-
The introduction of the Ammon Aerospace Fighter spurred the development of the Gaugamela, Sogdiana, and Granicus which then sparked construction of the Halicarnassus and Miletus. These six new second line designs continued to drive forward a revitalization of aerospace fighters in the Clans especially since the discovery of cached Star League equipment. This mothballed material could be stripped down and refitted with modern Clan technology to produce much needed replacements for garrison units. With these guardians of newly won Clan possessions increasing in importance such projects continued to take shape.
A low end 95-ton replacement for the high end Hydaspes which uses an expensive Extra-Light (XL) Engine is necessary for two reasons. One, the current Hydaspes fleet is currently transitioning to front line service in the form of the new Hyberborean OmniFighter requiring replacement. Two, the Ghost Bear’s new 100-ton Halicarnassus use of an XL Engine has already filled the high-end role of the Hydaspes. Enter Clan Coyote who has just aided their traditional Wolf allies in building the Gaugamela and before that their scientists assisted in the completion of the Ammon.
The Coyote’s have two secondary production slots available at the Omega Orbital Production Plant 2 around Tamaron. One of these small assembly plants was to produce the 25-ton Chaeronea and the other the new 65-ton Ammon. As I see it there are two possible ways this story can go. Coyote Technologists still smarting from the failure of their ‘Total Modularity’ concept during the Quicksilver Trials and ever ready to take a shot at their blood rivals in the Cloud Cobra Clan forward this design. Seizing their rival’s precious fighter weight class could be a coup for these science driven Yotes.
Or Coyote Spiritualists (Warden Missionaries) might help the Cloud Cobras build a new craft together. Either way the new Wardmaster, a Reactionary, would back the modernization of the aerospace forces in these rear-guard formations which have long been neglected. The Clan reliance on Star League era ‘upgrades’ and a handful of Golden Century replacements is dangerous given the dramatically expanding role of second line units in the invasion. While modernizing these forces is important to the Clans, he recognizes they should limit the commitment of their finite resources.
It is therefore important that your design entries use existing frames which sit unused in cache storage and recycle components from other designs already in production. This will facilitate the upgrade of existing craft into service and speed the deployment of this design into Clan service. Since production facilities will be limited to a single secondary line the reutilization of salvageable fighters is vital. Specifications call for standard Fusion Engines only to be applied in all entries to reduce the commitment of resources. What role and the capabilities this new fighter will use are up to you but please consider the Clans’ five (5) existing second line craft as well as the already accepted six (6) designed as part of Quicksilver.
New Clan AeroFighter Force for Quicksilver
Chaeronea 25 tons 225 (11/17) TRO3067 Smoke Jaguar
Sogdiana 25 tons 300XL (14/21) QS #3 Ice Hellion
Issus 40 tons 240 (8/12) TRO3067 Snow Raven
Granicus 50 tons 250XL (7/11) QS #4 Nova Cat
Tyre 55 tons 165 (5/8) TRO3067 Steel Viper
Ammon 65 tons 260 (6/9) TRO3067 Diamond Shark
Gaugamela 70 tons 280 (6/9) QS #2 Wolf
Miletus 80 Tons 240 (5/8) QS #6 Jade Falcon
Halicarnassus 100 tons 400XL (6/9) QS #5 Ghost Bear
Existing Clan AeroFighter Intro Dates
Chaeronea 25 tons 225 (11/17) TRO3067 (2849) Smoke Jaguar
Issus 40 tons 240 (8/12) TRO3067 (2842) Snow Raven
Tyre 55 tons 165 (5/8) TRO3067 (2907) Steel Viper
Xerxes 85 tons 340 (6/9) TRO3067 (2827) Smoke Jaguar
Hydaspes 95 tons 285XL (5/8) TRO3067 (2840) Cloud Cobra
OmniFighter Design Basis
Sarmatian 25 tons SB-26 Sabre 20th Quicksilver Trial
Apache 30 tons Royal Spad 21st Quicksilver Trial
Zulu 55 tons Starfire 22nd Quicksilver Trial
Qashqai 65 tons Lucifer 23rd Quicksilver Trial
Cimmerian 85 tons Xerxes 24th Quicksilver Trial
Hyberborean 95 tons Hydaspes 25th Quicksilver Trial
Kubulai 85 tons Rapier 26th Quicksilver Trial
Gypsy 35 tons Avar 27th Quicksilver Trial
Shoshone 60 tons Gotha 28th Quicksilver Trial
Maori 65 tons Ammon 29th Quicksilver Trial
Aerospace Design Basis
Sogdiana 25 tons Sabre
Granicus 50 tons Samurai
Gaugamela 70 tons Jagatai
As detailed in a recent Chattermail to the ilKhan from Master Technician Olivia (thanks marauder648) which detailed a Review of Brian Caches existing aerospace frames are available which might facilitate deployment (and make it easier to use minis, no duplicates please). Also, as with the power plants outlined above use existing components where available to reduce development time and save costs. Please remember I love fluff and your story matters here so explain why your design is the best and how it fills the role described. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate.
Criteria
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 95 tons
Engine: Standard Fusion
Designers have two weeks to complete this contest so please have your entries in by Friday November 16th, 2018 at 11:59 PM Eastern Standard Time, good luck!!!
-
I'm not going to have a lot of time over the next couple of weeks, so here is just the bare bones of a design. If anyone wants to provide fluff . . . knock yourself out! I'll be happy to collaborate with anyone who wants to share a design.
Okay. This one is a little out of the box. Because it is SLOWWWWW. Yep. It uses a 190-rate Standard Fusion Engine that gives it an acceleration profile of 4/6. But this is a second-line fighter, and that weight savings let us really stack on the weapons, armor, and fuel.
Seven ton fuel tank. So it can slowly (very slowly!) cruise around all day long.
18.5 tons of ferro-aluminum armor plating gives superb protection.
And that left us with FIFTY-NINE tons (yep; you read that right: 59.0 tons!!) for weapons and heat sinks.
Since the 'Yotes like their missiles, the main battery are five nose-mounted LRM-20 launchers with Artemis IV fed by ten tons of ammunition (60 salvoes . . . or 12 quintuple shots!). This massive bank of missile launchers can fire 100 missiles down-range . . . and using the newest rule set inflicts 80 points of standard-scale damage (or 8 Capital) per hit!
That is enough to shatter most fighters outright! And will allow for a Threshold Critical against any DropShip in Canon. And operating in two or three point formations, this big bad ugly angry bird poses a serious threat to almost every WarShip in existence!
But that isn't all. A dozen ER Small Lasers provide back-up weapons. Four each in the right wing, left wing, and astern. These guns only (ONLY!) inflict 20 points of standard scale damage for the bay. And they've got a short range, but they do provide good secondary weapons for when the LRM ammo supply dwindles. And keeps the opposing fighters honest and off their 6s!
Twenty-three DHS lets you fire all of your forward mounted weapons at safe thrust: 5 LRM-20s and 8 ER Small Lasers!
All for a bargain basement price of just 7,616,433 C-Bills!
What more do you want in a Garrison/Second-Line ASF designed for defense of 'Yote enclaves?
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Coyote Quicksilver
Tech: Clan / 3055
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 95 tons
Length: 22 meters
Power Plant: 190 Fusion
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
5 LRM 20+ArtIV
12 ER Small Laser
------------------------------------------------------------------------------
Class/Model/Name: Coyote Quicksilver
Mass: 95 tons
Equipment: Mass
Power Plant: 190 Fusion 7.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 9 .00
Total Heat Sinks: 23 Double 13.00
Fuel: 7.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (355 total armor pts) 18.50
Standard Scale Armor Pts
Location: L / R
Nose: 94
Left/Right Wings: 94/94
Aft: 73
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
5 LRM 20+ArtIV Nose 16 16 16 -- 30 30.00
Ammo (LRM 20) 60 --- 10.00
4 ER Small Laser RW 5 -- -- -- 8 2.00
4 ER Small Laser LW 5 -- -- -- 8 2.00
4 ER Small Laser Aft 5 -- -- -- 8 2.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 54 95.00
Tons Left: .00
Calculated Factors:
Total Cost: 7,616,433 C-Bills
Battle Value: 2,850
Cost per BV: 2,672.43
Weapon Value: 4,103 (Ratio = 1.44)
Damage Factors: SRV = 109; MRV = 49; LRV = 19; ERV = 0
BattleForce2: MP: 4, Armor/Structure: 9 / 0
Damage PB/M/L: 12/8/8, Overheat: 0
Class: FH; Point Value: 29
Specials: if
-
I may skip this one. The only 95-ton airframe out there is the Hydaspes. Anything else will have to be variation of an existing airframe and those haven't done well in contests before.
-
I may skip this one. The only 95-ton airframe out there is the Hydaspes. Anything else will have to be variation of an existing airframe and those haven't done well in contests before.
Yeah there is no viable option for this could you extend the range +/- 5 tons
-
I may skip this one. The only 95-ton airframe out there is the Hydaspes. Anything else will have to be variation of an existing airframe and those haven't done well in contests before.
Yeah there is no viable option for this could you extend the range +/- 5 tons
5 tons wouldn't be a horribly large increase or decrease, certainly you may try your design hands on that. ;)
-
I'm not going to have a lot of time over the next couple of weeks, so here is just the bare bones of a design. If anyone wants to provide fluff . . . knock yourself out! I'll be happy to collaborate with anyone who wants to share a design.
Sorry to hear you are so busy. Love reading your fluff but in regards to your design I just have to say damn! Can a 4/6 design even transit the atmosphere!? I really hope someone takes a whack at finishing this one of, certainly out the box.
Keep those designs coming folks!
-
Sorry to hear you are so busy. Love reading your fluff but in regards to your design I just have to say damn! Can a 4/6 design even transit the atmosphere!? I really hope someone takes a whack at finishing this one of, certainly out the box.
Keep those designs coming folks!
If a 3/5 thrust spheriod DropShip can lift off from surface to space, why shouldn't an aerodyne 4/6 ASF be able to do the same?
That said, I really don't know. However, even if it can't, all you need is a Carrier DropShip to lift 10 of these bad boys into low orbit. And serve as a mobile refueling/rearming base.
But I do know that you can do a lot with nearly 60 tons of space for weapons and heat sinks! Kinda thought of this one as a modern take on an A-10 Thunderbolt II (aka the "Warthog") used by the USAF.
Just with a whole lot of missiles instead of one big gun!
Of course, you could do the whole big gun thing as well if you wanted to:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Coyote Quicksilver 2
Tech: Clan / 3055
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 95 tons
Length: 22 meters
Power Plant: 190 Fusion
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
3 Ultra AC/20
------------------------------------------------------------------------------
Class/Model/Name: Coyote Quicksilver 2
Mass: 95 tons
Equipment: Mass
Power Plant: 190 Fusion 7.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 9 .00
Total Heat Sinks: 21 Double 11.00
Fuel: 7.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (355 total armor pts) 18.50
Standard Scale Armor Pts
Location: L / R
Nose: 94
Left/Right Wings: 94/94
Aft: 73
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 Ultra AC/20 Nose 30 30 -- -- 42 36.00
Ammo (Ult AC/20) 60 --- 12.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 42 95.00
Tons Left: .00
Calculated Factors:
Total Cost: 6,411,358 C-Bills
Battle Value: 2,442
Cost per BV: 2,625.45
Weapon Value: 2,884 (Ratio = 1.18)
Damage Factors: SRV = 83; MRV = 65; LRV = 0; ERV = 0
BattleForce2: MP: 4, Armor/Structure: 9 / 0
Damage PB/M/L: 9/9/-, Overheat: 0
Class: FH; Point Value: 24
Three UAC-20's with 60 total shots (10 double-taps). 90 Standard Damage!! And it is even cheaper as a point-defense garrison fighter at 6,411,358 C-Bills. Of course, no backup weapons, but . . . when a point of two of these birds can inflict 18 Capital on a DropShip or WarShip? Do I need say anything more? Six of these fighters will hit a WarShip or DropShip with a 54 point Capital Bay in a single pass. Even a Leviathan is going to feel that!
And if you get lucky on the Threshold Critical roll? One pass from this fighter might just achieve a kill on even the most heavily armored canon WarShip in existence.
Or if you want range with the BFGs:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Coyote Quicksilver 3
Tech: Clan / 3055
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 95 tons
Length: 22 meters
Power Plant: 190 Fusion
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
4 Gauss Rifle
10 ER Small Laser
------------------------------------------------------------------------------
Class/Model/Name: Coyote Quicksilver 3
Mass: 95 tons
Equipment: Mass
Power Plant: 190 Fusion 7.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 9 .00
Total Heat Sinks: 10 Double .00
Fuel: 7.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (355 total armor pts) 18.50
Standard Scale Armor Pts
Location: L / R
Nose: 94
Left/Right Wings: 94/94
Aft: 73
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Gauss Rifle Nose 15 15 15 -- 4 48.00
Ammo (Gauss) 48 --- 6.00
4 ER Small Laser RW 5 -- -- -- 8 2.00
4 ER Small Laser LW 5 -- -- -- 8 2.00
2 ER Small Laser Aft 5 -- -- -- 4 1.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 24 95.00
Tons Left: .00
Calculated Factors:
Total Cost: 5,948,945 C-Bills
Battle Value: 2,727
Cost per BV: 2,181.5
Weapon Value: 3,536 (Ratio = 1.30)
Damage Factors: SRV = 84; MRV = 36; LRV = 14; ERV = 0
BattleForce2: MP: 4, Armor/Structure: 9 / 0
Damage PB/M/L: 10/6/6, Overheat: 0
Class: FH; Point Value: 27
Quad Gauss Rifles (with 12 shots each!) and 8 ER Small Lasers as secondaries . . . and heat neutral. Plus another 2 ERSLs firing astern. Damage from that nose bay is down to 60 . . . but backed up by two 20 point bays in close. Meaning each one of these fighters can inflict 100 standard (10 Capital) damage at short-range if they get lucky and hit all three times. And it is even less expensive than the UAC-20 version, which is cheaper than the LRM version!
Yeah. You can do a lot with 59 tons.
MA
-
Holy crips! :o
-
In an attempt to improve their forces members of the Scientist caste dug deep into their archives and found the plans to the Thundebird in a cache that had been acquired from the Goliath Scorpions nearly a century ago. Not pleased with either the aesthetics or the atmospheric flyability of the Thunderbird they decided to redefine the cockpit by giving it a single canopy and narrowing the forward fuselage slightly and a slight cank at the wing root. This moved shave off a half ton of structure in the process. This allowed for the installation of a standard 285 fusion engine. Wanting to maximize firepower the Scienitsts chose to mount a Gauss rifle in the now between a pair of medium pulser. For added destructive capability each wing was fitted with an ER PCC and ER medium laser. To discourage enemy fighters from pursuit a pair of ER Medium lasers in a limited traverse turret. A total of twenty-five double heat sinks are installed to battle the heat. A total of 18. tons of ferro-fibrous cover the airframe with protection biased towards the nose. In keeping with the theme of using the military history of Alexander the Great, the Scientists to name the new fighter the Danube where Alexander defeated the Getae early in his reign.
Danube
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3054+
Tech Rating: F/X-F-D-D
Weight: 95 tons
BV: 3,640
Cost: 3,694,642,171 C-bills
Movement: 5/8
Engine: 285
Heat Sinks: 25 [50]
Fuel Points: 0/480 (6.0 tons)
Structural Integrity: 9
Armor: 355 (Ferro-Aluminum)
Armor
-------------------
Nose 105
Left Wing 80
Right Wing 80
Aft 90
Weapons Loc Heat
-------------------------------
Gauss Rifle NOS 1
ER PPC RWG 15
ER PPC LWG 15
Medium Pulse Laser NOS 4
Medium Pulse Laser NOS 4
ER Medium Laser RWG 5
ER Medium Laser LWG 5
ER Medium Laser AFT 5
ER Medium Laser AFT 5
Ammo Loc Shots
-------------------------------------
Gauss Rifle Ammo [Clan] NOS 8
Gauss Rifle Ammo [Clan] NOS 8
Gauss Rifle Ammo [Clan] NOS 8
Equipment Loc
-----------------------
ECM Suite [Clan] AFT
(https://obtforum.com/forum/proxy.php?request=http%3A%2F%2Fcfw.sarna.net%2Fwiki%2Fimages%2Fthumb%2F0%2F0e%2FThunderbird_ASF_3075.png%2F800px-owb6qbh5dhfkpdio9xdccb8qe01rg2v.png%3Ftimestamp%3D20180317211721&hash=c66397db5114e1605be1ad63e0fc8c5c2e9ea77b)
-
(https://66.media.tumblr.com/1ba3a6fd104bac344be0e3b547ec7498/tumblr_inline_p7nz77bpmb1t0s602_500.gif)
With the success of Khan McGibbon in his recent Trial of Position for Khan of Coyote, the new Khan has quickly got to work with his new saKhan in efforts to bolster the Clans Touman. Changing the structure of the Clans Trials of Position and allowing Freebirths access to them was a controversial maneuver even for the liberal Coyotes. In an effort to quell the grumbling within the Warrior Caste he has assigned Star Captain Ursulina Levine of the 92nd Fighter Wing of Nu Galaxy as the Missionary to Cloud Cobra, one of her first objectives is to coordinate a joint project between the two Clans on a replacement of the Hydapes Aerospace Fighter for their second-line forces. Finding in their Brian Cache a small stockpile of vintage Stuka Aerospace fighters believed to be donated to the SLDF by the Federated Suns during the Amaris Coup. The Scientists have been tasked with stripping these aged fighters down to their frame and refurbishing for the purposes of streamlining the design and reducing its overall tonnage by five while maintaining its aerodynamic capabilities is a challenging endeavor for even the technology savvy Coyotes.
As of the end of 3052 the Scientists of both Clans have only been able to create theoretical makeups for the new aerospace fighter as challenges are being raised weekly on the project. The Cobras have already donated some of their similarly aged Typhoons as an alternative if the current prototypes being worked upon fail to meet their expectations. By mid 3053 the Scientists believe to have working models for the Khans of both Clans to witness in a series of live trials to determine its production stage configuration.
Aornos
The variant proposed by the Coyote scientists, the Aornos I has a similar selection of weaponry as the original Stuka, only moving the weaponry to more pilot friendly locations. With the upgrading from the design with SLDF era Houses technology to Modern Clan Tech is a major upgrade from its ancestor, allowing for a significant improvement in capability.
Weight: 95 tons
BV: 3,066
Cost: 7,756,361 C-bills
Movement: 5/8
Engine: 285
Heat Sinks: 23 [46]
Fuel Points: 640 (8.0 tons)
Structural Integrity: 9
Armor: 336 (Ferro-Aluminum)
Armor
-------------------
Nose 101
Left Wing 84
Right Wing 84
Aft 67
Weapons Loc Heat
---------------------------
ER Large Laser NOS 12
ER Large Laser NOS 12
ER Large Laser NOS 12
LRM 15 NOS 5
LRM 15 NOS 5
Streak SRM 4 LWG 3
Streak SRM 4 RWG 3
ER Large Laser AFT 12
Ammo Loc Shots
------------------------------------------------
Streak SRM 4 Ammo RWG 25
Streak SRM 4 Ammo LWG 25
LRM 15 (Clan) Artemis-capable Ammo NOS 48
Equipment Loc
---------------------
Artemis IV FCS NOS
Artemis IV FCS NOS
Aornos II
The Cobras have gone in another direction with their prototype, intending it to be versatile in its role. Armed with the accurate Large Pulse Lasers useful in both antiaircraft or ground support roles as well being outfitted with (I believe) the first of its kind Arrow IV missile systems, something usually considered as a dishonorable weapon by Clan MechWarriors the Cobra pilots though have found them to be incredibly effective. Able to engage with enemy capital ships at extreme ranges as well as support warriors on the ground when called upon.
Weight: 95 tons
BV: 2,759
Cost: 7,075,796 C-bills
Movement: 5/8
Engine: 285
Heat Sinks: 15 [30]
Fuel Points: 480 (6.0 tons)
Structural Integrity: 9
Armor: 278 (Ferro-Aluminum)
Armor
-------------------
Nose 80
Left Wing 70
Right Wing 70
Aft 58
Weapons Loc Heat
------------------------------
Large Pulse Laser NOS 10
Large Pulse Laser NOS 10
Large Pulse Laser NOS 10
Arrow IV RWG 10
Arrow IV LWG 10
ER Medium Laser AFT 5
ER Medium Laser AFT 5
Ammo Loc Shots
---------------------------
Arrow IV Ammo LWG 15
Arrow IV Ammo RWG 15
-
If a 3/5 thrust spheroid DropShip can lift off from surface to space, why shouldn't an aerodyne 4/6 ASF be able to do the same?
Why couldn't a 3/5 Aerospace fighter then as well do the same! ;)
(https://i.ytimg.com/vi/bQ8AaswUaLA/maxresdefault.jpg)
Massaga seen in a test flight as the Texas class Ancestral Home passes over Tamaron in a Low Orbit Orbital Bombardment Training Exercise
Massaga
(Riever)
While the Khan has proposed a collaborative effort between the Coyotes and the Cloud Cobras, saKhan Tchernovkov has tasked a chosen group of Coyote Scientists to work on a separate design. While not opposed to the idea of a joint endeavor saKhan Tchernovkov is hoping to surprise his Khan with a superior design completely designed from within their Clan. Then "gift" the design to other Warden Clans as a sign of Coyote superiority and benevolence. While the Scientists were hoping to be able to showcase some of their projects they were firmly told the design could only contain standard Clan technologies and resources required for the design must not be a strain on even the weakest of Clans. Coming in under budget by a significant margin the Scientists believe their design will gain the Clan much honors when it is revealed.
While not the fastest bird in the sky. The Massaga like its namesake is a flying fortress. With an impressive 20 tons of Ferro-Aluminum armor the fighter is more armored than any other design currently being utilized by a major power, Clan or Inner Sphere. Since its essentially a floating brick, the weaponry needed to be able to reach long ranges. Keeping the weaponry centralized in the Nose and simple with five of the devastating ER PPCs commonly seen throughout the Clans. As it has limited mobility aft weaponry was key, a quad mount of ER Medium Lasers is able to protect its rear in the cases enemy fighters are able to engage it thus.
With enough heat sinks for enemies in its front arc, it is able to engage foes in both front and rear with only minor heat concerns if fires just four of its front facing PPCs. As it has no ammo concerns 7 tons of fuel were added to keep the large bird in the skies as long as possible.
Weight: 95 tons
BV: 3,396
Cost: 5,851,350 C-bills
Movement: 3/5
Engine: 95
Heat Sinks: 38 [76]
Fuel Points: 560 (7.0 tons)
Structural Integrity: 9
Armor: 384 (Ferro-Aluminum)
Armor
-------------------
Nose 114
Left Wing 95
Right Wing 95
Aft 80
Weapons Loc Heat
----------------------------
ER PPC NOS 15
ER PPC NOS 15
ER PPC NOS 15
ER PPC NOS 15
ER PPC NOS 15
ER Medium Laser AFT 5
ER Medium Laser AFT 5
ER Medium Laser AFT 5
ER Medium Laser AFT 5
-
Bradshaw, from the bottom of my creative heart, I hate you.
-
Bradshaw, from the bottom of my creative, I hate you.
Not sure how to take this, so I'll take it as in a humorous way.
(https://www.dictionary.com/e/wp-content/uploads/2018/05/sorry-not-sorry-2.jpg)
-
What have I done? ;)
MA
-
I blame daylight savings time
-
Damn farmers!
After a cursory look Bradshaw I notice you've got 100 tons listed under mass. My modification of the frame comments meant you could draw on 100 ton and 90 ton frames were possible and modify them to 95.
This is a 95 ton challenge my friend, fyi!
-
After a cursory look Bradshaw I notice you've got 100 tons listed under mass. My modification of the frame comments meant you could draw on 100 ton and 90 ton frames were possible and modify them to 95.
This is a 95 ton challenge my friend, fyi!
Misunderstood your relaxation of the rule you initially had. Its all fixed
-
no worries
-
One week to go here folks, any other ideas??
-
Thanks for the reminder. I have fluff to write and the time to do it
-
Thanks for the reminder. I have fluff to write and the time to do it
No worries bud, I hope you get some time to write it up. ;)
-
Just back from fighting the snow folks, less than six hours to go on this contest!
-
Alrighty folks pencils down. I will start going over this today. ;)
-
Still mulling this one over gang, trying to get the next aerospace challenge up soon!
-
Well most of my design challenges are fairly bound by rules but this one went off the tracks very slowly. The Slowboat approach to aerospace fighter construction is not orthodox in Clan space or the InnerSphere and raises some very interesting design possibilities. I think you’ve seen from my love of Small Craft Bombers that I love thinking differently but is this too different for the Clans?
4. unnamed Slowboat (masterarminas)
Well you went and did it again here MA this 95-ton slow fighter (4/6) is one hell of a design ushering in an entirely new concept. The Slowboat Fighter is an out of the box idea which may have profound new applications on the battlefield. From a cheap way of challenging large craft like Dropships and Warships to devastating strafing runs against unsuspecting foes these space slugs may just have a niche. The base design and its variants have insane levels of firepower for aerospace fighters. However, there are obvious concerns such as being outmaneuvered easily by modern fighters (5/8 minimums) and would the Clans ever even consider the production or use of such craft worthy of them? There are a bunch of cultural prejudices here which may not be possible to overcome which is a shame. Perhaps it is more of an InnerSphere idea anyway? Any way you officially finished fourth place in this one buddy cause there was never any fluff or name given for such an exceptional concept. Clearly more research has to be done though and luckily the Quicksilver Institute founded by the ilKhan on Strana Mechty will be one such place for testing. Slowboat fighters and Ultralight Vehicles will certainly be undergoing further research here and in this case in Coyote space as well. Fine job!
3. Massaga (Bradshaw)
Doubling down on the terrifying potential of Slowboat fighters this 95-ton refit of the Riever goes only 3/5 where its biggest problem comes to light. The 95 Fusion Engine isn’t something in regular production with the Clans for some preexisting product. Please check my statement on that but I am pretty certain no vehicle being manufactured by them is currently in production. Probably not hard to do granted but it is a little bit of a design hang up. Despite the rest of the designs impressive capabilities I have to come back to low thrust concerns as well. What if you lose even the slightest bit of thrust, I mean literally you have only 1/2 real thrust carrying this thing and that is it. Any type of engine problem or critical hit could potentially be the end of you real easy. All that said the potential capabilities of such Slowboats are tremendously impressive although I might have gone with six extreme range ER Large Lasers as my main weapon to make up for the lack of speed. Your art also got me thinking along with the rest of the entire concept about Small Craft Bombers. OmniFighters might be better suited in that role as I will try to explain that later on in another thread. Great job!
2. Aornos (Bradshaw)
Based on the Stuka this slimmed down version uses a 285 Fusion Engine to go 5/8 which is the low-end baseline standard movement for aerospace fighter. Eight tons of fuel (640 points) provides superior range and with eighteen (17.5) tons of Ferro-Fibrous armor (336 factor) it is well protected. Three ER Large Lasers in the Nose provide excellent range along with two LRM-15 with Artemis IV FCS (48 shots total). This allows for excellent concentrated fire which is supplemented by a Streak SRM-4 (25 shots each) in each Wing. I liked the ER Large Laser in the Aft too as it can discourage any would be interceptor at range. However, firing just the nose weapons puts you right on in regards to heat management without accounting for movement. While there were a few small errors (McKibben not McKibbon and Freeborn not Freebirth) the fluff was good. I thought your alternate variant was a bit much as it changes the armor and the overall feel too much from the base model. Still not bad at all but I liked one design better.
1. Danube (Abele)
Based on the Thunderbird which has been scaled down five tons with some cosmetic changes and uses a 285 Fusion Engine to go 5/8. Six tons of fuel (480 points) is pretty good and eighteen (18) tons of Ferro-Fibrous armor (355 factor) is a superior amount protection. Also, this design comes equipped with an ECM Suite to disrupt enemy electronics which is a nice touch. A Gauss Rifle (24 rounds) and two Medium Pulse Lasers in the Nose as well as an ER PPC and ER Medium Laser on each Wing give a solid punch plus you have two ER Medium Lasers firing Aft to deal with any would be pursuers. Firing everything forward facing produces 49 Weapon Heat and thanks to 25 (50) Double Heat Sinks this fighter can deal with that. While your cost is still way off and this fighter lacks concentrated nose fire I liked this design the best probably cause of the name. I’ll admit the Danube doesn’t sound very Alexander the Great like but as a huge fan of Star Trek DS9 I love it. Congrats on the win buddy!!
-
It has been a long time since I won one of these. I'll see if can make it 2 for 2 with the next ASF contest. As for the cost being off, I blame MegaMek's calculation program.
-
Yeah your cost in MegaMek always comes out in the billions not millions which is an immediate tell. I was looking for more details on Alexander's battle against the Getea. Congrats on the win bud!