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Author Topic: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)  (Read 10298 times)

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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #15 on: April 17, 2015, 12:10:31 PM »

AGGRESSOR, ODYSSEY, and VOYAGER

Overview

During the Golden Century, Clan Snow Raven set out to design several new JumpShips that would incorporate lithium-fusion batteries from the start.  Many of the older SLDF JumpShips lacked the space to install this system (and HPG transmitters) without removing existing docking collars . . . and most were completely unarmed.  Starting in 2942, a series of newly developed JumpShips was introduced intended to replace the older models.  Among these were the Aggressor, the Odyssey, and the Voyager.

Capabilities

All three of the JumpShips described below are outfitted with Lithium-Fusion Batteries and HPG Transmitters.  Each is armored with ferro-aluminum (to varying degrees) and lightly armed for self-defense. 

The 160,000 ton Aggressor features two docking collars and is armed with eighteen Medium Pulse Lasers in six three-gun turrets array across the surface of the vessel.  Seventy tons of FA armor provide decent protection (for a JumpShip), with internal cargo space for 261 tons (including spare parts).  This class of JumpShip is often assigned to Seekers and is also in use by the military Touman and the Merchant caste.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Aggressor
Tech:              Clan / 2631
Vessel Type:       JumpShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              160,000 tons
Length:            490 meters
Sail Diameter:     1,015 meters
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Lamellor Ferro-carbide
Armament:         
   18 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Aggressor
Mass:              160,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        1,920.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Kearny-Fuchida Hyperdrive:  Standard (Integrity = 4)               152,000.00
Lithium Fusion Battery                                               1,600.00
Jump Sail: (Integrity = 4)                                              51.00
Structural Integrity: 1                                              1,067.00
Total Heat Sinks:    106 Single                                           .00
Fuel & Fuel Pumps:                                                     242.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                400.00
Fire Control Computers:                                                   .00
Food & Water:  (120 days supply)                                        18.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (91 total armor pts)               70.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 16
   Fore-Left/Right:                   16/16
   Aft-Left/Right:                    16/16
   Aft:                                  11

Cargo:
   Bay 1:  Cargo (1) with 1 door                                       101.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Deck #1:  (95-meter diameter)                                      50.00
Escape Pods:  6 (7 tons each)                                           42.00

Crew and Passengers:
      3 Officers (2 minimum)                                            30.00
     11 Crew (11 minimum)                                               77.00
      3 Gunners (3 minimum)                                             21.00
     13 Steerage Passengers                                             65.00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 Medium Pulse Laser       Nose     2(21)  2(21)     --     --   12      6.00
3 Medium Pulse Laser       FL/R     2(21)  2(21)     --     --   24     12.00
3 Medium Pulse Laser       AL/R     2(21)  2(21)     --     --   24     12.00
3 Medium Pulse Laser       Aft      2(21)  2(21)     --     --   12      6.00
1 Lot Spare Parts (0.10%)                                              160.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 72     160,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        2,392,646,685 C-Bills
Battle Value:      2,530
Cost per BV:       945,710.15
Weapon Value:      4,714 (Ratio = 1.86)
Damage Factors:    SRV = 126;  MRV = 116;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 19,469
                   (10,217 Structure, 6,860 Life Support, 2,392 Weapons)
                   Support Points (SP) = 19,807  (102% of MPV)
BattleForce2:      Not applicable

The 345,000 tons Odyssey is the standard Scorpion Merchant vessel.  Differing slightly from other Clan Odysseys (mainly in the armament and stores), it is able to embark four DropShips and can stow up to 613 tons of cargo (including spare parts).  One Small Craft (typically a Zama class) is also carried.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Odyssey
Tech:              Clan / 3050
Vessel Type:       JumpShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              345,000 tons
Length:            740 meters
Sail Diameter:     1,220 meters
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Lamellor Ferro-carbide
Armament:         
   18 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Odyssey
Mass:              345,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        4,140.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Kearny-Fuchida Hyperdrive:  Standard (Integrity = 7)               327,750.00
Lithium Fusion Battery                                               3,450.00
Jump Sail: (Integrity = 5)                                              76.00
Structural Integrity: 1                                              2,300.00
Total Heat Sinks:    135 Single                                           .00
Fuel & Fuel Pumps:                                                     727.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                863.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                        54.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (118 total armor pts)             107.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 20
   Fore-Left/Right:                   20/20
   Aft-Left/Right:                    20/20
   Aft:                                  18

Cargo:
   Bay 1:  Small Craft (1) with 1 door                                 200.00
   Bay 2:  Cargo (1) with 2 doors                                      268.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Decks #1 - 2:  (110-meter diameter)                               200.00
Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      4 Officers (4 minimum)                                            40.00
     19 Crew (19 minimum)                                              133.00
      3 Gunners (3 minimum)                                             21.00
     29 Steerage Passengers                                            145.00
      5 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 Medium Pulse Laser       Nose     2(21)  2(21)     --     --   12      6.00
3 Medium Pulse Laser       FL/R     2(21)  2(21)     --     --   24     12.00
3 Medium Pulse Laser       AL/R     2(21)  2(21)     --     --   24     12.00
3 Medium Pulse Laser       Aft      2(21)  2(21)     --     --   12      6.00
1 Lot Spare Parts (0.10%)                                              345.00
5 Bay Personnel Quarters                                                25.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 72     345,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,028,774,060 C-Bills
Battle Value:      3,338
Cost per BV:       907,361.91
Weapon Value:      5,299 (Ratio = 1.59)
Damage Factors:    SRV = 126;  MRV = 116;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 30,773
                   (13,533 Structure, 14,558 Life Support, 2,682 Weapons)
                   Support Points (SP) = 57,150  (186% of MPV)
BattleForce2:      Not applicable

The 485,000 ton Voyager class is predominately used by the fighting Touman of the Clan, although the Merchant caste does use a few of these robust and capable vessels.  With six docking collars, two Small Craft, and 989 tons of cargo (including spare parts), it is a capable and efficient design.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Voyager
Tech:              Clan / 3050
Vessel Type:       JumpShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              485,000 tons
Length:            842 meters
Sail Diameter:     1,339 meters
Power Plant:       Standard
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        Lamellor Ferro-carbide
Armament:         
   18 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name:  Voyager
Mass:              485,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                        5,820.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Kearny-Fuchida Hyperdrive:  Standard (Integrity = 9)               460,750.00
Lithium Fusion Battery                                               4,850.00
Jump Sail: (Integrity = 6)                                              95.00
Structural Integrity: 1                                              3,233.50
Total Heat Sinks:    152 Single                                           .00
Fuel & Fuel Pumps:                                                     727.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,213.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                        54.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (145 total armor pts)             131.50
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 25
   Fore-Left/Right:                   25/25
   Aft-Left/Right:                    25/25
   Aft:                                  20

Cargo:
   Bay 1:  Small Craft (2) with 2 doors                                400.00
   Bay 2:  Cargo (1) with 2 doors                                      504.00

DropShip Capacity:  6 Docking Hardpoints                             6,000.00
Grav Decks #1 - 2:  (110-meter diameter)                               200.00
Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      5 Officers (5 minimum)                                            50.00
     25 Crew (25 minimum)                                              175.00
      3 Gunners (3 minimum)                                             21.00
     17 Steerage Passengers                                             85.00
     10 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 Medium Pulse Laser       Nose     2(21)  2(21)     --     --   12      6.00
3 Medium Pulse Laser       FL/R     2(21)  2(21)     --     --   24     12.00
3 Medium Pulse Laser       AL/R     2(21)  2(21)     --     --   24     12.00
3 Medium Pulse Laser       Aft      2(21)  2(21)     --     --   12      6.00
1 Lot Spare Parts (0.10%)                                              485.00
10 Bay Personnel Quarters                                               50.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 72     485,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,641,617,810 C-Bills
Battle Value:      3,766
Cost per BV:       966,972.33
Weapon Value:      5,814 (Ratio = 1.54)
Damage Factors:    SRV = 126;  MRV = 116;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 28,047
                   (11,767 Structure, 13,428 Life Support, 2,852 Weapons)
                   Support Points (SP) = 36,689  (131% of MPV)
BattleForce2:      Not applicable
« Last Edit: July 16, 2015, 01:25:45 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #16 on: April 18, 2015, 11:36:40 AM »

ESSEX III

Overview

The first WarShip to be handed over to the Ravens was the cached Essex-class Destroyer Bon Homme Richard . . . redesignated as the CGSS Persephone.  Recovered from the Dagda cache in 2975 by Raven technical crews, she began her refit and overhaul at the Lum Shipyards in the same year. She was followed in 2976 by the CGSS Orepheus, another Essex-class vessel.

Both ships would require a full year to rebuild to the new specifications that the Goliath Scorpions had provided to the Raven engineers, being turned over to Scorpion hands for active duty in 2976 and 2977, respectively.

Capabilities

Although the ships remained quite similar in outer appearance to existing Clan Essex-class vessels (and retained the same 1.5-G/2.5-G acceleration profile), there were significant changes in the weapons layout, internal stores, and armor protection.

Armor was increased from 262.5 tons of Improved Ferro-aluminum to 744 tons of Ferro-Carbide, resulting in more than three times the protection of the original ship.  Two docking collars were added, along with Lithium-Fusion Batteries and an HPG transmitter, and the old 55-meter diameter grav deck was replaced with a pair of contra-rotating 95-meter decks.  The design also included 10 Fighters and 4 Small Craft, as well as 25 Elemental Marines permanently assigned to the vessel.

The original twelve Whirlwind-20 Series NAC-20 Naval Autocannons were retained, but two were removed from the stern arc and added to the fore-quarters (which went from a three-gun bay to two two-gun bays).  Ammunition reserves were increased to 50 bursts per gun.

The Rand-10 Medium Naval PPCs in the broadsides and stern-quarters were retained, and an additional eight guns were mounted (in four four-gun bays).  The eight low-powered Magna-35 NL-35 Naval Lasers were removed and replaced (in the same arcs) with sixteen Magna-45 NL-45 Naval Lasers.

The three Delta Series SM-17 Barracuda Capital Missile Launchers were retained in their original arcs, but six additional Barracudas were fitted, increasing the launchers to 3-tube bays.  Magazine space was expanded to 50 Barracudas per launcher.

Two Delta Series SM-22 White Shark Capital Missile Launchers were then added to the nose arc, with a magazine storing of 100 White Shark missiles.

Finally, ninety-six Kolibri Series Delta Large Pulse Lasers were added in twenty-four four-gun turrets (three turrets per arc).

Almost eighteen hundred tons was dedicated to additional cooling and power generation equipment, allowing the (newly redesignated) Essex III to fire all of their weapons simultaneously.

Crew size increased to 42 officers, 127 crewmen, 71 gunners, 25 Marines, and 40 bay personnel for a total of 305 versus the 278 of the original Clan version.  Fifty-five passenger quarters were supplied, along with provisions, water, and life support to last the full complement of 360 for a full standard year.  Sixty escape pods were fitted to the design, allowing for the evacuation of all personnel.

Internal fuel stores was increased to 14,228 tons, enough to allow the vessel to cruise for 360 days at 1-G of acceleration.  To compensate for these added capabilities, the Ravens were forced to reduce the total onboard cargo capacity to just 64,829 tons (just over half that of the original design).

Clan Reaction

The Ravens, being in possession of the schematics for this 'overhaul', were extremely interested in procuring the design . . . and subsequent Scorpion designs for their remaining WarShips.  The Scorpion leadership agreed to allow the Ravens to use their schematics in exchange for a 40% reduction in the amount charged for these rebuilds.  It was a steep cost, and the Ravens balked . . . but eventually settled on a 25% reduction on Persephone, Orpheus, and the remaining Scorpion WarShips. 

To which the Scorpions agreed . . . but only if the Ravens did not share the schematics further. Clan Goliath Scorpion would retain exclusive rights to the design for trade or sell to other Clans.  In 2976, the Raven Khans agreed to that proviso.

Few, if any, other Clans were greatly worried about the Scorpions.  After all, they had just sold half of their existing Fleet (and a much larger percentage of their total Fleet tonnage).  Until Clan Burrock decided to intercept a Scorpion convoy near Dagda in 2977. 

The CBS Eagle (an Essex-class Destroyer) approached the convoy, which was being escorted by the newly restored to service CGSS Persephone.  The Burrocks, expecting an even fight, challenged the Scorpion WarShip to a Trial of Possession over the convoy.

The resulting engagement did not proceed as the Burrocks had anticipated.  Unprepared for the heavy armor, greater armament, and exceptional cooling ability of Persephone, the Burrock commander quickly requested hegira when it became obvious he (and his vessel) would be destroyed it he pressed the fight.

Although some Crusader Clans dismissed the incident as Burrock exaggerations to salve their wounded pride over losing to the Scorpions, other Clans did begin looking more closely at the Scorpion Naval program.  And many were impressed.

Clan Ghost Bear was the first to call for a Trial of Possession for the Essex III schematics for their own destroyers to be similarly upgraded . . . but they were not the last.  By 3014, six Clans (Coyote, Diamond Shark, Ghost Bear, Ice Hellion Smoke Jaguar, and Snow Raven) had managed to obtain the rights to use the schematics for themselves.  Either by Trial or by negotiation.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Essex (Clan Goliath Scorpion) Orpheus
Tech:              Clan / 3052
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              620,000 tons
Hull:              Ferromite 90R
K-F Drive System:  KF Tri-Mark V
Length:            615 meters
Sail Diameter:     1,120 meters
Power Plant:       Intersystem Class VII's Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        MVT CL200 Ferro-carbide
Armament:         
    2 Delta Series SM-22 White Shark
   12 Whirlwind-20 Series NAC/20
   96 Kolibri Series Delta Large Pulse Laser
    9 Delta Series SM-17 Barracuda
   16 Magna-45 NL45
   16 Rand-10 Medium NPPC
Manufacturer:   Mitchell Vehicles
  Location:     Graham IV
Communications System:  Marcon DIY
Targeting & Tracking System:  Diamond XR3
------------------------------------------------------------------------------
Class/Model/Name:  Essex (Clan Goliath Scorpion) Orpheus
Mass:              620,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      111,600.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 13)               280,550.00
Lithium Fusion Battery                                               6,200.00
Jump Sail (Detachable): (Integrity = 4)                                 61.00
Structural Integrity: 60                                            37,200.00
Total Heat Sinks:    2,540 Double                                    2,023.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,550.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                       648.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (706 total armor pts)                      744.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                120
   Fore-Left/Right:                  120/120
   Aft-Left/Right:                   120/120
   Aft:                                 106

Cargo:
   Bay 1:  Fighters (10) with 4 doors                                1,500.00
   Bay 2:  Small Craft (4) with 2 doors                                800.00
   Bay 3:  Cargo (1) with 2 doors                                   64,829.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Decks #1 - 2:  (95-meter diameter)                                100.00
Escape Pods:  60 (7 tons each)                                         420.00

Crew and Passengers:
     42 Officers (42 minimum)                                          420.00
    127 Crew (127 minimum)                                             889.00
     71 Gunners (71 minimum)                                           497.00
     55 2nd Class Passengers                                           385.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
     40 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 White Shark(100 msls)    Nose         6      6      6      6   30  4,240.00
2 NAC/20(100 rounds)       Nose        40     40     40     --  120  5,040.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

3 Barracuda(150 msls)      FL/R         6      6      6      6   60  9,540.00
2 NAC/20(100 rounds)       FL/R        40     40     40     --  240 10,080.00
2 NAC/20(100 rounds)       FL/R        40     40     40     --  240 10,080.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

4 NL45                     L/RBS       18     18     18     18  560  7,200.00
4 Medium NPPC              L/RBS       36     36     36     36 1080 14,400.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00

4 NL45                     AL/R        18     18     18     18  560  7,200.00
4 Medium NPPC              AL/R        36     36     36     36 1080 14,400.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

3 Barracuda(150 msls)      Aft          6      6      6      6   30  4,770.00
2 NAC/20(100 rounds)       Aft         40     40     40     --  120  5,040.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00

40 Bay Personnel Quarters                                              280.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 5,080     620,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        11,754,373,024 C-Bills
Battle Value:      143,891
Cost per BV:       81,689.42
Weapon Value:      68,589 (Ratio = .48)
Damage Factors:    SRV = 5,375;  MRV = 5,295;  LRV = 3,964;  ERV = 1,408
Maintenance:       Maintenance Point Value (MPV) = 369,379
                   (44,252 Structure, 157,655 Life Support, 167,472 Weapons)
                   Support Points (SP) = 533,250  (144% of MPV)
BattleForce2:      Not applicable
« Last Edit: July 16, 2015, 02:25:06 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #17 on: April 19, 2015, 12:41:26 AM »

LOLA IV

Overview

The next ships handed over the Raven Shipyards were the Clan's two Lola III class Destroyers:  Auriga (2977) and Sagitta (2978).  These ships would require a more substantial rebuild than the earlier Essex III class Destroyers, with Auriga returning to the Scorpion Touman in 2979 and Sagitta in 2980.  While combat performance was paramount, the main delaying factor was the installation of a Star League era Naval Comm-Scanner Suite (Large).  Originally intended for lightly armored Bug-Eye Covert Surveillance  Corvettes (and not fitted on any modern Clan vessel know to ComStar), the Raven engineers and Scorpion Scientists had to reconfigure the radar emitters, scanner heads, and receiving arrays multiple times in order to make the system finally work.

Although the overhaul consumed rather more time than originally anticipated, the installation of the NCSS gave the new Lola IVs (as the Ravens designated the ships) the ability to detect hostile or unknown vessels at three times the ranges of more conventional search arrays, as well as coordinate the actions of multiple ships (not to mention scanning planetary surfaces!).  Rights to convert their own Lola IIIs were quickly transferred to the Ravens when the Khans of that Clan offered to reduce the overhaul costs of these two new Scorpion vessels by an additional 10%.  Having seen with their own eyes the data from the initial post-refit test flights, the Ravens realized this new ship was exactly what their Touman needed.

The two Clans have held the plans for the Lola IV very tightly . . . to date, only the Horses have managed to secure the right to convert their existing ships.

Capabilities

The redesigned Lola IV remained at the same tonnage (680,000 tons) and thrust (2-G/3-G) as the earlier Lola III.  Working from the desired Scorpion schematics, the Raven engineers overhauled the armor scheme completely, upgrading from 286.5 tons of ferro-carbide armor to 673 tons (220% of the original plating).  Lithium-fusion Batteries and an HPG transmitter were fitted to the design, along with two docking collars.  While the original Clan complement of 10 fighters was retained, the design team reduced the number of small craft from 10 to 4, and added quarters for a Star of battle-armored Marine Elementals.  As with the earlier Essex III rebuild, the Lola IV featured widened passageways allowing for the Marines to freely roam throughout the ship's interior.

The installation of a Large Naval Comm-Scanner System came next.  Although light-weight, the bulk and sensitivity of the scanning receptors necessitated several redesigns to make the system functional.  Two 105-meter contra-rotating grav decks were then added . . . a feature that no Lola-class Destroyer before it had installed. 

Fuel stores were increased to more than 14,000 tons--enough to cruise at 1-G for a standard year.  Likewise, onboard provisions, water, and life support were provided in sufficient quantities to ensure that the full ship's complement of 360 (42 officers, 139 crewmen, 12 comm-scanner technicians, 60 gunners, 40 bay personnel, 25 Marines, and 42 passengers) would be supplied for at least a year as well.  An additional 738 tons of heat sinks, exchangers, and power generators were installed to handle the anticipated load from the revamped weapon systems.

For added anti-fighter defense, a total of ninety-six Kolibri Series Delta Large Pulse Lasers were installed in twenty-four quadruple turrets spaced evenly across the ship's outer hull.  These weapons served as tertiary anti-ship weapons as well, albeit at closer ranges than most ship commanders preferred to engage the enemy.

The bow twin NL-55 Naval Lasers were augmented by adding two more NL-55s, doubling the forward damage output.  In addition, Raven engineers were able to reconfigure the nose armor to add two launch tubes for the Gamma Series SM-25 Killer Whale Capital Missiles, along with a central magazine containing one hundred missiles.  The Scorpion requirement for this exact weapon system caught the Ravens by surprise as the original Lola III did not mount this class of missile, and in terms of penetrating capital armor and generating internal critical hits on vital systems, the White Shark was normally deemed a better choice.  While for anti-fighter work, the lighter Barracuda was preferred.  Some cynical members of the Raven Scientist and Warrior castes voiced concern that the Scorpions might well have insisted upon the Killer Whale tubes for its capacity to fire nuclear-tipped ordnance . . . which the Scorpion liaisons derided.  The White Shark already had that capacity, they insisted.  The Clan only wanted the heavier Killer Whale for the increased conventional yield.

Although not completely convinced of Scorpion sincerity in the matter, the Ravens did install the Killer Whale tubes and related magazine.

One additional NL-55 was then added to the fore-quarters, bringing those two batteries up to four-gun bays.  The old White Shark launcher was removed and replaced with a pair of Delta Series SM-17 Barracuda Capital Missile Launchers, each pair having a magazine containing one hundred missiles.

The quad Luxor-10 NAC-10 Naval Autocannon bays on the broadsides and stern-quarters were retained . . . a move that surprised the Ravens who had expected the weapons to replaced with a harder-hitting triple NAC-20 mount.  However, the Scorpions wished to keep the four-gun theme of their Naval Lasers and Naval Autocannons consistent, citing the ability to use bracket fire mode to the maximum extent to enhance accuracy at the expense of pure damage.  Magazine space was increased to 50 bursts per gun (200 per quad battery) as well.  However, the single mount NL-45 Naval Lasers formerly located in these areas were removed.

The stern-quarters saw the installation of a pair of Delta Series SM-22 White Shark Capital Missile Launchers, with two magazines (port and starboard) each containing one hundred missiles. 

The stern quad NL-55 battery was retained intact and a second Delta Series SM-17 Barracuda Capital Missile Launcher installed.  As with the other capital missile systems, a magazine with one hundred missiles was also incorporated.

To pay for all of these improvements, cargo space was reduced from 107,725.5 tons to just 68,066 tons.  Still, the Lola IV had a full 10% of her mass devoted to cargo and spare parts, not including internal fuel stores, life support, provisions, and water supplies.

The end result was a capable and fast vessel able to detect threats long before hostile forces could even begin to track the new Lolas.  Although not as heavily armored or armed as the lighter Essex IIIs, the high-thrust, good armor, good armament, and excellent sensor capabilities of the Lola IV held great promise in increasing the effectiveness and combat capabilities of the Scorpion Touman.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Lola IV (Clan Goliath Scorpion) Auriga
Tech:              Clan / 3052
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              680,000 tons
Hull:              AlumaShield MX
K-F Drive System:  KF King III
Length:            653 meters
Sail Diameter:     1,100 meters
Power Plant:       Rolls LeFay Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Boeing D-Span Ferro-carbide
Armament:         
    2 Gamma Series SM-25 Killer Whale
   16 Hellion-55 NL55
   96 Kolibri Delta Series Large Pulse Laser
    6 Delta Series SM-17 Barracuda
   16 Luxor-10 NAC/10
    4 Delta Series SM-22 White Shark
Manufacturer:   Boeing Interstellar
Communications System:  ViaComm 248
Targeting & Tracking System:  Delta Trac-VII
------------------------------------------------------------------------------
Class/Model/Name:  Lola IV (Clan Goliath Scorpion) Auriga
Mass:              680,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      163,200.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 14)               307,700.00
Lithium Fusion Battery                                               6,800.00
Jump Sail (Detachable): (Integrity = 4)                                 64.00
Structural Integrity: 50                                            34,000.00
Total Heat Sinks:    1,480 Double                                      864.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,700.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                       648.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (636 total armor pts)                      673.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                106
   Fore-Left/Right:                  106/106
   Aft-Left/Right:                   106/106
   Aft:                                 106

Cargo:
   Bay 1:  Fighters (10) with 4 doors                                1,500.00
   Bay 2:  Small Craft (4) with 2 doors                                800.00
   Bay 3:  Cargo (1) with 2 doors                                   68,066.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Decks #1 - 2:  (105-meter diameter)                               200.00
Escape Pods:  60 (7 tons each)                                         420.00

Crew and Passengers:
     42 Officers (42 minimum)                                          420.00
    139 Crew (139 minimum)                                             973.00
     60 Gunners (60 minimum)                                           420.00
     42 2nd Class Passengers                                           294.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
     12 Comm-Scanner Techs                                              84.00
     40 Bay Personnel                                                     .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Killer Whale(100 msls)   Nose         8      8      8      8   40  5,300.00
4 NL55                     Nose        22     22     22     22  340  4,400.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

2 Barracuda(100 msls)      FL/R         4      4      4      4   40  6,360.00
4 NL55                     FL/R        22     22     22     22  680  8,800.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

4 NAC/10(200 rounds)       L/RBS       40     40     40     --  240 16,080.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00

2 White Shark(100 msls)    AL/R         6      6      6      6   60  8,480.00
4 NAC/10(200 rounds)       AL/R        40     40     40     --  240 16,080.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

2 Barracuda(100 msls)      Aft          4      4      4      4   20  3,180.00
4 NL55                     Aft         22     22     22     22  340  4,400.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00

40 Bay Personnel Quarters                                              280.00

1 Large Naval Comm-Scanner                                             500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 2,960     680,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        12,206,583,024 C-Bills
Battle Value:      118,564
Cost per BV:       102,953.54
Weapon Value:      59,104 (Ratio = .50)
Damage Factors:    SRV = 3,537;  MRV = 3,457;  LRV = 2,508;  ERV = 823
Maintenance:       Maintenance Point Value (MPV) = 359,996
                   (42,194 Structure, 211,970 Life Support, 105,832 Weapons)
                   Support Points (SP) = 542,031  (151% of MPV)
BattleForce2:      Not applicable
« Last Edit: July 16, 2015, 02:31:23 PM by masterarminas »
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Shadow_Wraith

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #18 on: April 19, 2015, 02:34:18 AM »

Yay, nice stats and story!
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #19 on: April 20, 2015, 12:12:54 AM »

CONGRESS III

Overview

With the next two ships in the Scorpion program, the Ravens began to get worried.  Improving destroyers was one thing, after all, but frigates?  Cruisers?  Battleships?  Certainly, the limited numbers of the projected Goliath Scorpion Fleet would pose little threat to that of Clan Snow Raven . . . but what if other Clans began to do the same?

However, the Raven Khans had given their word . . . after a fashion.  Citing the lack of sufficient dry-docks able to handle the extensive overhauls and rebuilding of ships in the 750,000-ton plus range, the Khans informed the Scorpions that they would only be able to work on a single ship at a time from this point onwards.

Furthermore, once Bernlad entered the Lum Shipyards in 2981, work proceeded at a very . . . sedate . . . pace.  It would take the Ravens four years to complete her overhaul, and Garlon would not be returned to Scorpion hands until 2988.

While the Scorpion leadership was furious over the delays (which many with the Clan suspected were deliberate), the Ravens were the only Clan able to carry out the extensive modifications required by the improvement program.

With no choice but to be patient, the Scorpions kept their suspicions to themselves, though many Blood-named promised to never forget the slow-down orchestrated by the Ravens.


Capabilities

The Scorpion vision of what would become known as the Congress III-class Frigate differed dramatically from the older vessels used by the SLDF and the Clans.  Seeing these ships as heavy escorts for the Fleet's cruisers, battleship, and transports, the Scorpions directed the Ravens to completely strip out the original armament package.

In place, the Scorpions ordered two dozen Barracuda missile launchers (individually mounted four each in the nose, stern, fore-quarters, and stern-quarters; each launcher having their own independent magazine for 50 missiles) and 112 Large Pulse Lasers (installed in four-gun turrets with four turrets in the Nose, Stern, and Quarters arcs; the broadsides featured just two turrets) mounted.

This fearsome array would quickly become infamous amongst the Clans as a Pilot's worst nightmare!  Optimized to deal with hostile aerospace fighters, the Scorpion Congress III proved capable of targeting, engaging, and killing entire fighter Clusters at one time!

The anti-ship armaments were not neglected, either.  Two dozen Class 25 Naval Autocannon were mounted in a dozen twin turrets (six turrets each in the port and starboard broadsides) . . . with each turret supplied with their own magazine containing 100 bursts of fire (50 per NAC-25).

In addition, the Ravens increased fuel stores dramatically and nearly tripled the amount of ferro-carbide armor plating fitted to the ships.  The single 90-meter grav deck was removed and replaced with a pair of 115-meter contra-rotating units and the shipboard cooling and power distribution network overhauled with the addition of nearly 1,100 tons of additional sinks and generators.

The final result was a frigate that posed a very real threat to any target (be it a fighter, a DropShip, or a WarShip) that was able to protect more valuable members of the Fleet from hostile attack.  Although many Naval officers derided the design due to the concentration of its main anti-ship weapons in the narrow broadsides arcs, Aerospace and OmniFighter Pilots approached these ships with extreme caution.

Despite their undisputed effectiveness in their designed role, few other Clans were interested in the design of the Congress III.  As a result, only two known examples exist (CGSS Bernlad and CGSS Garlon), both of which are part of the Scorpion Fleet.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Congress (Clan Goliath Scorpion) Garlon
Tech:              Clan / 3052
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              760,000 tons
Hull:              Endo Steel AN
K-F Drive System:  KF Mark XXV
Length:            703 meters
Sail Diameter:     1,207 meters
Power Plant:       GM 8050 Starlifters Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Blue Nose 440CL Ferro-carbide
Armament:         
   24 Riptide Series-2 Barracuda
  112 Kolibri Series Delta Large Pulse Laser
   24 Armstrong LM-25 NAC/25
Manufacturer:   Dekirk Aerospace
Communications System:  5T Vargas
Targeting & Tracking System:  Wolf 157
------------------------------------------------------------------------------
Class/Model/Name:  Congress (Clan Goliath Scorpion) Garlon
Mass:              760,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      136,800.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 16)               343,900.00
Lithium Fusion Battery                                               7,600.00
Jump Sail (Detachable): (Integrity = 4)                                 68.00
Structural Integrity: 75                                            57,000.00
Total Heat Sinks:    1,700 Double                                    1,132.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,900.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                       756.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (1,003 total armor pts)                  1,061.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                170
   Fore-Left/Right:                  170/170
   Aft-Left/Right:                   170/170
   Aft:                                 153

Cargo:
   Bay 1:  Fighters (10) with 4 doors                                1,500.00
   Bay 2:  Small Craft (2) with 2 doors                                400.00
   Bay 3:  Cargo (1) with 2 doors                                   76,000.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Decks #1 - 2:  (115-meter diameter)                               200.00
Escape Pods:  70 (7 tons each)                                         490.00

Crew and Passengers:
     46 Officers (46 minimum)                                          460.00
    151 Crew (151 minimum)                                           1,057.00
     67 Gunners (67 minimum)                                           469.00
    101 2nd Class Passengers                                           707.00
     25 Marine Battle Armor Troopers/Elementals                        175.00
     30 Bay Personnel                                                     .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Barracuda(50 msls)       Nose         2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Nose         2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Nose         2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Nose         2      2      2      2   10  1,590.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

1 Barracuda(50 msls)       FL/R         2      2      2      2   20  3,180.00
1 Barracuda(50 msls)       FL/R         2      2      2      2   20  3,180.00
1 Barracuda(50 msls)       FL/R         2      2      2      2   20  3,180.00
1 Barracuda(50 msls)       FL/R         2      2      2      2   20  3,180.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00

1 Barracuda(50 msls)       AL/R         2      2      2      2   20  3,180.00
1 Barracuda(50 msls)       AL/R         2      2      2      2   20  3,180.00
1 Barracuda(50 msls)       AL/R         2      2      2      2   20  3,180.00
1 Barracuda(50 msls)       AL/R         2      2      2      2   20  3,180.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

1 Barracuda(50 msls)       Aft          2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Aft          2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Aft          2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Aft          2      2      2      2   10  1,590.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
30 Bay Personnel Quarters                                              210.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 3,400     760,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        12,092,843,024 C-Bills
Battle Value:      202,039
Cost per BV:       59,854.0
Weapon Value:      85,454 (Ratio = .42)
Damage Factors:    SRV = 7,100;  MRV = 7,007;  LRV = 5,313;  ERV = 1,931
Maintenance:       Maintenance Point Value (MPV) = 459,515
                   (65,501 Structure, 192,190 Life Support, 201,824 Weapons)
                   Support Points (SP) = 306,334  (67% of MPV)
BattleForce2:      Not applicable
« Last Edit: July 16, 2015, 02:48:12 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #20 on: June 20, 2015, 12:06:46 PM »

SOVETSKII SOYUZ II

Overview

Starting in 2989, the Ravens began work on the Scorpion Flagship, CGSS Serket.  A Sovetskii Soyuz-class Heavy Cruiser, the Scorpion leadership intended for this ship (and two others that remained in mothballs in the Dagda Naval Cache) to serve as a mobile Clan Headquarters for Khan, the saKhan, and the Loremaster, respectively.

The original design called for a radical increase in engine power that would deliver greater thrust; however, Raven engineers were able to convince the Scorpions that such an intensive endeavor would require far more time and resources than Clan Goliath Scorpion was willing (or able) to devote to the project.

Instead, the Ravens suggested (and the Scorpions reluctantly accepted) a much simpler rebuild that concentrated on improving command and communications, as well as enhancing the armor, weaponry, and cooling/power generation equipment.

The refit of Serket would require a full six years, with the Flagship reentering the Scorpion Fleet in 2994.  SLS Vancover (reflagged as CGSS Hephaestus) entered the Raven yards in 2995 and emerged in 3000, while SLS Biloxi (subsequently redesignated as CGSS Atropos) started her refit in 3001 and completed it in 3006.

Capabilities

The heart of the new Scorpion command ships was a massive 8,300-ton command center installed deep within the core of the Heavy Cruiser.  Manned by 83 former Warriors, Scientists, Merchants, and Technicians, and supported by a dozen additional Comm-Scanner techs, this installation and its personnel enables the Khans (and the Loremaster) to govern and direct the Clan even when absent from the Homeworlds or the Pentagon.

Directly connected into the onboard ship's HPG, the massive datastores of the Clan Command HQ allows the Clan's leadership to maintain real-time communications and control over the Clan.

In a similar fashion to the earlier rebuilt Lola IV-class Destroyers, the Ravens also installed a Large Naval Comm-Scanner Suite aboard the command ships.  This installation not only steamlines communications to-and-from the vessel (both real-space and HPG), but also gives the leadership far greater sensor reach and resolution.

The Ravens completely overhauled the existing power production and cooling system, installing some 3,250 tons of additional sinks and generators.  This would allow the Sovetskii Soyuz II to maintain a constant barrage of fire, even with the newly upgraded weapons array.

Armor protection was also increased, by a much smaller margin (just 390 tons).

The original weapons package was removed and replaced with a more consistent array of weaponry that fit the nature of the new ships far better.

The twin Killer Whale launchers of the original design (mounted in the nose) were instead replaced with three Barracuda launchers, each independently fed by a dedicated 50-missile magazine.  Eight NL-45 Naval Lasers (in two bays of four guns each) were also fitted, providing the Scorpion command ships with a greatly increased sting on the nose.  For anti-fighter work, eight Large Pulse Lasers (once again in two four-gun turrets) were added as well.

While the removal of the Killer Whales eliminated the ability of the rebuilt Cruisers to fire nuclear ordnance, the Scorpions do not appear to be concerned with the lack of a delivery system for WMDs.  Although surprised, the Raven engineers gleefully eliminated the heavy missile launchers, while noting to their pilots that the Scorpion command ships would be far more lethal targets to aerospace fighter and Omnifighter attacks.

The fore-quarters saw a doubling of the number of Barracuda launchers (from one to two, each with a 50-missile magazine) and an increase from 3 NL-45 Naval Lasers to eight.  Additionally, 8 Large Pulse Lasers were added to this arc as well.

The stern, which on the original design had not mounted any weaponry, was completely rebuilt to accommodate the same warloard as the fore-quarters arcs.

The broadsides and stern-quarters sacrificed their triple NAC-20 Naval Autocannon mounts in favor of four slightly heavier NAC-25s (in two twin-gun mounts).  Although not quite as capable of delivering as heavy a blow as the earlier triple NAC-20 mounts, the overall damage potential increased dramatically.  Each twin mount was provided with their own independent magazine containing 100 bursts of fire.

The twin Medium Naval PPCs were retained, but six additional weapons of this type were added to each of the broadside and stern-quarters arcs.  Arranged in two four-gun arrays, the M-NPPCs provide the Scorpion Cruisers with heavy long-ranged firepower to supplement the hard-hitting (but shorter ranged) NACs.

Finally, all four broadsides and stern-quarters arcs received eight Large Pulse Lasers (in four-gun turrets).

In a departure from conventional Clan thinking, the Scorpions directed the Ravens to remove the fifth docking collars from Serket and to not install this extra unit on the two previously mothballed vessels. 

This freed up enough tonnage to provide the Cruisers with a full 83,000 tons of cargo storage volume, in addition to a year's supply of fuel and provisions!

However, internal corridors were reconstructed to allow room for a full binary of Elemental Marines, while the fighter complement was increased a binary as well.  Further, space was provided for a full-strength Star of small craft, as well as the accommodation of up to 174 passengers (in a mix of standard and 1st-class staterooms).

The old grav decks were removed and replaced with four 115-meter diameter units mounted in contra-rotating pairs directly ahead of the engine mountings.

Although still slow to accelerate and sometimes difficult to maneuver, the newly introduced Sovetskii Soyuz IIs have managed to raise eyebrows across the Clans.  However, to date, only the Ravens have converted one of their existing ships to this new standard:  CSRS Storm Crow.  However, rumors on the Chatter-Web suggest that the Ravens may be planning on overhauling both White Cloud and Avalanche as well.  Only time will tell.


Code: [Select]
                     AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Sovetskii Soyuz (Clan Goliath Scorpion) Serket
Tech:              Clan / 3052
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              830,000 tons
Hull:              40X Templar
K-F Drive System:  KF King LX
Length:            803 meters
Sail Diameter:     1,250 meters
Power Plant:       Harlan B8-160 Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Bowman JP7 Ferro-carbide
Armament:         
    9 Nike Barracuda
   32 Sorenstein-45A NL45
   64 Kolibri Delta Series Large Pulse Laser
   32 Ceres-N Medium NPPC
   16 Imperator 25 NAC/25
Manufacturer:   Blue Nose Clipperships
  Location:     Mars
Communications System:  KAT 701
Targeting & Tracking System:  ASTROC 4-b
------------------------------------------------------------------------------
Class/Model/Name:  Sovetskii Soyuz (Clan Goliath Scorpion) Serket
Mass:              830,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       99,600.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 17)               375,575.00
Lithium Fusion Battery                                               8,300.00
Jump Sail (Detachable): (Integrity = 5)                                 72.00
Structural Integrity: 80                                            66,400.00
Total Heat Sinks:    4,325 Double                                    3,834.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,075.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                     1,296.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (1,068 total armor pts)                  1,133.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                180
   Fore-Left/Right:                  180/180
   Aft-Left/Right:                   180/180
   Aft:                                 168

Cargo:
   Bay 1:  Fighters (20) with 6 doors                                3,000.00
   Bay 2:  Small Craft (10) with 2 doors                             2,000.00
   Bay 3:  Cargo (1) with 2 doors                                   83,000.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Decks #1 - 4:  (115-meter diameter)                               400.00
Escape Pods:  120 (7 tons each)                                        840.00

Crew and Passengers:
     55 Officers (55 minimum)                                          550.00
    156 Crew (156 minimum)                                           1,092.00
    100 Gunners (100 minimum)                                          700.00
     28 1st Class Passengers                                           280.00
    146 2nd Class Passengers                                         1,022.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
     83 Clan Command Staff                                             830.00
     12 Comm-Scanner Techs                                              84.00
     90 Bay Personnel                                                     .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Barracuda(50 msls)       Nose         2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Nose         2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Nose         2      2      2      2   10  1,590.00
4 NL45                     Nose        18     18     18     18  280  3,600.00
4 NL45                     Nose        18     18     18     18  280  3,600.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

1 Barracuda(50 msls)       FL/R         2      2      2      2   20  3,180.00
1 Barracuda(50 msls)       FL/R         2      2      2      2   20  3,180.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

4 Medium NPPC              L/RBS       36     36     36     36 1080 14,400.00
4 Medium NPPC              L/RBS       36     36     36     36 1080 14,400.00
2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
2 NAC/25(100 rounds)       L/RBS       50     50     50     --  340 12,120.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00

4 Medium NPPC              AL/R        36     36     36     36 1080 14,400.00
4 Medium NPPC              AL/R        36     36     36     36 1080 14,400.00
2 NAC/25(100 rounds)       AL/R        50     50     50     --  340 12,120.00
2 NAC/25(100 rounds)       AL/R        50     50     50     --  340 12,120.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

1 Barracuda(50 msls)       Aft          2      2      2      2   10  1,590.00
1 Barracuda(50 msls)       Aft          2      2      2      2   10  1,590.00
4 NL45                     Aft         18     18     18     18  280  3,600.00
4 NL45                     Aft         18     18     18     18  280  3,600.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00

90 Bay Personnel Quarters                                              630.00

1 Clan Command Headquarters                                          8,300.00
1 Large Naval Comm-Scanner                                             500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 8,650     830,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        17,495,967,024 C-Bills
Battle Value:      180,487
Cost per BV:       96,937.55
Weapon Value:      87,912 (Ratio = .49)
Damage Factors:    SRV = 8,447;  MRV = 8,393;  LRV = 6,482;  ERV = 2,460
Maintenance:       Maintenance Point Value (MPV) = 532,824
                   (80,558 Structure, 173,158 Life Support, 279,108 Weapons)
                   Support Points (SP) = 691,650  (130% of MPV)
BattleForce2:      Not applicable
« Last Edit: July 16, 2015, 02:56:30 PM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #21 on: July 02, 2015, 08:01:00 PM »

MCKENNA II

Overview

The final ship of the Scorpion Touman entered the Raven shipyards in 3007 . . . and it would be eight years (3014) before the work on the (former) McKenna-class Battleship Lei Kung was complete.  Unlike many of the other capital WarShips of the Scorpion Fleet, Lei Kung was rebuilt and redesigned purely for combat operations . . . not command, nor control, but instead to serve Clan Goliath Scorpion as the mailed fist should the Clan's opponents test the patience of the Scorpion Khans too much.

The final result was a masterpiece, combining a fearsome array of weaponry with armor protection equal to that of the SLDF Texas-class . . . and a robust cooling and power generation array able to handle the enormous requirements of those powerful guns.

To date, the Scorpions retain exclusive rights to the exact specifications of what they have labeled as the McKenna II.  However, in 3027 the Ravens revealed their version when CSRS James McKenna exited the Lum Yards.  Although similar to the Scorpion rebuild of CGSS Lei Kung, the restored and refitted Raven ship had enough differences (primarily in weaponry) that the furious Scorpion Khans were forced to simply grit their teeth in frustration.

Capabilities

The Raven engineers (and Khans) were initially taken aback by the preliminary specifications that the Goliath Scorpions provided for their rebuild of CGSSLei Kung.

Already a member of what many (in the Clans and Inner Sphere) considered the penultimate expression of an SLDF Battleship, the concepts put forward by the Scorpions would take that ancient Star League WarShip forward into an entirely new era.

The two dozen Kreuss XX Heavy Naval PPCs in the broadsides and stern arcs remained, but the Scorpions added two four-gun turrets of Kolibri Series Delta Large Pulse Lasers to each arc as well.  These guns provided some needed point-defense against hostile aerospace and Omnifighters for only a marginal decrease in cargo capacity.

But the remaining four arcs were gutted and the existing weapons completely replaced.

The two fore-quarters and stern were given identical batteries.  Two Gamma Series SM-25 Killer Whale capital missile launchers (each with the capacity for 50 missiles in their magazines) and two Delta Series SM-22 White Shark capital missile launchers added to the anti-fighter capacity, while also providing the McKenna II with a fearsome ability to inflict both conventional and nuclear damage against a hostile capital ship (or a hardened target on a planetary surface).  A four-gun battery of Thunderbolt-55 Class 55 Naval Lasers was added next; these weapons included the latest software upgrades allowing them to serve in anti-fighter mode as well as to engage in bracketing fire.  For close-in engagements, there were also two two-gun batteries of Zeus-20 Class 20 Naval Autocannon (each gun with a 50-round magazine).  Although individually lighter than the old Zeus-40's originally mounted (and capable of inflicting less raw damage), the Zeus-20's possessed twice the range of the older guns.  Finally, two four-gun turrets of Kolibri Series Delta Large Pulse Lasers were added.

But it was the nose arc where the greatest changes occurred.  The Scorpions insisted on two batteries of four Thunderbolt NL-55s and two four-gun turrets of Kolibri Series Delta Large Pulse Lasers.  But these guns were only supporting the four massive Mark 7 (Heavy) Mod A Heavy Naval Gauss Cannons (each with a 50 shot magazine)!  Arranged in two two-gun batteries, the Mark 7 (Heavy) provided the McKenna II with an incredible amount of forward firepower that simply dwarfed the older ships.

Further plans called for the installation of an additional 746 tons of cooling units and power generators . . . allowing the new ship to fire all of her massive armament simultaneously!

But the Scorpions were not finished.  Fighter complement was expanded to two full-strength Omnifighter Trinary (60 in total), while 150 Elemental Marines were embarked (a Binary).  Two additional grav decks were added and all four were consolidated to 145-meter diameter contra-rotating units.  Personnel space was expanded to accommodate up to 582 passengers in addition to the crew and bay personnel.  While the six docking collars were retained, the Small Craft complement was reduced from 16 to 10.

But it was the final demand of the Scorpions that almost caused the Raven Khans to reject the design.  An additional 547.5 tons of ferro-carbide armor was intended for installation . . . this would provide the McKenna II with the same level of protection as existing Clan Texas-class Battleships!  (Although the exact armor scheme was arranged slightly differently.)

All of these improvements were paid for with a significant decrease in onboard cargo capacity:  the McKenna II lost 62,256.5 tons of cargo space for a final total of 193,270 tons.  This was exclusive of the 14,513 tons of fuel and fuel pumping equipment as well as the 2,592 tons of food, provisions, and water.  These levels of fuel and provisioning allowed the McKenna II to operate (in theory) for up to one standard year before requiring any sort of resupply.  This ability more than made up for the loss of general cargo space, in the views of the Scorpion Khans.

Of course, the Scorpions also retained the existing HPG transmitter and the Lithium-Fusion Batteries that came standard with Clan McKennas. 

The end result was a highly effective Battleship combining firepower as well as heavy armor protection . . . prompting several Khans to call for the refit of SLS McKenna's Pride.  Unfortunately, bickering over who should pay for the ship's refit quickly sank that proposal. 

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  McKenna (Clan Goliath Scorpion) Lei Kung
Tech:              Clan / 3052
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              1,930,000 tons
Hull:              Cortex UltraBond
K-F Drive System:  KF King I
Length:            1,405 meters
Sail Diameter:     1,560 meters
Power Plant:       Goliath LV9 Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Ulston C5-A Ferro-carbide
Armament:         
   20 Thunderbolt-55 NL55
    4 Mark  7 (Heavy) Mod A Heavy N-Gauss
   64 Kolibri Delta Series Large Pulse Laser
    6 Gamma Series SM-25 Killer Whale
    6 Delta Series SM-22 White Shark
   12 Zeus-20 NAC/20
   48 Kreuss XX Heavy NPPC
Manufacturer:   Blue Nose Clipperships
  Location:     MArs
Communications System:  Mercury TY60
Targeting & Tracking System:  Communal V-1a
------------------------------------------------------------------------------
Class/Model/Name:  McKenna (Clan Goliath Scorpion) Lei Kung
Mass:              1,930,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      347,400.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 37)               873,325.00
Lithium Fusion Battery                                              19,300.00
Jump Sail (Detachable): (Integrity = 7)                                126.00
Structural Integrity: 95                                           183,350.00
Total Heat Sinks:    7,071 Double                                    6,193.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              4,825.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                     2,592.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (1,836 total armor pts)                  1,973.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                306
   Fore-Left/Right:                  306/306
   Aft-Left/Right:                   306/306
   Aft:                                 306

Cargo:
   Bay 1:  Fighters (60) with 4 doors                                9,000.00
   Bay 2:  Small Craft (10) with 4 doors                             2,000.00
   Bay 3:  Cargo (1) with 2 doors                                  193,270.00

DropShip Capacity:  6 Docking Hardpoints                             6,000.00
Grav Decks #1 - 4:  (145-meter diameter)                               400.00
Escape Pods:  240 (7 tons each)                                      1,680.00

Crew and Passengers:
     93 Officers (93 minimum)                                          930.00
    338 Crew (338 minimum)                                           2,366.00
    107 Gunners (107 minimum)                                          749.00
    100 1st Class Passengers                                         1,000.00
    482 2nd Class Passengers                                         3,374.00
    150 Marine Battle Armor Troopers/Elementals                      1,050.00
    170 Bay Personnel                                                     .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 NL55                     Nose        22     22     22     22  340  4,400.00
4 NL55                     Nose        22     22     22     22  340  4,400.00
2 Heavy N-Gauss(100 rounds)Nose        60     60     60     60   36 14,050.00
2 Heavy N-Gauss(100 rounds)Nose        60     60     60     60   36 14,050.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

2 Killer Whale(100 msls)   FL/R         8      8      8      8   80 10,600.00
2 White Shark(100 msls)    FL/R         6      6      6      6   60  8,480.00
4 NL55                     FL/R        22     22     22     22  680  8,800.00
2 NAC/20(100 rounds)       FL/R        40     40     40     --  240 10,080.00
2 NAC/20(100 rounds)       FL/R        40     40     40     --  240 10,080.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

4 Heavy NPPC               L/RBS       60     60     60     60 1800 24,000.00
4 Heavy NPPC               L/RBS       60     60     60     60 1800 24,000.00
4 Heavy NPPC               L/RBS       60     60     60     60 1800 24,000.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00

4 Heavy NPPC               AL/R        60     60     60     60 1800 24,000.00
4 Heavy NPPC               AL/R        60     60     60     60 1800 24,000.00
4 Heavy NPPC               AL/R        60     60     60     60 1800 24,000.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

2 Killer Whale(100 msls)   Aft          8      8      8      8   40  5,300.00
2 White Shark(100 msls)    Aft          6      6      6      6   30  4,240.00
4 NL55                     Aft         22     22     22     22  340  4,400.00
2 NAC/20(100 rounds)       Aft         40     40     40     --  120  5,040.00
2 NAC/20(100 rounds)       Aft         40     40     40     --  120  5,040.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00

170 Bay Personnel Quarters                                           1,190.00

------------------------------------------------------------------------------
TOTALS:                                           Heat: 14,142   1,930,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        23,576,759,024 C-Bills
Battle Value:      252,199
Cost per BV:       93,484.74
Weapon Value:      144,137 (Ratio = .57)
Damage Factors:    SRV = 11,933;  MRV = 11,880;  LRV = 9,206;  ERV = 3,537
Maintenance:       Maintenance Point Value (MPV) = 1,137,321
                   (208,941 Structure, 506,732 Life Support, 421,648 Weapons)
                   Support Points (SP) = 1,194,075  (105% of MPV)
BattleForce2:      Not applicable
« Last Edit: February 05, 2017, 12:31:34 AM by masterarminas »
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masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #22 on: July 02, 2015, 08:02:33 PM »

And with that, dear readers, we have finished the revamped Scorpion Naval Touman.  Sorry it has taken so long to finish posting this.

Hopefully, I will start to post some of the ground units (all built around the 350XL and 360XL fusion engines, just as the OmniFighters were) soon.

MA
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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #23 on: July 03, 2015, 02:17:33 AM »

Very nice!  MA, can't wait for your Scorpion project to finish, looks like its gonna be a must-have.
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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #24 on: February 05, 2017, 12:30:40 AM »

CAMERON II

Fluff text will follow, but I am changing one part of the Black Fleet:  rather than sell off the GSS Hephaestus (a Cameron-class Battle Cruiser), the Scorpions instead decide to refit the ship.  It will be assigned as the transport for the 13th Scorpion Shock Cluster--the mailed fist of the Scorpion Touman.  Comprised solely of Dune Stalker OmniMechs, supported by Elementals and OmniFighters, the Harbingers of Misfortune (or Bad Luck Brigade as some refer to it!) serves the Scorpions as a heavy reserve.  By using this modified Cameron as their transport, it adds some punch to the unit.  And I think that you guys will like the modifications.  Note that every single capital weapon can reach out and touch someone at extreme range!  Anyway, fluff will come when it comes . . . sorry for the delay, but real life has been . . . well, it has been rough lately.  But enjoy and let me know what you think.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Cameron (Clan Goliath Scorpion) Hephaestus
Tech:              Clan / 3020
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              860,000 tons
Hull:              Creighton M-4
K-F Drive System:  KF King VI-a
Length:            839 meters
Sail Diameter:     1,450 meters
Power Plant:       Cassion Vassers Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Ajax 7PK300 Ferro-carbide
Armament:         
    4 Killer Whale
    4 White Shark
   12 Super Rand Heavy NPPC
  104 Large Pulse Laser
   16 Medium N-Gauss
   16 NL55
    4 Barracuda
Manufacturer:   Daussault-Shimmon Enterprises
  Location:     New Earth
Communications System:  ViaComm1011
Targeting & Tracking System:  Johnson Cata Master 6000
------------------------------------------------------------------------------
Class/Model/Name:  Cameron (Clan Goliath Scorpion) Hephaestus
Mass:              860,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      103,200.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 18)               389,150.00
Lithium Fusion Battery                                               8,600.00
Jump Sail (Detachable): (Integrity = 5)                                 73.00
Structural Integrity: 80                                            68,800.00
Total Heat Sinks:    2,760 Double                                    2,261.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              2,150.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                     1,080.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (1,285 total armor pts)                  1,374.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                215
   Fore-Left/Right:                  215/215
   Aft-Left/Right:                   215/215
   Aft:                                 210

Cargo:
   Bay 1:  Fighters (20) with 4 doors                                3,000.00
   Bay 2:  Small Craft (10) with 2 doors                             2,000.00
   Bay 3:  Cargo (1) with 2 doors                                   86,768.00

DropShip Capacity:  6 Docking Hardpoints                             6,000.00
Grav Decks #1 - 4:  (95-meter diameter)                                200.00
Escape Pods:  100 (7 tons each)                                        700.00

Crew and Passengers:
     50 Officers (50 minimum)                                          500.00
    167 Crew (167 minimum)                                           1,169.00
     74 Gunners (74 minimum)                                           518.00
     49 1st Class Passengers                                           490.00
    120 2nd Class Passengers                                           840.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
     90 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Killer Whale(45 msls)    Nose         4      4      4      4   20  2,400.00
1 White Shark(45 msls)     Nose         3      3      3      3   15  1,920.00
2 Heavy NPPC               Nose        30     30     30     30  450  6,000.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

1 Killer Whale(45 msls)    FL/R         4      4      4      4   40  4,800.00
1 White Shark(45 msls)     FL/R         3      3      3      3   30  3,840.00
2 Heavy NPPC               FL/R        30     30     30     30  900 12,000.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

2 Medium N-Gauss(100 roundsL/RBS       50     50     50     50   60 22,080.00
2 Medium N-Gauss(100 roundsL/RBS       50     50     50     50   60 22,080.00
4 NL55                     L/RBS       22     22     22     22  680  8,800.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00

2 Medium N-Gauss(100 roundsAL/R        50     50     50     50   60 22,080.00
2 Medium N-Gauss(100 roundsAL/R        50     50     50     50   60 22,080.00
4 NL55                     AL/R        22     22     22     22  680  8,800.00
2 Barracuda(90 msls)       AL/R         4      4      4      4   40  5,760.00
2 Heavy NPPC               AL/R        30     30     30     30  900 12,000.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

1 Killer Whale(45 msls)    Aft          4      4      4      4   20  2,400.00
1 White Shark(45 msls)     Aft          3      3      3      3   15  1,920.00
2 Heavy NPPC               Aft         30     30     30     30  450  6,000.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00

90 Bay Personnel Quarters                                              630.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 5,520     860,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        22,520,993,024 C-Bills
Battle Value:      173,955
Cost per BV:       129,464.48
Weapon Value:      94,515 (Ratio = .54)
Damage Factors:    SRV = 7,500;  MRV = 7,413;  LRV = 5,601;  ERV = 2,058
Maintenance:       Maintenance Point Value (MPV) = 495,765
                   (81,522 Structure, 172,115 Life Support, 242,128 Weapons)
                   Support Points (SP) = 645,525  (130% of MPV)
BattleForce2:      Not applicable
Logged

masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #25 on: February 05, 2017, 12:38:33 AM »

LEGACY

Once again, the fluff will follow (eventually), but the Legacy-class Frigate has been added (raising the Scorpion's total WarShip strength to 12 vessels; four assigned to the Keshiks and 13th Shock Cluster; the remaining eight in the Scorpion Naval Star).  I decided to add this ship because I felt the Scorpion Naval Star needed another heavy hitter; the Congress-class modifications I made are wonderful escort ships, but don't pack a very heavy punch.  This little guy does.

Backstory will be that the Scorpion leadership finds the last Riga-class Frigate existing in a Clan Burrock Naval Cache (as per canon, Wars of Reaving, the vessel was the SLS Hetherington (sp??), I do believe).  Launching a Trail of Possession for the long abandoned vessel, the Scorpions narrowly win . . . incurring the hatred of the Burrocks.  Whose only consolation is that they did manage to win a separate Trail for possession of one or more lineages of the Moreau blood-name!

Anyway, it starts a feud between the two Clans.  But the ship itself is handed over to the Ravens and not only restored to fighting prime, but rebuilt to match the new WarShips of the Scorpion Black Fleet.  As shown below.

Hope ya'll like her.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Legacy (Clan Goliath Scorpion) Legacy
Tech:              Clan / 3030
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              750,000 tons
K-F Drive System:  (Unknown)
Length:            693 meters
Sail Diameter:     1,375 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Ferro-carbide
Armament:         
   14 Medium NPPC
   28 NL45
   14 NAC/30
   92 Large Pulse Laser
    2 Light NPPC
    8 NL35
------------------------------------------------------------------------------
Class/Model/Name:  Legacy (Clan Goliath Scorpion) Legacy
Mass:              750,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      135,000.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 16)               339,375.00
Lithium Fusion Battery                                               7,500.00
Jump Sail (Detachable): (Integrity = 4)                                 68.00
Structural Integrity: 70                                            52,500.00
Total Heat Sinks:    3,398 Double                                    2,834.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,875.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                       918.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (982 total armor pts)                    1,044.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                165
   Fore-Left/Right:                  165/165
   Aft-Left/Right:                   165/165
   Aft:                                 157

Cargo:
   Bay 1:  Fighters (20) with 4 doors                                3,000.00
   Bay 2:  Small Craft (4) with 2 doors                                800.00
   Bay 3:  Cargo (1) with 2 doors                                   75,188.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Deck #1:  (65-meter diameter)                                      50.00
Escape Pods:  80 (7 tons each)                                         560.00

Crew and Passengers:
     48 Officers (48 minimum)                                          480.00
    147 Crew (147 minimum)                                           1,029.00
     82 Gunners (82 minimum)                                           574.00
     33 1st Class Passengers                                           330.00
     90 2nd Class Passengers                                           630.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
     60 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium NPPC              Nose        18     18     18     18  270  3,600.00
4 NL45                     Nose        18     18     18     18  280  3,600.00
2 NAC/30(100 rounds)       Nose        60     60     60     --  200  7,080.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Nose     4(40)  4(40)  4(40)     --   40     24.00

2 Medium NPPC              FL/R        18     18     18     18  540  7,200.00
4 NL45                     FL/R        18     18     18     18  560  7,200.00
2 NAC/30(100 rounds)       FL/R        60     60     60     --  400 14,160.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

2 Medium NPPC              L/RBS       18     18     18     18  540  7,200.00
4 NL45                     L/RBS       18     18     18     18  560  7,200.00
2 NAC/30(100 rounds)       L/RBS       60     60     60     --  400 14,160.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00

2 Medium NPPC              AL/R        18     18     18     18  540  7,200.00
4 NL45                     AL/R        18     18     18     18  560  7,200.00
2 NAC/30(100 rounds)       AL/R        60     60     60     --  400 14,160.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

2 Light NPPC               Aft         14     14     14     --  210  2,800.00
4 NL35                     Aft         14     14     14     --  208  2,800.00
4 NL35                     Aft         14     14     14     --  208  2,800.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00

60 Bay Personnel Quarters                                              420.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 6,796     750,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        12,127,929,024 C-Bills
Battle Value:      187,610
Cost per BV:       64,644.36
Weapon Value:      89,476 (Ratio = .48)
Damage Factors:    SRV = 7,465;  MRV = 7,388;  LRV = 5,600;  ERV = 2,013
Maintenance:       Maintenance Point Value (MPV) = 469,117
                   (61,351 Structure, 194,438 Life Support, 213,328 Weapons)
                   Support Points (SP) = 614,925  (131% of MPV)
BattleForce2:      Not applicable
Logged

Takiro

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #26 on: February 05, 2017, 09:50:36 AM »

Just good to have you back and posting bud!

Anxiously awaiting more, as always!
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Shadow_Wraith

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #27 on: February 05, 2017, 06:46:34 PM »

Nice update with new revised ships!  Got to review the thread from the begining! 
« Last Edit: February 05, 2017, 06:47:24 PM by Shadow_Wraith »
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Gabriel

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #28 on: February 06, 2017, 11:29:25 PM »

If the Burrocks hate you you are doing well
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

masterarminas

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Re: The Black Fleet (Handbook: Clan Goliath Scorpion version 2.0)
« Reply #29 on: February 13, 2017, 01:32:33 AM »

CORONA

Once again, fluff is not finished.  But I took some of Takiro's advice to heart about needing some dedicated Transports in the Clan.  And what I decided upon was to retain the two Aegis-class Cruisers.  Bear with me, here.  The Scorpions convert these two ships into dedicated transport vessels, stripping them of nearly all of their offensive armament and leaving only light defenses.  These ships are slower and they are OLD (over seven hundred years old at the time of Operation Revival!). 

So, they aren't on active duty.  Instead, they are in mothball reserve against a situation that might arise that has the Scorpions returning to the Inner Sphere or fleeing the Homeworlds.  And (AND), the Scorpions decided to make them into Yardships.  No, they can't service the Scorpion's McKenna.  But each one contains a Unpressurized Repair Bay able to handle any other DropShip, JumpShip, or WarShip in Scorpion service.  And an onboard factory complex to build new parts and handle the repairs.  Are they as good as a Faslane or Newgrange?  Of course not!  But they add some needed technical support to the Scorpion Touman.

Yeah, they ain't no Potemkins.  But, they can serve in a pinch and have a very good amount of cargo space and (with my conversion) the capacity for a large quantity of passengers (well, relative to canon designs, at least!).  Anyway, hope you like the Aurora and Corona.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Corona (Clan Goliath Scorpion) Corona
Tech:              Clan / 2980
Vessel Type:       WarShip
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              750,000 tons
Hull:              Templar Steel Plus
K-F Drive System:  KF Mark XIX
Length:            725 meters
Sail Diameter:     1,308 meters
Power Plant:       Century 5000 Standard
Safe Thrust:       2
Maximum Thrust:    3
Armor Type:        Grumman K5 Ferro-carbide
Armament:         
   21 Barracuda
   84 Large Pulse Laser
Manufacturer:   Di Tron Industries
  Location:     New Earth
Communications System:  OMP Stratacaster
Targeting & Tracking System:  KTI 389
------------------------------------------------------------------------------
Class/Model/Name:  Corona (Clan Goliath Scorpion) Corona
Mass:              750,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       90,000.00
Thrust:  Safe Thrust: 2
      Maximum Thrust: 3
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 16)               339,375.00
Lithium Fusion Battery                                               7,500.00
Jump Sail (Detachable): (Integrity = 4)                                 68.00
Structural Integrity: 75                                            56,250.00
Total Heat Sinks:    525 Double                                         56.00
Fuel & Fuel Pumps:                                                  14,513.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,875.00
Fire Control Computers:                                                   .00
Food & Water:  (360 days supply)                                    18,360.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Ferro-carbide  (592 total armor pts)                      604.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 92
   Fore-Left/Right:                  102/102
   Aft-Left/Right:                   102/102
   Aft:                                  92

Cargo:
   Bay 1:  Small Craft (10) with 3 doors                             2,000.00
   Bay 2:  Small Craft (10) with 3 doors                             2,000.00
   Bay 3:  Cargo (1) with 2 doors                                   78,778.00
   Bay 4:  UnPress Repair Facil. (860,000 T Capy, 1 door)           21,500.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Decks #1 - 8:  (125-meter diameter)                               800.00
Escape Pods:  1700 (7 tons each)                                    11,900.00

Crew and Passengers:
     39 Officers (39 minimum)                                          390.00
    156 Crew (156 minimum)                                           1,092.00
     35 Gunners (35 minimum)                                           245.00
    220 1st Class Passengers                                         2,200.00
  1,200 2nd Class Passengers                                         8,400.00
  7,200 Steerage Passengers                                         36,000.00
     50 Marine Battle Armor Troopers/Elementals                        350.00
  1,200 Yard/Factory Personnel                                       8,400.00
    100 Bay Personnel                                                     .00

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 Barracuda(120 msls)      FL/R         6      6      6      6   60  7,740.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        FL/R     4(40)  4(40)  4(40)     --   80     48.00

3 Barracuda(120 msls)      L/RBS        6      6      6      6   60  7,740.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        L/RBS    4(40)  4(40)  4(40)     --   80     48.00

3 Barracuda(120 msls)      AL/R         6      6      6      6   60  7,740.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00
4 Large Pulse Laser        AL/R     4(40)  4(40)  4(40)     --   80     48.00

3 Barracuda(120 msls)      Aft          6      6      6      6   30  3,870.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00
4 Large Pulse Laser        Aft      4(40)  4(40)  4(40)     --   40     24.00

100 Bay Personnel Quarters                                             700.00
1 Factory Complex                                                   15,000.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,050     750,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        25,071,295,024 C-Bills
Battle Value:      52,952
Cost per BV:       473,472.11
Weapon Value:      36,722 (Ratio = .69)
Damage Factors:    SRV = 1,260;  MRV = 1,190;  LRV = 789;  ERV = 231
Maintenance:       Maintenance Point Value (MPV) = 741,143
                   (72,597 Structure, 633,938 Life Support, 34,608 Weapons)
                   Support Points (SP) = 509,625  (69% of MPV)
BattleForce2:      Not applicable

« Last Edit: February 13, 2017, 02:01:39 AM by masterarminas »
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