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General BattleTech => Alternate Universe => Age of Chaos => Topic started by: Knightmare on January 27, 2011, 08:42:59 AM

Title: Primer to Age of Chaos
Post by: Knightmare on January 27, 2011, 08:42:59 AM
Some of you may remember Shwagpo from the old S7 Forum Boards. He had the original idea for Age of Chaos and between the two of us we worked on a plausible explanation for the AU he set out to create - A Balkanized Inner Sphere. Sadly, Shwagpo disappeared from the forum boards, even the Net itself, before getting very far.

So I thought, in the spirit of this place, to dust the old idea off and attempt to build something from it.

I'm still in the process of writing the basic premise out in a plausible manner, but I'm light years ahead of when we first started. Sadly, the first version of Age of Chaos was heavy on ideas, but light on explanation.

At any rate, my goal is to post and tweak the original Age of Chaos idea here and with help from the community, work on the basic background until it's something we can collectively develop.


Age of Chaos 

(Note: This back story, or premise was supposed to take the timeline to about 3023-3025 - right smack dab in the middle of the Third Succession War. So basically, the height of technological decline, and jury-rigged BattleTech awesomeness. My apologies if some of the tense is off...it's a free writing. No names, no places, etc.)

This alternate universe splits from the point of the SLDF Exodus, and is where events begin to change.
 
Towards the end of the First Succession War, the devastation and economic break down begins to degrade relations within the borders of a number of Successor States.  The Free Worlds League finds itself fragmenting along the Andurien border when a relatively unscathed Capellan Confederation attempts to seize the historically important worlds and launches a full scale invasion of the Andurien Province. The Lyran Commonwealth uses the Capellan invasion and seizes the opportunity to assault the FWL border around Bolan, forcing the FWL to split its forces from the capture of former Hegemony worlds. Committing additional forces to the growing melee, the Capellan Confederation looses a number of former Hegemony Worlds when they prove incapable of consolidating their hold in the region. Aligning themselves with Tikonov, these worlds begin to rebuild a new Tikonov Free Republic under the auspice as heirs to the old Hegemony bureaucracy. Although this region lacks a major domestic military presence, the insurgent forces of these worlds make them competitive opponents.

While ComStar may have consolidated its hold over Terra, the rebellions in the Tikonov Region and around Skye have bolstered Blake's confidence in the possibility of a renewed Terran state. He authorizes the Order to supply these nascent states with military gear secreted away on Terra.
 
By the end of the 1st Succession War there is a budding Skye Rebellion, as many of the former Terran worlds, unhappy beneath the Steiner yoke or fearful of being captured by the Draconis Combine revolt. They are aided by Free Tikonov forces bloated with secret ComStar help. The Federated Suns, badly mauled by the Draconis Combine sees an upswing in regional dissention, as March Rulers attempt to consolidate and prepare for another looming invasion. The Capellan and Draconis March Dukes begin looking more towards their own worlds for rulership than New Avalon. Cross-border raiding between the rebuilding Capellan March and the occupied Confederation has kept tension in the region at an all time high between the end of the First and the beginning of the Second Succession War.

There are also domestic issues brewing in the Draconis Combine. Failure to consolidate the momentum of the early part of the First Succession War and the Kentares Massacre has loosened the tight-knit solidarity of the Combine's various Warlords. Many are working to take advantage of a weakened Federated Suns, while others are clamoring for a renewed invasion of the Lyran Commonwealth. The death of the Star League has also breathed new life into the Free Rasalhague movement, which the Lyran Commonwealth is helping to foster. While the Tamar Province rulers are unhappy about antagonizing the Dragon, having suffered enough already, they have little choice but to sit back and watch for the time being.

The smoldering conflicts in Andurien, Tikonov, Terran and Capellan space flare into the Second Succession War only a few years after the end of the first. The war follows the same destructive pattern as the first, but quickly degenerates into a monstrous quagmire when many of the remaining Successor States begin to fracture from within. First, the continued attacks into the Confederation's soft underbelly by the Federated Suns' Capellan March prompt the St. Ives Compact to declare its independence. Ignoring the demands being issued by New Avalon, and determined to capture the Compact, the Capellan March continues its invasion of Confederation worlds. When forces loyal to Prince Davion arrive in the March to stay the Duke's drive forward, open fighting erupts between the two sides and the Capellan March declares its independence from the Davion crown.

The Free Worlds League, unable to tip the Andurien stalemate in their favor continued to funnel troops into the Confederation meat-grinder, all the while stripping other provinces of their defenses. Between periphery, Lyran, Capellan and even the odd Combine raiders, many of these provinces have begun to question the leadership of the Marik family and the Captain-General. When a devastating raid costs the lives of thousands of League citizens on the world Helm members of Parliament call for a vote of no confidence against the Captain-General. The vote quickly turns volatile and a fist fight breaks out between members of the Andurien delegation and those from the Duchy of Oriente that quickly spreads throughout the League's Parliament.
 
As the civil war brewing in the Federated Suns begins to spiral out of control, things in the Draconis Combine also begin to fall apart. Ignoring the orders of the Coordinator to press the Combine's advantage along the Lyran Commonwealth's trouble Skye and Tamar borders, warlords along the Federated Suns' Draconis March begin a full scale assault on the beleaguered Federated Suns. Desperate to crush the Capellan March rebellion so he can meet the Kurita threat head on, the Prince is unable to provide the Draconis March with little more than half-empty promises of assistance. Left with little support or recourse, the soldiers of the Draconis March fight with a ferocity the Kurita attackers were unprepared or expecting. For the Kurita Warlords, their unauthorized invasion of the Federated Suns was a gambit. They expected easy success and the full support of the Coordinator, but as the assault slowed they were soon out of options. Failure would be their execution at the Coordinator's hand, while a continued drive into the Federated Suns would inevitably result in the complete destruction of their forces.

While the situation along the Federated Suns' Draconis border was descending into chaos Free Tikonov forces, bolstered by success in the Skye March continued to liberate worlds taken from the old Terran Hegemony in both the Federated Suns and Capellan Confederation. Other ex-Terran worlds have also used the spreading Sphere-wide chaos to create minor rebellions of their own or among other like-minded planets. Many of the core Terran worlds are wary of Tikonov or Skye assistance, but warm to ComStar's offer of civilian assistance when they successfully liberate themselves.
 
The Lyran Commonwealth, forced to contend with the Coordinator's early drive into the Tamar Province and the continuing troubles in the Skye March, has pushed its economy and industry to the limit to fight a three front war along all of its major borders. Troubles are also starting to crop up among ex-Rim Worlds Republic worlds along the Commonwealth's border. Seemingly supplied with arms from any unknown source, the LCAF is incapable of meeting this new threat, its material strength already stretched to the breaking point.
 
The cracks in the Lyran Commonwealth finally split wide open when the Archon ordered the withdrawal of troops from the Skye March to fight insurgents along the nation's periphery border. Against the protests of worlds belonging to the Tamar and Coventry Provinces, the Archon argued (incorrectly) that the Commonwealth should continue to press its claims along the fractured Free Worlds League border and simply re-conquer the (now) free Skye March after the LCAF had defeated its ancient enemy. For the desperate people of the Tamar March and those worlds who could be next in line to face the Dragon's ire, enough was enough. Claiming the Archon unfit, the leaders of the Tamar Province, along with a host of other Lyran worlds, declare themselves independent of the Commonwealth. Reclaiming their old titles from the time of the Archonettes, these independent provinces dug in, waiting for the inevitable from their former Archon and the Combine.
 
In the Draconis Combine, the stalled assault in the Federated Suns was only the start. The continued troubles in the Rasalhague worlds, as well as the occupied Tamar worlds was beginning to irritate the Coordinator...


Title: Re: Primer to Age of Chaos
Post by: Knightmare on January 27, 2011, 08:48:26 AM
That's literally as far as I got last night.  :'(

Already I'm running into problems finding a way to break apart some of the more stable Successor States (the LC and suprisingly, the CC for example.) Shwagpo just broke'em apart along the same lines as their original creation. I don't believe that will work. There's been hundreds of years of indoctrination and history even before the Fall. Clean breaks just won't do in light of more "current" events in the developing story line, or in the name of plausibility. 

I figure most of the major balkanization will take place during or immediately after the Second Succession War. So I've been looking for both old and new causes/reasons for secession from their parent nations.

Thoughts? 
Title: Re: Primer to Age of Chaos
Post by: Blacknova on January 27, 2011, 02:46:48 PM
when in doubt, pit family members against each other.  They firstsly square of, grabbing what regions they can, but over time, as the foster regional interests to support thier bid for the throne, the regions come to identify more with thier regional identity than the old capital and state.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on January 27, 2011, 02:57:21 PM
For the Capellan Confederation, follow the St Ives explanation and for the Lyran Commonwealth, what about a young Archon and a paralysis in the LCAF forcing most of the former independent States to defend their ground alone and then...

However how could the 2nd Succession War happen if the main powers were balkanised?
Or the Capellan Confederation and the Lyran Commonwealth still being united would be seen as the main danger for the smaller States leading to "an all against them" war, that could allow my first ideas to become a reality  :)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on January 27, 2011, 03:10:45 PM
I'm using the carnage of the 2nd Succession War as the focal point for when things start to really fall apart. I figure throughout the course of the war (which I'm likely to extend out a bit) the states that haven't already fallen apart will start the downward slide.

Family? Huh...hadn't really thought about that for the LC and CC. I didn't think it was an option, but now I'm feeling those creative juices flowing. Thanks!
Title: Re: Primer to Age of Chaos
Post by: Hessian on January 28, 2011, 12:48:10 PM
The Lyran Commonwealth surely has a history of internal tensions within the Steiner Family so the family angle is wholly plausible. I am not so sure about this in the case of the Capellan Confederation however.

In certain realms some ambitious feudal vassals might just try to carve out their own states(similar to certain medieval developments).

Just my two € cents

Ciao
Hessian


Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on January 29, 2011, 05:50:18 AM
Perhaps it is too early for the Liaos but what about an ambitious young heir?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 01, 2011, 02:25:04 PM
Revised

This alternate universe splits from the point of the SLDF Exodus, and is where events begin to change.

Towards the end of the First Succession War, the devastation and economic break down begins to degrade relations within the borders of a number of Successor States.  The Free Worlds League finds itself fragmenting along the Andurien border when a relatively unscathed Capellan Confederation attempts to seize the historically important worlds and launches a full scale invasion of the Andurien Province. The Lyran Commonwealth uses the Capellan invasion and seizes the opportunity to assault the FWL border around Bolan, forcing the FWL to split its forces from the capture of former Hegemony worlds. Committing additional forces to the growing melee, the Capellan Confederation looses a number of former Hegemony Worlds when they prove incapable of consolidating their hold in the region. Aligning themselves with Tikonov, these worlds begin to rebuild a new Tikonov Free Republic under the auspice as heirs to the old Hegemony bureaucracy. Although this region lacks a major domestic military presence, the insurgent forces of these worlds make them competitive opponents.

While ComStar may have consolidated its hold over Terra, the rebellions in the Tikonov Region, around Skye and the stalled absorption of former Terran worlds have bolstered Blake’s confidence in the possibility of a renewed Terran state. Blake authorizes the Order to supply these nascent states with military gear secreted away on Terra.
 
By the end of the 1st Succession War there is a budding Skye Rebellion, as many of the former Terran worlds, unhappy beneath the Steiner yoke or fearful of being captured by the Draconis Combine revolt. They are aided by Free Tikonov forces bloated with secret ComStar help. The Federated Suns, badly mauled by the Draconis Combine sees an upswing in regional dissention, as March Rulers attempt to consolidate and prepare for another looming invasion. The Capellan and Draconis March Dukes begin looking more towards their own worlds for rulership than New Avalon. Cross-border raiding between the rebuilding Capellan March and the occupied Confederation has kept tension in the region at an all time high between the end of the First and the beginning of the Second Succession War.

There are also domestic issues brewing in the Draconis Combine. Failure to consolidate the momentum of the early part of the First Succession War and the Kentares Massacre has loosened the tight-knit solidarity of the Combine’s various Warlords. Many are working to take advantage of a weakened Federated Suns, while others are clamoring for a renewed invasion of the Lyran Commonwealth. The death of the Star League has also breathed new life into the Free Rasalhague movement, which the Lyran Commonwealth (among others) is helping to foster. While the Tamar Province rulers are unhappy about antagonizing the Dragon, having suffered enough already, they have little choice but to sit back and watch for the time being.

The smoldering conflicts in Andurien, Tikonov, Terran and Capellan space flare into the Second Succession War only a few years after the end of the first. The war follows the same destructive pattern as the First Succession War, but quickly degenerates into a monstrous quagmire when many of the remaining Successor States begin to fracture from within. First, the continued attacks into the Confederation’s soft underbelly by the Federated Suns’ Capellan March prompt resource-rich worlds around St. Ives to declare its independence. Ignoring the demands being issued by New Avalon, and determined to capture these worlds for the Suns, the Capellan March continues its invasion of Confederation worlds. When forces loyal to Prince Davion arrive in the March to stay the Duke’s drive forward, open fighting erupts between the two sides and the Capellan March declares its independence from the Davion crown. AFFS units from loyal Marches pour into the area, and while the Prince believes a massive show of force will quickly squash resistance, the move fatally weakens significant portions of the Federated Suns border. 

Meanwhile, the Free Worlds League is unable to tip the Andurien stalemate in their favor and continues to funnel troops into the Confederation meat-grinder, all the while stripping other provinces of their Federal defenses. Between periphery, Lyran, Capellan and even the odd Combine raiders, many of these provinces have begun to question the leadership of the Marik family and the Captain-General. When a devastating raid costs the lives of thousands of League citizens on the world Helm members of Parliament call for a vote of no confidence against the Captain-General. The vote quickly turns volatile and a fist fight breaks out between members of the Andurien delegation and those from the Duchy of Oriente that quickly spreads throughout the League’s Parliament. 

As the civil war brewing in the Federated Suns begins to spiral out of control, things in the Draconis Combine also begin to fall apart. Ignoring the orders of the Coordinator to press the Combine’s advantage along the Lyran Commonwealth’s trouble Skye and Tamar borders, warlords along the Federated Suns’ Draconis March begin a full scale assault on the beleaguered Federated Suns. Desperate to crush the Capellan March rebellion so he can meet the Kurita threat head on, the Prince is unable to provide the Draconis March with little more than half-empty promises of assistance. Left with little support or recourse, the soldiers of the Draconis March fight with a ferocity the Kurita attackers were unprepared for or expecting. For the Kurita Warlords, their unauthorized invasion of the Federated Suns was a gambit. They expected easy success and the full support of the Coordinator, but as the assault slowed they were soon out of options. Failure would be their execution at the Coordinator’s hand, while a continued drive into the Federated Suns would inevitably result in the complete destruction of their forces.

While the situation along the Federated Suns’ Draconis border was descending into chaos Free Tikonov forces, bolstered by success in the Skye March continued to “liberate” worlds taken from the old Terran Hegemony in both the Federated Suns and Capellan Confederation. Other ex-Terran worlds have also used the spreading Sphere-wide chaos to create minor rebellions of their own or among other like-minded planets. Many of the core Terran worlds are wary of Tikonov or Skye assistance, but warm to ComStar’s offers of civilian assistance when they successfully liberate themselves.
 
The Lyran Commonwealth, forced to contend with the Coordinator’s early drive into the Tamar Province and the continuing troubles in the Skye March, has pushed its economy and industry to the limit to fight a three front war along all of its major borders. Troubles are also starting to crop up among ex-Rim Worlds Republic worlds along the Commonwealth’s border. Seemingly supplied with arms from any unknown source, the LCAF is incapable of meeting this new threat, its material strength already stretched to the breaking point.

The cracks in the Lyran Commonwealth finally split wide open when the Archon orders the withdrawal of troops from the Skye March to fight insurgents along the nation’s periphery border. Against the protests of worlds belonging to the Tamar and Coventry Provinces, the Archon argued (incorrectly) that the Commonwealth should continue to press its claims along the fractured Free Worlds League border and simply re-conquer the (now) free Skye March after the LCAF had defeated its ancient enemy. For the desperate people of the Tamar March and those worlds who could be next in line to face the Dragon’s ire, enough was enough. Claiming the Archon unfit, the leaders of the Tamar Province, along with a host of other Lyran worlds, declare themselves independent of the Commonwealth. Reclaiming their old titles from the time of the Archonettes, these independent provinces dug in, waiting for the inevitable from their former Archon and the Combine.

In the Draconis Combine, the stalled assault in the Federated Suns was only the start. The continued troubles in the Rasalhague worlds, as well as the occupied Tamar worlds were beginning to irritate the Coordinator. When the invasion of the Federated Suns cost the Combine two of its irreplaceable WarShips, the Coordinator had enough. He declared the rogue Warlords Ronin for their unauthorized actions against the will of the Dragon. While the declaration was not entirely unexpected, the Warlords’ response was. They declared themselves free of the Coordinator and the Combine, citing a long list of grievances, which included the fact that the Coordinator did not invade the Federated Suns when the opportunity to smite their ancient foe presented itself. Almost immediately, the invasion of the Federated Suns stalled, as ex-DCMS regiments turned to face the Coordinator’s inevitable wrath. In the ensuing civil war a surprising number of worlds switch their allegiance from Luthien to the Warlords’ capital of Galedon. As more worlds declared for the Ronin leaders rumors of foreign help also surfaced. Fingers were pointed at everyone from Federated Suns nobility to Fee Tikonov guerilla cells, but were never proven. In the end, the fighting would see the birth of a Rasalhague free state and the dissolution of much of the Combine’s Galedon and Dieron Districts. The fighting would also completely guts the Combine’s offensive foray into the Tamar worlds of the Lyran Commonwealth. As a result, the people of Tamar easily repulsed the Archon’s half hearted attempt to reclaim the province.

At the height of the so-called Second Succession War, every state in the Inner Sphere was suffering from internal fragmentation to levels unseen since the formation of the Great Houses. Perhaps the advance of the Periphery states at this time was insult to injury, but considering the situation – understandable. The fighting represented a free-for-all and was approached as such. Beginning with the Taurian Concordat’s invasion of the Federated Suns’ Pleiades Cluster, all of the major Periphery powers, with the exception of the Outworlds Alliance, attempted to secure vulnerable or historically owned worlds from the Great Houses. In many cases these reclamation excursions were very successful; netting the fringe powers valuable worlds and resources, while sapping the local strength and resolve of the targeted House. Even the Outworlds Alliance, who made no overt attempts to conquer its neighbors benefitted from the bloody Sphere-wide conflict as piracy along the fringes of both the Federated Suns and the Draconis Combine pushed suffering and ignored worlds into the Alliance’s accepting bosom.

Things only began to worsen in places like the Federated Suns’ Draconis March, where Duke Sandoval was left to make increasingly important decisions without Prince Davion or the Crucis March’s support. When the Duke began to hire mercenary units to help dislodge the remaining pockets of Combine resistance and to help hunt down pirate raiders, the Prince objected – stating the resources could be better served subduing the rebel Duke Hasek, and ordered the release of the new hires to his control. For Duke Sandoval, this was the final straw. Faced with a belligerent Prince, an occupied homeland and the specter of a renewed invasion of Robinson was all that the Duke needed too declare the March’s independence from the Federated Suns; “for the duration of the conflict.”

History will never know whether or not the Duke’s declaration of independence from New Avalon would have jogged Prince Davion from his singular pursuit of Duke Hasek and turned him onto the other domestic problems he had been ignoring for so long. A day after Duke Sandoval’s withdrawal from the Federated Suns, Prince Davion was killed in a DropShip accident en-route to his private WarShip. The Prince’s death was the death knell of the Federated Suns’ invasion of the Capellan March, and with it the possibility of reconciliation, as powers throughout the remaining Marches of the Suns’ jockeyed for control. 

When the Inner Sphere finally exploded for good it was not with a bang, but a whisper when ComStar imposed a Sphere-wide interdiction. For years, the unabashed destruction of HPGs during the conflict hurt the Order’s ability to provide adequate communications, as well as its ego. Even though the Order’s neutrality was well known, the attacks occurred nevertheless. And while the interdiction was a surprise, the Order’s threats were not. Since the war began, HPG stations were systematically disabled or destroyed throughout the Inner Sphere, even in parts untouched by the conflict. While most historians now believe it was ComStar or an element of the Order who ordered or created the breakdown in communications to suite the group’s needs, the end result was a ComStar irate with the Inner Sphere’s innumerable powers.

The interdiction was devastating to everyone; even ComStar would suffer when local elements attempted to forcibly restore communication on a number of beleaguered worlds. Many additional HPGs were damaged or rendered non-functional across the Inner Sphere and the Periphery. The interdiction also gutted the Order’s power base in a number of important regions, including Free Tikonov and the Isle of Skye, where ComStar had been a major supporter. Among the worlds of the former Terran Hegemony, the interdiction could not have come at a worse time, where famine and disease ran rampant thanks to the constant fighting.

In the Lyran Commonwealth, the interdiction would prove to be the final nail in the nation’s economy. Loss of interstellar communications collapsed the Lyran economy and the country descended into chaos as the Archon desperately tried to hold the nation together. In the Estates General, many of its members would look at the empty seats once occupied by the Tamar delegations and wonder if they had the right idea all along. Eventually, the Lyran Commonwealth would lose parts of whole provinces to the budding Isle of Skye and Tamar Freeholds, while a crop of worlds along the old Rim Worlds Republic and Free Worlds League border would claim independence, tired of their old masters.

For the Draconis Combine, the interdiction was a mixed blessing. While it did cause the nation’s economy to also collapse, it also slowed the military’s ability to coordinate multiple fronts. In turn, the small areas in revolt were allocated extra breathing room to strengthen their positions and defenses. While their military efforts were also affected by the Interdiction, their smaller size and defensive stance made these break-away nations far more effective than the larger DCMS. After a number of stinging defeats at the hands of Rasalhague or Ronin soldiers, and the continued threat of losing worlds to Skye or the Outworlds Alliance, the Coordinator withdrew most of his forces.

By the time ComStar was able to restore communications to most of the Inner Sphere; the Great Houses were no more. In there place, the Inner Sphere represented a motley collection of squabbling mini-states more akin to the original proto-nations of the 23rd and 24th centuries than the star-spanning empires they once were at the height of the Star League. Widespread use of WMDs and liberal destruction of the scientific-industrial bases of targeted worlds created a decline in technology on some of the most technologically advanced worlds known to man. Along with the destruction of thousands of Jumpships, life in the Inner Sphere is at a standstill – literally frozen in place.     

Note: I know this needs a lot of work, but I think the basic premise will work. Some areas will have to be fleshed out, especially the Interdiction and Maps, but still a good start.

Thoughts?
Title: Re: Primer to Age of Chaos
Post by: Ronin on February 01, 2011, 05:23:25 PM
Hey Knightmare,
I really like it this AU so far, I always like a good balkanisation.

The sphere wide interdiction and the targeting of HPG station really helps bringing the houses down quickly (and keeping them from rebouncing). Since the interdiction would have to be rather long to really break the houses up for good, Comstar would be little more than government of Terra and maybe some surrounding systems by the time, they decide to get the HPG network up and running again. If they really try to rebuild sphere wide communication (and spread their cute little cult to all those poor non-believers), this could make for some interesting stories as they slowly expand their services from Terra in all directions, negotiating with every mini- and micro state to allow them back in, always looking for workable HPG stations (and all the other SL goodies...).

As for ideas for new nations:
I could see one or two capellan warrior houses setting up their own little nations on whatever world their stranded (all in the name of the Chancellor, of course). Given their structure, maybe a cast system with warrior-monks as the elite?

In former FedSun space, how about reviving the United Hindu Collective?

Oh, and then there's Von Strang's World... they might be able to profit from the chaos and cobble up a small empire of their own.

Well, that's it for the moment. I hope you keep working on this!
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 01, 2011, 06:13:00 PM
I really like it this AU so far, I always like a good balkanisation.

Thanks Ronin!

The sphere wide interdiction and the targeting of HPG station really helps bringing the houses down quickly (and keeping them from rebouncing). Since the interdiction would have to be rather long to really break the houses up for good, Comstar would be little more than government of Terra and maybe some surrounding systems by the time, they decide to get the HPG network up and running again. If they really try to rebuild sphere wide communication (and spread their cute little cult to all those poor non-believers), this could make for some interesting stories as they slowly expand their services from Terra in all directions, negotiating with every mini- and micro state to allow them back in, always looking for workable HPG stations (and all the other SL goodies...)

That's what I was thinking. I haven't written it yet, but ComStar's hand in this whole thing runs deep, but not always in total control.

As for ideas for new nations:
I could see one or two capellan warrior houses setting up their own little nations on whatever world their stranded (all in the name of the Chancellor, of course). Given their structure, maybe a cast system with warrior-monks as the elite?

The Cappies were the most difficult to break apart, but after the Interdiction, I could see several small 3-4 planet states cropping up here and there.

In former FedSun space, how about reviving the United Hindu Collective?

It might be too far along in the time line for something like that to be plausible. After all, there's been something like 400 years of cultural diffusion. I was working with more contemporary government and social divides since that is what most people would be familiar with. Even individuals looking to build from the past would probably stick to name association rather than physical replication. But it's something to consider - especially around Terran worlds.

Oh, and then there's Von Strang's World... they might be able to profit from the chaos and cobble up a small empire of their own.

I've got something in mind for those damn Rim Worlders!

I'll keep at this. Next stop is to finish the state breakdowns and maybe build some maps? 
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 01, 2011, 07:02:59 PM
Did someone say maps...?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 01, 2011, 07:23:13 PM
Yeah, I was thinking about hitting you up for some of your Grade A map work. I wouldn't know the first place to start otherwise.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 01, 2011, 08:04:23 PM
As I see it, the areas that could use expansion would be the breakdown areas and of course what was going on with ComStar. Now, I have an idea what to do with the Order and the role it would play in having the whole house of cards collapse, but if anyone wants to help take a crack at helping with the big fall apart, I'm game.

This primer is really just a basic framework. Each "event" needs to be expanded upon and fleshed out.

Here is Shwagpo's original breakdown of the Inner Sphere. Personally, I think it's too cookie cutter clean and needs some serious work. But I thought it'd be worth looking over and discussing.

The States:
Atreus Corridor: Former Marik
Free World's League- Most of the Unaligned Wolrds in the Periphery.  Extends from The Dutchy of Tamarind to the Rim Commonality, including the Principality of Gibson and the Abbey District
Borders the Principality of Regulas and the Marik Commonwealth.  Considered to be near-periphery.
Capitol is Gibraltor in the Abbey District.

The Marik-Stewart Commonwealth- From the Border of the Principality of Gibson "North" along the border ofthe Dutchy of Tamarind.  Includes the Dutchy of Graham-Marik, the Marik Commonwealth, Stewart Commonality. the Silver Hawks Coalition, and all unaligned wolrds "north"and "East" of Marik to the former Lyran border, save Irian.  Borders Regulus, Oriente, and the Free World's League.
Capitol is moved from Atreus, to Marik due to Strategic Location as Atreus is 1 jump from two hostile nations.

Principality of Regulus- Most Unaligned Worlds "SouthWest" of Atreus, the Principality of Regulus, and the Regulan Free States.  Borders every other former Marik Realm.
Capitol is Regulus.

Republic of Andurien- Runs from the border of the Dutchy of Oriente "Southwest" along the border to Regulus via the Unaligned Worlds Regulus has claimed.  Borders Regulus and Oriente.
Capitol is Andurien.

Dutchy of Oriente- The Former Dutchy of Oriente, Zion, The Protectorate, Ohren, and Orloff, and all Unaligned Worlds between Oriente, Marik, and Regulus.  Borders Regulus, Marik, and Andurien.
Capitol is Oriente.

Irian- Free World.  Produces War Machines for sale to the realms of the Inner Sphere.  Technically lies within the Marik Commonwealth, but House Marik has yet to marshall the strength to take her.

Sian Corridor: Former Liao
Capellan Confederation- Most of the Sian Commonality, along with the "Western" Half of the Capellan Commonality.  Still holds Capella, though St Ives has it nearly surrounded.
Capitol is Sian

St. Ives Compact-The St. Ives Commonality, half of the Capellan Commonality, and the entirety of the Former DAvion Alcyone PDZ.

Tikinov Free Republic- Tikinov Commonality, plus the Addicks PDZ, and portions of the Kentares and Valencia PDZ

Ares- Former Capellan World with an industrial infrastructure.  Offers war materials throughout the Sphere.

Avalon Corridor: Former Davion
Federated Suns- New Avalon Combat Region, Kestrel Combat Region, Point Borrow Combat Region, and the Remagen Combat Region.
Capitol is New Avalon.

Crucis March(name Pending)-New Syrtis PDZ, Altair PDZ, Sirdar PDZ, Kathil PDZ, remaining worlds of the Valexa PDZ, and the Warren PDZ
Capitol is New Syrtis

Robinson Protectorate-Kentares PDZ, Archemar Combat Region, Le Blanc, Ramon, Dohar, and Bremond PDZs. Capitol is Robinson

Outback Alliance- Islamabad Combat Region, Kearny Combat Region, Broken Wheel Combat Region, and the Anjin Muerto COmbat Region

(unnamed Region)-Bryceland PDZ, Mayetta PDZ, Milligan PDZ, Killbourne PDZ, Tsamma Combat Region

Northwind- Mercenary Star, Home to the famed Northwind Highlanders.

Luthien Corridor Former Kurita
Draconis Combine-Kogoshimo Prefecture, Albiero Prefecture, Bjarred Prefecture, Qandahar Prefecture. Capitol- Luthien

Free Rasalhague Republic-Rodstadt Prefecture, Alshlain Prefecture, Trondheim Prefecture, Kirchbach Prefecture, Rubigen PRefecture.  Some Worlds in the 'western' prefectures were ceded to the Tamar Pact and the Federation of Skye.  Capitol is Rasalhague

Deiron-Al Na'ir Prefecture(minus Al Na'ir herself), Kessel Prefecture, Vega Prefecture, Algedi Prefecture, Buckminster Prefecture, Ashio Prefecture, Prosperina Prefecture.  By far the most militarily proficient of the new realms from the Combine, she is also resource starved.

Benjamin
Benjamin Prefecture
Xinyang PRefecture
Oshika Prefecture
Iruzun Prefecture
Matsuido Prefecture

Galedon
new Samarkand Prefecture
Kaznejov Prefecture
Taboyama Prefecture
Ningxia Prefecture

Al Na'ir- Independant planet producing war material.

Tharkad Corridor: Formar Steiner
Lyran Commonwealth-Most of the District of Donegal, a small portion of the "Southern" Coventry Province(as far north as Homeburg), and the majority of the Bolan Province.  Capitol is Tharkad

Federation of Skye-The Entirety of the Isle of Skye, the Virginia Shire, and all of Rohnshire save Hesperus II.

Tamar Pact- Portions of the Rasalhague District of the Combine, the Tamar Domains, a small portion of the District of Donegal, Tellshire Province, and the northern quarter of Coventry Province.

Coventry - The remainder of the Coventry Province not taken by the Lyran Commonwealth and the Tamar Pact, and portions of the "Southwest" quarter that weren't taken by the Rims World Republic.

Alarion- The entirety of the Alarion Province, and the southwest portion of the Bolan Province.

Hesperus II- Independant planet selling War Material.

Galatea-Mercenary Star.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on February 02, 2011, 02:23:55 PM
Two questions:
- why would ComStar supply weapons to nascent States it might want to absorb at a later stage? If they repel their former masters invasions, they might be too strong for ComStar, no?
- why interdict communications within their borders and those of their allies?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 02, 2011, 03:44:10 PM
Why would ComStar supply weapons to nascent States it might want to absorb at a later stage? If they repel their former masters invasions, they might be too strong for ComStar, no?

That's a fair question and one that is most easily answered by time - i.e. keep in mind the time period. Depending on when we look at ComStar there is a clear separation between the Order first created by Jerome Blake, the Order changed by Conrad Toyoma and then the Order responsible for Operation Scorpion.

Blake never saw ComStar as a controlling agent, but rather a preserving one. Seeing how the Terran Hegemony was being swallowed piecemeal, the destruction of the Amaris Coup and the future carnage likely to occur between the Successor States, Jerome opted for preservation of knowledge and technology. He never viewed the worlds of the Hegemony as something to control, especially through overt means.

As for Conrad, he was far more radical in his preservation and saw control as the final means of achieving that goal. While we'll never know if conquest of the Inner Sphere was the control he had in mind, he certainly saw overt and direct control of knowledge and technology through religious indoctrination as a suitable measure.

If anything external pressures and changes would most likely determine ComStar's response - depending who was in charge, when and for how long.

Why interdict communications within their borders and those of their allies?

What if it was unintentional or due to someone else?  ;)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 02, 2011, 03:52:35 PM
I'm still working out the dates, but this will be a major reason as to why the Inner Sphere really falls to pieces.

Behind the scenes:
ComStar is really inadvertently the antagonist of the whole fracturing process when a break among ComStar's ruling elite takes place and then filters down through the rank and file. While Jerome's policy of assistance to budding rebellion movements both in the former Hegemony and aboard has been successful to a certain extent, there are those among the Order who believe the Inner Sphere should consume itself in a violent orgy of destruction and only after could ComStar reorganize the Terran Hegemony and the Star League from the ashes. (Seeds of the canon Word of Blake)

This split in the ranks has everything to do with Blake's direction of the Order, which change over a period of time thanks to advances made in rebuilding proto-Terran nations throughout the former Hegemony. By the time of his death in 2819 Blake's journal is a journey from despair to hopeful optimism, but is extremely vague in its final directives. This ambiguity is quoted as the source of the Order's troubles. When Conrad Toyoma assassinates Blake and attempts to rewrite both history and the Order he's only partially successful. While the Order's ranks swell, homogeneous reorganization of ComStar is almost impossible. You could roughly categorize ComStar into three types: Jerome-types who believed in the old corporate strucutre and Blake's overt assistance programs. Conrad-types who are closest to the early religious ComStar phenotype and those in the middle. Most of the Toyoma doomsday adherents would be responsible for most of the HPGs lost during the Interdiction, taking advantage of the Order's directive to execute their own plans.

These are some canon dates that may need tweaking to take into account some of these changes.

Dates to Consider:
Jerome Blake d. 2819
Toyoma d. 2837

First Succession War 2786-2821; from 2788 mostly raids
Second Succession War 2830-2864

ROM b. 2811 - Fundamentals Branch heavily feared

Toyoma replaces much of the rigid corporate structure imposed by Jerome Blake with a monastery religious mentality after Blake's death.

I figure we'll have to shorten the span of time between the First and Second Succession Wars and to axe that bit about the later half of the First Succession War being mostly raids. I think we want to really hit the Inner Sphere's technology and industrial base with an (excuse the pun) atomic hammer. We might also want to rewrite the First Succession War to make it easier for some of the old Terran state to create breakaway nations?...

Thoughts?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 02, 2011, 07:48:58 PM
So I was playing around with the FedSuns map today. Of all the Successor States, this seems to be the easiest one to rip apart. It's not perfect, nor have I labeled the regions, but you can kinda get the gist of what we're going for...
Title: Re: Primer to Age of Chaos
Post by: Hessian on February 03, 2011, 02:16:49 PM
I'm still working out the dates, but this will be a major reason as to why the Inner Sphere really falls to pieces.


I figure we'll have to shorten the span of time between the First and Second Succession Wars and to axe that bit about the later half of the First Succession War being mostly raids. I think we want to really hit the Inner Sphere's technology and industrial base with an (excuse the pun) atomic hammer. We might also want to rewrite the First Succession War to make it easier for some of the old Terran state to create breakaway nations?...

Thoughts?


Seems plausible to me(at least in certain realms). If say the Isle of Skye is hit hard on all fronts, and the central government on Tharkad is seen as ineffective and unable to defend the Isle's borders, this might fuel secessionist tendencies. If furthermore homegrown troops like the Skye Rangers are destroyed fighting somewhere else in the Lyran Commonwealth this could further aggravate the situation.
A more destructive First Succession War would also weaken the respective central governments by simply complicating the ability to effectively wage war and thus to defend the border and to repulse attempts of secessionism.

Just my interpretation however.

Ciao
Hessian

P.S.: I like the idea of Independent Worlds like Hesperus II or Northwind.




 
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 03, 2011, 02:30:55 PM
Thanks Hessian. I figure a more destructive First Succession War will help set things up nicely. It'll also give us greater flexibility playing with the borders of the Great Houses.

I think some independent worlds will work depending on some very specific criteria being met. While a world like Northwind could go indy if the Highlanders survive with enough strength to make them a power to reckon with, I can only see a planet like Hesperus staying indy if a great deal of its manufacturing strength is destroyed and the remainder can be justifiably left alone while being protected by a mercenary command, etc.

Otherwise, it's just too great of a prize to be left unattached. 
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on February 03, 2011, 03:52:54 PM
Quote
While ComStar may have consolidated its hold over Terra, the rebellions in the Tikonov Region, around Skye and the stalled absorption of former Terran worlds have bolstered Blake’s confidence in the possibility of a renewed Terran state.

This is why I stated that ComStar might not try to support too much these States.

Regarding the Fed Suns map, the Crucis state might be a bit too big, no?
Perhaps the Periphery border could rebel because of high fiscal pressure or too much forced conscripts?

And for the nukes, simple: "everything is falling apart, I must finish this war quickly to overcome the internal strife, so let's use nukes."
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 03, 2011, 04:48:43 PM
Quote
While ComStar may have consolidated its hold over Terra, the rebellions in the Tikonov Region, around Skye and the stalled absorption of former Terran worlds have bolstered Blake’s confidence in the possibility of a renewed Terran state.

This is why I stated that ComStar might not try to support too much these States.

Again, I think this has everything to do with the state of ComStar during and after the First Succession War. ComStar is clearly not the "Order" as we know it today, nor does it have the manpower, organization or institutional memory that made ComStar so feared during the long years of the Third Succession War. ComStar during this time frame would probably work with budding resistance movements if they proved their viability. For example - ComStar wasn't in the position to help any Terran resistance movements in canon because, quite frankly, outside of individual worlds there wasn't a movement worth sticking its neck out for. Now if the Tikonov and Skye movements were more organized and successful early on - and viable to ComStar - then I can easily see the early Order helping them out. Remember, the best thing next to the order is a renewed Terran state. The Order wouldn't have even become the "Order" if the state had survived. 

Regarding the Fed Suns map, the Crucis state might be a bit too big, no?
Perhaps the Periphery border could rebel because of high fiscal pressure or too much forced conscripts?

Not really most of the worlds lack major industry and the Outback has always been more of a financial drain than economically beneficial. IF anything the additional worlds will hinder the FedSuns. I'll have to be careful with how I draw the lines, as long as most of the big military factories are spread elsewhere, the extra worlds won't matter.

And for the nukes, simple: "everything is falling apart, I must finish this war quickly to overcome the internal strife, so let's use nukes."

Amen.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 03, 2011, 05:41:15 PM
Perhaps New Avalon can just cut them lossea and the regions officaly does become the Outback, with dozens of independent systems becoming a right haven for scum
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 03, 2011, 05:45:59 PM
Also, as this starts to work itself out we'll need fresh write ups for a couple of new nations.

1. Tikonov Reaches
2. Federation of Skye
3. "Unnamed ex-Warlord Territory"
4. Capellan Marches
5. Robinson Freehold

Plus the good old...

1. Federated Suns
2. Outworlds Alliance
3. Taurian Concordat

And those are just the nations more or less decided.

If anyone has any ideas, I'm all ears.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 03, 2011, 05:46:21 PM
Perhaps New Avalon can just cut them lossea and the regions officaly does become the Outback, with dozens of independent systems becoming a right haven for scum

That's a good idea.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 03, 2011, 08:19:11 PM
I've been cutting up maps and they just don't seem right. I like what has happened to the FedSuns, but the Capellan Confederation and the old Terran Hegemony are proving to be difficult areas to tackle. Even taking the old Chaos March and the Dark Age as a basis still doesn't produce satisfactory results.

Thoughts?

Here's the latest that I've been ripping apart (thanks to Blacknova!) I'm really not sure what to do with all of the Confederation and certainly around the old Terran Hegemony.

If anyone wants to take a crack at breaking things apart, I'm all ears!
Title: Re: Primer to Age of Chaos
Post by: Takiro on February 03, 2011, 09:44:08 PM
Break the Capellan nation into its pre-Confederation states. Sarna Supremacy, Capellan Republic, Sian Holdfast, St. Ives Compact, Liao Republic, Tikonov Grand Union, etc...

I'd expect the new ComStar territory to be based on Terran predecessors with some losses.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 03, 2011, 09:47:04 PM
Probably try to keep the Liao Republic (or parts thereof) with the Capellan Republic. The would leave the St. Ives Compact, Sarna Supremacy and Free Tikonov Reaches. I don't like the Grand Union, because it will also incorporate some ex-Terran worlds - plus we should mix it up a little.

Ok, so I need to find some old maps.

Thanks Tak!
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 05, 2011, 07:53:47 AM
Like the idea behind the AU Knightmare, quick question, when you get the back story developed any chance of making it a playable AU like BlackNova's?

On the subject of the Outback how about moving the border a bit deeper into the FedSuns to include Filtvelt?

I think it'd be a good idea as, according to M&M, it was one of the more industrialized planets near the periphery at the start of the succession wars whose factories were stripped to re-build sites deeper in the inner sphere but if the balkinization has happened it'd be a viable industrialized capital for the Outback.
Title: Re: Primer to Age of Chaos
Post by: Takiro on February 05, 2011, 08:48:57 AM
Actually I believe Filtvelt is the old capital of the Outworlds March circa the five Principalty era of the Federated Suns. See Handbook HD. Six's suggestion would make sense if you have an Outback nation break away it would like be centered around its old capital.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 05, 2011, 09:16:54 AM
That's a great suggestion. I was definitely planning on beating the serious snot out of the Inner Sphere and lending Filvelt to the Outback would be a nice touch. As for being playable, I wouldn't know where to begin to make that happen. However, it's not out of the question, I just don't want to overextend myself.

Lets get through the first book and then we'll talk!  ;)

Speaking of which, any suggestions on how we should break this thing up? I was thinking of exactly two books.

The first one takes us to 3025, the second to 3040. But I'd like to experiment with a really loose, free form-type of writing and book development. Something less stressful and fun, with a lot of creative latitude.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 05, 2011, 01:13:21 PM
Really? Because I was doing this with him in 2005?!... :o Back then we weren't calling it AoC either.

At any rate, I'm using a combination of wars and HPG Network failure to explain most of the break up, with associated craziness mixed in for good measure.

There's a good framework in place that needs to be tweaked - especially compared to the original progenitor e-mail.
Title: Re: Primer to Age of Chaos
Post by: Hessian on February 05, 2011, 02:48:48 PM
What about giving the Outback the whole Minette OA?
This way a rather large chunk of worlds would be taken out of the Federated Suns.

Ciao
Hessian
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 05, 2011, 03:48:06 PM
Like the idea behind the AU Knightmare, quick question, when you get the back story developed any chance of making it a playable AU like BlackNova's?

I am working with Bruce, The Grimm Face of Oberon, to get the combat and intel functions of the sheets we use for the KU Game automated.  Once done, I plan to upload a GM's manual, along with blank sheets and the commander's Manual, so that others can build universes and play them out.
Title: Re: Primer to Age of Chaos
Post by: Takiro on February 05, 2011, 04:23:11 PM
That would be awesome!
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 05, 2011, 04:46:52 PM
However, trust me when I say, populating the sheets is a very long and tediuos process.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 05, 2011, 05:34:11 PM
Really, I just didn't say anything on the old Star League Core site. Age of Chaos is an original name assuredly as it came from my old campaign called Splinters. That I discussed or posted way back when. Based on my setup work for BTSD (the start of the Successor War era) Shwangpo threw them both together. At any rate the breakdown of the Great Houses into their regional components or successor states just didn't work for me during the Succession Wars.

It was originally called Chaos Wars...I swapped it out for the Age of Chaos. It was never on the old SLCore site (wish it was...probably would have made a difference.)

Although, if he got some of his ideas from you at the time that's cool. I only conversed with him via e-mail. But this, all of this is mostly me. The only stuff I ever got from him was a single e-mail idea he wanted to turn into an AU with my help. In it he wrote about the SLDF fleet returning, but battered and all of the states breaking down cleanly into their original proto-nation parts. Craziness for sure.

Well clearly, I axed the SLDF bit and this will be nothing but dirty. No clean breaks here folks.

What about giving the Outback the whole Minette OA?
This way a rather large chunk of worlds would be taken out of the Federated Suns.

The Outback will have a good bit to themselves. We'll also loose some worlds permanently. Being isolated and alone for a long time is bound to have ecological and environmental consequences.

That would be awesome!

You say that now. You haven't seen the sheets.

As for this....

Now if the Houses go after ComStar facilities and communications breakdown I could see such a scenario. The House Lords deprived of effective means to talk with the destruction of Jumpships and HPGs could get cut out by a rising tide of independent states. Warlords with their own agendas, people yearning for freedom, and associated craziness could all follow. ComStar would probably help this regional sovereignty along as they are under attack and see breaking down the evil Successor Lords as way to survive.

ComStar does play a huge role in the breakup, but not like this - it's a good idea, but not what we'll be using.
Title: Re: Primer to Age of Chaos
Post by: Takiro on February 05, 2011, 06:32:23 PM
I look forward to the backstory.  ;)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 05, 2011, 06:47:05 PM
Yeah, it has changed quite a bit over the last four days (not like there was much to begin with.) A large number of new factions and a lot of cartography modifications. This is not what I originally thought this idea was going to become - it's actually way better. Many, many thanks to all those who have helped!

Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 06, 2011, 05:31:29 AM
Any chance of a look at the maps?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 06, 2011, 11:34:33 AM
Any chance of a look at the maps?

Yeah, soon. I'm in the process of revising the 3025 Map. I'm just not happy with it. Since I want to have a suitable starting point for open development I'm being a bit sensitive about the layout.

Blacknova has been kind enough to humor my "process."

I've also worked on a 3040 Map to kind of see where things could "go." Much of the final direction of this AU will be determined by how strict I want to control development. We could make it completely free form or I can provide "Turning-Points" of major events and we just fill in the blanks in between, or any combination therein. 

If anything I could Poll/Experiment with the whole frame work and see what you guys think? That would be pretty neat. 
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 06, 2011, 01:11:06 PM
Sounds like a good idea, how many states have you split the inner sphere down to?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 06, 2011, 01:19:32 PM
Quite a bit actually. (I've added some this morning...shh, don't tell Black!)  ;)

Seeing how small states are viable in the Dark Age timeline, having smaller states earlier isn't much of a stretch or problem - all you have to do is provide a suitable explanation for the end result. In the Dark Age, the swords to plows program that sweeps the Inner Sphere, along with the general destructiveness of the Jihad provides the explanation. In this AU, it'll be something far worse...

Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 06, 2011, 09:25:41 PM
Some of the stuff I'm working with is:

Draconian economic measures in the LC
Jerome Blake isn't murdered by Conrad Toyoma
HPGs need to be replaced individually
Shortening the time between Succession Wars and making them far more devastating

These are some of the elements I'm bringing to the table to help bring this AU to fruition.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 06, 2011, 09:36:51 PM

Jerome Blake isn't murdered by Conrad Toyoma


Blasphemer!!!


To even suggest that the Holy Toyama was anything less than a loving a free willed adherent to Blake’s most perfect vision is heresy of the like not seen since Luther nailed his proclamation to the church door.

Such slanderous and misbegotten untruths will do nothing, but to bring down the holy light of vengeance upon your sacrilegious head, as the divine and fulfilling message of truth and true enlightenment of Blake purges your slanderous soul of all its foul impurities!
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 07, 2011, 07:19:32 AM

Jerome Blake isn't murdered by Conrad Toyama


Blasphemer!!!


To even suggest that the Holy Toyama was anything less than a loving a free willed adherent to Blake’s most perfect vision is heresy of the like not seen since Luther nailed his proclamation to the church door.

Such slanderous and misbegotten untruths will do nothing, but to bring down the holy light of vengeance upon your sacrilegious head, as the divine and fulfilling message of truth and true enlightenment of Blake purges your slanderous soul of all its foul impurities!

There are these few occasions when you go all Blakist that remind me just how awesome the Word really is.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on February 07, 2011, 06:20:12 PM
Also, as this starts to work itself out we'll need fresh write ups for a couple of new nations.

1. Tikonov Reaches
2. Federation of Skye
3. "Unnamed ex-Warlord Territory"
4. Capellan Marches
5. Robinson Freehold

Plus the good old...

1. Federated Suns
2. Outworlds Alliance
3. Taurian Concordat

And those are just the nations more or less decided.

If anyone has any ideas, I'm all ears.

What do you need?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 07, 2011, 07:35:36 PM
Well, here's the status update.

I'm hoping to finish the primer this evening. With it and (hopefully) a finished basic map, I'll have enough filler material to work with. I'm also finishing up the AU's development framework. Meaning, I'm almost finished writing how we'll go about building this universe.

I want to conduct a little social community experimentation using some of the latest techniques in online community development with some of my own ideas. It may not work, (I don't know if we have the numbers) but it's worth giving it a go.

So expect the big release in a day (if you're really luck and I don't feel like total drek - just walked in from the Doctor) I might have it finished tonight.
Title: Re: Primer to Age of Chaos
Post by: Takiro on February 07, 2011, 11:00:26 PM
I look forward to it Knightmare. Hope your feeling alirght.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on February 08, 2011, 02:35:12 PM
I look forward to it Knightmare. Hope your feeling alirght.

+1
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 08, 2011, 03:36:06 PM
I look forward to it Knightmare. Hope your feeling alirght.

+2
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 08, 2011, 05:32:32 PM
Thanks, I'm doing ok. Some days I have a bit of a relapse and can't do much of anything, (work is terribly trying) but so far (fingers crossed) we're moving uphill.

I have another blood test tomorrow morning and more X-Rays on Friday to check the lungs. Meh.

Enough of this talk. I'm working on what will be the (final) revision for the General Overview Map and Primer. I'm wondering if I should put it all in a PDF or just post it here?
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 08, 2011, 05:36:15 PM
Do both.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 09, 2011, 01:36:59 PM
Yeah both, then we can comment and er help  ;)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 09, 2011, 01:50:48 PM
I'm hoping for help!

Ok, well then I'll start making it all pretty.
Title: Re: Primer to Age of Chaos
Post by: Hessian on February 09, 2011, 02:53:02 PM
I'm hoping for help!

Ok, well then I'll start making it all pretty.

I'm looking forward to see what you have come up with.
Then I'll see in which way I might help/support you.

Ciao
Hessian
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 10, 2011, 08:02:33 AM
Thanks Hessian.

We had a little snag with the map, but with Blacknova's hard work and due diligence he figured out a solution. I also ran a final edit of the primer last night and started creating "Turning Points." The last piece of information I want to add is a comprehensive list of canon changed by this universe. While most of the modifications are easily understood, there are a few subtle changes readers might miss or not fully grasp. 
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 10, 2011, 02:27:46 PM
It was not so much a snag, as that I ran the wrong script and wrecked it.  Nearly done fixing it.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 11, 2011, 02:04:36 PM
Revised for Comments

This alternate universe splits, and events begin to change, from the point of the SLDF Exodus.
 
Toward the end of the First Succession War in 2821, the devastation and economic breakdown began to degrade relations within the borders of a number of Successor States. Not only was the war devastating, but its ferocity did not degrade with time, and in some regions never ended, before the outbreak of the Second Succession War.

By 2818, the Free Worlds League found itself fragmenting along the Andurien border when a relatively unscathed Capellan Confederation, in an attempt to seize the historically important worlds, launched a full scale invasion of the Andurien Province. The Lyran Commonwealth used the Capellan invasion of the Free Worlds League as an opportunity to assault its border around Bolan, forcing the Captain-General to split his forces from the capture of former Hegemony worlds. With the new invasion putting the FWL in jeopardy, the Chancellor committed additional forces to the growing Andurien melee, during which the Capellan Confederation lost a number of former Hegemony worlds when they proved incapable of consolidating their hold in the region. Aligning themselves with Tikonov in 2820, these worlds began to build a new state centered on Tikonov under the auspice of heirs to the old Hegemony bureaucracy. Although this region lacked a major domestic military presence, the insurgent forces of these worlds made them competitive opponents to their distracted invaders. 

With ComStar’s successful capture of Terra with Operation Silver Shield in 2786, along with the rebellions in the Tikonov and Skye regions and the stalled absorption of former Hegemony worlds, Jerome Blake began to believe in the possibility of a renewed Terran state. Deciding to take a massive gamble on the situation, but lacking the personnel to do it himself, Jerome Blake authorized ComStar to supply these nascent rebellions with military gear secreted away on Terra after the fall of the Star League. Within months of the first shipments of arms worlds throughout these regions were consumed in the flames of rebellion. 
 
The Skye Rebellion began as the First Succession War came to a close and as many former Terran worlds, unhappy beneath the Steiner yoke or fearful of being captured by the Draconis Combine revolted, joining in with the already fractious Isle of Skye. These rebels were soon aided by Free Tikonov forces bloated with secret ComStar help. Meanwhile, the Federated Suns – a nation badly mauled by the Draconis Combine – found itself vulnerable to its own upswing in domestic dissent as March Rulers attempted to consolidate and prepare for another looming invasion of their devastated territory. Not too soon, the Capellan and Draconis March Dukes began looking toward their own worlds to rule, rather than New Avalon. To make matters worse, cross-border raiding between the rebuilding Capellan March and the Capellan Confederation kept tension in the region at an all time high between the end of the First and the beginning of the Second Succession War. In reality, the short break between wars was a myth along the Capellan border, where fighting did not cease until late in the 29th century. 

There were also domestic issues brewing in the Draconis Combine. Failure to consolidate the momentum of the early part of the First Succession War and the Kentares Massacre loosened the tight-knit solidarity of the Combine’s various Warlords. Many worked to take advantage of a weakened Federated Suns, while others clamored for a renewed invasion of the distracted Lyran Commonwealth. The death of the Star League also breathed new life into the Free Rasalhague movement, which the terrified Lyran Commonwealth (among others) helped to foster in an effort to weaken and distract hungry Combine eyes from Lyran worlds. While Tamar Province rulers were unhappy with antagonizing the Dragon, having suffered enough already, they had little choice but to sit back and watch for the time being, simply hoping for the best.

The smoldering conflicts in Andurien, Tikonov, Terran and Capellan space flared into the Second Succession War in 2823, only a few years after the end of the first. The second war followed the same destructive pattern as the first, but quickly degenerated into a quagmire of mythic proportions when many of the Successor States began to fully fracture from within. First, the continued attacks into the Confederation’s soft underbelly by the Federated Suns’ Capellan March prompted resource-rich worlds around St. Ives to declare their independence from the Celestial Throne in 2826. Ignoring the demands issued by New Avalon, and determined to capture these worlds for the Suns, the Capellan March continued its invasion of Confederation and breakaway St. Ives worlds. When forces loyal to Prince Davion arrived in the March to halt the Duke Hasek’s drive into Liao space, open fighting erupted between the two sides. As a result, the Capellan March declared its independence from the Davion crown in 2829. AFFS units from loyal Marches began to pour into the area, and while Prince Davion believed a massive show of force would quickly squash resistance, the move fatally weakened significant portions of the Federated Suns’ border. 

Meanwhile, the Free Worlds League was unable to tip the Andurien stalemate in their favor and continued to funnel troops into the Confederation meat-grinder, all the while stripping other provinces of their Federal defenses to help stall the Commonwealth’s invasion. Between periphery, Lyran, Capellan and even the odd Combine raider, many of these provinces had begun to question the leadership of the Marik family and the Captain-General. When a devastating raid in 2828 cost the lives of thousands of League citizens on the world Helm, members of Parliament called for a vote of no confidence against the Captain-General. With tensions already at an all time high in Parliament, the vote quickly turned volatile. A fist fight broke out between members of the Andurien delegation and those from the Duchy of Oriente that quickly spread throughout the Atrean Parliament. 

As the civil war in the Federated Suns began to spiral out of control, the political situation in the Draconis Combine also started to fall apart. Ignoring the order of the Coordinator to press the Combine’s advantage along the Lyran Commonwealth’s troubled Skye and weakened Tamar borders, warlords along the Federated Suns’ Draconis March instead began a full scale assault on the beleaguered Federated Suns in late 2830. Desperate to crush the Capellan March rebellion so he could meet the Kurita threat head on, the Prince was unable to provide the Draconis March with little more than half-empty promises of assistance. Left with little support or recourse, the soldiers of the Draconis March fought with ferocity that the Kurita attackers were unprepared for or expecting. For the Kurita Warlords, their unauthorized invasion of the Federated Suns was a gambit. They expected easy success and the full support of the Coordinator, but as the assault slowed they were soon out of options. Failure would be their execution at the Coordinator’s hand, while a continued drive into the Federated Suns would inevitably result in the complete destruction of their forces.

While the situation along the Federated Suns’ Draconis border was descending into chaos, Free Tikonov forces, bolstered by success in the Skye March, continued to “liberate” worlds taken from the old Terran Hegemony in the Federated Suns and Capellan Confederation. Other ex-Terran worlds also used the spreading Sphere-wide chaos to create minor rebellions of their own or among other like-minded planets. While many of the core Terran worlds were wary of Tikonov or Skye, they warmed to ComStar’s offers of assistance.

By 2825 the Lyran Commonwealth was finally forced to contend with the Coordinator’s unexpected drive into the Tamar Province, while the continued troubles in the Skye March pushed the nation’s economy and industry to the limit. Fighting a three front war along all of its major borders, trouble soon began to crop up among ex-Rim Worlds Republic worlds the Commonwealth “inherited” after the fall of the Star League. This new threat could not have come at a worse time for the Archon or the Lyran economy. With the opposition seemingly supplied with arms from an unknown source, the LCAF was incapable of meeting the new threat with its material strength already stretched to the breaking point.

The cracks in the Lyran Commonwealth finally split wide open when the Archon ordered the withdrawal of troops from the Skye March in 2830 to fight insurgents along the nation’s periphery border. Against the protests of worlds belonging to the Tamar and Coventry Provinces, the Archon argued (incorrectly) that the Commonwealth should continue to press its claims along the fractured Free Worlds League border and simply re-conquer the (now) free Skye March after the LCAF had defeated its ancient enemy. For the desperate people of the Tamar March, who were barely holding the line against the Combine juggernaut, enough was enough. Claiming the Archon unfit, the leaders of the Tamar Province, along with a host of other Lyran worlds, declared themselves independent of the Commonwealth. Reclaiming their old titles from the time of the Archonettes, these independent provinces dug in, and waited for the inevitable from their former Archon and the Combine.
 
In the Draconis Combine, the stalled assault in the Federated Suns was only the start. The continued trouble in the Rasalhague worlds, as well as the occupied Tamar worlds, was beginning to irritate the Coordinator. When the invasion of the Federated Suns cost the Combine two of its irreplaceable WarShips in August of 2832, the Coordinator had enough. He declared the rogue Warlords Ronin for their unauthorized actions against the will of the Dragon. While the declaration was not entirely unexpected, the Warlords’ response was. They declared themselves free of the Coordinator and the Combine, citing a long list of grievances, which included the fact that the Coordinator did not invade the Federated Suns when the opportunity to smite their ancient foe presented itself. Almost immediately, the invasion of the Federated Suns grounded to a halt, as ex-DCMS regiments turned to face the Coordinator’s inevitable wrath. This unexpected pause gave the Robinson March a small measure of breathing space, and they intensified guerilla campaigns on occupied planets.

With their declaration of independence, the Coordinator’s response was swift and powerful. Pulling most of the regiments assigned to the invasion of the Lyran Commonwealth, the Coordinator drove straight for the heart of the Ronin camp. In the ensuing civil war a surprising number of worlds switched their allegiance from Luthien to the Warlords’ new capital of Galedon, apparently fed up or enticed by promises of prosperity and freedom. As more worlds declared for the Ronin leaders rumors of foreign help began to surface. Fingers were pointed at everyone from Federated Suns nobility to Free Tikonov guerilla cells, but it was never proven. In the end, the fighting would see the birth of a Rasalhague free state and the dissolution of much of the Combine’s Galedon and Dieron Districts. The fighting would also completely gut the Combine’s offensive foray into the Tamar worlds of the Lyran Commonwealth. As a result, the people of Tamar easily repulsed the Archon’s half hearted attempt to reclaim the province in 2834.

At the height of the so-called Second Succession War, every state in the Inner Sphere suffered from internal fragmentation to levels unseen since their formation. Perhaps the advance of the Periphery states at this time was insult to injury, but considering the situation – understandable. The fighting represented a free-for-all and was approached as such. Beginning with the Taurian Concordat’s invasion of the Federated Suns’ Pleiades Cluster in 2832, all of the major Periphery powers, with the exception of the Outworlds Alliance, attempted to secure vulnerable or historically owned worlds from the Great Houses. Even some quiet ex-Rim Worlds Republic planets began to agitate for independence, seeing an opportunity to reestablish a new nation. In many cases these reclamation excursions were very successful, netting the fringe powers valuable worlds and resources while sapping the local strength and resolve of the targeted House. Even the Outworlds Alliance, who made no overt attempts to conquer its neighbors benefitted from the bloody Sphere-wide conflict as piracy along the fringes of both the Federated Suns and the Draconis Combine pushed suffering and ignored worlds into the Alliance’s accepting bosom.

By early 2834 the situation began to worsen in places like the Federated Suns’ Draconis March, where Duke Sandoval was left to make increasingly important decisions without Prince Davion or the Crucis March’s support. When the Duke began to hire mercenary units to help dislodge the remaining pockets of Combine resistance and to help hunt down pirate raiders, the Prince objected – stating the resources could be better served subduing the rebel Duke Hasek, and ordering the release of the new hires to his control. For Duke Sandoval, this was the final straw. Being faced with a belligerent Prince, an occupied homeland and the specter of a renewed invasion of Robinson was all that the Duke needed to declare the March’s independence from the Federated Suns “for the duration of the conflict.”

History will never know whether or not the Duke’s declaration of independence from New Avalon would have jogged Prince Davion from his singular pursuit of Duke Hasek and turned him onto the other domestic problems he had been ignoring for so long. A day after Duke Sandoval’s withdrawal from the Federated Suns, Prince Davion was killed in a DropShip accident en-route to his private WarShip. The Prince’s death was the demise of the Federated Suns’ invasion of the Capellan March, and with it the possibility of reconciliation, as powers throughout the remaining Marches of the Suns’ jockeyed for control. Over the next year, the various powers of the Inner Sphere would continue their see-saw invasions of one another with unabated ferocity. Perhaps the specter of Civil War, now long since passed, having been replaced with hate, was the fuel that kept the bloodshed going. Regardless, whole planets were consumed, burned out of existence in the fighting.
   
When the Inner Sphere finally exploded for good it was not with a bang, but a confusing whisper of silence when ComStar imposed a Sphere-wide interdiction in December of 2835. For years, the unabashed destruction of HPGs hurt ComStar’s ability to provide adequate communications, as well as its ego. Even though ComStar’s neutrality was well known, the attacks occurred nevertheless. And while the Interdiction was a surprise, Jerome Blake’s threats were not. Since the war began, HPG stations were systematically disabled or destroyed throughout the Inner Sphere, even in parts untouched by the conflict. While most historians now believe it was Conrad Toyama’s secretive Order who directed or created the breakdown in communications to suit the group’s needs, the end result was a ComStar irate with the Inner Sphere’s innumerable powers.
 
While Blake proposed the Interdiction to help safe guard ComStar’s neutrality and perhaps help slow the tide of violence, the reality was that the interdiction was devastating to everyone; even ComStar would suffer when local elements attempted to forcibly restore communication on a number of beleaguered worlds early in the Interdiction. Many additional HPGs were damaged or rendered non-functional across the Inner Sphere and the Periphery due to these attacks. The Interdiction also gutted ComStar’s power base in a number of important regions, including Tikonov and the Isle of Skye, where Jerome Blake had previously enjoyed widespread acclaim for his help. Additionally, among the worlds of the former Terran Hegemony the Interdiction could not have come at a worse time – famine and disease ran rampant thanks to the constant fighting.

In the Lyran Commonwealth the Interdiction proved to be the final nail in the coffin that was the nation’s economy. Loss of interstellar communications collapsed the seemingly inexhaustible Lyran industries, and the country descended into chaos as the Archon desperately tried to hold the nation together. In the Estates General, many of its members would look at the empty seats once occupied by the Tamar delegations and wonder if they had the right idea all along. To help stave the economic downspin, the Archon enacted and imposed draconian economic measures to maintain the war effort. These measures were extremely unpopular to a population already unhappy with an unpopular Archon. Eventually, the Lyran Commonwealth would lose parts of whole provinces to the budding Isle of Skye and Tamar Province, while a crop of worlds along the old Rim Worlds Republic and Free Worlds League border would claim independence, tired of their old master.

For the Draconis Combine, the Interdiction was a mixed blessing. While it did cause the nation’s economy to collapse, it also slowed the military’s ability to coordinate multiple fronts. In turn, the areas in revolt were allocated extra breathing room to strengthen their position and defenses. While their own military efforts were also affected by the Interdiction, their smaller size and defensive stance made these break-away nations far more effective than the larger, but strung out DCMS. After a number of stinging defeats at the hands of Rasalhague rebels and Ronin soldiers, and the continued loss of worlds to Skye or the Outworlds Alliance, the Coordinator recalled his remaining forces. Surprisingly, the order to withdrawal spurned another wave of defections in the DCMS, who either joined with the Warlords of Galedon or struck out on their own.

The final straw in the Inner Sphere’s descent into chaos took place in June of 2836 when attacks perpetrated by an unknown agent or agents disabled the HPG grid. Roughly 93 percent of the Inner Sphere's hyperpulse generators were nearly simultaneously destroyed, crippled, or in some other way damaged beyond use. Approximately 80 percent of the A Circuit and a large portion of the B Circuit were rendered instantly inoperable by a computer virus which used a message cascade to burn out the HPG's transmission core and other key components. Even worse, before burning out, the infected HPG would automatically send an infected message to any other HPG within range. Any HPG that escaped the initial infection could contract the virus with this contact. Initially, only a few C Circuit stations survived the attack, but were left unused for fear of contracting the deadly virus. 

It is unknown why or by whom this was done, but their actions crippled communications. Early attempts by a frantic ComStar to remove the virus from the HPG network saw the loss of valuable replacement transmission cores when technicians found that the active virus also stored dormant copies of itself randomly within the host HPG’s various interconnected computers. If the virus was not fully and totally purged from the system – which required manual replacement of the infected components – any attempt to use a replacement core would result in the dormant virus springing to life once again. Even more disheartening, ComStar learned there were subtle variations among the collected virus copies. No two were exactly alike, and projects to cleanse infected software would prove impossible. The only solution available would be the complete replacement of the Inner Sphere’s entire communications grid before a single HPG could be used – a process that was projected to take a century, maybe longer, to complete. While the HPG blackout shocked the people of the Inner Sphere who recognized the magnitude of the event, it still took almost two more years for the fighting to slowly phase itself out towards the end of 2838.     

For the next 187 years ComStar worked to restore communications to the Inner Sphere. When they were finished in 3025, the Great Houses were no more. In their place, the Inner Sphere represented a motley collection of squabbling mini-states more akin to the original proto-nations of the 23rd and 24th centuries than the star-spanning empires they once were at the height of the Star League. Widespread use of weapons of mass destruction and the liberal destruction of the scientific-industrial bases of targeted worlds created a decline in technology on some of the most technologically advanced worlds known to man. Along with the destruction of thousands of JumpShips, life in the Inner Sphere was at a standstill – literally frozen in place.

Notes:

Everything in this AU has happened to some degree in canon. Rebellious Ronin, Free Skye Rebellions, a Hasek's invasion of the CC, etc. - even the HPG Blackout. The only real change to the AU is Blake's survival past 2819 and the lack of changes to ComStar. Everything else is just a minor variation of a common theme, or a change of dates.

Thoughts?   
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 11, 2011, 02:53:25 PM
Looks interesting, how's the map comming on?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 11, 2011, 03:06:16 PM
Actually, they're finished.  ;D

I was holding off on posting them so I could see a little more feedback, but I guess it would help to have a visual representation of what the Inner Sphere looks like circa 3025.

Here's the basic Overview Map outlining the various states of the Inner Sphere & Periphery.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 11, 2011, 04:32:14 PM
Nice.  Looks to be coming along well.  Found one small error for you.

The fighting would also completely guts the Combine’s offensive foray into the Tamar worlds of the Lyran Commonwealth. As a result, the people of Tamar easily repulsed the Archon’s half hearted attempt to reclaim the province in 2834.

Should be "gut"

Be interesting to see where people take it.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 11, 2011, 04:45:03 PM
Nice.  Looks to be coming along well.  Found one small error for you.

The fighting would also completely guts the Combine’s offensive foray into the Tamar worlds of the Lyran Commonwealth. As a result, the people of Tamar easily repulsed the Archon’s half hearted attempt to reclaim the province in 2834.

Should be "gut"

Be interesting to see where people take it.

Damn it!  ;D

Thanks Black!
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on February 11, 2011, 04:53:54 PM
You asked for it, so here are my two euro cents.

With the new invasion putting the FWL in jeopardy, the Chancellor committed additional forces to the growing Andurien melee, during which the Capellan Confederation lost a number of former Hegemony worlds when they proved incapable of consolidating their hold in the region. Aligning themselves with Tikonov in 2820, these worlds began to build a new state centered on Tikonov under the auspice of heirs to the old Hegemony bureaucracy. Although this region lacked a major domestic military presence, the insurgent forces of these worlds made them competitive opponents to their distracted invaders. 

Why is there a rebellion in Tikonov?


The Skye Rebellion began as the First Succession War came to a close and as many former Terran worlds, unhappy beneath the Steiner yoke or fearful of being captured by the Draconis Combine revolted, joining in with the already fractious Isle of Skye. These rebels were soon aided by Free Tikonov forces bloated with secret ComStar help.

If there is an internal rebellion, why would the Lyran Commonwealth invade the Free Worlds League?
Any leader with two cents of common sense would focus on the rebels.


Meanwhile, the Federated Suns – a nation badly mauled by the Draconis Combine – found itself vulnerable to its own upswing in domestic dissent as March Rulers attempted to consolidate and prepare for another looming invasion of their devastated territory. Not too soon, the Capellan and Draconis March Dukes began looking toward their own worlds to rule, rather than New Avalon.

Do you mean that the people from these Marchs were turning their eyes towards their own dukes rather than towards New Avalon?


When forces loyal to Prince Davion arrived in the March to halt the Duke Hasek’s drive into Liao space, open fighting erupted between the two sides. As a result, the Capellan March declared its independence from the Davion crown in 2829. AFFS units from loyal Marches began to pour into the area, and while Prince Davion believed a massive show of force would quickly squash resistance, the move fatally weakened significant portions of the Federated Suns’ border. 

Wouldn't the loyalist forces outmatch the rebels enough to crush them ?  This might be even truer as the Capellan March is still focusing on the invasion of the Confederation.


As a result, the people of Tamar easily repulsed the Archon’s half hearted attempt to reclaim the province in 2834.

Why half hearted?


For the next 187 years ComStar worked to restore communications to the Inner Sphere. When they were finished in 3025, the Great Houses were no more.

Exhausted States, rebellious Marches, no communications over nearly 200 years and economies facing major problems are good reasons for the increased fragmentation of the Inner Sphere.
It reminds me a bit of parts of Asimov's Foundation with the centre of the Empire still acting as if they were prosperous while the Periphery was falling into a barbarian age and independence.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 11, 2011, 05:04:21 PM
You asked for it, so here are my two euro cents.

With the new invasion putting the FWL in jeopardy, the Chancellor committed additional forces to the growing Andurien melee, during which the Capellan Confederation lost a number of former Hegemony worlds when they proved incapable of consolidating their hold in the region. Aligning themselves with Tikonov in 2820, these worlds began to build a new state centered on Tikonov under the auspice of heirs to the old Hegemony bureaucracy. Although this region lacked a major domestic military presence, the insurgent forces of these worlds made them competitive opponents to their distracted invaders. 

Why is there a rebellion in Tikonov?

Why not? This is the height of the Succession Wars - I find it highly unlikely (as it is written in canon) that these worlds weren't sick of the endless bickering between Houses and wouldn't want to forge their destiny. I'm correcting this oversight. 

The Skye Rebellion began as the First Succession War came to a close and as many former Terran worlds, unhappy beneath the Steiner yoke or fearful of being captured by the Draconis Combine revolted, joining in with the already fractious Isle of Skye. These rebels were soon aided by Free Tikonov forces bloated with secret ComStar help.

If there is an internal rebellion, why would the Lyran Commonwealth invade the Free Worlds League?
Any leader with two cents of common sense would focus on the rebels.

The LC was already focused on the FWL and as other canon events have shown, Skye Rebellions or insurrections are hardly the sole focus of the state.

Meanwhile, the Federated Suns – a nation badly mauled by the Draconis Combine – found itself vulnerable to its own upswing in domestic dissent as March Rulers attempted to consolidate and prepare for another looming invasion of their devastated territory. Not too soon, the Capellan and Draconis March Dukes began looking toward their own worlds to rule, rather than New Avalon.

Do you mean that the people from these Marchs were turning their eyes towards their own dukes rather than towards New Avalon?


That is correct.

When forces loyal to Prince Davion arrived in the March to halt the Duke Hasek’s drive into Liao space, open fighting erupted between the two sides. As a result, the Capellan March declared its independence from the Davion crown in 2829. AFFS units from loyal Marches began to pour into the area, and while Prince Davion believed a massive show of force would quickly squash resistance, the move fatally weakened significant portions of the Federated Suns’ border. 

Wouldn't the loyalist forces outmatch the rebels enough to crush them ?  This might be even truer as the Capellan March is still focusing on the invasion of the Confederation.

Size doesn't necessarily ensure victory or even a crushing victory. Besides, this is a conflict Prince Davion can ill afford. If a show of force doesn't cowl Duke Hasek, then he'll have to attack. The Prince will still have to be careful (initially) of overreacting or causing too much damage. Not only would it drag a civil war on for far longer than he (or any ruler) like, but it damages worlds necessary to the overall survival of the Federated Suns.

As a result, the people of Tamar easily repulsed the Archon’s half hearted attempt to reclaim the province in 2834.

Why half hearted?

After everything that has happened up until that point (reread the section) - the Archon will be hard pressed to maintain his throne if he pushed too hard.

For the next 187 years ComStar worked to restore communications to the Inner Sphere. When they were finished in 3025, the Great Houses were no more.

Exhausted States, rebellious Marches, no communications over nearly 200 years and economies facing major problems are good reasons for the increased fragmentation of the Inner Sphere.
It reminds me a bit of parts of Asimov's Foundation with the center of the Empire still acting as if they were prosperous while the Periphery was falling into a barbarian age and independence.

Pretty much.

The finished primer also provides an explanation for the liberties taken in constructing this AU - such as, but not limited too:

1. The HPG Blackout
2. Prince Davion's Death
3. Tikonov Rebellion
4. Blake's survival

etc.
Title: Re: Primer to Age of Chaos
Post by: kingdragon on February 11, 2011, 08:25:59 PM
So, were you inspired by this when you were creating this AU? http://www.pryderockindustries.com/humansphere/ (http://www.pryderockindustries.com/humansphere/)
Title: Re: Primer to Age of Chaos
Post by: Takiro on February 11, 2011, 08:32:31 PM
Good stuff, I haven't been to Pryde's Rock in a long time.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 11, 2011, 10:31:36 PM
So, were you inspired by this when you were creating this AU? http://www.pryderockindustries.com/humansphere/ (http://www.pryderockindustries.com/humansphere/)

Oh wow, how could I have missed this!
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 11, 2011, 10:33:46 PM
Just looked at their map...meh. Too messy. Most of it doesn't make sense at first glance, but hey, if it works for them then enjoy.
Title: Re: Primer to Age of Chaos
Post by: Hessian on February 12, 2011, 02:09:59 AM
Looks interesting, even promising.

One thing that is not clear to me: Does all Interstellar Warfare cease in the timespan of the HPG grid reconstruction from 2838 to 3025? Or are "Cattle-Raids" still going on?

And am I right to assume that the white spaces between states represent independent, unaligned worlds or do those white spaces represent destroyed and/or uninhabited worlds?

Ciao
Hessian

P.S.: Nice overview map! I am looking forward to see a detailed map eventually
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 12, 2011, 02:32:47 AM
I'm interested in any feedback on the maps so that I can keep improving them.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 12, 2011, 07:57:19 AM
Looks good, i to am interested in what is represented by the white areas and look forward to seeing the more detailed version.
Title: Re: Primer to Age of Chaos
Post by: Ronin on February 12, 2011, 09:24:19 AM
@Blacknova
I like the map. My only critic is, that some of the labels are too small and the map would look better, if you only use one font size. If the nations/regions you want to label are too small to write into them, just use numbers and an index to label them. IMO, it would give the map a more polish look.

@Knightmare
Wow, the timeline is coming along nicely!
One question, have you decided yet what happened to the SLDF and Kerensky after leaving the Inner Sphere? Are to Dragoons around in this TL? Personally, I would argue against the Dragoons making an appearance in this TL, or only as a much weaker force. As is, five elite regiments would be an even bigger force than it was in canon.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 12, 2011, 10:24:46 AM
@Blacknova
I like the map. My only critic is, that some of the labels are too small and the map would look better, if you only use one font size. If the nations/regions you want to label are too small to write into them, just use numbers and an index to label them. IMO, it would give the map a more polish look.

@Knightmare
Wow, the timeline is coming along nicely!
One question, have you decided yet what happened to the SLDF and Kerensky after leaving the Inner Sphere? Are to Dragoons around in this TL? Personally, I would argue against the Dragoons making an appearance in this TL, or only as a much weaker force. As is, five elite regiments would be an even bigger force than it was in canon.

When you download the full map, the font isn't much of an issue, but for the overview map it was important to place the names as close or fully in the state. Still, that's a good suggestion! As for the Dragoons and Kerensky, I haven't decided yet. One of the original ideas bounced around way back when was the SLDF returning to the Inner Sphere not long after it left - battered, bruised and looking like it suffered from quite a fight. The fleet would take up residence around Terra and close the world to everyone. Personally, that idea doesn't sit well with me, so the fate of the SLDF (and the Clans by extension) is in limbo.

One thing that is not clear to me: Does all Interstellar Warfare cease in the timespan of the HPG grid reconstruction from 2838 to 3025? Or are "Cattle-Raids" still going on?

Absolutely. One of the final kinks in the whole system is determining the final military strength of some of these states. That being said, there is definitely the whole Third Succession War taking place throughout the Blackout - it'll just take into account the loss of communications, the loss of more JumpShips/DropShips than in canon and the overall loss of way more BattleMechs during the First & Second Succession Wars.

And am I right to assume that the white spaces between states represent independent, unaligned worlds or do those white spaces represent destroyed and/or uninhabited worlds?

If you take a look at the map you'll see there are "Disputed" Territories - areas in constant conflict, or planets that switch side with such frequency that stability is an issue. Other areas are simply clear, meaning these worlds (like large swaths of the FWL during the Dark Age) are independent or unclaimed by a larger Inner Sphere power.

I hope that helps explain things a little better. Thank you all for the feedback!
Title: Re: Primer to Age of Chaos
Post by: Hessian on February 12, 2011, 10:59:51 AM
And am I right to assume that the white spaces between states represent independent, unaligned worlds or do those white spaces represent destroyed and/or uninhabited worlds?

If you take a look at the map you'll see there are "Disputed" Territories - areas in constant conflict, or planets that switch side with such frequency that stability is an issue. Other areas are simply clear, meaning these worlds (like large swaths of the FWL during the Dark Age) are independent or unclaimed by a larger Inner Sphere power.


Ah. I see it now. Thanks for clarification KM! Perhaps it would be wise to better differentiate visually the "Disputed" Territories from the independent,unaligned Territories?

Ciao
Hessian

Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 12, 2011, 01:28:07 PM
Well, when you zoom in you can see the cross-thatch, but zoomed out it's almost impossible to tell. The more detailed region maps make it far easier to tell between the two.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 12, 2011, 03:27:31 PM
@Blacknova
I like the map. My only critic is, that some of the labels are too small and the map would look better, if you only use one font size. If the nations/regions you want to label are too small to write into them, just use numbers and an index to label them. IMO, it would give the map a more polish look.

That can be done, but the choice was made to have the labels in each state.  The program auto-resizes the labels when the option is taken to keep labels within thier polygons.  I can set all sorts fo label parameters and the label engine then goes and does it thing. Basically, when making these, I go with what the universe creator wants, as the overall aethetic is to fit to thier creative ideas.

Numbering the smaller states is also an option, but not one we went with.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on February 12, 2011, 03:29:31 PM
Oh wow, how could I have missed this!

Too much to look at?
Title: Re: Primer to Age of Chaos
Post by: Blacknova on February 12, 2011, 03:30:26 PM
Quote
Ah. I see it now. Thanks for clarification KM! Perhaps it would be wise to better differentiate visually the "Disputed" Territories from the independent,unaligned Territories?

One thing I treid to do was keep the Disputed Teritories from having a major colour and clashing with the various states.  The cross hatching was the cleanest option that could be distinguished at a close up, without effecting the map at lower zooms.  Normally I would go for solid grey, but that was being used for the Terran regions.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on February 12, 2011, 03:38:42 PM
One thing I treid to do was keep the Disputed Teritories from having a major colour and clashing with the various states.  The cross hatching was the cleanest option that could be distinguished at a close up, without effecting the map at lower zooms.  Normally I would go for solid grey, but that was being used for the Terran regions.

I had the same question  ;)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 13, 2011, 08:51:39 PM
Alight, so I've gotten a little further along than I thought I'd be...

The start up release will include the following material:

1. Basic History Primer (which you guys have been reading here - left intentionally generic)
2. Overview & Detailed Map of the Inner Sphere
3. Regional (Faction) Maps
4. History of ComStar (a generic look at ComStar before the Blackout & During)
5. AU Source Material
   - How Development of the AU Works
   - Faction List
   - Chapter 1 AU Turning Points
      (Faction Specific Chapter 1 AU Turning Points are given to Member Developer directly)

That pretty much sums it up.

I'll try to have a PDF finished sometime this week - I'm in the process of finishing the ComStar section & faction specific Turning Points - and available for download before the weekend. 

This release should form the core of the AU's overall development and can be incorporated into the finished product.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 14, 2011, 07:14:47 AM
Excellent, i for one look forward to downloading it.
Title: Re: Primer to Age of Chaos
Post by: Hessian on February 14, 2011, 12:49:08 PM
Excellent, i for one look forward to downloading it.

+1
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 15, 2011, 10:09:33 AM
Just a teaser. Here's an excerpt from the ComStar/History Section.

When the Lights went out – A critical review of the HPG Black Out – What Really Happened?
By Professor Marie Anwar, Oxford University, Terra 3025


Jerome Blake created ComStar as a neutral organization to protect technology, and therefore humanity. What he neither intended, expected or noticed was that his organization would become a safe haven not just for those individuals who believed in his message and methods, but also for those individuals who would take it to the extreme – those people who were scarred by the wars and who would not look at ComStar as a safe haven, but as not safe enough, and who would take Blake’s mandate to extreme degrees.

These individuals, later known as the Order, created a subculture within the ComStar organization and set plans in motion for the Inner Sphere to burn itself out. Blake’s organization, which espoused neutrality and sought out to protect technology and knowledge, would be used against him, against ComStar, and against the Inner Sphere – for these individuals used ComStar’s cloak of neutrality and its network to manipulate the policy for their gain. They secretly demolished HPGs, making it look like terrorist attacks or deliberate assaults by the House Lords. These actions led Blake to force his hand, interdicting the Inner Sphere to prevent what he perceived as violence against ComStar. And so, to protect the organization’s neutrality, he set out to silence the Inner Sphere. In doing so, Conrad and his disciples used this window of opportunity that they had created to enact their grand plan to destroy the HPG network. And thus, Blake’s policy unlocked Pandora’s Box.

So, who’s to blame? Well, Conrad of course. But on a deeper and less sinister level, Blake himself. For although interdicting the Inner Sphere was a mistake, it was an inadvertent one that could have been avoided had he spent more time scrutinizing the individuals within ComStar, rather than just those outside of it, and instead of simply providing a safe harbor for anyone who asked for it. In the end, Blake’s altruism worked against him.

Sadly, both this mistake and the manipulations behind it have left a lasting legacy for ComStar. For even after spending well over a century rebuilding the network and repairing the mistake they are still haunted by Conrad’s actions and the deeds of his followers. They have to be very careful that their best intentions are not yet again perverted and used against them. A trail of mistrust and secrecy follows ComStar even to this day, and while they are not a religious organization, their actions are reminiscent of the Free Masons of old – minus all of the mystical trappings. ComStar must still directly face their infamous legacy to this day – encountering pockets of people throughout the Inner Sphere, decades later and on isolated worlds, who believe in the ideals that Conrad espoused, and where his cult of personality still persists to this day. People, who are still willing and waiting to try to take down the network yet again.
Title: Re: Primer to Age of Chaos
Post by: MechRat on February 15, 2011, 10:20:17 AM
Very nice teaser. Can't wait to read the rest of it.
Title: Re: Primer to Age of Chaos
Post by: Hessian on February 15, 2011, 11:27:50 AM


Jerome Blake created ComStar as a neutral organization to protect technology, and therefore humanity. What he neither intended, expected or noticed was that his organization would become a safe haven not just for those individuals who believed in his message and methods, but also for those individuals who would take it to the extreme – those people who were scarred by the wars and who would not look at ComStar as a safe haven, but as not safe enough, and who would take Blake’s mandate to extreme degrees.



Nice!
One small question though.
I am no native English speaker, so I could very well be wrong, but the highlighted part of the teasers first paragraph looks and reads funny to me. Is there perhaps a word missing?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 15, 2011, 12:15:08 PM
It's right, but could be written a little better. I'll rewrite and tighten. Thanks Hessian.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on February 15, 2011, 02:02:35 PM
Looks good to me.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on February 15, 2011, 04:43:17 PM
Thanks guys...working on the InDesign Template now.

Realized I'll have to get more of the individual nation "turning points" and suggested "flavors" before this is finished.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on March 09, 2011, 08:32:19 AM
Thanks guys...working on the InDesign Template now.

Realized I'll have to get more of the individual nation "turning points" and suggested "flavors" before this is finished.

Status Update:

Finishing final text revisions for the Introductory Booklet. I've also finished 1/3 of the remaining "Turning" Points & "Flavor" Points for all of the available factions. There are a few additional key areas of extra information I'd like to have available for the Introductory Booklet, but in the interest of time I might provide them as a supplement.

This project turned into something much larger than expected...
Title: Re: Primer to Age of Chaos
Post by: Blacknova on March 09, 2011, 02:42:55 PM
They always do.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on March 16, 2011, 03:19:49 PM
I think I'm going to release some teaser pages from the booklet at some point next week. It's taking forever to write everything, (having a bit of a block actually) so I'm going to provide some of the finished layouts for consumption and (hopefully) some feedback.

Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on March 16, 2011, 05:51:18 PM
Excellent, i'm looking forward to seeing these.
Title: Re: Primer to Age of Chaos
Post by: klinktastic on March 17, 2011, 05:58:01 PM
Me too.  As mentioned in our PM, looking forward to taking over the writing for one of the minor powers.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on April 08, 2011, 04:34:07 PM
Alright, now that I have a small lull *looks around* I'm set to get some of these teaser test releases out to the public.

Onto layout.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 29, 2011, 10:47:58 PM
I haven't forgotten about you. *Finger Wag*

I'm back on this.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on June 30, 2011, 03:53:36 AM
Excellent.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on June 30, 2011, 01:31:44 PM
+1
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 30, 2011, 03:51:13 PM
Well, I finished the final outline and added ten more pages to the booklet. I seem to be on a roll.

I figure I have about another week's worth of writing, editing and additions before it's ready for layout (assuming I can keep to the schedule and finish some of my other writing obligations - so maybe a little bit longer.) I've decided to include the entire ComStar write up in the introduction primer to help provide a little extra backstory.

All of the factions will still require their work, but it'll move faster once this is finished.
 
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 30, 2011, 04:23:30 PM
Brief Description of the former Draconis Combine

The breakup of the Draconis Combine was unkind to the family Kurita. Where the Davion clan remained more in less in solidarity with each other as their nation fell apart the Kuritans took an active hand in pulling at the seems. Beginning with the secession of Galedon, dissention in the Kurita family and in the DCMS High Command allowed other provinces that long chafed beneath the Dragon’s Claws to seek freedom. Ostensibly these Kurita-powered coups were aimed at propping one Coordinator in the place of another, and with it the hope of returning the Combine to its former greatness. Instead, the very nature of the Combine’s honor-driven society worked against it. From beneath the quiet veneer of Combine culture is a society constantly at war with itself, and it was this blind adherence that would tear the nation apart. Today, outside of the fractious factions of the old Free Worlds League, the former Draconis Combine is a seething cauldron of shifting alliances, grudges, intense anger and war.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on July 01, 2011, 07:32:12 AM
Brief Description of the former Draconis Combine

The breakup of the Draconis Combine was unkind to the family Kurita. Where the Davion clan remained more in less in solidarity with each other as their nation fell apart the Kuritans took an active hand in pulling at the seems. Beginning with the secession of Galedon, dissention in the Kurita family and in the DCMS High Command allowed other provinces that long chafed beneath the Dragon’s Claws to seek freedom. Ostensibly these Kurita-powered coups were aimed at propping one Coordinator in the place of another, and with it the hope of returning the Combine to its former greatness. Instead, the very nature of the Combine’s honor-driven society worked against it. From beneath the quiet veneer of Combine culture is a society constantly at war with itself, and it was this blind adherence that would tear the nation apart. Today, outside of the fractious factions of the old Free Worlds League, the former Draconis Combine is a seething cauldron of shifting alliances, grudges, intense anger and war.

Nice.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on July 01, 2011, 12:39:58 PM
Knightmare my friend, you read too many times the Shogun books.  ;D
Title: Re: Primer to Age of Chaos
Post by: Knightmare on July 06, 2011, 11:39:09 AM
Brief Description of the former Federated Suns

Of all the former Great Houses, the dissolution of the Federated Suns was as much an accident as it was born out of tragic decisions. House Davion’s heavy-handed actions against the ruling Dukes of the Draconis and Capellan Marches did much to undermine the stability enjoyed by the Suns since the first Civil War centuries earlier, but it was Prince Davion’s death in 2834 that finally tore the proud realm apart. While the new states of the former Federated Suns are less antagonist towards one another than those from other Great Houses, there is a deep seated mistrust between the four born from centuries of cultural drift and deeds committed long past. Today, it is not uncommon to find citizens from the factions co-mingling peaceful along border worlds, leaving the former Federated Suns in the best position to reform. However, despite the cordial attitude all talks of reconciliation are squashed – after years of independence from the throne of New Avalon the Ducal lords are in no hurry to return to their former feudal rank.     

Title: Re: Primer to Age of Chaos
Post by: Knightmare on July 06, 2011, 01:44:10 PM
So roughly 20K words left.  ;D

One full section and the complete timeline and then it's off to layout!

We're moving along.
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on July 06, 2011, 02:56:02 PM
Nice.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on July 06, 2011, 05:30:36 PM
Yeah, I should amend it a little. I think it's more like 30,000 more words (including sidebar blurbs), so hopefully end of the week it'll be heading towards layout.
Title: Re: Primer to Age of Chaos
Post by: Dragon Cat on July 08, 2011, 07:29:22 AM
First time I've properly read this looks really good
Title: Re: Primer to Age of Chaos
Post by: Knightmare on July 08, 2011, 10:45:31 AM
Thanks! I'm getting close.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on July 08, 2011, 05:31:22 PM
Just part of a Blurb from the "About Terra" Section...


The Virus and Information – is it still around somewhere? – (Blurb) 
 
In the years since the Blackout scholars throughout the Protectorate and beyond have questioned one of Conrad’s most heinous acts – the erasure of hundreds of years of human development. His release of the HPG virus, though terrible, has been ultimately viewed as a stopgap measure designed to support the Order’s early efforts while Conrad worked to prepare the Order for its inevitable domination of the Inner Sphere. After all, the specific nature of the Blackout virus only targeted key components of the HPG; thereby disabling the transmitter – not destroying it...

Title: Re: Primer to Age of Chaos
Post by: Knightmare on July 08, 2011, 08:05:25 PM
This is getting ridiculous. My current word count is 18,502 and growing. It's gonna take me days to get this copy edited. Ugh...no end in sight.  :D
Title: Re: Primer to Age of Chaos
Post by: Knightmare on July 08, 2011, 08:41:04 PM
The good news is that we're finally down to the following:

Two full sections, four blurbs, full timeline and two introduction paragraphs. Assuming I refrain from adding additional "blurbs," I'll be finished writing the first draft fairly soon. Then it's copy editing, additions and then layout.

I've totally over estimated the amount of text for the primer, but it will run close to my final count once we include the faction primers. 
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on July 09, 2011, 04:21:51 AM
If you need help with the proof-reading, you know where I am.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on July 09, 2011, 06:42:53 AM
Same here for the proof reading.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on July 09, 2011, 08:29:19 AM
Thanks guys. Copy editing is easy, just time consuming. Meh. It'll get done. I was just complaining.  ;)
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on July 10, 2011, 05:14:58 PM
I was just complaining.  ;)

But you are no "grognard"  ???
Title: Re: Primer to Age of Chaos
Post by: Knightmare on November 08, 2011, 06:40:33 PM
Only one section left to write, but it's a biggy. Plus, the master timeline and two text blurbs. Right now we're hovering around 42,000 words after editing for the base primer. I only have a few more graphics to collect and tweak and a few more special "pages" for the style layout.

Maybe a week or two I'll have the text finished if I can stay focused...

Now, on to some Goliath Scorpions...  ;)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on December 24, 2011, 03:07:53 PM
Christmas Update: Text finished. Final Edits in the works. Basic Layout finished. Final Edits in the works. Master "ComStar" Timeline Finished. Tentative Faction Turning Points in the works.

Important info to follow.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on December 24, 2011, 03:58:19 PM
Do you want a fresh set of eyes to scan it before finalising it?
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on December 25, 2011, 02:34:41 AM
Do you want a fresh set of eyes to scan it before finalising it?

+1  ;)
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on December 25, 2011, 04:21:47 AM
+2
Title: Re: Primer to Age of Chaos
Post by: Knightmare on December 27, 2011, 01:10:48 PM
Do you want a fresh set of eyes to scan it before finalising it?

Yeah, soon as it's finalized I'll shoot it your way in a Word Doc.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on December 27, 2011, 05:06:49 PM
I shall await its arrival breathlessly.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on December 27, 2011, 05:28:11 PM
is that 'cause andrea has her hands around your throat?  ;)
Title: Re: Primer to Age of Chaos
Post by: Blacknova on December 28, 2011, 01:20:05 AM
She is not actually that "hands on." Instead, she has me hanging from the ceiling at the moment from some nasty Inquisition like apparatus.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on December 28, 2011, 05:09:37 PM
She is not actually that "hands on." Instead, she has me hanging from the ceiling at the moment from some nasty Inquisition like apparatus.

Nice  :o
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on December 29, 2011, 05:42:34 AM
She is not actually that "hands on." Instead, she has me hanging from the ceiling at the moment from some nasty Inquisition like apparatus.

I must have missed the place where we jumped from CBT to WH40K  ;)
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on December 29, 2011, 02:46:41 PM
She is not actually that "hands on." Instead, she has me hanging from the ceiling at the moment from some nasty Inquisition like apparatus.

I must have missed the place where we jumped from CBT to WH40K  ;)

No one expects the WoB inquisition  ;)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on December 30, 2011, 09:16:09 AM
She is not actually that "hands on." Instead, she has me hanging from the ceiling at the moment from some nasty Inquisition like apparatus.

I must have missed the place where we jumped from CBT to WH40K  ;)

No one expects the WoB inquisition  ;)

Heck yea!
Title: Re: Primer to Age of Chaos
Post by: shwagpo on May 31, 2012, 01:51:02 PM
Wow, Knightmare.  I love all the work put into this old idea and cannot wait to see the final product! 
Title: Re: Primer to Age of Chaos
Post by: Knightmare on May 31, 2012, 01:54:27 PM
Yeah, it's getting close. I keep finding new sections to write/rewrite. We're at 58K word count right now - after the first round of edits. Between those and the few additions left, I'm thinking the primer will sit around 60K. If I were to include the faction write-ups I'd be looking at something around the 130-160K mark if I wrote them super slim.

Layout has been a bit of pain since I'm a perfectionist when it comes to my own work. Without a deadline breathing down my neck I keep changing things.

 
Title: Re: Primer to Age of Chaos
Post by: Blacknova on May 31, 2012, 07:01:28 PM
One had not noticed.
Title: Re: Primer to Age of Chaos
Post by: shwagpo on June 01, 2012, 10:52:44 AM
If I can help any, let me know, Knightmare.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on June 01, 2012, 01:48:45 PM
One had not noticed.

Sarky  ::)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 01, 2012, 09:38:57 PM
One had not noticed.

Sarky  ::)

I know. That's borderline treasonous.
Title: Re: Primer to Age of Chaos
Post by: Rainbow 6 on June 02, 2012, 07:48:55 AM
One had not noticed.

Sarky  ::)

I know. That's borderline treasonous.

All traitors should be nuked!  ;)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 02, 2012, 09:20:08 PM
One had not noticed.

Sarky  ::)

I know. That's borderline treasonous.

All traitors should be nuked!  ;)

Well put.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on June 02, 2012, 09:51:57 PM
Nothing like being bum rushed by the fanatics...
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 03, 2012, 09:48:17 AM
It's inspiring.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on June 03, 2012, 06:25:12 PM
At least my modified quote has made your canon sig.  Nice to know I can sway the unswayable.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 03, 2012, 07:27:12 PM
At least my modified quote has made your canon sig.  Nice to know I can sway the unswayable.

You must be getting on in years. It's my quote, modified by Dragon Cat, but from your thread.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on June 03, 2012, 07:37:09 PM
Bah, semantics!
Title: Re: Primer to Age of Chaos
Post by: Ice Hellion on June 04, 2012, 01:54:44 PM
When do you expect to publish your first draft?
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 04, 2012, 02:56:00 PM
When do you expect to publish your first draft?

Not sure. Some stuff has just come up that deserves some immediate attention. However, I might post some of the cover drafts. Not sure which one will make the cut, but you guys might like them.

Some of them are ultra-modern, others are a little grunge looking. The primer itself is topography driven, but there is some good art.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 04, 2012, 03:55:54 PM
This is one of the earliest covers. A grunge-version of the Mackie. The lower bottom hasn't received much love because the flames are likely to get covered, but I'm happy with this type font for the heading.
Title: Re: Primer to Age of Chaos
Post by: Blacknova on June 04, 2012, 10:12:31 PM
The Mackie seems to date it as an earlier period, maybe something more 3rd War would be appropriate?
Title: Re: Primer to Age of Chaos
Post by: masterarminas on June 04, 2012, 10:15:16 PM
I don't know . . . the Mackie seems to fit.  I mean, they've got to be yanking out every 'Mech that run in Age of Chaos.  Probably got the Big Mac from a museum!  Anyway, KM, the cover looks cool and I dig it.

Master Arminas
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 04, 2012, 10:21:05 PM
This one didn't make the cut, but a different version of it is still in the running. Different font, more grungy elements, etc. I think I'm leaning more towards a grunge or retro layout than an ultra-modern one. Though, I've got two really good ones that use both.

I'm probably going to make a final decision next Monday. I have two more ideas to finish and then I'll make a final decision.
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 14, 2012, 04:38:02 PM
Another basic cover that didn't make the cut. This one was super dark and grungy. Grungy to the point of almost being unusable. Ultimately, I found a nice place for it, just not the cover.
Title: Re: Primer to Age of Chaos
Post by: Dread Moores on June 14, 2012, 05:23:55 PM
Yeah, that one. Definitely that one.
Title: Re: Primer to Age of Chaos
Post by: Takiro on June 14, 2012, 10:31:44 PM
Looks like a compilation of BattleTech pieces. Nice!
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 14, 2012, 10:50:24 PM
Only one image actually. I just embellished it with some new elements, paints and textures. All fun stuff for a grungy magazine-type layout.
Title: Re: Primer to Age of Chaos
Post by: Dread Moores on June 14, 2012, 11:40:09 PM
That's FM: Mercs Revised Supp Update, isn't it? (That has to be close to the longest title on one of these books. FMRSU! It's either a totally off the wall plague, an awesome curse, or the worst cough sound ever.)
Title: Re: Primer to Age of Chaos
Post by: Knightmare on June 15, 2012, 07:05:09 AM
Yup, that's the original cover image.