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Author Topic: Quicksilver Program #20: 25 ton Clan OmniFighter  (Read 2547 times)

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Takiro

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Quicksilver Program #20: 25 ton Clan OmniFighter
« on: October 19, 2014, 01:55:19 PM »

Okay folks we are switching gears from OmniMechs to OmniFighters in order to fill in their ranks. I will repost the story of aerospace expansion here again but suffice it to say that Clan fighters underperformed during the invasion. These craft will hopefully address these short comings and complete the air roster. Design wise this is going to be a lot looser because there are no defined roles like we had for the OmniMech. Of course speed counts for fighters but because of the variety of profiles that are possible for each weight class there will be no movement minimums.

Names also undergo sort of a changeup as we are trying to stick with the established conventions of this time (early 3050s). Rather than the Standard Star League English and No Totem Mech rules there is an establishment of sorts. While I don’t think that OmniFighter names were ever addressed with in universe Uniform Designation Protocols like Clan Vehicles or Second Line Fighters there is an obvious pattern. The dozen OmniFighters featured in TRO3055 all have Warrior Tribe monikers so I want to stick with that.

Unfortunately Star Adder, Steel Viper, and Ghost Bear all join the forbidden list when it comes to manufacturers. These Clans along with Blood Spirit, Burrock, Jade Falcon, Smoke Jaguar, and Wolf have either maxed out their industrial commitments or have other plans limiting their involvement. So Which Clans are eligible for this contest? There are nine including Snow Ravens and Cloud Cobras which are a must! Other interesting possibilities include Coyote, Diamond Shark, Fire Mandrill, Goliath Scorpion, Hell’s Horses, Ice Hellion and Nova Cat. I have updated the manufacturing list below;

Clan Industrial Commitments 3052
Blood Spirit [3 OmniMechs]
Burrock [3 OmniMechs & 1 OmniFighter]
Cloud Cobra [1 OmniMechs]
Coyote [2 OmniMechs]
Diamond Shark [3 OmniMechs]
Fire Mandrill [2 OmniMechs]
Ghost Bear [5 OmniMechs & 2 OmniFighters]
Goliath Scorpion [1 OmniMechs]
Hell's Horses [1 OmniMech & 1 OmniVehicle]
Ice Hellion [2 OmniMechs]
Jade Falcon [6 OmniMechs & 2 OmniFighters]
Nova Cat [3 OmniMechs]
Smoke Jaguar [5 OmniMechs & 1 OmniFighter]
Snow Raven [1 OmniMechs & 2 OmniFighters]
Star Adder [3 OmniMechs & 1 OmniFighter]
Steel Viper [4 OmniMechs & 1 OmniFighter]
Wolf [6 OmniMechs & 1 OmniFighter]

So what am I looking for this time around? Well this contest will see the creation of a Clan 25 ton OmniFighter that will help fill the gaps. This design should try to fit with others already published and when possible complement them while fitting its own niche. Also this design will hopefully address concerns exposed during the invasion of the Inner Sphere. Of course use of existing parts from fighter frames to engines will help your case where appropriate. The winning design will be featured in Technical Readout 3054: Quicksilver Trails along side other winners. Good luck!

Criteria
Type: Light OmniFighter
Name: Clan OmniFighter Naming Conventions (Warrior Tribes)
Mass: 25 tons
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Manufacturer: No Blood Spirit, Burrock, Ghost Bear, Jade Falcon, Smoke Jaguar, Star Adder, Steel Viper, or Wolf

Fluff
An absolute must and since I love fluff it is a requirement. Bonus points to those who integrate existing Quicksilver and Clarion Call plot points.

Art
This would be nice if you could but is not at all required to enter this contest.

Link for Aerospace Expansion
Story of Clan Aerospace Expansion
« Last Edit: October 19, 2014, 03:08:32 PM by Takiro »
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drakensis

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #1 on: October 19, 2014, 05:46:04 PM »



Class/Model/Name:  Berber
Tech:              Clan / 3052
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              25 tons
Length:            12 meters
Power Plant:       250 XL Fusion
Safe Thrust:       12
Maximum Thrust:    18
Armor Type:        Pattern 14 Ferro-Aluminium
Armament:          6.5 tons of pod space
Manufacturer:      Homer Orbital Aerospace Facility M13
Communications System:  HunterCom 2
Targeting & Tracking System:  Mark 9 TTS
------------------------------------------------------------------------------
Overview:

Clan Cloud Cobra have a proud history of aerial combat - but very little budget
to work with in developing a new design. The logical decision was to develop an
existing design and the Chaeronea - once a Mongoose and then a Smoke Jaguar
light fighter - had been under production over Homer for more than a century.

To improve their position, the Cloud Cobras went to Clan Burrock for support.
Too heavily commited to their own projects for a new omni-fighter, the Burrocks
were happy to provide support to their allies in exchange for access for the new
light omni-fighter. By using the proven frame of a Chaeronea coupled with the
engine and electronics from the Burrocks' Turk, the Cloud Cobras managed to
create the Berber: a high performance aerofighter to contend against the
Bashkir.

Capabilities:

No light fighter can triumph on armour, but with more tonnage to work with and
the use of advanced ferro-aluminium, anyone mistaking the Berber for a Chaeronea
will find it covered in armour twice as sturdy. The larger engine also translates to
more durability and a devestating ability to turn-and-burn out of
the engagement envelopes of an enemy fighter.

The Berber admittedly can't bring the firepower of a medium or heavy fighter to
bear on its targets but the nose mounted ER PPC of the Prime configuration
threatens the armour of any current fighter and many dropships. The A and B
configurations allow for more balanced arrangements of lasers with a missile
rack in the nose - LRMs for the A and SRMs for the B.

Although optimised for the superiority role, the Berber can also provide
excellent service in a strafing role or carry a

Code: [Select]
------------------------------------------------------------------------------
Class/Model/Name:  Berber
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  250 XL Fusion                                              6.50
Thrust:  Safe Thrust: 12
      Maximum Thrust: 18
Structural Integrity: 12                                                  .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    4.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (96 total armor pts)                        5.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 28
   Left/Right Wings:                  24/24
   Aft:                                  20

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     18.50
Tons Left:                                                               6.50

Calculated Factors:
Total Cost:        3,941,320 C-Bills
Battle Value:      325
Cost per BV:       12,127.14
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 12,  Armor/Structure: 2 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 3
                   Specials: omni


Configuration: Prime
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER PPC                   Nose        15     15     15     --   15      6.00
1 ER Small Laser           Nose         5     --     --     --    2      0.50
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 17     25.00
Tons Left:                                                                .00

Configuration: Alpha
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 10                   Nose         6      6      6     --    4      2.50
(Ammuntion 12)                                                           1.00
1 ER Medium Laser          Nose         7      7     --     --    5      1.00
1 ER Medium Laser          RW           7      7     --     --    5      1.00
1 ER Medium Laser          LW           7      7     --     --    5      1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 19     25.00
Tons Left:                                                                .00

Configuration: Beta
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 SRM 6                    Nose         8     --     --     --    4      1.50
2 ER Small Lasers          Nose         10    --     --     --    4      1.00
2 ER Medium Lasers         RW           14    14     --     --   10      2.00
2 ER Medium Lasers         LW           14    14     --     --   10      2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 28     25.00
Tons Left:                                                                .00




edit: thank you Abele for running the chassis through HMA and correcting my maths.
« Last Edit: October 21, 2014, 02:24:05 PM by drakensis »
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Takiro

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #2 on: October 19, 2014, 07:42:42 PM »

Nice first entry drak!
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Abele

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #3 on: October 20, 2014, 01:56:35 AM »

This contest is going to be that much harder than the OmniMechs as there exists a much smaller pool to base frames from.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

drakensis

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #4 on: October 20, 2014, 02:24:04 AM »

Nice first entry drak!

It's much, much more of a PITA to do without HMA.
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Takiro

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #5 on: October 20, 2014, 05:35:51 AM »

This contest is going to be that much harder than the OmniMechs as there exists a much smaller pool to base frames from.

There is another way to go with 25 ton frame even though it is not in production plus you have so much more design variation.
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Abele

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #6 on: October 20, 2014, 12:34:12 PM »

All Kazakh stuff deleted. A new Kazhak will reappear vey soon.
« Last Edit: October 21, 2014, 07:09:08 AM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
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May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #7 on: October 20, 2014, 09:58:55 PM »

Interesting design Abele but I took the Vipers off the table for this contest? Otherwise looks good. Any reason you went with them in particular?
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masterarminas

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #8 on: October 20, 2014, 11:54:36 PM »

I will be posting a design, but it will be Wednesday or Thursday before it is up.  It is a Goliath Scorpion design with an 8/12 thrust profile, six tons of pod-space, and EIGHT (!!!) tons of armor!!  Yep, you heard right, this bird is going have 32% of her tonnage dedicated to armor . . . making her immune to IS Medium Laser thresholds across the nose and wings.  Working on the fluff now, but I have to go to work tomorrow, so it will be later this week before it is complete.

MA
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Abele

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #9 on: October 21, 2014, 01:37:29 AM »

Interesting design Abele but I took the Vipers off the table for this contest? Otherwise looks good. Any reason you went with them in particular?
No reason aside from me not reading who is not participating in this challenge. Overview fluff has been deleted and will be replaced in due course. It's a shame that half of the Clans are eliminated and it ruins what I had in my fluff.

MA, I was going to go with an 8/12 design, but felt it was a bit too slow for the weight class. Then again, my design is only one tick faster, but I did that for the pod space.
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I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #10 on: October 21, 2014, 06:22:23 AM »

I look forward to seeing it MA.

Sorry about that Abele.  You didn't have to delete your stuff altogether.  I did have other plans for the Vipers though.
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Abele

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #11 on: October 21, 2014, 07:10:36 AM »

I've deleted all of it now as the Kazakh is going to be re-imagined as a wholly different type of bird as at least two Clans will be involved in the production of the new image.
« Last Edit: October 21, 2014, 07:11:20 AM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Abele

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #12 on: October 21, 2014, 12:56:06 PM »

Here is the Kazakh reborn, here's hoping that you like it.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Kazhak [base]
Tech:              Clan / 3052
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              25 tons
Frame:             Mk.7, Mod. III
Length:            20 meters
Power Plant:       Clan Type 175 XL Fusion
Safe Thrust:       9
Maximum Thrust:    14
Armor Type:        Compound H17 Ferro-aluminum
Armament:          7 tons of pod space
Manufacturer:   Hector MechWorks Facility Beta
  Location:     Hector
Communications System:  Hector CC-22E
Targeting & Tracking System:  Hawk Pattern 7
------------------------------------------------------------------------------

==Overview:==

Clan Ice Hellion have always excelled in the field of aerospace combat but
have never been able to put together an aerospace design of their own. Unlike
their compatriots on the ground, Hellion aerospace pilots are found of using
heavier designs like the Jagatai and Visigoth. However, in the
recent past there has been a push to build their own design that had speed
mimicing the Vandal with more pod space. 

The major stumbling block to the original concept was the lack of a 275 XL
fusion engine anywhere within the entirety of the Clan's industrial base.
Rather than wasting precious time developing a new powerplant, they decided to
go with the much smaller 175XL powerplant found in the Mist Lynx
Omnimech. Khan Taney ordered Merchant Factor Martine to procure as many of
these powerplants as possible from Clanas many sources as possible. Martine
was moderately successful and was able to obtain more than dozen powerplants.
All of these powerplants were modified to perform in the high G envirionment
of aerospace combat.

Lacking expertise in the construction of an aerospace platform, Khan Taney, an
Aerospace pilot himself, opened a dialogue with Khan McKenna of the Snow
Ravens and Khan Ian Hawker of the Diamond Sharks for assistance in their
endeavour. Khan McKenna agreed to aid Khan Taney in his clan's endeavour
and supplied the Hellions with the schematics of a modfied Bashkir that
featured a V-tail rather than the original's wing tip-mounted tail fins. The frame
was also longer and wider as well. The Snow Ravens also provided assistance in
converting one of their Mech lines at the Hector Beta facility into an aerospace
assembly area. The price for their assitance was mere twenty percent of that
facilities production for a perirod of ten years should the design prove victorious,
are a total of fifty fighters should it not.

Khan Hawker's assitance was to be logisitcal and would involve the procurement
of raw materials and weaponry. Their asking price was much smaller and was
limited to a mere ten percent of production while providing said materials at
cost.

The Kazakh was fitted with 6.5 tons of ferro-aluminum armor giving it
more protection than the Vandal. With five tons of fuel, the
Kazakh has nearly double the load of the Vandal. While the top
speed of this new craft is signifcantly lower than both the Vandal and
its parent, the Bashkir, it has superior armor protection and more pod
space than the two combined at seven tons.


==Configurations:==

The Prime configuration is an excellent attck platform with its sextet of
extended range medium lasers. It is an excellent dogfighter and can fly close
air support missions for ground forces in combat operations against Inner
Sphere foes and the Dark Caste alike. An additional heat sink is carried to
help deal with the heat buildup.

The A and A2 configurations each have a medium pulse alser mounted in each
wing and a pair of extended range small lasers in the nose. The difference
between the two is the missile system mounted in the nose alongside the medium
pulse laser. The A featues a twin-tube Streak SRM, while the A2 features a
five-tube LRM. Each of the launchers comes with a full ton of ammunition.

Alternate configuration B is the Wild Weasel platform and has an ECM suite, an
active probe and a TAG mounted in the nose. Offensive firepower is limited to
wing-mounted medium pulse lasers.

The C configuration features a variety of extended range lasers in its
battery. A large and two extended small lasers are mounted in the nose with an
extended range medium laser in each wing.

The D configuration provides the Kazakh with long range firepower in
the form of nose-mounted extended range PPC along with a pair of extended
range small lasers.

Code: [Select]
------------------------------------------------------------------------------
Class/Model/Name:  Kazhak [base]
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  175 XL Fusion                                              3.50
Thrust:  Safe Thrust: 9
      Maximum Thrust: 14
Structural Integrity: 9                                                   .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (125 total armor pts)                       6.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 45
   Left/Right Wings:                  30/30
   Aft:                                  20

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     18.00
Tons Left:                                                               7.00

Calculated Factors:
Total Cost:        3,069,727 C-Bills
Battle Value:      376
Cost per BV:       8,164.17
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 9,  Armor/Structure: 3 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 4
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Kazhak Prime
Mass:              25 tons

Total Heat Sinks:    11 Double                                           1.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 ER Medium Laser          Nose         7      7     --     --   20      4.00
1 ER Medium Laser          RW           7      7     --     --    5      1.00
1 ER Medium Laser          LW           7      7     --     --    5      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 30     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,753,164 C-Bills
Battle Value:      1,541
Cost per BV:       2,435.54
Weapon Value:      1,893 (Ratio = 1.23)
Damage Factors:    SRV = 28;  MRV = 22;  LRV = 0;  ERV = 0
BattleForce2:      MP: 9,  Armor/Structure: 3 / 0
                   Damage PB/M/L: 4/4/-,  Overheat: 0
                   Class: FL;  Point Value: 15
                   Specials: omni


------------------------------------------------------------------------------
Class/Model/Name:  Kazhak A
Mass:              25 tons

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Streak SRM 2             Nose         4      4     --     --    2      1.00
  Ammo (Streak 2) 50       ---                                           1.00
2 ER Small Laser           Nose         5     --     --     --    4      1.00
1 Medium Pulse Laser       RW           7      7     --     --    4      2.00
1 Medium Pulse Laser       LW           7      7     --     --    4      2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 14     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,367,148 C-Bills
Battle Value:      1,075
Cost per BV:       3,132.23
Weapon Value:      1,226 (Ratio = 1.14)
Damage Factors:    SRV = 27;  MRV = 16;  LRV = 0;  ERV = 0
BattleForce2:      MP: 9,  Armor/Structure: 3 / 0
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: FL;  Point Value: 11
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Kazhak A2
Mass:              25 tons

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 5                    Nose         3      3      3     --    2      1.00
  Ammo (LRM 5) 24          ---                                           1.00
2 ER Small Laser           Nose         5     --     --     --    4      1.00
1 Medium Pulse Laser       RW           7      7     --     --    4      2.00
1 Medium Pulse Laser       LW           7      7     --     --    4      2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 14     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,354,492 C-Bills
Battle Value:      1,112
Cost per BV:       3,016.63
Weapon Value:      1,251 (Ratio = 1.13)
Damage Factors:    SRV = 26;  MRV = 15;  LRV = 1;  ERV = 0
BattleForce2:      MP: 9,  Armor/Structure: 3 / 0
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: FL;  Point Value: 11
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Kazhak B
Mass:              25 tons

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ECM Suite                Nose        --     --     --     --    0      1.00
1 Active Probe             Nose        --     --     --     --    0      1.00
1 TAG                      Nose        --     --     --     --    0      1.00
1 Medium Pulse Laser       RW           7      7     --     --    4      2.00
1 Medium Pulse Laser       LW           7      7     --     --    4      2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 8     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,871,289 C-Bills
Battle Value:      955
Cost per BV:       4,053.71
Weapon Value:      892 (Ratio = .93)
Damage Factors:    SRV = 14;  MRV = 13;  LRV = 0;  ERV = 0
BattleForce2:      MP: 9,  Armor/Structure: 3 / 0
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: FL;  Point Value: 10
                   Specials: omni, ecm, tag, prb

------------------------------------------------------------------------------
Class/Model/Name:  Kazhak C
Mass:              25 tons

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Small Laser           Nose         5     --     --     --    4      1.00
1 ER Large Laser           Nose        10     10     10     10   12      4.00
1 ER Medium Laser          RW           7      7     --     --    5      1.00
1 ER Medium Laser          LW           7      7     --     --    5      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 26     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,607,617 C-Bills
Battle Value:      1,347
Cost per BV:       2,678.26
Weapon Value:      1,593 (Ratio = 1.18)
Damage Factors:    SRV = 24;  MRV = 13;  LRV = 2;  ERV = 0
BattleForce2:      MP: 9,  Armor/Structure: 3 / 0
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: FL;  Point Value: 13
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Kazhak D
Mass:              25 tons

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER PPC                   Nose        15     15     15     --   15      6.00
2 ER Small Laser           Nose         5     --     --     --    4      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 19     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,523,242 C-Bills
Battle Value:      1,400
Cost per BV:       2,516.6
Weapon Value:      1,518 (Ratio = 1.08)
Damage Factors:    SRV = 23;  MRV = 11;  LRV = 4;  ERV = 0
BattleForce2:      MP: 9,  Armor/Structure: 3 / 0
                   Damage PB/M/L: 3/2/2,  Overheat: 0
                   Class: FL;  Point Value: 14
                   Specials: omni
« Last Edit: October 22, 2014, 12:49:11 AM by Abele »
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Takiro

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #13 on: October 21, 2014, 04:26:37 PM »

Nice, don't forget Asa Taney is also an aerospace pilot.  ;)
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masterarminas

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Re: Quicksilver Program #20: 25 ton Clan OmniFighter
« Reply #14 on: October 23, 2014, 05:29:54 PM »

SARMATIAN



Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Sarmatian (Base)
Tech:              Clan / 3052
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              25 tons
Frame:             Scorpion Mk 25-2
Length:            12 meters
Power Plant:       Series III 150 XL Fusion
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        Compound GS Ferro-aluminum
Armament:          None
Manufacturer:   Roche QuadPlex Alpha
  Location:     Roche
Communications System:  2SH C3
Targeting & Tracking System:  Build 4 jvj TTS
------------------------------------------------------------------------------
Class/Model/Name:  Sarmatian (Base)
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  150 XL Fusion                                              3.00
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 8                                                   .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (154 total armor pts)                       8.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 42
   Left/Right Wings:                  42/42
   Aft:                                  28

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     19.00
Tons Left:                                                               6.00

Calculated Factors:
Total Cost:        2,736,914 C-Bills
Battle Value:      437
Cost per BV:       6,262.96
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 4 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 4
                   Specials: Omni

Overview

Although often referred to as a 'Combined-Arms Clan', Clan Goliath Scorpion has suffered for many decades with a weak, almost ignored, aerospace arm.  Despite the integration of ASF and OmniFighters into the Scorpion mixed Trinary formations, this branch of the Scorpion Touman was regarded (in many ways) as the hindmost behind the BattleMechs, OmniMechs, and Elemental Infantry.

With her acension to the Khanship in 3052, Ariel Suvorov (herself a Pilot) was determined to change that.

Already, Scorpion Scientists had all but abandoned the Pilot phenotype, citing the results that Ghost Bear pilots (using the genetic phenotype developed for MechWarriors) acheived against the genetic modifications intended to produce superior pilots for Aerospace Fighters and OmniFighters.  In 3017, Khan Djerassi approved the Scientist's request to improve existing Scorpion Pilot blood-lines by combining their modifications with those from the MechWarrior phenotype program.

The results of this blending resulted in Scorpion Pilots that were stronger, taller, and more robust than the normal phenotype (although still not equal in these areas to a 'pure' MechWarrior strain).  However, each generation showed more improvement in these areas . . . and Ariel Suvorov was a member of the second generation of the Pilot Improvement Program.  It was those improvements in her genetic heritage that allowed Suvorov to defeat two challengers in hand-to-hand combat, becoming the first Scorpion Pilot to be elected Khan in more than a century.

Suvorov realized that while the Scorpions lacked the resources to become an ASF-centric Clan (like the Cloud Cobras or Snow Ravens), the lack of experienced, veteran Pilots WAS an area that she could correct.  While still a Star Colonel, she had petitioned Khan Djerassi to consider a new Light OmniFighter designed for Pilot survivability over pure acceleration or weapons load.  This project (designated as the Sarmatian) was a success, but Khan Djerassi decided against putting the design into production at that time.

But with Project Quicksilver turning its attention to aerospace assets, now was the time, thought Khan Suvorov. 

Dusting off the old files, she ordered production of a full Star of prototypes for immediate flight-testing and evaluation.


Capabilities

At 25-tons, the Sarmatian falls squarely in the Light Aerospace Fighter weight class.  The Scorpion design team, lacking extensive experience with Aerospace and OmniFighter design and production, decided to use a proven chassis for their new design:  that of the SB-26 Sabre.

Although orignally designed by the Draconis Combine, the Sabre was eventually adopted by the SLDF and was praised throughout its long and stellar career for its atmospheric handling abilities.  The design team left voids within the nose, fuselage, and wings for the installation of Omni-pods, but otherwise adopted the original frame of the sabre almost exactly.  This new frame was designated as the Scorpion Mk 25-2.

The communications system was the 2SH C3 used on the Ares Medium Tank already produced on Roche, adapted for the single Pilot aboard the Sarmatian.  Likewise, the Build 4 jvj TTS targeting and tracking system from the Ares was reconfigured and adopted for the new fighter.

Compound GS Ferro-Aluminum armor plating was used instead of the original design's standard armor . . . and in a shocking move, the Scorpion scientists (at the direct order of the Khan) layered no less than EIGHT full tons of armor on the bird.  Such armor protection was virtually unknown in a light weight ASF, let alone one of only 25-tons total mass!  However, as Khan Suvorov had stated time and again, machines can be replaced, armor can be repaired, but it takes twenty years to birth, grow, educate, and train a Pilot.  The heavy levels of armor protection give the Sarmatian immunity to critical thresholding against Clan ER Small Lasers and IS Medium Lasers across the nose and wings, while the stern is protected against only IS Small Lasers, Machine-Guns, and individual SRM/LRM strikes.

But, in order to add such a large volume of armor to the design, the Scientists were forced to down-grade the original 225-rate Fusion engine; the replacement was a 150-rate Extra-Light Fusion Engine originally intended for the Scorpions Commando IIC 2 produced on Marshall.  This much more compact and light (as well as less powerful) engine reduced the available thrust from the 8.5-g max acceleration of the Sabre to just 6-g's (with a safe thrust of 4-g's).  However, this was deemed as acceptable as the role of the majority of Scoprion ASF and OmniFighters is direct ground support operations of the Touman, not space superiority missions.

As an added bonus, the use of the smaller engine also reduced the production costs to less than that for the 20-ton Bashkir and half that of the 30-ton Vandal and 35-ton Avar.  Which means that the resource poor Scorpions can build (and field) more OmniFighters than they otherwise might well be able to.   Of course, the Sarmatian is more expensive than the 25-ton Chaeronea (and less responsive), but is far more survivable and flexible, as well as easier to repair and carrying two-thirds more fuel.

These decisions left the Sarmatian with just six tons available for weapons and equipment within the pod-bays . . . and the inexperience of the Scorpion design team was revealed here.  While the nose/main fuselage bay was ample in volume, the wing bays were uanble to accommodate a weapon more bulky than a pair of ER Medium Lasers or a single Medium Pulse Laser.  The stern bay was even tighter . . . and was limited to a single ER Medium Laser or a pair of ER Small Lasers!

While this did present problems with installing larger weapon systems in the wings, the space within the nose/main fuselage bay was ample enough to accomodate any weapon system within the six-ton pod-space limit.  Although disappointed, Khan Suvorov approved the design for production, citing the Scorpion reliance on less-bulky energy weapons anyway.

The design team retained the standard five internal hardpoints of the Sabre, allowing the new OmniFighter to be used as a light fast bombers (max thrust of 5.5-g's with a full five-ton bomb load).  Fuel tankage was also retained at five tons . . . a full ton more than many Light weight Clan ASF and OmniFighter designs.

In an unusual move, the Scorpion designers also removed all CASE systems from the Sarmatian.  With the limited payload for weapons available, they considered it far more efficient to instead concentrate on energy weapon configurations rather than missile launchers . . . which fits well with Scorpion doctrine.  The removal of CASE systems did lower the total cost of the new OmniFighter, but has raised some eyebrows among the other Clans.

However, in partial compensation, the Scientists did redesign the cockpit for a more modern and ergonomic design that was no longer quite as cramped as the original.  In a bold move, the Scorpion design team also incorporated a full cockpit ejection system instead of the old-style ejector seat.  Designed to separate from the fuselage when engaged, the ejection system consists of a series of rockets set beneath the cockpit housing, which also stores all life support systems.  When activated, the entire cockpit is boosted away from the fighter and then either drifts (in space) or relies on four parachutes (within an atmosphere) for safe landings.  The cockpit transponder and emergency batteries allow for a greater than normal chance to recover an ejected pilot in space (and the additional life support allows Pilots to survive longer UNTIL a Search-and-Rescue team can retrieve them).  Within an atmosphere, the system prevents common injuries to the lower extremities that often occur during a normal ejection, allowing for a greater chance of Pilot survival on the ground once he lands.


Configurations

The six known Sarmatian configurations are typically Goliath Scorpion in execution.  Lacking the mass and volume for ballistic weaponry, the design Scientists and supervising Warriors instead concentrated on using energy weapons exclusively.  Surprisingly enough, few configurations strain the heat-load of the onboard double-strength heat sinks, despite the all-energy loadouts.

The Prime is armed with an ER Large Laser in the nose, backed up at short-range by four ER Small Lasers (two each in right and left wing bays).  Heat neutral both at range and in close, the Sarmatian Prime is able to inflict a great deal of damage, while having the longest sting of any Clan weapon mounted in an ASF.

Configurations A and B are almost identical.  Each carries a single weapon mounted in the nose:  an ER PPC for the Sarmatian A and a Large Pulse Laser for the Sarmatian B.  The A Configuration is used in strike missions, while the B is used when Scorpion Pilots must make every shot count.

Configuration C is an in-fighter supreme.  The main guns are two ER Medium Lasers mounted in the nose, supported by SIX ER Small Lasers (three each in the right and left wing).  An eleventh DHS has been installed in the fuselage alonging the Sarmatian C to remain heat neutral.

Configurations D and E are designed for mid-range combat, and are almost identical.  Both include a one-ton Targeting Computer in the fuselage bay, two ER Medium Lasers in the nose, and two more ER Medium Lasers in the wings (one each in the right and left wing).  The Sarmatian D includes two ER Small Lasers firing aft to protect the vulnerable rear, while the Sarmatian E forgoes those weapons for an Active Probe to use when conducting recon overflights.


Deployment

Khan Suvorov, regardless of the outcome of Project Quicksilver, has already authorized full-scale production of this design for assignment to the Scorpion Touman.  Although this has angered the ilKhan (who is seeking to streamline and rationalize production in the Homeworlds) so far he has not taken action against Clan Goliath Scorpion over this issue.

It is expected that the first production Sarmatians will begin to join the Scorpion Touman in 3053. 

Clans Hell's Horses, Smoke Jaguar, and Star Adder have expressed interest in the design as a light ground-support OmniFighter, although none of these Clans have (yet) issued any batchalls for the production rights or an actual shipment of these fighter craft.


Code: [Select]
Class/Model/Name:  Sarmatian (Prime)

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER Large Laser           Nose        10     10     10     10   12      4.00
2 ER Small Laser           RW           5     --     --     --    4      1.00
2 ER Small Laser           LW           5     --     --     --    4      1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 20     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,081,445 C-Bills
Battle Value:      1,142
Cost per BV:       2,698.29
Weapon Value:      1,497 (Ratio = 1.31)
Damage Factors:    SRV = 28;  MRV = 7;  LRV = 3;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/1/1,  Overheat: 0
                   Class: FL;  Point Value: 11
                   Specials: Omni


Class/Model/Name:  Sarmatian (A)

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER PPC                   Nose        15     15     15     --   15      6.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 15     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,158,789 C-Bills
Battle Value:      1,216
Cost per BV:       2,597.69
Weapon Value:      1,504 (Ratio = 1.24)
Damage Factors:    SRV = 14;  MRV = 11;  LRV = 4;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 2/2/2,  Overheat: 0
                   Class: FL;  Point Value: 12
                   Specials: Omni


Class/Model/Name:  Sarmatian (B)

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Large Pulse Laser        Nose        10     10     10     --   10      6.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 10     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        2,983,008 C-Bills
Battle Value:      938
Cost per BV:       3,180.18
Weapon Value:      1,290 (Ratio = 1.38)
Damage Factors:    SRV = 10;  MRV = 9;  LRV = 5;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: FL;  Point Value: 9
                   Specials: Omni

Class/Model/Name:  Sarmatian (C)

Total Heat Sinks:    11 Double                                           1.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
3 ER Small Laser           RW           5     --     --     --    6      1.50
3 ER Small Laser           LW           5     --     --     --    6      1.50
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 22     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,065,273 C-Bills
Battle Value:      1,197
Cost per BV:       2,560.8
Weapon Value:      1,637 (Ratio = 1.37)
Damage Factors:    SRV = 40;  MRV = 10;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 4/1/-,  Overheat: 0
                   Class: FL;  Point Value: 12
                   Specials: Omni


Class/Model/Name:  Sarmatian (D)

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
1 ER Medium Laser          RW           7      7     --     --    5      1.00
1 ER Medium Laser          LW           7      7     --     --    5      1.00
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 Targeting Computer                                                     1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 24     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,232,617 C-Bills
Battle Value:      1,440
Cost per BV:       2,244.87
Weapon Value:      1,952 (Ratio = 1.36)
Damage Factors:    SRV = 31;  MRV = 19;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/3/-,  Overheat: 0
                   Class: FL;  Point Value: 14
                   Specials: Omni


Class/Model/Name:  Sarmatian (E)

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Active Probe             Nose        --     --     --     --    0      1.00
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
1 ER Medium Laser          RW           7      7     --     --    5      1.00
1 ER Medium Laser          LW           7      7     --     --    5      1.00
1 Targeting Computer                                                     1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 20     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,482,227 C-Bills
Battle Value:      1,440
Cost per BV:       2,418.21
Weapon Value:      1,793 (Ratio = 1.25)
Damage Factors:    SRV = 27;  MRV = 23;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 3/3/-,  Overheat: 0
                   Class: FL;  Point Value: 14
                   Specials: omni, prb
« Last Edit: October 23, 2014, 07:02:20 PM by masterarminas »
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