I know every one either call's them Gunboats, Pocket Warship's or even just plain Heavy Assualt ships, I my self decide just to call the MPB ie Missile Patrol Boat's (got the idea for the name for the ship type from the US Navy's Missile Hydrofoils they had in the late 80's and 90's before they fazed out of service) any how decided that subcap missiles was available as they are supposed to be more primitive versions and ancestors of the modern Capital weapons in normal use anyhow so why not use them ?, but in keeping with the idea of using them also decided to keep the MPB as simpile as possible and keep the weapons and the rest of the equipment Level 1 with the exception of the Sub Cap Missile's, below I have a prototype idea listed for this concept in progress, so please fire away your thoughts about how i might be able to expand this idea or modifiy possible weak points in the concept and design, I do plan for more advanced versions, but I see keeping such ships more as a sorta Elite reserve(ie more advanced tech) around the Primary Navel Base's and Warships' while the more lower tech versions are meant for mass production attrition units as needed and defense vessels for lower priority systems.
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPON
Class/Model/Name: Prototype Missile Patrol Boat.
Tech: Inner Sphere / 2013
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 3,000 tons
Power Plant: Standard
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: Standard
Armament:
11 Large Laser
3 LRM 15
2 Autocannon/20
2 Piranha*
6 Small Laser
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Class/Model/Name: Prototype Missile Patrol Boat.
Mass: 3,000 tons
Equipment: Mass
Power Plant, Drive & Control: 1,365.00
Thrust: Safe Thrust: 7
Maximum Thrust: 11
Structural Integrity: 20 300.00
Total Heat Sinks: 150 Single 82.00
Fuel & Fuel Pumps: 204.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 23.00
Fire Control Computers: .00
Food & Water: (5 days supply) 1.00
Armor Type: Standard (1,040 total armor pts) 60.00
Standard Scale Armor Pts
Location: L / R
Fore: 320
Left/Right Wings: 250/250
Aft: 220
Cargo:
Bay 1: Small Craft (1) with 1 door 200.00
Infantry (jump) Platoons (1) 6.00
Bay 2: Cargo (1) with 1 door 131.00
Escape Pods: 3 (7 tons each) 21.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
3 Crew (3 minimum) 21.00
6 Gunners (6 minimum) 42.00
26 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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3 Large Laser Nose 2(24) 2(24) -- -- 24 15.00
1 LRM 15(24 rounds) Nose 1(9) 1(9) 1(9) -- 5 10.00
2 Autocannon/20(40 rounds) Nose 4(40) -- -- -- 14 36.00
1 Piranha*(10 msls) L/RW 3 3 3 -- 18 400.00
3 Large Laser L/RW 2(24) 2(24) -- -- 48 30.00
1 LRM 15(24 rounds) L/RW 1(9) 1(9) 1(9) -- 10 20.00
2 Small Laser L/RW(A) 1(6) -- -- -- 4 2.00
2 Large Laser Aft 2(16) 2(16) -- -- 16 10.00
2 Small Laser Aft 1(6) -- -- -- 2 1.00
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TOTALS: Heat: 141 3,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 304,606,800 C-Bills
Battle Value: 8,651
Cost per BV: 35,210.59
Weapon Value: 7,916 (Ratio = .92)
Damage Factors: SRV = 214; MRV = 138; LRV = 51; ERV = 17
Maintenance: Maintenance Point Value (MPV) = 50,250
(30,491 Structure, 15,500 Life Support, 4,259 Weapons)
Support Points (SP) = 24,525 (49% of MPV)
BattleForce2: MP: 7, Armor/Structure: 18 / 17
Damage PB/M/L: 20/16/9, Overheat: 0
Class: DM; Point Value: 87