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General BattleTech => General Discussion => AeroTech => Topic started by: Bradshaw on September 10, 2018, 09:34:59 AM

Title: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 09:34:59 AM
The Prospector class mining ships began being refitted by the Ghost Bears in 2884 during the height of the Golden Age. As new technologies began becoming more available to the Clans and the OmniMech first made its appearance 30 years earlier. The Ghost Bears realized that the necessary resources to enact all of their policies wasn't readily available. Determining to exploit the large asteroid belts available to them the Bears designed the Prospector off the Behemoth class Dropship frame. Easily the largest class dropship available and with its limited role as it could only land on the lower gravity moons and planets it filled the void needed for the project. It wasn't until 2911 that the newly produced Prospectors began being produced at the Ghost Bears Shipyards after exhausting their supply of Behemoths that could be refitted.

The internal layout of a Prospector is nearly identical to the Behemoth such that the bridge deck is self-sufficient, with independent life support and power supply, and can easily be sealed off. Supporting two stars of Elementals increases its security features ensuring that seizing control of a Prospector is nearly impossible. The Prospector is noted for comfortable individual rooms for its crew of 310, including first class quarters for its officers and gunners. A large hydroponic garden, a medical facility, an exercise room, a lounge, and a relatively spacious mess hall.

As a cargo carrier, the Prospector's armament is pitiful at best, consisting of 12 Extended Range Large Lasers backed up by 24 Extended Range Medium Lasers. Intended as purely defensive, they are arrayed equally along the craft with the aft lacking the Extended Range Large Lasers. 40 tons of standard armor protect the craft.

The Prospector's cargo capacity of 60,949 tons is split into twenty cargo decks linked by a central spire running the length of the vessel. Four heavy duty cargo lifts allow transit of cargo within the vessel. Due to the large degree of compartmentalization, the Prospector can easily deal with both cargo that can and cannot be exposed to vacuum. Owing to its heavy reliance on shuttles for cargo transfers, the Prospector features thirty small craft bays along with 30 Industrial Mech bays.


Prospector
Code: [Select]
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2884+
Tech Rating: F/X-F-D-D

Weight: 100000 tons
BV: 3,569
Cost: 790,160,000 C-bills

Movement: 2/3
Heat Sinks: 297 [594]
Fuel Points: 6000/10000 (1000.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 30
Armor: 360
            Armor 
-------------------
Nose          108 
Left Side      90 
Right Side     90 
Aft            72 

Weapons              Loc  Heat 
--------------------------------
Laser Bay             LS   44   
ER Large Laser                 
ER Large Laser                 
ER Medium Laser                 
ER Medium Laser                 
ER Medium Laser                 
ER Medium Laser                 
Laser Bay            NOS   68   
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Medium Laser                 
ER Medium Laser                 
ER Medium Laser                 
ER Medium Laser                 
Laser Bay             RS   44   
ER Large Laser                 
ER Large Laser                 
ER Medium Laser                 
ER Medium Laser                 
ER Medium Laser                 
ER Medium Laser                 
Laser Bay (R)         LS   44   
ER Large Laser (R)             
ER Large Laser (R)             
ER Medium Laser (R)             
ER Medium Laser (R)             
ER Medium Laser (R)             
ER Medium Laser (R)             
Laser Bay (R)         RS   44   
ER Large Laser (R)             
ER Large Laser (R)             
ER Medium Laser (R)             
ER Medium Laser (R)             
ER Medium Laser (R)             
ER Medium Laser (R)             
Laser Bay            AFT   20   
ER Medium Laser                 
ER Medium Laser                 
ER Medium Laser                 
ER Medium Laser                 



Carrying Capacity
-----------------
Small Craft (4 doors) - 30 units (2 recovery open)
Ore Processing Equipment (2 doors) - 6,000 tons
IndustrialMech (2 doors) - 30 units
Cargo Space (1 door) - 60,949 tons

Crew                   
-----------------------
Officers              9
Enlisted/Non-rated   50
Gunners               6
Bay Personnel       210
Marines              0
BA Marines           50

(https://sisolders.files.wordpress.com/2012/09/red-dwarf-1.jpg)
Title: Re: Prospector Mining Ship
Post by: marauder648 on September 10, 2018, 10:06:56 AM
Its cold outside...*hums*  Very very nice work mate!
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 10:15:41 AM
figured you'd get the image inspiration lol.

And thanks for that snowden link. I was wondering how to work out the processing equipment.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 10:40:55 AM
I've got to figure out how to make a small craft that would work for this image. I figure mining lasers and some type of equipment for the arms that tear up rocks and load it.

(https://vignette.wikia.nocookie.net/eveonline/images/5/5e/32880.png/revision/latest?cb=20160312184809&path-prefix=ru)
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 02:15:36 PM
This had been my original inspiration for an asteroid mining but didn't see it as a ship more as a facility

(https://cdn-images-1.medium.com/max/1200/1*Vr5Yi8C3Z5WhHldRWkrgJw.jpeg)
Title: Re: Prospector Mining Ship
Post by: Takiro on September 10, 2018, 04:34:48 PM
I probably wouldn't max out on the tonnage and go closer to a 20k ton ceiling.

We could certainly add a mining ship to our to do list if you like.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 04:43:16 PM
I figured its basically a mobile space station its the reason i used behemoth as base, that the clans dont really have a use for the ones they have due to its limitations. Great for the exodus useless afterwards. And to fit everything it would need for extended time in the vastness of space you need something like this. Could definitely have gone smaller but one or two in a system and your pulling in massive amounts of resources relatively fast. I figure theres no more then 30 or so built by them
Title: Re: Prospector Mining Ship
Post by: Takiro on September 10, 2018, 04:46:47 PM
Well we also have to figure out what was so revolutionary about the Ghost Bear asteroid mining operations and would that play into ship design.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 04:55:17 PM
I couldnt find anything. I was thinking it could be one of four things

1. A ship like this or smaller
2. Mining lasers ive seen these used in multiple scifi space games and could be ship mounted
3. Drones (i started a design like this but its for gas giant mining)
4. Unique style battlearmor
Title: Re: Prospector Mining Ship
Post by: Takiro on September 10, 2018, 07:25:28 PM
Industrial Mining Suit would a very Clan innovation. An aquatic suit for underwater ops was how the Elemental came into being.

Gonna look at the Star League books for hints
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 07:46:21 PM
The only thing i found in their unique was the reference to Digger 500 mining robots controlled by neurohelmet with mining lasers and diamond bits. Its under death of simon cameron. So mining lasers enlarged for ships could be an avenue. Itd be cool to make up the digger 500 as well. Ill look on main forums see if anyone has done so already

Well rereading the story its a 30 ton mech and remote controlled

We may be overthinking it and it could be improved smelting or extraction techniques but thats not as fun as my original ideas
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 08:23:27 PM
From era report 2750

Quote
ASTEROID/COMET MINING AND BOMBARDMENT
As any Belter will say, “There’s gold in them there floatin’ rocks.” They are correct, there is gold… and also uranium, titanium, iron, aluminum—more or less any element. In the initial stages of terraforming a world, DoME DropShips would burn to a system’s asteroid belt or to rogue asteroids and tow them into a nearby Lagrange point. Automated mining and refining facilities were set up to get at the raw materials needed to construct more complex machinery. The convenience of having all the necessary raw material already in orbit meant that time and energy was not wasted in dragging material up out of the planetary gravity well.

Once all the valuable material was extracted from an asteroid, there were two options to get rid of the waste byproduct. The first was to deorbit the material into the system’s primary star. The second was used on worlds that were far too cold for habitation and needed to be warmed: deorbiting the waste rock onto the planet itself. The energy transfer from a huge mass of rock re-entering the planet’s atmosphere and the impact itself would help warm the planet slightly. Hundreds
of such impacts, spread out over many years, could make a huge difference. Mars was one such world that this technique was used on; asteroids from Terra’s main belt were mined and then flung into the Martian atmosphere to accelerate the warming of the planet.

The only difference with cometary mining was the material produced. More than just balls of dusty ice used for water, comets also provided DoME with gases such as carbon dioxide, ammonia, and methane. Most of these gases would be introduced into a planetary atmosphere in order to augment its greenhouse effects, helping to warm the planet faster—as was needed on worlds like Mars. The water, of course, remained one of the most valuable commodities in the early days of humanity’s expansion. In all cases DoME would deorbit cometary bodies, providing huge amounts of water with each impact. With each comet, Mars’ atmosphere would get thicker and more humid.

This would make my ship an improvement as it brings the refinery to the asteroid instead of vice versa
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 10, 2018, 08:34:56 PM
Interesting find on sarna under karma novel of course its Apocryphal

Silic Mining asteroid mining vessel

"Silberstreif", an asteroid mining vessel of unknown type; might technically be a DropShip or a Small Craft. Noted to be incapable of atmospheric operations due to its non-streamlined shape. Built for multi-day trips to the asteroid rings, it has room for 10 passengers in the cockpit and features a kitchen and a storeroom for space suits. It can carry at least 80 tons (two Hermes II) in the cargo hold, but does not feature proper 'Mech bays. Mounts a civilian asteroid laser which is unsuitable for military purposes.

"Gebron's Pride", an unspecified asteroid mining vessel, possibly of the same type as the "Silberstreif"

Other things of note
http://www.sarna.net/wiki/PEn-NAM
http://www.sarna.net/wiki/Erinyes_(WarShip)


Jeez rereading FM Warden clans we really overthought this. It says while other clans were still using planetary mining to avail themselves and mineral resources the ghost Bears used Advanced asteroid mining techniques

This just makes me think they started asteroid mining first and have a monopoly on it



Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 11, 2018, 09:09:21 AM
Instead of new thread I'll post this here as well.

Clan honor held that the usage of Drones in combat was a dishonorable action. Clan Ghost Bear scientists though realized the technology could be used for the often dangerous mission of harvesting valuable gasses from the untapped resources of their systems Gas Giants. Ensuring the Warriors of the Clan that these had zero combat capacity and were ultimately saving personal resources and gaining material resources for other war production efforts.

The Honeysucker Drone is an ideal solution incorporating the natural design of the Hunyadi Kraken which despite its huge size and fearsome appearance is like the giant Blue Whale of Terra eating only small sea life in massive quantities. Able to skim the gas giants and target pockets of valuable gases. It is able to deploy small recon buoys for itself or other drones in the area to target for later extraction. Enhanced sensors mounted on the drone allow the technicians safely on the mothership to scan and map large areas of the giants at a time. With over 67 tons of cargo capacity for the small craft small multiple compartments make up the storage as it goes from pocket to pocket picking up various gasses. Able to handle a crew of 5 when needed the sparse living environment would only be used in extreme situations.

Code: [Select]
Honeysucker Drone

Weight: 200 tons
BV: 568
Cost: 107,691,840 C-bills

Movement: 2/3
Heat Sinks: 0
Fuel Points: 0/800 (10.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 10
Armor: 219 (Ferro-Aluminum)
            Armor 
-------------------
Nose           55 
Left Side      55 
Right Side     55 
Aft            54 



Equipment                                           Loc 
---------------------------------------------------------
Drone (Remote) Operating System                     NOS 
Satellite Imager [High-Resolution (Hi-Res) Imager]  NOS 
Searchlight (Mounted)                                LS 
Remote Sensors/Dispenser                             LS 
Remote Sensors/Dispenser                             LS 
Remote Sensors/Dispenser                             RS 
Remote Sensors/Dispenser                             RS 
Satellite Imager [Hyperspectral Imager]         NOS 
Searchlight (Mounted)                                RS 

Carrying Capacity
-----------------
Liquid Cargo Space (1 door) - 67.5 tons

Crew                 
---------------------
Officers            0
Enlisted/Non-rated  5
Gunners             0
Bay Personnel       0

Inspired by
(https://obtforum.com/forum/proxy.php?request=http%3A%2F%2Fcontent.eveonline.com%2Fwww%2Fnewssystem%2Fmedia%2F70571%2F1%2FExcavatorDrone.gif&hash=e8a0b40bd2fe52d3a1fe2ff5beb7f2c18b9f0fd2)
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 11, 2018, 10:58:54 AM
Here's a much smaller version for consideration based off the Elephant frame instead.

Named after the gentleman that started the California Gold Rush James Marshall.

Marshall
Code: [Select]
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2911+
Tech Rating: F/X-F-D-D

Weight: 15000 tons
BV: 7,864
Cost: 486,892,000 C-bills

Movement: 2/3
Heat Sinks: 216 [432]
Fuel Points: 21000/30000 (1000.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 30
Armor: 1632
            Armor 
-------------------
Nose          408 
Left Side     408 
Right Side    408 
Aft           408 

Weapons             Loc  Heat 
-------------------------------
Laser Bay            LS   72   
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
Laser Bay           NOS   72   
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
Laser Bay            RS   72   
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
Laser Bay (R)        LS   72   
ER Large Laser (R)             
ER Large Laser (R)             
ER Large Laser (R)             
ER Large Laser (R)             
ER Large Laser (R)             
ER Large Laser (R)             
Laser Bay           AFT   72   
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
ER Large Laser                 
Laser Bay (R)        RS   72   
ER Large Laser (R)             
ER Large Laser (R)             
ER Large Laser (R)             
ER Large Laser (R)             
ER Large Laser (R)             
ER Large Laser (R)             



Carrying Capacity
-----------------
Small Craft (4 doors) - 10 units (2 recovery open)
Battle Armor Bay (3 doors) - 30 Points
Ore Processing Equipment 6,000 tons (1 door) - 6,000 tons
Cargo Space (1 door) - 1,580 tons

Crew                   
-----------------------
Officers              7
Enlisted/Non-rated    0
Gunners              12
Bay Personnel       230

Quarters
-----------------------
First Class              20
Second Class              60

Escape Pods              40


Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 11, 2018, 12:34:24 PM
First attempt at making a Battlearmor. Such small fractions it was hard to piece together something that fit the tonnage.

Sapper BattleArmor
Code: [Select]
Sapper BattleArmor
Base Tech Level: Standard (Clan)

BV: 187
Cost: 4,353,750 C-bills

Movement: 2/2/2

Internal: 5
Armor: 35 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      7   
Trooper 2         1      7   
Trooper 3         1      7   
Trooper 4         1      7   
Trooper 5         1      7   

Weapons                       Loc   Heat 
------------------------------------------
Machine Gun (Medium) (Body)  Point    0   

Equipment                                        Loc   
-------------------------------------------------------
Extended Life Support (Body)                    Point 
Cutting Torch (Left arm)                        Point 
Searchlight [BA] (Body)                         Point 
Space Operations Adaptation (Body)              Point 
Improved Sensors (Body)                         Point 
BA Manipulators [Industrial Drill] (Left arm)   Point 
BA Manipulators [Industrial Drill] (Right arm)  Point 
Cutting Torch (Right arm)                       Point 
Fuel Tank (Body)                                Point 
Cutting Torch (Right arm)                       Point 
Cutting Torch (Left arm)                        Point 
Storage (Tools)                                 Point 


Inspired by
(https://static.tvtropes.org/pmwiki/pub/images/centurion.png)
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 12, 2018, 02:15:47 PM
Last of the Mining Ideas, based off the Lumberjack frame

Excavator Industrial Mech
Code: [Select]
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2911+
Tech Rating: F/X-E-E-D

Weight: 70 tons
BV: 939
Cost: 2,830,027 C-bills

Movement: 2/3/2
Engine: 140
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 107 Industrial
Armor: 200/217 Heavy Industrial
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     31   
Center Torso (rear)               10   
Right Torso                15     22   
Right Torso (rear)                 6   
Left Torso                 15     22   
Left Torso (rear)                  6   
Right Arm                  11     20   
Left Arm                   11     20   
Right Leg                  15     27   
Left Leg                   15     27   

Weapons          Loc  Heat 
----------------------------
Mining Laser      RA    5   
Mining Laser      LA    5   

Equipment                         Loc 
---------------------------------------
Mining Drill                       LA 
Dumper (Rear)                      LT 
Dumper (Rear)                      RT 
Searchlight (Mounted)              CT 
Environmental Sealing              HD 
Cargo (6 tons)                     RT 
Cargo (6 tons)                     LT 
Rock Cutter                        RA 
Communications Equipment (1 ton)   RA 




Title: Re: Prospector Mining Ship
Post by: Takiro on September 12, 2018, 03:58:39 PM
What do you think on the caste responsibilities here? Laborer or Technician??
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 12, 2018, 04:30:05 PM
Predominantly technicians with labor support
Title: Re: Prospector Mining Ship
Post by: Abele on September 13, 2018, 08:05:40 AM
Lots of labor to run the WorkMechs and Suits. Technicians for repair and possibly ore refinement.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 13, 2018, 09:30:11 AM
Yea I wasn't sure of the exact roles between the two when first saw it. On the Battlearmor I would think Tech's as I put a MG on it as I felt if used on planets they may run into critters like Burrocks so some type of defense would be needed and Techs may get away with that while Laborers wouldn't. Same thoughts with the mining lasers on the Industrial Mech what would a Clan think about that? Id say it would be fine for either but some clans might be more jumpy about it than others. Dropships, Gunners and Officers would be warriors the rest of the crew would be a mix with Laborers probably the majority.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 20, 2018, 12:53:45 PM
Searching for an image for the goof King Khan 'Mech I posted in another thread I found this image and thought it would fit perfectly for a niche in industrial mechs.

Dropships don't load themselves buy yourselves a CARGOrilla Today!!

(https://i.kinja-img.com/gawker-media/image/upload/t_original/hfhxnfopjby251v72fd1.jpg)


CARGOrilla Drone
Code: [Select]
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced      2680+
Standard        - 
Tech Rating: D/E-F-F-E

Weight: 50 tons
BV: 381
Cost: 2,137,125 C-bills

Movement: 4/6
Engine: 200
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 83 Industrial
Armor: 80/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     12   
Center Torso (rear)                3   
Right Torso                12      9   
Right Torso (rear)                 2   
Left Torso                 12      9   
Left Torso (rear)                  2   
Right Arm                   8      7   
Left Arm                    8      7   
Right Leg                  12     10   
Left Leg                   12     10   


Equipment                        Loc 
--------------------------------------
Drone (Remote) Operating System   HD 
Cargo (8 ton)                     LT 
Cargo (8 ton)                     RT 



Title: Re: Prospector Mining Ship
Post by: marauder648 on September 20, 2018, 01:12:29 PM
I like it, perhaps turn the engine into a fuel cell one to make sure its completely de-militarized and I could see these being used by labour castes and the Free Guilds.  Shame you can't fit some cargo hosts onto it.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 20, 2018, 01:24:07 PM
Like this?

Thought about this as well at least the hoists. Figured they could be retractable into those shoulders

CARGOrilla II
Code: [Select]
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      2820+
Standard        - 
Tech Rating: D/X-F-F-E

Weight: 50 tons
BV: 381
Cost: 2,024,625 C-bills

Movement: 4/6
Engine: 200 Fuel Cell
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 83 Industrial
Armor: 80/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     12   
Center Torso (rear)                3   
Right Torso                12      9   
Right Torso (rear)                 2   
Left Torso                 12      9   
Left Torso (rear)                  2   
Right Arm                   8      7   
Left Arm                    8      7   
Right Leg                  12     10   
Left Leg                   12     10   


Equipment                        Loc 
--------------------------------------
Lift Hoist/Arresting Hoist        LT 
Lift Hoist/Arresting Hoist        RT 
Drone (Remote) Operating System   HD 

Surprised its not much cheaper than fusion.


Title: Re: Prospector Mining Ship
Post by: marauder648 on September 20, 2018, 01:42:55 PM
Very very nice :)
Title: Re: Prospector Mining Ship
Post by: Takiro on September 20, 2018, 03:40:16 PM
This kind of reminds me of TRO Vehicle Annex, neat ideas that are not necessarily military assets.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 21, 2018, 11:18:32 AM
Researching Warships I found this that works for Mining which this thread is about so far.

Quote
Mass Driver systems have been used by civilian orbital mining and manufacturing interests for centuries as an economical means of moving materials. Functioning as a primitive Gauss Rifle, a load is placed into a cradle which is accelerated via a series of magnets. The load then flies off on the directed course at a relatively slow speed, requiring no rockets, fuel, or guidance systems. Once it reaches its destination the load is captured by an orbital tug or DropShip and maneuvered into its final place. Careful operations and strict safety guidelines were needed to make sure the system's planets were not affected by a load that missed its target. If the load entered a planetary atmosphere, when it impacted the surface it would liberate energies similar to those of a small tactical nuclear device. Due to the massive damage and fallout these weapons can inflict upon a planet, mass drivers were rightly considered weapons of mass destruction and access to their control systems was heavily restricted and regulated.
Title: Re: Prospector Mining Ship
Post by: Takiro on September 21, 2018, 11:46:50 AM
Yeah the Mass Driver as a weapon system debuted on the Soyal in the Star League era and it was the Blakists who dusted it off for the Jihad.

Still I wonder what the Bears' Asteroid Mining innovation really was? Was it something involving mass drivers or another specific innovation like a new suit based on the Elemental which the Goliath Scorpions first innovated for underwater mining? Or was it multi dimensional??
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 21, 2018, 11:54:48 AM
If you see my post a few up. Rereading Warden Clans book it really appears that they were the ones to first start Asteroid mining while everyone else was just digging in the dirt. As they grew they pretty much probably just established a monopoly or an expertise at it. But there is so much more we could do as seen with these designs and topics.
Title: Re: Prospector Mining Ship
Post by: Takiro on September 21, 2018, 12:14:56 PM
Absolutely, asteroid mining is pointed to in the Belters history. Look them up. It was basically the only way to go as Terra ran out of resources than the jumpship was created and it was much cheaper to mine goods on other worlds and transport them back to Earth. So what did the Bears do or invent to make it more economically feasible?
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 21, 2018, 12:41:44 PM
Take your pick; one; all; or none of these. Really like I said I just think it was they got the drop on all the other clans.

I did read the Belters history its what first got me thinking about this whole thread.

You could also do an ask the Writers over on the main forums. I took a look and no one has. You've got a presence there so they may answer you.
Title: Re: Prospector Mining Ship
Post by: marauder648 on September 22, 2018, 05:35:12 AM
Just some head canon ideas


With the Bears being generally seen as the cautious and 'camper' Clan, it makes sense that the Bears would basically try and use every resource they could without relying on others.  So when they turned to Asteroid mining they didn't approach perhaps the only experts on it in Clan space, The Free Guilds but instead, opted to do it themselves and threw resources, money and people at the problem until they cracked it and got it working efficiently.

And once they got it working efficiently, they really went into it in a big way, but this took time and effort, the Bears, never eager to rush into a decision took a decade or so to get the whole thing working, and they were not willing to go with 'good enough' they wanted to get it RIGHT.  So whilst they  might have been quietly laughed at behind their backs for 'obviously' wasting resources on such endeavours, when it came into effect the economic boost and the efficiency of their asteroid mining systems, ships etc all gave them a BIG boost, which the other Clans were then scrabbling to keep up with as this obviously works and is worth the investment. 

Problem is, its a civilian thing, the other Clans were mostly too proud to be seen to Trial for something in the industrial sector. So they had to develop it themselves and were playing catch up, and the Bears had the biggest advantage in the area and thus their systems for asteroid mining and processing were far better than the other Clans who then rushed out to use asteroid miners of their own.


Also RE Drones, I'm a bit iffy on if the Clans would use them. They still apparently do a lot of stuff by hand when it comes to manual labour (farming by hand etc)  so I doubt something like the Cargorilla would be used.  BUT, if we made the Clans actually smart, they'd actually work to make their systems more efficient and something like this would almost certinally be used by them (and would be used by the Free Guilds regardless). 

I could even see something like the tether/power lead system used by the EVA's on Cargorilla like drones (which I assume operate like a damn big remote control, kind of like our drones do now rather than using AI etc) to make sure they are very much demilitarized and to stop them from basically going too far or being hijacked. 
Title: Re: Prospector Mining Ship
Post by: Takiro on September 22, 2018, 07:07:51 AM
Well I myself am leaning to some sort of specialized space work suit derived from Elemental armor in much the same way that Wolf got it that from the original Goliath Scorpion exoskeleton.

Quote
In 2842 Scorpion scientists developed an enclosed industrial exoskeleton to aid underwater mining efforts on Dagda. Nicknamed "water elementals" by their laborer caste operators, the suits sported monstrously shaped titanium hulls and mounted a large-bore drill and grasping claw. The suits' amplified strength and air filtering capability allowed users to locate and extract minerals from almost every region of Dagda's oceans with relative ease.

Also while Kilbourne Jorgensson came along well after this asteroid innovation whatever it was the tradition of the Bears' Great Work could be an extension of this. Perhaps there was a Khan or great warrior who had this idea long ago and it was their narrow focus on this life work which sprang forth the invention.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 22, 2018, 07:26:04 AM

Also RE Drones, I'm a bit iffy on if the Clans would use them. They still apparently do a lot of stuff by hand when it comes to manual labour (farming by hand etc)  so I doubt something like the Cargorilla would be used.  BUT, if we made the Clans actually smart, they'd actually work to make their systems more efficient and something like this would almost certinally be used by them (and would be used by the Free Guilds regardless). 

I could even see something like the tether/power lead system used by the EVA's on Cargorilla like drones (which I assume operate like a damn big remote control, kind of like our drones do now rather than using AI etc) to make sure they are very much demilitarized and to stop them from basically going too far or being hijacked. 

Yea dont think AI

Was going for this

Quote
What he saw was a typical low-G mining operation. Mining robots cut at the asteroid with a series of lasers and diamond bits, while the robots' operators sat at the end of a pressurized tunnel a short distance away, using a control system very similar to a MechWarrior's control panel

Death of Richard Cameron original Star League book
Title: Re: Prospector Mining Ship
Post by: drakensis on September 23, 2018, 03:46:03 AM
Simon Cameron was the one who died in a mining 'accident'.

Little Dickie got shot in the face by Amaris.
Title: Re: Prospector Mining Ship
Post by: marauder648 on September 23, 2018, 04:11:49 AM
Ahh got ya, yeah using them like those mining bots would make sense.  basically a more advanced version of our drone tech now where its a remote control.
Title: Re: Prospector Mining Ship
Post by: Bradshaw on September 23, 2018, 08:12:41 AM
Thanks meant him

While visiting Takiro yesterday i looked through his book betrayal of ideals and for what its worth it does say the clans used at one point AI drones to patrol their ship caches though Wolverine scientist castes easily subverted them, This supports his giving the control of maintaining the caches afterwards to the free guilds and the Ebon keshik.

So they could use AI drones now for civilian work as they dont trust it for military tasks.

Quote
The mothballed fleet was actually stored in a number of different systems, far from jump points. They usually had automated security drones protecting them. There were massive transports and some WarShips that had been demilitarized after the SLDF had arrived at the Pentagon worlds. After the civil war, they had been returned to mothball status, and were off-limits to any Clan without the expressed order from the Grand Council.

Pg 92 betrayal of ideals
Title: Re: Prospector Mining Ship
Post by: Takiro on September 23, 2018, 08:41:42 AM
Thanks Bradshaw, good times yesterday. I am work on putting together that yard file we were discussing yesterday.
Title: Re: Prospector Mining Ship
Post by: marauder648 on October 05, 2018, 11:50:00 AM
Free Guilds exoskeleton - https://imgur.com/gallery/DqzWg4A
Title: Re: Prospector Mining Ship
Post by: Bradshaw on October 05, 2018, 12:18:53 PM
Wonder if that actually has any increased lifting capacity. Looks like it might.