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Author Topic: TCS Warlock: From Humble Beginnings  (Read 3671 times)

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master arminas

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TCS Warlock: From Humble Beginnings
« on: April 21, 2010, 12:45:19 PM »

==Overview:==
With the lead vessel commissioned into service in 2360, Taurian Concordat Ship
Warlock and her sisters were the first modern men of war of the fledgling
Taurian Concordat Navy, officially founded just six years previously.  Before
TCS Warlock, all previous vessels had been so-called 'primitive' designs, with
antiquated systems requiring much greater mass and internal volume.  In fact,
the few vessels constructed before the Warlock class were all lightly armed
explorers, equipped with the bare minimum of weapons required to defend
themselves in the wilds beyond the Syrtis Rim.

Classified by the Taurians as an Escort (later redesignated as a Destroyer
Escort), Warlock was designed with the assistance of a former naval engineer
turned refugee from the Terran Hegemony.  Intended as more of a proof of
concept vessel than a true fighting ship, this austere and rugged little craft
nonetheless proved so impressive that the Protector and his officers
immediately authorized production of more than a dozen others.  Over the next
sixteen years, a total of twenty-four Warlocks would be commissioned into
service.

During the dangerous times of the latter half of the 24th Century, the
Warlocks roamed the border systems, patrolling Taurian space against Davion or
Capellan intrusions.  It was with these vessels that the majority of the
skirmishes of the Age of War would be fought and won by the TCN.  Although
nearly half of all Warlocks produced would be lost in action, these escort and
patrol vessels would account for more than seventeen times their own tonnage
in enemy ships destroyed or captured during the dawn of the Age of War.

The introduction of the highly successful and popular Wildcat class in 2377
resulted in the removal of the Warlocks from front-line service.  Unable to
match the larger, more powerful ships in either firepower or armor protection,
and lacking the ability to deploy fighters, the Warlocks were relegated to
anti-piracy duties in the sparsely populated colonies far from the Davion and
Capellan borders.  In 2437, the modern and highly capable Stingray class DE
was introduced and the chimes were at last sounded for the surviving Warlocks.
 Placed into the inactive reserve, these veteran ships were decommissioned and
mothballed.

Twelve of the Warlocks would sleep in the yards for more than a century, while
the last vessel--TCS Warlock--was restored and recommissioned in 2440 as a
training ship for the Concordat Naval Academy.  The looming storm of the
Reunification Wars did cause the TCN to consider reactivating the remaining
ships, but it was feared that their age and light weight construction would
prevent their use in any conflict.  Six of the class (Magi, Enchantress,
Conjurer, Seer, Inquisitor, and Witch) were refitted and sold to the
Magistracy of Canopus in 2566, with four more (Summoner, Seer, Houdon, and
Cabal) going to the Outworlds Alliance in 2571.  The remaining three vessels
(Warlock, Necromancer, and Mystic) were restored to active duty service in the
TCN.

Warlock and Necromancer were assigned duties training the greatly increased
number of midshipmen that the Academy was churning out in anticipation of war,
while Mystic served as a courier and patrol ship in the backwaters surrounding
the Badlands Star Cluster.  In 2566, TCS Mystic vanished without a trace while
running a patrol route from Montour to Badlands.  An extensive survey of the
missing vessels patrol route located no debris or signs of any engagement.
After a seven month search, TCS Mystic was declared Missing, Presumed Lost and
struck from the TCN Naval Rolls.  Four and a half centuries would pass before
the fate of Mystic and her crew was uncovered.

During the grueling seven-year siege of the Hyades by the Star League, a
severe shortage of combat ships caused both Warlock and Necromancer to be
pressed into front-line service.  Necromancer was destroyed during an assault
in 2594; after Marantha Calderon surrendered to League forces in 2596, Warlock
was scuttled by her own crew in order to prevent her from being seized as a
prize by the victorious enemy.

In 2798, Taurian explorers discovered TCS Mystic drifting without power or
life support in an unexplored system 'south' of the Badlands star cluster, or
what is now referred to as the Pirates Haven star cluster.  Their curiosity
roused, the exploration team boarded the ancient ship only to find the
long-dead crew still at their stations.  Unable to start even the auxiliary
generators aboard ship, the exploration team quickly discovered the problem:
all six fuel bunkers were dry, and the emergency batteries completely
discharged.

Undaunted by the setback, the team managed to jury-rig portable generators to
read Mystic's final log entries.  Nothing unusual was discovered in the logs
or the ship's sensor records.  The log ended with the vessel's commanding
officer noting that the ship was preparing to jump to Althea's Choice in order
to deliver a shipment of medical supplies that the colony desperately needed.

Although the explorers were unnerved by the dead ship and crew, they
thoroughly searched Mystic from stem to stern:  they found only corpses
aboard.  The medical supplies were discovered untouched in the main hold,
supplies worth over fifty million C-bills on the black market of today.  The
team determined that Mystic was in prime condition to be salvaged, but they
lacked the equipment to do so.

Leaving their DropShip and a salvage team aboard, TCAS Odyssey returned to
Concordat space to report their discovery to the authorities.  Six months
later, Mystic was restored to working condition and cautiously made her way
back to the Hyades Cluster.  Upon her arrival, experts from both the naval
service and civilian industry examined the vessel thoroughly in order to
discover what exactly had happened to Mystic and her crew.  Two years would
pass, but the investigation revealed nothing.

Finally, in 3001, TCS Mystic was recommissoned into active duty service with
the TCN, crewed with volunteers from the Navy's JumpShips and DropShips.  Her
austere design and simple systems are easily maintained, even in this
technologically bankrupt era, but one critical element was lacking:  the
ability to produce additional munitions for Mystic's Jankowski naval
autocannons.  Luckily, her magazines were fully stocked when she was
discovered, but with no additional supplies forthcoming, the Protector decreed
that Mystic be hidden away against a future crisis.  Ever since, TCS Mystic
has remained within Flannagan's Nebula at a secret naval installation.  She
waits for the day to arrive when the last known surviving ship of war of the
Old Concordat can openly and proudly stand post in its defense once more.

==Capabilities:==
Massing just 150,000 tons, TCS Warlock and her sister ships were small indeed
by the standards of the Age of War.  And yet, despite their low weight and
simple design, it was with these ships that the reputation of the TCN as a
fighting navy would be built.  Even as late as the Reunification Wars, the
Warlocks would often enough prove to be a match for ships as much as three
times their own tonnage.

Consuming almost half of her limited mass allotment was the Hyades KF
Engineering Millennium 68 drive core.  A stable design, the Millennium 68 soon
gained a reputation for being a sweet drive; simple to maintain and operate,
reliable even when damaged in combat, and relatively inexpensive for a compact
core system.  In many respects, the small size of the Warlocks provided naval
engineers with unexpected benefits in regard to the KF drive.  Less area and
volume meant that the liquid helium exchangers and conduits could be built
sturdier and more resistant to cracking, and reserve tanks could store enough
spare helium for a complete replacement of the core's cooling medium.

For in-system transit, the quartet of GE-Westinghouse KVC-36 drives could
accelerate these Escort Destroyers at a maximum of 3-g's, a truly
revolutionary achievement for the era in which they were constructed.
Vibration at thrusts above 2-g's was, unfortunately, quite significant, as was
increased fuel consumption.  This problem was not fully solved until the
introduction of the Stingray class in 2437, making the Warlocks very rough
rides at full power.  But, if the drives were prone to vibration at high power
output, they were also easy to maintain and reliable in the field.  And at
accelerations of 1-g or less, the KVC-36 was one of the most fuel-efficient
transit and maneuvering drives ever constructed.

One hundred and forty-eight tons of Jessup Composite 119 standard armor
covered the structure and hull of the Warlocks.  One of the few failings of
these ships was the light frame upon which they were constructed, limiting the
amount of armor protection to little more than that carried by a modern
Achilles class Assault DropShip.  It must be noted, however, that even with
such a limited and lightweight armor scheme, the Warlock carried heavier
protection than many other ships of the period, including the standard
Corvette of the Star League Defense Force, the Vincent class.

No docking collars were mounted on these ships, and parasite complement was
limited to just two shuttles; another weakness.  There were many proposals
made for refits that would have incorporated four fighter bays on the
Warlocks, but each was ultimately rejected because of insufficient internal
volume for the fighter bays, their crews, and supplies.  This lack of
aerospace support was one of the factors that ultimately resulted in the
retirement of the Warlocks in favor of the Wildcat and Stingray class ships,
each of which did carry eight aerospace fighters.

Despite the lack of excess volume inside the Warlocks, care was taken by
Chandler Shipwrights to provide adequate space for the complement of 16
officers, 88 crew, and 30 Marines.  A pair of contra-rotating 95-meter
diameter grav decks were mounted just forward of the transit drives in order
to provide the gravity necessary to maintain physical health and psychological
well-being on long duration space voyages.  There is a sufficient excess of
private quarters to accommodate up to forty-six passengers as well; a dozen of
these passenger quarters are built in such a manner that they can double as a
brig if needs require.  Food, water, and life support are stocked in adequate
quantities to provide for a deployment of up to six months before requiring
resupply, although most ships will restock provisions and life support much
more frequently.   Thirty dedicated escape pods are built into the ship as
well, providing enough capacity to evacuate the crew and passengers in the
event of an emergency.

Six armored fuel bunkers, each with six hundred tons of fuel, are built into
the ship as well.  This extensive supply of dedicated fuel tanks differs from
the common Inner Sphere practice of providing a bare minimum of fuel, while
relying upon cargo space for additional quantities.  This practice horrifies
most Taurian spacers.  While it is accepted that space is dangerous for a
variety of reasons, the vast majority of Taurians see no reason to provoke
Murphy in such an unwise manner.  Auxiliary fuel tanks stored in cargo bays
lack armor, purge systems, fire-fighting systems, and damage control systems
normally built into dedicated fuel bunkers aboard ship.  This makes such
reserve tanks into a veritable catastrophe waiting for a spark.  Other powers
have argued that such risk is minimal, and that the flexibility of being able
to carry more munitions or cargo at the expense of fuel is a legitimate
counter-point.  Regardless of those arguments, Taurian doctrine on ship design
still requires dedicated storage of all fuel aboard ship in specifically
designed bunkers. 

Thirty-six hundred tons of fuel is sufficient to continually thrust at 1-g for
six months, although high-G maneuvers and combat operations will consume fuel
at a vastly greater rate.  Still, even at the maximum thrust a Warlock can
achieve, a fully stocked vessel of this class can accelerate for more than
twenty-five standard hours before exhausting their onboard fuel supply
compared to less than seven standard hours for a Star League Vincent class
ship.  This generous supply of fuel will often allow skippers of Warlock class
ships to evade hostile vessels, even from deep within their maneuver sphere.

Cargo capacity of the Warlocks was of necessity quite limited, with only 7,500
tons available for spare parts storage and just an additional 7,541 tons of
open cargo volume.  Still, this represented more than 10% of the total ships
volume, which the Concordat considered as adequate for the purposes of a
defensive naval force.  The limited cargo volume did prohibit TCN vessels from
undertaking long-range offenses against their foes, at least without
significant support from dedicated replenishment vessels.

Armament-wise, the Warlocks were marvels for their era, outgunning vessels
four times their mass.  Once again, the Taurian designers and engineers
concentrated on abiding with the KISS principle (Keep It Simple, Stupid!).
Primary armament consisted of eight single mount Jankowski Mark I Class 10
Naval Autocannons, one each in bow, stern, the broadsides, the fore-quarters,
and the aft-quarters.  Simple and reliable weapons, the Jankowski's were so
situated that no matter what angle of approach a hostile vessel might take,
two or three guns could track it successfully.  While considered mere pop-guns
by many of the Great Houses, the Mark I Jankowski's were more than adequate
against enemy DropShips and light WarShips, and could even conduct orbital
bombardment if that were to be required.  Each of the eight turrets was
supplied from its own independent armored magazine, containing fifty bursts of
NAC shells.  Lacking space for the bulky and unreliable automated transfer
equipment of the era, the design team of the Warlock decided against mounting
any such equipment.

Backing up the Jankowski's was sixteen more turrets of much lighter weapons,
once again evenly spaced across the hull of the ship.  Eight of these turrets
consisted of quad mounted Aurora Missiliers Deathscap LRM-15 launchers, while
the remainder consisted of quad mounted Hyades Weapons Consortium Retaliation
AC-10s.  Useful only at close ranges, these secondary batteries provided the
Warlocks with a hefty anti-fighter (or flak) belt that few other ships of the
period could match.  Each turret was supplied from an independent armored
magazine containing 200 missile salvoes or 200 bursts of autocannon shells.
At ranges where the secondary battery could bear, these weapons increased the
overall firepower of the Warlocks by nearly 80%.

Overall, the Warlocks were solid little ships with ample firepower and good
maneuvering capabilities.  Their ability to perform patrols lasting three
months or more allowed the Concordat to protect their citizens against
raiders, whether those raiders were pirates or agents of another House.  And
while their limited capacity for offensive operations was certainly of
concern, the primary duties of these ships (indeed, the entire Taurian Navy)
was to defend their own worlds, not to conquer those of another power.

==Battle History:==
The Tormassov Incident was the first confrontration between the Taurian
Concordat and its two belligerent neighbors, the Capellan Confederation and
the Federated Suns.  The full account of the events leading up to the skirmish
between the Concordat and the Capellans on 23 August 2368 and then between the
Davions and Taurians on 25 August have been studied elsewhere in significant
detail, so the author will not recount them here.  Instead, this TRO will
focus on the naval battles directly, something seldom before done with any
specificity.

Three Warlock class ships (TCS Warlock, TCS Oracle, and TCS Cultist) had
converged upon the system of Ridgebrook in response to the arrival of
Tormassov's Galactic Rangers.  When General LeBlanc entered the system on 23
August, both the TCN and the Rangers were taken aback.  Although surprised by
the unexpected attack, the TCN responded in full fury when the Capellan
vessels opened fire on Taurian shipping as well as the vessels belonging to
the Rangers.  Captain Hal Ransom of TCS Warlock, the senior TCN officer in
system, launched an immediate and vicious counter-attack that caught LeBlanc's
forces off-guard.  Expecting Tormassov's new allies (or so LeBlanc thought) to
be little more than pirates and privateers, LeBlanc was not prepared for the
sheer firepower of the Warlock class ships.

His own flotillia consisted mostly of primitive designs that featured only
light guns and little, if any, armor.  Only his flagship, the cruiser St.
Ives, was truely a match for the little Warlocks.  Within twenty minutes,
three of LeBlancs warships were seriously damaged, but each of the three
Taurians were also hurting.  It was at this point that the Rangers panicked
and fled the system.  Deciding that the old adage about discretion being the
better part of valor was indeed correct, LeBlanc chose to follow his original
orders and continue to pursue the Rangers.

Two days later, a Davion naval force entered Ridgebrook intent on destroying
the secret base from which Franco Liao had (unintentionally) invaded their
space.  With their magazines topped off and the majority of their previous
battle damage patched (if not fully repaired), Ransom and his three ships
turned to engage the Davion Strike Force.  The trio of Warlocks was
outnumbered four-to-three, and outmassed by a factor of three, but Ransom
launched his attack when the Davion commander ignored his instructions to
immediately leave Concordat space.

It was in this battle that the reputation of the Concordat as first-class
spacers was born.  The Taurian crews, hand-picked by aggressive and capable
commanders and honed to a razor's edge by constant training, manning small,
yet efficient and lethal, ships tore into the Davions like a whirlwind.
Captain Ransom used his command's superior maneuverability to coordinate
attacks by all of his ships on a single foe; destroying first one, and then a
second Davion vessel.

But the Taurians were taking hits on their own armor and internal structures;
a solid blow from the heavy naval autocannons of the Davion cruiser shattered
Cultists armor and penetrated deep inside before igniting her forward
magazines.  When the flare of the explosion had faded, sensors revealed only a
debris field remained.  Despite the destruction of Cultist, the Davion
commander had taken too much damage to remain and he ordered both of his
surviving ships to withdraw.

TCS Oracle lost power at this time and was unable to pursue, leaving just Hal
Ransom's Warlock to harry the Davions to the jump point.  Continuing to
exchange fire with the fleeing enemy, Warlock managed to disable a third
Davion ship, leaving her drifting without power.  His armor holed in a dozen
compartments, and ammunition running low, Captain Ransom let the fourth ship
go, and sent his Marines to board and captured the drifting hulk.  The Taurian
Marines, well-versed in the tactics of zero-g warfare, quickly subdued the
crew and took the vessel.

This incident provoked a series of confrontations all along the
Calderon-Davion border for over a decade; confrontations that would cause the
destruction of seven Warlocks and more than a score of Davion ships.  Yet,
through all of the skirmishes, history records that the Davions would not
successfully take a single Taurian system until the Reunification Wars.  The
courage and unflinching dedication to their nation protrayed by the crews of
the Warlock class Escorts in defending the Concordat set the example for all
future spacers of the Taurian Concordat Navy.

==Variants:==
The four Warlocks transferred to the Outworlds Alliance Space Navy in 2564
were rebuilt to better meet the needs of ASN doctrine.  While the shipyards
were unable to include the fighter bays that the Alliance had requested, they
did completely rearrange the primary and secondary batteries.

With their far-flung and fairly low-tech worlds unable to produce many capital
scale weapons or munitions, the ASN requested the replacement of the reliable
Jankowski Mark I naval autocannons with energy weapons that would not place
additional burdens on the Alliance's already strained logistical networks.
Accordingly, the big guns of the Warlocks were replaced with twenty two
Martin-Gordan Starlight Class 35 Naval Lasers, arrayed in six three-gun and
two two-gun batteries.

The twin turrets were mounted bow and stern, while the six flank arcs each
carried one of the three-gun turrets.  Overall, both damage and range remained
the same, but at the price of greatly increased heat production and a dramatic
reduction in passenger capacity.  In addition, the secondary battery was
replaced by a twin large laser turret, a triple medium laser turret, and a
five-gun small laser point-defense turret in each arc.  Over nine hundred
additional heat sinks had to be fitted to the ships as well.

Their refit completed in 2566, these four ex-Warlocks were handed over to
Alliance Space Navy crews for induction into their naval service as the Owens
class Light Patrol Vessel.  Few records remain of the service of these ships
during the Reunification Wars, but it is unlikely that they were successful
against the Star League and Kurita invaders.  At least one Owens class ship
and her crew were interned by House Davion during the conflict after they
crossed the border and requested asylum.  That vessel--ASN Hampton (formerly
TNS Houdon)--would go on to serve the Federated Suns Naval Service as a patrol
ship in the Outback Region for almost seven decades before she was finally
retired and sent to the breakers in 2668.

==Notable Vessels & Crews:==
TCS Warlock (DE-001)
TCS Necromancer (DE-002)
TCS Oracle (DE-003)
TCS Magi (DE-004)
TCS Enchantress (DE-005)
TCS Summoner (DE-006)
TCS Shaman (DE-007)
TCS Adept (DE-008)
TCS Conjurer (DE-009)
TCS Illusionist (DE-010)
TCS Paladin (DE-011)
TCS Wizard (DE-012)
TCS Black Knight (DE-013)
TCS Seer (DE-014)
TCS Acolyte (DE-015)
TCS Druid (DE-016)
TCS Mystic (DE-017)
TCS Inquisitor (DE-018)
TCS Witch (DE-019)
TCS Diviner (DE-020)
TCS Invoker (DE-021)
TCS Diabolist (DE-022)
TCS Houdon (DE-023)
TCS Cabal (DE-024)

==Deployment==
From the very beginning, the fledgling TCN recognized that however powerful an
individual ship may be, Murphy is always standing in the wings waiting for a
chance to pounce.  Because of that, and the fact that the majority of Taurian
ship designs are quite light-weight when compared to Inner Sphere classes, TCN
doctrine has always been that the smallest formation, whenever possible, is
the two-ship division.

With the introduction of the Warlock class in 2360, the TCN began to deploy
these vessels in groups of two ships each.  This gives each individual ship a
consort that can provide assistance in an emergency, generate a separate
vector to box an enemy vessel between, and allow the TCN to engage much
heavier hostile vessels with a chance of success.  The disadvantage is that
less territory can be patrolled and defended at one time.  But at the dawn of
the Concordat, this was not such a terrible downside.  By the time that the
Concordat had expanded it borders through colonization efforts, additional
ships were available to defend and patrol those new systems.

Eventually, twenty-four Warlocks would be commissioned into service, organized
into twelve separate divisions.  Only rarely were Warlock class ships
assembled into larger squadrons.  Of the twenty-four built, eleven would be
lost in action during the Age of War.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Warlock Destroyer Escort
Tech:              Inner Sphere / 2360
Vessel Type:       WarShip
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              150,000 tons
Hull:              Chandler Light 150
K-F Drive System:  Hyades KF Engineering Millenium 68
Length:            335 meters
Sail Diameter:     878 meters
Power Plant:       GE-Westinghouse KVC-36 Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Jessup Composites 119 Standard
Armament:         
    8 Jankowski Mk I NAC/10
   32 Aurora Missiliers Deathscap LRM 15
   32 Hyades Weapons Consortium Retaliation Autocannon/10
Manufacturer:   Chandler Shipwrights
  Location:     New Columbia
Communications System:  Wintershaven Comm Mark 7
Targeting & Tracking System:  Berringer Systems SPZ-11c Phased Array
------------------------------------------------------------------------------

Class/Model/Name:  Warlock Destroyer Escort
Mass:              150,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       36,000.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 5)                 67,875.00
Jump Sail: (Integrity = 3)                                              38.00
Structural Integrity: 50                                             7,500.00
Total Heat Sinks:    496 Single                                        183.00
Fuel & Fuel Pumps:                                                   3,672.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                375.00
Fire Control Computers:                                                   .00
Food & Water:  (180 days supply)                                       162.00
Armor Type:  Standard  (119 total armor pts)                           148.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 20
   Fore-Left/Right:                   20/20
   Aft-Left/Right:                    20/20
   Aft:                                  19

Cargo:
   Bay 1:  Small Craft (2) with 2 doors                                400.00
   Bay 2:  Cargo (1) with 2 doors                                    7,541.00

Grav Decks #1 - 2:  (95-meter diameter)                                100.00
Escape Pods:  30 (7 tons each)                                         210.00

Crew and Passengers:
     16 Officers (16 minimum)                                          160.00
     59 Crew (59 minimum)                                              413.00
     19 Gunners (19 minimum)                                           133.00
     46 2nd Class Passengers                                           322.00
     30 Marines                                                        150.00
     10 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 NAC/10(50 rounds)        Nose        10     10     10     --   30  2,010.00
4 LRM 15(200 rounds)       Nose     4(36)  4(36)  4(36)     --   20     53.00
4 Autocannon/10(200 rounds)Nose     4(40)  4(40)     --     --   12     68.00
1 NAC/10(50 rounds)        FL/R        10     10     10     --   60  4,020.00
4 LRM 15(200 rounds)       FL/R     4(36)  4(36)  4(36)     --   40    106.00
4 Autocannon/10(200 rounds)FL/R     4(40)  4(40)     --     --   24    136.00
1 NAC/10(50 rounds)        L/RBS       10     10     10     --   60  4,020.00
4 LRM 15(200 rounds)       L/RBS    4(36)  4(36)  4(36)     --   40    106.00
4 Autocannon/10(200 rounds)L/RBS    4(40)  4(40)     --     --   24    136.00
1 NAC/10(50 rounds)        AL/R        10     10     10     --   60  4,020.00
4 LRM 15(200 rounds)       AL/R     4(36)  4(36)  4(36)     --   40    106.00
4 Autocannon/10(200 rounds)AL/R     4(40)  4(40)     --     --   24    136.00
1 NAC/10(50 rounds)        Aft         10     10     10     --   30  2,010.00
4 LRM 15(200 rounds)       Aft      4(36)  4(36)  4(36)     --   20     53.00
4 Autocannon/10(200 rounds)Aft      4(40)  4(40)     --     --   12     68.00
1 Lot Spare Parts (5.00%)                                            7,500.00
10 Bay Personnel Quarters                                               70.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 496     150,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,572,192,800 C-Bills
Battle Value:      43,905
Cost per BV:       35,808.97
Weapon Value:      16,439 (Ratio = .37)
Damage Factors:    SRV = 1,291;  MRV = 1,172;  LRV = 658;  ERV = 222
Maintenance:       Maintenance Point Value (MPV) = 179,878
                   (62,378 Structure, 87,788 Life Support, 29,712 Weapons)
                   Support Points (SP) = 208,350  (116% of MPV)
BattleForce2:      Not applicable
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master arminas

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Re: TCS Warlock: From Humble Beginnings
« Reply #1 on: April 21, 2010, 12:46:46 PM »

Hello, everyone.

It has been a while, but I wanted to repost this (new and improved) version of TCS Warlock for ya'll.  Hope to be around a bit (a wee bit) more than I have lately.  Ciao, gang.

Arminas
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Takiro

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  • For the Last Cameron!
Re: TCS Warlock: From Humble Beginnings
« Reply #2 on: April 21, 2010, 04:01:05 PM »

Fantastic! Great hearing from you again Master Arminas. Hope everything is finally going your way.
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