OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: [1]   Go Down

Author Topic: Salvaging Jumpships  (Read 19613 times)

0 Members and 1 Guest are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,181
  • For the Last Cameron!
Salvaging Jumpships
« on: March 02, 2011, 10:02:03 PM »

Hey gang, I was pondering this idea today and wanted to run it by you. Following the 4th Succession War the InnerSphere is swept up in a technological renaissance that encompasses aerospace as well as ground based technologies. Since the start of the Succession War thousands (?) of Jumpships have been lost to combat (see the first 2 wars) and increasing technical failures (the 3rd). This means a huge pool of derelict Jumpships is just waiting to be salvaged. Forget warships I'm talking the standard KF cored ships that were the life blood of Star League commerce and transit activity. Would refurbishing said fleets be a wise move? New construction seems to take a long time and be difficult but with the growing science base could restoration of these old vessels be a faster solution. Or at least a stop gap solution for a House wanting to gain an edge? Love to get your thoughts!
Logged

Blacknova

  • Puppet Master
  • Global Moderator
  • General
  • *
  • Offline Offline
  • Posts: 2,351
  • Rugby Players - Inspiration for the BattleMech
    • The Kapteyn Universe
Re: Salvaging Jumpships
« Reply #1 on: March 02, 2011, 10:23:55 PM »

I could see Periphery realms going after those as a cheap alternative to building yards of thier own for full scale production.
Logged
Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

Follow the KU on twitter: Matt Alexander
@BlackNova01

You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

Walegrin

  • Sergeant
  • *
  • Offline Offline
  • Posts: 158
Re: Salvaging Jumpships
« Reply #2 on: March 03, 2011, 12:38:17 AM »

I've always figured that any damaged/nonfunctional jumpships were salvaged to keep the others functional. 

Were there a pool of salvageable JS's availiable I'd devote resources to rehabilitating them when it became possible, or maybe more importantly practical.  Is there a supply of salvageable jumpships though?  Given my thinking above and that may jumpships from the early Succession Wars were done in by combat I do honestly wonder if there is alot of them around.
Logged

Knightmare

  • Terran Supremacist
  • Network Gnome
  • General
  • *
  • Offline Offline
  • Posts: 2,459
  • Taking out the Sphere's trash since 3026
    • Our BattleTech
Re: Salvaging Jumpships
« Reply #3 on: March 03, 2011, 08:39:44 AM »

I have to agree with a lot of what Walegrin said. Just looking at some of the Jihad fiction, or the Historical: War of 3039, (in reference to a lost Fortress DropShip) it seems salvage operations are a fairly lucrative and saturated market. Meaning, if you're not transporting cargo or troops, you were probably looking for salvage - even pirates gave salvage operations "a go" every now and again - it was lucrative.

And for the most part, just like today's car thief and modern day chop shop, cars stripped of their parts are worth more broken apart or separately than kept together. Given the disposition of "LosTech" during the long years of the Third Succession War, it seems like salvage operators were constantly on the look out for derelicts to cannibalize for parts.

Sadly, I don't see a damaged JumpShip being left alone until someone "might" be able to fix them into working order at some unfixed future date.

Now if a salvage team came across a misjump derelict there's a chance it might be worth salvaging wholesale if the ship's condition left that option viable. But like I said before, even if the vessel was of great historical importance - the salvage might be far easier to sell and transport in pieces.

There's also the question of quality and cost. Derelict vessels (depending on the amount of time and original damage) suffer a lot of fatigue just floating around in space. Micro-meteors, stress fractures, radiation, on so, take their toll. If a JumpShip in the 1st Succession War suffered an accident that ruined its K-F Drive, how long could said derelict float about until it was past the point of worthwhile repair? Clearly local conditions would determine that span of time, but lets say for argument's sake that at some point someone did want to repair this JumpShip at some unfixed future time when the ability to fully repair was available. What would the owner have to do to ensure their JumpShip was still a viable repair?

Answer: Mothball the damaged JumpShip

Mothballing a ship is a lot of work. The process requires manpower, resources, equipment and time. And while mothballing can be done in the "field," at that point is the ship even worth it? Keep in mind that the same time and resources spent trying to mothball a ship where it was found, or in transporting it back to a ShipYard for the same work, can be spent stripping the damaged JumpShip for parts. The difference between the two is that salvaging the ship for parts makes a real impact on the present by providing equipment for still functioning JumpShips and making a decent amount of C-Bills when the deal is done. Valuable, necessary and (un)common resources aren't just lying in wait under the assumption that some day these non-functional JumpShips will be able to be placed back in working order.   

Lastly, keep in mind that mothballing a damaged JumpShip for a later date (especially during the long years of the Third Succession War) is like asking the dwindling stock of functional JumpShips to decline further for lack of parts and asking the salvage operator to decline instant retirement...

I just don't see that happening.
     
« Last Edit: March 03, 2011, 12:18:59 PM by Knightmare »
Logged
Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

Hessian

  • SD Developer
  • Kapten
  • *
  • Offline Offline
  • Posts: 375
Re: Salvaging Jumpships
« Reply #4 on: March 03, 2011, 12:08:45 PM »

I have to second Walegrin and Knightmare in that I do not think this is a very likely scenario.

Ciao
Hessian
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,483
  • Beware of the all-seeing eye: Ice Hellion
Re: Salvaging Jumpships
« Reply #5 on: March 03, 2011, 04:42:40 PM »

Just a question: how difficult is it to repair a JumpShip? Do the Inner Sphere have the knowledge to put together the salvaged pieces into something coherent that could work?
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Knightmare

  • Terran Supremacist
  • Network Gnome
  • General
  • *
  • Offline Offline
  • Posts: 2,459
  • Taking out the Sphere's trash since 3026
    • Our BattleTech
Re: Salvaging Jumpships
« Reply #6 on: March 03, 2011, 08:01:17 PM »

Just a question: how difficult is it to repair a JumpShip? Do the Inner Sphere have the knowledge to put together the salvaged pieces into something coherent that could work?

Without tools and supplies, let alone a technical manual, how difficult is it to repair a modern day automobile? What's the margin of error to get one driving again - or driving for more than a few minutes?

Same rules apply.
Logged
Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

Blacknova

  • Puppet Master
  • Global Moderator
  • General
  • *
  • Offline Offline
  • Posts: 2,351
  • Rugby Players - Inspiration for the BattleMech
    • The Kapteyn Universe
Re: Salvaging Jumpships
« Reply #7 on: March 03, 2011, 08:42:35 PM »

KM, look up Bush Mechanics on You Tube and see the ultimate in jury rigging with wood tech, quite literally.
« Last Edit: March 03, 2011, 09:12:49 PM by Blacknova »
Logged
Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

Follow the KU on twitter: Matt Alexander
@BlackNova01

You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

Knightmare

  • Terran Supremacist
  • Network Gnome
  • General
  • *
  • Offline Offline
  • Posts: 2,459
  • Taking out the Sphere's trash since 3026
    • Our BattleTech
Re: Salvaging Jumpships
« Reply #8 on: March 03, 2011, 09:05:32 PM »

I have no words for what I just saw - just awesome.

However, it showcases an underlying understanding of certain mechanics. Applying the same knowledge and we can justly assume the same aptitude in a JumpShip engineer circa the Third Succession War. Hence why so many jurry-rigged JumpShips did survive the wear and neglect. It's a combination of necessity, knowledge, understanding and creativity, but also (at the very minimum) certain usable materials. 

Still, self repair and new construction (regardless where the parts come from) are very different - especially if we're discussing JumpShips.     
Logged
Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,181
  • For the Last Cameron!
Re: Salvaging Jumpships
« Reply #9 on: March 05, 2011, 07:28:51 PM »

Well thanks for all the responses guys. It doesn't appear that Salvaging Jumpships would be a worthwhile national effort at this time. The scraps of their remains seem likely to have been picked over and stored or become one with stellar matter. Fixing up such craft seems like an individual task for those dedicated individuals with enough time and love or those truly desperate to have a jumpship without any means of possessing them normally.

Sidebar; would I be correct in assuming that the largest Spaceship Salvage Yards would be around the Core Worlds of the InnerSphere. The are at the center of such traffic. Planets like Terra, New Earth, or former Hegemony worlds with shipyards at one time could be good candidates.  Thoughts?
Logged

Knightmare

  • Terran Supremacist
  • Network Gnome
  • General
  • *
  • Offline Offline
  • Posts: 2,459
  • Taking out the Sphere's trash since 3026
    • Our BattleTech
Re: Salvaging Jumpships
« Reply #10 on: March 05, 2011, 11:52:20 PM »

Any shipyard capable of building a JumpShip would also function as a repair/salvage yard. I don't know if you could apply the same rational to a DropShip "Yard," but you could say in a pinch most of the same tools/materials would be the same for both ship types and therefore work. It'd be K-F drive related equipment and materials that wouldn't be available and possibly yard-size/slip issues - in addition to knowlegdable technicians.
Logged
Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,483
  • Beware of the all-seeing eye: Ice Hellion
Re: Salvaging Jumpships
« Reply #11 on: March 06, 2011, 04:48:29 AM »

Sidebar; would I be correct in assuming that the largest Spaceship Salvage Yards would be around the Core Worlds of the InnerSphere. The are at the center of such traffic. Planets like Terra, New Earth, or former Hegemony worlds with shipyards at one time could be good candidates.  Thoughts?

It depends on the era.
During certain periods of time, those planets were no longer the centres of such traffics.
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Rayo Azul

  • Overste Lojtnant
  • *
  • Offline Offline
  • Posts: 607
    • Sudden Dearth
Re: Salvaging Jumpships
« Reply #12 on: March 17, 2011, 09:46:47 AM »

Here's a thought. Before the renaissance some enterprising junkyard owner could well have found and kept derelicts. Mothballing them in a jury-rigged manner if need be - vacuum is a great way to avoid decay!. They then could have used them to chop and sell the parts to the highest bidder.

I agree that I see this sort of scenario as more likely than renovating jump ships per se, for all the reasons already mentioned.

The idea of finding a derelict and getting it spaceworthy is a great scenario though. Does it have to be in this time frame?

Knightmare

  • Terran Supremacist
  • Network Gnome
  • General
  • *
  • Offline Offline
  • Posts: 2,459
  • Taking out the Sphere's trash since 3026
    • Our BattleTech
Re: Salvaging Jumpships
« Reply #13 on: March 17, 2011, 02:03:57 PM »

vacuum is a great way to avoid decay!

Not exactly. Vacuum storage is home to a host of domestic problems. Radiation, micro-fractures, metal fatigue, micro-particles, the list goes on.

People naturally assume that the absence of heavy gravity and the low temperature the vacuum is fantastic for long term storage. It can be, but requires some serious preparation first.

When you think of a salvage yard in space what you're really talking about is a junk yard in space - a place to store bulk material scrap, not usable or recoverable vessels.   
Logged
Quote from: Dragon Cat
WORD (of Blake) is good for two things. 1. Leaving inappropriate notes on other people's work. 2. Adding fake words (of Blake) to the dictionary.

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,483
  • Beware of the all-seeing eye: Ice Hellion
Re: Salvaging Jumpships
« Reply #14 on: March 20, 2011, 09:28:38 AM »

Not exactly. Vacuum storage is home to a host of domestic problems. Radiation, micro-fractures, metal fatigue, micro-particles, the list goes on.

+1
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
Pages: [1]   Go Up