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Author Topic: Quicksilver Program #29: Nova Cat Supplemental  (Read 3144 times)

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Takiro

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Quicksilver Program #29: Nova Cat Supplemental
« on: December 21, 2014, 10:40:23 PM »

Well often over looked in our contests, at least in my opinion, was this Invading Clan. While the Nova Cats started to get some love in the later parts of our initial aerospace contests they only had three entries. One, the Seljuk by Abele, was featured in Contest 23 where the concept for this challenge hailed. The Maori concept, as I will call it, was dreamed up by masterarminas for the Diamond Sharks with assistance from Goliath Scorpion. Basically it was an inexpensive Medium fighter that while slow moving has the armor and armament of a heavy fighter with great range (fuel).

The only addition I would like to make is a focus on energy weapons that is the Nova Cat specialty which will only aid the craft’s endurance. The Maori may pre-qualify for this contest if masterarminas agrees and makes a small update which would essentially change the overview. I think Goliath Scorpions and Diamond Sharks would be looking to unload this concept for the right price. All three Clans seem to get along well so a deal could be in the making. For the rest all I ask is don’t make it a sixty tonner since the Coyote Shoshone occupies that spot along with the Falcon Visigoth

That leaves four aerospace frames available (50, 55, 65, or 70 tons) for this competition. Could you do it better than the Maori with one of these? Using existing Nova Cat components (XL Engines for example) would help your case. This could also be the challenge were Cloud Cobra strikes back offering its help to the Nova Cats especially through the Rossei Cloister. Another shot in the aerospace competition between them and the Snow Ravens. Also don’t forget that this isn’t the Cats first rodeo. The Qasar (apparently named after Genghis Khan's full brother) was fielded by the Clan in 2905. However since we do not have stats for it we must assume it was retired from service prior to the Clan Invasion (3049).

Clan Industrial Commitments 3052
Blood Spirit [3 OmniMechs]
Burrock [3 OmniMechs & 1 OmniFighter]
Cloud Cobra [1 OmniMech & 2 OmniFighters]
Coyote [2 OmniMechs & 1 OmniFighter]
Diamond Shark [3 OmniMechs & 1 OmniFighter]
Fire Mandrill [2 OmniMechs& 1 OmniFighter]
Ghost Bear [5 OmniMechs & 2 OmniFighters]
Goliath Scorpion [1 OmniMech & 1 OmniFighter]
Hell's Horses [1 OmniMech, 1 OmniFighter, & 1 OmniVehicle]
Ice Hellion [2 OmniMechs & 1 OmniFighter]
Jade Falcon [6 OmniMechs & 2 OmniFighters]
Nova Cat [3 OmniMechs]
Smoke Jaguar [5 OmniMechs & 1 OmniFighter]
Snow Raven [1 OmniMech & 3 OmniFighters]
Star Adder [3 OmniMechs & 1 OmniFighter]
Steel Viper [4 OmniMechs & 1 OmniFighter]
Wolf [6 OmniMechs & 1 OmniFighter]

Criteria
Type: Medium OmniFighter
Name: Clan OmniFighter Naming Conventions (Warrior Tribes & Khans/Generals of Antiquity)
Mass: 50, 55, 65, or 70 tons (no 60 tons!)
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Manufacturer: Nova Cat

Fluff
An absolute must and since I love fluff it is a requirement. Bonus points to those who integrate existing Quicksilver and Clarion Call plot points.

Art
This would be nice if you could but is not at all required to enter this contest.
Logged

masterarminas

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #1 on: December 21, 2014, 11:26:19 PM »

MAORI



Overview Prime

"So, the dinner was exquisite and the company enjoyable, but what proposition does the Khan of Clan Goliath Scorpion have for fetting me, my top scientists, and my senior Pilot this evening?" Ian Hawker asked as the lower-caste servants cleared the last of the dishes from the table.

Ariel Suvorov grinned brightly at the Diamond Shark Khan.  "Why, Ian," she answered.  "Why do you assume I have an ulterior motive?  And a proposition, at that?"

Hawker snorted out a bark of laughter.  "You are a Scorpion, Ariel, and your breed does NOTHING without a reason."

"Well, as it just so happens, I do have a subject that I wanted to broach with you tonight," and her eyes sparkeled, "perhaps even a proposition."

She stood and motioned her guests towards the roaring fireplace and the comfortable chairs arrayed before it.  Ian snorted again and he nodded, standing as well, quickly followed by Marcus Faulk and Scientist Tam. 

"I presume that the subject you wish to broach is another Quicksilver collaboration?" the Shark Khan asked.

"Aff," Ariel answered.  "We Scorpions have a concept for new 65-ton OmniFighter . . . but I must admit that we require some . . .," and she paused for a moment before saying the words that no Khan liked to utter, "assistance in order to transform the concept into reality."

"Ah," mused Ian as he sat down in a chair and lifted a glass of dessert wine.  "I thought as much.  Why should the Sharks provide you with that assistance, Ariel?  True, the Sand Devil project will generate profits, but that one victory is no surety of another."

"Because together we can win again and the potential profits will outweigh the costs to you."

Ian took a sip of his sherry and nodded.  "Perhaps.  Perhaps not.  But I am here, and I am listening.  Not that listening implies agreement, Ariel."

"No, of course not," she answered, before turning to the Shark pilot resting before the fire.  "Star Colonel Faulk," she began, "could you tell me what the Clans, as a whole, are lacking in our current OmniFighter programs?  In the weight classes that remain which the ilKhan has set our sights upon?"

Marcus frowned.  "To be truthful, there is very little else that we actually need Khan Suvorov.  Not now that your Sarmatian, the Cloud Cobra Apache, and the Snow Raven Zulu have been green-lighted for production."  He paused and considered before he nodded his head.  "Of course, many of our heavier fighters are rather exclusive designs, so perhaps we could use a general-purpose OmniFighter to contend with the Jagatai and Sabutai, something slower than the Turk and Visigoth, but with sizeable pod-space and decent protection."

"Neg," Ariel answered, drawing a raised eyebrow from Ian Hawker.  "The Clans need a low-cost, relatively speaking, of course, medium-weight OmniFighter that can match the firepower of many of those heavy-weight designs you have cited.  However, we field three OmniFighters that can generate a max thrust of 4.5-g's, and two more with a thrust of 5.5-g's.  What we are lacking is a mid-range design with a max thrust of 4-g's that is affordable, robust, and enduring."

Now Faulk frowned.  "There is the Jengiz and Kirghiz in that role . . .," but he was interupted.

"Both of which are heavy-weight designs, and both of which belong to the Ghost Bears.  Who are very stubborn in their refusal to share with, or sell to, other Clans."

"The Wolves do also have the right to produce a limited number of Jengiz annually," Ian pointed out.

"A limited number, which they keep for themselves.  What I, and my Scientists, propose is this, gentlemen.  Our two Clans collaborate a new 65-ton OmniFighter with the same thrust profile of the Jengiz and Kirghiz.  One that carries an impressive amount of armor and fuel and can simply outlast our opponents, yet has enough pod-space to mount even the heaviest of weaponry."

She paused and smiled at Ian Hawker.  "You do see the potential profit in such a design, quiaff?"

"Aff," he answered.  "What do you need from my Clan?"

"Two things.  My sources tell me that you are looking at the development of a 65-ton standard Aerospace Fighter for use by second-line and garrison forces; at the present time, the Scorpions are unable to design and produce a frame for our new Maori.  We need to use yours; modified as a OmniFighter."

The Shark Scientist jerked upright in her seat.  "The Ammon is just a computer model and simulation at this time!  We haven't even begun to develop the schematics for production!"

The Scorpion held up her hand.  "Which means that you still have time to modify the frame for Omni-pods, quiaff?"

There was no answer, but Ariel nodded.  "Aff.  And we will need a factory to produce the frame when the Maori wins this competition."

"Can it be done?  In a short time-frame?" asked Ian.

"It is possible, my Khan," the Scientist answered.  "But we'll have to work out the gremlins while the frame undergoes flight-testing and Trials . . . there could be all sorts of unforeseen difficulties that we will have to iron out on the fly."

"And the second thing you need?"

"The Sharks will have to produce the 195-rate extra-light fusion engine my Scientists believe will suffice to power to the design."

Ian Hawker snorted again.  "That is all you want?  Only the frames and engines, as well as the factories to produce them!  The start-up costs alone will be consid- . . .,"

"Will be outweighed by the potential profits that this design will generate.  The Blood Spirits, Burrocks, Cloud Cobras, Fire Mandrills, Hell's Horses, Ice Hellions, Nova Cats, and Star Adders will purchase this design in bulk from your factories . . . and mine."  Ariel interjected.  "My Scorpions will provide the comm system and TTA array, modified from our existing Fire Scorpion production facility, as well as the Compound GS ferro-aluminum armor from our Sarmatian line."

"Faulk?" asked Ian.

The pilot shrugged.  "It does fill a hole in our Toumans that I had not even realize existed, my Khan.  And she's right about the potential profits . . . IF we win the competition."

"The potential rewards outweigh the risks, Ian," Ariel added.  "And what Khan is not, at heart, a gambler?"

Ian Hawker took another sip of his sherry and then he nodded.  "And what do the Sharks get out of this deal?"

"Full production rights to all orders above and beyond what my Scorpions can produce."

Ian took another sip and then he shook his head.  "Done.  BUT, if your Maori does not win I also want full compensation for our expenditures on your behalf.  Payable over the next twenty years, of course."

Ariel winced.  "Agreed."

"Then I do believe we have a deal, Scorpion," the leader of the Diamond Sharks answered.


Overview Secondus

"Well . . . that was certainly an interesting disaster," Khan Suvorov muttered as she finished digesting the report that described (in detail) the second-place finish of the Maori in the ilKhan's design competition.  And the attached invoice from Khan Hawker showing an itemized invoice for parts, labor, and consultation fees . . . along with a payment schedule!  "We did not need this, Nelson," she muttered.

"No, my Khan," the saKhan of Clan Goliath Scorpion answered, but then he smiled.  He smiled.

"Something amuses you?" Ariel spat.

"We received another HPG minutes after this one.  From Khan Leroux."

"The Nova Cats?" Ariel whispered.

"Yes, my Khan."

Ariel waited for a moment and then she lost what little patience she had remaining on this bad day.  "Quit grinning like a Cheshire Cat, Nelson!" she barked.

"The Cats are offering to buy the Maori design for consideration in the limited production run that the ilKhan has granted them.  Their offer is quite fair . . . and well worth taking a look at."

"And by fair, you mean . . .," her voice trailed off, but she clearly expected an answer.

"They want full production rights to the frame, components, and engine.  Even though the engine was supposed to be built in Shark factories, the Cats believe that they can convert an existing facility to produce enough for their own use.  In return," Nelson shrugged.  "They are offering to absorb 50% of our debt to Clan Diamond Shark."

"FIFTY!!" shouted Ariel as she stood.  "They get everything and we will still owe the Sharks?"

"Did I mention that they are not asking for exclusive production rights?  Or that they will supply our Clan with the Consolidated 195s to power the fighters that we produce?"  Nelson shook his head.  "Or you can be stubborn and we will be making payments to the Sharks for the next two decades, my Khan.  Payments that I do not need to say will either delay or derail your efforts to revitalize the Scorpion air-arm."  Nelson paused.  "That is if the Maori wins, my Khan.  Otherwise, they will take upon themselves just twenty-five percent of our debt.

Ariel muttered a curse and then she sat back in her chair and sighed.  "We do not have a choice, quineg?"

"Neg, Khan Suvorov.  Not that I can see.  Not if we want to continue our modernization and expansion program for the Touman."

Ariel closed her eyes and then, after nearly two minutes of silence, sighed again.  "Send Leroux and Cairns a transmission; we accept their gracious offer."
 

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Maori (Base)
Tech:              Clan / 3052
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              65 tons
Frame:             Ripscale Type-3
Length:            18 meters
Power Plant:       Consolidated 195 XL Fusion
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Compound GS Ferro-aluminum
Armament:         
    1 Guardian II ECM Suite
    36.0 tons pod-space
Manufacturer:   Roche QuadPlex Alpha; Barcella Gamma
  Location:     Roche (QuadPlex); Barcella (Barcella)
Communications System:  JNE Integrated
Targeting & Tracking System:  TRTTS Mark II
------------------------------------------------------------------------------
Class/Model/Name:  Maori (Base)
Mass:              65 tons

Equipment:                                                              Mass
Power Plant:  195 XL Fusion                                              4.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 6                                                   .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    7.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (269 total armor pts)                      14.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 72
   Left/Right Wings:                  72/72
   Aft:                                  53

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     29.00
Tons Left:                                                              36.00

Calculated Factors:
Total Cost:        7,746,364 C-Bills
Battle Value:      827
Cost per BV:       9,366.82
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FM;  Point Value: 8
                   Specials: omni, ecm


Capabilities

Massing 65-tons, the Maori is a joint development from Clans Diamond Shark and Goliath Scorpion for Project Quicksilver.  Using a prototype frame stemming from a conceptual computer modeling originating with the proposed Diamond Shark Ammon design (and hastily modified for the incorporation of Omni-pods), the new fighter was hastily hand-assembled by teams of Laborers, Technicians, and Scientists from both Clans.  Defeated in the Quicksilver Trials, the design was purchased from Clan Goliath Scorpion by Clan Nova Cat and test-flown in the final expanded Trials that would provide the Cats with a new OmniFighter.

Although unproven, the Ripscale-3 frame promises superb atmospheric performance; however, some Shark scientists are concerned about the removal of internal cross-bracing to allow for the use of Omni-pods.  This removal was believed to have an impact on the structural integrity of the design slightly, preventing the use of a high-powered engine.  However, tests revealed that despite the removal of the internal cross-bracing, the frame design remained just as strong as the original concept.

But high-thrust was never the goal of the Scorpion-Shark development team.  A Consolidated 195 Extra-Light Fusion engine provides power for the electronics and weapon systems, as well as generating 2.5-g's of safe thrust and 4-g's of maximum overthrust. Based upon existing 195s taken from captured Lucifer ASFs, the Consolidated engine is a new design just emerging from Shark factories.

Seven full tons of internal fuel tankage (an almost unheard of amount among Clan fighter craft!) provides the Maori with exceptional endurance and range.  Combined with the fourteen tons of Compound GS ferro-aluminum armor plating provided by Clan Goliath Scorpion, the Maori promises to be very robust and difficult to damage.  The armor plating on the nose and wings is thick enough to resist penetration by IS Large Lasers and lighter weapons, while the tail is rated to stop internal damage by IS Medium Pulse Lasers and lighter weapons.  This heavy level of armor protection exceeds that of the Jagatai, Sabutai, and Jengiz heavy fighters, making the new OmniFighter quite durable in combat.

The Scorpions provided the JNE Integrated communications system along with a modified version of the Mark II TRTTS targeting & tracking array; both of which were originally used on the Fire Scorpion BattleMech.  Simple and reliable systems, the inclusion of software upgrades allows them to make the translation from planetary combat to the vast ranges of aerospace operations without problem.  The radar, forward-looking infrared, and thermal sensors of the Maori were taken directly from the Scorpion Sarmatian production line; this commonality of parts decreases the logistics demands of the new fighter.

Although only the standard ten double-strength heat sinks were fixed within the frame, the Scorpions insisted upon the installation of a Guardian II ECM Suite for additional defensive coverage.  Despite the heavy armor, above average fuel tankage, and fixed ECM, the Maori retains enough internal volume and mass to accommodate 36.0 tons of pod-mounted weaponry and equipment, along with internal bays allowing the fighter to carry up to thirteen tons of slung ordnance.  Unlike many older fighters, the Maori is able to carry all of that ordnance within a single center-line fuselage bay, and is thus able to accommodate even the largest of weapon systems (albeit, not without significant acceleration and maneuvering penalties).

The smaller engine also reduced overall production cost to below that of the 60-ton Visigoth and all heavier Clan current production OmniFighters.  This (relatively) low-cost in resources makes the Maori appealing for a number of Clans that have limited resources to expend on outfitting their Touman.

Configurations

The Maori Prime is armed with a pair of nose-mounted LB-20X autocannons fed by six tons of ammunition (15 tandem bursts).  Typically, the fighter will carry a mixed load of cluster and slug, trading accuracy for raw firepower as needed.  Eight Extended-Range Small Lasers are the secondary weapons, mounted three each in the right and left wing, with the remaining two firing astern.  Twelve double-strength heat sinks compensate for the heat of all forward-firing weapons.

Configuration A features twin Ultra AC-10 autocannons in the nose with four tons of ammunition (20 tandem bursts or 10 tandem double-shots).  Each wing carries two ER Medium Lasers with an additional two firing astern.  Sixteen DHS allows the configuration to fire all forward weapons (with the UACs on double-tap) without generating any excess overheat.

Configuration B carries twin Gauss Rifles in the nose with three tons of ammunition (12 tandem shots).  Secondary weapons consist of four Medium Pulse Lasers (two each in the right and left wing) and two ER Small Lasers (firing astern).  Only the base ten DHS are mounted, but this is sufficient to allow for all forward-firing weapons.

Configuration C was created at the insistence of the Diamond Sharks.  The main guns are two LRM-20 launchers in the nose, both with Artemis IV fire-control and fed by four tons of ammunition (for 12 double salvoes).  Secondary weapons are six ER Medium Lasers (three per wing) and two ER Small Lasers (astern); all of which are tied into a two-ton Targeting Computer.  Twenty-one DHS allows for the full use of all forward weapons.

Configuration D is armed only with pulse lasers for maximum accuracy.  The nose mounts twin Large Pulse Lasers, along with a Medium Pulse Laser, while each wing and the tail carry two Medium Pulse Lasers.  Twenty DHS are more than sufficient to cool this configuration.

The Maori E is armed with two nose-mounted ER PPCs, four ER Medium Lasers (two in each wing), and two ER Small Lasers (mounted astern).  All guns are tied into a four-ton Targeting Computer, while twenty-five DHS provides full cooling for the forward weapons.

Configuration F also carries a four ton Targeting Computer, this one linking four nose-mounted ER Large Lasers and two rear-mounted ER Medium Lasers.  Twenty-four DHS allows the Pilot to fire the nose ER Large Lasers without concerns over excess heat production.

Finally, the Maori G was designed as an infighter.  Twelve ER Medium Lasers provide almost unheard of levels of firepower, albeit at the expense of extensive range.  Mounted four each in the nose and wings, thirty DHS are provided to dissipate the incredible levels of heat produced.  Two ER Small Lasers in the tail are almost an after-thought, although all fourteen guns are tied into a three-ton Targeting Computer.

Code: [Select]
Class/Model/Name:  Maori (Prime)
Total Heat Sinks:    12 Double                                           2.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 LB 20-X AC               Nose        12     12     --     --   12     24.00
  Ammo (LB 20-X) 30        ---                                           6.00
3 ER Small Laser           RW           5     --     --     --    6      1.50
3 ER Small Laser           LW           5     --     --     --    6      1.50
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 28     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        10,101,552 C-Bills
Battle Value:      1,901
Cost per BV:       5,313.81
Weapon Value:      2,398 (Ratio = 1.26)
Damage Factors:    SRV = 50;  MRV = 15;  LRV = 0;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 5/2/-,  Overheat: 0
                   Class: FM;  Point Value: 19
                   Specials: omni, ecm

------------------------------------------------------------------------------
Class/Model/Name:  Maori (Configuration A)
Total Heat Sinks:    16 Double                                           6.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Ultra AC/10              Nose        15     15     --     --   12     20.00
  Ammo (Ult AC/10) 40      ---                                           4.00
2 ER Medium Laser          RW           7      7     --     --   10      2.00
2 ER Medium Laser          LW           7      7     --     --   10      2.00
2 ER Medium Laser          Aft          7      7     --     --   10      2.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 42     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,740,489 C-Bills
Battle Value:      2,136
Cost per BV:       4,560.15
Weapon Value:      2,781 (Ratio = 1.30)
Damage Factors:    SRV = 50;  MRV = 40;  LRV = 0;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 6/6/-,  Overheat: 0
                   Class: FM;  Point Value: 21
                   Specials: omni, ecm

------------------------------------------------------------------------------
Class/Model/Name:  Maori (Configuration B)
Total Heat Sinks:    10 Double                                            .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Gauss Rifle              Nose        15     15     15     --    2     24.00
  Ammo (Gauss) 24          ---                                           3.00
2 Medium Pulse Laser       RW           7      7     --     --    8      4.00
2 Medium Pulse Laser       LW           7      7     --     --    8      4.00
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 22     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,274,255 C-Bills
Battle Value:      2,410
Cost per BV:       3,848.24
Weapon Value:      2,670 (Ratio = 1.11)
Damage Factors:    SRV = 59;  MRV = 43;  LRV = 8;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 6/6/3,  Overheat: 0
                   Class: FM;  Point Value: 24
                   Specials: omni, ecm

------------------------------------------------------------------------------
Class/Model/Name:  Maori (Configuration C)
Total Heat Sinks:    21 Double                                          11.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 LRM 20+ArtIV             Nose        16     16     16     --   12     12.00
  Ammo (LRM 20) 24         ---                                           4.00
3 ER Medium Laser          RW           7      7     --     --   15      3.00
3 ER Medium Laser          LW           7      7     --     --   15      3.00
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 Targeting Computer                                                     2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 46     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        10,277,942 C-Bills
Battle Value:      2,705
Cost per BV:       3,799.61
Weapon Value:      3,030 (Ratio = 1.12)
Damage Factors:    SRV = 73;  MRV = 53;  LRV = 8;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 8/8/3,  Overheat: 0
                   Class: FM;  Point Value: 27
                   Specials: omni, if, ecm

------------------------------------------------------------------------------
Class/Model/Name:  Maori (Configuration D)
Total Heat Sinks:    20 Double                                          10.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Large Pulse Laser        Nose        10     10     10     --   20     12.00
1 Medium Pulse Laser       Nose         7      7     --     --    4      2.00
2 Medium Pulse Laser       RW           7      7     --     --    8      4.00
2 Medium Pulse Laser       LW           7      7     --     --    8      4.00
2 Medium Pulse Laser       Aft          7      7     --     --    8      4.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 48     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,121,052 C-Bills
Battle Value:      2,420
Cost per BV:       3,769.03
Weapon Value:      3,200 (Ratio = 1.32)
Damage Factors:    SRV = 58;  MRV = 53;  LRV = 8;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 6/6/2,  Overheat: 0
                   Class: FM;  Point Value: 24
                   Specials: omni, ecm

------------------------------------------------------------------------------
Class/Model/Name:  Maori (Configuration E)
Total Heat Sinks:    25 Double                                          15.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER PPC                   Nose        15     15     15     --   30     12.00
2 ER Medium Laser          RW           7      7     --     --   10      2.00
2 ER Medium Laser          LW           7      7     --     --   10      2.00
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 Targeting Computer                                                     4.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 54     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,522,692 C-Bills
Battle Value:      2,890
Cost per BV:       3,295.05
Weapon Value:      3,166 (Ratio = 1.10)
Damage Factors:    SRV = 61;  MRV = 45;  LRV = 11;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 6/6/3,  Overheat: 0
                   Class: FM;  Point Value: 29
                   Specials: omni, ecm

------------------------------------------------------------------------------
Class/Model/Name:  Maori (Configuration F)
Total Heat Sinks:    24 Double                                          14.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 ER Large Laser           Nose        10     10     10     10   48     16.00
2 ER Medium Laser          Aft          7      7     --     --   10      2.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 Targeting Computer                                                     4.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 58     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,541,739 C-Bills
Battle Value:      2,588
Cost per BV:       3,686.92
Weapon Value:      3,485 (Ratio = 1.35)
Damage Factors:    SRV = 43;  MRV = 37;  LRV = 14;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 4/4/4,  Overheat: 0
                   Class: FM;  Point Value: 26
                   Specials: omni, ecm

------------------------------------------------------------------------------
Class/Model/Name:  Maori (Configuration G)
Total Heat Sinks:    30 Double                                          20.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 ER Medium Laser          Nose         7      7     --     --   20      4.00
4 ER Medium Laser          RW           7      7     --     --   20      4.00
4 ER Medium Laser          LW           7      7     --     --   20      4.00
2 ER Small Laser           Aft          5     --     --     --    4      1.00
1 ECM Suite                Aft         --     --     --     --    0      1.00
1 Targeting Computer                                                     3.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 64     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,622,067 C-Bills
Battle Value:      2,966
Cost per BV:       3,244.12
Weapon Value:      3,351 (Ratio = 1.13)
Damage Factors:    SRV = 86;  MRV = 66;  LRV = 0;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 9/9/-,  Overheat: 0
                   Class: FM;  Point Value: 30
                   Specials: omni, ecm

Deployment

To date, only ten Maori OmniFighters have been completed . . . and these have required Scorpion and Shark engineers to assemble the fighters by hand.  Initial trials on Strana Mechty have indicated the design is quite tough and packs a considerable punch, but as the Shark scientists predicted, there have been a number of malfunctions and glitches with the hastily produced design.  Most have so far been minor, but one complete airframe has been destroyed (and the Pilot killed) when the Maori Prime unexpectedly lost engine power on final landing approach.

This incident (although not uncommon among prototype aerospace and OmniFighters) occurred after the design was accepted for the Quicksilver Trials.  Combined with the other minor system failures and glitches, the crash has resulted in some Clans (especially those with entries of their own) to call for the Scorpions and Sharks to withdraw the Maori from competition.  To date, however, the ilKhan has refused to order such, although he has instructed the technicians of the Ebon Keshik to triple-check the air-frames, engines, and electronics before further test flights.

Although having lost the 65-ton Quicksilver Trial, the design has been selected as one of the contestants for the Nova Cat expansion slot.  While the Cats requested all-energy configurations, the Scorpions noted that four of the eight configurations (a full half) were already all energy mounts (D, E, F, and G).  And that the other five all featured either two matched ballistic- or missile-based weapons with all others being energy-based.  The Cats accepted this (though many Cat pilots do tend to prefer configurations D, E, F, or G).

A single replacement Maori was assembled by Scorpion engineers and technicians before joining the remaining nine fighters on-hand and being transferred to Nova Cat control.  Both Clans are now waiting on the final test flights before a decision on the air-frame is handed down.
« Last Edit: December 22, 2014, 09:59:40 AM by masterarminas »
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drakensis

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #2 on: December 22, 2014, 04:22:55 AM »



Code: [Select]
Class/Model/Name:  Viking
Tech:              Clan / 3052
Vessel Type:       Aerospace Fighter
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              50 tons
Frame:             FD 50-12
Power Plant:       Consolidated 250 XL
Safe Thrust:       7
Maximum Thrust:    11
Armor Type:        Alpha Compound Ferro-Aluminium
Podspace:          15.5 tons
Manufacturer:      AeroWerks Circe
  Primary Factory: Circe
Communications System:  SL Interlink 5
Targeting & Tracking System:  Gatekeeper Model 5
------------------------------------------------------------------------------
Overview:
The Nova Cats have always favoured a powerful aerospace arm due to the flexibility this offers, as well their proximity to Snow Raven holdings on Circe. However they'd never been major producers of aerospace fighters. Thus, when the Clan Council forsaw the need to develop their own omnifighter, they looked first to the past.

The Terran Hegemony's SL-25 and Star League's SL-26 Samurai had prospered as medium ground support platforms and despite losses during the Amaris Coup, quite a number of the latter airframes were available from caches.  Several Clans were queried for their willingness to part with stored parts and in a surprise move the Snow Ravens indicated they'd be willing to part with the airframes and even assist in setting up the production lines in exchange for a share of the production.

Wary that the Snow Ravens would then challenge for Possession of the factory once it was set up, Khan Sevren Leroux offered a counter-deal: the new AeroWerks would be a jointly owned venture, with the Nova Cats providing the site, the Ravens the defenses and both Clans receiving fifty percent of the output. Khan McKenna was surprised but pleased by the offer and agreed that if the new design - dubbed the Viking - didn't work out, another omnifighter would be licensed for production there.

Capabilities:
Survey of the SL-26 airframes showed that it had readily accomodated an SLDF extra-light engine, which left ample space to adapt the 250XL reactor from a Huntsman OmniMech while the frame itself was already reinforced to accept this level of thrust. Similarly, the armour of a 'Royal Samurai' was already Ferro-Aluminium, so replacing it with the more advanced Clan version proved simple.

The result of these changes is to provide a moderate 15.5 tons of pod-space... moderate until examiners discovered that the Viking uses nineteen fixed double heatsinks - a compromise between the SL-25 and SL-26 layouts - and eight tons of fuel as standard. As a result the Viking is optimised for drawn out deployments and operations with energy armament as the default.

The most common configuration mounts three 'over-under' mounts of large and medium lasers as well as a small laser to the rear. While it can easily over-heat, the Viking is dangerous at all ranges in this configuration.

Trading range for firepower, the Viking A mirrors the original Samurai with almost a dozen lasers matched to a targeting computer. Not only is an additional heatsink needed but the configuration adds another 50% to the fuel load, enabling sustained operations within a gravity well.

The final configuration so far mates close range pulse lasers in the wings and tail to a nose-mounted Extended Range PPC. Very heat-efficent, this configuration is favoured for striking hardened targets such as dropships with the PPC and using the lasers against aircover.

Deployment:
Prototypes of the Viking have been seen in the Snow Raven and Nova Cat toumans. In addition, a full binary are deployed to guard the Circe AeroWerks.

Code: [Select]
------------------------------------------------------------------------------
Class/Model/Name:  Viking
Mass:              50 tons

Equipment:                                                              Mass
Power Plant:  285 XL Fusion                                              6.50
Thrust:  Safe Thrust: 7
      Maximum Thrust: 11
Structural Integrity: 7                                                   .00
Total Heat Sinks:    19 (38)                                             9.00
Fuel:                                                                    8.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-Aluminium (153 total armor pts)                       8.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 54
   Left/Right Wings:                   33/33
   Aft:                                  33


Configuration: Prime
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
ER Large Laser             Nose        10     10     10     10   12      4.00
ER Medium Laser            Nose         7      7     --     --    5      1.00
ER Large Laser             RW          10     10     10     10   12      4.00
ER Medium Laser            RW           7      7     --     --    5      1.00
ER Large Laser             LW          10     10     10     10   12      4.00
ER Medium Laser            LW           7      7     --     --    5      1.00
ER Small Laser             Aft          5     --     --     --    2      0.50
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 53     50.00
Tons Left:                                                                .00

Configuration: A
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Medium Laser          RW          21     21     --     --   15      3.00
2 ER Small Laser           RW          10     --     --     --    4      1.00
ER Medium Laser            RW           7      7     --     --    5      1.00
ER Small Laser             RW           5     --     --     --    2      0.50
ER Medium Laser            LW           7      7     --     --    5      1.00
ER Small Laser             LW           5     --     --     --    2      0.50
ER Medium Laser            Aft          7      7     --     --    5      1.00
ER Small Laser             Aft          5     --     --     --    2      0.50
Targeting Computer         --                                            2.00
Double Heat-Sink           --                                            1.00
Fuel (320)                 --                                            4.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 40     50.00
Tons Left:                                                                .00


Configuration: B
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
ER PPC                     Nose       15     15      15     --   15      6.00
ER Small Laser             Nose        5     --      --     --    2      0.50
Medium Pulse Laser         RW          7      7      --     --    4      2.00
Small Pulse Laser          RW          3     --      --     --    2      1.00
Medium Pulse Laser         LW          7      7      --     --    4      2.00
Small Pulse Laser          LW          3     --      --     --    2      1.00
Medium Pulse Laser         Aft         7      7      --     --    4      2.00
Small Pulse Laser          Aft         3     --      --     --    2      1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 35     50.00
Tons Left:                                                                .00
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Dragon Cat

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #3 on: December 22, 2014, 05:07:29 AM »

Something I am truly rubbish at is aerospace fighter building so if Takiro and the designers don't mind I may "borrow" one or two of these
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #4 on: December 22, 2014, 06:25:07 AM »

Well bargained and done on the Maori masterarminas.

Very nice job on the Viking drak. Gonna be some contest.

Just run your request by the Aerospace Design Trinity. It is ok by me. Abele already had two good 85 toners based on the Slayer. The Mohawk and Comanche are worth your look in contest 24. Don't forget the Seljuk from the 23rd contest linebacker in the skies also by Abele. All Nova Cat designs.
« Last Edit: December 22, 2014, 06:27:06 AM by Takiro »
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drakensis

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #5 on: December 22, 2014, 06:53:34 AM »

Something I am truly rubbish at is aerospace fighter building so if Takiro and the designers don't mind I may "borrow" one or two of these
Knock yourself out.
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masterarminas

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #6 on: December 22, 2014, 09:56:30 AM »

Something I am truly rubbish at is aerospace fighter building so if Takiro and the designers don't mind I may "borrow" one or two of these

Feel free to use anything of mine.

MA
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masterarminas

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #7 on: December 22, 2014, 10:04:21 AM »

Like the Viking, Drak.  It is a fast-moving Rapier to my Maori's Sledgehammer.  :)  This contest should definitely be interesting.

MA
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Abele

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #8 on: December 22, 2014, 12:32:46 PM »

Here's my entry, the Huron, a tie-in to both the 55- and 85-ton competitions. Enjoy.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Huron (base)
Tech:              Clan / 3050
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              55 tons
Frame:             ArapahoX1
Power Plant:       Clan Type 220 XL Fusion
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Formula Z5D Ferro-aluminum
Armament:          30 tons of podspace
Manufacturer:   Brim Iron Works
  Location:     Brim
Communications System:  S9G Gamma Series
Targeting & Tracking System:  Dexter 3 Sensor Suite
------------------------------------------------------------------------------

==Overview:==

Having worked with Clan Coyote on the joint Mohawk/Comanche project.
When the Coyote's Arapaho project the Nova Cat scientists who worked on
the Comanche contacted the Coyote scientists about obtaining all of
their data on that aircraft. They handed the negotiations over to the Merchant
caste who obtained the the data and prototypes for a trinary of
Huntsman Omnimechs. Acquiring the 220XL engines from the Snow Raven
came a bit cheaper. Twenty engines plus the design specs cost them a binary's
worth of the same Omnimech and the initial research on the ATM weapons
system.

After obtaining the specifications, they decided to continue where the Coyotes
had split off by keeping the 220XL found in the Bashkir. The coyotes
had used this engine as a stand-in for their 275 XL engine, but the Nova Cat
scientists thought it would meet their needs and decided to stick with it.

The Nova Cats made no structural changes to the Arapaho's frame keeping
the the armor as is, along the fuel capacity and all of the electronics and
avionics. An additional heat sink was fixed to the to the airframe to aid in
handling the heat loads expected from the planned configurations. This still
left the Huron with a total of thrtry tons of available podspace.

A slow aircraft for its weight, the Huron is mainly to be used in the
ground support role and anti-Dropship operations. As it is intended for
ground operations. Most of the configurations feature large energy-based
weapons as their primary weapon,  so additional heatsinks will be necessary,
which will cut into the available podspace.

==Confgurations:==

Prime: Armed with a trio of extended range PPCs, the Prime is the most
heavily armed of the five configurations. A pair of extended range medium
lasers were mounted in the wings, while a pair of small lasers are mounted in
the nose. A total of twenty-one heatsinks are mounted to help aid in heat
dissipation.

A: A variation on the Prime this model swaps the PPCs for large pulse
lasers, while the extended lasers have been swapped for pulse models. As the
heat burden has been lowered only eighteen double heatsinks are mounted on thi
variant.

B: This model carries a trio of extended range large lasers in place of
the PPCs or large pulse lasers. A pair of extended range medium lasers are
mounted in the nose, while a pair of six-tube Streak SRM launchers are mounted
in the wings.

C: The penultimate variant deviates from the first three configurations
by mounting a Gauss rifle in the nose along with one of the seven medium pulse
lasers that are also carried. The rifle is fed by a three-to ammunition bin.
the remaining six medium pulse lasers are mounted in the wing. a total of
thirteen double heat sinks that keep the heat on the Huron at acceptable
levels.

D: The final version is an airborne version of the Huntsman Prime.
configured to serve in the Wild Weasel role of airborne scout and escort aircraft
for Drophips. Borrowing heavily from the Huntsman Prime, the nose
mounts a Clas 2 Ultra autocannon with an extended range medium laser and a
full electronics suite complete with a TAG unit, active probe and ECM
unit. The wings are loaded with each wing carrying an Artemis IV-equipped
ten-tube LRM launcher, a six-tube Streak SRM launcher and an extended range
medium laser. One heat sink has been added to give the D model a total of
thirteen.



Code: [Select]
------------------------------------------------------------------------------
Class/Model/Name:  Huron (base)
Mass:              55 tons

Equipment:                                                              Mass
Power Plant:  220 XL Fusion                                              5.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 6                                                   .00
Total Heat Sinks:    12 Double                                           2.00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (192 total armor pts)                      10.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 62
   Left/Right Wings:                  45/45
   Aft:                                  40

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     25.00
Tons Left:                                                              30.00

Calculated Factors:
Total Cost:        6,749,877 C-Bills
Battle Value:      560
Cost per BV:       12,053.35
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 5 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FM;  Point Value: 6
                   Specials: Omni

------------------------------------------------------------------------------
Class/Model/Name:  Huron Prime
Mass:              55 tons

Total Heat Sinks:    21 Double                                           9.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER PPC                   Nose        15     15     15     --   15      6.00
2 ER Small Laser           Nose         5     --     --     --    4      1.00
1 ER PPC                   RW          15     15     15     --   15      6.00
1 ER PPC                   LW          15     15     15     --   15      6.00
1 ER Medium Laser          RW           7      7     --     --    5      1.00
1 ER Medium Laser          LW           7      7     --     --    5      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 59     55.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        8,401,798 C-Bills
Battle Value:      2,325
Cost per BV:       3,613.68
Weapon Value:      2,295 (Ratio = .99)
Damage Factors:    SRV = 45;  MRV = 30;  LRV = 9;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 5/5/3,  Overheat: 2
                   Class: FM;  Point Value: 23
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Huron A
Mass:              55 tons

Total Heat Sinks:    18 Double                                           6.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Large Pulse Laser        Nose        10     10     10     --   10      6.00
2 Small Pulse Laser        Nose         3     --     --     --    4      2.00
1 Large Pulse Laser        RW          10     10     10     --   10      6.00
1 Large Pulse Laser        LW          10     10     10     --   10      6.00
1 Medium Pulse Laser       RW           7      7     --     --    4      2.00
1 Medium Pulse Laser       LW           7      7     --     --    4      2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 42     55.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,726,845 C-Bills
Battle Value:      1,931
Cost per BV:       4,001.47
Weapon Value:      2,049 (Ratio = 1.06)
Damage Factors:    SRV = 43;  MRV = 35;  LRV = 12;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 5/5/3,  Overheat: 1
                   Class: FM;  Point Value: 19
                   Specials: omni



------------------------------------------------------------------------------
Class/Model/Name:  Huron B
Mass:              55 tons

Total Heat Sinks:    20 Double                                           8.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 ER Large Laser           Nose        10     10     10     10   12      4.00
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
1 ER Large Laser           RW          10     10     10     10   12      4.00
1 ER Large Laser           LW          10     10     10     10   12      4.00
1 Streak SRM 6             RW          12     12     --     --    4      3.00
1 Streak SRM 6             LW          12     12     --     --    4      3.00
  Ammo (Streak 6) 30       ---                                           2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 54     55.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        8,605,002 C-Bills
Battle Value:      2,061
Cost per BV:       4,175.16
Weapon Value:      2,342 (Ratio = 1.14)
Damage Factors:    SRV = 46;  MRV = 36;  LRV = 6;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 5/5/2,  Overheat: 2
                   Class: FM;  Point Value: 21
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Huron C
Mass:              55 tons

Total Heat Sinks:    13 Double                                           1.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Gauss Rifle              Nose        15     15     15     --    1     12.00
  Ammo (Gauss) 24          ---                                           3.00
1 Medium Pulse Laser       Nose         7      7     --     --    4      2.00
3 Medium Pulse Laser       RW           7      7     --     --   12      6.00
3 Medium Pulse Laser       LW           7      7     --     --   12      6.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 29     55.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,843,189 C-Bills
Battle Value:      2,132
Cost per BV:       3,678.79
Weapon Value:      2,155 (Ratio = 1.01)
Damage Factors:    SRV = 56;  MRV = 50;  LRV = 4;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 4 / 0
                   Damage PB/M/L: 7/7/2,  Overheat: 0
                   Class: FM;  Point Value: 21
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Huron D
Mass:              55 tons

Total Heat Sinks:    13 Double                                           1.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Ultra AC/2               Nose         3      3      3      3    2      5.00
  Ammo (Ult AC/2) 45       ---                                           1.00
1 TAG                      Nose        --     --     --     --    0      1.00
1 Active Probe             Nose        --     --     --     --    0      1.00
1 ECM Suite                Nose        --     --     --     --    0      1.00
1 ER Medium Laser          Nose         7      7     --     --    5      1.00
1 ER Medium Laser          RW           7      7     --     --    5      1.00
1 ER Medium Laser          LW           7      7     --     --    5      1.00
1 LRM 10+ArtIV             RW           8      8      8     --    4      3.50
1 LRM 10+ArtIV             LW           8      8      8     --    4      3.50
  Ammo (LRM 10) 24         ---                                           2.00
1 Streak SRM 6             RW          12     12     --     --    4      3.00
1 Streak SRM 6             LW          12     12     --     --    4      3.00
  Ammo (Streak 6) 30       ---                                           2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 33     55.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        9,798,720 C-Bills
Battle Value:      1,926
Cost per BV:       5,087.6
Weapon Value:      2,133 (Ratio = 1.11)
Damage Factors:    SRV = 46;  MRV = 36;  LRV = 4;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 6/6/2,  Overheat: 0
                   Class: FM;  Point Value: 19
                   Specials: omni, if, ecm, tag, prb


« Last Edit: December 22, 2014, 12:37:50 PM by Abele »
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Abele

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  • A Man in a Tin Suit
Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #9 on: December 22, 2014, 12:59:34 PM »

And the Seljuk is being re-submitted for you pleasure. Three changes have been made with the A and D Configuration being re-done and the H being eliminated.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Seljuk [base]
Tech:              Clan / 3050
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              65 tons
Power Plant:       390 XL Fusion
Safe Thrust:       8
Maximum Thrust:    12
Armor Type:        Ferro-aluminum
Armament:         
     23 tons of pod space
------------------------------------------------------------------------------

==Overview:==

The Seljuk is a creation born of the combat experience gained from the
battles fought on Wolcott, Luthien and, most importantly, Tukayyid. The Clans
woefully underestimated the forces of the Inner Sphere powers when it came to
total warfare, an idea virtually anathema to the Clans since the absorption of
Clan Mongoose by the Smoke Jaguars. IlKhan Kerensky and his fellow Khans from
Clan Wolf were amongst the few who understood the concept. A new Omnifighter
was needed to meet the demands of a new way of fighting, However, with their
industrial infrastructure already at full capacity, Clan Wolf was looking for a
partner to manufacture this new design and found one in their fellow Invader
clan, the Nova Cats.

The Nova Cats were in a near desperate need to replace the fighters they had
lost at Luthien and Tukayyid, but lacked an indigenous to call their own. When
the Sakhan Kerensky of Clan Wolf contacted Khan Severen Leroux, an Aerospace
pilot himself, about this new fighter project, dubbed the Seljuk, his
decision was immediate and in the affirmative. The design would be based on a
modified version of Clan Wolf's Jagatai and feature the new 390XL found
in the Linebacker Omnimech. With the assistance of Wolf aerospace
engineers, Nova Cat engineers made several modifications to the airframe which
lowered the maximum weight of the aircraft by five tons. Changes included the
narrowing and shortening of the fuselage and the change from twin vertical tails
to a single vertical tail. Changes were also made to the wing by narrowing the
width slightly, but creating a larger delta shape for greater stability in
high G flight.

As the 390XL was more massive than the Jagatai's 280XL and the
Seljuk was also lighter, pod space was going to be at a premium. Given
this, it was decided to mount minimum amount of double heat sinks on the
engine and to mount a mere eleven tons of ferro-aluminum armor to protect the
craft and its pilot. This gives the Seljuk a mere twenty-three tons of
pod space, a near forty percent reduction from the Jagatai's
thirty-seven tons of pod space, while still having the same overall armor
protection as the Jagatai.

==Configurations:==

With only twenty-three tons of available pod space for the Seljuk over
all offensive capabilities would be greatly reduced when compared to the
smaller Visigoth or larger Jagatai. The Clan Nova cat engineers,
with the assistance of Clan Wolf engineers, came up with a total of nine
different configurations for the Seljuk, This configurations are
highlighted below

Configuration Prime: Reminiscent of its parent the Jagatai, the
Prime features a nose mounted LRM-20. However, unlike its forebear, this one
is equipped with an Artemis IV system and comes with an extra ton of
ammunition. To back up the missile launcher a pair each of extended range
medium and large lasers are mounted in the wings. Four extra heatsinks are
also carried.

Configuration A: This variant carries a trio of large pulse lasers in the nose
and wings. These are backed up by a pair of small pulse lasers. Three extra heatsinks
are carried.

Configuration B: Features a nose-mounted Gauss Rifle with three tons
ammunition as its main weapon. Backup firepower is provided by a sextet of
extended range medium lasers mounted in the wings. Two extra heatsinks are
mounted.

Configuration C: A support variant, two wing-mounted LRM-15s equipped
with the Artemis IV system are the main weapons. Each is fed by a two-ton
magazine. A quintet of extended medium range lasers are mounted in the nose of
this craft. five additional heatsinks are mounted.

Configuration D: A strike variant, Seljuk D features a matched pair
extended range PPCs in the wings and a pair of extended range medium lasers
share the nose with a four-tube Streak SRM launcher. Six additional heatsinks have
been mounted to help with the heat burden.

Configuration E: This variant features an all laser battery. A pair of
extended range large lasers are mounted in the nose. A foursome of medium
pulse laser is also mounted with two in the nose and one in each wing. A total
of seventeen double heatsinks are allocated to deal with the heat.

Configuration F: A Class 10 LB-X autocannon is the main weapon and
comes with three tons of ammunition. A pair of medium lasers share the nose
with the autocannon, while a pair of Streak SRM-6 launchers are mounted in the
wings.

Configuration G: The reconnaissance version of the Seljuk and
comes with a complete electronic warfare suite mounted in the nose. A pair
each of large and medium pulse lasers provide the firepower. Two tons of added
fuel allows the variant to perform long-range reconnaissance missions. Two
additional heatsinks are mounted.

Code: [Select]
------------------------------------------------------------------------------
Class/Model/Name:  Seljuk [base]
Mass:              65 tons

Equipment:                                                              Mass
Power Plant:  390 XL Fusion                                             23.00
Thrust:  Safe Thrust: 8
      Maximum Thrust: 12
Structural Integrity: 8                                                   .00
Total Heat Sinks:    10 Double                                            .00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (211 total armor pts)                      11.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 71
   Left/Right Wings:                  50/50
   Aft:                                  40

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     42.00
Tons Left:                                                              23.00

Calculated Factors:
Total Cost:        13,078,827 C-Bills
Battle Value:      650
Cost per BV:       20,121.27
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FM;  Point Value: 7
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Seljuk Prime
Mass:              65 tons

Total Heat Sinks:    14 Double                                           4.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 20+ArtIV             Nose        16     16     16     --    6      6.00
  Ammo (LRM 20) 18         ---                                           3.00
1 ER Large Laser           RW          10     10     10     10   12      4.00
1 ER Large Laser           LW          10     10     10     10   12      4.00
1 ER Medium Laser          RW           7      7     --     --    5      1.00
1 ER Medium Laser          LW           7      7     --     --    5      1.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 40     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        14,923,889 C-Bills
Battle Value:      2,243
Cost per BV:       6,653.54
Weapon Value:      2,333 (Ratio = 1.04)
Damage Factors:    SRV = 32;  MRV = 25;  LRV = 7;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 4/4/3,  Overheat: 1
                   Class: FM;  Point Value: 22
                   Specials: omni


------------------------------------------------------------------------------
Class/Model/Name:  Seljuk A
Mass:              65 tons

Total Heat Sinks:    13 Double                                           3.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Large Pulse Laser        Nose        10     10     10     --   10      6.00
2 Small Pulse Laser        Nose         3     --     --     --    4      2.00
1 Large Pulse Laser        RW          10     10     10     --   10      6.00
1 Large Pulse Laser        LW          10     10     10     --   10      6.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 34     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        14,031,170 C-Bills
Battle Value:      2,007
Cost per BV:       6,991.12
Weapon Value:      2,137 (Ratio = 1.06)
Damage Factors:    SRV = 28;  MRV = 21;  LRV = 11;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 3/3/3,  Overheat: 1
                   Class: FM;  Point Value: 20
                   Specials: omni


------------------------------------------------------------------------------
Class/Model/Name:  Seljuk B
Mass:              65 tons

Total Heat Sinks:    12 Double                                           2.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Gauss Rifle              Nose        15     15     15     --    1     12.00
  Ammo (Gauss) 24          ---                                           3.00
3 ER Medium Laser          RW           7      7     --     --   15      3.00
3 ER Medium Laser          LW           7      7     --     --   15      3.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 31     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        14,489,952 C-Bills
Battle Value:      2,362
Cost per BV:       6,134.61
Weapon Value:      2,335 (Ratio = .99)
Damage Factors:    SRV = 40;  MRV = 32;  LRV = 3;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 5/5/1,  Overheat: 1
                   Class: FM;  Point Value: 24
                   Specials: omni


------------------------------------------------------------------------------
Class/Model/Name:  Seljuk C
Mass:              65 tons

Total Heat Sinks:    15 Double                                           5.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
5 ER Medium Laser          Nose         7      7     --     --   25      5.00
1 LRM 15+ArtIV             RW          12     12     12     --    5      4.50
1 LRM 15+ArtIV             LW          12     12     12     --    5      4.50
  Ammo (LRM 15) 32         ---                                           4.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 35     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        15,496,952 C-Bills
Battle Value:      2,358
Cost per BV:       6,572.07
Weapon Value:      2,708 (Ratio = 1.15)
Damage Factors:    SRV = 46;  MRV = 37;  LRV = 6;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 6/6/2,  Overheat: 0
                   Class: FM;  Point Value: 24
                   Specials: omni, if


------------------------------------------------------------------------------
Class/Model/Name:  Seljuk D
Mass:              65 tons

Total Heat Sinks:    16 Double                                           6.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
1 Streak SRM 4             Nose         8      8     --     --    3      2.00
  Ammo (Streak 4) 25       ---                                           1.00
1 ER PPC                   RW          15     15     15     --   15      6.00
1 ER PPC                   LW          15     15     15     --   15      6.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 43     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        14,635,702 C-Bills
Battle Value:      2,457
Cost per BV:       5,956.74
Weapon Value:      2,451 (Ratio = 1.00)
Damage Factors:    SRV = 35;  MRV = 28;  LRV = 6;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 4/4/2,  Overheat: 1
                   Class: FM;  Point Value: 25
                   Specials: omni

------------------------------------------------------------------------------
Class/Model/Name:  Seljuk E
Mass:              65 tons

Total Heat Sinks:    17 Double                                           7.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Large Laser           Nose        10     10     10     10   24      8.00
2 Medium Pulse Laser       Nose         7      7     --     --    8      4.00
1 Medium Pulse Laser       RW           7      7     --     --    4      2.00
1 Medium Pulse Laser       LW           7      7     --     --    4      2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 40     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        14,208,389 C-Bills
Battle Value:      2,261
Cost per BV:       6,284.12
Weapon Value:      2,674 (Ratio = 1.18)
Damage Factors:    SRV = 39;  MRV = 34;  LRV = 5;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 5/5/2,  Overheat: 0
                   Class: FM;  Point Value: 23

------------------------------------------------------------------------------
Class/Model/Name:  Seljuk F
Mass:              65 tons

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LB 10-X AC               Nose         6      6     --     --    2     10.00
  Ammo (LB 10-X) 30        ---                                           3.00
2 ER Medium Laser          Nose         7      7     --     --   10      2.00
1 Streak SRM 6             RW          12     12     --     --    4      3.00
1 Streak SRM 6             LW          12     12     --     --    4      3.00
  Ammo (Streak 6) 30       ---                                           2.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 20     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        14,821,202 C-Bills
Battle Value:      1,892
Cost per BV:       7,833.62
Weapon Value:      2,286 (Ratio = 1.21)
Damage Factors:    SRV = 40;  MRV = 32;  LRV = 0;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 4/4/-,  Overheat: 0
                   Class: FM;  Point Value: 19
                   Specials: omni


------------------------------------------------------------------------------
Class/Model/Name:  Seljuk G
Mass:              65 tons

Total Heat Sinks:    12 Double                                           2.00
Fuel:                                                                    7.00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Active Probe             Nose        --     --     --     --    0      1.00
1 ECM Suite                Nose        --     --     --     --    0      1.00
1 TAG                      Nose        --     --     --     --    0      1.00
2 Medium Pulse Laser       Nose         7      7     --     --    8      4.00
1 Large Pulse Laser        RW          10     10     10     --   10      6.00
1 Large Pulse Laser        LW          10     10     10     --   10      6.00
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 28     65.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        14,623,114 C-Bills
Battle Value:      2,042
Cost per BV:       7,161.17
Weapon Value:      2,069 (Ratio = 1.01)
Damage Factors:    SRV = 29;  MRV = 27;  LRV = 8;  ERV = 0
BattleForce2:      MP: 8,  Armor/Structure: 5 / 0
                   Damage PB/M/L: 4/4/2,  Overheat: 0
                   Class: FM;  Point Value: 20
                   Specials: omni, ecm, tag, prb
« Last Edit: December 22, 2014, 01:04:30 PM by Abele »
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Takiro

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #10 on: December 22, 2014, 04:49:30 PM »

Very nice, four solid entries. A little surprising that there is no 70 tonner with the Pulsar [aka the Nova Cat in canon] to serve as a sister omni design.
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Abele

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #11 on: December 22, 2014, 11:11:22 PM »

Thought about doing a 70, but the Jagatai is already out there to use and with the Nova Cat's engine , too.

Here's the base for a zombie-esque cheapster model if someone wants to run with it. I have it using the Jagatai's frame combined with the Guillotine IIC's standard 280 engine. Same movement as the Jagatai with more armor and fuel, but eight tons less podspace.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Kalmyk [base]
Tech:              Clan / 3050
Vessel Type:       Aerospace OmniFighter
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              70 tons
Length:            19 meters
Power Plant:       280 Fusion
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Ferro-aluminum
Armament:          None
------------------------------------------------------------------------------
Class/Model/Name:  Kalmyk [base]
Mass:              70 tons

Equipment:                                                              Mass
Power Plant:  280 Fusion                                                16.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 7                                                   .00
Total Heat Sinks:    13 Double                                           3.00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (268 total armor pts)                      14.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 80
   Left/Right Wings:                  70/70
   Aft:                                  48

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 C.A.S.E. Equipment       Body                                           .00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     41.00
Tons Left:                                                              29.00

Calculated Factors:
Total Cost:        4,187,306 C-Bills
Battle Value:      767
Cost per BV:       5,459.33
Weapon Value:      0 (Ratio = .00)
Damage Factors:    SRV = 0;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 7 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FM;  Point Value: 8
                   Specials: omni
« Last Edit: December 22, 2014, 11:17:31 PM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
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Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #12 on: December 23, 2014, 12:24:45 AM »

That is interesting.
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drakensis

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Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #13 on: December 23, 2014, 04:16:22 AM »



Code: [Select]
Class/Model/Name:  Masamune
Tech:              Clan / 3052
Vessel Type:       Aerospace Fighter
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              65 tons
Frame:             Wakazashi III
Power Plant:       Model SF-3 (Standard)
Safe Thrust:       Tokasha Foundry Series 9 Ferro-aluminum
Maximum Thrust:    6
Armor Type:        9
Podspace:          34 tons
Manufacturer:      LexaTech Industries
  Primary Factory: Irece
Communications System:  O\P 900
Targeting & Tracking System:  O\P LAMTRACK 50
------------------------------------------------------------------------------
Overview:
In the aftermath of capturing the Stinger LAM factory on Irece, the ISF correctly determined that the Nova Cats were destroying the production line in detail. What they may have missed was 'in detail' meant 'those parts we can not use for other purposes. Waste not, want not'. The Nova Cats intend to put the factory to the test with their Masamune prototype.

Based around some of the many Shilone airframes captured during the invasion, the Nova Cats have contracted the Diamond Sharks to provide their new SF/3 fusion reactor to make good the limited number of Shinobi 260 fusion turbines available. The prospect of raiding the Chatham factories in the DCMS has been raised as a possibility if airframe production runs into difficulty - Chatham is above the truce line and the garrison would provide an excellent training exercise for new generations of Clan Warriors. In fact, based on discussions with the ilKhan, plans for an invasion rather than a raid are being considered.

Capabilities:
Based on the SL-17 and SL-17R Shilone, the Masamune's principal advantage is that it is fairly inexpensive - armour is fairly modest, as is the speed. However, the use of a standard reactor rather than advanced models makes the Masamune readily affordable even for less affluent Clans.

Although a full omnifighter all three Nova Cat configurations are quite similar, to the point that some assume the wing and tail medium lasers are fixed. The option is open for other Clans and warriors to arrange additional configurations. There's plenty of open tonnage - less than 48% of the mass is fixed.

The most common version of the Masamune mounts a trio of Extended Range Large Lasers in the nose, adapting the long range focus of the original Shilone. This requires a considerable number of additional heatsinks and in addition the respectable fuel load is expanded by 60%.

Warriors who prefer to get close to their targets exchange the Large Lasers for a pair of PPCs. Removing the extra fuel and one heatsink makes room for eight Small Lasers. Quite commonly one or two pilots in a binary will operate a Masamune A, covering their fellow warriors against interceptors that try to get close.

The Masamune B replaces the primary configuration's extended range lasers with pulse lasers, again giving up heatsinks and fuel for the added tonnage. The result is highly accurate at long range.

As part of their deal for the engines, the Diamond Sharks received a portion of the first Masamune for evaluation. Their preferred configuration focuses on LRMs, tripling the load on the Shilone and adding advanced targeting to the package. Laser mounts provide alternative options if the ten tons of reloads for the launchers are somehow exhausted.

Deployment:
The Nova Cats and Diamond Sharks are still evaluating the output of LexaTech and prototypes haven't even reached Strana Mechty, with evaluations taking place in the Occupation Zone.

Code: [Select]
------------------------------------------------------------------------------
Class/Model/Name:  Masamune
Mass:              65 tons

Equipment:                                                              Mass
Power Plant:  260 Fusion                                                13.50
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 6                                                   .00
Total Heat Sinks:    10 (20)                                             0.00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-Aluminium (182 total armor pts)                       9.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 60
   Left/Right Wings:                   44/44
   Aft:                                  36


Configuration: Prime
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose        30     30     30     30   36     12.00
ER Medium Laser            RW           7      7     --     --    5      1.00
ER Medium Laser            LW           7      7     --     --    5      1.00
Medium Pulse Laser         Aft          7      7     --     --    4      2.00
15 Double Heatsinks        --                                           15.00
Fuel (240)                 --                                            3.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 50     65.00
Tons Left:                                                                .00

Configuration: A
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER PPCs                  Nose        30     30     30     --   30     12.00
ER Medium Laser            RW           7      7     --     --    5      1.00
4 ER Small Lasers          RW          20     --     --     --    8      2.00
ER Medium Laser            LW           7      7     --     --    5      1.00
4 ER Small Lasers          LW          20     --     --     --    8      2.00
Medium Pulse Laser         Aft          7      7     --     --    4      2.00
14 Double Heatsinks        --                                           14.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 60     65.00
Tons Left:                                                                .00


Configuration: B
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 Large Pulse Lasers       Nose        30     30     30     --   30     18.00
ER Medium Laser            RW           7      7     --     --    5      1.00
ER Medium Laser            LW           7      7     --     --    5      1.00
Medium Pulse Laser         Aft          7      7     --     --    4      2.00
12 Double Heatsinks        --                                           12.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 44     65.00
Tons Left:                                                                .00

Configuration: C
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
ER Medium Laser            Nose         7      7     --     --    5      1.00
LRM 20 w/Artemis           Nose        16     16     16     --    6      6.00
Medium Pulse Laser         RW           7      7     --     --    4      2.00
LRM 20 w/Artemis           RW          16     16     16     --    6      6.00
Medium Pulse Laser         LW           7      7     --     --    4      2.00
LRM 20 w/Artemis           LW          16     16     16     --    6      6.00
Ammo (LRM) 60              --                                           10.00
ER Medium Laser            Aft          7      7     --     --    5      1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 36     65.00
Tons Left:                                                                .00


Merry Christmas to you Spheroids reading this and a peaceful Star League Day to Kerensky's Heirs!

I'll be away a few days, but I'll be back by the New Year
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Takiro

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  • For the Last Cameron!
Re: Quicksilver Program #29: Nova Cat Supplemental
« Reply #14 on: December 23, 2014, 06:25:58 AM »

Wow very nice drak!
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