Sorry to hear you are so busy. Love reading your fluff but in regards to your design I just have to say damn! Can a 4/6 design even transit the atmosphere!? I really hope someone takes a whack at finishing this one of, certainly out the box.
Keep those designs coming folks!
If a 3/5 thrust spheriod DropShip can lift off from surface to space, why shouldn't an aerodyne 4/6 ASF be able to do the same?
That said, I really don't know. However, even if it can't, all you need is a
Carrier DropShip to lift 10 of these bad boys into low orbit. And serve as a mobile refueling/rearming base.
But I do know that you can do a lot with nearly 60 tons of space for weapons and heat sinks! Kinda thought of this one as a modern take on an A-10 Thunderbolt II (aka the "Warthog") used by the USAF.
Just with a whole lot of missiles instead of one big gun!
Of course, you could do the whole big gun thing as well if you wanted to:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Coyote Quicksilver 2
Tech: Clan / 3055
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 95 tons
Length: 22 meters
Power Plant: 190 Fusion
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
3 Ultra AC/20
------------------------------------------------------------------------------
Class/Model/Name: Coyote Quicksilver 2
Mass: 95 tons
Equipment: Mass
Power Plant: 190 Fusion 7.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 9 .00
Total Heat Sinks: 21 Double 11.00
Fuel: 7.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (355 total armor pts) 18.50
Standard Scale Armor Pts
Location: L / R
Nose: 94
Left/Right Wings: 94/94
Aft: 73
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 Ultra AC/20 Nose 30 30 -- -- 42 36.00
Ammo (Ult AC/20) 60 --- 12.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 42 95.00
Tons Left: .00
Calculated Factors:
Total Cost: 6,411,358 C-Bills
Battle Value: 2,442
Cost per BV: 2,625.45
Weapon Value: 2,884 (Ratio = 1.18)
Damage Factors: SRV = 83; MRV = 65; LRV = 0; ERV = 0
BattleForce2: MP: 4, Armor/Structure: 9 / 0
Damage PB/M/L: 9/9/-, Overheat: 0
Class: FH; Point Value: 24
Three UAC-20's with 60 total shots (10 double-taps). 90 Standard Damage!! And it is even cheaper as a point-defense garrison fighter at 6,411,358 C-Bills. Of course, no backup weapons, but . . . when a point of
two of these birds can inflict 18
Capital on a DropShip or WarShip? Do I need say anything more? Six of these fighters will hit a WarShip or DropShip with a
54 point Capital Bay in a single pass. Even a
Leviathan is going to feel that!
And if you get lucky on the Threshold Critical roll? One pass from this fighter might just achieve a kill on even the most heavily armored canon WarShip in existence.
Or if you want range with the BFGs:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Coyote Quicksilver 3
Tech: Clan / 3055
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 95 tons
Length: 22 meters
Power Plant: 190 Fusion
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
4 Gauss Rifle
10 ER Small Laser
------------------------------------------------------------------------------
Class/Model/Name: Coyote Quicksilver 3
Mass: 95 tons
Equipment: Mass
Power Plant: 190 Fusion 7.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 9 .00
Total Heat Sinks: 10 Double .00
Fuel: 7.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (355 total armor pts) 18.50
Standard Scale Armor Pts
Location: L / R
Nose: 94
Left/Right Wings: 94/94
Aft: 73
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Gauss Rifle Nose 15 15 15 -- 4 48.00
Ammo (Gauss) 48 --- 6.00
4 ER Small Laser RW 5 -- -- -- 8 2.00
4 ER Small Laser LW 5 -- -- -- 8 2.00
2 ER Small Laser Aft 5 -- -- -- 4 1.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 24 95.00
Tons Left: .00
Calculated Factors:
Total Cost: 5,948,945 C-Bills
Battle Value: 2,727
Cost per BV: 2,181.5
Weapon Value: 3,536 (Ratio = 1.30)
Damage Factors: SRV = 84; MRV = 36; LRV = 14; ERV = 0
BattleForce2: MP: 4, Armor/Structure: 9 / 0
Damage PB/M/L: 10/6/6, Overheat: 0
Class: FH; Point Value: 27
Quad Gauss Rifles (with 12 shots each!) and 8 ER Small Lasers as secondaries . . . and heat neutral. Plus another 2 ERSLs firing astern. Damage from that nose bay is down to 60 . . . but backed up by two 20 point bays in close. Meaning each one of these fighters can inflict 100 standard (10 Capital) damage at short-range if they get lucky and hit all three times. And it is even less expensive than the UAC-20 version, which is cheaper than the LRM version!
Yeah. You can do a lot with 59 tons.
MA