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Author Topic: Tony Manero-class Cruiser (Dragoncat's OurBattleTech Fleet)  (Read 1148 times)

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masterarminas

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Tony Manero-class Cruiser (Dragoncat's OurBattleTech Fleet)
« on: April 05, 2015, 11:37:05 AM »

(For Dragoncat's OurBattleTech Fleet thread)

Tony Manero-class Cruiser

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Tony Manero
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              770,000 tons
Hull:              Chandler 770
K-F Drive System:  KF Millenium Engineering 348
Length:            773 meters
Sail Diameter:     1,123 meters
Power Plant:       GE-Westinghouse KVC-138/6 Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Jessup Composites Standard
Armament:         
  160 Martin Gordon Blinder NL35
Manufacturer:   Chandler Shipwrights
  Location:     Samantha
Communications System:  Wintershaven Comm Mark 33
Targeting & Tracking System:  Berenger Systems SPZ-22/g Phased Array
------------------------------------------------------------------------------
Class/Model/Name:  Tony Manero
Mass:              770,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      138,600.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 16)               348,425.00
Jump Sail (Detachable): (Integrity = 4)                                 68.00
Structural Integrity: 80                                            61,600.00
Total Heat Sinks:    4,160 Double                                    3,589.00
Fuel & Fuel Pumps:                                                  10,885.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              1,925.00
Fire Control Computers:                                                   .00
Food & Water:  (270 days supply)                                       972.00
Armor Type:  Standard  (540 total armor pts)                         1,229.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 92
   Fore-Left/Right:                   92/92
   Aft-Left/Right:                    92/92
   Aft:                                  80

Cargo:
   Bay 1:  Fighters (16) with 6 doors                                2,400.00
   Bay 2:  Small Craft (4) with 2 doors                                800.00
   Bay 3:  Cargo (1) with 2 doors                                   77,352.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Decks #1 - 2:  (155-meter diameter)                               200.00
Escape Pods:  120 (7 tons each)                                        840.00

Crew and Passengers:
     65 Officers (65 minimum)                                          650.00
    134 Crew (134 minimum)                                             938.00
    160 Gunners (160 minimum)                                        1,120.00
     40 1st Class Passengers                                           400.00
    149 2nd Class Passengers                                         1,043.00
    120 Marines                                                        600.00
     52 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 NL35                     Nose        14     14     14     --  208  2,800.00
4 NL35                     Nose        14     14     14     --  208  2,800.00
4 NL35                     Nose        14     14     14     --  208  2,800.00
4 NL35                     Nose        14     14     14     --  208  2,800.00
4 NL35                     Nose        14     14     14     --  208  2,800.00

4 NL35                     FL/R        14     14     14     --  416  5,600.00
4 NL35                     FL/R        14     14     14     --  416  5,600.00
4 NL35                     FL/R        14     14     14     --  416  5,600.00
4 NL35                     FL/R        14     14     14     --  416  5,600.00
4 NL35                     FL/R        14     14     14     --  416  5,600.00

4 NL35                     L/RBS       14     14     14     --  416  5,600.00
4 NL35                     L/RBS       14     14     14     --  416  5,600.00
4 NL35                     L/RBS       14     14     14     --  416  5,600.00
4 NL35                     L/RBS       14     14     14     --  416  5,600.00
4 NL35                     L/RBS       14     14     14     --  416  5,600.00

4 NL35                     AL/R        14     14     14     --  416  5,600.00
4 NL35                     AL/R        14     14     14     --  416  5,600.00
4 NL35                     AL/R        14     14     14     --  416  5,600.00
4 NL35                     AL/R        14     14     14     --  416  5,600.00
4 NL35                     AL/R        14     14     14     --  416  5,600.00

4 NL35                     Aft         14     14     14     --  208  2,800.00
4 NL35                     Aft         14     14     14     --  208  2,800.00
4 NL35                     Aft         14     14     14     --  208  2,800.00
4 NL35                     Aft         14     14     14     --  208  2,800.00
4 NL35                     Aft         14     14     14     --  208  2,800.00

52 Bay Personnel Quarters                                              364.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 8,320     770,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        5,226,945,768 C-Bills
Battle Value:      111,248
Cost per BV:       46,984.63
Weapon Value:      56,476 (Ratio = .51)
Damage Factors:    SRV = 5,133;  MRV = 5,133;  LRV = 4,044;  ERV = 1,556
Maintenance:       Maintenance Point Value (MPV) = 416,130
                   (71,808 Structure, 209,442 Life Support, 134,880 Weapons)
                   Support Points (SP) = 800,100  (192% of MPV)
BattleForce2:      Not applicable

« Last Edit: April 06, 2015, 12:38:58 AM by masterarminas »
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Dragon Cat

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Re: Tony Manero-class Cruiser (Dragoncat's OurBattleTech Fleet)
« Reply #1 on: April 05, 2015, 04:10:14 PM »

And this is why the Taurians fail if the TCS Albatross wasn't bad enough some WarShips have a single weapons bay that matches the entire arc!!  Only good thing is its capable of a continuous stream of fire which would be a bonus if surrounded
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

masterarminas

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Re: Tony Manero-class Cruiser (Dragoncat's OurBattleTech Fleet)
« Reply #2 on: April 06, 2015, 12:15:05 AM »

And this is why the Taurians fail if the TCS Albatross wasn't bad enough some WarShips have a single weapons bay that matches the entire arc!!  Only good thing is its capable of a continuous stream of fire which would be a bonus if surrounded

Well, it was deliberately designed as a Boondoggle, Dragon Cat.  But it isn't nearly as bad as you make it out to be.  I'd use it in a heartbeat.

770,000 tons, 3/5 acceleration, decent armor (although a tad on the low side for modern games), sixteen fighters, four docking collars.  And those guns (albeit low damage per capital bay) have a maximum range of 40 hexes!

Sure, other WarShips can put out more raw damage; other WarShips have greater range (out to 50, a mere 10 hexes of difference) . . . but few have the ability to fire the sheer number of capital bays that this ship can.

Fifteen capital-scale naval laser bays in the broadside arc; ten in the fore- or aft-quarters; five both directly ahead and dead astern.  This gives the player (and the Warship) the ability to literally smother its target in fire and have a much greater chance of actually landing a shot against high target numbers.

Second, sure the bays only inflict 14 points of capital damage each.  That manages to threshold units with less than 131 points of capital armor.  Each bay will have a chance at a threshold critical if your target has 130 points of armor or less in the location you hit.

That means (out of the WarShips that still exist) only the Kyushu (forward facing only), Avalon (all facings), Conqueror (all facings), Volga (all facings), Kirishima (all facings), Black Lion (all facings), Liberator (fore and aft facings only), Thera (all facings), Feng Huang (all facings), Nightlord (all facings), Mjolnir (all facings), Potemkin (all facings), Texas (all facings), McKenna (all facings), and Leviathan (all facings) are immune to threshold criticals.

Fifteen classes . . . all but one larger than my cruiser.  The rest?  Well, the rest will be eating threshold criticals all day long with up to fifteen rolls each and every turn!

Third.  Each of the NL-35 bays are in a four-gun mount.  So that means that, if necessary, this cruiser can use bracket fire to improve her chances to hit (albeit reducing the damage per bay to as low as SIX POINTS for the largest to-hit bonus).  Still, six points per hit at long range will threshold any ship with less than 51 points of capital armor . . . and you are getting up to FIFTEEN SHOTS (each at -3) to hit.

It is death by a thousand cuts, but dead is dead, right?

Fourth.  The ability of naval lasers to engage in Anti-Aerospace Mode makes this WarShip extremely lethal to hostile ASF.  Able to engage at 40 hexes, dealing 14 capital per hit, having as many as FORTY chances to hit (if they are kind enough to swarm from all vectors) incoming fighter formations (because our little cruiser has enough heat sinks to fire all one hundred and sixty of those NL-35s simultaneously!!) . . . she's a buzz-saw and fighter squadrons are the PLANK.

Yeah, I'd take one of these into battle any day of the week.  Would she be my 'ship of the line'?  Not a chance.  But as a support ship, a heavy escort, the escort flotilla leader?  Sure.  In a heartbeat.

MA 
 
« Last Edit: April 06, 2015, 12:45:17 AM by masterarminas »
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Dragon Cat

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Re: Tony Manero-class Cruiser (Dragoncat's OurBattleTech Fleet)
« Reply #3 on: April 06, 2015, 04:46:39 AM »

You've convinced me not a ship Id pick most of the time but it has positive points

Shame she doesn't have Anti Missile systems but I guess with four collars she could carry a couple of escorts putting AMS on it would break the no ammo rule using LAMS would tax the sinks

Since she's designed as an escort why not carry DropShips to enhance that role

Regardless she's still welcome in the fleet
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.
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