OVERVIEW
Unique to Clan Goliath Scorpion, the Scorpion-class DropShips were designed for use with the mixed Trinary formations employed by the Clan's Touman. Rather than make-do with the hodge-podge collection of Broadswords, Union-Cs, Sassanids, Carriers, and Overlord-Cs in use by other Clans, in 3017, the Scorpion Khans contracted with Clan Snow Raven to produce one hundred and twenty of these new troop carriers (five for each Cluster in their Touman). In the years since the introduction of this vessel, an additional fifty-three have been purchased, for a total in-service (at the Clan's height) of one hundred and seventy-three. (However, in the wake of the Scorpion Abjuration, only one hundred and nineteen confirmed vessels remain in existence.)
One advantage of the design was a streamlining of logistical and maintenance burdens in keeping these vessels operational. With common parts shared by all five of the sub-variants of this class, the Scorpion-series has made it easier for the Clan to retain its self-sufficiency. Although not a true 'Omni-DropShip' (as some overly enthused proponents of the design had christened the Scorpion when it first debuted), the ability gained by the Clan to focus available production facilities on only the spare parts and equipment required has made several other Clans sit up and pay closer attention. However, to date, no other Clan has attempted to field their own variations.
CAPABILITIES
Massing 6,600 tons, these military spheroid troop carriers were planned, constructed, and deployed in five separate (yet near-identical)variants. The vessel's dimensions, armor, armament, and core crew remain the same in all configurations; the only difference lies in the quantity and types of troops, cargo, and passengers embarked. Heavier than the standard Clan Union-C by 1,900 tons, the Scorpions can match the older DropShip in thrust (2-g's safe and 3-g's maximum) and features heightened armor protection.
Three hundred and thirty-two tons of fuel provide for constant operations of up to 180 days (although combat operations necessitate much more frequent resupply operations).
Each firing arc carries an identical arrangement of weapons capable of engaging targets at all ranges: an LRM-20 launcher with Artemis IV and a magazine of 30 missile salvoes, a Gauss Rifle with 32 rounds of fire, two Large Pulse Lasers, one ER PPC, two Streak SRM-6 launchers with a magazine of 30 missile salvoes, and five Medium Pulse Lasers (for a total of 6 LRM-20s, 6 Gauss Rifles, 12 Large Pulse Lasers, 6 ER PPCs, 12 Streak SRM-6s, and 30 Medium Pulse Lasers). One significant difference between older troop carriers and the Scorpion series is that the Scorpion has a robust heat exchange and power generation system that allows the DropShip crew to engage targets with every mounted weapon system simultaneously.
Crew consists of three officers and sixteen additional crewmen (twelve of whom serve as gunners!); contrary to conventional practices, the interior spaces are laid out to provide the technicians and warriors assigned to these vessels with staterooms and living quarters equal to steerage class passenger quarters (a distinct improvement over traditional bay personnel quarters--which are extremely spartan and limited in both space and utility). The Cluster Commander is an exception, being assigned larger quarters equal in space to the ones assigned to the ship's officers; although much of the extra space is consumed by an office for official (non-combat) duties and activities.
The Scorpion Mk I has the responsibility for carrying a Command Trinary (Cluster or Galaxy) into battle (12 OmniMechs, 10 Elementals, and 2 OmniFighters). In addition to these Warriors, the Mk I includes a 50-ton Cluster Command Center with 25 former Warriors, Scientists, Merchants, and Technicians assigned to coordinate all of the CCCIL (Command, Control, Communications, Intelligence, and Logistics) Operations in support of the Cluster (or Galaxy). Steerage quarters are available for up to thirty-six passengers.
108 tons of supplies provide rations, water, and life-support for up to 120 personnel for 180 days (this is standard on all variants except the Mk IV which carries 54 tons but has reduced personnel; retaining a 180 days supply), while a total cargo capacity of 663 tons allows ample storage of spare parts, fuel, and munitions for most operations.
The Mk II Scorpion is assigned an Assault Trinary consisting of 10 OmniMechs and 25 Elementals. Each Mk II also features quarters for 51 passenges and cargo space for up to 1,288 tons of parts and munitions.
The Scorpion Mk III carries a Battle Trinary of 5 OmniMechs, 25 Elementals, and 10 OmniFighters. There is sufficient space for 41 passengers and 538 tons of cargo.
The Scorpion Mk IV is assigned a Striker Trinary of 10 OmniMechs and 10 OmniFighters, with space for just 1 passenger and a mere 262 tons of cargo.
Finally, the Scorpion Mk V is assigned only to the Reserve Artillery Trinary that forms part of the Galaxy Command Keshiks (as well as the Keshiks of the saKhan and Loremaster). Consisting of 15 Artillery-armed OmniMechs, these vessels have space for 71 passengers and 588 tons of cargo. While some within the Clan consider the Mk V as unnecessary (since ample Union-Cs were available) the desire to consolidate the Touman to a single hull-type won over the objectors after just two Trials of Grievance. It did not hurt that just nine Mark Vs were constructed.
DEPLOYMENT
Each Goliath Scorpion Cluster is assigned five Scorpions: one Mark I for the Command Trinary, two Mark IIs for the Assault Trinarys, one Mark III for their Battle Trinary, and one Mark IV for the Striker Trinary.
Each Galaxy Command Keshik (and the Keshiks of the saKhan and Loremaster) consists of one Command Trinary (with its Mark I Scorpion) and a Reserve Artillery Trinary assigned to a Scorpion Mark V.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion Mk I
Tech: Clan / 3050
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 6,600 tons
Length: 97 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
6 LRM 20+ArtIV
6 Gauss Rifle
12 Large Pulse Laser
6 ER PPC
12 Streak SRM 6
30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Scorpion Mk I
Mass: 6,600 tons
Equipment: Mass
Power Plant, Drive & Control: 1,610.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 13 172.00
Total Heat Sinks: 210 Double 106.00
Fuel & Fuel Pumps: 339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 50.00
Fire Control Computers: .00
Food & Water: (180 days supply) 108.00
Armor Type: Ferro-aluminum (1,168 total armor pts) 46.50
Standard Scale Armor Pts
Location: L / R
Fore: 310
Left/Right Sides: 310/310
Aft: 238
Cargo:
Bay 1: BattleMechs (12) with 4 doors 1,800.00
Bay 2: Battle Armor Points/Squads (2) with 1 door 20.00
Bay 3: Fighters (2) with 1 door 300.00
Bay 4: Cargo (1) with 2 doors 663.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
4 Crew (2 minimum) 28.00
12 Gunners (12 minimum) 84.00
36 Steerage Passengers 180.00
25 Cluster HQ Staff 125.00
40 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds) Nose 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Nose 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Nose 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Nose 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Nose 4(35) 4(35) -- -- 20 10.00
1 LRM 20+ArtIV(30 rounds) FL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) FL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser FL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC FL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) FL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser FL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) AL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) AL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser AL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC AL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) AL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser AL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) Aft 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Aft 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Aft 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Aft 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Aft 4(35) 4(35) -- -- 20 10.00
1 Lot Spare Parts (2.50%) 165.00
39 Bay Personnel Quarters 195.00
1 Cluster Commanders Quarte 10.00
1 Cluster Headquarters 50.00
------------------------------------------------------------------------------
TOTALS: Heat: 420 6,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 589,798,384 C-Bills
Battle Value: 16,237
Cost per BV: 36,324.34
Weapon Value: 15,529 (Ratio = .96)
Damage Factors: SRV = 715; MRV = 606; LRV = 134; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 53,124
(19,853 Structure, 22,105 Life Support, 11,166 Weapons)
Support Points (SP) = 21,383 (40% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 26/26/14, Overheat: 0
Class: DL; Point Value: 162
Specials: sph
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion Mk II
Tech: Clan / 3050
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 6,600 tons
Length: 97 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
6 LRM 20+ArtIV
6 Gauss Rifle
12 Large Pulse Laser
6 ER PPC
12 Streak SRM 6
30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Scorpion Mk II
Mass: 6,600 tons
Equipment: Mass
Power Plant, Drive & Control: 1,610.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 13 172.00
Total Heat Sinks: 210 Double 106.00
Fuel & Fuel Pumps: 339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 50.00
Fire Control Computers: .00
Food & Water: (180 days supply) 108.00
Armor Type: Ferro-aluminum (1,168 total armor pts) 46.50
Standard Scale Armor Pts
Location: L / R
Fore: 310
Left/Right Sides: 310/310
Aft: 238
Cargo:
Bay 1: BattleMechs (10) with 5 doors 1,500.00
Bay 2: Battle Armor Points/Squads (5) with 1 door 50.00
Bay 3: Cargo (1) with 2 doors 1,288.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
4 Crew (2 minimum) 28.00
12 Gunners (12 minimum) 84.00
51 Steerage Passengers 255.00
50 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds) Nose 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Nose 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Nose 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Nose 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Nose 4(35) 4(35) -- -- 20 10.00
1 LRM 20+ArtIV(30 rounds) FL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) FL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser FL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC FL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) FL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser FL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) AL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) AL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser AL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC AL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) AL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser AL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) Aft 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Aft 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Aft 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Aft 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Aft 4(35) 4(35) -- -- 20 10.00
1 Lot Spare Parts (2.50%) 165.00
50 Bay Personnel Quarters 250.00
------------------------------------------------------------------------------
TOTALS: Heat: 420 6,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 587,558,384 C-Bills
Battle Value: 16,237
Cost per BV: 36,186.39
Weapon Value: 15,529 (Ratio = .96)
Damage Factors: SRV = 715; MRV = 606; LRV = 134; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 52,530
(19,259 Structure, 22,105 Life Support, 11,166 Weapons)
Support Points (SP) = 21,383 (41% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 26/26/14, Overheat: 0
Class: DL; Point Value: 162
Specials: sph
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion Mk III
Tech: Clan / 3050
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 6,600 tons
Length: 97 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
6 LRM 20+ArtIV
6 Gauss Rifle
12 Large Pulse Laser
6 ER PPC
12 Streak SRM 6
30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Scorpion Mk III
Mass: 6,600 tons
Equipment: Mass
Power Plant, Drive & Control: 1,610.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 13 172.00
Total Heat Sinks: 210 Double 106.00
Fuel & Fuel Pumps: 339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 50.00
Fire Control Computers: .00
Food & Water: (180 days supply) 108.00
Armor Type: Ferro-aluminum (1,168 total armor pts) 46.50
Standard Scale Armor Pts
Location: L / R
Fore: 310
Left/Right Sides: 310/310
Aft: 238
Cargo:
Bay 1: BattleMechs (5) with 2 doors 750.00
Bay 2: Battle Armor Points/Squads (5) with 2 doors 50.00
Bay 3: Fighters (10) with 2 doors 1,500.00
Bay 4: Cargo (1) with 2 doors 538.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
4 Crew (2 minimum) 28.00
12 Gunners (12 minimum) 84.00
41 Steerage Passengers 205.00
60 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds) Nose 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Nose 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Nose 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Nose 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Nose 4(35) 4(35) -- -- 20 10.00
1 LRM 20+ArtIV(30 rounds) FL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) FL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser FL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC FL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) FL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser FL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) AL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) AL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser AL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC AL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) AL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser AL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) Aft 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Aft 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Aft 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Aft 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Aft 4(35) 4(35) -- -- 20 10.00
1 Lot Spare Parts (2.50%) 165.00
60 Bay Personnel Quarters 300.00
------------------------------------------------------------------------------
TOTALS: Heat: 420 6,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 590,358,384 C-Bills
Battle Value: 16,237
Cost per BV: 36,358.83
Weapon Value: 15,529 (Ratio = .96)
Damage Factors: SRV = 715; MRV = 606; LRV = 134; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 53,272
(20,001 Structure, 22,105 Life Support, 11,166 Weapons)
Support Points (SP) = 21,383 (40% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 26/26/14, Overheat: 0
Class: DL; Point Value: 162
Specials: sph
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion Mk IV
Tech: Clan / 3050
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 6,600 tons
Length: 97 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
6 LRM 20+ArtIV
6 Gauss Rifle
12 Large Pulse Laser
6 ER PPC
12 Streak SRM 6
30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Scorpion Mk IV
Mass: 6,600 tons
Equipment: Mass
Power Plant, Drive & Control: 1,610.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 13 172.00
Total Heat Sinks: 131 Double 27.00
Fuel & Fuel Pumps: 339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 50.00
Fire Control Computers: .00
Food & Water: (180 days supply) 54.00
Armor Type: Ferro-aluminum (1,168 total armor pts) 46.50
Standard Scale Armor Pts
Location: L / R
Fore: 310
Left/Right Sides: 310/310
Aft: 238
Cargo:
Bay 1: BattleMechs (10) with 4 doors 1,500.00
Bay 2: Fighters (10) with 2 doors 1,500.00
Bay 3: Cargo (1) with 2 doors 341.00
Escape Pods: 10 (7 tons each) 70.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
4 Crew (2 minimum) 28.00
12 Gunners (12 minimum) 84.00
1 Steerage Passengers 5.00
40 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds) Nose 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Nose 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Nose 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Nose 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Nose 4(35) 4(35) -- -- 20 10.00
1 LRM 20+ArtIV(30 rounds) FL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) FL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser FL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC FL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) FL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser FL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) AL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) AL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser AL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC AL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) AL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser AL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) Aft 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Aft 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Aft 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Aft 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Aft 4(35) 4(35) -- -- 20 10.00
1 Lot Spare Parts (2.50%) 165.00
40 Bay Personnel Quarters 200.00
------------------------------------------------------------------------------
TOTALS: Heat: 420 6,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 570,086,384 C-Bills
Battle Value: 12,148
Cost per BV: 46,928.41
Weapon Value: 15,529 (Ratio = 1.28)
Damage Factors: SRV = 446; MRV = 378; LRV = 84; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 50,230
(20,749 Structure, 19,105 Life Support, 10,376 Weapons)
Support Points (SP) = 21,383 (43% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 25/25/13, Overheat: 0
Class: DL; Point Value: 121
Specials: sph
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Scorpion Mk V
Tech: Clan / 3050
Vessel Type: Spheroid DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 6,600 tons
Length: 97 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
6 LRM 20+ArtIV
6 Gauss Rifle
12 Large Pulse Laser
6 ER PPC
12 Streak SRM 6
30 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Scorpion Mk V
Mass: 6,600 tons
Equipment: Mass
Power Plant, Drive & Control: 1,610.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 13 172.00
Total Heat Sinks: 210 Double 106.00
Fuel & Fuel Pumps: 339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 50.00
Fire Control Computers: .00
Food & Water: (180 days supply) 108.00
Armor Type: Ferro-aluminum (1,168 total armor pts) 46.50
Standard Scale Armor Pts
Location: L / R
Fore: 310
Left/Right Sides: 310/310
Aft: 238
Cargo:
Bay 1: BattleMechs (15) with 4 doors 2,250.00
Bay 2: Cargo (1) with 2 doors 588.00
Escape Pods: 20 (7 tons each) 140.00
Crew and Passengers:
3 Officers (3 minimum) 30.00
4 Crew (2 minimum) 28.00
12 Gunners (12 minimum) 84.00
71 Steerage Passengers 355.00
30 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV(30 rounds) Nose 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Nose 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Nose 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Nose 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Nose 4(35) 4(35) -- -- 20 10.00
1 LRM 20+ArtIV(30 rounds) FL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) FL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser FL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC FL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) FL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser FL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) AL/R 2(16) 2(16) 2(16) -- 12 22.00
1 Gauss Rifle(32 rounds) AL/R 2(15) 2(15) 2(15) -- 2 32.00
2 Large Pulse Laser AL/R 2(20) 2(20) 2(20) -- 40 24.00
1 ER PPC AL/R 2(15) 2(15) 2(15) -- 30 12.00
2 Streak SRM 6(30 rounds) AL/R 2(24) 2(24) -- -- 16 16.00
5 Medium Pulse Laser AL/R 4(35) 4(35) -- -- 40 20.00
1 LRM 20+ArtIV(30 rounds) Aft 2(16) 2(16) 2(16) -- 6 11.00
1 Gauss Rifle(32 rounds) Aft 2(15) 2(15) 2(15) -- 1 16.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
1 ER PPC Aft 2(15) 2(15) 2(15) -- 15 6.00
2 Streak SRM 6(30 rounds) Aft 2(24) 2(24) -- -- 8 8.00
5 Medium Pulse Laser Aft 4(35) 4(35) -- -- 20 10.00
1 Lot Spare Parts (2.50%) 165.00
30 Bay Personnel Quarters 150.00
------------------------------------------------------------------------------
TOTALS: Heat: 420 6,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 590,302,384 C-Bills
Battle Value: 16,237
Cost per BV: 36,355.38
Weapon Value: 15,529 (Ratio = .96)
Damage Factors: SRV = 715; MRV = 606; LRV = 134; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 53,273
(20,002 Structure, 22,105 Life Support, 11,166 Weapons)
Support Points (SP) = 21,383 (40% of MPV)
BattleForce2: MP: 4, Armor/Structure: 20 / 19
Damage PB/M/L: 26/26/14, Overheat: 0
Class: DL; Point Value: 162
Specials: sph