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wolfcannon

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Rim Worlds Historical Warship: Centurion Class Cruiser
« on: August 29, 2010, 10:48:39 AM »

Rim Worlds Historical Warship: Centurion Class Cruiser
   
Code: [Select]
Centurion Class Cruiser

Introduced: 2675
Mass: 750,000
Tech: Star League
In Class at Height: 12
Manufacturers: Rim Worlds Industries
Cost: 3,988,640,000
Length: 693 Meters
Sail Diameter: 1,375 meters
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 18
Heat Sinks: 3,440
Structural Integrity: 70

Armament:
Capital Weapons
16 Medium Naval PPCs
30 Class 45 Naval Lasers
20 Class 10 Naval Autocannons (with 100 rounds per cannon)
8 Barracuda Missile Launchers (With 10 Missiles per launcher)

Anti Fighter Weapons
48 PPCs
40 LRM 20s (with 400 tons of ammunition)
60 Class 20 Autocannons (with 600 tons of ammunition)
40 Large Lasers
80 Medium Lasers
40 SRM 6 (With 400 tons of ammunition)

Forward Arc:
4 Medium Naval PPCs
8 Barracuda Missile Launchers
2 NAC/10s
6 PPCs
5 LRM 20s
5 Large Lasers
10 Medium Lasers
6 AC 20
5 SRM 6

Forward Left/Right:
2 Medium Naval PPCs
6 NL 45
2 NAC/10
6 PPCs
5 LRM 20s
5 Large Lasers
10 Medium Lasers
8 AC 20
5 SRM 6

Left/Right Broadside:
2 Medium Naval PPCs
6 NL 45
4 NAC/10
6 PPCs
5 LRM 20s
5 Large Lasers
10 Medium Lasers
8 AC 20
5 SRM 6

Aft Left/Right:
2 Medium Naval PPCs
6 NL 45
2 NAC/10
6 PPCs
5 LRM 20s
5 Large Lasers
10 Medium Lasers
8 AC 20
5 SRM 6

Aft:
8 NL 45
2 NAC/10
6 PPCs
5 LRM 20s
5 Large Lasers
10 Medium Lasers
6 AC 20
5 SRM 6

Armor: (1050 tons, Ferro Aluminium)
Fore: 130
Fore-Sides: 115
Aft-Sides: 115
Aft: 82

Cargo: 79,356 tons
Bay 1: Fighters (18) 4 Doors
Bay 2: Shuttles (12) 4 Doors
Bay 3: Cargo 4 Doors
Dropship Capacity: 2
Grav Deck: 2 (110 meter diameter)
Escape Pods: 0
Life Boats: 184


Notes: Equipped with Ferro Aluminium Armour.
240 Standard Marines

Overview:

Introduced in 2675 by the Rim Worlds Republic to escort it’s Phalanx Battleships and Snow Kite class Carriers, the 750,000 ton Centurion class Cruiser became the mainstay of the Republics escort fleets with its massive array of antifighter weaponry, exceptional speed and heavy armour making it a fine ship in its own right. However its flaws would eventually be its undoing, as the War against Amaris turned the majority of the SLDF fleet against the class.

Capabilities:

   With roots in several of the SLDFs highly successful frigate class vessels the Centurion was constructed to safeguard larger vessels such as the Phalanx from aerofighter assault as well as from smaller vessels, the Centurion carries state of the art Starcutter Drives capable of pushing the titanic vessel up to one and a half Gs for short periods making it as fast as the Cameron Class Battlecruiser as well as allowing it to keep up with the majority of larger ships generally available to the Great Houses. This also gives the vessel good tactical flexibility in combat when in the company of larger vessels as its speed enables it to be redeployed from one area of the battlefield to another with speed and ease.
This speed allowed the Centurion to engage in its primary task, destruction of inbound fightercraft and dropships. Armed with one of the largest arrays of antifighter weaponry found on in ship in service, it gave the Centurion to neutralise the threat posed by ships such as the Vengeance class Dropship with their massive fighter wings. Composed of multiple types of weaponry this battery has the advantage that when a fighter gets past one layer of weaponry it still has to content with the rest of the Centurions weaponry.
Long ranged firepower is composed of 40 massive Long Range missile racks each capable of firing twenty missiles which can put enough ordinance in the air to scare off small dropships, supported by 48 Magna Hellstar PPCs this provides a tremendous punch at long range.
Medium range is just as well covered with another 40 Large Lasers providing accurate firepower with 40 SRM 6 packs backing them up and shredding armour off any craft stupid enough to brave the Centurions barrages.
Short Range is possibly the most deadly for any craft, as sixty Republic built AC 20s come online. Capable of destroying fightercraft in one shot, these weapons are worthy of respect and more than one pirate corvette that came too close to a Centurion has found itself screwed after those cannons came online. Lastly is the ‘point defence’ which to put it simply is eighty medium lasers.
However this antifighter firepower did come at a cost, as the Centurion is somewhat lacking in capital scale weaponry and that it has was chosen to compliment its fighter shredding firepower. 16 Medium Naval PPCs spread across the bow and broadsides provide most of the firepower with twenty class 10 Naval Autocannons along the bow and broadsides providing a backup punch. 8 barracuda missile launchers built off plans stolen from the SLDF were placed along the front of the ship, aimed at scaring off ships at extreme range, while thirty Naval Lasers scattered across the sides and aft of the Centurion keep dropships away from nearby ships.
The Centurions armour is also impressive, with over 1,000 tons of Ferro Aluminium armour providing greater protection than found on some battleships of the day, in addition two Docking Collars and bays for eighteen Republic Aerofighters put the Centurion into a secondary role as a carrier, however the titanic Snow Kite class Carrier performed many of the Rim Worlds carrier duties and the Centurions rarely carried a full load of Fighters.

Deployment:

However for the first few years of the Centurions service most of the foes encountered were Pirate Corvettes and Destroyers. Which often ran from the sight of a Rim Worlds battlegroup, only a few battles allowed the Centurion to distinguish itself from other classes, and none are truly remembered. Most of the time the four Centurions on patrol duty found themselves relocated to defending static locations like Apollo or the Star’s End Shipyards.
When the Amaris Conflict came around, the 12 ships of the Centurion class was on the forefront leading attack forces of Destroyers and Frigates into the midst of Kerenskys Fleets while they concentrated on annihilating larger ships. The Centurion class Demonic was responsible for the most dramatic of these encounters in the skies over New St Andrews.
In the midst of battle Demonic and three Raven class Frigates leapt free of the raging battle, having been assigned to protect the Stefan Amaris, however with the mighty ship taking volleys from the Fireball and Hellgate despite several Swiftlings dancing and darting around the ponderous Hellgate attempting force her off her run.
There wasn’t any smart plan to it, as the Demonic and the Ravens came in at the Fireball from below, attempting to use their meagre weaponry to pierce the McKennas thick hide.
In just under five minutes of combat the Fireball eviscerated the Raven Class Blackbird, forcing the remaining two Ravens pulled back as the Demonic surged forward firing full broadsides into the Fireball. At the high point of the battle, just as the Demonic seemed to be about to disable the Fireball it was engulfed in PPC fire from the Hellgate which had dispatched 3 of the 5 Swiftlings and was returning to assist it’s partner.
In response portals snapped open in the Demonics belly, as it’s final defense prepared. Before either McKenna fired a volley, 18 aerospace fighters joined the battle, ready to exploit the McKennas lack of anti fighter weapons they swooped in on the Fireball as the Demonic slammed into the Hellgate, just aft of her docking collars, the resulting impact set off the Demonic’s ammunition stores and gutted the ship as well as finishing off the now crippled Hellgate.
In the end however the Star League forces won the day with superior numbers and technology.
The Demonic and her crew are credited with the destruction of both McKennas.

=Notable Vessels=
Demonic

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Centurion Class Cruiser
Tech:              Inner Sphere / 2675
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              750,000 tons
K-F Drive System:  (Unknown)
Length:            761 meters
Sail Diameter:     1,116 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Ferro-carbide
Armament:         
   16 Medium NPPC
    8 Barracuda
   20 NAC/10
   48 PPC
   40 Large Laser
   80 Medium Laser
   62 Autocannon/20
   40 LRM 20
   40 SRM 6
   28 NL45
------------------------------------------------------------------------------

Overview:

Introduced in 2675 by the Rim Worlds Republic to escort it’s Phalanx Battleships and Snow Kite class Carriers, the 750,000 ton Centurion class Cruiser became the mainstay of the Republics escort fleets with its massive array of antifighter weaponry, exceptional speed and heavy armour making it a fine ship in its own right. However its flaws would eventually be its undoing, as the War against Amaris turned the majority of the SLDF fleet against the class.

Capabilities:

   With roots in several of the SLDFs highly successful frigate class vessels the Centurion was constructed to safeguard larger vessels such as the Phalanx from aerofighter assault as well as from smaller vessels, the Centurion carries state of the art Starcutter Drives capable of pushing the titanic vessel up to one and a half Gs for short periods making it as fast as the Cameron Class Battlecruiser as well as allowing it to keep up with the majority of larger ships generally available to the Great Houses. This also gives the vessel good tactical flexibility in combat when in the company of larger vessels as its speed enables it to be redeployed from one area of the battlefield to another with speed and ease.
This speed allowed the Centurion to engage in its primary task, destruction of inbound fightercraft and dropships. Armed with one of the largest arrays of antifighter weaponry found on in ship in service, it gave the Centurion to neutralise the threat posed by ships such as the Vengeance class Dropship with their massive fighter wings. Composed of multiple types of weaponry this battery has the advantage that when a fighter gets past one layer of weaponry it still has to content with the rest of the Centurions weaponry.
Long ranged firepower is composed of 40 massive Long Range missile racks each capable of firing twenty missiles which can put enough ordinance in the air to scare off small dropships, supported by 48 Magna Hellstar PPCs this provides a tremendous punch at long range.
Medium range is just as well covered with another 40 Large Lasers providing accurate firepower with 40 SRM 6 packs backing them up and shredding armour off any craft stupid enough to brave the Centurions barrages.
Short Range is possibly the most deadly for any craft, as sixty Republic built AC 20s come online. Capable of destroying fightercraft in one shot, these weapons are worthy of respect and more than one pirate corvette that came too close to a Centurion has found itself screwed after those cannons came online. Lastly is the ‘point defence’ which to put it simply is eighty medium lasers.
However this antifighter firepower did come at a cost, as the Centurion is somewhat lacking in capital scale weaponry and that it has was chosen to compliment its fighter shredding firepower. 16 Medium Naval PPCs spread across the bow and broadsides provide most of the firepower with twenty class 10 Naval Autocannons along the bow and broadsides providing a backup punch. 8 barracuda missile launchers built off plans stolen from the SLDF were placed along the front of the ship, aimed at scaring off ships at extreme range, while thirty Naval Lasers scattered across the sides and aft of the Centurion keep dropships away from nearby ships.
The Centurions armour is also impressive, with over 1,000 tons of Ferro Aluminium armour providing greater protection than found on some battleships of the day, in addition two Docking Collars and bays for eighteen Republic Aerofighters put the Centurion into a secondary role as a carrier, however the titanic Snow Kite class Carrier performed many of the Rim Worlds carrier duties and the Centurions rarely carried a full load of Fighters.

Deployment:

However for the first few years of the Centurions service most of the foes encountered were Pirate Corvettes and Destroyers. Which often ran from the sight of a Rim Worlds battlegroup, only a few battles allowed the Centurion to distinguish itself from other classes, and none are truly remembered. Most of the time the four Centurions on patrol duty found themselves relocated to defending static locations like Apollo or the Star’s End Shipyards.
When the Amaris Conflict came around, the 12 ships of the Centurion class was on the forefront leading attack forces of Destroyers and Frigates into the midst of Kerenskys Fleets while they concentrated on annihilating larger ships. The Centurion class Demonic was responsible for the most dramatic of these encounters in the skies over New St Andrews.
In the midst of battle Demonic and three Raven class Frigates leapt free of the raging battle, having been assigned to protect the Stefan Amaris, however with the mighty ship taking volleys from the Fireball and Hellgate despite several Swiftlings dancing and darting around the ponderous Hellgate attempting force her off her run.
There wasn’t any smart plan to it, as the Demonic and the Ravens came in at the Fireball from below, attempting to use their meagre weaponry to pierce the McKennas thick hide.
In just under five minutes of combat the Fireball eviscerated the Raven Class Blackbird, forcing the remaining two Ravens pulled back as the Demonic surged forward firing full broadsides into the Fireball. At the high point of the battle, just as the Demonic seemed to be about to disable the Fireball it was engulfed in PPC fire from the Hellgate which had dispatched 3 of the 5 Swiftlings and was returning to assist it’s partner.
In response portals snapped open in the Demonics belly, as it’s final defense prepared. Before either McKenna fired a volley, 18 aerospace fighters joined the battle, ready to exploit the McKennas lack of anti fighter weapons they swooped in on the Fireball as the Demonic slammed into the Hellgate, just aft of her docking collars, the resulting impact set off the Demonic’s ammunition stores and gutted the ship as well as finishing off the now crippled Hellgate.
In the end however the Star League forces won the day with superior numbers and technology.
The Demonic and her crew are credited with the destruction of both McKennas.

=Notable Vessels=
Demonic

------------------------------------------------------------------------------
Class/Model/Name:  Centurion Class Cruiser
Mass:              750,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                      135,000.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 16)               339,375.00
Jump Sail (Detachable): (Integrity = 4)                                 68.00
Structural Integrity: 75                                            56,250.00
Total Heat Sinks:    3,440 Single                                    2,876.00
Fuel & Fuel Pumps:                                                   5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,875.00
Fire Control Computers:                                             19,347.00
Food & Water:  (365 days supply)                                     1,224.75
Armor Type:  Ferro-carbide  (948 total armor pts)                    1,124.50
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                174
   Fore-Left/Right:                  158/158
   Aft-Left/Right:                   158/158
   Aft:                                 142

Cargo:
   Bay 1:  Cargo (1) with 4 doors                                       50.00
   Bay 2:  Fighters (18) with 4 doors                                2,700.00
   Bay 3:  Small Craft (12) with 4 doors                             2,400.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Deck #1:  (110-meter diameter)                                    100.00
Grav Deck #2:  (110-meter diameter)                                    100.00
Life Boats:  62 (7 tons each)                                          434.00
Escape Pods:  62 (7 tons each)                                         434.00

Crew and Passengers:
     65 Officers (64 minimum)                                          650.00
    200 Crew (130 minimum)                                           1,400.00
    124 Gunners (124 minimum)                                          868.00
    150 Marines                                                        750.00
     36 Bay Personnel                                                  180.00
     96 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 Medium NPPC              Nose        36     36     36     36  540  7,200.00
8 Barracuda(80 msls)       Nose        16     16     16     16   80  3,120.00
2 NAC/10(40 rounds)        Nose        20     20     20     --   60  4,008.00
6 PPC                      Nose     6(60)  6(60)     --     --   60     42.00
5 Large Laser              Nose     9(90)  4(40)     --     --   40     25.00
  10 Medium Laser                                                30     10.00
6 Autocannon/20(100 rounds)Nose   12(120)     --     --     --   42    104.00
5 LRM 20(120 rounds)       Nose     6(60)  6(60)  6(60)     --   30     70.00
5 SRM 6(120 rounds)        Nose     4(40)     --     --     --   20     23.00
2 Medium NPPC              FL/R        18     18     18     18  540  7,200.00
2 NAC/10(40 rounds)        FL/R        20     20     20     --  120  8,016.00
6 PPC                      FL/R     6(60)  6(60)     --     --  120     84.00
5 Large Laser              FL/R     9(90)  4(40)     --     --   80     50.00
  10 Medium Laser                                                60     20.00
8 Autocannon/20(100 rounds)FL/R   16(160)     --     --     --  112    264.00
5 LRM 20(120 rounds)       FL/R     6(60)  6(60)  6(60)     --   60    140.00
5 SRM 6(120 rounds)        FL/R     4(40)     --     --     --   40     46.00
2 NL45                     FL/R         9      9      9      9  280  3,600.00
2 Medium NPPC              L/RBS       18     18     18     18  540  7,200.00
4 NAC/10(40 rounds)        L/RBS       40     40     40     --  240 16,016.00
6 PPC                      L/RBS    6(60)  6(60)     --     --  120     84.00
5 Large Laser              L/RBS    9(90)  4(40)     --     --   80     50.00
  10 Medium Laser                                                60     20.00
8 Autocannon/20(100 rounds)L/RBS  16(160)     --     --     --  112    264.00
5 LRM 20(120 rounds)       L/RBS    6(60)  6(60)  6(60)     --   60    140.00
5 SRM 6(120 rounds)        L/RBS    4(40)     --     --     --   40     46.00
6 NL45                     L/RBS       27     27     27     27  840 10,800.00
2 Medium NPPC              AL/R        18     18     18     18  540  7,200.00
2 NAC/10(40 rounds)        AL/R        20     20     20     --  120  8,016.00
6 PPC                      AL/R     6(60)  6(60)     --     --  120     84.00
5 Large Laser              AL/R     9(90)  4(40)     --     --   80     50.00
  10 Medium Laser                                                60     20.00
8 Autocannon/20(100 rounds)AL/R   16(160)     --     --     --  112    264.00
5 LRM 20(120 rounds)       AL/R     6(60)  6(60)  6(60)     --   60    140.00
5 SRM 6(120 rounds)        AL/R     4(40)     --     --     --   40     46.00
2 NL45                     AL/R         9      9      9      9  280  3,600.00
8 NL45                     Aft         36     36     36     36  560  7,200.00
2 NAC/10(40 rounds)        Aft         20     20     20     --   60  4,008.00
6 PPC                      Aft      6(60)  6(60)     --     --   60     42.00
5 Large Laser              Aft      9(90)  4(40)     --     --   40     25.00
  10 Medium Laser                                                30     10.00
8 Autocannon/20(100 rounds)Aft    16(160)     --     --     --   56    132.00
5 LRM 20(120 rounds)       Aft      6(60)  6(60)  6(60)     --   30     70.00
5 SRM 6(120 rounds)        Aft      4(40)     --     --     --   20     23.00
1 Lot Spare Parts (1.00%)                                            7,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 6,674     681,378.30
Tons Left:                                                          68,621.75

Calculated Factors:
Total Cost:        3,910,537,000 C-Bills
Battle Value:      90,548
Cost per BV:       43,187.45
Weapon Value:      85,032 (Ratio = .94)
Damage Factors:    SRV = 3,834;  MRV = 2,780;  LRV = 1,894;  ERV = 734
Maintenance:       Maintenance Point Value (MPV) = 455,604
                   (67,230 Structure, 202,488 Life Support, 185,886 Weapons)
                   Support Points (SP) = 445,437  (98% of MPV)
BattleForce2:      Not applicable
Logged
Clan Coyote
Galaxy Commander Jim Skyes
Omicron Galaxy

Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword

Daniels Avengers
General Jennifer Daniels
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