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Author Topic: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)  (Read 20169 times)

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masterarminas

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #30 on: December 23, 2018, 11:13:33 PM »

Would you trust the Burrocks especially at this point and time? Not me, no way in hell. The Scorpions would and should wipe them out.

I'm leaning in that direction with any prisoners (if there are any, that is!) taken being executed instead of absorbed.

Quote
I'd like to see some Blood Spirit and Cloud Cobras along with the Scorpion Exodus. The Spirits for the Star League heritage aspect (brotherhood, ilChis, etc.) and Cloud Cobra for a special Cloister modeled after the unique beliefs of the Scorpions (mysticism link).

Also hardcore Wardens from other Clans too committed to the defense of the InnerSphere might be a fine match as well.

Let me see what I can do.  There are a few options that I have thought about for possibly absorbing a Cobra or Spirit (or perhaps even a Coyote or Shark) unit prior to the Scorpions leaving the Homeworlds for good.
« Last Edit: December 23, 2018, 11:14:46 PM by masterarminas »
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masterarminas

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #31 on: December 24, 2018, 01:36:03 AM »

Something like this, maybe?

The Spirit of the Scorpions Wakes

In 3061, in the wake of the Burrock Absorption, Clan Blood Spirit was reeling from the immense casualties it had suffered when it engaged both Burrock and Star Adder forces in an unilateral attempt to bypass the decision by the Grand Council to award the honor of Absorption to the Clan Star Adder.

The Blood Spirit Fleet, already drawn down to the bare minimum required to support the clan, had lost two WarShips, including the Clan's Flagship, the battleship Carmine Justice.  As the tattered Spirits began to rebuild the other losses to their Touman, Khan Karianna Schmitt relunctently accepted that little could be done to restore their Fleet.

Until Clan Goliath Scorpion stepped in with a proposal that took the isolationist Spirits aback.

Concerned for the future of his Clan, former Khan Nikolai Djerassi (now Master of Instruction for Clan Goliath Scorpion) had managed to persuade Khan Ariel Suvorov to offer the Spirits a trade:  the two Aegis-class Cruisers that Clan Goliath Scorpion had deactivated and placed in the Clan's deep space Naval Cache in the Roche system almost four decades earlier.

In exchange for these two Cruisers, Djerassi requested that the Spirits provide the Scorpions with 210 Blood Spirit Warriors.  These Warriors would need to be acceptable to Clan Goliath Scorpion, but the opportunity this presented to Khan Schmitt--ridding her Clan of those with Warden views as well as those true-born and free-birth unable (or unwilling) to comply with the Spirit's strict traditionalism--was extremely tempting.  While Schmitt needed every Warrior she had, the offer that the Scorpions had presented would she go far in restoring her Fleet strength, she also had the opportunity to eliminate the irritating voice of the Wardens within her own Clan, as well as Warriors who created internal dissension for the Spirits.

Djerassi sweetened the deal further by vowing that the commanding officer of the Spirit Warriors, all of whom would be inducted into Clan Goliath Scorpion as abtakha, would serve as the de facto ilChi to the Scorpions.  And that they would retain their Spirit organization and serve to promote better relations between the two Clans.

In 3061, Khan Schmitt met with Khan Suvorov on Strana Mechty and the two reached an agreement.

And thus was born the 30th Scorpion Cavalry Cluster--the Blood Scorpions.

The Blood Scorpions

Unique among the Scorpion Clusters, the 30th Scorpion Cavalry Cluster follows Blood Spirit organization:  three Trinary of OmniMechs, one Trinary of Combat Vehicles, and one Trinary of Elemental Infantry.  While the unit organization lacked integral aerospace support (like all Spirit formations), the Scorpion Fleet could (and does) provide on-call ground support for the Blood Scorpions when required. 

Due to the differences in organizational structure between the 30th Scorpion Cavalry and the remainder of the Touman, the Blood Scorpions are not assigned to any Galaxy, but are considered an independent unit.  Used extensively to hunt bandits--especially those with connections to the former Clan Burrock!--the Blood Scorpions also see duty as a training "Opposition Force" for Scorpion Clusters to hone their skills against.

Each OmniMech Trinary consists of heavy- and medium-weight OmniMechs with 6 Goliath Scorpions, 6 Desert Tigers, and 3 Sand Devils.  The Combat Vehicle Trinary contains thirty medium-weight OmniVehicles, the Nike Strike Tank.  Massing 40 tons, this vehicle is able to match the movement profile of the 60-ton Desert Tiger on a tracked vehicle chassis, with decent armor protection, a one-ton Turret, and 10.5 tons of available pod-space.

Inexpensive to manufacture and maintain due to the 240-rate standard fusion engine that powers the vehicle, the Nikes are one of Djerassi's pet projects that failed to win Clan-wide acceptance.  But since the Blood Scorpions became active in 3062, the Clan and its Warriors have come to realize the potential and capabilities of these medium-weight tanks as a force multiplier.  While no other formation within the Clan has yet to field these vehicles within their own ranks, Khan Elam has plans to produce the design on Circinus and to use them to outfit free-birth Garrison Clusters for defense of each of the worlds within the Scorpion Expanses.

One departure from Clan Blood Spirit doctrine has been made with the 30th Scorpion Cavalry Cluster.  While the unit remains technically organized into five Trinary formations, in the field under combat conditions, the Scorpions have adopted a new deployment structure.  Trinary Delta (the Combat Vehicle Trinary) and Trinary Epsilon (the Elemental Trinary) are broken up into their component Stars, with one Star each assigned to the OmniMech Trinarys Alpha, Beta, and Gamma.  Known as the Cavalry Combat Commands, these units contain 15 OmniMechs, 10 Combat OmniVehicles, and 25 Elementals each making them formidable opponents with a great deal of firepower on the battlefield.  Three Martial Spirit-class Troop Carrier DropShips (name is a place holder until I think of something better!) massing 7,400 tons apiece provide transport for these Cavalry Combat Commands and their supplies, while a Warden-class Assault DropShip takes up the fourth docking collar on their assigned Dauntless-class JumpShip.

As it seldom sees high-intensity combat operations, well over 90% of the Blood Scorpions remain Warriors who were raised in Clan Blood Spirit.  The return of Clan Goliath Scorpion to the edge of the Inner Sphere has been a joyous time for them, but they are also saddened at the violence and intra-Clan squabbling that drove the Scorpions from the Homeworlds.  They fear for what remains of their old Clan, but realize that they are now Scorpions.  And it is their duty--as ilChi--to remind the remainder of their brother Scorpions of their duty as Heirs of the Star League Defense Force and the Children of the Blood of Kerensky.
« Last Edit: December 24, 2018, 10:46:14 AM by masterarminas »
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masterarminas

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #32 on: December 24, 2018, 01:41:11 AM »

A wee bit different than the one that won the Quicksilver contest.  A bit heavier and a bit more armament.

Code: [Select]
Nike

Mass: 40 tons
Tech Base: Clan
Motive Type: Tracked OmniVehicle
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 1,408,750 C-Bills
Battle Value: 346

Power Plant:  240 Fusion Engine
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor:  Ferro-Fibrous
Armament:
    10.5 tons of pod space.
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                4.00
Engine:             Fusion Engine                240                      17.50
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Ferro-Fibrous                AV -  96                  5.00

                                                      Armor     
                                                      Factor     
                                               Front     20       
                                          Left/Right   20/20       
                                              Turret     20       
                                                Rear     16
       



Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 2,179,500
Tech Rating/Era Availability: F/X-X-E                         BV2: 916

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            T         10        1         6.00
LRM-5                                        T         2         1         1.00
    Artemis IV FCS                           T         -         0         1.00
Anti-Missile System                          T         1         1         0.50
@LRM-5 (Artemis) (24)                        BD        -         0         1.00
@Anti-Missile System (24)                    BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6          2       2       2       0      2     0   Structure:  2
Special Abilities: OMNI, AMS


Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 2,367,500
Tech Rating/Era Availability: F/X-X-E                         BV2: 1,141

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           T         10        2         2.00
LRM-15                                       T         5         1         3.50
    Artemis IV FCS                           T         -         0         1.00
Targeting Computer                           BD        -         1         1.00
@LRM-15 (Artemis) (24)                       BD        -         0         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
6          3       3       2       0      2     0   Structure:  2
Special Abilities: OMNI, IF 1


Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 2,253,250
Tech Rating/Era Availability: F/X-X-E                         BV2: 928

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        T         8         2         4.00
Streak SRM-6                                 T         4         1         3.00
AP Gauss Rifle                               T         1         1         0.50
Active Probe                                 T         0         1         1.00
@Streak SRM-6 (15)                           BD        -         0         1.00
@AP Gauss Rifle (40)                         BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6          4       4       0       0      2     0   Structure:  2
Special Abilities: OMNI, PRB, RCN


Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 2,029,937
Tech Rating/Era Availability: F/X-X-E                         BV2: 730

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    T         1         1         7.00
ER Medium Laser                              T         5         1         1.00
ER Small Laser                               T         2         1         0.50
@LB 5-X (Cluster) (20)                       BD        -         0         1.00
@LB 5-X (Slug) (20)                          BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
6          2       2       1       0      2     0   Structure:  2
Special Abilities: OMNI


Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 1,936,437
Tech Rating/Era Availability: F/X-X-E                         BV2: 782

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Ultra AC/5                                   T         1         1         7.00
ER Medium Laser                              T         5         1         1.00
ER Small Laser                               T         2         1         0.50
@Ultra AC/5 (40)                             BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6          2       2       1       0      2     0   Structure:  2
Special Abilities: OMNI


Code: [Select]
================================================================================
Loadout Name: E                                              Cost: 2,503,750
Tech Rating/Era Availability: F/X-X-E                         BV2: 940

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Single Heat Sink             12                        2.00

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Large Laser                               T         12        1         4.00
AP Gauss Rifle                               T         1         1         0.50
Active Probe                                 T         0         1         1.00
ECM Suite                                    T         0         1         1.00
Targeting Computer                           BD        -         1         1.00
@AP Gauss Rifle (40)                         BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6          2       2       2       0      2     0   Structure:  2
Special Abilities: OMNI, PRB, RCN, ECM


Code: [Select]
================================================================================
Loadout Name: F                                              Cost: 2,282,750
Tech Rating/Era Availability: F/X-X-E                         BV2: 946

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------

Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              T         5         1         1.00
LRM-10                                       T         4         1         2.50
    Artemis IV FCS                           T         -         0         1.00
Streak SRM-6                                 T         4         1         3.00
@LRM-10 (Artemis) (24)                       BD        -         0         2.00
@Streak SRM-6 (15)                           BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6          3       3       1       0      2     0   Structure:  2
Special Abilities: OMNI, IF 1
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Takiro

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #33 on: December 24, 2018, 08:37:37 AM »

Something like this, maybe?

I like it a lot except for three things.

Furthermore, he insisted that these Warriors be Wardens.

Not sure you are going to be able to get 210 Wardens from the Blood Spirits. There maybe some but you are likely going to get Crusaders. You could ask the Spirit Khan for volunteers or those who love history or are just willing to work with other Clans. There are a lot of isolationists bordering on xenophobia or hardcore Crusaders you'd like to screen out certainly.

Djerassi sweetened the deal further by vowing that the Spirit Warriors, inducted into Clan Goliath Scorpion as abtakha would serve as de facto ilChi to the Scorpions.  And that they would retain their Spirit organization and serve to promote better relations between the two Clans.

Usually there is just one ilChi who would probably be the commander of this cluster and if you want that tradition to carry on that is not a problem.

Lacking in aerospace support, the 30th Scorpion Cavalry is often used as an "Opposition Force" (or OpFor) such as Clan Star Adder routinely uses in training operations.

Here is my biggest objection to the unit. I am sure the Blood Spirits will throw in a Naval OmniFighter Trinary as part of the deal which the Scorpions can assign to support the ground cluster as needed but will keep them seperate to honor their orthodox observance of Nicholas Kerensky's organizational doctrine.

I don't see them as an OpFor like the Star Adders feature but rather become fervent Bandit Hunters after the Scorpion Exdous finds Burrocks along the way. Engaging them in battle with zeal they find their niche in rooting out and exterminating these scum. Probably serving as vanguard after this incident and then acting in this capacity once they reach their destination.
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masterarminas

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #34 on: December 24, 2018, 10:42:56 AM »

Not sure you are going to be able to get 210 Wardens from the Blood Spirits. There maybe some but you are likely going to get Crusaders. You could ask the Spirit Khan for volunteers or those who love history or are just willing to work with other Clans. There are a lot of isolationists bordering on xenophobia or hardcore Crusaders you'd like to screen out certainly.

Does this work better?

"In exchange for these two Cruisers, Djerassi requested that the Spirits provide the Scorpions with 210 Blood Spirit Warriors.  These Warriors would need to be acceptable to Clan Goliath Scorpion, but the opportunity this presented to Khan Schmitt--ridding her Clan of those with Warden views as well as those true-born and free-birth unable (or unwilling) to comply with the Spirit's strict traditionalism--was extremely tempting.  While Schmitt needed every Warrior she had, the offer that the Scorpions had presented would she go far in restoring her Fleet strength, she also had the opportunity to eliminate the irritating voice of the Wardens within her own Clan, as well as Warriors who created internal dissension for the Spirits."

Quote
Usually there is just one ilChi who would probably be the commander of this cluster and if you want that tradition to carry on that is not a problem.

Fixed.

"Djerassi sweetened the deal further by vowing that the commanding officer of the Spirit Warriors, all of whom would be inducted into Clan Goliath Scorpion as abtakha, would serve as the de facto ilChi to the Scorpions.  And that they would retain their Spirit organization and serve to promote better relations between the two Clans."

Quote
Here is my biggest objection to the unit. I am sure the Blood Spirits will throw in a Naval OmniFighter Trinary as part of the deal which the Scorpions can assign to support the ground cluster as needed but will keep them seperate to honor their orthodox observance of Nicholas Kerensky's organizational doctrine.

I don't see them as an OpFor like the Star Adders feature but rather become fervent Bandit Hunters after the Scorpion Exdous finds Burrocks along the way. Engaging them in battle with zeal they find their niche in rooting out and exterminating these scum. Probably serving as vanguard after this incident and then acting in this capacity once they reach their destination.

How about this?

"One departure from Clan Blood Spirit doctrine has been made with the 30th Scorpion Cavalry Cluster.  While the unit remains technically organized into five Trinary formations, in the field under combat conditions, the Scorpions have adopted a new deployment structure.  Trinary Delta (the Combat Vehicle Trinary) and Trinary Epsilon (the Elemental Trinary) are broken up into their component Stars, with one Star each assigned to the OmniMech Trinarys Alpha, Beta, and Gamma.  Known as the Cavalry Combat Commands, these units contain 15 OmniMechs, 10 Combat OmniVehicles, and 25 Elementals each making them formidable opponents with a great deal of firepower on the battlefield.  Three Martial Spirit-class Troop Carrier DropShips (name is a place holder until I think of something better!) massing 7,400 tons apiece provide transport for these Cavalry Combat Commands and their supplies, while a Warden-class Assault DropShip takes up the fourth docking collar on their assigned Dauntless-class JumpShip."
« Last Edit: December 24, 2018, 10:44:44 AM by masterarminas »
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Bradshaw

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #35 on: December 24, 2018, 12:13:14 PM »

210 warriors for two Cruisers sign me up for that highway robbery. Thats barely over the amount of crew needed for one ship. Would civilian population be something scorpions interested in as Ice recently pointed out in another thread they have a large pool.
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Takiro

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #36 on: December 24, 2018, 12:24:25 PM »

The first two are fantastic fixes to me. There I have no further objections.

While some future Cluster could be formed out of this Spirit-Scorpion mix I don't like this structure for the dogmatic Spirits. Six trinaries from the Spirits organized and operating how they operate with the aerospace trinary being attached to their Jumpship perhaps is the way I would go. In the future as these groups amalgamize together then I see another unit being cobbled together in the fashion you suggest.

210 warriors for two Cruisers sign me up for that highway robbery. Thats barely over the amount of crew needed for one ship. Would civilian population be something scorpions interested in as Ice recently pointed out in another thread they have a large pool.

If you include equipment then perhaps not Bradshaw. Those Cruisers might be in rough shape. But sweeting the deal with civilian populace isn't a bad idea.
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masterarminas

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #37 on: December 24, 2018, 12:36:29 PM »

The first two are fantastic fixes to me. There I have no further objections.

While some future Cluster could be formed out of this Spirit-Scorpion mix I don't like this structure for the dogmatic Spirits. Six trinaries from the Spirits organized and operating how they operate with the aerospace trinary being attached to their Jumpship perhaps is the way I would go. In the future as these groups amalgamize together then I see another unit being cobbled together in the fashion you suggest.

210 warriors for two Cruisers sign me up for that highway robbery. Thats barely over the amount of crew needed for one ship. Would civilian population be something scorpions interested in as Ice recently pointed out in another thread they have a large pool.

If you include equipment then perhaps not Bradshaw. Those Cruisers might be in rough shape. But sweeting the deal with civilian populace isn't a bad idea.

Didn't quite deal with your third point, Takiro.  I changed the text above, but didn't post it to let you know.

"Unique among the Scorpion Clusters, the 30th Scorpion Cavalry Cluster follows Blood Spirit organization:  three Trinary of OmniMechs, one Trinary of Combat Vehicles, and one Trinary of Elemental Infantry.  While the unit organization lacked integral aerospace support (like all Spirit formations), the Scorpion Fleet could (and does) provide on-call ground support for the Blood Scorpions when required. 

Due to the differences in organizational structure between the 30th Scorpion Cavalry and the remainder of the Touman, the Blood Scorpions are not assigned to any Galaxy, but are considered an independent unit.  Used extensively to hunt bandits--especially those with connections to the former Clan Burrock!--the Blood Scorpions also see duty as a training "Opposition Force" for Scorpion Clusters to hone their skills against."

And yes, 210 Warriors for 2 Cruisers is pretty much highway robbery.  But those are stock Clan Aegis-class that have been sitting in the Naval Cache for almost 50 years.  They need a lot of work to get operational.  And the Scorpions have plenty of civilians . . . plus, restoring good relations with a Crusader Clan is easily worth two Cruisers the Scorps aren't using anyway.  At least in my opinion.
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Takiro

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #38 on: December 24, 2018, 01:11:38 PM »

Organizational fix is quite fine but independent unit is not what I was thinking. Try this out;

The Scorpions are collectors of the past undoubtedly and when things go sideways in the Wars of Reaving they decide as a Clan perhaps the last true Clan to get the hell out of dodge. With this in mind Project Noah is begun to gather as much as they can for the long journey ahead. What the scope of this program is I leave to you but imagine getting a unit of each Clan who stubbornly refuses to depart and head for Circinus.

You've made arrangements for Smoke Jaguar, Ice Hellion, and now Blood Spirit. Are there room for more alongside of Blood Spirit in a Legacy Galaxy?

And yes it may not be possible to get every Clan here but maybe just maybe think of a Scorpion Exodus during the Reavings.
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masterarminas

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #39 on: December 24, 2018, 02:33:59 PM »

Organizational fix is quite fine but independent unit is not what I was thinking. Try this out;

The Scorpions are collectors of the past undoubtedly and when things go sideways in the Wars of Reaving they decide as a Clan perhaps the last true Clan to get the hell out of dodge. With this in mind Project Noah is begun to gather as much as they can for the long journey ahead. What the scope of this program is I leave to you but imagine getting a unit of each Clan who stubbornly refuses to depart and head for Circinus.

You've made arrangements for Smoke Jaguar, Ice Hellion, and now Blood Spirit. Are there room for more alongside of Blood Spirit in a Legacy Galaxy?

And yes it may not be possible to get every Clan here but maybe just maybe think of a Scorpion Exodus during the Reavings.

Legacy Galaxy?  I like that idea.  I was thinking along the lines of trying to figure out a way to get perhaps a Binary of Cobra aerospace pilots (maybe dedicated to ground support for the Blood Scorpions?  Hmmm?), but there could be others out there as well. 

Burrock, we don't want. 

That leaves Coyote, Fire Mandrill, Steel Viper, and Star Adder.  Since the Sharks, Horses, Wolves, Falcons, Bears, and Ravens are already heading in the direction of the Inner Sphere and near Periphery.  Nova Cats are abjured (and we have some already).  Hellions and Spirits (maybe Cobras) taken care of.  Jaguars are dead (or nearly so), but we have a generation of Jaguar sibkin rapidly approaching the age where they can join the Scorpion Touman.

I'm willing to listen to ideas on how to gain a Trinary/Binary or two or three from the four remaining for a composite Cluster (or two).
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masterarminas

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #40 on: December 24, 2018, 04:37:46 PM »

Perhaps instead of gaining two Clusters from the Nova Cats, we only get one (designated as the Nova Scorpions).  And we use Chi Galaxy as the "legacy Galaxy" that Takiro suggested.  Something like this:

Chi Galaxy (Kerensky's Legacy)

30th Scorpion Cavalry Cluster (Blood Scorpions) [??/??]
29th Scorpion Cuirassier Cluster (??) [??/??]
42nd Scorpion Cuirassier Cluster (??) [??/??}
9th Scorpion Dragoons (Nova Scorpions) [Regular/Questionable]
31st Scorpion Hussars (Ice Scorpions) [Veteran/Questionable]
201st Scorpion Fighter Binary (??) [??/??]

The 30th Scorpion Cavalry Cluster and 9th Scorpion Dragoons are pretty much set.  I'm gonna go with them.  Along with the 201st Scorpion Fighter Binary (from Cloud Cobra).

The 31st Scorpion Hussars will be the remnants of the Hellion Beta Galaxy consolidated into a single Cluster (was going to do two, but the sourcebooks said that Rood had only Coterie and three Trinary left after the battle against Clan Burrock. 

I made the Ice Scorpions veteran because they just came off the campaign against Jade Falcon and Hell's Horses.  Same reason I made the Nova Scorpions regular (could be green!) because they were Nova Cat garrison troops.

I need, however, some input on what the other Clusters (and Fighter Binary) should be.  And Cluster names.  I need Cluster names.

Thoughts?
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Takiro

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #41 on: December 24, 2018, 11:04:42 PM »

The Cloud Cobras would be some sort of Cloister probably minor in nature that heads off with the Scorpions. Perhaps as I previously suggested something based on Scorpion beliefs and rituals.

Coyote would be another one I would go with as the Cobras, Cats, and Scorpions are all gifted with mystical foresight in some way. Now yes the Yotes and the Cobras don't get along so that has to be dealt with however the excuse to get rid of them is easy enough. These Yotes were probably chased by the Society in some fashion or those deemed most likely to oppose them based on available data.

I'd love to suggest a Steel Viper Cluster as a Warden one who wants to cooperate with the InnerSphere. I feel this aspect of the Clan was completely abandoned after their loss to Jade Falcon but received no attention. Here again these bad apples could be cast out for their Taint.

Obviously this leaves Fire Mandrill (Warden Kindraa from Payne or Beyl-Grant) and Star Adder (no idea here??) out. I figure the Scorpions would want to concentrate on Homeworld Clans to join their Exodus as those in the InnerSphere are still viable.
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Takiro

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #42 on: December 25, 2018, 09:29:35 AM »

Interestingly enough Kindraa Faraday-Tanaga was absorbed by the Blood Spirits after doing a little more research on the whole Wars of Reaving which is circa 3074.

http://www.sarna.net/wiki/Kindraa_Faraday-Tanaga_(Clan_Fire_Mandrill)
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Bradshaw

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #43 on: December 26, 2018, 12:21:20 PM »

Totally extenuating circumstances though for their absorption
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masterarminas

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Re: Clan Goliath Scorpion Touman (Handbook: CGS, excerpt)
« Reply #44 on: December 26, 2018, 11:48:01 PM »

The Scorpions will leave the Homeworlds in 3071 after the election of Brett Andrews as ilKhan and the destruction of the Kerensky Blood Chapel.  So any events after that will not be influenced by the Scorpions.

Prior to 3071, there are a number of events that I view with skepticism that the Scorpions engaged in in the canon timeline:

3069:  The attack on Lum.  A Trial of Possession for the entire ShipYards.  Why?  Why would the Scorpions go after the Ravens, especially on the heels of an attack by Clan Star Adder?  It makes no sense to me, other than the writers wanted to Scorps to get off the sidelines.  In my timeline, the Scorpion attack on Lum does not occur.  Which keeps the Ravens from seeking revenge and requesting a Trial of Annihilation against the Scorpions in the Grand Council.

3071:  Why did the Scorpions--of all Clans--issue a Trial of Refusal over the election of Garret Sainze as ilKhan?  The Scorpions are famous in canon for keeping to themselves and even when they disagree with the Grand Council, they show their disdain like in the vote for Operation Revival:  flipping a coin to show their vote really didn't matter.  Why now, do the Scorpions commit troops in a Trial of Refusal that guts (destroys actually) two Scorpion Clusters?  They aren't a part of the Snake Alliance, so why did they act?  In my timeline, they don't.  It is the Vipers, Adders, or Cobras who fight the Trial of Refusal (probably the Vipers) and kill Garret Sainze.

3071:  The Scorpions defend the Grand Council decision to abjure the Wolves?  Fighting the Coyotes--alongside the Vipers--to abjure the Clan that they owe their surkairede to?  Their closest (and probably only real) ally?  Then the Scorpions move to take Grant's Station from the Wolves (fighting the Vipers first to drive them off) and win.  But at least they fight in single duels, because the Scorpions honored the Way of the Wolves.  WHAT?  They honor them, yet they seize and take an enclave they don't need and will be over extended to defend? 

3071:  The election of Brett Andrews as ilKhan and the declaration of all Inner Sphere Clans as tainted is the catalyst in my timeline for the Scorpion Exodus.  The past two years have seen the Clan Homeworlds begin a downward spiral of violence and intolerance as petty feuds devolve into outright massacres.  Then comes the Wolves destruction of their own Kerensky Blood Chapel and Hell comes to Strana Mechty.  This is the spark that makes Nelson Elam decide that if the Scorpions are leaving, they have to leave now.  Before it is too late.

So any events happening in the Homeworlds after 3071 aren't really relevant to my project.  Which has been delayed because of real life but is getting very close to completion.

I do hope to have it posted here (in PDF) soon for all ya'll to enjoy.  Or at least read.  ;)

MA

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