Class/Model/Name: Swiftling class Destroyer
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 580,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
12 NL45
16 Large Laser
12 NAC/10
12 Barracuda
6 White Shark
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==Overview:==
The Rim Worlds Republic's answer to the Lola and Essex class Destroyers built
by the Terran Hegemony, the Swiftling is quite possibly the oldest class of
ship ever constructed by the Republic with its first incarnation arriving in
the mid 25th century and although the modern Swiftling does not resemble the
first production model thanks to several refits over the centuries that have
kept this venerable warship competitive on the battlefields of the Amaris Coup
where it's particular blend of heavy armour and decent firepower put it on
good stead against the SLDFs corvettes and destroyers. However, despite the
Swiftlings speed, firepower and armour they were unable to counter the
Kimagure class Pursuit Cruisers which would eventually lead to the destruction
of half of the Republic's Swiftlings at the hands of the rare Kimagures.
==Capabilities:==
Originally one of the fastest warships in existence, and the reason why the
class was originally tagged the Swiftling, the modern Swiftlings have been
surpassed in acceleration capabilities by several vessels including the
Barracuda and Pinto class corvettes used by the Republic, however the class
remained a quick and agile member of the Republics battle fleets until their
destruction by the SLDF. Capable of two gravities worth of cruising thrust,
and three gravities of overthrust, the Swiftling is easily capable of
outmanoeuvring anything larger, except for the Kimagure class, and even when
it is outrun the Swiftling still possesses formidable armour and firepower.
Armour wise, the Swiftling is tougher than a number of its competitors from
the Inner Sphere, it carries superior armour to the Lola, Essex, Baron and
Riga class destroyers, which is handy because the last Swiftling variant was
easily outgunned by a number of these classes because of its relative obsolete
weapons.
A dozen light naval autocannons comprise the Swiftling's main weapons battery,
spread across the sides of the ship they allow the Swiftling to perform potent
raking passes of enemy vessels that can cause significant damage, particularly
when the secondary batteries are thrown in. The main back up to the
autocannons is a dozen type 45 Naval Lasers mounted on the bow, aft and direct
broadsides which can discourage the lighter corvette class vessels that can
keep up with it. The other backup is eighteen capital missile tubes, twelve
Barracuda launchers and six White Sharks, which are effective at exploiting
the holes caused by the autocannons and lasers. The Swiftlings remaining
weaponry is a token anti-fighter assortment of standard calibre large lasers
which do little more than keep small fighters away.
The Swiftling's support forces are also fairly substantial although nothing
particularly unique, two squadrons of aerospace fighters and four small-craft
are able to keep the Swiftling fairly free of fighter attacks and also allow
it to launch boarding actions if necessary.
==Deployment==
Swiftling class destroyers found themselves in a multitude of different roles
in the Rim Worlds Republic navy, the most common though were in squadrons of
small warships where they would either act as flagships for squadrons of
Barracuda and Pinto class corvettes or acting as the core in squadrons led by
Raven class Frigates.
In specific mission types, the Swiftlings found use as a long-range patrol
missions and border protection where the Raven class Frigate was not
available.
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Class/Model/Name: Swiftling class Destroyer
Mass: 580,000 tons
Equipment: Mass
Power Plant, Drive & Control: 139,200.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 12) 262,450.00
Jump Sail: (Integrity = 4) 59.00
Structural Integrity: 60 34,800.00
Total Heat Sinks: 1,538 Single 966.00
Fuel & Fuel Pumps: 10,200.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,450.00
Fire Control Computers: .00
Food & Water: (363 days supply) 555.00
Armor Type: Standard (314 total armor pts) 694.00
Capital Scale Armor Pts
Location: L / R
Fore: 59
Fore-Left/Right: 52/52
Aft-Left/Right: 52/52
Aft: 47
Cargo:
Bay 1: Fighters (12) with 6 doors 1,800.00
Bay 2: Small Craft (4) with 2 doors 800.00
Bay 3: Cargo (1) 70,185.00
Grav Deck #1: (50-meter diameter) 50.00
Life Boats: 26 (7 tons each) 182.00
Escape Pods: 26 (7 tons each) 182.00
Crew and Passengers:
35 Officers (35 minimum) 350.00
126 Crew (126 minimum) 882.00
45 Gunners (45 minimum) 315.00
56 Marines 280.00
44 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 NL45 Nose 9 9 9 9 140 1,800.00
2 Large Laser Nose 2(16) 2(16) -- -- 16 10.00
2 NAC/10(100 rounds) FL/R 20 20 20 -- 120 8,040.00
2 NL45 FL/R 9 9 9 9 280 3,600.00
2 Barracuda(40 msls) FL/R 4 4 4 4 40 2,760.00
1 White Shark(20 msls) FL/R 3 3 3 3 30 1,840.00
2 Large Laser FL/R 2(16) 2(16) -- -- 32 20.00
2 NAC/10(100 rounds) L/RBS 20 20 20 -- 120 8,040.00
2 Large Laser L/RBS 2(16) 2(16) -- -- 32 20.00
2 Barracuda(40 msls) L/RBS 4 4 4 4 40 2,760.00
1 White Shark(20 msls) L/RBS 3 3 3 3 30 1,840.00
2 NAC/10(100 rounds) AL/R 20 20 20 -- 120 8,040.00
2 NL45 AL/R 9 9 9 9 280 3,600.00
2 Barracuda(40 msls) AL/R 4 4 4 4 40 2,760.00
1 White Shark(20 msls) AL/R 3 3 3 3 30 1,840.00
2 Large Laser AL/R 2(16) 2(16) -- -- 32 20.00
2 NL45 Aft 9 9 9 9 140 1,800.00
2 Large Laser Aft 2(16) 2(16) -- -- 16 10.00
1 Lot Spare Parts (1.00%) 5,800.00
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TOTALS: Heat: 1,538 580,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,845,140,000 C-Bills
Battle Value: 80,551
Cost per BV: 22,906.48
Weapon Value: 28,833 (Ratio = .36)
Damage Factors: SRV = 2,117; MRV = 2,092; LRV = 1,607; ERV = 674
Maintenance: Maintenance Point Value (MPV) = 296,067
(41,336 Structure, 180,745 Life Support, 73,986 Weapons)
Support Points (SP) = 456,525 (154% of MPV)
BattleForce2: Not applicable