Takiro
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Re: House Gunboats: An Informal Design Contest
« Reply #45 on: May 17, 2009, 09:31:38 PM » Quote
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How about this then for a counter fluff? Cause Piranha makes me think Shark and that makes me think Amaris. Perhaps it is another Amaris design possibly made in the Hegemony during the occupation to supplement his Navy and the SDS. It could then make the jump to mercenary by being with a RWR unit like the Star Sharks (see Mercenary Guild). Not sure if the Republic would pick it up prefering to concentrate on other designs but the Dracs and other Houses could use a gunboat after getting some first hand testimony. Thoughts??
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Re: House Gunboats: An Informal Design Contest
« Reply #46 on: May 17, 2009, 09:59:31 PM » Quote Modify Remove
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Yesss...
But the Piranha is a third generation design really so I think it clashes a bit with the BTSD canon designs with it's massive nose armour. No other ships have anything like it. A primitive Piranha with a stronger drive and weaker armour might fit a bit better but that nich is basicly filled by the Onslaught.
ps: I tend to divide the designs I posted here in three generations.
First generation are basicly Rim designs and early TR conversions. Not really built to fight on the SW battlefield. More of light warships with relatively thin armor, lots of secondary firepower. Often they have either a fighter wing or high thrust ratings. Very good ships as long as then enemy doesn't have gunboats.
Second generation gunboats are the Successor states reaction to being exposed to gunboats, some questionable but cheap and rapidly available conversions of existing designs mostly.
Third generation gunboats are intended to fight other gunboats with a fair chance of surviving the encounter. They have massive nose armour, not quite "all or nothing" but close, to withstand proximity detonations and AMS, if available, to improve their survival chances.
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Re: House Gunboats: An Informal Design Contest
« Reply #47 on: May 17, 2009, 10:45:05 PM » Quote
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Interesting, well I thought I'd mention the idea.
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Re: House Gunboats: An Informal Design Contest
« Reply #48 on: May 18, 2009, 07:31:24 AM » Quote Modify Remove
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Code:
First generation gunboats
name intro mass armor Acc KW WS Ba AR Sec A/S Ftr Nation Notes Cost(M C-b)
Bellerophon 2785 4500 72fa 8/12 - - 2 - 35 A 0 TR 604
Dauntless 2785 7300 90fa 6/9 2 2 - - 37 A 0 RWR/TR 667
WarLord 2785 9700 72fa 3/5 - - - 6 35 S 12 TR OverLord conv. 506
Goliath 2785 12000 99fa 5/8 1 2 - - 32 A 20 TR 797
Mastodon 2787 15000 90fa 5/8 - 3 2 - 40 S 12* TR 12 SC, tug 709
Firebird 2785 17900 90fa 8/12 4 4 - - 33 A 4* RWR/TR 4 SC 896
Juggernaut 2786 20000 72fa 3/5 - 4 - 8 40 S 36 TR Colossus conv. 688
These might be called 1½ generation gunboats...
Hexagon-E 2796 4000 75st 7/11 - - - - 48 S 0 FS 414
Hexagon-M 2801 4000 75st 7/11 1 - - - 33 S 0 FS 315
Cele. Intruder 2796 3000 74st 4/6 - - 2 - 30 S 2 CC 290
Achilles-M 2786 4500 54fa 8/12 2 - - - 26 A 0 DC Unsound!
Second generation gunboats
name intro mass armor Acc KW WS Ba AR Sec A/S Ftr Nation Notes
Buccaneer-M 2787 3500 36st 3/5 3 - - - 4 A 0 FWL/DC+ 148
Gazelle-M 2794 2900 54st 4/6 2 - - - 14 A 0 FS 205
Divine Fury 2793 1900 29st 4/6 1 - - - 18 A 0 CC 252
Mule-mk 1 2796 11200 36st 3/5 6 - 4 - 14 S 6 CC/All Q-ship 263
Mule-mk 2 2796 11200 36st 3/5 8 - - - 14 S 6 CC/All Q-ship 264
Mule-mk 3 2796 11200 36st 3/5 6 4 - - 14 S 6 CC/All Q-ship 274
Third generation gunboats
name intro mass armor Acc KW WS Ba AR Sec A/S Ftr Nation Notes
Jäger 2786 12000 180st 8/12 - - - 2 91 S 6 LC 1k-nose 916
Okha 2799 6000 162st 6/9 3 - - - 31 S 0 DC 1k-nose 455
Morningstar 2803 18000 360fa 5/8 - - 4 4 54 S 0 TR 1k-all,AMS-all 1154
Piranha-mk1 2804 5000 135st 4/6 3 - - - 12 A 0 TR 1k-nose,AMS-nose 337
Piranha-mk2 2801 5000 135st 4/6 - 4 - - 12 A 0 TR 1k-nose 330
Ryerson 2804 8400 144st 4/6 4 - - - 20 S 6 FWL 1k-nose 360
« Last Edit: June 20, 2009, 08:18:21 AM by CJvR » Report to moderator 134.128.92.64
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Re: House Gunboats: An Informal Design Contest
« Reply #49 on: May 18, 2009, 05:14:09 PM » Quote
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And because we are lacking a HUGE panic feed and built dropship I give u the FORTUNE
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Gunship refit Fortune
Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 35,000 tons
Length: 169 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
6 Killer Whale
6 White Shark
17 PPC
9 Medium Laser
19 LRM 15
3 Autocannon/10
3 Autocannon/20
15 Small Laser
6 Barracuda
3 Large Laser
------------------------------------------------------------------------------
==Overview:==
The fortune class dropship is one of the largest and most common heavy cargo
ships used by almost every nation in known human space. The ship is rugged and
simple to maintain with two massive cargo bays and a smaller cargo bay above
the lowwer two usually used by the small crew to store high value items along
with personal items.
The recent start of the war's across the innersphere would bring a new
chapter to the fortune. With many of the nation's armys useing NBC weapons on
planets and on insystem structure's. Fear has spread among many of the planets
that an attack will be coming and that the nation's navy would be unable to
aid in thier defense or be to late in coming.
The AllState company has come up with a refit program for the many aged
fortune's and have started buying the old ships and refitting them so to sale
them to planetary governments, and mercenary units that can afford them. The
company's salesmans motto is " Your Fortune's are safe in are hands".
Well costly many planetary governments fearing increased attacks have taken
it apon themselfs to arm there planetary militia with these ships in hope's
that it will deter attacks on thier system. Most of these's ships have shown
up along the TR/FS/DC border where the dragon has shown no remorse in the use
of capital weapons on planets that refuse to surrender.
==Capabilities:==
The refit take's away the ships massive cargo ability replacing it with a
equally have weapons load.
The ships two massive cargo bays have been turned into just one bay capable
of holding upto a double strenght aerospace wing. The upper cargo bay has been
transformed into a small craft bay as well a marine company's barracks.
The design was given a heavy loadout of capital class missile launcher's
ranging from the massive killer whale to the nimble barracuda. These weapons
provide the ability to engage enemy warships and the growing threat of capital
armed dropships. Backing up those weapons is a mix of weapons covering all the
firing arc's of the ship with a wide mix of fire power to cover all ranges as
well as limited AA ablity.
One of the few things not upgraded by the company in the refit was the
heating and cooling. Well they did add additional sinks they keep them to old
surplus systems instead of the more advanced systems out there. They stated
that most planets looking to buy the fortune refit lacked the tech's trained
to maintain the more advanced heating system's.
The other area's that lacks improvement and thier cases any improvement what
so ever was in the armor and engine's. The company stated to keep costs down
that they couldn't increase the SI of the craft any and that there was a lack
of military grade engines for a craft of this size and even if there had been
any the increase in cost would of pushed the refit out of the range of most
mercenary and planetary governments ability to afford.
==Battle History:==
Only battle data to date is a few pirate's have attempted to raid systems
guarded by the fortune refit's. To date no pirate has made landfall or been
able to retreat from battle.
==Deployment==
Starting to appear everywhere but appearing in larger numbers along DC's.
------------------------------------------------------------------------------
Class/Model/Name: Gunship refit Fortune
Mass: 35,000 tons
Equipment: Mass
Power Plant, Drive & Control: 6,825.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 15 1,050.00
Total Heat Sinks: 600 Single 496.00
Fuel & Fuel Pumps: 3,672.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 263.00
Fire Control Computers: 255.00
Food & Water: (167 days supply) 197.00
Armor Type: Standard (600 total armor pts) 54.00
Standard Scale Armor Pts
Location: L / R
Fore: 171
Left/Right Sides: 150/150
Aft: 129
Cargo:
Bay 1: Fighters (36) with 6 doors 5,400.00
Small Craft (6) with 2 doors 1,200.00
Cargo (1) 3,820.50
Life Boats: 12 (7 tons each) 84.00
Escape Pods: 4 (7 tons each) 28.00
Crew and Passengers:
10 Officers (9 minimum) 100.00
18 Crew (0 minimum) 126.00
30 Gunners (30 minimum) 210.00
20 Steerage Passengers 100.00
56 Marines 280.00
102 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Killer Whale(20 msls) Nose 14 14 14 14 40 1,300.00
2 White Shark(20 msls) 30 1,040.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
3 Medium Laser Nose 2(15) -- -- -- 9 3.00
3 LRM 15(64 rounds) Nose 3(27) 3(27) 3(27) -- 15 29.00
3 Autocannon/10(60 rounds) Nose 9(90) 3(30) -- -- 9 42.00
3 Autocannon/20(60 rounds) 21 54.00
2 Killer Whale(20 msls) FL/R 8 8 8 8 80 2,600.00
2 White Shark(20 msls) FL/R 6 6 6 6 60 2,080.00
3 PPC FL/R 3(30) 3(30) -- -- 60 42.00
3 LRM 15(64 rounds) FL/R 3(27) 3(27) 3(27) -- 30 58.00
3 Small Laser FL/R 1(9) -- -- -- 6 3.00
2 Barracuda(20 msls) AL/R 4 4 4 4 40 1,560.00
3 PPC AL/R 3(30) 3(30) -- -- 60 42.00
3 Small Laser AL/R 1(9) -- -- -- 6 3.00
3 LRM 15(64 rounds) AL/R 3(27) 3(27) 3(27) -- 30 58.00
3 Medium Laser AL/R 2(15) -- -- -- 18 6.00
2 Barracuda(20 msls) Aft 4 4 4 4 20 780.00
3 PPC Aft 3(30) 3(30) -- -- 30 21.00
3 Large Laser Aft 2(24) 2(24) -- -- 24 15.00
4 LRM 15(80 rounds) Aft 4(36) 4(36) 4(36) -- 20 38.00
3 Small Laser Aft 1(9) -- -- -- 3 1.50
1 Lot Spare Parts (3.00%) 1,050.00
------------------------------------------------------------------------------
TOTALS: Heat: 631 35,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 847,228,200 C-Bills
Battle Value: 26,893
Cost per BV: 31,503.67
Weapon Value: 10,705 (Ratio = .40)
Damage Factors: SRV = 955; MRV = 751; LRV = 438; ERV = 178
Maintenance: Maintenance Point Value (MPV) = 189,048
(114,322 Structure, 45,925 Life Support, 28,801 Weapons)
Support Points (SP) = 67,074 (35% of MPV)
BattleForce2: MP: 3, Armor/Structure: 10 / 10
Damage PB/M/L: 29/26/24, Overheat: 0
Class: DL; Point Value: 269
Specials: sph
--------------------------------------------------------------------------------
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Re: House Gunboats: An Informal Design Contest
« Reply #50 on: May 31, 2009, 09:57:19 AM » Quote Modify Remove
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RYERSON CLASS GUNBOAT
The FWLN was the first of the great houses to adapt to gunboat warfare and while their staple gunboat, the Buccaneer class, is generally considered an inferior craft it is available in large numbers to compensate for the individual shortcomings of the craft. This have in the past been enough to make up for it's flaws and the Buccaneer have seen wide spread use in the DCA and all fleets except the Federated Suns Naval Service have a few ships either captured FWLN/DCA units or domestic conversions.
Unfortunately for the Buccaneer times are changing and several of the design flaws are becoming more obvious as the supporting elements the Buccaneer depends on to perform it's mission are becoming rarer. The FWL fleet was always a very carrier heavy force but it's fighter screens have been disastrously thinned by the war and that lets enemy fighters through to the thin skinned and insufficiently armed Buccaneers more and more frequently. Also the Buccaneer squadrons are now often the main firepower of a taskforce causing them to be the focus of the enemy's attention, also a compliment the Buccaneer could do without.
The Lyran raid on Irian in 2797 was particularly unsatisfactory where Lyran fighters and Jäger class gunboat hunters caused the almost complete destruction of the 36'th flotilla and it's carrier and fighter escort while suffering only light damage in return. Particularly the Jäger's ability to survive a nuclear strike and remain operational and intelligence information indicating that similar designs were under consideration in other nations convinced the FWLN Admiralty that it was time to begin looking for a replacement for the Buccaneer.
The FWLN had a great problem though, the devastated FWL yards were hardly able to build a new gunboat in anything close to the numbers the fleet demanded and the resources to build new facilities and factories for a program on the scale the FWLN required simply didn't exist. However the FWL's long history for inventiveness in the Aerospace field would shine once more as the engineers at Irian Technologies Clipperton Yard presented the FWLN with a plan that could meet their required production volume of an improved gunboat class. Recognising that the main obstacle to putting a new ship class into production was the powerplant the Irian engineers decided to use one of the most plentiful powerplants that was still in production and design the new gunboat around it.
The design team picked the engine of the Mule class freighter, a ship still in production in three facilities in the FWL, as the baseline for their new gunboat; the Ryerson. Relatively common everywhere in the Inner Sphere it would be simple to maintain everywhere. Since one of the main demands from the FWLN was a better mass / thrust ratio than the Buccaneer the Ryerson gunboat is lighter than the Mule by 2800 tons giving it a 3g maximum thrust ratio compared to the Mule's 2,5g.
The Ryerson's main armament is four nose mounted Killer Whale missile tubes and they are backed up by an array of 30 lasers of various sizes for AAS protection. Originally the design was intended to include a pair of Barracuda missile tubes as well but the increasing shortness of the advanced sensor package needed for those missiles caused this to be cancelled in favour of adding facilities for a fighter squadron instead. The greatest improvement in the Ryerson over the Buccaneer is it's armour protection. The Ryerson can survive a hit by a nuclear shipkiller missile that would leave the Buccaneer a drifting irradiated wreck.
The FWLN approved the Ryerson design in 2799 and ordered a batch of six prototypes, two each from the three yards. The trials of the prototypes revealed several major problems. Despite the use of proven technology and tested components getting all the different parts to coexist harmoniously proved difficult.
Particularly the Mule engine, normally considered a very reliable design, caused problems. Having not been intended for higher g forces than 2,5 the engine frequently flooded the fusion chamber at high-g killing the fusion reaction. To make matters worse when prototype #4 was doing a high-g burn with Irian's engine experts onboard to isolate the problem a fuel pipe burst causing a massive fire that killed everyone in the engine compartment and warped the ship's hull so badly that it had to be towed back for scrapping.
Another problem have been the massive nose armour and the missile tube hatches. A live fire exercise on the destroyed #4 prototype showed that the structural elements supporting the massive slab of nose armour were to weak and that if it was hit with heavy weaponry the supporting structure tended to warp and jam the missile hatches. A fatal accident on prototype #2, where a missile got stuck in the launch tube, was the result of heat expansion in the armour plating. Correcting this problem required an extensive redesign of the top third of the ship.
Despite all these problems the Ryerson project have been moving forward at a steady pace and the four surviving prototypes have been handed over to the FWLN and are serving on the Terran border in the First heavy gunboat squadron where they have made a very favourable impression on the crews and commanders. The Ryerson is in full production at all three yards with the first planned deliveries scheduled for 2804, massproduction of this very dangerous, but still relatively cheap and simple craft, is expected to be a great boost for the FWLN fighting gunboat strength and a serious threat the the long Terran dominance in gunboats.
Code:
RYERSON CLASS GUNBOAT
Type: Civilian Sphereoid
Tech: Star League
Introduced: 2804
Mass: 8,400 tons
Dimensions
Length: 94.00 meters
Width: 94.00 meters
Height: 112.00 meters
Fuel: 500.00 tons (15000)
Tons/Burn-day: 3.37 tons
Safe Thrust: 4
Max Thrust: 6
Heatsinks: 220
Structural Integrity: 40
Armor: standard
Nose: 1200 (120)
R/L Sides: 450 (45)
Aft: 364 (36)
Weapons:
Arc (Heat) Type Short Medium Long Xtreme
Nose(94 Heat)
4 Killer Whale 16 16 16 16
1 Large Laser 2(18) 1(
- -
2 Medium Laser
FL/FR(56 Heat)
2 Large Laser 4(36) 2(16) - -
4 Medium Laser
AL/AR(56 Heat)
2 Large Laser 4(36) 2(16) - -
4 Medium Laser
Aft(14 Heat)
1 Large Laser 2(18) 1(
- -
2 Medium Laser
Cargo:
Bay 1: Cargo ( 596.0 tons ) 1 Door
Bay 2: Fighters ( 6 ) 3 Doors
Escape Pods: 8
Life Boats: 0
Crew: 10 Officers, 20 enlisted/non-rated, 10 gunners, 10 marines, 12 Bay personnel
Ammunition:
40 Killer Whale Missiles
Note:
Equipped with 144 tons of standard armor.
Cost:
360 million C-bills.
« Last Edit: June 13, 2009, 09:40:15 PM by CJvR » Report to moderator 213.112.122.172
Takiro
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Re: House Gunboats: An Informal Design Contest
« Reply #51 on: June 14, 2009, 02:44:29 AM » Quote
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Man, we've got to get to the new forums asap. This didn't even show up on my radar.
Some more interesting gunboats for sure.
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Re: House Gunboats: An Informal Design Contest
« Reply #52 on: June 14, 2009, 05:43:08 PM » Quote Modify Remove
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Intresting thing about gunboats is the effect of Cap missiles on the cost.
Cap missiles are the cheapest firepower you can mount on a DS, a KW w 10 missiles cost about the same as a Gauss or AC 20. So once you max out the weaponry the cost for it will remain fairly level as more standard weapons are switched for cap-missiles. Ships in the 50000 ton range will not be that much more expensive than a ship one tenth their size with a full loadout of standard weaponry.
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Re: House Gunboats: An Informal Design Contest
« Reply #53 on: July 07, 2009, 05:48:15 PM » Quote
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Only because I failed to see a liao dropship I give u the Jian
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Liao Assault ship (anti-fighter) Jian
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 6,500 tons
Length: 146 meters
Power Plant: Standard
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Standard
Armament:
1 White Shark
5 PPC
15 Large Laser
15 Medium Laser
18 Small Laser
16 LRM 20
2 Barracuda
------------------------------------------------------------------------------
==Overview:==
The Jian is the liao's first pocket warship thats not a refit of a older
dropship design (Leopard,Union,Buc's,Overlord, and anything else the capcon
navy could get thier hands onto).
The Jian was built around the idea to be simple to maintain in the field with
limited weapons to resupply on board. Well the capital class missiles need
resupplied after just one fight the class only fields one other system on the
ship that requires additional resupply. The rest of the weapons systems are
totally energy based as is its point defense system. This makes resupply runs
simple and short as the load master has only two items to load onto the ship
making it able to return to the field quicker then most other states assault
craft.
Well the ships weapons where made to be powerfull but simple. The ship hull
is covered in a thick coating of armored steel to keep it safe from enemy fire
as it closes on enemy ships. [This is believed to be one of the heaviest
armored ships in the confederation if not the whole inner sphere at the time
it entered production.]
The ship lacks the ability to carry its own escorting aerospace but its
usually grouped with a aerospace carrier that provides it with the needed
escorts.
Critic's point out the limited number of missiles for its capital launchers
and that when the ship was designed it was ment to counter the large number of
refitted dropships like the terran republic's buc's and mules as well as the
marik and davion ones but since then all the states have started to deploy in
limited to larger numbers of more advanced assault ships designs that makes
the abilitys of the Jian become questionable as to its orginal mission of
taking out the enemy assault ship and its mission profile has started to
switch to engaging enemy aerospace assets as the confederation starts to
deploy the Miao Dao class assault ship.
------------------------------------------------------------------------------
Class/Model/Name: Liao Assault ship (anti-fighter) Jian
Mass: 6,500 tons
Equipment: Mass
Power Plant, Drive & Control: 2,535.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 32 1,040.00
Total Heat Sinks: 348 Single 222.00
Fuel & Fuel Pumps: 442.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 49.00
Fire Control Computers: .00
Food & Water: (143 days supply) 20.00
Armor Type: Standard (2,144 total armor pts) 144.00
Standard Scale Armor Pts
Location: L / R
Fore: 715
Left/Right Wings: 536/536
Aft: 357
Cargo:
Bay 1: Cargo (1) 86.00
Life Boats: 2 (7 tons each) 14.00
Escape Pods: 4 (7 tons each) 28.00
Crew and Passengers:
6 Officers (4 minimum) 60.00
7 Crew (0 minimum) 49.00
15 Gunners (15 minimum) 105.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 White Shark(10 msls) Nose 3 3 3 3 15 520.00
1 PPC Nose 1(10) 1(10) -- -- 10 7.00
2 Large Laser Nose 3(31) 2(16) -- -- 16 10.00
3 Medium Laser 9 3.00
3 Small Laser Nose 1(9) -- -- -- 3 1.50
2 LRM 20(48 rounds) Nose 2(24) 2(24) 2(24) -- 12 28.00
1 Barracuda(10 msls) L/RW 2 2 2 2 20 780.00
2 Large Laser L/RW 3(31) 2(16) -- -- 32 20.00
3 Medium Laser 18 6.00
3 Small Laser L/RW 1(9) -- -- -- 6 3.00
1 PPC L/RW 1(10) 1(10) -- -- 20 14.00
2 LRM 20(48 rounds) L/RW 2(24) 2(24) 2(24) -- 24 56.00
3 Large Laser L/RW(A) 4(39) 2(24) -- -- 48 30.00
3 Medium Laser 18 6.00
3 Small Laser L/RW(A) 1(9) -- -- -- 6 3.00
3 LRM 20(90 rounds) L/RW(A) 4(36) 4(36) 4(36) -- 36 90.00
3 Small Laser Aft 1(9) -- -- -- 3 1.50
3 Large Laser Aft 2(24) 2(24) -- -- 24 15.00
2 PPC Aft 2(20) 2(20) -- -- 20 14.00
4 LRM 20(168 rounds) Aft 5(48) 5(48) 5(48) -- 24 68.00
1 Lot Spare Parts (0.46%) 30.00
------------------------------------------------------------------------------
TOTALS: Heat: 364 6,500.00
Tons Left: .00
Calculated Factors:
Total Cost: 702,101,952 C-Bills
Battle Value: 16,971
Cost per BV: 41,370.69
Weapon Value: 16,699 (Ratio = .98)
Damage Factors: SRV = 495; MRV = 314; LRV = 107; ERV = 29
Maintenance: Maintenance Point Value (MPV) = 141,535
(104,635 Structure, 26,750 Life Support, 10,150 Weapons)
Support Points (SP) = 63,450 (45% of MPV)
BattleForce2: MP: 6, Armor/Structure: 36 / 35
Damage PB/M/L: 30/22/15, Overheat: 0
Class: DL; Point Value: 170
--------------------------------------------------------------------------------
Liao Assault ship (anti-fighter) Jian.txt (6.77 KB - downloaded 1 times.)
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Re: House Gunboats: An Informal Design Contest
« Reply #54 on: September 24, 2009, 07:44:20 PM » Quote Modify Remove
--------------------------------------------------------------------------------
The Okha is one of my favorite designs, even though it is using limited tech.
Well here is a high tech version of the Okha, AMS, AR10, F-A & Double heatsinks.
Code:
Hightech - OKHA CLASS GUNBOAT
Type: Military Spheroid
Tech: Star League
Introduced: -
Mass: 6,000 tons
Dimensions
Length: 82.00 meters
Width: 82.00 meters
Height: 120.00 meters
Fuel: 300.00 tons (9000)
Tons/Burn-day: 1.84 tons
Safe Thrust: 6
Max Thrust: 9
Heatsinks: 126 [252]
Structural Integrity: 45
Armor: ferro-aluminium
Nose: 1300 (130)
R/L Sides: 650 (65)
Aft: 483 (48)
Weapons:
Arc (Heat) Type Short Medium Long Xtreme
Nose(68 Heat)
3 AR-10 12 12 12 12
3 Gauss
(120 rounds) 5(45) 5(45) 5(45) -
5 AMS
(300 rounds) 2*(15*) - - -
LF/RF(41 Heat)
3 Gauss
(120 rounds) 5(45) 5(45) 5(45) -
2 ER LL 2(16) 2(16) 2(16) -
3 M Pulse Laser 2(18) - - -
2 AMS
(120 rounds) 1*(6*) - - -
AL/AR(38 Heat)
2 ER LL 2(16) 2(16) 2(16) -
3 M Pulse Laser 2(18) - - -
2 AMS
(120 rounds) 1*(6*) - - -
Aft(41 Heat)
3 Gauss
(120 rounds) 5(45) 5(45) 5(45) -
2 ER LL 2(16) 2(16) 2(16) -
3 M Pulse Laser 2(18) - - -
2 AMS
(120 rounds) 1*(6*) - - -
Cargo:
Bay 1: Cargo ( 54.0 tons ) 1 Door
Escape Pods: 4
Life Boats: 0
Crew: 4 Officers, 10 enlisted/non-rated, 10 gunners
Ammunition:
15 Killer Whale Missiles
15 Barracuda Missiles
480 rounds of Gauss rifle ammunition (60 tons)
900 rounds of AMS ammunition (75 tons)
Note:
Equipped with 162 tons of ferro-aluminium armor.
Cost:
628 million C-bills.Rather nasty IMPO.
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Re: House Gunboats: An Informal Design Contest
« Reply #55 on: September 24, 2009, 10:10:09 PM » Quote
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I'm gonna be closing this contest up - as I'm getting near the point of announcing some additions for TRO2800 revised.