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Author Topic: Scorpion-series Troop Carrier DropShips (Revised and Complete)  (Read 1144 times)

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masterarminas

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OVERVIEW
Unique to Clan Goliath Scorpion, the Scorpion-class DropShips were designed for use with the mixed Trinary formations employed by the Clan's Touman. Rather than make-do with the hodge-podge collection of Broadswords, Union-Cs, Sassanids, Carriers, and Overlord-Cs in use by other Clans, in 3017, the Scorpion Khans contracted with Clan Snow Raven to produce one hundred and twenty of these new troop carriers (five for each Cluster in their Touman).  In the years since the introduction of this vessel, an additional fifty-three have been purchased, for a total in-service (at the Clan's height) of  one hundred and seventy-three.  (However, in the wake of the Scorpion Abjuration, only one hundred and nineteen confirmed vessels remain in existence.)

One advantage of the design was a streamlining of logistical and maintenance burdens in keeping these vessels operational.  With common parts shared by all five of the sub-variants of this class, the Scorpion-series has made it easier for the Clan to retain its self-sufficiency.  Although not a true 'Omni-DropShip' (as some overly enthused proponents of the design had christened the Scorpion when it first debuted), the ability gained by the Clan to focus available production facilities on only the spare parts and equipment required has made several other Clans sit up and pay closer attention.  However, to date, no other Clan has attempted to field their own variations.

CAPABILITIES
Massing 6,600 tons, these military spheroid troop carriers were planned, constructed, and deployed in five separate (yet near-identical)variants.  The vessel's dimensions, armor, armament, and core crew remain the same in all configurations; the only difference lies in the quantity and types of troops, cargo, and passengers embarked.  Heavier than the standard Clan Union-C by 1,900 tons, the Scorpions can match the older DropShip in thrust (2-g's safe and 3-g's maximum) and features heightened armor protection.

Three hundred and thirty-two tons of fuel provide for constant operations of up to 180 days (although combat operations necessitate much more frequent resupply operations).

Each firing arc carries an identical arrangement of weapons capable of engaging targets at all ranges:  an LRM-20 launcher with Artemis IV and a magazine of 30 missile salvoes, a Gauss Rifle with 32 rounds of fire, two Large Pulse Lasers, one ER PPC, two Streak SRM-6 launchers with a magazine of 30 missile salvoes, and five Medium Pulse Lasers (for a total of 6 LRM-20s, 6 Gauss Rifles, 12 Large Pulse Lasers, 6 ER PPCs, 12 Streak SRM-6s, and 30 Medium Pulse Lasers).  One significant difference between older troop carriers and the Scorpion series is that the Scorpion has a robust heat exchange and power generation system that allows the DropShip crew to engage targets with every mounted weapon system simultaneously.

Crew consists of three officers and sixteen additional crewmen (twelve of whom serve as gunners!); contrary to conventional practices, the interior spaces are laid out to provide the technicians and warriors assigned to these vessels with staterooms and living quarters equal to steerage class passenger quarters (a distinct improvement over traditional bay personnel quarters--which are extremely spartan and limited in both space and utility).  The Cluster Commander is an exception, being assigned larger quarters equal in space to the ones assigned to the ship's officers; although much of the extra space is consumed by an office for official (non-combat) duties and activities.

The Scorpion Mk I has the responsibility for carrying a Command Trinary (Cluster or Galaxy) into battle (12 OmniMechs, 10 Elementals, and 2 OmniFighters).  In addition to these Warriors, the Mk I includes a 50-ton Cluster Command Center with 25 former Warriors, Scientists, Merchants, and Technicians assigned to coordinate all of the CCCIL (Command, Control, Communications, Intelligence, and Logistics) Operations in support of the Cluster (or Galaxy).  Steerage quarters are available for up to thirty-six passengers.

108 tons of supplies provide rations, water, and life-support for up to 120 personnel for 180 days (this is standard on all variants except the Mk IV which carries 54 tons but has reduced personnel; retaining a 180 days supply), while a total cargo capacity of 663 tons allows ample storage of spare parts, fuel, and munitions for most operations.

The Mk II Scorpion is assigned an Assault Trinary consisting of 10 OmniMechs and 25 Elementals.  Each Mk II also features quarters for 51 passenges and cargo space for up to 1,288 tons of parts and munitions.

The Scorpion Mk III carries a Battle Trinary of 5 OmniMechs, 25 Elementals, and 10 OmniFighters.  There is sufficient space for 41 passengers and 538 tons of cargo.

The Scorpion Mk IV is assigned a Striker Trinary of 10 OmniMechs and 10 OmniFighters, with space for just 1 passenger and a mere 262 tons of cargo.

Finally, the Scorpion Mk V is assigned only to the Reserve Artillery Trinary that forms part of the Galaxy Command Keshiks  (as well as the Keshiks of the saKhan and Loremaster).  Consisting of 15 Artillery-armed OmniMechs, these vessels have space for 71 passengers and 588 tons of cargo.  While some within the Clan consider the Mk V as unnecessary (since ample Union-Cs were available) the desire to consolidate the Touman to a single hull-type won over the objectors after just two Trials of Grievance.  It did not hurt that just nine Mark Vs were constructed.

DEPLOYMENT
Each Goliath Scorpion Cluster is assigned five Scorpions:  one Mark I for the Command Trinary, two Mark IIs for the Assault Trinarys, one Mark III for their Battle Trinary, and one Mark IV for the Striker Trinary. 

Each Galaxy Command Keshik (and the Keshiks of the saKhan and Loremaster) consists of one Command Trinary (with its Mark I Scorpion) and a Reserve Artillery Trinary assigned to a Scorpion Mark V.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk I
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
    6 LRM 20+ArtIV
    6 Gauss Rifle
   12 Large Pulse Laser
    6 ER PPC
   12 Streak SRM 6
   30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk I
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    210 Double                                        106.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (12) with 4 doors                             1,800.00
   Bay 2:  Battle Armor Points/Squads (2) with 1 door                   20.00
   Bay 3:  Fighters (2) with 1 door                                    300.00
   Bay 4:  Cargo (1) with 2 doors                                      663.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      4 Crew (2 minimum)                                                28.00
     12 Gunners (12 minimum)                                            84.00
     36 Steerage Passengers                                            180.00
     25 Cluster HQ Staff                                               125.00
     40 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds)  Nose     2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Nose     2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Nose     2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Nose     2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Nose     4(35)  4(35)     --     --   20     10.00
1 LRM 20+ArtIV(30 rounds)  FL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   FL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   FL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  FL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       FL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  AL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   AL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   AL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  AL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       AL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  Aft      2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Aft      2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Aft      2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Aft      2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Aft      4(35)  4(35)     --     --   20     10.00
1 Lot Spare Parts (2.50%)                                              165.00
39 Bay Personnel Quarters                                              195.00
1 Cluster Commanders Quarte                                             10.00
1 Cluster Headquarters                                                  50.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 420       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        589,798,384 C-Bills
Battle Value:      16,237
Cost per BV:       36,324.34
Weapon Value:      15,529 (Ratio = .96)
Damage Factors:    SRV = 715;  MRV = 606;  LRV = 134;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 53,124
                   (19,853 Structure, 22,105 Life Support, 11,166 Weapons)
                   Support Points (SP) = 21,383  (40% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 26/26/14,  Overheat: 0
                   Class: DL;  Point Value: 162
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk II
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
    6 LRM 20+ArtIV
    6 Gauss Rifle
   12 Large Pulse Laser
    6 ER PPC
   12 Streak SRM 6
   30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk II
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    210 Double                                        106.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (10) with 5 doors                             1,500.00
   Bay 2:  Battle Armor Points/Squads (5) with 1 door                   50.00
   Bay 3:  Cargo (1) with 2 doors                                    1,288.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      4 Crew (2 minimum)                                                28.00
     12 Gunners (12 minimum)                                            84.00
     51 Steerage Passengers                                            255.00
     50 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds)  Nose     2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Nose     2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Nose     2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Nose     2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Nose     4(35)  4(35)     --     --   20     10.00
1 LRM 20+ArtIV(30 rounds)  FL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   FL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   FL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  FL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       FL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  AL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   AL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   AL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  AL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       AL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  Aft      2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Aft      2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Aft      2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Aft      2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Aft      4(35)  4(35)     --     --   20     10.00
1 Lot Spare Parts (2.50%)                                              165.00
50 Bay Personnel Quarters                                              250.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 420       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        587,558,384 C-Bills
Battle Value:      16,237
Cost per BV:       36,186.39
Weapon Value:      15,529 (Ratio = .96)
Damage Factors:    SRV = 715;  MRV = 606;  LRV = 134;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 52,530
                   (19,259 Structure, 22,105 Life Support, 11,166 Weapons)
                   Support Points (SP) = 21,383  (41% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 26/26/14,  Overheat: 0
                   Class: DL;  Point Value: 162
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk III
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
    6 LRM 20+ArtIV
    6 Gauss Rifle
   12 Large Pulse Laser
    6 ER PPC
   12 Streak SRM 6
   30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk III
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    210 Double                                        106.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (5) with 2 doors                                750.00
   Bay 2:  Battle Armor Points/Squads (5) with 2 doors                  50.00
   Bay 3:  Fighters (10) with 2 doors                                1,500.00
   Bay 4:  Cargo (1) with 2 doors                                      538.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      4 Crew (2 minimum)                                                28.00
     12 Gunners (12 minimum)                                            84.00
     41 Steerage Passengers                                            205.00
     60 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds)  Nose     2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Nose     2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Nose     2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Nose     2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Nose     4(35)  4(35)     --     --   20     10.00
1 LRM 20+ArtIV(30 rounds)  FL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   FL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   FL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  FL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       FL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  AL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   AL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   AL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  AL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       AL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  Aft      2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Aft      2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Aft      2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Aft      2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Aft      4(35)  4(35)     --     --   20     10.00
1 Lot Spare Parts (2.50%)                                              165.00
60 Bay Personnel Quarters                                              300.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 420       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        590,358,384 C-Bills
Battle Value:      16,237
Cost per BV:       36,358.83
Weapon Value:      15,529 (Ratio = .96)
Damage Factors:    SRV = 715;  MRV = 606;  LRV = 134;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 53,272
                   (20,001 Structure, 22,105 Life Support, 11,166 Weapons)
                   Support Points (SP) = 21,383  (40% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 26/26/14,  Overheat: 0
                   Class: DL;  Point Value: 162
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk IV
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
    6 LRM 20+ArtIV
    6 Gauss Rifle
   12 Large Pulse Laser
    6 ER PPC
   12 Streak SRM 6
   30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk IV
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    131 Double                                         27.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                        54.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (10) with 4 doors                             1,500.00
   Bay 2:  Fighters (10) with 2 doors                                1,500.00
   Bay 3:  Cargo (1) with 2 doors                                      341.00

Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      4 Crew (2 minimum)                                                28.00
     12 Gunners (12 minimum)                                            84.00
      1 Steerage Passengers                                              5.00
     40 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds)  Nose     2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Nose     2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Nose     2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Nose     2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Nose     4(35)  4(35)     --     --   20     10.00
1 LRM 20+ArtIV(30 rounds)  FL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   FL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   FL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  FL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       FL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  AL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   AL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   AL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  AL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       AL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  Aft      2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Aft      2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Aft      2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Aft      2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Aft      4(35)  4(35)     --     --   20     10.00
1 Lot Spare Parts (2.50%)                                              165.00
40 Bay Personnel Quarters                                              200.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 420       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        570,086,384 C-Bills
Battle Value:      12,148
Cost per BV:       46,928.41
Weapon Value:      15,529 (Ratio = 1.28)
Damage Factors:    SRV = 446;  MRV = 378;  LRV = 84;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 50,230
                   (20,749 Structure, 19,105 Life Support, 10,376 Weapons)
                   Support Points (SP) = 21,383  (43% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 25/25/13,  Overheat: 0
                   Class: DL;  Point Value: 121
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk V
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
    6 LRM 20+ArtIV
    6 Gauss Rifle
   12 Large Pulse Laser
    6 ER PPC
   12 Streak SRM 6
   30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk V
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    210 Double                                        106.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (15) with 4 doors                             2,250.00
   Bay 2:  Cargo (1) with 2 doors                                      588.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      4 Crew (2 minimum)                                                28.00
     12 Gunners (12 minimum)                                            84.00
     71 Steerage Passengers                                            355.00
     30 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds)  Nose     2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Nose     2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Nose     2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Nose     2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Nose     2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Nose     4(35)  4(35)     --     --   20     10.00
1 LRM 20+ArtIV(30 rounds)  FL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   FL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        FL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   FL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  FL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       FL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  AL/R     2(16)  2(16)  2(16)     --   12     22.00
1 Gauss Rifle(32 rounds)   AL/R     2(15)  2(15)  2(15)     --    2     32.00
2 Large Pulse Laser        AL/R     2(20)  2(20)  2(20)     --   40     24.00
1 ER PPC                   AL/R     2(15)  2(15)  2(15)     --   30     12.00
2 Streak SRM 6(30 rounds)  AL/R     2(24)  2(24)     --     --   16     16.00
5 Medium Pulse Laser       AL/R     4(35)  4(35)     --     --   40     20.00
1 LRM 20+ArtIV(30 rounds)  Aft      2(16)  2(16)  2(16)     --    6     11.00
1 Gauss Rifle(32 rounds)   Aft      2(15)  2(15)  2(15)     --    1     16.00
2 Large Pulse Laser        Aft      2(20)  2(20)  2(20)     --   20     12.00
1 ER PPC                   Aft      2(15)  2(15)  2(15)     --   15      6.00
2 Streak SRM 6(30 rounds)  Aft      2(24)  2(24)     --     --    8      8.00
5 Medium Pulse Laser       Aft      4(35)  4(35)     --     --   20     10.00
1 Lot Spare Parts (2.50%)                                              165.00
30 Bay Personnel Quarters                                              150.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 420       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        590,302,384 C-Bills
Battle Value:      16,237
Cost per BV:       36,355.38
Weapon Value:      15,529 (Ratio = .96)
Damage Factors:    SRV = 715;  MRV = 606;  LRV = 134;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 53,273
                   (20,002 Structure, 22,105 Life Support, 11,166 Weapons)
                   Support Points (SP) = 21,383  (40% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 26/26/14,  Overheat: 0
                   Class: DL;  Point Value: 162
                   Specials: sph
« Last Edit: April 18, 2014, 01:20:16 AM by masterarminas »
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masterarminas

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #1 on: March 04, 2014, 07:23:21 PM »

I've posted these before . . . but here is the finished product.  I decided to eliminate the artillery I mounted on the previous version (as the Clans seem to rely more on Artillery-outfitted OmniMechs).  Plus, it really didn't work well since (by the rules), nose mounted Artillery cannot fire when the Dropper is grounded . . . and it cannot be fired period when it is airborne!  (Talk about a Catch-22!)

Anyway, here is the definitive Clan Goliath Scorpion DropShip.  Hope that you folks enjoy it.

MA
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Red Pins

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #2 on: March 04, 2014, 10:40:56 PM »

...I would enjoy it more with a couple thousand words of fiction to go with it... ;D

You aren't writing much right now, too busy at work?
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masterarminas

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #3 on: March 04, 2014, 11:01:53 PM »

Unfortunately, yes.  But I am working on a new part for "By The Horns".

MA
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Takiro

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #4 on: March 04, 2014, 11:10:13 PM »

Unfortunately, yes.  But I am working on a new part for "By The Horns".

MA

Anxiously awaiting that MA!

I wasn't aware of the artillery rules for Dropships. When did that come about? Several of my old designs would be invalid.
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masterarminas

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #5 on: March 04, 2014, 11:17:12 PM »

Unfortunately, yes.  But I am working on a new part for "By The Horns".

MA

Anxiously awaiting that MA!

I wasn't aware of the artillery rules for Dropships. When did that come about? Several of my old designs would be invalid.

Tac Ops?  Strat Ops?  One of the two, anyway.  It is that NOSE-mounted weapons (not limited to just artillery) cannot be used against ground-targets while grounded in a spheroid DropShip.  Only the FR/L and AR/L (if I am remembering right).  Someone on S7 mentioned that in my original design; although it seems odd considering the canon Fortress.  (Although, maybe the design team gave THAT ship a special quirk, who knows?)

MA
« Last Edit: March 04, 2014, 11:17:58 PM by masterarminas »
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Gabriel

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #6 on: March 04, 2014, 11:41:54 PM »

You always do great work. Also the wear and tear of logistics does get tedious.
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Dread Moores

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #7 on: March 05, 2014, 08:59:23 AM »

Someone on S7 mentioned that in my original design; although it seems odd considering the canon Fortress.  (Although, maybe the design team gave THAT ship a special quirk, who knows?)

Probably more reason for why the '57 DropShips were rarely ever updated with record sheets to the modern era, and have slowly been replaced by upgrades or new designs. '57 is an epic mess.
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JPArbiter

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #8 on: March 05, 2014, 10:29:49 AM »

if so that is a massive rules oversight since we have multiple dropships now with nose mounted artillery up to and including Cruise Missiles
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Takiro

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #9 on: March 05, 2014, 12:30:34 PM »

Well the Fortress would have to be changed but would such rules effect any other canon design?
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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #10 on: March 05, 2014, 05:55:23 PM »

All of the following have some sort of nose-mounted tube artillery, Arrow IV, or Cruise Missle that would be affected by such a rule.

Trutzburg (TRO 3145: Lyran Commonwealth)
Duat Military Transport (TRO 3145: Republic of the Sphere)
Outpost Defender (TRO Prototypes)
The aforementioned Fortress (TRO 3057)
Colossus (TRO 3075: Terran Hegemony section)

That's off the top of my head, and without checking the xTROs.
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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #11 on: March 06, 2014, 07:26:14 AM »

It is that NOSE-mounted weapons (not limited to just artillery) cannot be used against ground-targets while grounded in a spheroid DropShip.  Only the FR/L and AR/L (if I am remembering right).  Someone on S7 mentioned that in my original design; although it seems odd considering the canon Fortress.  (Although, maybe the design team gave THAT ship a special quirk, who knows?)

You're right, and you're wrong.

Using the Total Warfare rules p. 249-50 nose-mounted weapons could only target airborne units. No big deal since Total Warfare does NOT include rules for Artillery.

Artillery is covered in TacOps—the Advanced Rules. TacOps expands combat to include artillery—including nose-mounted artillery—and its use with grounded Spheroid DropShips.

Nose-mounted artillery is perfectly capable of firing at ground-level targets from grounded Spheroid DropShips (p. 179-185) using either Indirect-Fire, Direct-Fire, Flak and Counter-Battery Fire (depending on the weapon).

For additional information see p. 284-285, TacOps for artillery construction and weapon-specific game rules.

So yeah, artillery is definitely a useful tool for grounded DropShips.
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JPArbiter

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #12 on: March 06, 2014, 10:02:15 AM »

the Polairs, and at least one version of the Nekehono
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masterarminas

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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #13 on: March 06, 2014, 02:21:42 PM »

It is that NOSE-mounted weapons (not limited to just artillery) cannot be used against ground-targets while grounded in a spheroid DropShip.  Only the FR/L and AR/L (if I am remembering right).  Someone on S7 mentioned that in my original design; although it seems odd considering the canon Fortress.  (Although, maybe the design team gave THAT ship a special quirk, who knows?)

You're right, and you're wrong.

Using the Total Warfare rules p. 249-50 nose-mounted weapons could only target airborne units. No big deal since Total Warfare does NOT include rules for Artillery.

Artillery is covered in TacOps—the Advanced Rules. TacOps expands combat to include artillery—including nose-mounted artillery—and its use with grounded Spheroid DropShips.

Nose-mounted artillery is perfectly capable of firing at ground-level targets from grounded Spheroid DropShips (p. 179-185) using either Indirect-Fire, Direct-Fire, Flak and Counter-Battery Fire (depending on the weapon).

For additional information see p. 284-285, TacOps for artillery construction and weapon-specific game rules.

So yeah, artillery is definitely a useful tool for grounded DropShips.

Ah.  Good to know.

MA
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Re: Scorpion-series Troop Carrier DropShips (Revised and Complete)
« Reply #14 on: March 06, 2014, 04:02:50 PM »

Very good Knightmare, thanks for the ruling on the rulings.  ;)

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