So in StratOps, page 183, they have the rules for replacements to aerospace assets. I'm concerned with really only a few categories from that. Everything else...mechs, vehicles, etc, those times make a lot of sense. Aerospace...not so much.
So I'm going to assume that you use the replace rules for add additional as well. So say I wanted to ad a ton of armor to my dropship, that I would use the replace rules, not the repair rules. And it would take me 15 minutes per dot of armor replaced, meaning I could get 32 dots replaced in a 8 hour maintenance cycle.
My main issues is understanding the nature and timing of replacements/modifications made to cargo and transportation bays. Here's the rules:
Cargo Bay / -3 to roll / no partial / 1 month
Transport Bay / -1 to roll / no partial / 7 days per cubical
So lets use the Intruder Upgrade as an example. It comes with 850 tons of cargo space as well as 2 fighter cubicals. Let's say I wanted to make some re-adjustments to the ASF bays and the cargo to support a company of light tanks as well as 2 'Mechs. I'm just wondering how this should all work out.
So I start with converting the 2 ASF bays to 'Mech bays. Since this is a transportation bay replacing a transportation bay, I would assume it takes 7 days (56 hrs) to convert each cubicle, totaling 14 days or 112 hours.
Now say I want to take 600 tons of the 850 tons of cargo space and convert that into 12 light vehicle bays. Is it going to take a straight month per the replace cargo bay rules or is it going to take 84 days (or 3 months / 672 hours) to make the conversion?
Needless to say, making these kinds of adjustments takes a lot of time. Unfortunately, it could be a lot longer. Just trying to get down so I can assess the reasonableness of my modification requests to some of the dropships I'm going to purchase.