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Serack

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CV dropship
« on: May 22, 2010, 01:35:42 PM »

 :) what do you think about this....

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Behemoth CV
Tech:              Inner Sphere / 2782
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              100,000 tons
Hull:              Interstar Heavy
Length:            200 meters
Power Plant:       Brigadier 1000F Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Aldis Plate Standard
Armament:         
   12 FarFire AR10 Launcher
   12 Cyclops XII ER Large Laser
   12 BlazeFire Longshot ER Medium Laser
   24 Deprus Swarmshot AMS
   24 Defiance Disintegrator LB 10-X AC
Manufacturer:   Alliance Defenders Limited
  Location:     Outreach
Communications System:  AR-12 Sheathed Directional Beacon
Targeting & Tracking System:  Bk-309
------------------------------------------------------------------------------
==Overview:==
     The Behemoth is the largest DropShip ever constructed and is larger than
many JumpShips. Nearly twice the size of the Mammoth, the Behemoth Class
DropShip is incapable of atmospheric operations or planetary landings.
Instead, it either docks with an orbital cargo station or uses shuttles to
move its cargo to a planet’s surface. This extra stage in its loading
operations increases the vessel’s operating costs considerably, limiting its
usefulness for most merchants.
     The Behemoth’s massive drive system occupies several of the lower decks
and alone weighs more than three Union Class DropShips. This massive system
can provide the Behemoth with approximately 1.5 Gs of acceleration, but
running the drive at this level causes stress cracks in many components, which
are very expensive to repair. As a result, most vessels rarely operate the
drive above half capacity.
     The bulk of the Behemoth comprises 20 cargo decks, each of which can
accommodate nearly 4,000 tons of cargo. A set of lifts in the central support
spoke provide access to each deck. Four decks for equipment and personnel are
located above the cargo decks. The lowest of these contains the life-support
system, parts storage, and the Behemoth’s small-craft bays. The second deck
houses the majority of the vessel’s 50 crew members in comfortable individual
rooms. In the center of the deck, surrounding the support spoke, are the main
lounge and mess, which can accommodate the entire crew. An exercise room and
the ships medical facility occupy the rest of the deck. Deck three contains
the officers’ quarters and the Behemoth's hydroponic garden. The deck also
contains a small lounge and officers’ mess facility. The top deck contains the
bridge, main computer and sensors. The sensitive nature of these systems
results in very tight security on this deck. Unless special permission is
given by the captain, the security guards on duty will deny entry to all
personnel, with the exception of the bridge staff currently on duty. The
bridge deck also contains an independent life-support system and emergency
batteries. This arrangement makes seizing control of a Behemoth nearly
impossible.


==Capabilities:==
 The CV version of this unit came about as someone asked, "why does an
aerocarrier need to land on a planet?". No one had a good reason, so this is
the result. With 152 fighters and 20 small craft, it is a serious threat. It
is armed with AR10 launchers so that they can use killer whales or white
sharks against other vessels and barracudas against aerocraft.

And the internal structure has been reenforced to correct the stress damage
from using max thrust.

------------------------------------------------------------------------------
Class/Model/Name:  Behemoth CV
Mass:              100,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       13,000.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Structural Integrity: 50                                            10,000.00
Total Heat Sinks:    258 Double                                        114.00
Fuel & Fuel Pumps:                                                     816.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                336.00
Food & Water:  (30 days supply)                                        222.75
Armor Type:  Standard  (1,280 total armor pts)                         180.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                365
   Left/Right Sides:                 320/320
   Aft:                                 275

Cargo:
   Bay 1:  Small Craft (20) with 2 doors                             4,000.00
           Cargo (1)                                                 2,000.00
   Bay 2:  Fighters (48) with 2 doors                                7,200.00
           Cargo (1)                                                 4,800.00
   Bay 3:  Fighters (48) with 2 doors                                7,200.00
           Cargo (1)                                                 4,800.00
   Bay 4:  Fighters (48) with 2 doors                                7,200.00
           Cargo (1)                                                 4,800.00
   Bay 5:  Fighters (48) with 2 doors                                7,200.00
           Cargo (1)                                                 4,800.00
   Bay 6:  Cargo (1)                                                   538.25

Life Boats:  100 (7 tons each)                                         700.00
Escape Pods:  100 (7 tons each)                                        700.00

Crew and Passengers:
     12 Officers (12 minimum)                                          120.00
     41 Crew (11 minimum)                                              287.00
     20 Gunners (24 minimum)                                           140.00
    128 Steerage Passengers                                            640.00
    800 Marines                                                      4,000.00
    484 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 AR10 (10 KW, 10 WS, 20 B)Nose         *      *      *      *   40  2,000.00
2 ER Large Laser           Nose     3(26)  3(26)  2(16)     --   24     10.00
  2 ER Medium Laser                                              10      2.00
4 AMS(120 rounds)          Nose        --     --     --     --    4     12.00
4 LB 10-X AC(80 rounds)    Nose     2(24)  2(24)     --     --    8     52.00
2 AR10 (10 KW, 10 WS, 20 B)FL/R         *      *      *      *   80  4,000.00
2 ER Large Laser           FL/R     3(26)  3(26)  2(16)     --   48     20.00
  2 ER Medium Laser                                              20      4.00
4 AMS(120 rounds)          FL/R        --     --     --     --    8     24.00
4 LB 10-X AC(80 rounds)    FL/R     2(24)  2(24)     --     --   16    104.00
2 AR10 (10 KW, 10 WS, 20 B)AL/R         *      *      *      *   80  4,000.00
2 ER Large Laser           AL/R     3(26)  3(26)  2(16)     --   48     20.00
  2 ER Medium Laser                                              20      4.00
4 AMS(120 rounds)          AL/R        --     --     --     --    8     24.00
4 LB 10-X AC(80 rounds)    AL/R     2(24)  2(24)     --     --   16    104.00
2 AR10 (10 KW, 10 WS, 20 B)Aft          *      *      *      *   40  2,000.00
2 ER Large Laser           Aft      3(26)  3(26)  2(16)     --   24     10.00
  2 ER Medium Laser                                              10      2.00
4 AMS(120 rounds)          Aft         --     --     --     --    4     12.00
4 LB 10-X AC(80 rounds)    Aft      2(24)  2(24)     --     --    8     52.00
1 Lot Spare Parts (1.00%)                                            1,000.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 516     100,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,677,709,600 C-Bills
Battle Value:      23,925
Cost per BV:       70,123.7
Weapon Value:      16,010 (Ratio = .67)
Damage Factors:    SRV = 781;  MRV = 657;  LRV = 373;  ERV = 139
Maintenance:       Maintenance Point Value (MPV) = 977,547
                   (840,697 Structure, 100,250 Life Support, 36,600 Weapons)
                   Support Points (SP) = 83,168  (9% of MPV)
BattleForce2:      MP: 2,  Armor/Structure: 22 / 21
                   Damage PB/M/L: 26/26/19,  Overheat: 0
                   Class: DL;  Point Value: 239
                   Specials: sph
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Takiro

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Re: CV dropship
« Reply #1 on: May 22, 2010, 02:17:37 PM »

I like the concept just some cold water for you. The Behemoth isn't a very widespread and the cost for such a ship is staggering. You don't really need any huge modification as it is a carrier that could stay well out of any fray and deliver its fighter contingent. Would have gone for level one weaponry and concentrated on as long range as possible and increased the armor. Aside from that the engines I wouldn't touch cause you don't need tremendous speed. That and your design are really nasty poor man's [pocket] warship. Could the Outworlds pull off such a feet and staff the thing with necessary amount of fighters? Probably not.
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CJvR

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Re: CV dropship
« Reply #2 on: May 22, 2010, 03:59:07 PM »

A 2/3 carrier is not a very good design.

A carrier need to be fast. It needs to be able to close with the enemy to launch it's strike force and have enough thrust to stay out of the fight. Thrust also mean it can give it's fighters a good starting vector while a slower ship have to operate more carefully to avoid getting caught up in the fight. I personally have never liked the "battle carrier" concept, the entire point of carriers and their great advantage over battleships is the long range of their main batteries. Even without the crippling penalties that should be imposed on carriers (but are absent in BT) battle carriers are not a good idea. Yes Thera is one of the best ships around but that says more about the standard of the other designs than of Thera's excelence.
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Serack

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Re: CV dropship
« Reply #3 on: May 25, 2010, 01:21:30 PM »

 :)
okay how about this one

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Behemotha CVIIIa
Tech:              Inner Sphere / 2782
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              100,000 tons
Hull:              Interstar Heavy
Length:            200 meters
Power Plant:       Brigadier 1000F Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Aldis Plate Ferro-aluminum
Armament:         
   12 FarFire AR10 Launcher
   12 Cyclops XII ER Large Laser
   12 BlazeFire Longshot ER Medium Laser
   24 Deprus Swarmshot AMS
   24 Defiance Disintegrator LB 10-X AC
Manufacturer:   Alliance Defenders Limited
  Location:     Outreach
Communications System:  AR-12 Sheathed Directional Beacon
Targeting & Tracking System:  Bk-309
------------------------------------------------------------------------------
==Overview:==
     The Behemoth is the largest DropShip ever constructed and is larger than
many JumpShips. Nearly twice the size of the Mammoth, the Behemoth Class
DropShip is incapable of atmospheric operations or planetary landings.
Instead, it either docks with an orbital cargo station or uses shuttles to
move its cargo to a planet’s surface. This extra stage in its loading
operations increases the vessel’s operating costs considerably, limiting its
usefulness for most merchants.
     The Behemoth’s massive drive system occupies several of the lower decks
and alone weighs more than three Union Class DropShips. This massive system
can provide the Behemoth with approximately 1.5 Gs of acceleration, but
running the drive at this level causes stress cracks in many components, which
are very expensive to repair. As a result, most vessels rarely operate the
drive above half capacity.
     The bulk of the Behemoth comprises 20 cargo decks, each of which can
accommodate nearly 4,000 tons of cargo. A set of lifts in the central support
spoke provide access to each deck. Four decks for equipment and personnel are
located above the cargo decks. The lowest of these contains the life-support
system, parts storage, and the Behemoth’s small-craft bays. The second deck
houses the majority of the vessel’s 50 crew members in comfortable individual
rooms. In the center of the deck, surrounding the support spoke, are the main
lounge and mess, which can accommodate the entire crew. An exercise room and
the ships medical facility occupy the rest of the deck. Deck three contains
the officers’ quarters and the Behemoth's hydroponic garden. The deck also
contains a small lounge and officers’ mess facility. The top deck contains the
bridge, main computer and sensors. The sensitive nature of these systems
results in very tight security on this deck. Unless special permission is
given by the captain, the security guards on duty will deny entry to all
personnel, with the exception of the bridge staff currently on duty. The
bridge deck also contains an independent life-support system and emergency
batteries. This arrangement makes seizing control of a Behemoth nearly
impossible.


==Capabilities:==
 The CV version of this unit came about as someone asked, "why does an
aerocarrier need to land on a planet?". No one had a good reason, so this is
the result. With 192 fighters and 10 small craft, it is a serious threat. It
is armed with AR10 launchers so that they can use killer whales or white
sharks against other vessels and barracudas against aerocraft.

And the internal structure has been reenforced to correct the stress damage
from using max thrust.

------------------------------------------------------------------------------
Class/Model/Name:  Behemotha CVIIIa
Mass:              100,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       19,500.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 70                                            14,000.00
Total Heat Sinks:    258 Double                                         82.00
Fuel & Fuel Pumps:                                                   1,020.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                336.00
Food & Water:  (39 days supply)                                        322.25
Armor Type:  Ferro-aluminum  (1,973 total armor pts)                   252.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                563
   Left/Right Sides:                 493/493
   Aft:                                 424

Cargo:
   Bay 1:  Small Craft (10) with 4 doors                             2,000.00
           Fuel and parts (1)                                          800.00
   Bay 2:  Fighters (48) with 8 doors                                7,200.00
           Fuel and parts (1)                                        1,800.00
   Bay 3:  Fighters (48) with 8 doors                                7,200.00
           Fuel and parts (1)                                        1,800.00
   Bay 4:  Fighters (48) with 8 doors                                7,200.00
           Fuel and parts (1)                                        1,800.00
   Bay 5:  Fighters (48) with 8 doors                                7,200.00
           Fuel and parts (1)                                        1,800.00
   Bay 6:  Cargo (1)                                                 1,795.75

Life Boats:  50 (7 tons each)                                          350.00
Escape Pods:  50 (7 tons each)                                         350.00

Crew and Passengers:
    180 Officers (179 minimum)                                       1,800.00
    850 Crew (0 minimum)                                             5,950.00
     48 Gunners (24 minimum)                                           336.00
    100 Marines                                                        500.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
    434 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 AR10 (10 KW, 10 WS, 20 B)Nose         *      *      *      *   40  2,000.00
2 ER Large Laser           Nose     3(26)  3(26)  2(16)     --   24     10.00
  2 ER Medium Laser                                              10      2.00
4 AMS(120 rounds)          Nose        --     --     --     --    4     12.00
4 LB 10-X AC(80 rounds)    Nose     2(24)  2(24)     --     --    8     52.00
2 AR10 (10 KW, 10 WS, 20 B)FL/R         *      *      *      *   80  4,000.00
2 ER Large Laser           FL/R     3(26)  3(26)  2(16)     --   48     20.00
  2 ER Medium Laser                                              20      4.00
4 AMS(120 rounds)          FL/R        --     --     --     --    8     24.00
4 LB 10-X AC(80 rounds)    FL/R     2(24)  2(24)     --     --   16    104.00
2 AR10 (10 KW, 10 WS, 20 B)AL/R         *      *      *      *   80  4,000.00
2 ER Large Laser           AL/R     3(26)  3(26)  2(16)     --   48     20.00
  2 ER Medium Laser                                              20      4.00
4 AMS(120 rounds)          AL/R        --     --     --     --    8     24.00
4 LB 10-X AC(80 rounds)    AL/R     2(24)  2(24)     --     --   16    104.00
2 AR10 (10 KW, 10 WS, 20 B)Aft          *      *      *      *   40  2,000.00
2 ER Large Laser           Aft      3(26)  3(26)  2(16)     --   24     10.00
  2 ER Medium Laser                                              10      2.00
4 AMS(120 rounds)          Aft         --     --     --     --    4     12.00
4 LB 10-X AC(80 rounds)    Aft      2(24)  2(24)     --     --    8     52.00
1 Lot Spare Parts (1.05%)                                            1,050.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 516     100,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        2,027,480,000 C-Bills
Battle Value:      28,895
Cost per BV:       70,167.16
Weapon Value:      21,412 (Ratio = .74)
Damage Factors:    SRV = 781;  MRV = 657;  LRV = 373;  ERV = 139
Maintenance:       Maintenance Point Value (MPV) = 1,317,270
                   (1,158,570 Structure, 122,100 Life Support, 36,600 Weapons)
                   Support Points (SP) = 1,234,124  (94% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 33 / 33
                   Damage PB/M/L: 26/26/19,  Overheat: 0
                   Class: DL;  Point Value: 289
                   Specials: sph
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