OBT Forum
General BattleTech => Canon Inspired => Historicals => Topic started by: masterarminas on August 11, 2011, 07:36:04 PM
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In doing my revisions to Clan Goliath Scorpions, I began working on a story (The Seeker). That story made me question a number of topics about exactly what my Clan would be doing back in the homeworlds during the late 3050s and early 3060s. And I came to one answer--they would following the lead of the Ghost Bears in preparing to return to the Inner Sphere. Throughout the '60s, the Scorps prepared for the move, renovating jumpships and dropships mothballed for ages and assembling a list of civilian caste members that would be vital for the proposed Scorpion Expanses to survive. Then came the 2nd Star League and the annihilation of Clan Smoke Jaguar.
In addition to being defeated by SL2, the Clans witnessed the death of one of their most ardent Crusader Clans, and it was revealed that the Ghost Bears were leaving the Homeworlds wholesale. As the other Clans began to take advantage of this (and launched attacks against the abjured Nova Cats), the Scorpions made their move. Recalling their entire toumen to Roche, Khan Ariel Survorov kept just one Galaxy (newly formed by volunteers, with the ranks of the other Galaxies refilled by recalled Seekers) and the PGCs behind to defend Roche, Dagda, and their enclave on Strana Mechty. The remainder of the Clan's military arm, along with more 1.1 million civilians and their ENTIRE fleet (both civilian and military) quietly departed for the Inner Sphere.
When the other Clans discovered what the Scorpions had done, the Clan was abjured and Dagda and Roche were both attacked by Clan Coyote and Steel Viper, who were determined to drive the abjured Clan from the Homeworlds. But the Scorpion defenders had literally burnt their bridges--and there would be no futile attempt at escape. In many respects, this was first action in the War of Reaving, because there was no quarter asked, nor any offered. In the end, augmented by the Hellions, the Scorpion forces on Dagda were eliminated, but the Temple of the Nine Muses still held out on Roche. In 3073, three Galaxies (one of Coyotes, Hellions, and Vipers) assaulted the fortress and forced their way within. Only the dead greeted them, for the few remaining defenders took their own lives as the assault started.
The little isorla that the attackers managed to claim for themselves did not make up for their losses of the past four years of combat--especially in the naval department. For Khan Suvorov had activated the Roche and Dagda SDS systems and did not grant her foes safcom. Six warships and dozens of dropships were destroyed outright--another score were damaged severely enough to require years of reconstruction in the Raven shipyards.
Under the command of newly elected Khan Jason Scott, the Scorpion Fleet travelled for nearly two years before reaching their destination: the Circinus Federation. Holding to the letter of the Clans agreement with Victor Steiner-Davion, the Scorpions did not attack the Inner Sphere, instead on 4 February 3071, six Galaxies of Mechs, Elementals, and Aerospace Fighters, supported by a dozen WarShips, assaulted all ten Circinus worlds simultaneously. A single Cluster hit every world but Circinus, and a tenth landed on New St. Andrews--the remainder of the Clan (twenty Clusters strong) targeted Circinus itself.
Pre-invasion intelligence gathered by Naval Star Gamma (comprised of four Jenna Scott-class surveillance vessels) had indicated that the Word of Blake was present in large numbers on Circinus, but their exact composistion was unknown. Preparing for the worst, Khan Scott ordered the bulk of his Clan close at hand, supported by all twelve of his WarShips.
The ten outlying worlds (including the neutral New St. Andrews) were taken with only minimal combat, especially when the local defenders realized they were under assault by Clan forces! Many surrendered without firing a shot, but some did fight back and were taken as the first Circinus bondsmen. It would be a different story on Circinus itself.
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Circinus had been chosen as the target of the Scorpion fleet for one reason: that world had belonged to General Kerensky and the SLDF during the preparations to liberate Terra. Unknown to anyone, even the Circinians, the 'Star League' training facilities they had uncovered and looted over the years were only outlying tertiary dispersement camps for the volunteers. Deep within the mountains of the small continent of Laredo, the main SLDF base was still hidden. During the War, the few Circinian residents of Laredo, a rugged continent far to the north east of the mainland of Circinus, were evacuated, having been told that the Rim Worlds defenders had loosed biological and chemical weapons there.
For centuries, no one dared to set foot on the 'contaminated' soil. And those who did never discovered anything of note. By 3050, few on Circinus even considered exploring that long deserted island continent. Until the Word came, that is. The Blakists possessed half of a journal of General Kerensky, that told in part of the factory complexes constructed under Laredo to support his campaign against Amaris. And they were determined to find it first.
To be continued . . .
Oh, and for those of you who like maps, here is the Scorpion Expanses. As for what Scorpion Point is . . . we'll get to that.
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I just realized I posted this Historicals instead of the main section of Canon Inspired: OOPS!
Anyway, before the questions begin, I started work on this idea over a year ago, and selected Circinus as the target last November. It does please my Scorpion heart that the actual game designers decided on something similar with Canon by having the Scorps take over the Umannyids and Hansaes (however you spell them, ;D ), but it had no affect on my outline. The main reason I picked the Federation to disassemble and reform into the Scorpion Expanses is that is small enough that the Scorpion toumen can defeat nearly any concievable attack against them. Something larger (like the Magistracy or the Concordat or the Outworlds Alliance--Ravens, I'm looking at you) would spread our forces much thinner and imperil the entire endeavor.
As it stands, the only threats are from the Lyran Alliance nee Commonwealth (hurting from the Jihad), the Free Worlds League (really hurting from the Jihad), the Illyrians (who don't have much of a military), and the Marians (who do have a decent military, but nothing remotely in the Scorpions league). Now, the Word does pose a threat--for a time--but as the Jihad drags on, they get weaker and weaker, and dealing with the entire toumen of a fresh Clan was never in their plans. What forces they have in the area will try to do to the Scorps what they managed to do the Bears, but will probably fail.
In the future, I picture the Expanses slowly expanding--Scorpions are patient, after all--starting with the Marians and Illyrians, and continuing on to Niops. Niops, they could well make an offer to them as members of the Scientist caste, but I doubt that the top-dog scientists in their government would want the Warrior caste in charge over them. But all of that is at least ten years off--if nothing unexpected happens in the meantime (dum-dee-dum-dee-dah).
And for those of you who wonder (including Stevie) I moved forward the Scorpion absorption of the Eridani Light Horse. The current toumen hitting the Federation includes the 71st and 151st Scorpion Light Horse Clusters--formed by bondsmen taken from the ELH with former Seekers and experienced Clan bloodnamed in the command structure.
If there is anything I didn't answer, just let me know--I'll continue with the play-by-play of the conquest of Circinus when I return tomorrow. Until them, gentlemen. Good Night!
MA
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Very nice I like this idea, may be something of use in it, I've wanted to use the Scorpions in my AU at some point but haven't decuded how.
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Nice It gives me some wicked ideas Clan Fennec returning home HMMMMM I like It
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The first sign of trouble came at the Circinus Zenith point, when the sole WoB WarShip assigned to the garrison detected the pre-emergence signatures of the incoming Scorpion Fleet. Too far out from the indicated point to bring the incoming vessels immediately under fire, the Baron-class destroyer moved to close the range.
That was when the Burning Sting Naval Star (Naval Star Alpha) suddenly appeared. Four warships consisting of a BC, a FF, and two DDs matched against one Baron. Deciding that discretion was by far the better part, the Baron CO made an emergency jump, escaping to warn his superiors that the Clans were raiding Circinus.
Unfortunately for the garrison, the WoB destroyer did not have time to inform them of his decision--and he did not witness the consecutive emergence of another eight WarShips (Beta and Gamma, with Delta being left to shepherd the civilian jumpship fleet) and twenty-plus Troop Transports.
The Scorpion Fleet was detected as it burned insystem, prompting the WoB Militia commander to HPG an immediate request for all available reinforcements--but there were none, other than the fleeing Baron. In keeping with Clan tradition, Khan Scott issued a batchall for the planet, but received no reply. Not expecting one, he then began landing operations, covered by hundreds of ASF and scores of Assault DropShips.
The Scorpions divided into two 'Galaxy-Corps'. I Corps landed two hundred kilometers southwest of the Circinian capital on the main inhabitated continent, and contained the Clan's Command Keshik, the 20th and 27th Scorpion Shock Cluster, the 71st and 151st Scorpion Light Horse, and all of Alpha and Beta Galaxy. II Corps was smaller, with the 26th Scorpion Shock Cluster (the saKhan's command), plus Gamma Galaxy, Delta Galaxy Command, the 21st Scorpion Cuirassier, and the 4th Scorpion Hussars.
On Laredo, II Corps under the command of saKhan Amanda Djerassi quickly dealt with the scattered elements of the Word searching for the entrances to the SLDF complex. Her casualties were relatively light, but few bondsmen were taken, for the Word soldiers either fought to the death or suicided before capture. On the main continent, a place that locals had long known as 'The Anvil', the Scorpions would face their greatest challenge: in the form of an entire Word of Blake Shadow Division.
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And here is a rough map of Circinus. The brown is all Savannah--hot, arid plains, similar to East Africa (Kenya, Tanzania, and the like). The bright yellow is pure desert--a rocky desert, overall, although there is a good deal of sand as well. The light green on the main continent of High Plains is the only really wet parts of the continent, thanks to its southern latitude and prevailing ocean winds; that section is jungle and swamp. The river basin is only part of the continent that is really hospitable for colonization. However, bad agrarian practices have denuded the soils for centuries, leeching the nutrients away and threatening to turn many of these regions into desert (picture the Nile river valley).
Laredo is heavily forested, but is more scrub forest (think southern Colorado and northern Arizona) instead of towering evergreens or hardwoods. Two of the remaining three continets are arctic wastes covering the north and south polar regions. The Grim Plataeu is the third continent, and it is completely unihabited, and consists only of desert. There are numerous small and large islands, but since they aren't inhabitated, I didn't draw them. Anyway, that is my view of Circinus. Enjoy.
MA
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Hey MA any plans to use the Black Warriors in a similar fashion to what happened to Eridani Light Horse and the Scorpions in canon?? ;)
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Actually that was one of the major plot devices behind the selection of Circinus, ever since I heard that the Scorps absorbed the ELH. Given the bad blood between the two in canon, it may not turn out too well for the Black Warriors when they see the ELH emblem on the 51st and 171st Scorpion Light Horse. :o
MA
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I wonder how the Inner Sphere/Clan populations will be merged (always so interesting to read) and if the Seeker tradition will go on.
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My My My The Clan is going to have great fun dealing with the Blakies. Quick Question With the FWL basicly smacked all to hell are the GS going to "Quietly" snip off a world or five from the FWL?
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Interesting idea here- I'm looking forward to seeing more.
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DEFINATELY tagged. I find this really interesting, but don't you DARE fight the Hegemony.
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Well, with all due respect, Red, it wouldn't be much of a fight. ;D
The Scorpions have no intention--at this time--to start a brawl with the Marians. Now, if the Marians decide to kick things off early by making a pre-emptive strike . . . things could change. Radically. And governments (Alphard, I'm looking at you) will fall if that happens.
MA
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Could be very bad if a Star League cache is discovered in the Hegemony. ;)
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Of Course it would be bad for the Hegemony they cannot fight against one of the Chosen.
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Ok, I've cleaned up a lot of this and adjusted the forces (by a LOT) downwards to be more in line with what the other Clans have after the Jihad and War of Reaving. Hope ya'll enjoy, and I'll try to keep it updated more often.
Contingency Plans
In the first years of the 31st Century, the leaders of Clan Goliath Scorpion began to form secret plans in the event that they were forced to flee from the Homeworlds. Although a low-probability event (at the time), the Khans and a small group of advisors decided that it would be best to have the option in place if a catastrophe ever occurred. Over the next few decades, the Clan assembled a constantly updated listed of members of the civilian castes that would have to be evacuated in order to form a new society separate from the remaining Clans. Supplies and equipment were stockpiled, including pre-fabricated buildings, construction equipment, and materials. Two separate caches—one on Dagda and the second on Roche—were built to house these supplies. In addition, each cache contained a duplicate memory core of the accumulated repository of Clan knowledge, and a copy of the Clan’s genetic data-base.
The plans included the conversion of a sizable number of Auroch- and Mastodon-class DropShips (cargo vessels in use by the Merchant caste) for passenger transport. Each year, several dozen of these ships were removed from general service and converted to the new configurations; this had the side effect of reducing the Scorpion Merchant Fleet, leading other Clans to the erroneous conclusion that the Scorpions were suffering from an over-extension of resources. Through the 3010s and 3020s, while the other Clans were rapidly expanding, the Scorpions instead devoted immense amounts of their resources to Case Gold, as the operation was designated.
Had the Clan Watch been doing its job properly, the secret would have been revealed during these years, for the Clan was producing its deep-sea mining operations and aqua-culture facilities at maximum—and much of generated revenue and ores simply seemed to vanish. By 3030, the Clan had stockpiled sufficient supplies, materials, and equipment to support the establishment a colony of no less than half a million total personnel. In addition, they had produced enough surplus BattleMechs, Aerospace Fighters, Elemental Battle Armor, and combat vehicles that the Clan was able to finally recycle the last of their Star League-era equipment and still maintain a 20% reserve in each category.
The remaining Merchant-caste ships were each manned with three separate crews—for the given reason of allowing the civilians to spend time on planet with their families. Each crew operated a ship for four months of the year, and performed tasks in the Scorpion enclaves for the remainder. In effect, this ensured that should Case Gold be put into action, sufficient crews for the grounded DropShips of the Evacuation Fleet could be easily raised.
Finally, in 3038, construction began on a forward supply base on a world halfway between the Hanseatic League and the Lyran Commonwealth. Discovered a decade earlier by one of the Clan’s clandestine surveillance ships, this system (named Refuge) was marginally habitable, but there was no evidence of any attempt at colonization, other than a derelict Olympus-class station at the Zenith jump-point. Over the next twenty-five years, the Olympus was brought fully on-line and repaired, and massive amounts of fuel, provisions, and life support were prepositioned there.
The Moreau Incident
In 3063, Scorpion forces on Huntress issued a batchall against the Eridani Light Horse. Colonel Sandra Barclay of the 71st Light Horse Regiment accepted their offer of battle and met elements of the Scorpion’s Alpha Galaxy on the Continent Abyssal, along with the 151st Light Horse. The battle resulted in the defeat of the Eridani, and the subsequent absorption of the survivors into Clan Goliath Scorpion.
Impressed by their strict adherence to the ideals of the Star League, Khan Ariel Suvorov formed a new Blood Name, and held a series of competitions among the Eridani Bondsmen and Scorpion freebirth Warriors for the twenty-five open slots of the Moreau Blood Line. Several members of the ELH succeeded in their trials (including Sandra Barclay, now known as Sandra Moreau), and the Scorpions opened their caches to outfit two brand new Clusters, the 51st and 71st Scorpion Light Horse.
Her actions precipitated the events that would lead up to the War of Reaving. Several of the most staunchly conservative Clans—the Blood Spirits and Steel Vipers among them—accused the Scorpions of defying the order of Nicolas Kerensky by giving Ethan Moreau’s name to the new Blood House. Khan Suvorov responded by saying that Nicolas had denied Moreau’s genes a place in the Clan breeding program, but the name itself was not forbidden by any of the Founder’s decrees. She offered proof to the Grand Council that the genetic heritage of Ethan Moreau was not being incorporated in the new Blood-lines, and that the name itself had been chosen because of its importance to Clan Goliath Scorpion history.
Had the incident ended there, the Scorpions would likely still be a member of the Homeworld Clans. But, the chance discovery of Scorpion Seekers and a Jenna Scott-class Surveillance vessel operating in the Inner Sphere sparked a new firestorm of protests, from the Crusader faction and the Invading Clans alike.
Khan Brett Andrews of Clan Steel Viper declared that the Scorpions had broken the decrees of the Grand Council by taking part in the invasion after they had been denied a position in legitimate trials, and he called for the Clan’s immediate Annihilation. Fortunately, most members of the Grand Council did not believe that the Scorpion actions warranted such an extreme response—instead, by a vote of 26-0, the Scorpions were ordered to recall all of their Seekers and surveillance assets on the pain of Abjuration from the Clans. They were given a year to comply with the Grand Council directive.
By the spring of 3065, the recalled Scorpion assets had returned from the Inner Sphere, and Khan Suvorov organized three more new Clusters from the ranks of the Seekers. Seeing the sudden growth of the Scorpions military strength, the Watch began to keep a closer eye on Roche and Dagda. In June of that year, a malcontent laborer from the Temple of the Nine Muses on Roche made contact with a member of the Falcon watch, and revealed the bare bones of Case Gold. He also told the Watch of a ‘massive underground facility beneath the Temple, with hundreds of brand-new ‘Mechs and fighters’.
The Vipers declared that this new evidence was proof the Scorpions treasonous activities, and began to lobby the Grand Council anew for their Annihilation. Still, cooler heads among the Khans would have prevailed had not the Vipers dispatched their Beta Galaxy to Roche intent on seizing the Temple of the Nine Muses (and the factories buried beneath it) in a Trial of Possession. Arriving in the Roche system, Galaxy Commander Angelica Zalman refused to issue a batchall to ‘an organized band of bandits and dishonorable free-births masquerading as a Clan of Kerensky.’ Livid over the sudden appearance and the Viper refusal to operate according to Clan custom, Khan Suvorov answered that the Scorpions would defend the Temple with everything at their disposal—words that would later come to haunt her.
She denied the Vipers safcon, and in the first such instance in Clan history, ordered Roche’s SDS system powered up to engage the incoming DropShips. The Steel Fangs Galaxy lost two Clusters to the ground fire before they even entered the planet’s atmosphere—including the elite Viper Fusiliers, and Galaxy Commander Zalman alongside them. Chastened by the unexpected capital weapons fire from the surface, the remainder of the Steel Viper attack force broke off its assault, and returned to their transports to report the Scorpions ‘perfidy’ to their Khan.
Later, at a hastily convened meeting of the Grand Council on Strana Mechty, Khan Suvorov watched in horror as the Vipers played recordings—recordings that showed Galaxy Command Zalman issuing an honorable batchall. It would be years before it was discovered that Khan Andrews had altered the Viper communication logs to cover up the actions of his own subordinate. He then accused Suvorov of falsifying her own communications logs in an attempt to excuse her illegal activities.
Even the Khans were moderate Warden Clans were taken aback by the Scorpions use of the SDS against another Clan. Faced with the very real possibility that Khan Suvorov was lying to them, the Grand Council had no choice but to either Abjure or Absorb the Scorpions; or to Annihilate them. But there simply was not enough evidence to convince all of the Khans of the necessity of Annihilation. Instead, the Grand Council was torn between Abjuration (as with the Nova Cats) or Absorption.
At this point, politics entered the scene. Not willing to allow the Vipers (always an extremely conservative and traditional Clan) to Absorb the Scorpion holdings, a slim majority of Khans held out instead for the option of Abjuration—and expulsion from the Homeworlds. Mindful of the chaos that the previous Nova Cat Abjuration had presented to the Homeworlds, the Khans further ruled that the Scorpions had a window of six months during which no new Trials against the could be declared—but if they had not left the Homeworlds after the expiration of that time, those remaining would be Absorbed by any Clan that wished to do so.
Incensed at the ruling, Khan Andrews then replayed the portion of the communication logs where Zalman bid for the right to possess the Temple of the Nine Muses—and Khan Suvorov’s reply. He argued that this was an existing trial and that his Clan had the right under the Martial Code to complete it. The Khans of Blood Spirit, Coyote, Fire Mandrill, and Ice Hellion agreed—provided that Khan Andrews allow their forces to participate in his attacks on the Scorpion forces bid for the defense, which was everything at the Clan’s disposal.
The Grand Council ruled in favor of the Viper position by a margin of 21-7. No one demanded a Trial of Refusal over the vote, and Khan Suvorov knew that it would gain her little would she be the one to do so. The vote of Abjuration would still be in effect, and it would only require her Clan to bleed itself white in trying to overturn the Council decision. Especially since the Vipers, Hellions, and Spirits each pledged to commit an entire Galaxy to defend the decision.
The time had come for the activation of Case Gold.
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Case Gold
Realizing that she had no other option, Khan Suvorov gave the orders to initiate Case Gold. Knowing that she simply had to buy time for the evacuation of civilian castes vital to the success of the operation, she made the decision to consolidate the entire Scorpion toumen on two worlds: Dagda and Roche. All other enclaves were hastily abandoned by the Warrior caste—but only after militarily vital industries were destroyed. Confident that not even the Vipers or Spirits would take retaliatory actions against the civilian castes when they did not have the votes for a Trial of Annihilation, those castes were simply abandoned to their fates.
Roche, as the target of the Viper’s Trail of Possession, would be the site of her holding operation. A full 50% of the Scorpion toumen was ordered to proceed there immediately to defend it, while the rest of the Clan was ordered to assemble at Dagda. At both Dagda and Roche, the Evacuation Fleet was hurriedly made ready for space, and each DropShip lifted as soon as it was loaded. The plans prepared and updated for decades were put into operation quickly and efficiently, but even so, the rush to get the evacuees clear meant that some vital supplies and equipment on Roche simply had to be left. The cache on Dagda would have to suffice.
With saKhan Nelson Elam weakened by an illness, Suvorov appointed Star Colonel Jason Scott in his place to take command of the Evacuation—and to become the next Khan after her. Scott was hastily confirmed by the Scorpion Council of the Bloodnamed and reluctantly left Roche (and the battles to come) behind him.
Khan Suvorov sent away the best units in the Scorpion toumen, retaining just enough forces to make her attackers believe that she still retained the full fighting arm of the Scorpions. In an effort to further mislead the Vipers and other Clans, she ordered half of her existing forces to have their ‘Mechs, fighters, elemental armor, and vehicles repainted in the camo patterns and insignia of the units she had sent to Dagda.
Within six weeks, the evacuation forces had departed to rendezvous at Dagda, leaving Khan Suvorov with sixteen front-line and second-line Clusters, a Solahma Cluster, and seventeen Provisional Garrison Clusters. The majority of her naval strength she had also sent away, but she retained two Cruisers, a Fighter Carrier, a Destroyer, and a Corvette to defend Roche (this was in addition to seventeen Transports).
Two days after the last ship departed Roche, ten Galaxies arrived to take the system from her. There were two each from the Blood Spirits, Coyotes, Fire Mandrills, Ice Hellions, and Steel Vipers.
Ironically enough, the concentration of Khan Andrews on Roche permitted the non-involved Clans to quietly absorb the abandoned Scorpion enclaves elsewhere.
Although Khan Vlad Ward of Clan Wolf had argued against the Scorpion Annihilation, and voted against their Abjuration, he offered safcon to the invading Galaxies and announced that the incoming vessels were bound for the Wolf enclave—and that they would be targeted by the SDS at the Scorpion’s peril. In exchange for his assistance in allowing Khan’s Andrew’s attack force to land safely, Khan Ward received the promise of a large supply of vitally needed OmniMechs and OmniFighters from the attacking Clans.
But what the attacking Clans did not know was, Khan Suvorov was planning on their landing within the Wolf enclave—indeed, she had offered Khan Ward the remainder of the supply cache on Roche if he would make the offer. Isolated from the remainder of Roche’s landmass by a narrow peninsula that was extremely rugged and rocky, the Wolf enclave afforded the attacking Clans just one route into Scorpion territory.
Committing all seventeen of her PGCs and four of her Clusters to defend the peninsula, Khan Suvorov managed to delay the invader’s advance for two months of near constant battle. Attempts to use DropShips to bypass the peninsula were hampered by the combination of the planetary SDS and the orbiting Scorpion WarShips. Until the arrival of the Viper and Coyote Fleets, that is.
On October 3rd, 3065, Khan Andrews committed his Fleet in the attack on Roche, using elements from the Coyote and Viper Naval Reserves. Despite the loss of five ships, his forces managed to either destroy or capture the Scorpion defenders; simultaneously, a massive fighter strike by the Hellions eliminated four of the five SDS ground bases.
Able to once again maneuver, the invaders quickly bypassed the peninsula, leaving the Wolf enclave (and an amused and elated Vlad Ward) behind them. Despite the damage that Khan Andrew’s forces had taken, they still outnumbered and outmassed the defending Scorpion Clusters. Slowly, the Scorpions were forced back on the Temple of the Nine Muses, losing irreplaceable troops at every turn.
By December, the Temple was invested by the surviving invaders, and Khan Suvorov had fewer than two Clusters of Scorpions remaining under her command. For four days, the Scorpions held against every assault the Vipers and their allies threw against them, but on the morning of the fifth day, the defender’s guns were silent as the attackers once again advanced. Moving cautiously forward, the Vipers and Hellion, the Coyotes, Mandrills, and Spirits, finally entered an eerily silent Temple. Within, they found the last one hundred and thirty-seven Scorpion Warriors dead, all having committed bondsref during the night.
They found Khan Suvorov’s body placed on a bier within the Temple, for she had been killed on the third day of the assault against the mighty fortress.
But the Temple was empty—all of its treasures had been sent away with the Evacuation Fleet. And the warehouses beneath the Temple were void of contents as well. The factories were ruined, the machinery destroyed; and although the five Clans were victorious, the spoils were not worth the cost that they had paid.
When a furious Khan Andrews landed on Dagda the following February, he found the Scorpion enclave abandoned, with no war materials anywhere to replace his losses. Even the capital weapons of the Dagda SDS had been stripped and removed during his preoccupation with Roche. And, in a move carefully calculated to push the unstable Viper even further over the edge, the civilian fleet of submersibles and deep-sea mining support vessels had all been scuttled, and the underwater installations evacuated and flooded.
Still, despite the pyrrhic nature of his victory over the Scorpions, Khan Andrews turned his victory into a successful election for the post of ilKhan, and presided over the War of Reaving.
The Scorpion Remnant
Under orders to flee and not to look back, the new Khan of Clan Goliath Scorpion led the refugees to the system of Refuge. Arriving at this way-point in August of 3066, the Scorpions rested and refueled, and finalized their operation plans for the return. Khan Scott realized that simply carving out a portion of the Falcon, Wolf, or Bear occupation zones would be foolhardy. Not only would open the Clan to immediate reprisals, but there was a small chance that these powerful Clans would unite against the abjured Scorpions. Although not the most likely event, it remained a possibility, and only reinforced Scott’s desire to move his Clan far away from his former brethren. Similarly, the Annihilation of the Smoke Jaguars and the hazards of crossing back across the Occupation Zone ruled out an attempt to find a new home in the Draconis Combine.
The Hanseatic League and Nueva Castile were both considered as destinations, and then ultimately rejected. Instead, Khan Scott presented a proposal to the Bloodnamed Council to circumnavigate the Lyran state and strike at the Circinus Federation. The reasons for doing so were multiple. First, the Federation was small enough that even at their reduced strength, the Scorpions could easily seize and defend it. Second, even though abjured by the Clans of Kerensky, the Scorpions still considered themselves bound by the Martial Code—and the Great Refusal had both ended the Invasion and codified the Truce of Tukayyid. The Federation was not—technically speaking—a part of the Inner Sphere, and hence, neither the Truce nor the Great Refusal applied to it.
Third, Circinus had served as the headquarters of General Aleksandyr Kerensky during the Amaris Coup. It was the planet that trained the volunteers that had assisted the SLDF during the campaign to liberate Terra. And from the past voyages of the Jenna Scott-class Surveillance ships, the Scorpions had discovered that most of the mothballed facilities on the planet had yet to be uncovered. The combination of buried SLDF facilities, factories, and fortifications, combined with the importance of this world in the history of the Clans, brought most of the Scorpion Remnant into agreement. The few detractors grumbled that there would be little chance for glory in such an undertaking, but Khan Scott quashed such mumblings with the quick assertion that the survival of the Clan itself was at stake. There would be glory enough for all in bringing the backwards and primitive Circinus Federation into the Clan nest.
The plan of attack developed with simple: each world of the Federation (and the neutral New St. Andrews) would be the target of two Clusters—one front-line or second-line and one PGC. Circinus itself would be hit by a dozen Clusters, six front-line, one Solahma, and seven PGC. Once each system was taken, the civilian fleet would arrive at Circinus and proceed to build the new Scorpion capital on the site of General Kerensky’s old Headquarters, as well as reactivate the factories contained within the long-hidden Castle Brian and integrate Clan technology into the machinery.
Once complete, the civilian population would be dispersed throughout the new Scorpion Expanses and begin to build a modern, high-tech civilization.
In addition, after the initial assault was complete, fifty thousand civilians, one PGC, and one front-line Cluster would proceed to a heretofore unpopulated system midway between the southern border of the Expanses and the Marian Hegemony and the Illyrian Palatinate. This colony—soon to be named Scorpion Point—would serve as the assembly point on future plans to incorporate the Hegemony and Palatinate in the Expanses. Furthermore, surveys of the arid world had revealed that it was a source of HarJel. The colonization effort would of necessity concentrate on the known sites of the vital substance.
With the final plans in place, the Fleet set off once again. On November 6, 3066, the Scorpions arrived at Circinus to find that not everything was going precisely according to plan.
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Clan Goliath Scorpion (circa 3071; the Scorpion Expanses AU)
Command Keshiks
Knife Dance Keshik (Elite)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: Desert Tiger; Golden Lion; Hellbringer; 2 x Goliath Scorpion
Star Alpha-Three: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Silver Grizzly
Trinary Beta
Star Beta-One: Desert Tiger; Golden Lion; Ebon Jaguar; Hellbringer; Goliath Scorpion
Star Beta-Two: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Silver Grizzly
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Desert Tiger; Mad Dog; Hellbringer; Goliath Scorpion
Star Gamma-Two: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Timber Wolf
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: Sable Raptor; Boreal Wildcat; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Two: Rabid Coyote; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS Knife Dance
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
20th Scorpion Cuirassiers (Scorpio Ascendant) (Elite)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Alpha-Three: 2 x Desert Tiger; 2 x Hellbringer; Goliath Scorpion
Trinary Beta
Star Beta-One: Desert Tiger; Golden Lion; Hellbringer; Goliath Scorpion; Silver Grizzly
Star Beta-Two: 2 x Desert Tiger; 2 x Hellbringer; Goliath Scorpion
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Gamma-Two: 2 x Desert Tiger; Mad Dog; Hellbringer; Goliath Scorpion
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: Dark Omen; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Two: Thunder Hound; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS Scorpion Ascendant
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
Alpha Galaxy (The Rock Minders)
24th Scorpion Cuirassiers (The Khan's Own) (Elite)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: Desert Tiger; Golden Lion; 2 x Hellbringer; Goliath Scorpion
Star Alpha-Three: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Silver Grizzly
Trinary Beta
Star Beta-One: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Beta-Two: 2 x Desert Tiger; Mad Dog; 2 x Goliath Scorpion
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: Desert Tiger; Golden Lion; Hellbringer; Goliath Scorpion; Nova Cat
Star Gamma-Two: 2 x Desert Tiger; Mad Dog; Hellbringer; Goliath Scorpion
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: Rabid Coyote; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Khan’s Own
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
35th Scorpion Cuirassiers (The Scorpions of the Veil) (Elite)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Desert Tiger; 2 x Hellbringer; Goliath Scorpion
Star Alpha-Three: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Timber Wolf
Trinary Beta
Star Beta-One: Desert Tiger; Golden Lion; Ebon Jaguar; Hellbringer; Goliath Scorpion
Star Beta-Two: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Silver Grizzly
Star Gamma-Two: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Silver Grizzly
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: Sable Raptor; Boreal Wildcat; 2 x Desert Tiger; Golden Lion
Star Epsilon-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS Scorpions of the Veil
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
8th Scorpion Dragoons (The Whip-Tail Brigade) (Elite)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: Desert Tiger; Stormcrow; Hellbringer; Goliath Scorpion; Summoner
Star Alpha-Three: Rabid Coyote; Sable Raptor; 2 x Desert Tiger; Golden Lion
Trinary Beta
Star Beta-One: 2 x Desert Tiger; 2 x Hellbringer; Goliath Scorpion
Star Beta-Two: Mist Lynx; Sable Raptor; Blood Legacy; Desert Tiger; Golden Lion
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: Desert Tiger; Stormcrow; Mad Dog; Hellbringer; Goliath Scorpion
Star Gamma-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: Sable Raptor; Boreal Wildcat; Cloud Cobra; Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Hooded Eagle; Death Weaver; Frost Falcon; Sable Raptor
Star Epsilon-Two: Hellwasp; 2 x Hooded Eagle; Death Weaver; Sable Raptor
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Whip-Tail Brigade
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
14th Scorpion Hussars (Swift Retribution) (Elite)
Trinary Alpha
Star Alpha-One: Desert Tiger; Golden Lion; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Alpha-Three: Thunder Hound; Sable Raptor; 2 x Desert Tiger; Golden Lion
Trinary Beta
Star Beta-One: Rabid Coyote; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Beta-Two: 2 x Hooded Eagle; Death Weaver; Steel Viper; Sable Raptor
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Gamma-Two: 2 x Hooded Eagle; 2 x Death Weaver; Sable Raptor
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: Hooded Eagle; Ice Ferret; Death Weaver; Steel Viper; Sable Raptor
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Fire Moth; 2 x Ardent Mongoose; Hooded Eagle
Star Epsilon-Two: 2 x Fire Moth; 2 x Ardent Mongoose; Fire Falcon
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS Swift Retribution
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
Beta Galaxy (The Sand Runners)
18th Scorpion Cuirassiers (The Khan's Castle) (Elite)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Desert Tiger; 2 x Mad Dog; Hellbringer
Star Alpha-Three: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Timber Wolf
Trinary Beta
Star Beta-One: Desert Tiger; Golden Lion; 2 x Hellbringer; Goliath Scorpion
Star Beta-Two: 2 x Desert Tiger; 2 x Hellbringer; Nova Cat
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Gamma-Two: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Silver Grizzly
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Khan’s Castle
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
23rd Scorpion Cuirassiers (The Ironshell Irregulars) (Elite)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Summoner
Star Alpha-Three: Desert Tiger; Stormcrow; Hellbringer; Goliath Scorpion; Summoner
Trinary Beta
Star Beta-One: Desert Tiger; Stormcrow; Hellbringer; Goliath Scorpion; Silver Grizzly
Star Beta-Two: Sand Devil; Desert Tiger; Mad Dog; Hellbringer; Goliath Scorpion
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: Cloud Cobra; Golden Lion; Mad Dog; Hellbringer; Goliath Scorpion
Star Gamma-Two: Boreal Wildcat; Stormcrow; Hellbringer; 2 x Goliath Scorpion
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: Mist Lynx; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Sable Raptor; Desert Tiger; Golden Lion; Stormcrow
Star Epsilon-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Ironshell Irregulars
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
1st Scorpion Dragoons (Heartvenom) (Elite)
Trinary Alpha
Star Alpha-One: 2 x Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Alpha-Three: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Trinary Beta
Star Beta-One: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Beta-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Gamma-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Hooded Eagle; 2 x Death Weaver; Sable Raptor
Star Epsilon-Two: 2 x Hooded Eagle; 2 x Death Weaver; Sable Raptor
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS Heartvenom
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
6th Scorpion Hussars (Desert Wind) (Elite)
Trinary Alpha
Star Alpha-One: Desert Tiger; Golden Lion; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Alpha-Three: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Trinary Beta
Star Beta-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Beta-Two: 2 x Hooded Eagle; 2 x Death Weaver; Sable Raptor
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Gamma-Two: 2 x Hooded Eagle; 2 x Death Weaver; Sable Raptor
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Hooded Eagle; 2 x Death Weaver; Sable Raptor
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Fire Moth; 2 x Ardent Mongoose; Hooded Eagle
Star Epsilon-Two: 2 x Fire Moth; 2 x Ardent Mongoose; Hooded Eagle
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS Desert Wind
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
-
Delta Galaxy (Nightcrawlers)
4th Scorpion Cuirassiers (The Dark Sting) (Veteran)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: Desert Tiger; Golden Lion; 2 x Hellbringer; Goliath Scorpion
Star Alpha-Three: Desert Tiger; Golden Lion; Hellbringer; Goliath Scorpion; Nova Cat
Trinary Beta
Star Beta-One: 2 x Desert Tiger; Mad Dog; Hellbringer; Goliath Scorpion
Star Beta-Two: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Timber Wolf
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Silver Grizzly
Star Gamma-Two: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: Rabid Coyote; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: Rabid Coyote; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Two: Thunder Hound; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Dark Sting
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
17th Scorpion Cuirassiers (The Golden Horde) (Veteran)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Alpha-Three: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Trinary Beta
Star Beta-One: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Beta-Two: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Gamma-Two: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Two: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Golden Horde
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
11th Scorpion Dragoons (The Devil's Tail) (Veteran)
Trinary Alpha
Star Alpha-One: Goliath Scorpion; Hellbringer; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Desert Tiger; Hellbringer; 2 x Goliath Scorpion
Star Alpha-Three: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Trinary Beta
Star Beta-One: 2 x Desert Tiger; Hellbringer; Goliath Scorpion; Silver Grizzly
Star Beta-Two: Rabid Coyote; Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Desert Tiger; Mad Dog; Hellbringer; Goliath Scorpion
Star Gamma-Two: 2 x Sable Raptor; Desert Tiger; 2 x Golden Lion
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Sable Raptor; Desert Tiger; Golden Lion; Blood Tick
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: Fire Falcon; Hooded Eagle; Crimson Barracuda; Death Weaver;
Sable Raptor
Star Epsilon-Two: 2 x Hooded Eagle; 2 x Steel Viper; Sable Raptor
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Devil’s Tail
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
22nd Scorpion Hussars (Eye of the Storm) (Veteran)
Trinary Alpha
Star Alpha-One: 2 x Desert Tiger; 10 x Elemental; 2 x Zulu
Star Alpha-Two: 2 x Sable Raptor; 3 x Desert Tiger
Star Alpha-Three: 2 x Sable Raptor; Desert Tiger; 2 x Golden Lion
Trinary Beta
Star Beta-One: 2 x Sable Raptor; 2 x Desert Tiger; Golden Lion
Star Beta-Two: Fire Falcon; Hooded Eagle; Death Weaver; Steel Viper; Sable Raptor
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: Rabid Coyote; Sable Raptor; 3 x Golden Lion
Star Gamma-Two: Hooded Eagle; Ice Ferret; Crimson Barracuda; Death Weaver;
Sable Raptor
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: Fire Falcon; Hooded Eagle; 2 x Steel Viper; Sable Raptor
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Fire Moth; 2 x Ardent Mongoose; Hooded Eagle
Star Epsilon-Two: 2 x Fire Moth; 2 x Ardent Mongoose; Hooded Eagle
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS Knife Dance
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
Independent Clusters
51st Scorpion Light Horse (The Scorpion Uhlans) (Veteran)
Trinary Alpha
Star Alpha-One: 2 x Summoner; 10 x Elemental; 2 x Zulu
Star Alpha-Two: Sand Devil; Stormcrow; Blood Tick; 2 x Summoner
Star Alpha-Three: 2 x Mist Lynx; Howler; Cloud Cobra; Blood Legacy
Trinary Beta
Star Beta-One: 2 x Sand Devil; Stormcrow; 2 x Summoner
Star Beta-Two: 2 x Mist Lynx; Sand Devil; 2 x Stormcrow
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: Cloud Cobra; 2 x Sand Devil; 2 x Summoner
Star Gamma-Two: 2 x Mist Lynx; Sand Devil; Blood Legacy; Stormcrow
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Mist Lynx; 3 x Stormcrow
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Death Rattle; Hellwasp; Frost Falcon; Mist Lynx
Star Epsilon-Two: 2 x Death Rattle; Hellwasp; Frost Falcon; Mist Lynx
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Scorpion Uhlans
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
71st Scorpion Light Horse (The Scorpion Lancers) (Veteran)
Trinary Alpha
Star Alpha-One: 2 x Summoner; 10 x Elemental; 2 x Zulu
Star Alpha-Two: Sand Devil; 2 x Stormcrow; 2 x Summoner
Star Alpha-Three: 2 x Mist Lynx; 2 x Cloud Cobra; Blood Legacy
Trinary Beta
Star Beta-One: 2 x Sand Devil; Stormcrow; 2 x Summoner
Star Beta-Two: 2 x Mist Lynx; Sand Devil; 2 x Stormcrow
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: Cloud Cobra; Sand Devil; Blood Legacy; 2 x Summoner
Star Gamma-Two: 2 x Mist Lynx; Sand Devil; Blood Legacy; Stormcrow
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Mist Lynx; 2 x Stormcrow; Blood Tick
Star Delta-Two: 25 x Elemental
Star Delta-Three: 2 x Comanche; 4 x Vandal; 4 x Avar
Trinary Epsilon
Star Epsilon-One: 2 x Death Rattle; Hellwasp; Frost Falcon; Mist Lynx
Star Epsilon-Two: 2 x Death Rattle; Hellwasp; Frost Falcon; Mist Lynx
Star Epsilon-Three: 4 x Zulu; 4 x Visigoth; 2 x Apache
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 4 x Visigoth; 6 x Hun
Cluster Transport Vessels
Eta-class TroopShip GSS The Scorpion Lancers
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
Independent Artillery Reserve
Scorpion Artillery Alpha (Veteran)
BattleMechs:
Star Alpha-One: 5 x Dark Hunter
Star Alpha-Two: 5 x Dark Hunter
Star Alpha-Three: 5 x Dark Hunter
Transport:
Rigel-class JumpShip
1 x Halberd-class DropShip
MechWarriors: 15
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 15
Naval Crews: 39
Passengers: 51
Cargo Space: 258 tons
Scorpion Artillery Beta (Veteran)
BattleMechs:
Star Alpha-One: 5 x Dark Hunter
Star Alpha-Two: 5 x Dark Hunter
Star Alpha-Three: 5 x Dark Hunter
Transport:
Rigel-class JumpShip
1 x Halberd-class DropShip
MechWarriors: 15
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 15
Naval Crews: 39
Passengers: 51
Cargo Space: 258 tons
Scorpion Artillery Gamma (Veteran)
BattleMechs:
Star Alpha-One: 5 x Dark Hunter
Star Alpha-Two: 5 x Dark Hunter
Star Alpha-Three: 5 x Dark Hunter
Transport:
Rigel-class JumpShip
1 x Halberd-class DropShip
MechWarriors: 15
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 15
Naval Crews: 39
Passengers: 51
Cargo Space: 258 tons
Solahma Clusters
Scorpion Solahma Cluster (The Grey Scorpions) (Regular)
Trinary Alpha
Star Alpha-One: 2 x Solahma Alpha; 10 x Elemental; 2 x Solahma Delta
Star Alpha-Two: 2 x Solahma Beta; 3 x Solahma Alpha
Star Alpha-Three: 2 x Solahma Beta; 3 x Solahma Alpha
Trinary Beta
Star Beta-One: 2 x Solahma Beta; 3 x Solahma Alpha
Star Beta-Two: 2 x Solahma Gamma; 3 x Solahma Beta
Star Beta-Three: 25 x Elemental
Trinary Gamma
Star Gamma-One: 2 x Solahma Beta; 3 x Solahma Alpha
Star Gamma-Two: 2 x Solahma Gamma; 3 x Solahma Beta
Star Gamma-Three: 25 x Elemental
Trinary Delta
Star Delta-One: 2 x Solahma Gamma; 3 x Solahma Beta
Star Delta-Two: 25 x Elemental
Star Delta-Three: 10 x Solahma Delta
Trinary Epsilon
Star Epsilon-One: 5 x Solahma Gamma
Star Epsilon-Two: 5 x Solahma Gamma
Star Epsilon-Three: 10 x Solahma Delta
Reserve Trinary Zeta
Star Zeta-One: 25 x Elemental
Star Zeta-Two: 25 x Elemental
Star Zeta-Three: 10 x Solahma Delta
Cluster Transport Vessels
Eta-class TroopShip GSS Grey Scorpions
1 x Scorpion Mk I-class DropShip
2 x Scorpion Mk II-class DropShip
1 x Scorpion Mk III-class DropShip
1 x Scorpion Mk IV-class DropShip
1 x Death Dancer-class DropShip
MechWarriors: 47
Aerospace Pilot: 32
Elementals: 135
Vehicle Crews: 0
Conventional Infantry: 0
Technical Support: 106
Naval Crews: 323
Passengers: 337
Cargo Space: 30,305 tons
Provisional Garrison Clusters
101st Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
102nd Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
103rd Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
104th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
-
105th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
106th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
107th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
108th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
109th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
110th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
111th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
112th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
113th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
114th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
115th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
116th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
117th Scorpion PGC
Trinary Alpha
Star Alpha-One: 10 x Ares
Star Alpha-Two: 10 x Minerva
Star Alpha-Three: 10 x Hel
Trinary Beta
Star Beta-One: 10 x Minerva
Nova Beta-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Gamma
Star Gamma-One: 10 x Minerva
Star Gamma-Two: 5 x Diana; 5 x Hera; 125 x Infantry
Trinary Delta
Star Delta-One: 10 x Epona
Star Delta-Two: 5 x Chiron; 5 x Pan; 125 x Infantry
Trinary Epsilon
Star Epsilon-One: 10 x Hecate
Nova Epsilon-Two: 5 x Nergal; 5 x Anhur; 125 x Infantry
Cluster Transport Vessels
Rigel-class JumpShip
1 x Mastodon (Troop)-class DropShip
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Vehicle Crews: 320
Conventional Infantry: 500
Technical Support: 130
Naval Crews: 62
Passengers: 8
Cargo Space: 30,934 tons
-
Naval Reserve
WarShips:
Alpha-class Corvettes: Deathstalker
Delta-class Destroyer: Aurora; Borealis; Corona
Epsilon-class Frigate: Garlon
Omega-class Battleship: Lei Kung
Transports & Auxiliaries:
Beta-class Transport: Enceladus; Epimetheus; Karttikeya; Prometheus
Theta-class Fleet Tender: Theta Scorpion
JumpShips:
6 x Canopus-class JumpShip
DropShips:
46 x Death Dancer-class DropShip
16 x Auroch-class DropShip
10 x Mastodon-class DropShip
Naval Reserve Fighters:
4 x Comanche
8 x Vandal
8 x Avar
12 x Zulu
24 x Visigoth
6 x Apache
18 x Hun
MechWarriors: 0
Aerospace Pilot: 80
Elementals: 325
Technical Support: 145
Naval Crews: 4,458
Passengers: 2,512
Cargo Space: 1,175,070 tons
Surveillance/Deep Recon Assets
Surveillance Ships:
Jenna Scott-class Corvettes: Ethan Moreau; Jenna Scott; Naomi Djerassi
DropShips:
6 x Wild Auroch-class DropShip
Surveillance Fighters:
4 x Comanche
8 x Vandal
8 x Avar
8 x Zulu
16 x Visigoth
4 x Apache
12 x Hun
MechWarriors: 0
Aerospace Pilot: 60
Elementals: 225
Technical Support: 105
Naval Crews: 453
Passengers: 237
Cargo Space: 33,861 tons
Orbital Defense/Manufacturing Facilities
Vessels:
1 x Canopus-class JumpShip
5 x Iota-class Orbital Stations
Orbital Fighters:
2 x Comanche
4 x Vandal
4 x Avar
8 x Zulu
16 x Visigoth
4 x Apache
12 x Hun
MechWarriors: 0
Aerospace Pilot: 50
Elementals: 125
Technical Support: 75
Naval Crews: 2,123
Passengers: 687
Cargo Space: 100,539 tons
Merchant Fleet
JumpShips:
22 x Capella-class JumpShips
25 x Vega-class JumpShips
26 x Arcturus-class JumpShips
17 x Canopus-class JumpShips
16 x Sirius-class JumpShips
DropShips:
71 x Auroch-class DropShips
212 x Auroch (Passenger)-class DropShips
30 x Mastodon-class DropShips
91 x Mastodon (Passenger)-class DropShips
MechWarriors: 0
Aerospace Pilot: 0
Elementals: 0
Technical Support: 0
Naval Crews: 12,297
Passengers: 464,613
Cargo Space: 3,470,273 tons
Galaxies: 3
Clusters: 17
Elite: 10
Veteran: 6
Regular: 1
Green: 0
MechWarriors: 844
Aerospace Pilot: 734
Elementals: 2,970
Vehicle Crews: 5,440
Conventional Infantry: 8,500
Technical Support: 4,382
Naval Crews: 25,993
Passengers: 474,067
Cargo Space: 5,821,580 tons
Total Personnel: 522,930 (all castes)
Bloodnames: Arbuthnot, ar-Rashid, Baba, Ben-Shimon, Brinker, Bungei, Collesano, Cranstonolv, Demos, Dinour, Djerassi, Elam, Gorga,
Hardo, Henriquez, Ismaila, Kirov, Kreek, LeClair, Linghui, Lunde, Madsen, Moreau, Mortelette, Myers, Nagy, Naidu, Omid, Pakhalina,
Posavatz, Sang, Scott, Shaffer, Snell, Solheim, Suvorov, Sword, Tazegul, Wagner, Yeh, Zuric
BattleMechs: 844
12 x Fire Moth
5 x Hellwasp
12 x Argent Mongoose
8 x Death Rattle
5 x Frost Falcon
30 x Hooded Eagle
22 x Mist Lynx
16 x Solahma Gamma
3 x Thunder Hound
2 x Crimson Barracuda
1 x Dark Omen
4 x Fire Falcon
1 x Howler
7 x Cloud Cobra
19 x Death Weaver
2 x Ice Ferret
14 x Sand Devil
7 x Steel Viper
6 x Blood Legacy
45 x Dark Hunter
189 x Desert Tiger
63 x Golden Lion
8 x Rabid Coyote
94 x Sable Raptor
17 x Solahma Beta
4 x Boreal Wildcat
24 x Stormcrow
3 x Blood Tick
11 x Mad Dog
2 x Ebon Jaguar
76 x Hellbringer
84 x Goliath Scorpion
10 x Silver Grizzly
14 x Solahma Alpha
17 x Summoner
3 x Nova Cat
4 x Timber Wolf
Aerospace Fighters: 734
42 x Comanche
84 x Vandal
84 x Avar
32 x Solahma Delta
124 x Zulu
184 x Visigoth
46 x Apache
138 x Hun
Elementals: 2,970
2,970 x Elemental Infantry
Combat Vehicles: 1,870
170 x Hecate
85 x Anhur
85 x Nergal
85 x Chiron
85 x Pan
170 x Diana
170 x Hera
170 x Epona
170 x Hel
510 x Minerva
170 x Ares
Infantry: 8,500
8,500 x Conventional Infantry
WarShips: 6
1 x Alpha-class
3 x Delta-class
1 x Epsilon-class
1 x Omega-class
Surveillance Ships: 3
3 x Jenna Scott-class
Transports & Auxiliaries: 22
4 x Beta-class
17 x Eta-class
1 x Theta-class
JumpShips: 133
20 x Rigel-class
22 x Capella-class
25 x Vega-class
26 x Arcturus-class
24 x Canopus-class
16 x Sirius-class
DropShips: 604
63 x Death Dancer-class
3 x Halberd-class
17 x Scorpion Mk I-class
34 x Scorpion Mk II-class
17 x Scorpion Mk III-class
17 x Scorpion Mk IV-class
87 x Auroch-class
212 x Auroch (Passenger)-class
6 x Wild Auroch-class
40 x Mastodon-class
91 x Mastodon (Passenger)-class
17 x Mastodon (Troop)-class
Orbital Stations: 5
5 x Iota-class
All of these 'Mechs, ASF, vehicles, DropShips, JumpShips, and WarShips can be found in my Armory 'The Real Clans' on Solaris VII. I have attached the link HERE: http://www.solaris7.com/Armory/ArmoryInfo.asp?ID=2449
Be back to this as soon as I can. Lots of irons in the fire at the moment.
Master Arminas
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You know after seeing what the Scorpions did following the Wars of Reaving this decision to move somewhere new for a different start makes quite a bit of sense
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You mean the entire 'Empire of the Scorpion' thing with Castile--including the adoption of Spanish as their official language?
MA
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I like the move better than the canon version. It also makes it easier for the Renegade Clan faction to associate and advance their agenda. Renegades is a loose term I'm using to describe those "cast out" of mainstream Clan societies. Two of those include the Grand Council – Star Adder, Cloud Cobra, Coyote, Stone Lion - of the Clan homeworlds and the Council of Six – Jade Falcon, Hell’s Horses, Diamond Shark, Ghost Bear, Snow Raven, Wolf.
The Renegades really don't have any official link to those two factions so why not establish a third. Wolf-in-Exile, Nova Cat, and Goliath Scorpion could make a new start with others. Perhaps with a new Clan of their own or a remnant of Clans thought departed or "annihilated" by the others. For example it would be interesting if survivors from Ice Hellion, Smoke Jaguar, and Steel Viper (all Clans who once had a presence in the InnerSphere) banded together to make a new Clan. Wouldn't include Blood Spirit or Fire Mandrill as they were Homeworld Clans. Do the Wolves of the Sphere (Wolf Dragoons, Snord, etc.) unite under the Exiles?
Don't mean to hijack the thread but I have two other things that annoy me. Is anybody else ticked off by the way "Annihilation" is applied to Clans now? Smoke Jaguar and Blood Spirit were annihilated but votes weren't passed rather their toumans were destroyed. Their fates don't match the Wolverines to me. Two, shouldn't the Clans be in a real Dark Age after the War of Reaving? How are the Clans going to maintain their technological advantage? The InnerSphere Clans were forced helter skelter from the Homeworlds and after the Society revolt and subsequent gutting of the Scientist Caste how the heck do the Clans know anything??
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You mean the entire 'Empire of the Scorpion' thing with Castile--including the adoption of Spanish as their official language?
MA
Indeed although in canon the Scorpions would not have wanted Cirincus after what I expect is coming in Final Reckoning
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Don't mean to hijack the thread but I have two other things that annoy me. Is anybody else ticked off by the way "Annihilation" is applied to Clans now? Smoke Jaguar and Blood Spirit were annihilated but votes weren't passed rather their toumans were destroyed. Their fates don't match the Wolverines to me. Two, shouldn't the Clans be in a real Dark Age after the War of Reaving? How are the Clans going to maintain their technological advantage? The InnerSphere Clans were forced helter skelter from the Homeworlds and after the Society revolt and subsequent gutting of the Scientist Caste how the heck do the Clans know anything??
I figure that as hard as the Homeworlds got hit--with biological weapons, no less!--the few Clans that remain there are going to resemble the IS of the 3000-3020s in just a few years. They gutted their Scientist castes, they waged total war on their own civilian populations, and they BROKE the freaking SOCIAL COMPACT that Nicky created! If I were writing it, the reason the Homeworld Clans haven't reinvaded/contacted the IS is because they CAN'T. They are too caught up in trying to put out too many fires in too many spots with too few units, and having to keep a booted heel on the laborers and techs left out in the cold. And a few Scientist caste relatives out for vengeance with exotic poisons and viruses.
But, knowing Catalyst, the next time we see the Homeworlds will probably be in ten or twenty years game time and they will have marvelous new technology, a perfect society, and wonderful worlds where all trace of the WoR has been extinguished. Either that or we will never hear Homeworlds and Clan in the same sentence again from any official writer.
Just my thoughts.
Master Arminas
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And on the Annihilation thing: technically, the Jaguars were not 'Annihilated' as in the Clan Trial of. The 2nd Star League (under the indomitable command of Victor STD and Friends) did not remove their civilian castes and sterilize them. A Trial of Annihilation destroys EVERY caste of a Clan, down the youngest laborers. One of the Khans should have advised him of that, and asked if he was willing to finish the job. If he balked, then he proved--then and there, on the Council floor--he was unwilling to follow Clan law. And he should have been shot down then and there for attacking a Clan like a bandit without a proper batchal.
I can't remember: did Victor and Co. even destroy the Jaguar Genetic Repository on Huntress? Or did they just guard it? Because in an Annhilation (as in Trial of) that should have been destroyed, as well as the master genetic repository on Strana Mechty (just the Jaguar section thought). Since the Jaguar CIVILIAN castes still exist, and at least one copy of their Genetic Heritages remain, then the Clans could (if they wanted to) reform the Smoke Jaguars with new sibcos.
MA
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Well put on both fronts MA. What did you think of Blood Spirits "Annihilation"? Again I feel it didn't match the definition.
Also what did you think of my thoughts on the Renegades??
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Well, I never really liked the Spirits, and I thought the whole way they interferred in the Burrock absorption was the act of a child throwing a tantrum, not a Clan of Kerensky. :o
That being said, the Adders went WAY too far with orbital bombardment of the Spirits. Of course, most of the WoR went far overboard in the Clans not acting like Clans.
I like them; in some respects, you've read my mind. Since I had Jason and Jamie meet in The Seeker I plan on having Khan Jason offer the surviving Dragoon's a safe haven to flee to, after the WoB assault on Outreach and the death of General Wolf. I'm not saying (not because I haven't decided, ;D ) whether or not they will accept, but the offer will definately be made.
And closer ties with Phelan and his WiE? You can bet on that, as well as the Nova Cats. In fact, after the events of the next few years, the Scorps are probably going to be sending ambassadors to the Council of Six, and saying, 'So they didn't want you in the fan club either, huh? Maybe we can let bygones be bygones?'
Anyway, like I said, I liked the idea.
MA
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I can't remember: did Victor and Co. even destroy the Jaguar Genetic Repository on Huntress? Or did they just guard it? Because in an Annhilation (as in Trial of) that should have been destroyed, as well as the master genetic repository on Strana Mechty (just the Jaguar section thought). Since the Jaguar CIVILIAN castes still exist, and at least one copy of their Genetic Heritages remain, then the Clans could (if they wanted to) reform the Smoke Jaguars with new sibcos.
MA
They guarded it, they believed if they destroyed it then the rest of the Clans would go mental, classing it as an attack on the Clan's genetics program in general.
Point was though the Clans didn't want to, many of them were happy to see the Jaguars fall on their own, they voted to the point of not helping the Jaguars.
I find parts of the Wars of Reaving annoying, however overall it showed one thing push Clan society so far and it breaks... something I think many fans and writers have said for many years.
I think the Adders went too far with the leveling of the Spirits especially after they discovered Collen and flattened that as well then returning and burying the repository under a mountain however I can also see where it came from. The Adders were angry, betrayed, beaten in many respects and ultimately frustrated. They considered themselves the strongest untouchable Clan for so long fighting a war with the Blood Spirits which I think they were happy to continue as it was constant experiance for them however this blinded them to trouble internally and other Clan's moves.
They were betrayed by elements of their own Clan, the adopted warriors of the Burrocks. They were beaten by their own desires for power by using the Steel Vipers they found themselves used in the process which ended up costing them far more. And they completely missed the Society's plays until they became public which hurt everyone.
The temper tantrum at the end of the Adders with the Spirits was exactly that the War had blown out, they had no more enemies and looking back they had gained nothing other than a shorted out society devastated militaries and genetics program on a bunch of crap worlds. While the trainted Clans had dozens of worlds, 10x the population and what looked like a peaceful >:( future.
It's very telling that there are four Clans in the Homeworlds now, there are 9 in the Inner Sphere and Periphery (3 not recoignized) the Homeworlds have been made a minor faction now not just in the story (which they've always been) but now also militarily and numbers wise. Although the Homeworlds likely can and will rebuild they have a very long road ahead of them, I'd say 50-60 years maybe more probably returning as a single entity.
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Blood Fire and Death. Into the Darkness of Death they go
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Circinus
Although the Scorpion leadership had been paying clandestine visits to Circinus as early as 3056, their surveillance ships absence from the Inner Sphere for nearly two years had deprived the Scorpions of the most recent intelligence on this world. Khan Scott and the other Scorpion leaders knew that the Word of Blake was actively aiding President McIntyre and that several Word units were on planet serving as ‘advisors’ to the President. What they did not know, was that in late 3064, an archaeologist Adept assigned to the garrison had discovered the buried SLDF facilities on the continent of Laredo. The Word hierarchy on Terra immediately realized the magnitude of the find, and dispatched an entire World of Blake Militia Division to Circinus at once, along with a sizable team instructed to catalog the find and determine whether or not the facilities could be restored to service.
Although Robert McIntyre III (‘Baby Bob’) was uneasy with the sudden appearance of the Blake military forces, he set aside those feelings and signed an agreement with Precentor Daniel Gibbs. He ceded all authority over Laredo to the Word of Blake, in exchange for which the Word agreed to fully upgrade the Black Warriors and provide enough additional equipment to outfit two more regiments. Gibbs also agreed to train the personnel assigned to those regiments, and pledged the Word to the defense of Circinus. Both sides considered the deal to be in their best interests, and almost overnight the planet was transformed into one of the major Blakist bases.
The facilities on Laredo were quickly explored, and the sheer magnitude of what had been found staggered even the more ardent believer in the Word of Blake. Extending hundreds of feet into the granite foundations of the mountains, there were six separate factory complexes—each with Star League machinery able to produce weapons, armor, electronics, fusion engines, targeting systems—and a final assembly facility with the equipment to finalize the construction of ‘Mechs, vehicles, and aerospace fighters. All of this was in addition to the command and control facilities able to house an entire Star League Defense Force brigade, and an entire shipyard able to repair and refit up to four DropShips simultaneously.
Everything had been mothballed, but the ravages of more than two centuries had taken their toll. All of the manufacturing facilities would require extensive reconstruction before they could be returned to an operational state. Undaunted, the Master dispatched teams of engineers from the factories on Terra to Circinus as his designs began to play out across the Inner Sphere.
The remote location of Circinus, the lack of permanent Inner Sphere intelligence gather presence there, and the presence of the old SLDF training facilities also made the planet a place where the nascent Shadow Divisions could train and organize. Thus it was that when the Scorpions arrived at Circinus in November of 3066, instead of facing an under-strength regiment of the Black Warriors, backed by assorted armor and infantry forces, they encountered three regiments of Black Warriors and two divisions of the Word of Blake.
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Quite a battle but the Blakist are unprepared for the Scorpions. Perhaps they might expect Marian raiders or even an assault but a Clan invasion.
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Clan Warriors vs those that were supposed to destroy them. 8)
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First Skirmishes
The first action of the engagement occurred before the main Scorpion forces arrived in system. On November 5th, the surveillance ship GSS Jenna Scott jumped into the Circinus system at the Zenith point, and contacted the Olympus-class recharge station there. Claiming a seal failure on the liquid helium tanks for the K/F, they requested permission to detach their ‘cargo’ ships to dock at the station and the use of the repair bays. Although the Jenna Scott (masquerading under the transponder beacon SS Beacon Hill) had not been seen in Circinus space for two years, her captain explained that his ship had managed to obtain a supply contract in the Free Worlds League until just recently, and only just now had they been able to resume their irregular service to Circinus.
Receiving authorization for a hard dock with the station, the Circinian crew were shocked when the ‘Merchant-class’ JumpShip swung away at the last second, opening gun-ports on her broadside, and blasted the communications array into scrap metal. Simultaneously, the two ‘Mule-class’ cargo ships that had just docked opened their hatches to reveal one hundred Clan Elementals in full battle armor—despite the best efforts of station security personnel, the Scorpions won control in just twenty-two minutes of running gun-fights through the passageways and compartments. Star Captain Gregor Ben-Shimon reported via HPG to the main Scorpion force that the Zenith point had been secured, but within two hours he transmitted an urgent update to that initial broadcast.
The speed of the Scorpion assault on the Circinus Olympus had prevented the crew from purging their computer logs, and it was quickly revealed just how extensive the Word of Blake presence in the system was. Ben-Shimon’s sober assessment of the situation revealed that the Scorpions did not possess overwhelming numbers—and instead of older technology common to the Periphery, the defenders were outfitted with tech specifically designed to fight the Clans. Plus, the logs revealed that the Word had a Baron-class Destroyer (WBS Guiding Light) in orbit above the planet. Perhaps worse, the logs revealed that the SLDF base that the Scorpions had come so far to claim was already in the hands of the Blakist forces on planet.
Khan Jason Scott received the reports even as his toumen prepared to assault the planet from their way-station twenty-two light-years distant. Instead of postponing the operation, he leaped ahead and ordered the combat elements of his Clan to make an immediate jump into the Circinian pirate point. Seven clusters—each with their own Eta-class transport—escorted by five of the six Scorpion WarShips (the battleship Lei Kung, the frigate Garlon, and the destroyers Aurora, Borealis, and Corona, with the corvette Deathstalker left behind to keep an eye on the civilian vessels) translated directly into the Circinian system and began accelerating towards the planet at the formations best speed.
Questioned as to his sudden decision to launch the attack in the face of the unexpected appearance of the Word, Khan Scott replied, “Though they are now no longer our brothers, we must take here the example of the Ice Hellion—speed is our ally in this moment. While time is our foe. Our Warriors are Scorpions, and today no Scorpion can do wrong by taking the enemy under fire. Let us see if this Word of Blake is as impressive as the Com Guard was at Tukayyid.â€
Taken aback they sudden appearance of a dozen compact core ships, the commander of the Guiding Light froze before he finally ordered his ship to take evasive maneuvers, but it was already too late. Swamped under twenty-one Death Dancer-class assault DropShips, the ancient Baron took hit after hit that shattered armor, weapons, and drives into useless junk. Without managing to get a single shot off in reply, the Blake vessel was disabled, and shuttles filled with Elemental Marines launched from the Scorpion fleet to take the vessel for themselves.
Even as the fleet screamed into towards the planet at two and a half gravities of acceleration, Khan Scott was broadcasting a batchall to President McIntyre. He received no reply, but then he had expected none. Warning his Scorpions to expect treachery and dezgra attacks upon them, he glanced at the time readout in the cockpit of his 70-ton Goliath Scorpion-class BattleMech. It was three minutes after midnight (local time), on the 6th of November, 3066.
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Indeed although in canon the Scorpions would not have wanted Cirincus after what I expect is coming in Final Reckoning
What? The Scorpions are prophets now? They know what is going to happen ten years down the road? LOL Don't worry, I've got plans for whole thing as well, Dragon Cat.
MA
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“Though they are now no longer our brothers, we must take here the example of the Ice Hellion—speed is our ally in this moment. While time is our foe. Our Warriors are Scorpions, and today no Scorpion can do wrong by taking the enemy under fire. Let us see if this Word of Blake is as impressive as the Com Guard was at Tukayyid.â€
Speed can be your best ally when you know what and where to strike or when you want to strike your target by surprise.
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We who utilize speed know how to strike with uncanny precision. The Goliath Scorpion Khan had no choice but to utilize the tactics of we who know. Also the World of Blake is a pale ghost of the Com Guard and they will never be as impressive as the Com Guard was at Tukayyid
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Laredo
Tasked with the elimination of the Word forces on the continent of Laredo and the seizure of the Star League facilities located there, saKhan Amanda Djerassi was worried only that the Blakist forces might break and flee into the underground fortifications. At her disposal for this theatre of the Circinus campaign was her own 20th Scorpion Cuirassier Cluster, the 8th Scorpion Dragoon Cluster, the Scorpion Solahma Cluster, and a provisional Cluster formed from the ranks of the Marine Elementals of the Scorpion Fleet.
Pre-invasion planning had included contingency plans in the event that the Laredo site was defended, and now those operations orders were hurriedly issued as the Eta-class transport ships burned for orbit. The 20th Cuirassier and 8th Dragoon would conduct a normal landing operation three kilometers from excavation site to minimize casualties from surface fire as the vulnerable DropShips descended. This force, the main component of the Laredo Operation, would then use their superior speed to quickly reinforce the assault component.
Star Colonel Hiram Naidu, the commanding officer of the Scorpion Solahma Cluster volunteered to drop directly atop of the Blakist defenses with his command to buy time for the saKhan’s remaining elements to reach the site. To the last warrior, the Scorpions assigned to the ranks of the Solahma stepped forward to follow their commander’s lead. Accompanying the Grey Scorpions would be the provisional Fleet Cluster, but their job would be to seize the entrances to the underground facilities and prevent the Word units from retreating into the depths of the complex.
Word of the Invasion reached the commander of the Word of Blake’s 137th Militia Division at seven minutes past midnight—scant seconds before Star Colonel Naidu and his troopers hit dirt in the center of her encampment. Despite being outnumbered three-to-one by the armored vehicles and ‘Mechs of the 137th (and nearly seven-to-one in infantry and battle armor assets), the Grey Scorpions sudden drop in their very midst created unimaginable chaos among the Word personnel. The peaceful night was torn apart by autocannon bursts, laser fire, PPC bolts, and gauss slugs, while explosions of fuel and munitions storage dumps lit the sky for kilometers around.
Having seized the advantage, Star Colonel Naidu pressed it mercilessly—but the 137th was not comprised of green troops unaccustomed to the madness of battle. Within minutes, their superior numbers had begun to take a toll on the Grey Scorpions, whose ‘Mechs were not the same cutting edge machines used by the remainder of the Clan. Meanwhile, the Scorpion Marines had managed to secure the unearthed doors to the compound below, and Star Colonel Robert Tazegul left two Trinarys behind to hold the entrance, while he came to the defense of the Solahma with more than two hundred almost fresh Elemental warriors.
A Star of the Marines stumbled atop of the 137th’s command bunker, and in a fierce firefight eliminated the command elements of the division, at the cost of twenty-three Scorpion Warriors. But even without their divisional command, the veteran Word troopers had nearly regained the upper hand when the 20th Cuirassier and 8th Dragoons arrived, their approach unnoticed in the chaos of the midnight firefight.
Within fifteen minutes of her arrival, saKhan Djerassi broke the 137th and routed it from the field of battle. Dispatching the 20th and the 8th to pursue the shattered division, she and her command star attempted to bring some order from the chaos in the former Blakist encampment. Ordering two PGCs kept in reserve in orbit to immediately land and set up a defensive perimeter, she called for a hurried conference with Star Colonels Naidu and Tazegul. But only Robert Tazegul answered her broadcast, for Star Colonel Hiram Naidu had found the death that he had long sought out in the midst of the battle. Two thirds of the Solahma joined him as casualties, either dead or gravely wounded, but the old and unlucky Scorpion warriors had assured their Clan a victory.
Over the next twenty-four hours, the remnants of the 137th were driven to ground and forced to surrender, along with the horde of engineers, techs, and support personnel sent to reactivate the complex.
Meanwhile, the situation on High Plains, the main inhabited continent of Circinus, was taking a turn for the worse.
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Excellent battle summary waiting for the rest. ;)
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Humph. Forgot all about this. And its your fault! Oh, and a quibble - I think you missed 'minutes'.
Within fifteen of her arrival, saKhan Djerassi broke the 137th and routed it from the field of battle. Dispatching the 20th and the 8th to pursue the shattered division, she and her command star attempted to bring some order from the chaos in the former Blakist encampment. Ordering two PGCs kept in reserve in orbit to immediately land and set up a defensive perimeter, she called for a hurried conference with Star Colonels Naidu and Tazegul. But only Robert Tazegul answered her broadcast, for Star Colonel Hiram Naidu had found the death that he had long sought out in the midst of the battle. Two thirds of the Solahma joined him as casualties, either dead or gravely wounded, but the old and unlucky Scorpion warriors had assured their Clan a victory.
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Fixed!
MA
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I Have Become Death, the Destroyer of Worlds
Khan Jason Scott commanded the other theatre of operations on the continent of High Plains. Here, the Scorpion forces included the Knife Dance Keshik, the 24th Scorpion Cuirassiers (The Khan’s Own), the 1st Scorpion Dragoon s (Heartvenom), and the 71st Scorpion Light Horse (The Scorpion Lancers). Forewarned of the presence of the Word on Circinus and not facing the possibility of having the Blakist forces entrenched inside a Star League fortification, Khan Scott decided to land en masse almost a hundred kilometers north of the Circinian capital of Claybourne Remembered. Each Cluster landed with their auxiliary Trinary (two Stars of Elementals and one Star of Aerospace Fighters), boosting their TO&E strength by a full 20% over what the Word would normally expect, while the landing zones were covered by aerospace fighters from the Fleet. Furthermore, the Scorpion Artillery Reserve also made landfall on High Plains, consisting of three Trinary formations of Dark Hunter mobile artillery BattleMechs.
Finally, Khan Scott had prepared a surprise for the Circinians, should they attempt to cross the normally placid and fairly shallow Red River (almost a mile in width at this point of its course through the heartland of Circinus. The unique 121st Nautical Provisional Garrison Cluster landed alongside the front-line units. Comprised of thirty Sea Fox hydrofoils and three hundred Elementals outfitted with advanced Undine nautical battle armor, the 121st NPGC covered the right flank (the western flank) of the Scorpion force as they advanced towards the capital, downstream.
The first attacks against the Scorpion landing zone came almost immediately from the Black Warriors and the Word of Blake, as wave after wave of aerospace and conventional fighters swarmed in laden with bombs. However, the overhead Combat Air Patrol provided by the Fleet proved sufficient in preventing the majority of these fighters from reaching the landing zone—and the overwhelming firepower of the grounded DropShips and four elite clusters of Scorpion front-line ‘Mechs decimated those that leaked through.
The presence of several previously unknown and highly advanced aerospace fighters in the Word inventory, however, gave the first indications that this opponent was something more than the 137th Division that saKhan Djerassi was in the process in the process of routing on Laredo.
Even as the Fleet ASF contingent sparred with Word and Black Warrior fighters over the landing zones, fifteen DropShips lifted off from the spaceport just outside of Claybourne Remembered. In response, Star Admiral Isaiah Ben-Shimon vectored his Death Dancer class assault DropShips and the handful of ASF assets retained by the Fleet to intercept. The Fleet concentrated on the combat vessels that had launched (two Avengers, six Unions, and four Leopards), ignoring the three Mule class cargo ships.
Until the Mules suddenly changed vector directly towards the Fleet and unleashed a salvo of capital missiles armed with nuclear warheads!
Luckily for the Scorpions, and despite the fact that the converted Mules showed an impressive capacity for launching multiple capital missiles, their salvoes proved too weak to successfully penetrate the heavy point-defense installations aboard the Scorpion WarShips and Transports, causing the nuclear weapons to detonate prematurely, without inflicting damage to his vessels. At this point, a furious Star Admiral Ben-Shimon ordered his own DropShips and ASF to disengage, and his WarShips took the hostile Droppers under direct fire with their own capital batteries. In seconds, the threat was eliminated.
But sensors had detected yet another Avenger heading towards the landing zone, just as the covering CAP was withdrawing to refuel.
Ignoring their own fuel status warnings, two points of Scorpion 55-ton Zulu-class Aerospace Fighters merged with the Avenger and took it under heavy fire. The fighters managed to bring down the DropShip seventeen kilometers short of the landing zone, where the two armed thermo-nuclear weapons it carried detonated; the explosion bringing down all four of the fighters and their pilots that had placed themselves between their Khan and nuclear annihilation.
The rules of engagement had just changed.
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Two interesting things here. The use of nuclear weapons has been authorized. Surprised that the Black Warriors are part of the Blakist defense. Didn't they leave Circinus early in the Jihad? Figured they might play a role but with the Eridani Light Horse connection I expected something different.
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Not part of the Blakist defense, but part of the Circinus defense! And don't worry, we are getting to that part, Takiro!
;)
Master Arminas
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Excellent Work
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More It is great
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I have read what happens in the Wars of Reaving with the Clan Goliath Scorpion. Hate it This is a one thousand times better story.
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Clash of Warriors
Khan Scott waited until all four of his reserve PGCs had landed and offloaded before he began his advance on the capital of Claybourne Remembered. To the west, the 121st Nautical PGC (The Sea Scorpions) protected the right flank anchored on the Red River. Extending to the east, the Scorpion line consisted of the 24th Scorpion Cuirassier, the 101st PGC, the 18th Scorpion Cuirassier, the 104th PGC, the 1st Scorpion Dragoons, the 107th PGC, and the 71st Scorpion Light Horse, with the Knife Dance Keshik, the 108th PGC, and the Scorpion Artillery Reserve in reserve.
Star Colonel Sandra Moreau of the 71st Scorpion Light Horse held the responsibility for holding the far eastern end of the line with her Cluster. During the planning for the operation, she had made clear to Khan Scott of the dishonorable tactics of the Black Warriors—little more than a band of organized pirates—and their sheer hatred, loathing, and envy of the former Eridani Light Horse. All of which were qualities that the Khan planned to use against them in the coming fight.
On the other side of the field, defending the Circinian capital, were the combined forces of the 59th Shadow Division of the Word of Blake and the Black Warriors, augmented by various Circinian militia units and a handful of small mercenary commands, all under the unified command of Precentor Daniel Gibbs.
The 59th Shadow Division was an anomaly among the Word of Blake Shadow Divisions raised in the years prior to the Jihad. It was a training cadre with only a handful of permanent personnel assigned. Isolated on Circinus, the 59th was intended to provide a constant stream of replacements to the actual combat Shadow Divisions once the Jihad began in earnest. Halfway through its training cycle, the 59th was over-strength during the Scorpion campaign, with a mixture of veteran cadre and raw recruits. Despite the lack of experience of many of the troops assigned to the 59th, the Division was fanatical in its devotion to the Word of Blake and the will of the Master.
Initial contact between the two forces resulted in sparring and skirmishing along the length of the lines. The Scorpions quickly discovered that the Word forces were well-fortified, with ample artillery support and the approaches were covered with thick minefields. Despite the desire of some of his junior officers, Precentor Gibbs refused to budge from his defensive lines, intending to bleed the Scorpions for every inch of ground once their attack began in full.
Those intentions were disrupted almost from the start.
Colonel Michael Cirion, the commander of the Black Warriors was stunned when reports began filtering in that the Clan unit facing him had the Eridani Light Horse prancing pony symbol emblazoned on their ‘Mechs! And he became enraged when Star Colonel Sandra Moreau confirmed—over an open channel—that her 71st Scorpion Light Horse was built on the survivors of that famed mercenary unit. Ignoring Gibbs, Cirion launched a hasty assault against the 71st, causing the Scorpion ‘Mechs to fall back in disarray. He followed, pressing the attack—and battalion by battalion—his command abandoned the defensive line and thundered off in pursuit of the retreating Cluster.
But the retreat was only feigned. The Knife Dance Keshik slid into the Scorpion lines behind the Black Warriors, cutting off their only retreat as the 71st Light Horse stopped running and began dropping Warrior ‘Mechs left and right. The reserve 108th Garrison Cluster boxed the Black Warriors in, while the 121st Nautical PGC provided fire support from the river. Meanwhile, the Scorpion Artillery Reserve hammered the Black Warriors with wave after wave of Arrow IV cluster and homing munitions.
Reeling from the unexpected counter-attack, Colonel Cirion ordered the Warriors to withdraw back to their lines, and pleaded with Precentor Gibbs to come to his aid—a plea that Gibbs refused. Caught between the river, the 71st Light Horse, the Knife Dance Keshik, and the 108th Garrison Cluster, and under constant artillery bombardment, the Black Warriors simply broke.
Abandoning all unit cohesion, individual warriors scattered, attempting to break through the Scorpion cordon. But only a bare handful of Black Warriors managed to pass the lines intact, and of those that did, they became easy prey for points of Scorpion aerospace fighters swooping down from above to deliver a blistering strike on the defenseless ‘Mechs. To his credit, Colonel Cirion did not ask for quarter—and Khan Scott neither offered nor granted him any.
After less than two hours of combat, the Black Warriors were effectively annihilated.
Meanwhile, the elite 1st Scorpion Dragoons (the Heartvenom Cluster), shifted down the lines and using its superior speed and mobility seized the section of defensive lines formerly held by the Black Warriors. Precentor Gibbs realized that he could not leave the flank of his division unprotected and he pulled two of his best trained Level III formations from the fortification to drive the Scorpions out. The earlier loss of his aerospace elements had deprived the Word of close air support, however, and star after star of Scorpion fighters strafed and bombed the lines, even as the heavy 24th and 18th Scorpion Cuirassiers once again began advancing through the lanes in the minefields cleared by munitions fired by the 101st, 104th, and 107th PGCs.
Suffering constant attack from the air, flanked to the east, and under heavy assault from the front, the 59th Division was on the verge of breaking when Gibbs unleashed his carefully hoarded Manei Domini cadre against the Scorpions. Exquisitely and expensively outfitted with the finest equipment from the factories on Terra, this was the first combat where Celestial-series Mechs and Demon battle armor made their appearance.
Still struggling against the minefields, the 18th Cuirassier reeled under the sudden impact of the Manei Domini counterattack. Taken aback by the speed and accuracy of the assault, Star Colonel Reynard Elam withdrew after suffering heavy casualties, which forced the 24th in turn to pull back to their start line. Only the aerospace superiority of the Scorpions prevented the 59th from turning on and overpowering the 1st Dragoons, which stubbornly held onto the ground they had taken.
As both sides took a moment to reorganize and catch their breath, the Knife Dance Keshik rejoined the lines on the Scorpion side, even as the 71st Light Horse and 108th Garrison Cluster mopped up the remnant of the Black Warriors. Khan Scott ordered the Scorpion Artillery Reserve to expend the remainder of their Arrow IV munitions against the 59th, while at the same time he ordered the DropShips that landed the line Clusters to move forward. This was done to not only resupply the Artillery Reserve, but to bring the 59th within range of the Arrow IV batteries mounted aboard those DropShips.
Faced with a withering level of firepower, Precentor Gibbs abandoned his lines and retreated into the city itself, covering his retreat with artillery delivered gas shells. Unprepared for the use of chemical munitions, the Scorpions were stymied from pursuit for vital minutes. Although the ‘Mechs and Elementals and combat vehicles were sealed against the gasses, the Scorpion conventional infantry in the PGCs suffered heavy casualties before they were able to seal their unpowered battledress.
Later accounts of the battle report that Khan Scott was so furious over the use of chemical weapons against his Clan that he seriously considered allowing the Scorpion Fleet to destroy the city and its defenders from orbit. In the end, however, he decided that taking that course of action would render him as dezgra and without honor as the Blakist defenders. Instead, he redeployed his force to surround Claybourne Remembered and prepared for an all-out assault against the city, issuing orders for the 8th Dragoons and 20th Cuirassier under saKhan Djerassi to redeploy and reinforce him.
Amanda Djerassi immediately began loading those two Clusters, leaving the remnants of the Grey Scorpions, the Fleet Elementals, and her single PGC behind to hold General Kerensky’s old headquarters.
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As long as human beings will be human beings, they will keep on falling in the same traps. ;D
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Very nice!
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I am enjoying this story, with your battle descriptions very clear and easy to follow.
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Very well written. I also would of been tempted to use the fleet but WE ARE CLAN AND ARE BETTER THAN THAT!!!!!!!!!!!!!!!!!!!!!!!! Seyla
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A Call to Carnage
By the next morning, the 8th Dragoons and 20th Cuirassier had arrived and took up their positions around the capital, joining Khan’s Scotts forces surrounding the Blakist 59th Division and the few survivors of the Circinian militia and mercenary units. Khan Scott had also pressed into service the remainder of the Fleet Elementals to replace his fallen PGC infantry troops. He also directed that the Fleet shuttle down their spare suits of light power armor kept in the armories. Normally used to equip the Marine Elementals when conducting boarding operations on ships unable to handle the weight of full-sized Elemental armor, the Fleet was able to provide enough of the lighter Night Scorpion PA (L) to outfit four hundred and fifty of the PGC infantry with the chemical-resistant suits. The Scorpion advance began at 0345 and immediately ran into fierce resistance. In the pre-dawn hours, the conflict escalated between individual Clan Stars and Blakist Level II formations that fought each other at knife range under conditions that gave the Elementals, infantry, and Demons a field
But the delay had also given the 59th time to dig in deep. Unconcerned with the possibility of collateral damage to Claybourne Remembered’s civilian population, Precentor Gibbs intended to make the Clan pay with blood for every inch of ground they gained.
day. Denied their aerospace and artillery support due to the urban setting, the Scorpions nonetheless pressed forward, with casualties mounting on both sides.
When the sun finally emerged and brought the city into the light of day, the smoke from hundreds of fires could be seen for miles. But the previous day’s conflicts had given Khan Scott an appreciation for the new and improved C-3 command and coordination computers that the Word used so effectively. All of his Stars had been reorganized during the night so that every formation included at least one BattleMech mounting ECM; denied their ability to coordinate fire, the Blakists were forced to rely on their own gunnery skills—and every Scorpion ‘Mech was equipped with a targeting computer which the Word’s own ECM could not jam.
By noon, half of the city had been taken by the Scorpions and the survivors of the 59th found itself pressed back into a defensive cordon with the river (and the 121st Nautical PGC) at their backs and Scorpion warriors on all three sides inland. The Claybourne Docks were primarily an industrial area of the city, not residential, and the 59th promised to use the heavy infrastructure to fortify their lines. But without the threat of additional heavy civilian casualties (though there would be civilian casualties, for Khan Scott recognized that there would always be errant civilians within even a non-residential section of a city) the Scorpion Khan was now free to resume his artillery bombardment.
For seven straight hours, the Scorpions expended nearly four thousand Arrow IV munitions against the 59th’s lines holding the Docks. As the dull concussion of the last artillery rocket echoed throughout the city, the roar of two hundred aerospace fighters streaked by overhead, passing directly over the Docks before they dropped the external ordnance loading them down. Warehouses and factories and piers and dry-docks were shattered, and the 59th was stunned by the utter ferocity of the assault. It was at that moment, as the Blakists were staggered by the concussion of so many bombs, their ‘Mechs and vehicles and battle armor scoured and pitted and torn apart by the fragments that the Scorpions began their final charge.
Resistance was futile.
The Word defenses shattered under the impact of that assault and within the space of an hour, the sound of guns at long last grew silent. The few survivors (Circinian militia and mercenaries for the most part—not one Manei Domini was captured alive) were taken into custody and the weary Scorpions spread out to combat the raging fires. Scorpion Elementals found President McIntyre within his Presidential palace; abandoned by his guards, the tyrant of Circinus had shot and killed himself as the Scorpions broke down the doors.
The victory was neither easy, nor was it swift. The Scorpions had suffered heavy casualties in the two days of combat operations, but were in a position to swiftly recover their strength. The civilian fleet was brought into orbit, and as the Warriors licked their wounds, the scientists and engineers, the merchants and technicians, and the laborerers began cleaning up the wreckage left behind and integrating the shell-shocked and stunned population of Circinus into their society.
But the stubborn defense of Claybourne Remembered had allowed Precentor Gibbs to send one final message via the HPG network to Terra. And a single blinking transmission awaited Khan Scott when he arrived at the Word of Blake communication center. FOR WHAT YOU HAVE SOWN, PREPARE TO REAP THE WHIRLWIND.
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Interesting, although I was expecting the artillery barrage to come up short ala the 1st World War. Looking forward to the Wrath of Blake.
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I thought the same thing, but the image I had was Stalingrad after the Germans wrecked it and the Soviets hid in the wreckage.
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Time to rebuild and fortify. Seyla
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I am unsure about the efficiency of such a long lasting artillery barrage.
When it lasts so long, your enemy get better fortifications from the ruins than from the buildings.