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Author Topic: Scorpion class Troop Carrier  (Read 8823 times)

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masterarminas

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Scorpion class Troop Carrier
« on: September 10, 2018, 02:30:30 PM »



OVERVIEW

In 2994, the leadership of Clan Goliath Scorpion began a program designed to streamline their logistical burdens.  As part of that program, the Khans called upon the Scientist caste to design a prototype for a new Troop Carrier DropShip.  Designated as the Scorpion-class, this new design was intended from the beginning to serve as the base chassis for a number of various troop modules.  This would allow the Scorpions to replace their current collection of Union-C, Broadsword, Sassanid, and Carrier class vessels with one ship design able to perform the functions of any lighter weight Troop Carrier DropShip.

Difficulties arose during the design process, however, as the concept of a modular DropShip did not prove completely viable in reality.  Furthermore, the lack of experience on the part of the Scorpion scientists in creating design schematics for such a complicated vessel delayed the project again and again.

In 2996, the frustrated Scorpions turned to the naval experts of Clan Snow Raven for assistance.  The Ravens were intrigued by the design concept and agreed to help design the new vessels . . . in return for the rights to produce the design for themselves.  But even these veteran engineers and shipwrights cautioned that the final design would not be truly modular in nature.  However, they did assure the Scorpions that the final vessels would share a commonality of parts and systems that would achieve much of the Scorpion's goals.

The Scorpion leadership agreed and by early 2997, the design had been finalized and the first five prototypes were under construction. 

CAPABILITIES

Based upon the antiquated SLDF Fortress-class, the Scorpion was a 6,000 ton displacement spherical design.  Thrust was set at 2-G's safe acceleration and a maximum thrust of 3-G's, matching that of the Union-C.  However, the Scorpion featured far heavier armor protection than the older 'Mech-carrier, as well as greater firepower.

The bulk of the weapons carried are in the nose and forward-side arcs.  Each of these arcs mounts an identical battery consisting of three ER Large Lasers, two ER PPCs, two Gauss Rifles (60 dual bursts), one Ultra AC-20 (with 60 double taps), and four ER Medium Lasers.

The aft-side and stern weapon locations carry a slightly smaller battery that omits the Gauss Rifles and UAC-20 but retains all other weapon systems.

In a significant change from older DropShips, the Scorpion features 282 double-strength heat sinks for its cooling system, allowing the crew to fire all weapon systems simultaneously without suffering from overheat.  The power system on the DropShip is ample as well, providing enough power for all weapons and other systems even at maximum thrust generation.

332 tons of fuel are stored, providing the Scorpion with enough tankage to constantly accelerate at 1-G for up to 180 standard days.  Combat operations, of course, will reduce the amount of time that the Scorpion can remain in action without being refueled as evasive and high-G maneuvers burn through the fuel far faster.

The vessel's crew consists of eleven gunners, three officers, and three technical support crewmen.  However, sufficient life support, provisions, and water are included on all Scorpions to support up to 60 personnel for 180 days.  Ten escape pods are fitted to the design as well.

This left the Scorpion and Raven designers with 3,394 excess tons.  The Scorpions initially required four configurations of the Scorpion-class DropShip, but over the next decade, the Ravens would add (and make available to other Clans) another four.  While this action by the Ravens infuriated the Scorpions, there was little they could do . . . and the Ravens had provided the technical and engineering expertise to actually draw the schematics and then build the design.

The Scorpion Mark I was the first design to emerge.  Built to carry a Scorpion Command Trinary, this design embarked a dozen OmniMechs, ten Elementals, and a pair of OmniFighters, plus technical support personnel.  In a noted departure from Clan (or SLDF, or Inner Sphere for that matter!) norms, the Scorpions insisted on providing each Warrior and Technician of the Trinary with their own set dedicated quarters.  This decision consumed 200 tons of valuable internal space, but did have the effect of ensuring that Warriors travelling long distances arrived on the battlefield in fighting trim.

The Mark I also included a Cluster Command Headquarters with a staff of 25 personnel.  These (former) Warriors, Scientists, Technicians, and Merchants provide all of the staff support that a military unit requires, ranging from intelligence to logistics to combat operations coordination to meteorological forecasts to medical services.  A fifty-ton Command HQ module was installed to support these personnel.  Room was available for an additional 38 passengers, which can house replacement Warriors as needed, and the consumables doubled in volume to support 120 personnel.  Ten additional escape pods were also installed.

This left 585 tons remaining for cargo, spare parts, munitions, Omni-pods, and general supplies.

The Scorpion Mark II is designed to accommodate a Clan Goliath Scorpion Assault Trinary of 10 OmniMechs and 25 Elemental Warriors, plus accommodations for 53 passengers.  Maximum personnel is also 120 (with 20 escape pods total) and supplies for 180 standard days.  Cargo capacity is a staggering 1,205 tons.

Intended to transport a Battle Trinary, the Scorpion Mark III has bays for 5 OmniMechs, 25 Elementals, and 10 OmniFighters, plus up to 43 passengers.  Once again, maximum personnel load is 120 while cargo capacity is 455 tons.

The Scorpion Mark IV houses a Striker Trinary of 10 OmniMechs and 10 OmniFighters, along with three passenger compartments.  Maximum personnel load is 60 with a meager 179 tons of cargo space available.

Knowing that no other Clan (other than Wolf command stars) used the unique Goliath Scorpion Trinary organizations, Clan Snow Raven introduced a number of their own variants for sell to interested buyers.  The first of these was the Scorpion Mark V.  Able to deploy a full Trinary of Omnimechs (15) and housing up to 13 passengers, the Mark V has a maximum personnel load of 60 with 929 tons of cargo space.

The Scorpion Mark VI was built for Clan Hell's Horses.  That Clan required a Troop Carrier designed to deploy with a Binary Supernova of 10 OmniMechs and 50 Elemental Warriors.  The semi-modular nature of the Scorpion-class made it ideal for that purpose.  Up to 23 passengers can be embarked, with a maximum personnel load of 120.  Cargo space is an ample 1,155 tons.

The Scorpion Mark VII is an aerospace fighter carrier.  And like most such carriers, cargo space is very limited . . . just 179 tons.  But the design embarks two full Stars of OmniFighters or Aerospace Fighters (20 total), along with up to three passengers.  Maximum personnel load is 60.

Finally, the Scorpion Mark VIII is another design built for Clan Hell's Horses.  This unit is able to transport a Supernova built around two Stars of light vehicles (20 total), plus another four Stars of Elementals (100 total)!  Often used by the Horse's for their Epona Hover Pursuit Tanks, this style of Supernova is fast and deadly . . . and at long last, the Horses would now have the ability to transport such a unit intact.  Although just three passenger compartments are available, maximum personnel load is 240, with a total of 40 escape pods.  Cargo space is 707 tons.

DEPLOYMENT

Primarily in use by Clans Cloud Cobra, Goliath Scorpion, Hell's Horses, Snow Raven, and Wolf, the Scorpion does manage to see use in nearly every Clan . . . at least in limited numbers.  The firepower and armor protection of the design makes it highly sought after, but the "luxury" accommodations for Warriors (and Technicians!) causes many Clan leaders to reject these DropShips outright.  Only Clans Smoke Jaguar and Blood Spirit refuse to field this design, even in limited numbers.
« Last Edit: September 10, 2018, 02:44:33 PM by masterarminas »
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masterarminas

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Re: Scorpion class Troop Carrier
« Reply #1 on: September 10, 2018, 02:34:31 PM »

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk I
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk I
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (12) with 4 doors                             1,800.00
   Bay 2:  Battle Armor Points/Squads (2) with 1 door                   20.00
   Bay 3:  Fighters (2) with 1 door                                    300.00
   Bay 4:  Cargo (1) with 2 doors                                      585.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
     38 Steerage Passengers                                            190.00
     25 Cluster HQ Staff                                               125.00
     40 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
40 Bay Personnel Quarters                                              200.00
1 Cluster Headquarters                                                  50.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        622,390,384 C-Bills
Battle Value:      17,725
Cost per BV:       35,113.7
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 54,080
                   (19,852 Structure, 22,105 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (37% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk II
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk II
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (10) with 4 doors                             1,500.00
   Bay 2:  Battle Armor Points/Squads (5) with 1 door                   50.00
   Bay 3:  Cargo (1) with 2 doors                                    1,205.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
     53 Steerage Passengers                                            265.00
     50 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
50 Bay Personnel Quarters                                              250.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        620,122,384 C-Bills
Battle Value:      17,725
Cost per BV:       34,985.75
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 53,486
                   (19,258 Structure, 22,105 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (37% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk III
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk III
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (5) with 2 doors                                750.00
   Bay 2:  Battle Armor Points/Squads (5) with 1 door                   50.00
   Bay 3:  Fighters (10) with 3 doors                                1,500.00
   Bay 4:  Cargo (1) with 2 doors                                      455.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
     43 Steerage Passengers                                            215.00
     60 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
60 Bay Personnel Quarters                                              300.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        622,950,384 C-Bills
Battle Value:      17,725
Cost per BV:       35,145.3
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 54,229
                   (20,001 Structure, 22,105 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (37% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk IV
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk IV
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                        54.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (10) with 3 doors                             1,500.00
   Bay 2:  Fighters (10) with 3 doors                                1,500.00
   Bay 3:  Cargo (1) with 2 doors                                      179.00

Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
      3 Steerage Passengers                                             15.00
     40 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
40 Bay Personnel Quarters                                              200.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        615,950,384 C-Bills
Battle Value:      17,725
Cost per BV:       34,750.37
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 51,976
                   (20,748 Structure, 19,105 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (38% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk V
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk V
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                        54.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (15) with 5 doors                             2,250.00
   Bay 2:  Cargo (1) with 2 doors                                      929.00

Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
     13 Steerage Passengers                                             65.00
     30 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
30 Bay Personnel Quarters                                              150.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        613,122,384 C-Bills
Battle Value:      17,725
Cost per BV:       34,590.83
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 51,233
                   (20,005 Structure, 19,105 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (39% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk VI
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk VI
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       108.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (10) with 5 doors                             1,500.00
           Battle Armor Points/Squads (10)                             100.00
   Bay 2:  Cargo (1) with 2 doors                                    1,155.00

Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
     23 Steerage Passengers                                            115.00
     80 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
80 Bay Personnel Quarters                                              400.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        620,122,384 C-Bills
Battle Value:      17,725
Cost per BV:       34,985.75
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 53,486
                   (19,258 Structure, 22,105 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (37% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph
Logged

masterarminas

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Re: Scorpion class Troop Carrier
« Reply #2 on: September 10, 2018, 02:35:50 PM »

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk VII
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk VII
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                        54.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  Fighters (20) with 5 doors                                3,000.00
   Bay 2:  Cargo (1) with 1 door                                       179.00

Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
      3 Steerage Passengers                                             15.00
     40 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
40 Bay Personnel Quarters                                              200.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        615,894,384 C-Bills
Battle Value:      17,725
Cost per BV:       34,747.21
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 51,976
                   (20,748 Structure, 19,105 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (38% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk VIII
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk VIII
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       216.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  Light Vehicles (to 50T) (20) with 5 doors                 1,000.00
           Battle Armor Points/Squads (20)                             200.00
   Bay 2:  Cargo (1) with 2 doors                                      707.00

Escape Pods:  40 (7 tons each)                                         280.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
      3 Steerage Passengers                                             15.00
    220 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
220 Bay Personnel Quarters                                           1,100.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        639,722,384 C-Bills
Battle Value:      17,725
Cost per BV:       36,091.53
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 58,981
                   (18,753 Structure, 28,105 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (34% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph
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masterarminas

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Re: Scorpion class Troop Carrier
« Reply #3 on: September 10, 2018, 02:40:05 PM »

Since we are discussing DropShips for Quicksilver, I thought I would (re-) share these.  A bit modified from my original design with a mix of energy weapons and ballistic weapons instead of just carrying Large Pulse Lasers (which some folks said was boring, albeit quite effective!).  Still no missile weapons.  But firepower is good, armor is great and even if I did design it, well, I like it!

Anyway, hope ya'll enjoy.  And, as always, share your thoughts and ideas.  They are always welcome.  Even the negative ones.  Those actually tend to help me make the design better, after all!

MA
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Bradshaw

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Re: Scorpion class Troop Carrier
« Reply #4 on: September 10, 2018, 03:21:12 PM »

I like the Mark III with the combined arms trinary. As I think most clans even in Quicksilver will still be utilizing just the three types of equipment ('Mechs, Fighters, B. Armor) it fits a niche needed by the Clans.

Mark IV as well with the 'Mech and Aerospace 10 a piece. An effective screening force to ensure troops reach the ground. Perfect for raids and small trials.

I dislike missiles on Dropships for some reason. I prefer ER Large and LBX-5 for their extreme range advantage and Large Pulses for increased accuracy as they close the distance.

Edit
No true homage to the fortress with all these variants. Could you have one with the Binary of Mechs Star of Elementals and Star of Vehicles?

« Last Edit: September 10, 2018, 03:40:56 PM by Bradshaw »
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NEVER trust a man who scratches his chin

Takiro

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Re: Scorpion class Troop Carrier
« Reply #5 on: September 10, 2018, 04:27:51 PM »

Very nice masterarminas, did you see the Aculeus class Dropship on the first page of my Quicksilver Dropship thread? Curious to see what you think.

https://www.ourbattletech.com/forum/index.php?topic=2938.msg39232#msg39232
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masterarminas

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Re: Scorpion class Troop Carrier
« Reply #6 on: September 10, 2018, 04:37:02 PM »

Very nice masterarminas, did you see the Aculeus class Dropship on the first page of my Quicksilver Dropship thread? Curious to see what you think.

https://www.ourbattletech.com/forum/index.php?topic=2938.msg39232#msg39232

I did.  It is quite nice, but I'm not a big fan of lance/star/platoon size Troop Carriers.  'Cause you need just so many of them it makes transport a major undertaking.  And on the other side of the coin, I really don't like the "all the eggs in one basket" of a really big troop carrier (battalion/regiment/cluster/galaxy) either.   I guess--for me, at least--that the mid-size Droppers are sitting right in that Goldilocks zone.  Not too big that losing one will end a campaign before it begins; not too small so that you need an entire fleet of jumpers to move a single Cluster.

But that design is quite nice.  If not, particularly my cup of tea.

MA
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masterarminas

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Re: Scorpion class Troop Carrier
« Reply #7 on: September 10, 2018, 04:47:23 PM »

No true homage to the fortress with all these variants. Could you have one with the Binary of Mechs Star of Elementals and Star of Vehicles?

Like this?

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk IX
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk IX
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       135.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  BattleMechs (10) with 2 doors                             1,500.00
   Bay 2:  Light Vehicles (to 50T) (10) with 2 doors                   500.00
   Bay 3:  Battle Armor Points/Squads (10) with 1 door                 100.00
   Bay 4:  Cargo (1) with 2 doors                                      436.00

Escape Pods:  26 (7 tons each)                                         182.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
      3 Steerage Passengers                                             15.00
    130 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
130 Bay Personnel Quarters                                             650.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        627,962,384 C-Bills
Battle Value:      17,725
Cost per BV:       35,428.06
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 55,478
                   (19,750 Structure, 23,605 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (36% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph

10 'Mechs, 10 Light Vehicles (50 tons or less), 50 Elemental Infantry.  Plus space for 3 passengers (goes up if you need less than 4 crew per vehicle.  My own Nike and the canon Epona just need 3 crew and not 4, so that would save 10 cabins for more passengers.) and 436 tons of cargo space.

MA
« Last Edit: September 10, 2018, 05:07:11 PM by masterarminas »
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Takiro

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Re: Scorpion class Troop Carrier
« Reply #8 on: September 10, 2018, 04:51:20 PM »

Well that is the design quandary I am trying to solve before pushing ahead. It seems like a cluster sized dropper would be in excess of 20k tons while a smaller one like the Aculeus you'd need a bunch of them. So a combined arms trinary carrier like you present here would be ideal or something like the Outpost?

And to answer Bradshaw's question on the vehicles, I doubt the Scorpions would care about transporting them. They are of little value to the Clan until much later on.
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Bradshaw

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Re: Scorpion class Troop Carrier
« Reply #9 on: September 10, 2018, 05:05:03 PM »

Nice design

I thought ive seen they make a lot of vehicles on roche cant see anywhere where it says they use them though
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masterarminas

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Re: Scorpion class Troop Carrier
« Reply #10 on: September 10, 2018, 05:05:35 PM »

And to answer Bradshaw's question on the vehicles, I doubt the Scorpions would care about transporting them. They are of little value to the Clan until much later on.

True.  The Goliath Scorpions might not, but some other Clan?  The Ravens can easily (well, not quite easily perhaps) create a new one to specification.  As long it is doesn't require more than 3,394 tons.  And you can save 200-300 tons by simply omitting the bay personnel quarters.  This design can fit pretty much any existing Trinary or Supernova that already exists . . . depending on how you use that tonnage. 

You can even fit a Heavy Vehicle Trinary (30 vehicles of up to 100 tons each) if you omit the bay personnel quarters (and stick the Warriors/Techs into the vehicle bays like with canon designs) and all but the 10 integral escape pods.  Sure, you would only have 140 tons of cargo left . . . but the Blood Spirits need a way to transport those Vehicle Trinarys that every one of their Clusters have.  Quiaff?

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Scorpion Mk X
Tech:              Clan / 3050
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              6,600 tons
Length:            97 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Scorpion Mk X
Mass:              6,600 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,610.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 13                                               172.00
Total Heat Sinks:    282 Double                                        178.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 50.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       243.00
Armor Type:  Ferro-aluminum  (1,168 total armor pts)                    46.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                310
   Left/Right Sides:                 310/310
   Aft:                                 238

Cargo:
   Bay 1:  Heavy Vehicles (51-100T) (30) with 5 doors                3,000.00
   Bay 2:  Cargo (1) with 2 doors                                      140.00

Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      3 Crew (2 minimum)                                                21.00
     11 Gunners (11 minimum)                                            77.00
     13 Steerage Passengers                                             65.00
    240 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (2.50%)                                              165.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564       6,600.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        642,522,384 C-Bills
Battle Value:      17,725
Cost per BV:       36,249.5
Weapon Value:      15,230 (Ratio = .86)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 62,475
                   (20,747 Structure, 29,605 Life Support, 12,123 Weapons)
                   Support Points (SP) = 19,807  (32% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 20 / 19
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 177
                   Specials: sph

Not something I would like to take a long trip (such as the Exodus Road) in, but . . . you gotta do what you gotta do.  Right?

MA
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masterarminas

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Re: Scorpion class Troop Carrier
« Reply #11 on: September 10, 2018, 05:28:17 PM »

Well that is the design quandary I am trying to solve before pushing ahead. It seems like a cluster sized dropper would be in excess of 20k tons while a smaller one like the Aculeus you'd need a bunch of them. So a combined arms trinary carrier like you present here would be ideal or something like the Outpost?

You could get it all in a 19,000 ton DropShip, showing here:

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Aleksandr
Tech:              Clan / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              19,000 tons
Length:            138 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Ferro-aluminum
Armament:         
   18 ER Large Laser
   12 ER PPC
    6 Gauss Rifle
    3 Ultra AC/20
   24 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Aleksandr
Mass:              19,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        4,636.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 20                                               760.00
Total Heat Sinks:    282 Double                                        105.00
Fuel & Fuel Pumps:                                                     339.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                143.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       243.00
Armor Type:  Ferro-aluminum  (1,549 total armor pts)                    72.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                402
   Left/Right Sides:                 402/402
   Aft:                                 343

Cargo:
   Bay 1:  BattleMechs (45)                                          6,750.00
   Bay 2:  Fighters (30)                                             4,500.00
   Bay 3:  Battle Armor Points/Squads (15)                             150.00
   Bay 4:  Cargo (1) with 2 doors                                      650.00


Crew and Passengers:
      3 Officers (3 minimum)                                            30.00
      6 Crew (5 minimum)                                                42.00
     11 Gunners (11 minimum)                                            77.00
     10 Steerage Passengers                                             50.00
    240 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 ER Large Laser           Nose     3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Nose     3(30)  3(30)  3(30)     --   30     12.00
2 Gauss Rifle(120 rounds)  Nose     3(30)  3(30)  3(30)     --    2     39.00
1 Ultra AC/20(120 rounds)  Nose     3(30)  3(30)     --     --   14     36.00
4 ER Medium Laser          Nose     3(28)  3(28)     --     --   20      4.00
3 ER Large Laser           FL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   FL/R     3(30)  3(30)  3(30)     --   60     24.00
2 Gauss Rifle(120 rounds)  FL/R     3(30)  3(30)  3(30)     --    4     78.00
1 Ultra AC/20(120 rounds)  FL/R     3(30)  3(30)     --     --   28     72.00
4 ER Medium Laser          FL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           AL/R     3(30)  3(30)  3(30)  3(30)   72     24.00
2 ER PPC                   AL/R     3(30)  3(30)  3(30)     --   60     24.00
4 ER Medium Laser          AL/R     3(28)  3(28)     --     --   40      8.00
3 ER Large Laser           Aft      3(30)  3(30)  3(30)  3(30)   36     12.00
2 ER PPC                   Aft      3(30)  3(30)  3(30)     --   30     12.00
4 ER Medium Laser          Aft      3(28)  3(28)     --     --   20      4.00
1 Lot Spare Parts (0.32%)                                               60.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 564      19,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        807,064,384 C-Bills
Battle Value:      18,469
Cost per BV:       43,698.33
Weapon Value:      17,293 (Ratio = .94)
Damage Factors:    SRV = 649;  MRV = 511;  LRV = 127;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 137,561
                   (88,758 Structure, 36,680 Life Support, 12,123 Weapons)
                   Support Points (SP) = 22,171  (16% of MPV)
BattleForce2:      MP: 4,  Armor/Structure: 26 / 26
                   Damage PB/M/L: 24/24/15,  Overheat: 0
                   Class: DL;  Point Value: 185
                   Specials: sph

That carries a full Clan Cluster (3 'Mech Trinary, 1 Fighter Trinary, and 1 Elemental Trinary), has better armor than my Scorpion, same weaponry, same thrust, same cooling, and same endurance.  But, to get that you have to eliminate the bay personnel quarters, all life boats or escape pods, have space for just 10 passengers (or replacement Warriors) and a cargo capacity of just 650 tons. 

But don't expect to go much lighter and have it work.

MA
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Takiro

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Re: Scorpion class Troop Carrier
« Reply #12 on: September 10, 2018, 07:22:16 PM »

The Colussus C would work then at 20k tons. The question is what Clan would want such a monster to deploy whole clusters and follow normal Clan organizational style? Jade Falcon? Ghost Bear?
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masterarminas

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Re: Scorpion class Troop Carrier
« Reply #13 on: September 10, 2018, 07:47:07 PM »

The Colussus C would work then at 20k tons. The question is what Clan would want such a monster to deploy whole clusters and follow normal Clan organizational style? Jade Falcon? Ghost Bear?

Jade Falcon usually adds a Command Star (5 OmniMechs) and makes the lead Star in Trinary Delta (75 Elementals) into a Nova (5 OmniMechs and 25 Elementals).  Not always and not for all Clusters.  But it is common.  So a Falcon Cluster DropShip would need another 1,500 tons for 55 OmniMechs, 75 Elementals, and 30 OmniFighters. 

So . . . ballpark figure of 22,000 tons minimum?  That would leave just under 700 tons for cargo.  Once again, no bay personnel quarters.

MA
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Bradshaw

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Re: Scorpion class Troop Carrier
« Reply #14 on: September 10, 2018, 07:55:29 PM »

It makes sense for falcons as they have the most resources probably at this point who isnt rebuilding or moving to inner sphere they took a lot of damage at tukayyid but they rebuilt quickly in canon.

I could see the conservative faction and the new combined arm faction competing with similar sized transports. My combined arms one Korolov couldnt carry full cluster at 20k of traditional organization its why went more with binaries. 3 mech 1 heavy vehicle 2 elemental 1 aerspace
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