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Author Topic: Rim Worlds Historical Warship: Snow Kite Carrier  (Read 2361 times)

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wolfcannon

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Rim Worlds Historical Warship: Snow Kite Carrier
« on: August 29, 2010, 10:57:05 AM »

Rim Worlds Historical Warship: Snow Kite Carrier

   
Code: [Select]
Snow Kite Carrier

Type: Carrier
Builder: Rim Worlds Industries
In Class: 7
Introduction: 2686

Mass: 800,000
Sail Integrity: 4
Thrust: 5/8
Fuel: 4000 tons
Structural Integrity: 120
Armor: 1920 tons of standard armor (768, 140 each)

Docking Collars: 2
Fighters: 140
Small Craft: 0
Crew: 800
Lifeboats: 25
Escape Pods: 25
Grav Decks: 1 100 meter
Cargo: 15,480

Bay 1: Fighters (72) 6 doors
Bay 2: Fighters (72) 6 doors
Bay 3: Cargo (15,480) 2 doors

Weapons:
Fwd
2 Naval Autocannon 40(50 shots)
2 White Shark(15 shots)
4 Autocannon 10(1000 shots)
10 Small Lasers

FL/FR
2 Naval Autocannon 10(50 shots)
2 White Shark Missle Launchers(15 shots)
10 Small Lasers
20 Large Lasers

LBS/ RBS
2 Naval Autocannon 10(50 shots)
2 White Shark Missle Launchers(15 shots)
10 Small Lasers
10 Large Lasers
10 LRM 10's(1200 shots)

AL/AR
2 Naval Autocannon 10(50 shots)
2 White Shark Missle Launchers(15 shots)
10 Small Lasers
10 Large Lasers

Aft
20 Small Lasers



Overview:
The Snow Kite was a response to the building of the Enterprise Class Carrier built by the Star League in 2630. Due to the limited resources being put into building the secret facility at Star's End, only 7 ships were planned and ordered. When the Star League and the Lyran Commonwealth both began to question the need for the Rim World to have such a unique ship among its naval forces the Amaris's quelled their concerns by stating the vessels would only be used for merchant fleet protection as the Republic had a large area to "protect" against pirates preying on the shipping lanes.

Capabilities :
Not built for direct combat the Snow Kite is quite able to handle its own for a short period of time.
The Snow Kite is a Aerofighter transport only, not a combat vessel. Her main armament is point defense weapons only. Her capital weapons bays are are mainly to scare enemy vessels into leaving her alone.

Deployment :
The Snow Kite was the center piece of the fleets of the Republic. Each fleet was built around one Snow Kite Carrier with 3 Phalanx Battleships and 12 other smaller vessels. Of the 3 fleets that were left to defend the Republic only 1 fought the Star League adn was destroyed over Apollo. 1 fled to Star's End and her crew abandoned her at the secret facility. the third fled to deep periphery never to be seen again. The 4 that were in the Hegemony didnt fare much better. Only two survived, one was so badly damaged she was scuttled into Terra's Sun. The Last Snow Kite ironically was the Snow Kite, she was damaged but serviceable and was used to help guard the Hegemony unitl the Exodus. After arriving at the Pentagon worlds the Snow Kite was mothballed and forgotten about for 150yrs until the Snow Ravens found her on a search for lost Cache fleets. The Snow Raven have not figured what to do with her.

   
Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Snow Kite Carrier
Tech:              Inner Sphere / 2686
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              800,000 tons
K-F Drive System:  (Unknown)
Length:            791 meters
Sail Diameter:     1,134 meters
Power Plant:       Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Standard
Armament:         
    2 NAC/40
   14 White Shark
    4 Autocannon/10
   90 Small Laser
   12 NAC/10
  120 Large Laser
   20 LRM 10
------------------------------------------------------------------------------
Class/Model/Name:  Snow Kite Carrier
Mass:              800,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                      240,000.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 16)               362,000.00
Lithium Fusion Battery                                               8,000.00
Jump Sail: (Integrity = 4)                                              70.00
Structural Integrity: 120                                           96,000.00
Total Heat Sinks:    1,000 Double                                      263.00
Fuel & Fuel Pumps:                                                   5,440.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,000.00
Fire Control Computers:                                              3,498.00
Food & Water:  (360 days supply)                                     1,201.00
Armor Type:  Standard  (768 total armor pts)                         1,739.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                141
   Fore-Left/Right:                  128/128
   Aft-Left/Right:                   128/128
   Aft:                                 115

Cargo:
   Bay 1:  Fighters (72) with 4 doors                               10,800.00
   Bay 2:  Fighters (72) with 4 doors                               10,800.00
   Bay 3:  Cargo (1) with 2 doors                                    3,808.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Deck #1:  (110-meter diameter)                                    100.00
Life Boats:  57 (7 tons each)                                          399.00
Escape Pods:  57 (7 tons each)                                         399.00

Crew and Passengers:
     60 Officers (54 minimum)                                          600.00
    200 Crew (145 minimum)                                           1,400.00
     70 Gunners (67 minimum)                                           490.00
     50 Marines                                                        250.00
    288 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 NAC/40(25 rounds)        Nose        40     40     --     --  135  4,530.00
1 NAC/40(25 rounds)        Nose        40     40     --     --  135  4,530.00
2 White Shark(20 msls)     Nose         6      6      6      6   30  1,040.00
4 Autocannon/10(100 rounds)Nose     4(40)  4(40)     --     --   12     58.00
10 Small Laser             Nose     3(30)     --     --     --   10      5.00
2 NAC/10(50 rounds)        FL/R        20     20     20     --  120  8,020.00
2 White Shark(20 msls)     FL/R         6      6      6      6   60  2,080.00
10 Small Laser             FL/R     3(30)     --     --     --   20     10.00
20 Large Laser             FL/R   16(160)16(160)     --     --  320    200.00
2 NAC/10(50 rounds)        L/RBS       20     20     20     --  120  8,020.00
2 White Shark(20 msls)     L/RBS        6      6      6      6   60  2,080.00
10 Small Laser             L/RBS    3(30)     --     --     --   20     10.00
20 Large Laser             L/RBS  16(160)16(160)     --     --  320    200.00
10 LRM 10(240 rounds)      L/RBS    6(60)  6(60)  6(60)     --   80    140.00
2 NAC/10(50 rounds)        AL/R        20     20     20     --  120  8,020.00
2 White Shark(20 msls)     AL/R         6      6      6      6   60  2,080.00
10 Small Laser             AL/R     3(30)     --     --     --   20     10.00
20 Large Laser             AL/R   16(160)16(160)     --     --  320    200.00
20 Small Laser             Aft      6(60)     --     --     --   20     10.00
1 Lot Spare Parts (0.94%)                                            7,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,982     800,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,830,032,864 C-Bills
Battle Value:      104,736
Cost per BV:       93,855.34
Weapon Value:      56,291 (Ratio = .54)
Damage Factors:    SRV = 3,493;  MRV = 3,027;  LRV = 1,781;  ERV = 455
Maintenance:       Maintenance Point Value (MPV) = 510,453
                   (123,277 Structure, 309,600 Life Support, 77,576 Weapons)
                   Support Points (SP) = 735,750  (144% of MPV)
BattleForce2:      Not applicable
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