Nose 2(16) 2(16) -- -- 16 10.00
1 NAC/10(20 rounds) FL/R 10 10 10 -- 60 4,008.00
1 NL35 FL/R 4 4 4 -- 104 1,400.00
2 White Shark(40 msls) L/RBS 6 6 6 6 60 3,680.00
2 Large Laser L/RBS 2(16) 2(16) -- -- 32 20.00
1 NAC/10(20 rounds) AL/R 10 10 10 -- 60 4,008.00
1 NL35 AL/R 4 4 4 -- 104 1,400.00
1 NAC/10(20 rounds) Aft 10 10 10 -- 30 2,004.00
1 NL45 Aft 5 5 5 5 70 900.00
2 Large Laser Aft 2(16) 2(16) -- -- 16 10.00
1 Lot Spare Parts (1.00%) 4,000.00
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TOTALS: Heat: 652 400,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,524,028,000 C-Bills
Battle Value: 33,417
Cost per BV: 75,531.26
Weapon Value: 15,148 (Ratio = .45)
Damage Factors: SRV = 928; MRV = 916; LRV = 685; ERV = 266
Maintenance: Maintenance Point Value (MPV) = 334,324
(35,094 Structure, 268,650 Life Support, 30,580 Weapons)
Support Points (SP) = 316,575 (95% of MPV)
BattleForce2: Not applicable