Class/Model/Name: Scharnhorst class Armoured Cruiser
Tech: Clan / 3050
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 890,000 tons
K-F Drive System: (Unknown)
Length: 975 meters
Sail Diameter: 1,490 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
25 NL55
23 Heavy NPPC
10 NAC/30
24 LRM 20+ArtIV
18 Large Pulse Laser
8 LB 10-X AC
40 AMS
8 NAC/20
4 Medium NPPC
------------------------------------------------------------------------------
Class/Model/Name: Thebes
Mass: 890,000 tons
Equipment: Mass
Power Plant, Drive & Control: 160,200.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 18) 402,725.00
Lithium Fusion Battery 8,900.00
Jump Sail: (Integrity = 5) 74.00
Structural Integrity: 135 120,150.00
Total Heat Sinks: 4,000 Double 3,389.00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,225.00
Fire Control Computers: .00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (2,727 total armor pts) 2,402.50
Capital Scale Armor Pts
Location: L / R
Fore: 465
Fore-Left/Right: 460/460
Aft-Left/Right: 460/460
Aft: 422
Cargo:
Bay 1: Fighters (10) 1,500.00
Small Craft (2) 400.00
Bay 2: Fighters (10) 1,500.00
Small Craft (2) 400.00
Bay 3: Cargo (13,253.5 tons) 13,253.50
DropShip Capacity: 4 Docking Hardpoints 4,000.00
Grav Decks #1 - 2: (95-meter diameter) 100.00
Life Boats: 35 (7 tons each) 245.00
Escape Pods: 30 (7 tons each) 210.00
Crew and Passengers:
54 Officers (54 minimum) 540.00
169 Crew (169 minimum) 1,183.00
85 Gunners (85 minimum) 595.00
50 Marine Battle Armor Troopers/Elementals 350.00
60 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 NL55 Nose 17 17 17 17 255 3,300.00
3 Heavy NPPC Nose 45 45 45 45 675 9,000.00
2 NAC/30(120 rounds) Nose 60 60 60 -- 200 7,096.00
3 LRM 20+ArtIV(180 rounds) Nose 5(48) 5(48) 5(48) -- 18 48.00
2 Large Pulse Laser Nose 2(20) 2(20) 2(20) -- 20 12.00
2 LB 10-X AC(120 rounds) Nose 1(12) 1(12) -- -- 4 32.00
5 AMS(1488 rounds) Nose -- -- -- -- 5 64.50
3 NL55 FL/R 17 17 17 17 510 6,600.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
2 NAC/20(120 rounds) FL/R 40 40 40 -- 240 10,096.00
3 LRM 20+ArtIV(180 rounds) FL/R 5(48) 5(48) 5(48) -- 36 96.00
3 Large Pulse Laser FL/R 3(30) 3(30) 3(30) -- 60 36.00
5 AMS(1488 rounds) FL/R -- -- -- -- 10 129.00
3 NL55 L/RBS 17 17 17 17 510 6,600.00
3 Heavy NPPC L/RBS 45 45 45 45 1350 18,000.00
2 NAC/30(120 rounds) L/RBS 60 60 60 -- 400 14,192.00
2 NAC/30(120 rounds) L/RBS 60 60 60 -- 400 14,192.00
3 LRM 20+ArtIV(180 rounds) L/RBS 5(48) 5(48) 5(48) -- 36 96.00
2 Large Pulse Laser L/RBS 2(20) 2(20) 2(20) -- 40 24.00
5 AMS(1488 rounds) L/RBS -- -- -- -- 10 129.00
3 NL55 AL/R 17 17 17 17 510 6,600.00
3 Heavy NPPC AL/R 45 45 45 45 1350 18,000.00
2 NAC/20(120 rounds) AL/R 40 40 40 -- 240 10,096.00
3 LRM 20+ArtIV(180 rounds) AL/R 5(48) 5(48) 5(48) -- 36 96.00
2 Large Pulse Laser AL/R 2(20) 2(20) 2(20) -- 40 24.00
2 LB 10-X AC(120 rounds) AL/R 1(12) 1(12) -- -- 8 64.00
5 AMS(1488 rounds) AL/R -- -- -- -- 10 129.00
4 NL55 Aft 22 22 22 22 340 4,400.00
4 Medium NPPC Aft 36 36 36 36 540 7,200.00
3 LRM 20+ArtIV(180 rounds) Aft 5(48) 5(48) 5(48) -- 18 48.00
2 Large Pulse Laser Aft 2(20) 2(20) 2(20) -- 20 12.00
2 LB 10-X AC(120 rounds) Aft 1(12) 1(12) -- -- 4 32.00
5 AMS(1488 rounds) Aft -- -- -- -- 5 64.50
------------------------------------------------------------------------------
TOTALS: Heat: 9,700 876,746.50
Tons Left: .00
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Thebes Class Heavy Cruiser
Tech: Clan / 3050
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 890,000 tons
K-F Drive System: (Unknown)
Length: 843 meters
Sail Diameter: 1,166 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
4 NAC/20
4 NAC/10
10 Medium N-Gauss
6 Light N-Gauss
13 Light NPPC
12 NL55
4 NL35
8 AR10 Launcher
24 Large Pulse Laser
24 LB 20-X AC
19 LRM 20+ArtIV
32 AMS
------------------------------------------------------------------------------
Class/Model/Name: Thebes mk. III
Mass: 890,000 tons
Equipment: Mass
Power Plant, Drive & Control: 160,200.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 18) 402,725.00
Lithium Fusion Battery 8,900.00
Jump Sail: (Integrity = 5) 74.00
Structural Integrity: 95 84,550.00
Total Heat Sinks: 1,750 Double 1,139.00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,225.00
Fire Control Computers: .00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (1,920 total armor pts) 1,690.50
Capital Scale Armor Pts
Location: L / R
Fore: 334
Fore-Left/Right: 320/320
Aft-Left/Right: 320/320
Aft: 306
Cargo:
Bay 1: Fighters (10) 1,500.00
Small Craft (2) 400.00
Bay 2: Fighters (10) 1,500.00
Small Craft (2) 400.00
Bay 3: Fighters (10) 1,500.00
Small Craft (2) 400.00
Bay 4: Cargo 56,782.50
DropShip Capacity: 4 Docking Hardpoints 4,000.00
Grav Decks #1 - 2: (95-meter diameter) 100.00
Life Boats: 35 (7 tons each) 245.00
Escape Pods: 30 (7 tons each) 210.00
Crew and Passengers:
52 Officers (52 minimum) 520.00
171 Crew (171 minimum) 1,197.00
78 Gunners (78 minimum) 546.00
50 Marine Battle Armor Troopers/Elementals 350.00
90 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Light NPPC Nose 14 14 14 -- 210 2,800.00
2 Medium N-Gauss(120 roundsNose 50 50 50 50 30 11,048.00
4 NL55 Nose 22 22 22 22 340 4,400.00
2 AR10 (30 KW, 10 WS, 60 B)Nose * * * * 40 4,200.00
4 AMS(3600 rounds) Nose -- -- -- -- 4 152.00
3 Large Pulse Laser Nose 3(30) 3(30) 3(30) -- 30 18.00
3 LB 20-X AC(180 rounds) Nose 4(36) 4(36) -- -- 18 72.00
3 Light N-Gauss(180 rounds)FL/R 45 45 45 45 54 27,072.00
1 NAC/20(60 rounds) FL/R 30 30 30 -- 120 5,048.00
1 NAC/10(60 rounds) 60 4,024.00
2 AR10 (30 KW, 10 WS, 60 B)FL/R * * * * 80 8,400.00
4 AMS(3600 rounds) FL/R -- -- -- -- 8 304.00
3 Large Pulse Laser FL/R 3(30) 3(30) 3(30) -- 60 36.00
3 LB 20-X AC(180 rounds) FL/R 4(36) 4(36) -- -- 36 144.00
3 LRM 20+ArtIV(180 rounds) FL/R 5(48) 5(48) 5(48) -- 36 96.00
2 Medium N-Gauss(120 roundsL/RBS 50 50 50 50 60 22,096.00
2 Medium N-Gauss(120 roundsL/RBS 50 50 50 50 60 22,096.00
4 NL55 L/RBS 22 22 22 22 680 8,800.00
4 AMS(3600 rounds) L/RBS -- -- -- -- 8 304.00
3 Large Pulse Laser L/RBS 3(30) 3(30) 3(30) -- 60 36.00
3 LB 20-X AC(180 rounds) L/RBS 4(36) 4(36) -- -- 36 144.00
2 LRM 20+ArtIV(120 rounds) L/RBS 3(32) 3(32) 3(32) -- 24 64.00
4 Light NPPC AL/R 28 28 28 -- 840 11,200.00
1 NAC/20(60 rounds) AL/R 30 30 30 -- 120 5,048.00
1 NAC/10(60 rounds) 60 4,024.00
1 AR10 (15 KW, 5 WS, 30 B) AL/R * * * * 40 4,200.00
4 AMS(3600 rounds) AL/R -- -- -- -- 8 304.00
3 Large Pulse Laser AL/R 3(30) 3(30) 3(30) -- 60 36.00
3 LB 20-X AC(180 rounds) AL/R 4(36) 4(36) -- -- 36 144.00
3 LRM 20+ArtIV(180 rounds) AL/R 5(48) 5(48) 5(48) -- 36 96.00
3 Light NPPC Aft 21 21 21 -- 315 4,200.00
2 NL35 Aft 7 7 7 -- 104 1,400.00
2 NL35 Aft 7 7 7 -- 104 1,400.00
4 AMS(3600 rounds) Aft -- -- -- -- 4 152.00
3 Large Pulse Laser Aft 3(30) 3(30) 3(30) -- 30 18.00
3 LB 20-X AC(180 rounds) Aft 4(36) 4(36) -- -- 18 72.00
3 LRM 20+ArtIV(180 rounds) Aft 5(48) 5(48) 5(48) -- 18 48.00
------------------------------------------------------------------------------
TOTALS: Heat: 3,847 890,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 17,759,972,000 C-Bills
Class/Model/Name: Temeraire
Tech: Clan
Ship Cost: $22,311,282,000.00
Magazine Cost: $3,360,000.00
BV2: 83,826
Mass: 760,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-Carbide
Armament:
16 Naval Laser 55
32 Naval Laser 35
16 Capital Launcher AR-10
8 Naval PPC Heavy
64 Laser Micro Pulse
16 Laser Large ER (C)
16 Laser Large Pulse (C)
------------------------------------------------------------------------------------------
Class/Model/Name: Temeraire
Mass: 760,000
Equipment: Mass
Drive: 182,400.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,900.00
K-F Hyperdrive: Compact with L-F Battery (17 Integrity) 351,500.00
Jump Sail: (5 Integrity) 68.00
Structural Integrity: 65 49,400.00
Total Heat Sinks: 2620(5240) Double 1,972.00
Fuel & Fuel Pumps: 15000 points 6,120.00
Fire Control Computers: 268.90
Armor: 1087 pts Lamellor Ferro-Carbide 988.00
Fore: 205
Fore-Left/Right: 186/186
Aft-Left/Right: 186/186
Aft: 180
Cargo:
Bay 1: 10 Doors
Fighter Bays (30 Fighters) 4,500.00
Bay 2: 2 Doors
5 Small Craft 1,000.00
25 Points of Battle Armor 250.00
Bay 3: 3 Doors
Cargo (75306.104 tons) 75,306.104
Dropship Capacity: 4 4,000.00
Grav Decks:
1 250-meter 100.00
Escape Pods: 25 175.00
Life Boats: 25 175.00
Crew And Passengers:
52 Officers in Steerage Quarters 260.00
145 Crew in Steerage Quarters 725.00
110 Gunners and Others in Steerage Quarters 550.00
235 Bay Personnel 0.00
------------------------------------------------------------------------------------------
# Weapons Loc Heat Damage Range Mass
4 Naval PPC Heavy Nose 900 600 (60-C) Extreme-C 12,000.00
8 Capital Launcher AR-10 Nose Extreme-C 2,000.00
4 Laser ER Small Nose 4 12 (1.2-C) Short-PDS 2.00
4 Laser ER Small Nose 4 12 (1.2-C) Short-PDS 2.00
4 Naval Laser 55 FR/L 340 220 (22-C) Extreme-C 4,400.00
4 Laser Large ER (C) FR/L 48 40 (4-C) Extreme 32.00
4 Laser Large Pulse (C) FR/L 40 40 (4-C) Long 48.00
4 Laser ER Small FR/L 4 12 (1.2-C) Short-PDS 4.00
4 Laser ER Small FR/L 4 12 (1.2-C) Short-PDS 4.00
4 Naval Laser 35 R/LBS 208 140 (14-C) Long-C 2,800.00
4 Naval Laser 35 R/LBS 208 140 (14-C) Long-C 2,800.00
4 Naval Laser 35 R/LBS 208 140 (14-C) Long-C 2,800.00
4 Naval Laser 35 R/LBS 208 140 (14-C) Long-C 2,800.00
4 Laser ER Small R/LBS 4 12 (1.2-C) Short-PDS 4.00
4 Laser ER Small R/LBS 4 12 (1.2-C) Short-PDS 4.00
4 Naval Laser 55 AR/L 340 220 (22-C) Extreme-C 4,400.00
4 Laser Large ER (C) AR/L 48 40 (4-C) Extreme 32.00
4 Laser Large Pulse (C) AR/L 40 40 (4-C) Long 48.00
4 Laser ER Small AR/L 4 12 (1.2-C) Short-PDS 4.00
4 Laser ER Small AR/L 4 12 (1.2-C) Short-PDS 4.00
4 Naval PPC Heavy Aft 900 600 (60-C) Extreme-C 12,000.00
8 Capital Launcher AR-10 Aft Extreme-C 2,000.00
4 Laser ER Small Aft 4 12 (1.2-C) Short-PDS 2.00
4 Laser ER Small Aft 4 12 (1.2-C) Short-PDS 2.00
------------------------------------------------------------------------------------------
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 80 2,400.00
Capital Launcher White Shark Ammo 80 3,200.00
Capital Launcher Killer Whale Ammo 80 4,000.00
------------------------------------------------------------------------------------------
Equipment Mass
NCSS Large 500.00
Mobile HPG 50.00
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Typhon-class Destroyer
Tech: Clan / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 620,000 tons
K-F Drive System: (Unknown)
Length: 682 meters
Sail Diameter: 1,068 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-carbide
Armament:
2 NAC/30
4 Medium N-Gauss
10 Medium NPPC
4 NL55
16 NL45
12 NL35
10 AR10 Launcher
16 ER PPC
24 Large Pulse Laser
32 LRM 20+ArtIV
28 AMS
------------------------------------------------------------------------------
Class/Model/Name: Typhon-class Destroyer
Mass: 620,000 tons
Equipment: Mass
Power Plant, Drive & Control: 148,800.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 13) 280,550.00
Lithium Fusion Battery 6,200.00
Jump Sail: (Integrity = 4) 61.00
Structural Integrity: 70 43,400.00
Total Heat Sinks: 2,000 Double 1,410.00
Fuel & Fuel Pumps: 6,630.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,550.00
Fire Control Computers: .00
Armor Type: Lamellor Ferro-carbide (997 total armor pts) 868.00
Capital Scale Armor Pts
Location: L / R
Fore: 173
Fore-Left/Right: 166/166
Aft-Left/Right: 166/166
Aft: 160
Cargo:
Bay 1: Fighters (20) 3,000.00
Bay 2: Small Craft (4) 800.00
Bay 3: Cargo 30,963.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Deck #1: (90-meter diameter) 50.00
Crew and Passengers:
43 Officers (43 minimum) 430.00
126 Crew (126 minimum) 882.00
75 Gunners (75 minimum) 525.00
25 Marine Battle Armor Troopers/Elementals 175.00
60 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 NAC/30(120 rounds) Nose 60 60 60 -- 200 7,096.00
3 NL35 Nose 11 11 11 -- 156 2,100.00
3 NL35 Nose 11 11 11 -- 156 2,100.00
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
3 Large Pulse Laser Nose 3(30) 3(30) 3(30) -- 30 18.00
4 LRM 20+ArtIV(240 rounds) Nose 6(64) 6(64) 6(64) -- 24 64.00
3 AMS(2688 rounds) Nose -- -- -- -- 3 113.50
4 NL45 FL/R 18 18 18 18 560 7,200.00
3 AR10 (30 KW, 15 WS, 60 B)FL/R * * * * 120 9,300.00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24.00
3 Large Pulse Laser FL/R 3(30) 3(30) 3(30) -- 60 36.00
4 LRM 20+ArtIV(240 rounds) FL/R 6(64) 6(64) 6(64) -- 48 128.00
4 AMS(3600 rounds) FL/R -- -- -- -- 8 304.00
3 Medium NPPC L/RBS 27 27 27 27 810 10,800.00
2 Medium N-Gauss(120 roundsL/RBS 50 50 50 50 60 22,096.00
3 NL35 L/RBS 11 11 11 -- 312 4,200.00
2 ER PPC L/RBS 3(30) 3(30) 3(30) -- 60 24.00
3 Large Pulse Laser L/RBS 3(30) 3(30) 3(30) -- 60 36.00
4 LRM 20+ArtIV(240 rounds) L/RBS 6(64) 6(64) 6(64) -- 48 128.00
3 AMS(2688 rounds) L/RBS -- -- -- -- 6 227.00
4 NL45 AL/R 18 18 18 18 560 7,200.00
2 AR10 (20 KW, 10 WS, 40 B)AL/R * * * * 80 6,200.00
2 ER PPC AL/R 3(30) 3(30) 3(30) -- 60 24.00
3 Large Pulse Laser AL/R 3(30) 3(30) 3(30) -- 60 36.00
4 LRM 20+ArtIV(240 rounds) AL/R 6(64) 6(64) 6(64) -- 48 128.00
4 AMS(3600 rounds) AL/R -- -- -- -- 8 304.00
2 NL55 Aft 11 11 11 11 170 2,200.00
4 Medium NPPC Aft 36 36 36 36 540 7,200.00
2 NL55 Aft 11 11 11 11 170 2,200.00
2 ER PPC Aft 3(30) 3(30) 3(30) -- 30 12.00
3 Large Pulse Laser Aft 3(30) 3(30) 3(30) -- 30 18.00
4 LRM 20+ArtIV(240 rounds) Aft 6(64) 6(64) 6(64) -- 24 64.00
3 AMS(2688 rounds) Aft -- -- -- -- 3 113.50
------------------------------------------------------------------------------
TOTALS: Heat: 4,594 620,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 10,085,946,000 C-Bills
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Homer
Tech: Clan / 2920
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 420,000 tons
K-F Drive System: (Unknown)
Length: 551 meters
Sail Diameter: 994 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-carbide
Armament:
7 NAC/20
24 ER Large Laser
16 ER PPC
16 Gauss Rifle
8 Ultra AC/20
32 ER Medium Laser
2 NL35
------------------------------------------------------------------------------
Class/Model/Name: Homer
Mass: 420,000 tons
Equipment: Mass
Power Plant, Drive & Control: 126,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 10) 190,050.00
Lithium Fusion Battery 4,200.00
Jump Sail (Detachable): (Integrity = 4) 51.00
Structural Integrity: 40 16,800.00
Total Heat Sinks: 670 Double 124.00
Fuel & Fuel Pumps: 14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,050.00
Fire Control Computers: .00
Food & Water: (360 days supply) 432.00
Hyperpulse Generator: 50.00
Armor Type: Ferro-carbide (314 total armor pts) 322.00
Capital Scale Armor Pts
Location: L / R
Fore: 54
Fore-Left/Right: 54/54
Aft-Left/Right: 54/54
Aft: 44
Cargo:
Bay 1: Fighters (10) with 4 doors 1,500.00
Bay 2: Small Craft (4) with 2 doors 800.00
Bay 3: Cargo (1) with 2 doors 21,000.00
Grav Decks #1 - 2: (95-meter diameter) 100.00
Escape Pods: 40 (7 tons each) 280.00
Crew and Passengers:
26 Officers (26 minimum) 260.00
103 Crew (103 minimum) 721.00
25 Gunners (25 minimum) 175.00
2 1st Class Passengers 20.00
13 2nd Class Passengers 91.00
25 Marine Battle Armor Troopers/Elementals 175.00
6 NCSS Crew 42.00
40 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/20(50 rounds) Nose 20 20 20 -- 60 2,520.00
3 ER Large Laser Nose 3(30) 3(30) 3(30) 3(30) 36 12.00
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
2 Gauss Rifle(120 rounds) Nose 3(30) 3(30) 3(30) -- 2 39.00
1 Ultra AC/20(120 rounds) Nose 3(30) 3(30) -- -- 14 36.00
4 ER Medium Laser Nose 3(28) 3(28) -- -- 20 4.00
1 NAC/20(50 rounds) FL/R 20 20 20 -- 120 5,040.00
3 ER Large Laser FL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24.00
2 Gauss Rifle(120 rounds) FL/R 3(30) 3(30) 3(30) -- 4 78.00
1 Ultra AC/20(120 rounds) FL/R 3(30) 3(30) -- -- 28 72.00
4 ER Medium Laser FL/R 3(28) 3(28) -- -- 40 8.00
1 NAC/20(50 rounds) L/RBS 20 20 20 -- 120 5,040.00
3 ER Large Laser L/RBS 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC L/RBS 3(30) 3(30) 3(30) -- 60 24.00
2 Gauss Rifle(120 rounds) L/RBS 3(30) 3(30) 3(30) -- 4 78.00
1 Ultra AC/20(120 rounds) L/RBS 3(30) 3(30) -- -- 28 72.00
4 ER Medium Laser L/RBS 3(28) 3(28) -- -- 40 8.00
1 NAC/20(50 rounds) AL/R 20 20 20 -- 120 5,040.00
3 ER Large Laser AL/R 3(30) 3(30) 3(30) 3(30) 72 24.00
2 ER PPC AL/R 3(30) 3(30) 3(30) -- 60 24.00
2 Gauss Rifle(120 rounds) AL/R 3(30) 3(30) 3(30) -- 4 78.00
1 Ultra AC/20(120 rounds) AL/R 3(30) 3(30) -- -- 28 72.00
4 ER Medium Laser AL/R 3(28) 3(28) -- -- 40 8.00
2 NL35 Aft 7 7 7 -- 104 1,400.00
3 ER Large Laser Aft 3(30) 3(30) 3(30) 3(30) 36 12.00
2 ER PPC Aft 3(30) 3(30) 3(30) -- 30 12.00
2 Gauss Rifle(120 rounds) Aft 3(30) 3(30) 3(30) -- 2 39.00
1 Ultra AC/20(120 rounds) Aft 3(30) 3(30) -- -- 14 36.00
4 ER Medium Laser Aft 3(28) 3(28) -- -- 20 4.00
1 Lot Spare Parts (5.00%) 21,000.00
40 Bay Personnel Quarters 280.00
1 Small Naval Comm Scanner 100.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,340 420,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 6,775,673,024 C-Bills
Battle Value: 96,259
Cost per BV: 70,390.02
Weapon Value: 35,462 (Ratio = .37)
Damage Factors: SRV = 2,433; MRV = 2,203; LRV = 1,264; ERV = 409
Maintenance: Maintenance Point Value (MPV) = 252,587
(38,992 Structure, 157,005 Life Support, 56,590 Weapons)
Support Points (SP) = 341,100 (135% of MPV)
BattleForce2: Not applicable
Class Type Year Introduced Age
Aegis Heavy Cruiser 2372 681
Black Lion Battlecruiser 2691 362
Cameron Battlecruiser 2668 385
Carrack Merchant Transport 2603 450
Congress Frigate 2542 511
Conqueror Carrier 3052 1
Du Shi Wang Battleship 2380 673
Essex Destroyer 2711 342
Fredasa Corvette 2962 91
Leviathan Battleship 3042 11
Liberator Cruiser 2525 528
Lola III Destroyer 2662 391
McKenna Battleship 2662 391
Nightlord Battleship 2932 121
Potemkin Troop Cruiser 2611 442
Sovetskii Soyuz Heavy Cruiser 2742 311
Texas Battleship 2618 435
Vincent Mk 42 Corvette 2432 621
Volga Transport 2709 344
Whirlwind Destroyer 2606 447
York Carrier 2947 106
i always wondered how and why they distributed the Warships that they did to each Clan.
What would you think each clans philosophy would be? If you could build naval trinary for each from scratch how would you build it? Of course within reason of sizes and strictly Star League/Clan designs..Im going to search and see if i can find a full list already compiled of their individual warships in Canon and see how it lays out.
Looks good to me and yet again, the fluff don't match the numbers. where you have two of the largest naval presences in the two Clans that probably really really don't want WarShips (Falcons and Jags, especially the Jags). And its just weird to me that the perennially resource poor Scorpions also have a HUGE naval tourman for a Clan their size.
The two Unclaimed NewGranges, have them in Strana Mechty under Guild control whilst of course the McKenna's Pride and Prinz Euigen were under the control of the Ebon Keshik.
Please outline your best ideas for fleet modernization of the Clan Navy starting after the Truce of Tukayyid.
Just because it kind of has to be said, unless the clans get word that the Inner Sphere is booming in their warship production (which really doesn't get off the ground until the late 3050s and early 3060s), there's no reason for them to work on modernization in the post-Tukayyid era.
Design work started in mid 3050; by late 3051, the WarShip design had reached its present form. After Prince Hanse Davion approved the design, the Federated Commonwealth contracted Federated-Boeing Interstellar to produce the vessel at its Port Simon yards at Galax.
Smoke Jaguar (23 warships)
1 Texas class Battleship: Veiled Huntress
1 Potemkin class Troop Cruiser: Osis’ Pride
1 Black Lion class Battlecruiser: Streaking Mist (Flagship)
1 Liberator class Heavy Cruiser: Korat
1 Sovetskii Soyuz class Heavy Cruiser: Pouncing Fury
3 Congress class Frigates: FireCrest, Hunter’s Pride, Snow Leopard
2 Lola III class Destroyers: Storm Cat, Griffin
3 Essex class Destroyers: Dark Claw, The Iowa, Sabre Cat
2 York class Destroyer/Carriers: Lioness, Queen Lynx
1 Whirlwind class Destroyer: Shadow Fang
4 Vincent Mk42 class Corvettes: Ripper, Azov, Simas Osis, Ghostwalker
1 Carrack class Transport: Pusher
2 Fredasa class Corvettes: Ocelot, Jaguarundi
One captured Du Shi Wang, originally the Jasmine Liao and renamed the Quicksilver Mongoose, survived the liberation of Terra and accompanied General Kerensky on his Exodus. Clan records show that it served Clan Mongoose until its demise, being mothballed after its near destruction by the Smoke Jaguars. It now resides in the Strana Mechty system.
The Clans take great pride in their WarShips. Nowhere else is so much raw military might concentrated in a single war machine. Though the nature of WarShip combat makes it difficult for individual warriors to distinguish themselves, such fighting remains the calling of a specialized few. Each Clan has its preferred WarShip, more often a workhorse destroyer or cruiser rather than a larger but less versatile heavy cruiser or battleship.
The Quicksilver Mongoose was basically left as a hulk following her capture during the Mongoose absor trial, because the Jag's didn't want to use anything associated with a lesser and now fallen Clan they didn't bother repairing her. She could probably be bought back into service and maybe traded away as she was a serious overhaul of the type and was far better than a standard DuShi Wang class ship.
Did you come up with names yourself?? This makes it a little more difficult to confirm if you found ones that sometimes are mentioned but no names.
Does it ever say anywhere how many warships were left behind by SLDF
Tech: Inner Sphere
Vessel Type: WarShip
Rules Set: Strategic Operations
C-bills: $34,666,142,000.00
Full Magazine: $15,520,000.00
BV2: 38,378
Mass: 830,000 tons
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-carbide
Armament:
8 Barracuda Launchers
80 Barracuda Missiles
24 Anti-missile Systems
24 Gauss Rifles
16 LRM-20 with Artemis IV
48 ER ML
------------------------------------------------------------------------------
Mass: 830,000 tons
Equipment: Mass
Power Plant, Drive & Control: 151,475.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 18) 375,575.00
Jump Sail: (Integrity = 5) 72.00
Structural Integrity: 75 62,250.00
Total Heat Sinks: 500 Single 0.00
Fuel & Fuel Pumps: 1,200.00
Fire Control Computers: 0.00
Armor Type: Ferro-carbide (996 total armor pts) 1,245.00
Capital Scale Armor Pts
Location: L / R
Fore: 166
Fore-Left/Right: 166/166
Aft-Left/Right: 166/166
Aft: 166
Cargo:
Bay 1: Small Craft (25) with 8 doors 5,000.00
Bay 2: Liquid Cargo (10,010 ton capacity) with 1 Door 11,000.00
8 Fluid Suction Systems 8.00
8 Sprayers 4.00
25 Refueling Drogues 25.00
Bay 3: Cargo (82,712.5 tons) with 8 Doors 82,712.50
DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 4: (200-meter diameter) 400.00
Life Boats: 100 (7 tons each) 700.00
Escape Pods: 0 (7 tons each) 0.00
Unpressurized Repair Facility (1,000,000 ton capacity) 25,000.00
Lithium Fusion Battery 8,300.00
Crew and Passengers:
73 Officers 730.00
365 Crew 2,555.00
220 2nd Class Passengers 1,540.00
280 Marines 1,990.00
125 Bay Personnel 0.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Barracudas (10 Missiles) Nose 4 4 4 4 20 180.00
3 Gauss Rifles (240 rounds)Nose 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) Nose 3(32) 3(32) 3(32) -- 12 22.00
6 ER Medium Lasers Nose 3(30) 3(30) -- -- 30 6.00
6 AMS (720 rounds) Nose 2(18) -- -- -- 6 3.00
3 Gauss Rifles (240 rounds)FR/L 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) FR/L 3(32) 3(32) 3(32) -- 12 22.00
6 ER Medium Lasers FR/L 3(30) 3(30) -- -- 30 6.00
2 Barracudas (10 Missiles) R/LBS 4 4 4 4 20 180.00
3 Gauss Rifles (240 rounds)R/LBS 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) R/LBS 3(32) 3(32) 3(32) -- 12 22.00
6 ER Medium Lasers R/LBS 3(30) 3(30) -- -- 30 6.00
6 AMS (720 rounds) R/LBS 2(18) -- -- -- 6 3.00
3 Gauss Rifles (240 rounds)AR/L 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) AR/L 3(32) 3(32) 3(32) -- 12 22.00
6 ER Medium Lasers AR/L 3(30) 3(30) -- -- 30 6.00
2 Barracudas (10 Missiles) Aft 4 4 4 4 20 180.00
3 Gauss Rifles (240 rounds)Aft 5(45) 5(45) 5(45) -- 3 45.00
2 LRM 20 w/Artemis (120) Aft 3(32) 3(32) 3(32) -- 12 22.00
6 ER Medium Lasers Aft 3(30) 3(30) -- -- 30 6.00
6 AMS (720 rounds) Aft 2(18) -- -- -- 6 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 440 830,000.00
------------------------------------------------------------------------------
Class/Model/Name: Fearless Class Assault Ship
Mass: 1,310,000 tons
Equipment: Mass
Power Plant, Drive & Control: 157,200.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 26) 592,775.00
Jump Sail: (Integrity = 6) 96.00
Structural Integrity: 90 117,900.00
Total Heat Sinks: 3,900 Single 3,295.00
Fuel & Fuel Pumps: 15,300.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 3,275.00
Fire Control Computers: .00
Food & Water: (300 days supply) 829.50
Armor Type: Improved Ferro-aluminum (1,469 total armor pts) 2,358.00
Capital Scale Armor Pts
Location: L / R
Fore: 273
Fore-Left/Right: 244/244
Aft-Left/Right: 244/244
Aft: 220
Cargo:
Bay 1: Fighters (12) with 2 doors 1,800.00
Bay 2: Small Craft (12) with 2 doors 2,400.00
Bay 3: Cargo (1) with 2 doors 281,980.50
DropShip Capacity: 14 Docking Hardpoints 14,000.00
Grav Decks #1 - 2: (95-meter diameter) 100.00
Escape Pods: 95 (7 tons each) 665.00
Crew and Passengers:
75 Officers (65 minimum) 750.00
235 Crew (232 minimum) 1,645.00
74 Gunners (74 minimum) 518.00
85 Steerage Passengers 425.00
84 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/20(30 rounds) Nose 20 20 20 -- 60 2,512.00
4 Medium NPPC Nose 36 36 36 36 540 7,200.00
2 NAC/10(60 rounds) FL/R 20 20 20 -- 120 8,024.00
3 Medium NPPC FL/R 27 27 27 27 810 10,800.00
4 Barracuda(60 msls) FL/R 8 8 8 8 80 4,320.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
4 NL45 L/RBS 18 18 18 18 560 7,200.00
3 Medium NPPC AL/R 27 27 27 27 810 10,800.00
4 Barracuda(60 msls) AL/R 8 8 8 8 80 4,320.00
1 NAC/20(30 rounds) Aft 20 20 20 -- 60 2,512.00
4 Medium NPPC Aft 36 36 36 36 540 7,200.00
1 Lot Spare Parts (2.00%) 26,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 5,340 1,310,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 13,549,384,000 C-Bills
Battle Value: 96,099
Cost per BV: 140,994.02
Weapon Value: 74,255 (Ratio = .77)
Damage Factors: SRV = 2,938; MRV = 2,938; LRV = 2,345; ERV = 976
Maintenance: Maintenance Point Value (MPV) = 535,381
(133,913 Structure, 244,128 Life Support, 157,340 Weapons)
Support Points (SP) = 861,975 (161% of MPV)
BattleForce2: Not applicable
Maybe a few of the Field Report 2765 ships would have been in the SLDF having been turned over to the SLDF during the RW- but again I can't see that many.
Re the Carracks we know they were building them in the Kerensky cluster in both the armed and not so armed versions.
In an unusual move, the Nova Cats, in 2990, traded three merchant ships with their bays full of supplies to the Star Adders in exchange for three Lola III-class destroyers.
Just blowing the dust of Battlespace which states on page 28 that the Exodus Civil War destroyed approximately 100 warships like the Michael Norman (Black Lion class Battlecruiser) as well as the Noble House and Long March (both Congress class Frigates). That fight is described in detail on page 31 of Battlespace.
Perhaps the best news for the Clans was that the naval caches had remained relatively unplundered. Only a handful of WarShips were still active in any way across the Pentagon systems; most were undermanned and barely functioning, parked in orbits around their home worlds, meant to look defensive when in reality they did little more than provide communications and reconnaissance support. The WarShip caches, however, did not remain entirely hidden (save for one). The spacefarers discovered most of them and took up residence in them, reactivating enough systems on the ships to power the grav decks and gardens—and almost certainly some of the weapons systems.
Khan Absalom Truscott left nothing to chance when it came to the Arcadian naval cache. Four Clan WarShips and sixteen combat DropShips converged on the cache, landing boarding parties and immediately targeting the bridges and engines of any ship that either fired up its active sensors or attempted to maneuver out of the cache. The battle for the Arcadian cache lasted eleven minutes, during which time five cache ships were disabled while one managed to fire a naval autocannon barrage—missing with all but one shell. It took two more days to completely secure the entirety of the cache, but the primary threat was neutralized within the first fifteen minutes.
At H plus six hours, two of the WarShips assigned to neutralize the cache, as well as the two WarShips tasked to the jump point, all jumped into pirate points in orbit over Arcadia to address the two rebel WarShips assumed to be defending the world. The rebel ships remained in orbit as two Clan WarShips approached each. Though both signaled warning challenges to the inbound Clan ships, the Texas-class Perth surrendered as soon as the Clan gunnery crews fired bracketed warning salvos. (Clan technicians that later boarded the ship reported that only a few of the ship’s weapons remained functional.) That left the Riga-class destroyer Admiral Schone, which initially signaled its surrender, but destroyed the DropShip assigned to deliver the boarding party, breaking orbit in the process and maneuvering for shots on the Clan WarShips. The Admiral Schone landed several hits on the Clan ships, but could never close enough or maneuver to bring its naval autocannon to bear; the two Clan WarShips made quick work of the Schone, whose crew refused to surrender; the ship’s burning and decompressing hulk fell into Arcadia’s atmosphere, the pieces of which that survived reentry falling in a twelve hundred kilometer wide region of the planet’s southern oceans. Even two centuries later, the occasional remnant of the Schone turns up along a shoreline or in a fisherman’s net
Babylon posed perhaps the greatest naval threat to the invading Clans. Not only was this system home to the largest naval cache established by the SLDF two decades earlier, it also possessed the largest and most active contingent of spacefarers of any of the Pentagon systems. Babylon VI (known colloquially as Sinclair to the natives of the system), with its seven moons, was the focus of a relatively sophisticated resource extraction operation. The world was rich with ice, which the spacefarers needed both for water as well as to convert to oxygen and hydrogen. They had also taken over several grounded mining and industrial DropShips, using them to extract and process ores, most of which they traded away for the food and other resources they needed.
Cloud Cobra saKhan Rafe Kardaan took charge of naval operations in the Babylon system, commanding a combined task force of ships hailing from his own Clan as well as Clans Ice Hellion and Sea Fox (Clan Coyote contributed only support in the form of a few Stars of infantrymen). Sea Fox Star Commander Hintre Solomon and Ice Hellion Star Commander Broda Montose each led squadrons tasked with pacifying the spacefarer enclaves at the two jump points. As with the actions in the Arcadia system, the sudden appearance of the squadrons, coupled with a few well-placed shots, cowed the majority of ships. Only a handful of JumpShips executed emergency jumps—all but three to jump points in the Pentagon already controlled by Clan ships.
The naval reserve secured Babylon VI, and sent their own damage control teams to the Inquisitor; their efforts saved the ship (though it would be decades before the Clans would be able to repair the ship and return it to service), but not the more than two hundred crewmembers that were killed in the attack.
A Congress and a Quixote stood post at Circe’s zenith point, though the Quixote had remained docked with the recharging station during the entirety of the SABLE SUN surveillance. Still, the two ships represented a challenge, one met by McKenna in the form of his namesake (the McKenna-class James McKenna) and the Cameron-Class Admiral Gerda Cameron, plus a squadron of combat DropShips. Both Clan WarShips jumped in to pointblank range of the Congress. Despite the Clans’ strong showing, the Congress attempted to put up a fight—or, as it actually turned out, to delay the Clan ships enough for the residents of the enclave to escape. Despite sustaining multiple crippling hits to its engineering and command decks, the Congress fought as best as it could, destroying seven DropShips and even scoring a few hits on the Clan WarShips before succumbing to the fire leveled at it. At the same time, dozens of spacefarer DropShips, and a number of JumpShips, all went active at the same time, each setting out in different directions. That gave the Quixote the cover it needed to cut loose from the recharge station and jump away (eventually, the Quixote would become a central figure in the “Battle of the Pentagon Runâ€). With the Congress destroyed and the Quixote escaped, it was only a matter of time before the rest of the spacefarers’ ships were captured. A number of JumpShips jumped away—all but three were captured upon jumping to other Clan-held jump points—but the rest of the ships were taken
Defending Outpost One were a McKenna and a Sovetskii Soyuz, and as the Clan squadron soon discovered, a docked Potemkin fully loaded with DropShips.
Khan McKenna dispatched the Black Lion-class Thunderbolt and the Avatar-class Korat to cow Outpost One.
That gave the spacefarers the time to begin evacuating the settlement; the Potemkin and three JumpShips pulled away from the colony and jumped away as the McKenna and Sovetskii Soyuz were making their final death blows. The Clans captured the settlement and dozens of DropShips and JumpShips, along with thousands of spacefarers; the majority got away, however, on the Potemkin.
In the hands of the Clans, Outpost One became their primary spaceport within the Pentagon; both personnel and materiel moved through this station before moving on to their destinations within the Pentagon and back out to Strana Mechty. Throughout the years, the Clans expanded Outpost One, which still serves as their largest and busiest spaceport within their homeworlds.
Aleksandr Kerensky’s SLDF chose the Dagda system as the home port of its fleet. Though ships and squadrons were assigned to (or mothballed in) different systems, Dagda—rich with ores and other natural resources—became home to the one naval shipyard constructed by the SLDF-in-exile. When the Clans returned, however, that shipyard and its associated naval cache were nothing but a vast cloud of broken ships and scattered debris. All had been victims of a massive naval engagement that had consumed scores of WarShips and DropShips
Unlike naval operations in the first three Pentagon systems, the four Clans assigned to the Dagda operation bid for the honor—or, more appropriate to the general consensus among the Clans, for the chore—of securing the system. Clans Burrock and Widowmaker won the rights to capture the spacefarers
Burrock Khans Polczyk assigned Qudi Hutchinson, promoted temporarily to the rank of Star Colonel, the task of securing the zenith point, as well as all enroute shipping to the north of the system primary. With a large group of JumpShips and DropShips clustered around the zenith point, Hutchinson jumped her own JumpShips and one WarShip in surrounding the zenith point, immediately dropping an ECM bubble over the point and launching DropShips to discourage resistance. Only three JumpShips attempted to break away from the pack and spin up their K-F Drives; all three capitulated when Hutchinson’s flagship, the Avatar-class Constantineau, destroyed their engines. Likewise, a handful of DropShips tried to break through the blockade, surrendering after only a few warning shots from the Constantineau’s guns.
The Lola III class Black Venom (Widowmaker vessel)
Eden represented a veritable cake walk for the Clan crews assigned to secure the Pentagon systems. Operation SABLE SUN had shown that the Eden SLDF Naval Cache had apparently remained undiscovered by the spacefarers, hidden as it was within a massive series of caverns within one of Eden II’s smallest moons (really little more than a large asteroid that Eden II had captured in an erratic orbit).
In the three or so years that the Clans surreptitiously utilized the cache as a listening post, they lost one JumpShip and one WarShip, as well as the K-F Drives on two other ships, to miscalculated jumps to these points. Of course, the contents of the cache contained far more than was lost; even still, the Eden II pirate points were closed (ordered off-limits) until the start of Operation KLONDIKE.
In September of 2821, Kardaan’s fleet made its greatest breakthrough; after combing through the remains of a Riga destroyer they’d crippled
A spacefarer counterattack, in a system 110 LY from Circe, brought them only defeat against a Clan foe superior in numbers and firepower. It was wholly one-sided—five Clan cruisers and battleships, and three dozen DropShips ripped into three spacefarer destroyers and cruisers. Moreover, it signaled the beginning of the end for the rebels.
That finally happened in a system the Clans designate EC821-387D. Eleven spacefarer JumpShips, plus five more WarShips (including the mostly unarmed Potemkin and Quixote that escaped the Circe system) faced nine Clan WarShips and their supporting vessels. The resulting battle saw the spacefarer fleet broken; two of their WarShips, plus one more Clan WarShip, were destroyed in
the fighting, as were nine total DropShips. The JumpShips were captured, but both the Potemkin and the Quixote managed to jump away; it was two weeks before the Clans tracked down the
Potemkin and captured it (and the twenty thousand people it and its DropShips were transporting). The Quixote was never seen again, however.
The run was over, as was the spacefarer way of life. The people were transported back to Strana Mechty for “integration†into the Clan society (many of these individuals would be later used to open up the naval caches and renovate the ships contained within),
As Aleksandr's eldest son, Major-General Nicholas Kerensky, commander of the 146th Royal BattleMech Division, was his designated heir to take command of the exiled SLDF. Though he had the loyalty of his own unit and most of the navy, the rest of the army rejected him due to his lack of combat experience and made their own attempts to assume command. Realizing that civil war was inevitable, Nicholas decided to take those loyal to him on a Second Exodus to Strana Mechty, one of the newly-founded colonies in the Kerensky Cluster. Over the next several months Nicholas' forces were able to evacuate nearly a quarter of the civilian population - roughly a million people - with the last transports leaving by the end of January 2802. While the majority of the navy had sided with Nicholas, only the 146th and 149th BattleMech Division left in full with him.
It was the largest fleet battle in Clan history, with almost thirty WarShips involved in the fighting plus dozens of DropShip and scores of fighters. The cruiser-based Mongoose fleet was outmatched by the heavier Jaguar battleships, but their fighters helped even out the battle. It seemed that the Mongooses were going to carry the day when the Quicksilver Mongoose shattered the spine of the McKenna-class Obsidian. However, the Lola III Storm Cat crippled the Mongoose battleship, leaving it to drift out of the system leaking atmosphere. With a huge turn of momentum, half of the Mongoose fleet regrouped while the other half tried to press the advantage. In the end, half of the Jaguar fleet was destroyed and the remaining four Mongoose WarShips surrendered.
To make protecting their holdings easier, a quarter of the former Mongoose territory was given away in exchange for votes from the Grand Council to allow the Jaguars to acquire some mothballed ships to rebuild their shattered fleet.
Some excellent data mining Bradshaw in regards to shipyards. Whose yards were at Priori?
n regards to the Burrock-Star Adder Naval split please look at this link.
https://bg.battletech.com/forums/index.php?topic=15088.msg1168447#msg1168447
Did you see Fasa and the Pentagon Run campaign in Klondike? Might be more info there.
Interesting stuff on the Golden Age too. The Mongoose Absorption is interesting certainly. The Widowmaker Absorption may have more info too.
Empires Aflame is the only semi-canon alternate of the BattleTech universe and it diverges when Kerensky is assassinated following the Amaris War and DeChevalier leds the Terran Supremacy. The Confederated Suns has been a what if since the House Sourcebooks hinted during the 2nd Succession War (I believe) that Paul Davion and Chancellor Liao came to an agreement eventually merging their empires into one. It is an alternate and has no useful data to be mined, everything could be very different.
The Widowmaker Absorption may have more info too.
By 2821, exhaustion set in and a series of accords ended the First Succession War. Tensions remained high and the peace would be short-lived; the Second Succession War began in 2828, and though less brutal than its predecessor, it further ravaged the Inner Sphere. At the time naked ambition seemed at fault for the renewed hostilities, but records unearthed during the reformation of ComStar in 3052 implied that the order, under the leadership of Primus Toyama, had served as an agent provocateur
I've an Excel file at work with the WoB fleet on it, I'll copy that down for tomorrow.
Class/Model/Name: McKenna Class Command Ship
Tech: Clan
Ship Cost: $34,212,546,800.00
Magazine Cost: $27,230,000.00
BV2: 196,546
Mass: 1,930,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
6 Naval Gauss Rifle Heavy
12 Naval Laser 55
48 Naval PPC Heavy
12 Naval AC 20
9 Capital Launcher AR-10
28 Laser Large ER (C)
12 AC 10 LB-X (C)
8 LRM 20+Art4 (C)
16 Gauss Rifle (C)
32 Laser Medium Pulse (C)
8 AC 5 LB-X (C)
4 Laser Large Pulse (C)
40 AMS (C)
Controls: 4,825.00
K-F Hyperdrive: Compact with L-F Battery (38 Integrity) 892,625.00
Jump Sail: (8 Integrity) 127.00
Structural Integrity: 95 183,350.00
Total Heat Sinks: 8378(16756) Double 7,500.00
Fuel & Fuel Pumps: 15000 points 6,120.00
Fire Control Computers: 6,451.98
Armor: 2475 pts Lamellor Ferro-Carbide 2,250.00
Fore: 385
Fore-Left/Right:430/430
Aft-Left/Right: 430/430
Aft: 375
Dropship Capacity: 6 6,000.00
Grav Decks:
Small: 4 200.00 (100 meter)
Medium: 1 100.00 (250 meter)
Large: 0.00
Escape Pods: 150 1,050.00
Life Boats: 150 1,050.00
Crew And Passengers:
135 Officers in 1st Class Quarters 1,350.00
296 Crew in 2nd Class Quarters 2,072.00
377 Gunners and Others in 2nd Class Quarters 2,639.00
195 Bay Personnel 0.00
200 1st Class Passengers 2,000.00 (Command staff personnel)
500 2nd Class Passengers 3,500.00 (Assorted staff/Personnel or up to 500 Hospital beds)
318 Steerage Passengers 1,590.00 (250 Marines, 68 ATAC Operators/Technical staff)
Aerospace Group
60 x Aerospace Fighters (8 Bays)
10 x Small Craft (2 Bays)
DropShip Docking Collars - 6
# Weapons Loc Heat Damage Range Mass
2 Naval Gauss Rifle Heavy Nose 36 600 (60-C) Extreme-C 14,000.00
2 Naval Gauss Rifle Heavy Nose 36 600 (60-C) 14,000.00
6 Naval Laser 55 Nose 510 330 (33-C) 6,600.00
4 Laser Large ER (C) Nose 48 40 (4-C) 16.00
4 Laser Large ER (C) Nose 48 40 (4-C) 16.00
6 AC 10 LB-X (C) Nose 12 36 (3.6-C) 60.00
5 AMS (C) Nose 5 15 (1.5-C) 2.50
3 Naval AC 20 FL 180 600 (60-C) 7,500.00
3 Naval AC 20 FL 180 600 (60-C) 7,500.00
3 Capital Launcher AR-10 FL 750.00
4 Laser Large ER (C) FL 48 40 (4-C) 16.00
4 LRM 20+Art4 (C) FL 24 64 (6.4-C) 24.00
5 AMS (C) FL 5 15 (1.5-C) 2.50
3 Naval AC 20 FR 180 600 (60-C) 7,500.00
3 Naval AC 20 FR 180 600 (60-C) 7,500.00
3 Capital Launcher AR-10 FR 750.00
4 Laser Large ER (C) FR 48 40 (4-C) 16.00
4 LRM 20+Art4 (C) FR 24 64 (6.4-C) 24.00
5 AMS (C) FR 5 15 (1.5-C) 2.50
4 Naval PPC Heavy LBS 900 600 (60-C) 12,000.00
4 Naval PPC Heavy LBS 900 600 (60-C) 12,000.00
4 Naval PPC Heavy LBS 900 600 (60-C) 12,000.00
4 Gauss Rifle (C) LBS 4 60 (6-C) 48.00
4 Gauss Rifle (C) LBS 4 60 (6-C) 48.00
8 Laser Medium Pulse (C) LBS 32 48 (4.8-C) 16.00
5 AMS (C) LBS 5 15 (1.5-C) 2.50
4 Naval PPC Heavy RBS 900 600 (60-C) 12,000.00
4 Naval PPC Heavy RBS 900 600 (60-C) 12,000.00
4 Naval PPC Heavy RBS 900 600 (60-C) 12,000.00
4 Gauss Rifle (C) RBS 4 60 (6-C) 48.00
4 Gauss Rifle (C) RBS 4 60 (6-C) 48.00
8 Laser Medium Pulse (C) RBS 32 48 (4.8-C) 16.00
5 AMS (C) RBS 5 15 (1.5-C) 2.50
4 Naval PPC Heavy AL 900 600 (60-C) 12,000.00
4 Naval PPC Heavy AL 900 600 (60-C) 12,000.00
4 Naval PPC Heavy AL 900 600 (60-C) 12,000.00
4 Laser Large ER (C) AL 48 40 (4-C) 16.00
4 AC 5 LB-X (C) AL 4 12 (1.2-C) 28.00
8 Laser Medium Pulse (C) AL 32 48 (4.8-C) 16.00
5 AMS (C) AL 5 15 (1.5-C) 2.50
4 Naval PPC Heavy AR 900 600 (60-C) 12,000.00
4 Naval PPC Heavy AR 900 600 (60-C) 12,000.00
4 Naval PPC Heavy AR 900 600 (60-C) 12,000.00
4 Laser Large ER (C) AR 48 40 (4-C) 16.00
4 AC 5 LB-X (C) AR 4 12 (1.2-C) 28.00
8 Laser Medium Pulse (C) AR 32 48 (4.8-C) 16.00
5 AMS (C) AR 5 15 (1.5-C) 2.50
2 Naval Gauss Rifle Heavy Aft 36 600 (60-C) 14,000.00
6 Naval Laser 55 Aft 510 330 (33-C) 6,600.00
3 Capital Launcher AR-10 Aft 750.00
4 Laser Large ER (C) Aft 48 40 (4-C) 16.00
4 Laser Large Pulse (C) Aft 40 40 (4-C) 24.00
6 AC 10 LB-X (C) Aft 12 36 (3.6-C) 60.00
5 AMS (C) Aft 5 15 (1.5-C) 2.50
Ammo Rounds
Naval Gauss Rifle Heavy Ammo 150
Naval AC 20 Ammo 360
Capital Launcher Barracuda Ammo 180
Capital Launcher White Shark Ammo 180
Capital Launcher Killer Whale Ammo 180
LRM 20+Art4 (C) Ammo 192
Gauss Rifle (C) Ammo 512
AC 5 LB-X (C) Ammo 480
AC 10 LB-X (C) Ammo 360
AMS (C) Ammo 2880
Cargo - 122035 tons (2 Bays)
Liquid Cargo - 160 tons
Large NCSS - 500 tons
Mobile HPG - 50 Tons
Comms equipment - 200 Tons
MASH Unit - 10 Units
ATAC System with 200 Drone uplink - 68600 tons
Imager Hi-res - x 1
Imager Hyperspectral - x 1
Class/Model/Name: Tsunami Class Battleship
Tech: Clan
Ship Cost: $27,626,274,004.00
Magazine Cost: $181,196,000.00
BV2: 154,275
Mass: 1,310,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
18 Naval PPC Heavy
18 Naval AC 30
6 Naval AC 35
34 Naval Laser 55
4 Capital Launcher AR-10
8 PPC ER (C)
24 Laser Large ER (C)
11 Laser Large Pulse (C)
56 Laser Medium Pulse (C)
16 Laser Medium ER (C)
16 Gauss Rifle (C)
4 AC 20 Ultra (C)
6 AC 10 Ultra (C)
20 AC 5 LB-X (C)
Class/Model/Name: Tsunami Class Battleship
Mass: 1,310,000
Equipment: Mass
Drive: 235,800.00
Thrust
Safe: 3
Maximum: 5
Controls: 3,275.00
K-F Hyperdrive: Compact with L-F Battery (27 Integrity) 605,875.00
Jump Sail: (6 Integrity) 96.00
Structural Integrity: 90 117,900.00
Total Heat Sinks: 10731(21462) Double 10,000.00
Fuel & Fuel Pumps: 15000 points 6,120.00
Fire Control Computers: 15,501.00
Armor: 1979 pts Lamellor Ferro-Carbide 1,750.00
Fore: 318
Fore-Left/Right: 338/338
Aft-Left/Right: 338/338
Aft: 308
Dropship Capacity: 5 5,000.00
Grav Decks:
Small: 2 100.00
Medium: 1 100.00
Escape Pods: 75 525.00
Life Boats: 75 525.00
Crew And Passengers:
72 Officers in Steerage Quarters 360.00
235 Crew in Steerage Quarters 1,175.00
117 Gunners and Others in Steerage Quarters 585.00
140 Bay Personnel
60 Steerage (Including 50 Elementals and 10 HPG techs) 300.00
# Weapons Loc Heat Damage Range Mass
4 Naval PPC Heavy Nose 900 600 (60-C) Extreme-C 12,000.00
2 Naval AC 30 Nose 200 600 (60-C) 7,000.00
6 Naval Laser 55 Nose 510 330 (33-C) 6,600.00
4 AC 5 LB-X (C) Nose 4 12 (1.2-C) 28.00
4 Laser Large ER (C) Nose 48 40 (4-C) 16.00
8 Laser Medium Pulse (C) Nose 32 48 (4.8-C) 16.00
2 AC 20 Ultra (C) Nose 28 60 (6-C) 24.00
3 Laser Large Pulse (C) Nose 30 30 (3-C) 18.00
3 Naval PPC Heavy FL 675 450 (45-C) 9,000.00
2 Naval AC 30 FL 200 600 (60-C) 7,000.00
2 Naval AC 30 FL 200 600 (60-C) 7,000.00
4 Naval Laser 55 FL 340 220 (22-C) 4,400.00
4 Gauss Rifle (C) FL 4 60 (6-C) 48.00
4 Laser Large ER (C) FL 48 40 (4-C) 16.00
3 AC 10 Ultra (C) FL 18 45 (4.5-C) 30.00
8 Laser Medium Pulse (C) FL 32 48 (4.8-C) 16.00
3 Naval PPC Heavy FR 675 450 (45-C) 9,000.00
2 Naval AC 30 FR 200 600 (60-C) 7,000.00
2 Naval AC 30 FR 200 600 (60-C) 7,000.00
4 Naval Laser 55 FR 340 220 (22-C) 4,400.00
4 Gauss Rifle (C) FR 4 60 (6-C) 48.00
4 Laser Large ER (C) FR 48 40 (4-C) 16.00
3 AC 10 Ultra (C) FR 18 45 (4.5-C) 30.00
8 Laser Medium Pulse (C) FR 32 48 (4.8-C) 16.00
2 Naval AC 30 LBS 200 600 (60-C) 7,000.00
2 Naval AC 35 LBS 240 700 (70-C) 8,000.00
2 Naval AC 30 LBS 200 600 (60-C) 7,000.00
6 Naval Laser 55 LBS 510 330 (33-C) 6,600.00
6 AC 5 LB-X (C) LBS 6 18 (1.8-C) 42.00
4 Laser Large ER (C) LBS 48 40 (4-C) 16.00
4 Laser Large Pulse (C) LBS 40 40 (4-C) 24.00
8 Laser Medium ER (C) LBS 40 56 (5.6-C) 8.00
6 Laser Medium Pulse (C) LBS 24 36 (3.6-C) 12.00
2 Naval AC 30 RBS 200 600 (60-C) 7,000.00
2 Naval AC 35 RBS 240 700 (70-C) 8,000.00
2 Naval AC 30 RBS 200 600 (60-C) 7,000.00
6 Naval Laser 55 RBS 510 330 (33-C) 6,600.00
6 AC 5 LB-X (C) RBS 6 18 (1.8-C) 42.00
4 Laser Large ER (C) RBS 48 40 (4-C) 16.00
4 Laser Large Pulse (C) RBS 40 40 (4-C) 24.00
8 Laser Medium ER (C) RBS 40 56 (5.6-C) 8.00
6 Laser Medium Pulse (C) RBS 24 36 (3.6-C) 12.00
4 Naval PPC Heavy AL 900 600 (60-C) 12,000.00
2 Capital Launcher AR-10 AL 500.00
4 Gauss Rifle (C) AL 4 60 (6-C) 48.00
4 PPC ER (C) AL 60 60 (6-C) 24.00
6 Laser Medium Pulse (C) AL 24 36 (3.6-C) 12.00
4 Naval PPC Heavy AR 900 600 (60-C) 12,000.00
2 Capital Launcher AR-10 AR 500.00
4 Gauss Rifle (C) AR 4 60 (6-C) 48.00
4 PPC ER (C) AR 60 60 (6-C) 24.00
6 Laser Medium Pulse (C) AR 24 36 (3.6-C) 12.00
2 Naval AC 35 Aft 240 700 (70-C) 8,000.00
4 Naval Laser 55 Aft 340 220 (22-C) 4,400.00
4 Naval Laser 55 Aft 340 220 (22-C) 4,400.00
4 AC 5 LB-X (C) Aft 4 12 (1.2-C) 28.00
4 Laser Large ER (C) Aft 48 40 (4-C) 16.00
8 Laser Medium Pulse (C) Aft 32 48 (4.8-C) 16.00
2 AC 20 Ultra (C) Aft 28 60 (6-C) 24.00
Cargo Capacity - 88,000 tons
Spare Parts - 19,888 tons
Aerospace Group
50 x Aerospace Fighters
8 x Small Craft
Ammunition
Ammo Rounds
Naval AC 35 Ammo 540
Naval AC 30 Ammo 1620
Capital Launcher Barracuda Ammo 80
Capital Launcher White Shark Ammo 80
AC 5 LB-X (C) Ammo 2880
AC 10 Ultra (C) Ammo 480
AC 20 Ultra (C) Ammo 200
Gauss Rifle (C) Ammo 512
Compared Nova Cat fleet of your list with FM update to see what they had then thinking if they had a reserve theyd bring it with them found Lola iii Growler, Ranger and Hunter believed to be the three acquired in 2990 from the trade with Star Adders
This the space station i was trying to remember in our discussion yesterday as well Tak
http://www.sarna.net/wiki/Outpost_One
(http://www.sarna.net/wiki/Outpost_One)
Excellent research folks! Also any thoughts on the Tsunami? She's obviously not for Quicksilver stuff but the discussion did get me thinking :D
Interesting little bit while reading the Carrack in detail in 3057RQuoteIn an unusual move, the Nova Cats, in 2990, traded three merchant ships with their bays full of supplies to the Star Adders in exchange for three Lola III-class destroyers.
one of the most numerous and modern destroyers in the Exodus fleet, the Riga II served as the primary patrol unit. Upon reaching the Pentagon worlds, most Riga IIs were kept in service rather than being mothballed. This put them at the center of the action after Nicholas Kerensky left the Pentagon worlds in December of 2801 resulting in the destruction of most Riga IIs during the civil wars that followed. The two surviving Pentagon Riga IIs would be destroyed during Operation Klondike. The six remaining Riga IIs would serve the Clans for another hundred years before a series of major refits reworked all six into the modern York-class.
Over the course of the campaign, half of the Star League’s remaining Riga IIs were lost—compared to the ninety percent loss rate suffered by Lola IIIs and Essex IIs. After the campaign,four surviving (but badly damaged) Riga IIs were stripped and scuttled, while the remaining twenty-two left with General Kerensky and his Exodus fleet, lost to history.
TERROR-FORMING
*** Emergency HPG logging begun. Encryption 710P-8A4-NNA. Code Aqua***
“This Doctor Emerett Bohr, DoME project leader, aboard the terraforming vessel Alfred Wegner! Project PISCES UMBRELLA is under attack! Multiple hyperspace exits were detected two hours ago at the L1 stable point. At first, we thought it was the resupply run, but the IR spikes were too numerous and large. How could they know we were here? They have ignored all attempts at communications, and there is no IFF signal or visual markings on the hulls. They have already begun deorbiting the project framework, and our satellites showed DropShips landing at our planet-side storehouses before we lost their signal.
“We are burning at maximum acceleration towards the closest stable point to engage the K-F drive. Captain Halabi says a hostile Pinto will overtake us before then. Please send a combat WarShip as soon as possible to coordinates 241 mark 003, distance 18,475….â€
—Blackbox recording of the last HPG transmission of the Department of Mega Engineering terraforming vessel Alfred Wegner, found in wreckage drifting in Project PISCES UMBRELLA target system, 2 April 2765.
Thing that doesn't make sense to me is why did the Clans take the Riga destroyer and turn into a Carrier renamed York when they had Samarkands and could have refitted and renamed and produced them.Simple answer is that the Samarkand didn't exist IRL when 3057R was written.
Thing that doesn't make sense to me is why did the Clans take the Riga destroyer and turn into a Carrier renamed York when they had Samarkands and could have refitted and renamed and produced them.Simple answer is that the Samarkand didn't exist IRL when 3057R was written.
So in light of this, producing their own designs that don't have the monstrous cargo requirements mot SLDF ships had (with you being able to fit the weight of the worlds largest passenger ship in the Sov soy's cargo bay being a prime example of this lunacy) so they have a shorter range (but up the fuel tanks from the notoriously short legged SLDF ships) and are more flexible and sturdy, able to operate alone and defend themselves against threats large and small, it makes so much more sense.
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Riga II Destroyer Fluff 22 left Exodus ---
Unknown Unknown Mustang Hell's Horses
Unknown Unknown Hunter's Pride Jade Falcon
Riga II Destroyer Admiral Schone Pentagon Power
Potemkin Transport Egg Sac Widowmaker
Black Lion Battlecruiser Michigan Wolverine
Vincent Corvette Badger Wolverine
Whirlwind Destroyer Weasel Wolverine
Unknown Unknown Rickenbacker Wolverine
Unknown Destroyer Yukon Wolverine
Unknown Unknown Klondike/Eden Pentagon Power
Unknown Unknown Klondike/Eden Pentagon Power
Unknown Unknown Klondike/Eden Pentagon Power
Unknown Unknown Klondike/Eden Pentagon Power
Congress Frigate Klondike/Circe Pentagon Power
Mako Corvette Fuchida Bandit/Society
Samarkand Carrier Beijing Cloud Cobra
Essex Destroyer Marseilles Diamond Shark/Babylon
Unknown > Destroyer Unknown Diamond Shark/Babylon
Samarkand Carrier Deal Breaker Diamond Shark/Vinton
Unknown Unknown Unknown Diamond Shark/Vinton
Unknown Unknown Unknown Diamond Shark/Vinton
Unknown Unknown Unknown Mongoose/System 671-H
Unknown Unknown Unknown Mongoose/System 671-H
Unknown Unknown Unknown Mongoose/System 671-H
Lola III Destroyer Growler Nova Cat
Lola III Destroyer Ranger Nova Cat
Lola III Destroyer Hunter Nova Cat
Du Shi Wang Battleship Quicksilver Mongoose Smoke Jaguar/Strana Mechty
Baron Destroyer Unknown Star Adder/MKSC-2
Kimagure Cruiser Admiral Russell Nga Star Adder/MKSC-2
Riga Frigate Hetherington Star Adder/MKSC-2
Samarkand Carrier Yorktown Star Adder/MKSC-2
Unknown Unknown Unknown Star Adder/MKSC-2
Unknown Unknown Unknown Star Adder/MKSC-2
Unknown Unknown Unknown Star Adder/MKSC-2
Unknown Unknown Unknown Star Adder/MKSC-2
Aegis Heavy Crusier Silver Snake Steel Viper
Aegis Heavy Crusier General Stuart Strana Mechty
Mako Corvette Stone Crab Unknown/Burrock
Mako Corvette Ingrid Bucharev Unknown/Burrock
Quixote Frigate Unknown Pentagon Power
Lola III Destroyer Black Venom Widowmaker
Cameron Battlecruiser Admiral Gerda Cameron Snow Raven
Texas Battleship Perth Star Adder
Vincent Corvette Mars Wolf Dragoons
Sovetskii Soyuz Heavy Cruiser Athena Wolf Dragoons
Congress Frigate Beowulf Wolf Dragoons
Aegis Heavy Cruiser Alexander Wolf Dragoons
Lola III Destroyer Darius Wolf Dragoons
Lola III Destroyer Nelson Wolf Dragoons
Texas Battleship Bismark Wolverine
McKenna Battleship Zughoffer Weir Wolverine
Unknown Cruiser Buccaneer Wolverine
Unknown Unknown Rough Rider Wolf
Unknown Transport Maverick Wolverine
Cameron Battlecruiser Munich Snow Raven
Unknown Transport Rawhide Wolverine
Carrack Transport Saratoga Wolverine
All had been victims of a massive naval engagement that had consumed scores of WarShips and DropShips
Id think an ideal Naval Star for a Clan would be
Corvette/Destroyer
Destroyer/Frigate
Light Cruiser/Carrier
Heavy Cruiser
Battleship
/ isn't for one or the other but to designate hybrids
An astounding 26 Riga-class vessels survived the ensuing war, a testament to the capabilities of the new design. With the exception of four badly damaged craft, all of these left in the Exodus fleet. These compact and sophisticated vessels formed the largest single contingent in the fleet and subsequently became the primary patrol vessels of the Exodus fleet. The war that erupted between the remnants of the SLDF in the early 29th century claimed many of these vessels, however; only six of the Rigas that had accompanied Nicholas Kerensky to Strana Mechty survived. These surviving vessels served for more than 100 years. When new, post-Exodus designs began to gain the upper hand, the Rigas underwent extensive refits, in effect becoming a new class of WarShip. This new class, known as the York, began to operate in 2947 and enabled Clan Star Adder to defeat Clan Nova Cat in a trial for the BattleMech factory on Brim.
I didn't know that the two Conquerors being built by Snow Ravens are two of the 5 Kimagures that joined the exodus so theres another two for the list
A couple potential additional shipyards which may have been missed.
If the Tanite worlds exist in this timeline, Alexandra is said to have a small shipyard, thus another for the Burrocks.
Also another potential for clan Snow Raven: Crest Foundries. We know for sure that it builds ASF, but the new one at Quatre Belle is built around a mobile factory and is very likely smaller than the original at Lum, this suggests that dropships may have been built at the original.
Holy crap, you guys are doing amazing work with all this research :)
I did have the quote wrong, it states "at Rumiko on Lum." The operative word there is "on" so my suspicion that it's actually on planet doesn't change.
Also Sarna's wrong or makes major assumptions with a lot of the factory produced items. Very little of the supporting equipment that is listed is actually stated as being built at the locations sarna indicates - though in some cases it is very nearly explicit based on the equipment's name. But as far as I'm aware nothing states that Crest Foundries at Quatre Belle makes either the carrier nor the arcadia (I actually think both of these are built on Ramora since they already had a dropship industry based there before the Ravens arrived).
Only a handful of the active vessels survived the brutal Exodus Civil Wars that followed, and a large number of vessels in the cache fleets met a similar fate, destroyed by one faction or the other during the first years of the bitter conflict. By the time Nicholas Kerensky’s forces liberated the Pentagon, only 260 Clan WarShips remained operational
The first Broadsword was launched from the Marshall yards in 2979.
Indeed, the first Sassanids were merely converted Intruders, but in 2875 the L-5 yards of the Pentagon Cluster's Babylon system began turning out the new design
The first Clan-style Union left the new shipyards above Strana Mechty in May of 2829
The first Clan-style Union left the new shipyards above Strana Mechty in May of 2829.
Clan Snow Raven designed the Carrier class DropShip to meet this need. Unveiled in 2882, the Carrier can accommodate a single Star of OmniFighters,
The first Miraborg-class DropShip slipped its moorings at the Huntress yards in April of 3053
Mass production of the standardized Overlord-Cs on Strana Mechty did not begin until after the liberation of the Pentagon worlds.
Of the Clan Monoliths, most were apparently constructed in the Pentagon or Kerensky Cluster, as only a dozen Monoliths were produced before the departure of the SLDF. Despite these different origins, however, few differences exist between the Clan and Inner Sphere Monoliths.
QuoteClan Snow Raven designed the Carrier class DropShip to meet this need. Unveiled in 2882, the Carrier can accommodate a single Star of OmniFighters,
No info on production site but would believe Lum as well I would think this is the Dropship the Cloud Cobras build at their one site.
Hate the formatting issues ugh here its as an attachment
The quote I mentioned in my last post was taken directly from the carrier section of TRO 3057R. So it is definitely produced on Lum (Third paragraph, first sentence in the carrier entry).
Titanium Wind was the name of an Aegls-class Cruiser, the flagship of Khan Rafe Kardaan's destroyer squadron prior to the Exodus Civil War. Though the vessel was lost during the initial stages of that war.
Just after the defeat at Tukayyid, a small Jaguar flotilla jumped into the Tanis system, demanding service and repairs from the Cobra recharge station. Star Admiral Holyann Kardaan. also in-system, brought Liberator-class Incense and four of its six assault ships against the three-Warship Jaguar force. Ten minutes into the engagment, the Jaguar Commander accepted hegira, leaving as isorla a Fredasa-class corvette and two of the Jaguars' new Miraborg class Dropships.
Duh, your right of course. Just a complete list from the Field Report 2765 series then.
Are you sure that is a Riga class Frigate (aka Block I and not the Destroyer/Carrier)?
The Shark fleet, one of the last to leave Vinton, had been holding station waiting for merchant caste stragglers. Two of the Shark JumpShips had mobile repair stations in tow.
Mobile Repair Stations could be new though, what do you guys think?
Your not wrong with Recharging Stations being used to repair and maintain ships as well.
What did you think about the Wolf Naval Yards at Eden, plausible??
Plausible and likely. I mean, it is protected against micro-meteors and orbital debris by being housed within the rock itself, plus is large enough to be able to hold (probably) at least a dozen repair or construction slips, with still more mooring points. In fact, if it weren't for the Ravens and their desire to strangle such projects in their infancy, I could see the Eden Naval Yards having become the Clan's primary shipyard. Especially if rebuilding/construction began under the direction of ilKhan Nicholas!
MA
. . . but could the environment present its own difficulties? Jumpships and those vessels which had their thrusters damaged would likely have difficulty using this in-system station.
Naval resources maybe difficult to obtain as well for the Wolves who would have to transport said sophisticated equipment into the asteroid for use. I am sure Bradshaw still has the qoute which outlines the Wolves (and some other Clan) desire to use the newly expanded Viper yards on New Kent.
It may be used as upkeep but doesnt have the ability to be outfitted with advanced repair machinery. Or only certain sizes could enter it. Say destroyers or smaller
The Wolves and Coyotes had noted the Viper’s expansion of their New Kent shipyards begun in early 3061 and had bargained hard for the rights to use the yards to upgrade their aging WarShips.
pg 22
Rebuilding efforts have gone into revitalizing the Clan’s BattleMech and Elemental factories, and expanding the Kirin shipyards in hopes of negotiating repair services with the other Clans
With only Kirin as the Clan’s main shipyard—the Tamaron yards were demolished by the Steel Vipers
pg 165
The result was a succession of traps and coordinated ambushes that wrought havoc on the advance elements of the Horse touman as they sought to pass through the Minotaur Shatters, the segments of Banlan Woods that had been razed by the Aegis-class warship Minotaur in its orbital fire barrage that bought Nicholas’ troops chance to withdraw from the world on New Year’s Eve in 2801.
Mobile Repair Stations could be new though, what do you guys think?
Tech: Clan
Ship Cost: $10,048,414,010.00
Magazine Cost: $0.00
BV2: 2,814
Mass: 40,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
None
Equipment: Mass
Drive: 480.00
Thrust
Safe: 0
Maximum: 0
Controls: 40.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 400.00
Total Heat Sinks: 150 Single 75.00
Fuel & Fuel Pumps: 5000 points 510.00
Fire Control Computers: 0.00
Armor: 160 pts Standard 160.00
Fore: 30
Fore-Left/Right: 30/30
Aft-Left/Right: 25/25
Aft: 20
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0 0.00
Escape Pods: 100 700.00
Life Boats: 5 35.00
Crew And Passengers:
9 Officers in 1st Class Quarters 90.00
44 Crew in 2nd Class Quarters 308.00
0 Gunners and Others in 2nd Class Quarters 0.00
100 Bay Personnel 0.00
100 1st Class Passengers 1,000.00
500 2nd Class Passengers 3,500.00
0 Steerage Passengers 0.00
Bay Small Craft 20
Naval Repair Unpressurized 1,000,000
Cargo, Standard 3652 tons
Another warship from the ExodusQuoteThe result was a succession of traps and coordinated ambushes that wrought havoc on the advance elements of the Horse touman as they sought to pass through the Minotaur Shatters, the segments of Banlan Woods that had been razed by the Aegis-class warship Minotaur in its orbital fire barrage that bought Nicholas’ troops chance to withdraw from the world on New Year’s Eve in 2801.
pg 91 Reaving
Tomahawk Sica
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 45 tons
BV: 2,016
Cost: 6,169,896 C-bills
Movement: 8/12
Engine: 270 XL
Heat Sinks: 14 [28]
Fuel Points: 0/480 (6.0 tons)
Structural Integrity: 8
Armor: 201 (Ferro-Aluminum)
Armor
-------------------
Nose 60
Left Wing 50
Right Wing 50
Aft 41
Weapons Loc Heat
-------------------------------
ER Large Laser LWG 12
ER Large Laser RWG 12
Medium Pulse Laser NOS 4
Small Pulse Laser AFT 2
Medium Pulse Laser NOS 4
Equipment Loc
--------------------------
Active Probe [Clan] NOS
Gotha Peithon
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 60 tons
BV: 2,873
Cost: 9,503,715 C-bills
Movement: 7/11
Engine: 300 XL
Heat Sinks: 15 [30]
Fuel Points: 0/480 (6.0 tons)
Structural Integrity: 7
Armor: 249 (Ferro-Aluminum)
Armor
-------------------
Nose 81
Left Wing 58
Right Wing 58
Aft 52
Weapons Loc Heat
----------------------------
LRM 15 LWG 5
LRM 15 RWG 5
ER PPC NOS 15
ER Medium Laser NOS 5
ER Medium Laser NOS 5
ER Medium Laser AFT 5
ER Small Laser LWG 2
ER Small Laser RWG 2
ER Small Laser AFT 2
Ammo Loc Shots
------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo LWG 8
LRM 15 (Clan) Artemis-capable Ammo LWG 8
LRM 15 (Clan) Artemis-capable Ammo RWG 8
LRM 15 (Clan) Artemis-capable Ammo RWG 8
Equipment Loc
---------------------
Artemis IV FCS LWG
Artemis IV FCS RWG
Ironclad
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 65 tons
BV: 2,711
Cost: 9,270,120 C-bills
Movement: 6/9
Engine: 260 XL
Heat Sinks: 18 [36]
Fuel Points: 0/400 (5.0 tons)
Structural Integrity: 6
Armor: 259 (Ferro-Aluminum)
Armor
-------------------
Nose 74
Left Wing 62
Right Wing 62
Aft 61
Weapons Loc Heat
-------------------------------
ER Medium Laser LWG 5
ER Medium Laser RWG 5
SRM 6 NOS 4
SRM 6 LWG 4
SRM 6 RWG 4
SRM 6 LWG 4
SRM 6 RWG 4
ER PPC NOS 15
ER PPC NOS 15
Medium Pulse Laser AFT 4
Ammo Loc Shots
------------------------
SRM 6 Ammo LWG 15
SRM 6 Ammo LWG 15
SRM 6 Ammo NOS 15
SRM 6 Ammo RWG 15
SRM 6 Ammo RWG 15
Gladius
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3145+
Tech Rating: F/X-X-X-D
Weight: 85 tons
BV: 3,331
Cost: 15,463,055 C-bills
Movement: 6/9
Engine: 340 XL
Heat Sinks: 18 [36]
Fuel Points: 0/400 (5.0 tons)
Structural Integrity: 8
Armor: 288 (Ferro-Aluminum)
Armor
-------------------
Nose 88
Left Wing 70
Right Wing 70
Aft 60
Weapons Loc Heat
---------------------------
LB 20-X AC NOS 6
ER PPC NOS 15
ER PPC NOS 15
ER Small Laser LWG 2
ER Small Laser AFT 2
ER Small Laser RWG 2
LRM 15 LWG 5
LRM 15 RWG 5
Ammo Loc Shots
----------------------------------
LB 20-X Cluster Ammo NOS 5
LB 20-X Cluster Ammo NOS 5
LB 20-X Cluster Ammo NOS 5
LB 20-X Cluster Ammo NOS 5
LRM 15 Ammo LWG 8
LRM 15 Ammo LWG 8
LRM 15 Ammo RWG 8
LRM 15 Ammo RWG 8
I left Mechs out because that would be a titanic job and this was something I thought up in the bath, also I think the Clans would be less willing to let folks poke around in their Mech stockpiles.
But that aside what ya think?
1 – Use several of the largest Brian Caches and convert them into small factories as was successfully done by Clan Mongoose to produce the Great Wyrm Mech. These facilities can be used to scrap the old Cached craft and render them down into useful materials for distribution elsewhere.
2 – Use the converted Caches to scrap the older craft and use new built facilities to build equipment for immediate redistribution.
3 – Use the converted Caches to update the older craft to modern Clan standards.
OOC: Obviously i'm just pulling these numbers out of my ass, but I got the idea for looking into the caches with all the discussion about the WarShip caches. We know the Clans knew where many Brian Caches were, so this could be a thing they did to try and get a survey of numbers of equipment available etc.
OOC: Obviously i'm just pulling these numbers out of my ass, but I got the idea for looking into the caches with all the discussion about the WarShip caches. We know the Clans knew where many Brian Caches were, so this could be a thing they did to try and get a survey of numbers of equipment available etc.
If it helps at all, I did some quick calculations to get a rough estimate of how many ASF may have left with Kerensky.
Some assumptions though:
Full aerospace complements for each unit, ie a Division always has it's full 54 ASF (and Jump Infantry Divisions 108).
Warships have their aerospace bays filled with ASF, but small craft bays with Small Craft.
The 35 "unknown" warships have an average of 18 ASF bays.
No independent Aero Wings.
No dropship based Fleet Aero Wings.
No spares ASF.
Total: ~14,000 ASF (actual number was actually 13,906)
Ground Aero Wings: ~8750
Fleet Aero Wings: ~5160
To compare that with your numbers, you had 4613 in caches.
But don't forget that with my numbers I just pulled them out of my ass, but they could be useful? If you think I was just blowing smoke, say so :D I'm not going to be offended :)