Mashona Light OmniFighter
The Bashkir’s popularity within the Snow Raven’s touman meant that a successor had to be designed and instead of designing a completely new craft, the Scientists overhauled the Bashkir to produce the tiny Mashona OmniFighter. Because of its larger fuel tank, the Mashona’s fuselage is broader than the Bashkir and the 220 XL fusion engine now vents from a pair of exhausts rather than the single large thrust nozzle of the Bashkir. This and other changes to the wings and control surfaces make the Mashona visually quite distinctive from its older stablemate.
These changes did eliminate some of the flaws with the Bashkir including the excessive wear on the fighter’s frame around the ‘neck’ where the cockpit section met the wing spar. Unfortunately, these changes significantly altered the fighters centre of gravity and this in turn badly affected the prototypes handling in an atmosphere. This lead to several more re-designs as well as the introduction of folding canards on the nose and the relocation of the larger fuel tank and other internal changes.
The weapons configurations were also extensively tested so that their weight wouldn’t affect the COG in combat and this did delay the introduction of the fighter into service, making it one of the last of Project NELSON to come into service with Clan Snow Raven despite it being seen as the easiest to build.
Although the 4-ton fuel tank was smaller than was liked, the Scientists simply couldn’t fit a larger tank into the fighter without compromising on its payload, making it less well armed than the craft it was to replace. To extend the fighters range they commonly carried a pair of conformal fuel tanks under their wings, these would be used during the initial take off and climb stage of a flight. Any remaining fuel would be used at cruising speed before the tanks were emptied and ditched. Still possessing the same blistering speed and agility of the Bashkir the Mashona’s greater endurance made it more suitable for WarShip deployment rather than acting as a ground based short-range interceptor.
To increase their endurance, most configurations of the Mashona feature energy weapons, and despite its small size the fighters firepower make it a dangerous interceptor and fast attack craft.
The Prime configuration removes the Bashkir’s Streak SRM-2 and replaces the weapon and its ammunition with a Medium pulse laser whilst retaining the wing mounted ER Medium lasers. The Alfa configuration is designed as a ground attack craft, carrying a single ER Medium laser and two SRM-4’s fed by a single ton of ammunition. The near identical Bravo replaces the SRM-4’s with a pair of LRM-5’s although in both configurations their limited ammunition storage is a major limiting factor.
The Charlie configuration is a bit of an oddity, instead of many smaller weapons, it features a single ER large laser, giving the agile Mashona a potent long range punch which can shear through the armour of far larger craft. The Delta configuration is armed with a blistering array of eight ER Small lasers, four mounted in the nose and two in each wing. The Delta is capable of dangerous strafing runs and as there’s very few fighters that can outrun or out turn the D, it can cripple larger craft with laser fire into their rear arc in moments.
The Mashona was widely exported in various trade agreements with other Clans, making it quite popular outside of Snow Raven service with the largest users being the Cloud Cobra’s and Steel Vipers closely followed by the Ghost Bears. It became even more common when Clan Diamond Shark won the right to produce the fighter in the build up to REVIVAL and they then started trading the design to any who would take it, much to the anger of the Snow Ravens.
Afridi heavy OmniFighter
One of Clan Snow Raven’s more frustrating admissions was that they never got the production rights to the popular and successful Visigoth OmniFighter with the Falcons only making them available through trade. But with Project NELSON underway the Scientists of Clan Snow Raven decided that imitation was the sincerest form of flattery and based a heavy fighter on the aging Visigoth to match its performance and carry a similar payload. Whilst shaping it to match the Clan’s views on aerospace combat.
Massing 60-tons and powered by an XL 300 rated fusion engine the NAME had impressive performance for a craft its size and significant changes to the crafts aerodynamic frame made it more stable at all altitudes but these changes did make the fighter have a higher landing speed which pilots had to get use to.
Protected by 10.5-tons of Ferro-Aluminium armour and carrying a 5-ton fuel tank the NAME could take significant damage and had a longer mission duration than many other fighters like the Wolves Jagatai or the Jaguar’s fearsome but also very short ranged Sabutai.
Capable of carrying up to 32-tons of weapons and cooling systems the NAME didn’t waste any tons on fixed heat sinks unlike the Visigoth. This did slow down reconfiguring the fighter somewhat and would require a full hangar facility to upgrade the cooling systems it did make the fighter more flexible. Conceived as a heavy interceptor and fast strike craft the NAME has a potent combination of speed, firepower and protection. Although outgunned by the Jagatai or Sabutai, it has better protection than the larger craft despite massing ten to fifteen tons lighter.
First deployed en-mass aboard the CSR Bloodied Blade the Nightlord class Battle-carrier helped defend the Raven’s holdings in the now vital system of RDB/0411 which had been passed up during the attack on the Tanite worlds by the Clans. The battleship and her fighter group were not challenged by the other Clans as the Snow Raven’s and Ghost Bear’s split the system and its easily accessible resources between them.
Although there were five common configurations, the flexibility of the NAME’s loadout meant that Warriors could and often did tinker with them and many higher ranking Warriors had their own preferred loadouts.
The Prime configuration was designed to operate and long to medium range, a pair of ER Large lasers being its main weapons during the closing stage of an engagement. As the range dropped a LB-10 autocannon and then Streak SRM-4’s could be brought to bare whilst a single ER Medium laser covered the fighter’s tail. The Alfa features a trio of Artemis augmented LRM-15’s whilst eight tons of ammunition ensure the missile launchers do not run dry. A trio of ER Medium lasers and a pair of small lasers provide additional protection whilst a single ER small laser provides somewhat anaemic protection to the craft’s rear quarters. But NAME pilots are trained to use their fighters speed and maneuverability to avoid fighters tailing them and their firepower is usually enough to decide a fight before they can be tailed.
Bravo configuration only carries four weapons, but two of those are Gauss rifles, each fed by 3-tons of ammunition. Two nose mounted ER medium lasers provide additional firepower but the fighter has no rear facing weapons and its pilots must rely on its gauss rifles to cripple or destroy an opponent as quickly as possible. Charlie configuration is designed for the ground attack role and can deliver murderous fire with its trio of large pulse lasers followed up by a pair of Streak SRM-6 launchers. Like the Bravo it features no rear firing weapons but its firepower lets it quickly win an engagement.
Delta configuration operates largely as a heavy interceptor and has murderous firepower at short to medium range. A single ER large laser lets it joust with targets as it closes but it is at short range where the fighter comes into its own. Six medium pulse lasers, two Streak SRM-4 launchers and a complex targeting computer make the D configuration lethal once it is in range. Although its guns don’t have the heaviest punch, its weight of firepower and the weapons accuracy is more than enough to cut through other craft in short order.
Crow Heavy OmniFighter Prime
Mass: 75 tons
Frame: Unknown
Power Plant: 300 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Ferro-Aluminum
Armament:
5 ER Medium Laser
1 Gauss Rifle
2 LRM 15
2 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3030
Tech Rating/Availability: F/X-F-D-D
Cost: 12,576,781 C-bills
Type: Crow Heavy OmniFighter
Technology Base: Clan (Standard)
Tonnage: 75
Battle Value: 3,243
Equipment Mass
Engine 300 XL 9.5
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 7
Heat Sinks: 15 [30] 5
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 240 12.5
Armor
Value
Nose 70
Wings 62/62
Aft 46
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 ER Large Lasers NOS 8.0 12 10 10 10 10
CASE NOS 0.0 - - - - -
Gauss Rifle NOS 12.0 1 15 15 15 0
Artemis IV FCS RWG 1.0 - - - - -
LRM 15 RWG 3.5 5 9 9 9 0
2 ER Medium Lasers RWG 2.0 5 7 7 0 0
Gauss Rifle Ammo (16) FSLG 2.0 - - - - -
LRM 15 Artemis-capable Ammo (32) FSLG 4.0 - - - - -
CASE FSLG 0.0 - - - - -
Artemis IV FCS LWG 1.0 - - - - -
LRM 15 LWG 3.5 5 9 9 9 0
2 ER Medium Lasers LWG 2.0 5 7 7 0 0
ER Medium Laser AFT 1.0 5 7 7 0 0
Maasai Medium OmniFighter Prime
Mass: 50 tons
Frame: Unknown
Power Plant: 350 XL
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Armor: Ferro-Aluminum
Armament:
1 ER PPC
4 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3030
Tech Rating/Availability: F/X-F-D-D
Cost: 7,853,958 C-bills
Type: Maasai Medium OmniFighter
Technology Base: Clan (Standard)
Tonnage: 50
Battle Value: 2,330
Equipment Mass
Engine 350 XL 15
Safe Thrust: 9
Max Thrust: 14
Structural Integrity: 9
Heat Sinks: 15 [30] 5
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 153 8
Armor
Value
Nose 45
Wings 39/39
Aft 30
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
ER PPC NOS 6.0 15 15 15 15 0
2 Medium Pulse Lasers RWG 4.0 4 7 7 0 0
2 Medium Pulse Lasers LWG 4.0 4 7 7 0 0
Titan II Carrier DropShip Raven Refit
Type: Military Aerodyne
Mass: 12,000 tons
Technology Base: Clan (Standard)
Introduced: 3030
Mass: 12,000
Battle Value: 14,028
Tech Rating/Availability: F/X-F-E-E
Cost: 766,836,000 C-bills
Fuel: 500 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 236 (472)
Structural Integrity: 20
Armor
Nose: 343
Sides: 297/297
Aft: 251
Cargo
Bay 1: Fighter (10) 3 Doors
Bay 2: Fighter (10) 2 Doors
Bay 3: Fighter (10) 2 Doors
Bay 4: Small Craft (1) 1 Door
Bay 5: Cargo (465.0 tons) 0 Doors
Bay 6: Cargo (465.0 tons) 0 Doors
Bay 7: Cargo (465.0 tons) 0 Doors
Escape Pods: 20
Life Boats: 5
Crew: 7 officers, 23 enlisted/non-rated, 8 gunners, 65 bay personnel, 25 marines
Ammunition: 1,296 rounds of Anti-Missile System [Clan] ammunition (6 tons), 480 rounds of LRM 20 (Clan) Artemis-capable ammunition (4 tons), 96 rounds of Gauss Rifle [Clan] ammunition (1 tons)
Notes: Mounts 66 tons of ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (78 Heat)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
3 Gauss Rifle, Gauss Rifle Ammo [Clan] (768 shots) 3 5(45) 5(45) 5(45) 0(0) AC
4 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (864 shots) 24 5(48) 5(48) 5(48) 0(0) LRM
3 Anti-Missile System, Anti-Missile System Ammo [Clan] (5184 shots) 3 1(9) 0(0) 0(0) 0(0) AMS
RW/LW (63 Heat)
4 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (864 shots) 24 5(48) 5(48) 5(48) 0(0) LRM
4 Medium Pulse Laser, 2 Large Pulse Laser 36 5(48) 5(48) 2(20) 0(0) Pulse Laser
3 Anti-Missile System, Anti-Missile System Ammo [Clan] (5184 shots) 3 1(9) 0(0) 0(0) 0(0) AMS
RW/LW Aft (3 Heat)
3 Anti-Missile System, Anti-Missile System Ammo [Clan] (5184 shots) 3 1(9) 0(0) 0(0) 0(0) AMS
Aft (95 Heat)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
8 Medium Pulse Laser 32 6(56) 6(56) 0(0) 0(0) Pulse Laser
2 LRM 20+Artemis IV, LRM 20 (Clan) Artemis-capable Ammo (288 shots) 12 2(24) 2(24) 2(24) 0(0) LRM
3 Anti-Missile System, Anti-Missile System Ammo [Clan] (5184 shots) 3 1(9) 0(0) 0(0) 0(0) AMS
Much like how the Horses, we're told, are the 'tank clan' but then have zilch to back it up, the Raven's are the aerospace and warship Clan, apparently. With nothing to show for it including no refits of WarShips to make them survivable, no DropShips to call their own, no fighters. Nothing. So that got us thinking. What if...
Knowledge that no warships in Inner Sphere wasn't almost 3010 if this revisionist look at Ravens is the buildup prior to the Wolf's I could see a new design or large scale stripping of a design like the Riga to York conversions
So before I go crazy with ideas, which I have a couple already, do you have the framework already for the designs or are you looking for suggestions for some. I have 3 already Aerospace ideas, I small craft and one warship. I've always wanted a redo on the Ravens like this.
[b]Mashona – 20 tons[/b]
13/20
4 tons of fuel
21/20/20/15
Mashona Prime – 2 x ER Med (wings), 1 x Med Pulse (nose)
Mashona A - 1 x ER Med (nose), 2 x SRM-4 (wings)
Mashona B - 1 x ER Med (nose), 2 x LRM-5 (wings)
Mashona C – 1 x ER Large laser (Nose)
Mashona D – 8 x ER Small (4 in nose, 2 wings)
[b]Ashanti – 30 tons[/b]
12/18
4 tons of fuel
25/22/22/17
Ashanti Prime – 3 x ER Med (One in nose and in wings), 3 x Med Pulse (One in nose and wings)
Ashanti A – 1 x ER Med (nose), 2 x SSRM-6 (wings)
Ashanti B – 1 x LRM-15 + Art (Nose), 2 x ER Med (wings), 1 x ER Small (nose)
Ashanti C – 1 x Large pulse (nose), 2 x ER Med (wings), 1 x Active probe. (nose)
[b]Huron – 45 tons[/b]
9/14
5 tons of fuel
51/44/33
Huron Prime – 2 x ER Large (one in each wing), 3 x Medium pulse (nose)
Huron A – 1 x ER PPC (nose), 2 x LRM 10 + art (wings)
Huron B – 1 x Large pulse (nose), 1 x ER med (nose), 2 x SSRM-6 (wings)
Huron C – 1 x Ultra-10 (Nose), 3 x ER Med (one in nose wings)
[b]Maasai – 50 tons [/b]
9/14
5-tons of fuel
45/39/39/30
Maasai Prime – 1 x ER PPC (nose), 4 x Med pulse (wings)
Maasai A – 1 x UAC-10 (Nose) 4 x ER Med (wings), 2 x SRM4 (wings)
Maasai B – 1 x Large pulse (Nose), 2 x LRM 15 + art (wings)
Maasai C – 2 x Large pulse (nose), 2 x SSRM-6 (wings)
Maasai D – 1 x Large pulse (nose), 3 x ER Med (Nose & wings), 4 x LRM-5 (wings), ECM, Active Probe (Nose)
[b]Arunta – 55 tons[/b]
8/12
5-tons of fuel
61/50/50/40
Arunta Prime – 1 x Gauss rifle (nose, 2 x ER Large (wings)
Arunta A – 1 x ER large (nose), 2 x LRM 20 + art (1 in each wing), 2 x ER Med (wings)
Arunta B – 1 x LB-10 (nose), 4 x SSRM-4 (wings), 4 x ER Small (nose)
Arunta C – 1 x Large pulse (nose), 6 x Medium pulse (wings)), Active Probe
Arunta D – 2 x ER PPC (nose), 2 x SSRM-6 (wings)
[b]Afridi – 60 tons[/b]
7/11
5 tons of fuel
61/51/51/38
Afridi Prime – 1 x LB-10 (nose), 2 x ER Large (wings), 2 x SSRM-4 (wings), 1 x ER Med (aft)
Afridi A – 3 x LRM-15 +art (nose, wings), 1 x ER Large (nose), 3 x ER Med (nose/wings), 1 x ER Small (aft)
Afridi B – 2 x ER Med (wings), 2 x Gauss (Nose)
Afridi C – 3 x Large pulse laser (nose, wings), 2 x SSRM-6 (wings)
Afridi D – 1 x ER large (nose), 2 x SSRM-4 (wings), 6 x Med pulse (wings). Targetting computer
[b]Crow – 75 tons[/b]
6/9
70/62/62/46
Crow Prime – 2 x ER Large (nose), 1 x Gauss Nose), 5 x ER Medium (2 wings, 1 aft), 2 x LRM-15 + art wings)
Crow A – 1 x Large pulse (nose), 4 x LRM-15 + art (wings,) 3 x ER Small (wings/aft), 1 x ER Medium (aft)
Crow B – 2 x ER large, (nose) 2 x Gauss rifle (wings), 3 x ER Med (wings/aft)
Crow C – 2 x Large pulse (nose), 1 x LB-10 (nose), 4 x SSRM-6 (wings), 1 x ER Med (aft)
Crow D – 1 x Ultra 20 (nose), 1 x ER large (nose), 2 x LRM 15 + Art (wings), 4 x Med pulse (nose,wings,aft)
[b]
Navajo – 90 tons[/b]
6/9
90/74/74/59
Navajo Prime – 4 x ER Large laser (Nose, wings), 2 x LRM-20 + art (wings), 4 x ER Medium laser (wings/aft)
Navajo A – 6 x LRM-15 + Art (nose, wings) 6 x ER Medium laser (wings, nose aft)
Navajo B – 2 x ER PPC (nose), 2 x UAC-20 (wings), 1 x Med pulse (aft), 1 x Small pulse (aft)
Navajo C – 2 x LB-10 (nose), 4 x SSRM-4 (wings), 2 x large pulse (wings), 2 x ER small (aft)
[b]Zulu – 100 tons[/b]
5/8
101/84/84/67
Zulu Prime – 3 x ER large (nose), 2 x Gauss rifle (wings), 2 x Med pulse (wings), 3 x ER Med (wings/aft), 2 x ER Small (aft)
Zulu A – 2 x ER PPC (nose), 4 x LRM-20 + Art (Wings), 6 x Med pulse (wings/aft)
Zulu B – 2 x ER Large (nose), 1 x LB-20 (nose), 2 x Ultra-20 (wings), 3 x Med pulse (wings/aft)
Zulu C – 4 x Large pulse (nose/wings), 2 x LRM 20 + art (wings), 2 x SSRM-6 (wings), 1 x ER Med (aft), 1 x Med Pulse (aft)
Mass: 35 tons
Power Plant: 280 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Introduction Year: 2945
Cost: 4,984,683 C-bills
Battle Value: 400
Equipment Mass
Engine 280 XL 8
Safe Thrust: 10
Max Thrust: 15
Structural Integrity: 10
Heat Sinks: 10 0
Fuel: 640 8
Cockpit 3
Armor Factor (Ferro) 96 5
Armor
Value
Nose 28
Wings 24/24
Aft 20
Weapons Location Tonnage Heat SRV MRV LRV ERV
Active Probe NOS 1.0 - - - - -
Satellite Imager NOS 2.5 - - - - -
Recon Camera NOS 0.5 - - - - -
ECM Suite AFT 1.0 - - - - -
Remote Sensors/Dispenser RWG 0.5 - - - - -
Remote Sensors/Dispenser LWG 0.5 - - - - -
Cargo FSLG 5.0 - - - - -
Mass: 90 tons
Power Plant: 270 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armament:
3 LB 10-X AC
2 LRM 15
5 ER Medium Laser
Cost: 15,003,005 C-bills
Battle Value: 2,960
Equipment Mass
Engine 270 XL 7.5
Safe Thrust: 5
Max Thrust: 8
Structural Integrity: 9
Heat Sinks: 14 [28] 5
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 297 15.5
Armor
Value
Nose 89
Wings 74/74
Aft 60
Weapons Location Tonnage Heat SRV MRV LRV ERV
3 LB 10-X ACs NOS 30.0 2 10 10 0 0
LRM 15 RWG 3.5 5 9 9 9 0
Artemis IV FCS RWG 1.0 - - - - -
2 ER Medium Lasers RWG 2.0 5 7 7 0 0
LRM 15 LWG 3.5 5 9 9 9 0
Artemis IV FCS LWG 1.0 - - - - -
2 ER Medium Lasers LWG 2.0 5 7 7 0 0
ER Medium Laser AFT 1.0 5 7 7 0 0
LRM 15 Artemis-capable Ammo (32) FSLG 4.0 - - - - -
LB 10-X Cluster Ammo (60) FSLG 6.0 - - - - -
Mass: 30 tons
Power Plant: 150 Fusion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armament:
2 ER Medium Laser
1 ER PPC
1 Small Laser
Cost: 2,134,745 C-bills
Battle Value: 1,627
Equipment Mass
Engine 150 Fusion 5.5
Safe Thrust: 7
Max Thrust: 11
Structural Integrity: 7
Heat Sinks: 10 [20] 0
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 144 7.5
Armor
Value
Nose 44
Wings 36/36
Aft 28
Weapons Location Tonnage Heat SRV MRV LRV ERV
ER PPC NOS 6.0 15 15 15 15 0
2 ER Medium Lasers NOS 2.0 5 7 7 0 0
ECM Suite AFT 1.0 - - - - -
Type: Military Spheriod
Mass: 200 tons
Introduced: 2996
Battle Value: 2,546
Cost: 18,785,200 C-bills
Fuel: 10 tons (800)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 25 (50)
Structural Integrity: 9
Armor
Nose: 92
Sides: 81/81
Aft: 70
Cargo
Bay 1: Infantry (Foot) (25) 2 Doors
Bay 2: Cargo (10.0 tons) 0 Doors
Ammunition:
None
Escape Pods: 0
Life Boats: 0
Crew: 2 enlisted/non-rated, 2 gunners, 125 bay personnel
Notes: Mounts 12 tons of ferro-aluminum armor.
Weapons Location Tonnage Heat SRV MRV LRV ERV
2 ER PPCs Nose 12.0 15 15 15 15 0
ER Medium Laser Fwd R 1.0 5 7 7 0 0
ER Medium Laser Fwd L 1.0 5 7 7 0 0
ER Medium Laser Aft R 1.0 5 7 7 0 0
ER Medium Laser Aft L 1.0 5 7 7 0 0
2 ER Medium Lasers Aft 2.0 5 7 7 0 0
Mass: 750,000 tons
Introduced: 2988
Battle Value: 116,295
Cost: 22,521,335,000 C-bills
Fuel: 3,000 tons (7,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 2046 (4092)
Structural Integrity: 75
Armor
Nose: 155
Fore Sides: 127/127
Aft Sides: 113/113
Aft: 74
Cargo
Bay 1: Fighter (30) 3 Doors
Bay 2: Fighter (30) 3 Doors
Bay 3: Cargo (75000.0 tons) 0 Doors
Bay 4: Small Craft (10) 1 Door
Ammunition:
480 rounds of NAC/35 ammunition (6 tons),
1,500 rounds of Streak SRM 6 ammunition (5 tons)
Dropship Capacity: 4
Grav Decks: 2 (90 m, 90 m)
Escape Pods: 0
Life Boats: 80
Crew: 44 officers, 161 enlisted/non-rated, 58 gunners, 170 bay personnel, 100 passengers, 100 marines, 100 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Satellite Imager [Infrared Imager]
1 Satellite Imager [High-Resolution (Hi-Res) Imager]
1 Satellite Imager [Look-Down Radar]
1 Naval Comm-Scanner Suite (Large)
735.5 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,910 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
FRS/FLS (510 Heat)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (80 shots)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
5 Streak SRM 6 20 6(60) 6(60) 0(0) 0(0) SRM
Streak SRM 6 Ammo (4500 shots)
RBS/LBS (1,040 Heat)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (80 shots)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (80 shots)
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
ARS/ALS (720 Heat)
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
5 Streak SRM 6 20 6(60) 6(60) 0(0) 0(0) SRM
Streak SRM 6 Ammo (4500 shots)
Aft (410 Heat)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
5 Streak SRM 6 20 6(60) 6(60) 0(0) 0(0) SRM
Streak SRM 6 Ammo (4500 shots)
The Widowmaker Absorption may have more info too.
Interestingly enough despite it being a tenacious fight it seems like it was concentrated solely by ground troops. I think thats why Wolf Dragoons had 6 of their Warships. With Wolf still having an impressive 19 themselves.
Golden AgeQuoteIt was the largest fleet battle in Clan history, with almost thirty WarShips involved in the fighting plus dozens of DropShip and scores of fighters. The cruiser-based Mongoose fleet was outmatched by the heavier Jaguar battleships, but their fighters helped even out the battle. It seemed that the Mongooses were going to carry the day when the Quicksilver Mongoose shattered the spine of the McKenna-class Obsidian. However, the Lola III Storm Cat crippled the Mongoose battleship, leaving it to drift out of the system leaking atmosphere. With a huge turn of momentum, half of the Mongoose fleet regrouped while the other half tried to press the advantage. In the end, half of the Jaguar fleet was destroyed and the remaining four Mongoose WarShips surrendered.
So if we say almost even in numbers lets say 13 Mongoose vs 15 Jaguars So we have 8 Warships Destroyed from Mongoose 4 captured by Jaguars and 1 Mothballed.
Jaguars then lost 8 warships in this battle as well. 12 afterwards with Mongoose isorla.QuoteTo make protecting their holdings easier, a quarter of the former Mongoose territory was given away in exchange for votes from the Grand Council to allow the Jaguars to acquire some mothballed ships to rebuild their shattered fleet.
Say the Grand Council allowed them to get the amount lost vs Mongoose that brings them up to 20 warship. Add in the Fredasa's and Carrack that are probably built by clans that brings them to the 23 they have at current times.
I think the Widowmaker absorption pretty much happened so fast that the Widowmaker's didn't have time to do anything or react before the other Clans were dogpiling them. Unlike the Mongoose clash or the Not Named Annihilation the Widowmaker absorption seems to have happened quickly. Perhaps their ships were sized in orbit without their crews knowing what had happened at first and the only aerospace engagements were fighter and dropship clashes.
The Falcon’s Naval Stars were also quite a mismatch of ships, largely focusing on smaller vessels like the Fredasa class corvette or Congress class frigate as well as having a large number of battleships including a Nightlord class and a Texas class. Seeking to increase the size of their WarShip fleet prior to REVIVAL the Jade Falcons approached the Snow Ravens, not to initiate a Trial of Possession for some of their WarShips, as such a Trial could escalate in size very quickly. But to trade for them.
Mass: 350,000 tons
Technology Base: Clan (Advanced)
Introduced: 3005
Mass: 350,000
Battle Value: 43,984
Cost: 17,595,949,000 C-bills
Fuel: 3,000 tons (7,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 9
Heat Sinks: 1700 (3400)
Structural Integrity: 73
Armor
Nose: 85
Fore Sides: 80/80
Aft Sides: 80/80
Aft: 61
Cargo
Bay 1: Fighter (30) 4 Doors
Bay 2: Fighter (30) 4 Doors
Bay 3: Small Craft (10) 2 Doors
Bay 4: Cargo (36840.0 tons) 2 Doors
Ammunition:
3,000 rounds of Streak SRM 6 ammunition (8 tons),
1,360 rounds of Gauss Rifle [Clan] ammunition (8 tons)
Dropship Capacity: 4
Grav Decks: 2 (150 m, 60 m)
Escape Pods: 70
Life Boats: 0
Crew: 25 officers, 90 enlisted/non-rated, 34 gunners, 170 bay personnel, 100 marines
Quarters: 25 First Class, 150 Standard, 50 Second Class, 68 Steerage
Notes: Equipped with lithium-fusion battery system
510 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (204 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (1280 shots)
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
5 Streak SRM 6 20 6(60) 6(60) 0(0) 0(0) SRM
Streak SRM 6 Ammo (4500 shots)
FRS/FLS (204 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (1280 shots)
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
5 Streak SRM 6 20 6(60) 6(60) 0(0) 0(0) SRM
Streak SRM 6 Ammo (4500 shots)
RBS/LBS (334 Heat)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (1600 shots)
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
5 Streak SRM 6 20 6(60) 6(60) 0(0) 0(0) SRM
Streak SRM 6 Ammo (9000 shots)
ARS/ALS (204 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (1280 shots)
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
5 Streak SRM 6 20 6(60) 6(60) 0(0) 0(0) SRM
Streak SRM 6 Ammo (4500 shots)
Aft (204 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (1280 shots)
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
5 Streak SRM 6 20 6(60) 6(60) 0(0) 0(0) SRM
Streak SRM 6 Ammo (4500 shots)
Mass: 830,000 tons
Technology Base: Clan (Advanced)
Introduced: 3005
Mass: 830,000
Battle Value: 104,962
Tech Rating/Availability: F/X-X-F-F
Cost: 13,264,882,000 C-bills
Fuel: 2,000 tons (5,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 5
KF Drive Integrity: 18
Heat Sinks: 1075 (2150)
Structural Integrity: 80
Armor
Nose: 150
Fore Sides: 150/150
Aft Sides: 130/130
Aft: 94
Cargo
Bay 1: Fighter (30) 4 Doors
Bay 2: Small Craft (10) 2 Doors
Bay 3: Cargo (179991.5 tons) 1 Door
Ammunition:
1,200 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons),
400 rounds of NAC/30 ammunition (3.2 tons)
Dropship Capacity: 4
Grav Decks: 2 (55 m, 90 m)
Escape Pods: 50
Life Boats: 50
Crew: 48 officers, 173 enlisted/non-rated, 64 gunners, 110 bay personnel, 75 BA marines
Notes: Equipped with
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
687.5 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,045 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (900 shots)
FRS/FLS (505 Heat)
5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (900 shots)
RBS/LBS (1,020 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (100 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (100 shots)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (900 shots)
ARS/ALS (505 Heat)
5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (900 shots)
Aft (505 Heat)
5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital Laser
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (900 shots)
Type: Harbringer
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Clan (Standard)
Chassis Type: Biped
Weight Class: Light
Maximum Weight: 750 kg
Battle Value: 228
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
</p>
Equipment Slots Mass
Chassis: 150 kg
Motive System:
Ground MP: 3 60 kg
Jump MP: 3 75 kg
Manipulators:
Left Arm: Armored Gloves 0 kg
Right Arm: Armored Gloves 0 kg
Armor: Standard (Basic) 0 125 kg
Armor Value: 6 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Space Operations Adaptation Body 1 100 kg
Extended Life Support Body 1 25 kg
ER Micro Laser Right Arm 1 150 kg
Cutting Torch Right Arm 1 5 kg
Searchlight Left Arm 1 5 kg
Improved Sensors Body 1 45 kg
Laser Microphone Left Arm 1 5 kg
Manufacturer: Snow Raven
Primary Factory: Lum
Tech Base: Clan (Standard)
Chassis Type: Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 234
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>
Equipment Slots Mass
Chassis: 250 kg
Motive System:
Ground MP: 2 40 kg
Jump MP: 2 100 kg
Manipulators:
Left Arm: Armored Gloves 0 kg
Right Arm: Armored Gloves 0 kg
Armor: Standard (Basic) 0 75 kg
Armor Value: 4 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Space Operations Adaptation Body 1 100 kg
Extended Life Support Body 1 25 kg
Cutting Torch Right Arm 1 5 kg
Improved Sensors Body 1 45 kg
Laser Microphone Body 1 5 kg
ER Small Laser Right Arm 2 350 kg
Searchlight Left Arm 1 5 kg
So interesting Idea and don't know if it would be useful or not. But if you ever played the Mechwarrior RPG (books not videogames) the 2nd edition had a odd factor in character creation that you could be a 0 human or a 1 human (see attached image).
What if 1 became a Naval archetype say instead of the -1 Body +2 Reflexes +1 Intuition its -1 Body +1 Reflexes +1 Intuition.
It fits the feel of the system and gives another aspect to the Clan.
In addition to this, the Ravens were also efficient users of raw materials, breeding a naval phenotype, unique among the Clans, to staff Raven WarShip fleets. The Raven Clan moved silently through Clan society, quietly rebuilding themselves.
Manufacturer: Snow Raven
Primary Factory: Lum
Tech Base: Clan (Standard)
Chassis Type: Biped
Weight Class: Light
Maximum Weight: 750 kg
Battle Value: 109
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Equipment Slots Mass
Chassis: 150 kg
Motive System:
Ground MP: 2 30 kg
Jump MP: 3 75 kg
Manipulators:
Left Arm: Salvage Arm 30 kg
Right Arm: Armored Gloves 0 kg
Armor: Standard (Basic) 0 200 kg
Armor Value: 5 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Cutting Torch Right Arm 1 5 kg
Extended Life Support Body 1 25 kg
Shotgun Microphone Right Arm 1 5 kg
Space Operations Adaptation Body 1 100 kg
Mission Equipment Storage Body 1 20 kg
Power Pack Body 1 25 kg
Improved Sensors Left Arm 1 45 kg
Remote Sensors/Dispenser Left Arm 1 40 kg
Mass: 80 tons
Chassis: Standard Quad
Power Plant: 320 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2868
Cost: 8,621,400 C-bills
Battle Value: 856
Equipment Mass
Internal Structure 8
Engine 320 Fusion 22.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink 10 0
Gyro 4
Command Console 6
Armor Factor 128 8
Internal Armor
Structure Value
Head 3 9
Center Torso 25 18
Center Torso (rear) 5
R/L Torso 17 15
R/L Torso (rear) 3
FR/L Leg 17 15
RR/L Leg 17 15
Weapons Location Critical Heat Tonnage
Active Probe CT 1 - 1.0
Salvage Arm RT 2 - 3.0
Salvage Arm LT 2 - 3.0
Cargo RT 8 - 8.0
Cargo LT 8 - 8.0
Small Pulse Laser RT 1 2 1.0
Small Pulse Laser LT 1 2 1.0
Light Fluid Suction System CT 1 - 0.5
Liquid Storage RT 1 - 1.0
Liquid Storage LT 1 - 1.0
Jump Jet RRL 1 - 1.0
Jump Jet FRL 1 - 1.0
Jump Jet RLL 1 - 1.0
Jump Jet FLL 1 - 1.0
Type: Military Spheriod
Mass: 15,000 tons
Technology Base: Clan (Standard)
Introduced: 2980
Mass: 15,000
Battle Value: 2,768
Tech Rating/Availability: D/X-E-D-D
Cost: 502,376,000 C-bills
Fuel: 1,000 tons (30,000)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 200 (400)
Structural Integrity: 25
Armor
Nose: 272
Sides: 272/272
Aft: 271
Cargo
Bay 1: Small Craft (10) 2 Doors
Bay 2: BattleArmor (Clan) (20) 4 Doors
Bay 3: Cargo (5000.0 tons) 2 Doors
Ammunition:
None
Escape Pods: 0
Life Boats: 50
Crew: 2 officers, 5 enlisted/non-rated, 170 bay personnel, 115 passengers
Quarters: 10 First Class, 115 Standard
Notes: Mounts 63 tons of ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
None
Hey Marauder what do you think would they have a Water Navy for Lum? Haven't looked at other holdings yet but I know Lum has a large Water %.
Mass: 700,000 tons
Technology Base: Clan (Advanced)
Introduced: 2865
Mass: 700,000
Battle Value: 53,930
Cost: 5,904,060,500 C-bills
Fuel: 2,000 tons (5,000)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 8
Heat Sinks: 1,900 (3,800)
Structural Integrity: 1
Armor
Nose: 425
Fore Sides: 375/375
Aft Sides: 300/300
Aft: 205
Cargo
Bay 1: Standard Repair Facility (Unpressurized) (50,000)1 Door
Bay 2: Standard Repair Facility (Pressurized) (25,000)1 Door
Bay 3: Standard Repair Facility (Pressurized) (25,000)1 Door
Bay 4: Fighter (30) 4 Doors
Bay 5: BattleArmor (Clan) (15) 1 Door
Bay 6: Cargo (458980 tons) 0 Doors
Bay 7: Cargo (Liquid) (100000.0 tons)0 Doors
Bay 8: Small Craft (30) 4 Doors
Ammunition:
None
Dropship Capacity: 10
Grav Decks: 4 (250 m, 250 m, 100 m, 100 m)
Escape Pods: 500
Life Boats: 500
Crew: 50 officers, 135 enlisted/non-rated, 50 gunners, 300 bay personnel, 2000 passengers, 500 marines, 100 BA marines
Quarters: 100 First Class, 200 Standard, 1,000 Second Class, 5,000 steerage
Notes: Mounts 1,800 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (942 Heat)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
2 Small Pulse Laser 44 5(46) 4(40) 4(40) 0(0) Pulse Laser
4 Large Pulse Laser
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
FRS/FLS (843 Heat)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
5 Small Pulse Laser 30 4(35) 2(20) 2(20) 0(0) Pulse Laser
2 Large Pulse Laser
3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital Laser
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
ARS/ALS (256 Heat)
2 ER Large Laser 24 2(20) 2(20) 2(20) 2(20) Laser
2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
6 Small Pulse Laser 32 4(38) 2(20) 2(20) 0(0) Pulse Laser
2 Large Pulse Laser
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
Aft (676 Heat)
7 Small Pulse Laser 54 6(61) 4(40) 4(40) 0(0) Pulse Laser
4 Large Pulse Laser
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital Laser
1 Small Pulse Laser 2 0(3) 0(0) 0(0) 0(0) Pulse Laser
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
I still disagree on the cache finding. All of the known Aegis that went on the Exodus are accounted for in the standing Toumans. You want a lot of Heavy Cruisers go with the Sovetskii Soyuz
I'm intrigued by the Station names as well. Are they anything special or just recharge stations. I'd like to make them something a little more special.
Which will turn them into legitimate targets or not.
Mass: 450,000 tons
Technology Base: Clan (Advanced)
Introduced: 3145
Mass: 450,000
Battle Value: 11,277
Tech Rating/Availability: F/X-X-X-F
Cost: 17,096,972,000 C-bills
Fuel: 1,500 tons (3,750)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 6
Heat Sinks: 0
Structural Integrity: 1
Armor
Nose: 104
Fore Sides: 104/104
Aft Sides: 104/104
Aft: 104
Cargo
Bay 1: Standard Repair Facility (Pressurized) (50,000)1 Door
Bay 2: Standard Repair Facility (Pressurized) (100,000)1 Door
Bay 3: Small Craft (30) 5 Doors
Bay 4: Small Craft (30) 5 Doors
Bay 5: Cargo (Refrigerated) (5000 tons)1 Door
Bay 6: Cargo (Liquid) (30,000 tons)1 Door
Bay 7: Cargo (72,693 tons) 1 Door
Ammunition:
None
Dropship Capacity: 6
Grav Decks: 4 (500 m, 500 m, 250 m, 250 m)
Escape Pods: 500
Life Boats: 500
Crew: 25 officers, 120 enlisted/non-rated, 10 gunners, 300 bay personnel, 25,000 passengers, 500 marines, 100 BA marines
Quarters 500 First Class, 1,000 Standard, 25,000 Second Class
Notes: Equipped with
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Energy Storage Battery
1 Satellite Imager [High-Resolution (Hi-Res) Imager]
1 Naval Comm-Scanner Suite (Large)
1,560 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (20 Heat)
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Pulse Laser
FRS/FLS (20 Heat)
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Pulse Laser
ARS/ALS (20 Heat)
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Pulse Laser
Aft (20 Heat)
10 Small Pulse Laser 20 3(30) 0(0) 0(0) 0(0) Pulse Laser
Svalinn Light Cruiser
Mass: 750,000 tons
Technology Base: Clan (Advanced)
Introduced: 3005
Mass: 750,000
Battle Value: 120,593
Tech Rating/Availability: F/X-X-F-F
Cost: 19,633,650,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 3000 (60000)
Structural Integrity: 80
Armor
Nose: 235
Fore Sides: 206/206
Aft Sides: 187/187
Aft: 127
Cargo
Bay 1: Fighter (30) 4 Door
Bay 2: Small Craft (5) 1 Door
Bay 3: Cargo (78716.5 tons) 2 Door
Ammunition:
3,840 rounds of Anti-Missile System [Clan] ammunition (8 tons),
480 rounds of NAC/35 ammunition (6 tons)
Dropship Capacity: 3
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 25
Life Boats: 15
Crew: 43 officers, 162 enlisted/non-rated, 55 gunners, 85 bay personnel, 100 marines, 25 BA marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1,000 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,881 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
4 Medium Pulse Laser 16 3(28) 3(28) 0(0) 0(0) Pulse Laser
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (11520 shots)
FRS/FLS (505 Heat)
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse Laser
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (80 shots)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (11520 shots)
RBS/LBS (815 Heat)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (80 shots)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (80 shots)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (11520 shots)
ARS/ALS (627 Heat)
8 Medium Pulse Laser 32 6(56) 6(56) 0(0) 0(0) Pulse Laser
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (11520 shots)
Aft (385 Heat)
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse Laser
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (11520 shots)
Mass: 50 tons
Power Plant: Hermes 250
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Compound H17/2 Ferro-Fibrous
Armament:
1 Devastator Ultra 20 Autocannon
1 Type XV "Crossbow"
2 Series 2b Medium Lasers
Manufacturer: Snow Raven
Primary Factory: Lum
Communication System: GBX Series Integrated
Targeting & Tracking System: Tokasha B-4T&T
Introduction Year: 2938
Cost: 2,355,542 C-bills
Battle Value: 1,266
Equipment Mass
Engine 250 Fusion 19
Safe Thrust: 5
Max Thrust: 8
Structural Integrity: 5
Heat Sinks: 10 0
Fuel: 480 3.0
Cockpit 5
Armor Factor (Ferro) 48 2.5
Armor
Value
Nose 15
Wings 12/12
Aft 9
Weapons Location Tonnage Heat SRV MRV LRV ERV
Ultra AC/20 NOS 12.0 7 30 30 0 0
LRM 15 NOS 3.5 5 9 9 9 0
ER Medium Laser RWG 1.0 5 7 7 0 0
ER Medium Laser LWG 1.0 5 7 7 0 0
LRM 15 Ammo (8) FSLG 1.0 - - - - -
Ultra AC/20 Ammo (10) FSLG 2.0 - - - - -