Class/Model/Name: Phalanx class Battleship
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 1,400,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Improved Ferro-aluminum
Armament:
20 NAC/20
12 Heavy NPPC
14 NAC/25
40 White Shark
18 Medium NPPC
28 NL55
8 NAC/35
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==Overview:==
The Phalanx was originally the Rim Worlds Republic's attempt at reverse
engineering the elderly Monsoon class battleship after several of the Monsoon
class were purchased by the Republic when the Terran Hegemony sold off most of
the class during the deployment of the newer Farragut and McKenna classes.
Taking apart one of the Monsoons, while deploying the others as head of the
Republic battlefleets at the time, the Rim Worlds Republic took what it could
from the warship class and reworked it into the Phalanx class.
With Selanta and Tadeo Amaris both taking great interest in the development of
what was intended to be the Republics flagship class, the development of the
ship was kept quiet after the Republic was sanctioned for reinforcing its
military in contradiction to what the Star League wished. Built at the Star's
End Shipyards, after a ten year period when those shipyards were renovated and
extended to handle a warship of the Phalanx's size, the Phalanx would become
the centerpiece of the Republic's Navy and primary targets during the Amaris
Coup.
==Capabilities:==
Weighing in at 1.4 million tons, the Phalanx does not match the size of the
more recent Star League battleships such as the Texas and McKenna but still
manages to outmass the Monsoon that it was based upon while matching the
acceleration capabilities of the older classes. Armour-wise the Phalanx
carries two and a half thousand of Ferro-Aluminium which provides protection
which is about average for battleships of the era, while its structural
integrity is the best that was possible for its size and acceleration.
Weaponry however is where a battleship is supposed to excel and the Phalanx
manages that, with a spread of naval autocannons, particle cannons and capital
missiles which are easily capable of shredding a vessel of similar size or
smaller.
Long range firepower is provided by a dozen Heavy Naval Particle Cannons,
backed up by eighteen Medium NPPCs and an astounding forty white-shark missile
launchers that exploit the holes created by other weapons as well as causing
significant damage to the interior of target vessels.
Medium range is covered by the Phalanx's main weapons battery, twenty class 20
naval autocannons and fourteen class 25 naval autocannons while eight class 35
heavy naval autocannons provide the Phalanx's short ranged firepower.
The Phalanx's last weapons are the twenty eight type 55 naval lasers which add
little to the Phalanx's actual firepower but which provide a useful deterent
to assault class dropships which attempt to close with the Phalanx. Over
eleven thousand heat sinks give the Phalanx the ability to fire all of its
weapons at once given the opportunity, an ability that few Star League vessels
were ever able to match.
The Phalanx also carries significant supporting forces, which is useful
because the Phalanx lacks anti-fighter capability, with two wings of aerospace
fighters and a full wing of assault small craft shielding the Phalanx from
fighter attack and also giving the Phalanx the ability to launch its own
fighter attacks against opposing vessels. Four dropships, mid range for a
battleship, provide additional offensive and defensive capability, with the
Republic historically assigning two Assault Carriers, a cargo carrier and a
repair vessel to its Phalanxs to provide increases in all aspects of the
Phalanx's operations. Thirty thousand tons of fuel means that these vessels
can operate off the Phalanx for extended periods of time.
==Deployment==
Phalanx class vessels would play an important role during the Amaris Coup when
sixteen of the vessels were deployed in the Terran Hegemony, assigned in
groups of three to support Snow Kite class carriers over important worlds in
the Hegemony, while two independent squadrons of two Phalanx's each acted as
independent raiders and support forces for the Republic's occupation forces.
Used offensively the Phalanx's were used to display House Amaris's power over
the Terran Hegemony, and became the largest targets for Terran hatred after
Amaris forces used Phalanxs to destroy numerous jump stations, civilian space
habitats and other facilities, as well as military facilities and the
occasional SLDF warship, and also on several occasions acting as sledgehammers
against ground based resistence in the Hegemony.
In the Rim Worlds Republic itself, the defending 2nd, 3rd and 5th Fleets which
had remained behind (the 1st, 4th, 6th and 7ths deployed to the Hegemony)
became the symbols of the Republic's power in that dark period of history,
leading their defending squadrons in what has become a legend among naval
historians as each fleet fought to delay the inevitable in what amounted to a
single long defensive campaign with the Rim Worlds fleets defending individual
systems for as long as possible while trying to inflict maximum damage for the
fewest possible casualties. The Phalanx class vessels were the first ones into
the breach and the last ones to leave the battle, which resulted in the loss
of four of the massive vessels before all three battlefleets and several
supporting squadrons were cornered during the invasion of Apollo by the SLDF,
here the Phalanx's once again led the defence with all eight Phalanx's
engaging the SLDF as the entered the Apollo system from the Zenith jumppoint.
Using their capital missiles as mines, the Phalanxs managed to destroy several
vessels as they emerged from hyperspace, while their PPCs wreaked havoc on
other vessels that survived the missiles. Eventually however, grossly
outnumbered the Phalanx's were pushed back from the jump point, withdrawing to
high orbit over Apollo with their supporting forces where they engaged in a
last stand against the entire SLDF fleet, sorely pressed and severely
outnumbered, the Phalanx's held out as long as possible and also giving the
Republic enough time to jump several Swiftling class destroyers and a
Centurion class Cruiser into the middle of the SLDF troopships arriving at the
jump point where those vessels wreaked havoc. In a battle of attrition,
superior numbers always win and this battle was no different though, as all
Phalanxs were eventually defeated and destroyed.
Of the vessels in the Terran Hegemony, they too were eventually destroyed, the
Terens Amaris was destroyed by a lucky band of Terran Guerrilas who used a
small tactical nuclear weapon to set off the massive ammunition explosion in
the Terens ammunition bunkers. The others would eventually fall victim to the
SLDF's McKenna class battleships or to the SLDF's superior numbers, with the
final Phalanx falling over Terra in its last stand along with five of its
sister vessels. Legends persist however that at least one Phalanx escaped from
Terra, although no one has ever been able to establish where the massive
vessel went.
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Class/Model/Name: Phalanx class Battleship
Mass: 1,400,000 tons
Equipment: Mass
Power Plant, Drive & Control: 168,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 27) 633,500.00
Jump Sail: (Integrity = 6) 100.00
Structural Integrity: 90 126,000.00
Total Heat Sinks: 11,460 Single 10,836.00
Fuel & Fuel Pumps: 30,600.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 3,500.00
Fire Control Computers: 15,208.00
Food & Water: (365 days supply) 1,757.50
Armor Type: Improved Ferro-aluminum (1,566 total armor pts) 2,519.50
Capital Scale Armor Pts
Location: L / R
Fore: 287
Fore-Left/Right: 261/261
Aft-Left/Right: 261/261
Aft: 235
Cargo:
Bay 1: Fighters (18) with 3 doors 2,700.00
Bay 2: Fighters (18) with 3 doors 2,700.00
Bay 3: Small Craft (18) with 2 doors 3,600.00
Bay 4: Cargo (1) 96,588.00
DropShip Capacity: 4 Docking Hardpoints 4,000.00
Grav Decks #1 - 4: (90-meter diameter) 200.00
Life Boats: 85 (7 tons each) 595.00
Escape Pods: 85 (7 tons each) 595.00
Crew and Passengers:
82 Officers (82 minimum) 820.00
243 Crew (243 minimum) 1,701.00
140 Gunners (140 minimum) 980.00
336 Marines 1,680.00
162 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 NAC/20(100 rounds) Nose 40 40 40 -- 120 5,040.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
2 NAC/25(100 rounds) Nose 50 50 50 -- 170 6,060.00
10 White Shark(200 msls) Nose 30 30 30 30 150 9,200.00
3 NAC/20(150 rounds) FL/R 60 60 60 -- 360 15,120.00
2 NAC/25(100 rounds) FL/R 50 50 50 -- 340 12,120.00
2 Heavy NPPC FL/R 30 30 30 30 900 12,000.00
3 Medium NPPC FL/R 27 27 27 27 810 10,800.00
6 White Shark(180 msls) FL/R 18 18 18 18 180 15,840.00
4 NL55 FL/R 22 22 22 22 680 8,800.00
2 NAC/35(100 rounds) FL/R 70 70 -- -- 480 16,200.00
2 NAC/20(100 rounds) L/RBS 40 40 40 -- 240 10,080.00
2 NAC/25(100 rounds) L/RBS 50 50 50 -- 340 12,120.00
3 Medium NPPC L/RBS 27 27 27 27 810 10,800.00
4 NL55 L/RBS 22 22 22 22 680 8,800.00
3 NAC/20(150 rounds) AL/R 60 60 60 -- 360 15,120.00
2 NAC/25(100 rounds) AL/R 50 50 50 -- 340 12,120.00
2 Heavy NPPC AL/R 30 30 30 30 900 12,000.00
3 Medium NPPC AL/R 27 27 27 27 810 10,800.00
6 White Shark(180 msls) AL/R 18 18 18 18 180 15,840.00
4 NL55 AL/R 22 22 22 22 680 8,800.00
2 NAC/35(100 rounds) AL/R 70 70 -- -- 480 16,200.00
6 White Shark(120 msls) Aft 18 18 18 18 90 5,520.00
4 NL55 Aft 22 22 22 22 340 4,400.00
2 NAC/20(100 rounds) Aft 40 40 40 -- 120 5,040.00
1 Lot Spare Parts (1.50%) 21,000.00
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TOTALS: Heat: 11,460 1,400,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 6,674,928,000 C-Bills
Battle Value: 289,305
Cost per BV: 23,072.29
Weapon Value: 128,033 (Ratio = .44)
Damage Factors: SRV = 15,088; MRV = 15,088; LRV = 11,888; ERV = 3,866
Maintenance: Maintenance Point Value (MPV) = 958,166
(145,386 Structure, 279,500 Life Support, 533,280 Weapons)
Support Points (SP) = 1,033,875 (108% of MPV)
BattleForce2: Not applicable