Titan II Carrier DropShip
The Titan class DropShip was the most common Carrier DropShip in SLDF service and many had been taken by the SLDF into EXODUS and many had survived the Pentagon Civil Wars to enter service with the Clans. Although the craft’s flight deck was enlarged to take three Star’s of fighters (30 craft) very little had changed otherwise, the ships in most cases still mounted their old weapons and armour which in many cases was becoming increasingly patched and ragged.
With many Titan class ships sitting in their naval Caches and Project NELSON in full swing the Raven’s were turning their eyes from their WarShips that were now filling the slips around Lum and were looking at fighters and smaller craft.
Structural investigations and safety checks took months as the Titan fleet was investigated and the cached ships hauled out of mothballs for checks. The oldest craft were offered for trade to the other Clans and the ships in the best condition would replace those in the worst which were then scrapped or traded off.
With their old weapons and huge engines the Titan’s were a curiously unbalanced design. Doctrine said that carriers would remain at the back, protected by their brood of fighters. But the Titan’s high speed and short ranged weapons made it barely passable as an assault DropShip. The redesign of the ship to more modern standards would see the Titan be significantly overhauled. First the older engines were replaced with smaller and lighter RMBK-5509 Fusion reactors, these reduced the speed of the ship to levels similar to a Union-C class DropShip. This freed up a considerable amount of weight and internal volume.
The old hangars were repositioned and instead of having their own cargo bays the cargo bays were extended and combined into a single central hub which serviced all three hangars. With the weight freed up from the engineering spaces, the Titan II would carry 1,395 tons of cargo compared to the 1,186 it previously could. A fourth, much smaller hangar was also installed, allowing a single Small Craft to land. This would reduce the ships dependency on orbital platforms or WarShips to bring cargo or crew aboard although it was mainly used to transfer personnel as the Titan couldn’t enter an atmosphere. The interior layout was also changed and, by Clan standards the crew quarters were spacious although Inner Sphere crews would consider the ships spartan and basic.
The original 78 tons of hull plating was replaced with 66 tons of Ferro-Aluminium which offered considerably better protection and saved weight. The ship’s armament was also considerably overhauled. Gone was the old short ranged heavy calibre autocannons and large lasers of SLDF vintage. In their place a modern combination of ER and large pulse lasers as well as LRM’s for long range firepower. A trio of gauss rifles in the nose giving the ship its main punch. At shorter ranges medium pulse lasers in well sighted turrets covered all approaches and finally a heavy battery of anti-missile turrets protected the Titan II against fighter and capital scale missiles.
With resources flowing in from BRD-04/C and the growing asteroid mining the materials were available for the upgrades, the biggest problem was time. With Project NELSON, the Snow Ravens were carefully taking select ships out of commission to be upgraded, so not to overly weaken their Naval Stars. This took careful planning and required near round the clock work on ships being refitted and overhauled. Such a busy schedule limited the number of work crews that could refit the Titan into the Titan II standard.
Despite these delays the Titan II started to become more common by DATE and was a regular sight in Snow Raven space. The ships longer endurance and greater armament made it an ideal patrol craft and most Jump Points were protected by at least one Titan II. Other Clans would copy the refit, with the Cloud Cobra’s and Star Adders fielding the most outside of the Raven’s.
Titan II Carrier DropShip Raven Refit
Type: Military Aerodyne
Mass: 12,000 tons
Technology Base: Clan (Standard)
Introduced: 3030
Mass: 12,000
Battle Value: 14,028
Tech Rating/Availability: F/X-F-E-E
Cost: 766,836,000 C-bills
Fuel: 500 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 236 (472)
Structural Integrity: 20
Armor
Nose: 343
Sides: 297/297
Aft: 251
Cargo
Bay 1: Fighter (10) 3 Doors
Bay 2: Fighter (10) 2 Doors
Bay 3: Fighter (10) 2 Doors
Bay 4: Small Craft (1) 1 Door
Bay 5: Cargo (465.0 tons) 0 Doors
Bay 6: Cargo (465.0 tons) 0 Doors
Bay 7: Cargo (465.0 tons) 0 Doors
Escape Pods: 20
Life Boats: 5
Crew: 7 officers, 23 enlisted/non-rated, 8 gunners, 65 bay personnel, 25 marines
Ammunition: 1,296 rounds of Anti-Missile System [Clan] ammunition (6 tons), 480 rounds of LRM 20 (Clan) Artemis-capable ammunition (4 tons), 96 rounds of Gauss Rifle [Clan] ammunition (1 tons)
Notes: Mounts 66 tons of ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (78 Heat)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
3 Gauss Rifle, Gauss Rifle Ammo [Clan] (768 shots) 3 5(45) 5(45) 5(45) 0(0) AC
4 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (864 shots) 24 5(48) 5(48) 5(48) 0(0) LRM
3 Anti-Missile System, Anti-Missile System Ammo [Clan] (5184 shots) 3 1(9) 0(0) 0(0) 0(0) AMS
RW/LW (63 Heat)
4 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (864 shots) 24 5(48) 5(48) 5(48) 0(0) LRM
4 Medium Pulse Laser, 2 Large Pulse Laser 36 5(48) 5(48) 2(20) 0(0) Pulse Laser
3 Anti-Missile System, Anti-Missile System Ammo [Clan] (5184 shots) 3 1(9) 0(0) 0(0) 0(0) AMS
RW/LW Aft (3 Heat)
3 Anti-Missile System, Anti-Missile System Ammo [Clan] (5184 shots) 3 1(9) 0(0) 0(0) 0(0) AMS
Aft (95 Heat)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
8 Medium Pulse Laser 32 6(56) 6(56) 0(0) 0(0) Pulse Laser
2 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (288 shots) 12 2(24) 2(24) 2(24) 0(0) LRM
3 Anti-Missile System, Anti-Missile System Ammo [Clan] (5184 shots) 3 1(9) 0(0) 0(0) 0(0) AMS