Here's my take on the Union-CV.
Class/Model/Name: Union-CV
Tech: Inner Sphere / 2798
Vessel Type: Spheroid DropShip
Rules: Level 1, Modified design
Rules Set: AeroTech2
Mass: 3,600 tons
Length: 82 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
6 LRM 20
12 Large Laser
6 Autocannon/10
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==Overview:==
Weighing in at 3,500 tons, the Union Class DropShip is the standard
medium DropShip throughout the Successor States, small enough to easily
transport a 'Mech raiding party and large enough to support part of.a
full-scale invasion.
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Class/Model/Name: Union-CV
Mass: 3,600 tons
Equipment: Mass
Power Plant, Drive & Control: 702.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 11 79.50
Total Heat Sinks: 150 Single 81.00
Fuel & Fuel Pumps: 220.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 27.00
Fire Control Computers: .00
Food & Water: (119 days supply) 22.00
Armor Type: Standard (676 total armor pts) 39.50
Standard Scale Armor Pts
Location: L / R
Fore: 196
Left/Right Sides: 180/180
Aft: 120
Cargo:
Bay 1: Fighters (6) with 2 doors 900.00
Bay 2: Fighters (6) with 2 doors 900.00
Bay 3: Cargo (1) with 2 doors 188.00
Escape Pods: 7 (7 tons each) 49.00
Crew and Passengers:
3 Officers (2 minimum) 30.00
6 Crew (2 minimum) 42.00
4 Gunners (4 minimum) 28.00
24 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 LRM 20(48 rounds) Nose 2(24) 2(24) 2(24) -- 12 28.00
4 Large Laser Nose 3(32) 3(32) -- -- 32 20.00
2 LRM 20(24 rounds) FL/R 2(24) 2(24) 2(24) -- 24 48.00
4 Large Laser FL/R 3(32) 3(32) -- -- 64 40.00
2 Autocannon/10(40 rounds) AL/R 2(20) 2(20) -- -- 12 56.00
2 Autocannon/10(40 rounds) Aft 2(20) 2(20) -- -- 6 28.00
1 Lot Spare Parts (2.00%) 72.00
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TOTALS: Heat: 150 3,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 231,360,080 C-Bills
Battle Value: 4,540
Cost per BV: 50,960.37
Weapon Value: 5,936 (Ratio = 1.31)
Damage Factors: SRV = 209; MRV = 165; LRV = 20; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 22,610
(10,062 Structure, 8,870 Life Support, 3,678 Weapons)
Support Points (SP) = 21,494 (95% of MPV)
BattleForce2: MP: 3, Armor/Structure: 12 / 11
Damage PB/M/L: 8/8/2, Overheat: 0
Class: DM; Point Value: 45
Specials: sph, if
The Mule, being nearly three times the size of the Union, is a bit on the large size to carry a mere 18-24 fighters, and would also require a lot of other alterations to make a decent warship, beginning with a military powerplant, and also including better weapons & armor.
What's "best" depends on what you want. Is it just a fighter-carrier, like the Leo-CV, without caring about being a good assault dropship, or are you looking for a true replacement for the Titan, which is also expected to be a good fighter itself?
Here's a 10,000-ton aerodyne dropship I designed some years back, carrying 24 fighters, 6 small craft, heavy armor, and decent firepower. Better at killing transport droppers than true assault ships like the Avenger (that's what its fighters are for).
Class/Model/Name: Fleet Carrier
Tech: Inner Sphere / 3025
Vessel Type: Spheroid DropShip
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 10,000 tons
Length: 111 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
30 LRM 20
36 Large Laser
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Class/Model/Name: Fleet Carrier
Mass: 10,000 tons
Equipment: Mass
Power Plant, Drive & Control: 2,600.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 22 440.00
Total Heat Sinks: 468 Single 336.00
Fuel & Fuel Pumps: 276.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 75.00
Fire Control Computers: .00
Food & Water: (62 days supply) 57.00
Armor Type: Standard (1,352 total armor pts) 79.00
Standard Scale Armor Pts
Location: L / R
Fore: 385
Left/Right Sides: 338/338
Aft: 291
Cargo:
Bay 1: Fighters (24) with 4 doors 3,600.00
Bay 2: Small Craft (6) with 2 doors 1,200.00
Bay 3: Infantry (motor) Platoons (2) 14.00
Bay 4: Cargo (1) 200.00
Life Boats: 6 (7 tons each) 42.00
Escape Pods: 6 (7 tons each) 42.00
Crew and Passengers:
8 Officers (8 minimum) 80.00
30 Crew (0 minimum) 210.00
11 Gunners (11 minimum) 77.00
134 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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6 LRM 20(120 rounds) Nose 7(72) 7(72) 7(72) -- 36 80.00
6 Large Laser Nose 5(48) 5(48) -- -- 48 30.00
6 LRM 20(120 rounds) FL/R 7(72) 7(72) 7(72) -- 72 160.00
6 Large Laser FL/R 5(48) 5(48) -- -- 96 60.00
4 LRM 20(84 rounds) AL/R 5(48) 5(48) 5(48) -- 48 108.00
6 Large Laser AL/R 5(48) 5(48) -- -- 96 60.00
4 LRM 20(84 rounds) Aft 5(48) 5(48) 5(48) -- 24 54.00
6 Large Laser Aft 5(48) 5(48) -- -- 48 30.00
1 Lot Spare Parts (0.90%) 90.00
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TOTALS: Heat: 468 10,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 655,146,240 C-Bills
Battle Value: 13,591
Cost per BV: 48,204.42
Weapon Value: 14,241 (Ratio = 1.05)
Damage Factors: SRV = 594; MRV = 468; LRV = 100; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 82,707
(49,631 Structure, 22,150 Life Support, 10,926 Weapons)
Support Points (SP) = 74,158 (90% of MPV)
BattleForce2: MP: 4, Armor/Structure: 23 / 22
Damage PB/M/L: 22/22/12, Overheat: 0
Class: DL; Point Value: 136
Specials: sph, if