Okay, first and foremost, great job KM. This AU is becoming far more than I had envisioned back in the day. I love the direction it is taking and a lot of things are pretty spot on. I love how you handled the disassembly of some of the places we had seen troubles with(notably the FedSuns, though the Capellan March was easy, dislodging Robinson peacefully is a nice touch)
Okay, here goes. The questions.
First off, Mercenaries. I would figure they would exist in droves in this type of environ. I could see them being very prolific in smaller units.
With the lack of Jumpships being privately commanded, i can't see Wolf's dragoons or Northwind Highlander like numbers(or even many regimental commands at all for that matter) in this AU. I'm seeing Battalions being rule of the day for as big as it gets due, quite simply, to the sheer lack of transport for the average soldier of fortune. is this an accurate representation or are there plans for bringing larger mercs to bear? I've always been a proponent of the mercenary, it's kinda my thing. I could see, with the balkanization effect, mercenaries not needing to travel far to find employment at the end of a contract, and an MRBC of sorts popping up to keep track of what Mercs are operating in various theatres. With the huge numbers of potential employers, the galaxy has become a very profitable place for their kind.
I guess what I'm saying/asking is what are the plans for the mercs? Are we going to see a lot of company and lance sized units making names for themselves over the huge multi-regimental commands we see in canon?
Now, onto something else I love, Solaris 7 and the games. i'd be very willing to contribute in any of the areas I am posting on btw. The games are an important part of CBT lore, and their framework had been established well before hte succession wars. With the breakups, wee see stables that may have been sponsored by the same house now each representing an individual proto state. I believe you stated the militaries, though broken up into smaller lots, would look similar here to 3025, that still leaves 'Mech production at a relatively decent level, one that can support the idea of a neutral, free world with nothing to offer except simple entertainment as it's export, one everyone has a presence on.
Next up, Comstar being the center of the universe(in their eyes, yes) and their relations. As was commented(and explained) their bringing on the HPGs isn't always beloved, and the information trade is not theirs alone anymore. With the breakdown, do we see the development of black box tech a la the FedSuns in canon? A means to transmit messeges over short distances incredibly quickly, but over long distances a jumpship may prove faster? I would think with the lack of the HPGs, we'd see enterprising companies/research facilities working on the tech, such as the NAIS for example(if it's not completely gutted).
Point 3, Star league memory cores. I assume at some point we will see the proliferation of LosTech, but with the sheer brutality and length of the Succession Wars in this AU, are we going to see partial Cores popping up? And classic canon ComStar repression of?
Onward here, more questions, some of which might be sent via PM, but these are things I think publicly we the potential players could get away with knowing:) I guess my last part of my last question could depend o nthe C* player.