Rim Worlds Historical Warship: Swiftling Class Destroyer
Name: Swiftling Class Destroyer
Introduced: 2645
Mass: 575,000
Tech: Star League
Armament:
Capital Weapons
2 Heavy Naval PPCs
12 Class 45 Naval Lasers
12 Class 20 Naval Autocannons (with 100 rounds per cannon)
2 Maelstrom AR 10s (With 10 Missiles per launcher)
Anti Fighter Weapons
32 PPCs
30 LRM 20s (with 300 tons of ammunition)
40 Large Lasers
Manufacturers: Rim Worlds Industries
Cost: 4,620,822,000
Length: 500 Meters
Sail Diameter: 1,000 meters
Fuel: 14,435 tons
Tons/Burn Day: 39.52
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 1,395 (Single)
Structural Integrity: 60
Armor:
Fore: 75
Fore-Sides: 75
Aft-Sides: 75
Aft: 75
Fwd
2 Heavy Naval PPCs
10 LRM 20s (with 300 tons of ammunition)
10 Large Lasers
FL/FR
4 Class 45 Naval Lasers
4 Class 20 Naval Autocannons (with 100 rounds per cannon)
10 PPCs
10 LRM 20s (with 300 tons of ammunition)
10 Large Lasers
LBS/RBS
4 Class 45 Naval Lasers
4 Class 20 Naval Autocannons (with 100 rounds per cannon)
1 Maelstrom AR 10s (With 10 Missiles per launcher)
10 PPCs
10 LRM 20s (with 300 tons of ammunition)
10 Large Lasers
Aft Left/Right:
4 Class 45 Naval Lasers
4 Class 20 Naval Autocannons (with 100 rounds per cannon)
1 Maelstrom AR 10s (With 10 Missiles per launcher)
6 PPCs
6 LRM 20s (with 300 tons of ammunition)
5 Large Lasers
Aft:
6 PPCs
6 LRM 20s (with 300 tons of ammunition)
5 Large Lasers
Ammo Load:
100 rounds per Class 20 Naval Autocannons
10 Missiles per launcher Maelstrom AR 10
300 tons of LRM 20 ammunition
Cargo: 32,431 tons
Bay 1: Fighters (20) 4 Doors
Bay 2: Cargo 4 Doors
Bay 3: Cargo 4 Doors
Dropship Capacity: 3
Grav Deck: 2 (110 meter diameter)
Escape Pods: 0
Life Boats: 56
Notes: Equipped with Ferro Aluminium Armour.
20 Standard Marines
Built to replace the aging Barracuda class Corvette, the 575,000-ton Swiftling class Destroyer kept to the same basic premise as before, speed and firepower but managed to increase the armour belt by using newly stolen Ferro Aluminium Armour.
Built to outrun if it can’t outgun the Swiftling is exceptionally fast, though not the fastest ship in production it can outrun the majority of ships and dance around larger ships such as the Aegis and the McKenna but the chance of destroying larger ships with a Swiftling is very low instead they operate in packs of 5 and usually with a pair of larger ships like the Centurion class Cruiser or Raven class Frigates.
But due to their construction in a time of relative peace, the Swiftlings often found themselves serving the same secondary roles of the Barracuda, picket duty and Custom Ships, neither of which it was really suited to due to it’s cramped conditions and a problem in the second docking collar which failed to release three times out of ten.
However they never truly entered into battle until the Amaris Coup when Swiftlings became the first line of defence against Kerenskys fleets. Sadly this caused the destruction of nearly half the Swiftlings produced most destroyed by Star League Pursuit Cruisers.
But in battles such as the defence of Venturers Light, the Marshalls Rift conflict and several others did the Swiftling find it’s true niche in the battlefield of space. Swiftlings were deployed to these systems to protect shipyards and factories in the mineral rich asteroid systems and using tactics more suited to a Taurian than a Rim Worlder the ships launched sniping attacks, used hit and fade tactics and made life truly miserable for the fleets sent to secure the systems.
The battle of Marshalls Rift was a battle that history really overlooked, where a fleet of twenty two Swiftlings held off a battle fleet of Destroyers, Frigates, and twin Texas class battleships for 2 months, destroying 4 Essex, 3 Lola and 2 Riga class destroyers in a series of hit and run like all heck attacks before the remaining 8 Swiftlings were ordered to jump for New St Andrews where three were captured and the remaining destroyed.
To accomplish its missions the Swiftling is equipped with a massive Red Shark propulsion system capable of pushing the ship to massive speeds. In addition a moderate belt of ferro aluminium armour protects the ship from weapons fire and a full wing of 20 aerospace fighters keep enemy fighters away. The Swiftling can carry three dropships in various spots over the ship.
For weaponry the Swiftling carries twin Heavy Naval PPCs in nose mounts and a pair of Anti Ship missile launchers in well protected mounts just beneath the bridge, some captains have complained about this placement as it causes the bridge to shake and the flames from the missiles often wash over the forward section.
A full dozen Class 45 Naval lasers cover the broadsides and twelve Class 20 Naval Autocannons accompany them with their hard-hitting firepower.
An expanded Anti Air battery is also mounted on the Swiftling, with 32 PPCs providing the main hitting power and 32 LRM 20s lashing out with their high explosive stingers. Lastly 40 Large Lasers cover anything that gets through, these weapons are designed to protect against the Swiftlings one real threat Aerospace fighters which can slow and delay the ship.
The three-captured Swiftling are believed to be in the possession of the Goliath Scorpions cache fleets but there is no known plans to reactivate the ships for combat duty or to refit them.
In fact most clansmen would like to the ships pointed at the nearest star and put on full thrust
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Swiftling Class Destroyer
Tech: Inner Sphere / 2645
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 590,000 tons
K-F Drive System: (Unknown)
Length: 663 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Improved Ferro-aluminum
Armament:
2 Heavy NPPC
68 LRM 20
65 Large Laser
12 NL45
12 NAC/20
58 PPC
4 AR10 Launcher
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Class/Model/Name: Swiftling Class Destroyer
Mass: 590,000 tons
Equipment: Mass
Power Plant, Drive & Control: 177,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 13) 266,975.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 60 35,400.00
Total Heat Sinks: 5,395 Single 4,756.00
Fuel & Fuel Pumps: 5,640.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,475.00
Fire Control Computers: 4,909.00
Food & Water: (143 days supply) 301.25
Armor Type: Improved Ferro-aluminum (450 total armor pts) 689.50
Capital Scale Armor Pts
Location: L / R
Fore: 75
Fore-Left/Right: 75/75
Aft-Left/Right: 75/75
Aft: 75
Cargo:
Bay 1: Fighters (20) with 4 doors 3,000.00
Bay 2: Cargo (1) with 4 doors 14,250.00
Bay 3: Cargo (1) with 4 doors 12,345.25
DropShip Capacity: 3 Docking Hardpoints 3,000.00
Grav Deck #1: (110-meter diameter) 100.00
Grav Deck #2: (110-meter diameter) 100.00
Life Boats: 28 (7 tons each) 196.00
Escape Pods: 28 (7 tons each) 196.00
Crew and Passengers:
60 Officers (54 minimum) 600.00
180 Crew (103 minimum) 1,260.00
90 Gunners (62 minimum) 630.00
50 Marines 250.00
40 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 Heavy NPPC Nose 30 30 30 30 450 6,000.00
10 LRM 20(102 rounds) Nose 12(120)12(120)12(120) -- 60 117.00
10 Large Laser Nose 8(80) 8(80) -- -- 80 50.00
2 NL45 FL/R 9 9 9 9 280 3,600.00
2 NAC/20(50 rounds) FL/R 40 40 40 -- 240 10,040.00
10 PPC FL/R 10(100)10(100) -- -- 200 140.00
10 LRM 20(102 rounds) FL/R 12(120)12(120)12(120) -- 120 234.00
10 Large Laser FL/R 8(80) 8(80) -- -- 160 100.00
2 NL45 L/RBS 9 9 9 9 280 3,600.00
2 NAC/20(50 rounds) L/RBS 40 40 40 -- 240 10,040.00
1 AR10 (3 KW, 3 WS, 4 B) L/RBS * * * * 40 1,280.00
10 PPC L/RBS 10(100)10(100) -- -- 200 140.00
10 LRM 20(102 rounds) L/RBS 12(120)12(120)12(120) -- 120 234.00
10 Large Laser L/RBS 8(80) 8(80) -- -- 160 100.00
2 NL45 AL/R 9 9 9 9 280 3,600.00
2 NAC/20(50 rounds) AL/R 40 40 40 -- 240 10,040.00
1 AR10 (3 KW, 3 WS, 4 B) AL/R * * * * 40 1,280.00
6 PPC AL/R 6(60) 6(60) -- -- 120 84.00
6 LRM 20(102 rounds) AL/R 7(72) 7(72) 7(72) -- 72 154.00
5 Large Laser AL/R 4(40) 4(40) -- -- 80 50.00
6 PPC Aft 6(60) 6(60) -- -- 60 42.00
6 LRM 20(102 rounds) Aft 7(72) 7(72) 7(72) -- 36 77.00
5 Large Laser Aft 4(40) 4(40) -- -- 40 25.00
1 Lot Spare Parts (1.00%) 5,900.00
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TOTALS: Heat: 3,598 590,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,587,573,832 C-Bills
Battle Value: 143,442
Cost per BV: 31,982.08
Weapon Value: 54,283 (Ratio = .38)
Damage Factors: SRV = 4,873; MRV = 4,500; LRV = 2,682; ERV = 956
Maintenance: Maintenance Point Value (MPV) = 429,665
(43,131 Structure, 224,698 Life Support, 161,836 Weapons)
Support Points (SP) = 388,260 (90% of MPV)
BattleForce2: Not applicable