Hooded Eagle
Overview:
First introduced in 3035, the Hooded Eagle is the lightest of the new OmniMechs and BattleMechs fielded by Clan Goliath Scorpion. Based upon the venerable Ice Ferret OmniMech of Clan Wolf, the Hooded Eagle has a slightly heavier weapon payload and armor thickness, at the cost of some of the earlier design's fixed cooling capacity. Intended as a recon/skirmisher/striker, the Hooded Eagle is heavily optimized for that role . . . which could get a Warrior trying to using this OmniMech in another role in considerable trouble if he is not careful.
Capabilities:
Using Ice Ferret plans acquired from their ally Clan Wolf, Scorpion Scientists stripped down the OmniMech to its bare chassis. The high turn of speed of the design was a major reason that the Ice Ferret had been selected as the basis for the Hooded Eagle and the engineers retained that massive 360XL engine. Armor protection was slightly increased (to eight tons) and pod-space increased as well (to eleven tons); these improvements came through the elimination of two tons of redundant (from the Scorpion point-of-view) cooling systems.
Hooded Eagle
Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3035
Cost: 11,387,031 C-Bills
Battle Value: 770
Chassis: Coriolis Class IVb BiFrame Endo-Steel
Power Plant: Skorpion Type II 360 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Series-17
Jump Capacity: 0 meters
Armor: Compound GS Ferro-Fibrous
Armament:
11.0 tons of pod space.
Manufacturer: Roche QuadPlex Alpha
Primary Factory: Roche
Communications System: JNE Integrated
Targeting and Tracking System: TRTTS Mark II with Targeting Computer
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 153 8.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 22
Center Torso (rear) 6
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 22
There are two sub-variants of the Prime Configuration. Each (the Prime-1 and Prime-2) are armed with a right-arm mounted ER PPC and a left arm mounted ER Medium Laser, both tied into a two-ton Targeting Computer in the right torso. An eleventh double-strength heat sink has been installed in the left torso as well. The only difference between the two is the Prime-1 mounts an Active Probe in the head, while the Prime-2 instead features an ECM Suite.
Loadout Name: Prime-1 Cost: 12,496,009
Tech Rating/Era Availability: F/X-X-E BV2: 2,015
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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ER PPC RA 15 2 6.00
ER Medium Laser LA 5 1 1.00
Targeting Computer RT - 2 2.00
Active Probe HD 0 1 1.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
8 3 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
Loadout Name: Prime-2 Cost: 12,496,009
Tech Rating/Era Availability: F/X-X-E BV2: 2,084
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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ER PPC RA 15 2 6.00
ER Medium Laser LA 5 1 1.00
Targeting Computer RT - 2 2.00
ECM Suite HD 0 1 1.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
8 3 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
Configuration A is armed with two ER Large Lasers (right arm and left arm, both of which have fully functional lower arm and hand actuators) that are tied into a two-ton Targeting Computer mounted in the right torso. As with the Prime(s), an eleventh double-strength heat sink (in the left torso) has been fitted . . . but unlike the heat-neutral Prime(s), the Hooded Eagle A has a pronounced tendency to run slightly hot. A skilled Warrior should be able to easily compensate for the excess overheat, but it is something that the Warrior needs to watch closely and keep in mind during combat operations.
Loadout Name: A Cost: 12,180,363
Tech Rating/Era Availability: F/X-X-E BV2: 1,942
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Targeting Computer RT - 2 2.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 19
8 3 3 3 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Configuration B has a single ER Large Laser (right arm) and six ER Small Lasers (two each in the left arm, right torso, and left torso), all of which are tied into a two-ton Targeting Computer in the right torso. Twelve double-strength heat sinks alleviate all heat generated save for that caused by movement.
Loadout Name: B Cost: 11,940,478
Tech Rating/Era Availability: F/X-X-E BV2: 1,796
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 12(24) 2.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 ER Small Lasers LA 4 2 1.00
2 ER Small Lasers RT 4 2 1.00
Targeting Computer RT - 2 2.00
2 ER Small Lasers LT 4 2 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
8 5 5 2 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Configuration C is designed for close-range engagements with four ER Medium Lasers (two each right arm and left arm) and four ER Small Lasers (two each right torso and left torso), all tied into a two-ton Targeting Computer in the right torso. Thirteen double-strength heat sinks are insufficient to deal with the total heat produced by this configuration, but the excess overheat produced is minor and easily within the ability of a Clan Warrior to compensate for.
Loadout Name: C Cost: 12,138,675
Tech Rating/Era Availability: F/X-X-E BV2: 2,084
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
2 ER Small Lasers RT 4 2 1.00
Targeting Computer RT - 2 2.00
2 ER Small Lasers LT 4 2 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
8 6 6 0 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
While Clan Goliath Scorpion does not care for missile weapons, it does recognize the need for such systems from time to time. Configuration D features an LRM-10 launcher with Artemis IV Fire-Control Systems in the right arm fed by two tons of ammunition, backed up by three ER Medium Lasers (left arm, right torso, and left torso) and an ER Small Laser (head). All four lasers are tied into a one-ton Targeting Computer placed in the right torso. Eleven double-strength heat sinks ensure that excess overheat is only generated
on a running Alpha Strike . . . and even that is minor.
Loadout Name: D Cost: 12,335,150
Tech Rating/Era Availability: F/X-X-E BV2: 1,909
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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LRM-10 RA 4 1 2.50
Artemis IV FCS RA - 1 1.00
ER Medium Laser LA 5 1 1.00
ER Medium Laser RT 5 1 1.00
Targeting Computer RT - 1 1.00
ER Medium Laser LT 5 1 1.00
ER Small Laser HD 2 1 0.50
@LRM-10 (Artemis) (24) RA - 2 2.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 19
8 4 4 1 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
Configuration E is armed with two Streak SRM-6 launchers (right torso and left torso) each fed by a ton of ammunition and two ER Medium Lasers (right arm and left arm) tied into a one-ton Targeting Computer in the right torso. This configuration is heat-neutral even on a running Alpha Strike with both
Streak-packs locking onto a target.
Loadout Name: E Cost: 12,332,613
Tech Rating/Era Availability: F/X-X-E BV2: 1,783
Equipment Type Rating Mass
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CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Streak SRM-6 RT 4 2 3.00
Targeting Computer RT - 1 1.00
Streak SRM-6 LT 4 2 3.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
8 5 5 0 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Configuration F is designed for duels between Clan Warriors. Two ER Medium Lasers are the longest ranged armament of the configuration (right arm and left arm), but at close range ten ER Small Lasers come to bear (four each right torso and left torso, one each in the right arm and left arm). All twelve lasers are tied into a two-ton Targeting Computer in the right torso. Only eleven double-strength heat sinks are mounted, although this compensates for heat generated by the OmniMech running and firing all ten of the ER Small Lasers. At mid-ranges where only the ER Medium Lasers can be brought to bear, the configuration runs cool.
Loadout Name: F Cost: 12,311,769
Tech Rating/Era Availability: F/X-X-E BV2: 2,025
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Small Laser RA 2 1 0.50
ER Medium Laser RA 5 1 1.00
ER Small Laser LA 2 1 0.50
ER Medium Laser LA 5 1 1.00
4 ER Small Lasers RT 8 4 2.00
Targeting Computer RT - 2 2.00
4 ER Small Lasers LT 8 4 2.00
ECM Suite LT 0 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
8 6 6 0 0 2 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
Configuration G includes eight jump jets (four each right torso and left torso). The only armament is an ER Large Laser in the right arm, tied into a one-ton Targeting Computer in the right torso. Ten double-strength heat sinks render the configuration heat-neutral on a jumping Alpha Strike. The configuration also carries an Active Probe (head) and an ECM Suite (right torso) making it a superb scout/recon element.
The G-TAG configuration removes the right torso ECM Suite and replaces it with a TAG system in the left arm. Normally this configuration is only deployed by the Reserve Artillery Trinarys of the Scorpion Touman.
Loadout Name: G Cost: 13,547,259
Tech Rating/Era Availability: F/X-X-E BV2: 1,654
Equipment Type Rating Mass
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Jumping MP: 8 (Standard)
Jump Jet Locations: 4 LT, 4 RT 4.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ECM Suite RT 0 1 1.00
Targeting Computer RT - 1 1.00
Active Probe HD 0 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
8j 2 2 2 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
Loadout Name: G-TAG Cost: 13,275,384
Tech Rating/Era Availability: F/X-X-E BV2: 1,568
Equipment Type Rating Mass
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Jumping MP: 8 (Standard)
Jump Jet Locations: 4 LT, 4 RT 4.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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ER Large Laser RA 12 1 4.00
TAG LA 0 1 1.00
Targeting Computer RT - 1 1.00
Active Probe HD 0 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
8j 2 2 2 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, TAG, ENE, SRCH, ES, SEAL, SOA
Configuration H retains the eight jump jets of the G Configuration (four each right torso and left torso), but removes the electronics and ER Large Laser to mount two ER Medium Lasers (right arm and left arm) and four ER Small Lasers (right arm, left arm, right torso, and left torso), all tied into a one-ton Targeting Computer (right torso). Twelve double-strength heat sinks do not fully compensate for the total heat generated on a jumping Alpha Strike, but the excess overheat produced is minor.
Loadout Name: H Cost: 12,863,675
Tech Rating/Era Availability: F/X-X-E BV2: 1,832
Equipment Type Rating Mass
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Jumping MP: 8 (Standard)
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
ER Small Laser RT 2 1 0.50
Targeting Computer RT - 1 1.00
ER Small Laser LT 2 1 0.50
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
8j 4 4 0 0 2 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Finally, Configuration I is intended to combat hostile infantry formations. A head-mounted Active Probe locates hidden units in built-up urban areas, while an ECM Suite in the right torso denigrates opposing sensors and electronics and an Anti-Missile System in the left torso (with one ton of ammunition) reduces the effectiveness of hostile missile systems. Armament is rather light, but all tied into a one-ton Targeting Computer in the right torso. Two ER Medium Lasers are main weapons (right arm and left arm) supported by four AP Gauss Rifles (two each right torso and left torso) fed by two tons of ammunition. For added effectiveness versus infantry formations and for incendiary work (as distasteful as that may be to Clan Warriors), a Flamer has been included in the right arm as well. Ten double-strength heat sinks fully compensate for all heat generated by weapons and movement.
Loadout Name: I Cost: 12,889,956
Tech Rating/Era Availability: F/X-X-E BV2: 1,679
Equipment Type Rating Mass
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CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
Flamer RA 3 1 0.50
ER Medium Laser LA 5 1 1.00
2 AP Gauss Rifles RT 2 2 1.00
ECM Suite RT 0 1 1.00
Targeting Computer RT - 1 1.00
2 AP Gauss Rifles LT 2 2 1.00
Anti-Missile System LT 1 1 0.50
Active Probe HD 0 1 1.00
@AP Gauss Rifle (40) RT - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
@Anti-Missile System (24) LT - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
8 4 3 0 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA
Deployment:
Clan Goliath Scorpion has managed to produce and deploy nearly three hundred Hooded Eagles in the three decades since its introduction. Although a medium-weight OmniMech, it is the now the lightest (and swiftest) 'Mech to be found within the Scorpion Touman. But the Scorpions are not the only users of the design. While Clan Wolf prefers their own Ice Ferret and Clan Ghost Bear their Viper designs, several other Clans (including the Cloud Cobras, Diamond Sharks, and Star Adders) have expressed an interest in the new design. Several score of these OmniMechs have been traded or sold off to interested parties and rumor suggests that the Adders (among others) will soon be seeking the production rights for the design.