And just to show that it can be done, here is the seven-collar LFB JumpShip. Almost NO cargo, though.
Wanderer-class JumpShip
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Wanderer
Tech: Clan / 2832
Vessel Type: JumpShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 500,000 tons
Length: 850 meters
Sail Diameter: 1,350 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
18 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Wanderer
Mass: 500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 6,000.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 9) 475,000.00
Lithium Fusion Battery 5,000.00
Jump Sail: (Integrity = 6) 97.00
Structural Integrity: 1 3,333.50
Total Heat Sinks: 154 Single .00
Fuel & Fuel Pumps: 727.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: .00
Food & Water: (180 days supply) 54.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (116 total armor pts) 105.50
Capital Scale Armor Pts
Location: L / R
Fore: 20
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 16
Cargo:
Bay 1: Small Craft (1) with 1 door 200.00
Bay 2: Cargo (1) with 1 door 94.00
DropShip Capacity: 7 Docking Hardpoints 7,000.00
Grav Deck #1: (115-meter diameter) 100.00
Escape Pods: 10 (7 tons each) 70.00
Crew and Passengers:
5 Officers (5 minimum) 50.00
26 Crew (26 minimum) 182.00
3 Gunners (3 minimum) 21.00
21 Steerage Passengers 105.00
5 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 Medium Pulse Laser Nose 2(21) 2(21) -- -- 12 6.00
3 Medium Pulse Laser FL/R 2(21) 2(21) -- -- 24 12.00
3 Medium Pulse Laser AL/R 2(21) 2(21) -- -- 24 12.00
3 Medium Pulse Laser Aft 2(21) 2(21) -- -- 12 6.00
1 Lot Spare Parts (0.10%) 500.00
5 Bay Personnel Quarters 25.00
------------------------------------------------------------------------------
TOTALS: Heat: 72 500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,927,526,560 C-Bills
Battle Value: 3,306
Cost per BV: 1,187,999.56
Weapon Value: 5,258 (Ratio = 1.59)
Damage Factors: SRV = 126; MRV = 116; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 27,516
(10,894 Structure, 13,750 Life Support, 2,872 Weapons)
Support Points (SP) = 74,475 (271% of MPV)
BattleForce2: Not applicable