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Author Topic: Operation Revival Force Sub (Fleshing out ideas)  (Read 30543 times)

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Knightmare

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #60 on: May 11, 2012, 07:35:21 AM »

Ulric points to the Jaguar bombardment of Turtle Bay, and he thunders at Nikolai that he will not allow such a slaughter while he is ilKhan. And Nicolai replies: has not the population been evacuated? The entire planet is empty but for the enemy and use. I shall confront my enemy in this Trial with all of my forces at my disposal—for the prize here today is no less than TERRA!

This is the only bit I'm shaky on.

The Clans only quit using their WarShips because the Wolves opted to do so. Since the Wolves are the Clan of Kerensky, mostly Warden and the most successful invader up until Tukayyid I expect the remaining Crusader Clans to carry a bit of a chip on their shoulder. After all, if a bunch of Warden pups can conquer without their WarShips, a mighty Jaguar, Falcon, or Ghost Bear should easily do the same. Seems like forced follow the leader to prove a who's the better Clan. Still, the ban is unofficial and logically reinforced by the lack of Inner Sphere opponents. The Clans have a long history of using their WarShips in combat (their use never disappeared), from Klondike, through the Mongoose Absorption.

I think the concept of combat is the key here. With Tukayyid evacuated and the parameters of the Trial set, the battlezone is clearly a combat zone.   

With Tukayyid, there's no way an uppity group of non-warriors will rebel. No way for a hysterical orbital response, or a psychological gut punch. Think about it, Edo shocked some of the Clans. Not because the WarShip was used, but because it was utilized against non-Warriors. Tukayyid has only warriors.

So I think Ulric's reaction is out of character in this situation. Besides being in a precarious position, his election as ilKhan was less than ideal as well. IF anything, I'd expect one of the other Crusading Khans to challenge the Scorpion's use of WarShips at Tukayyid. Ulric is also well aware of the fact that there are no non-combatants on Tukayyid. The number of dead is inconsequential here, they're all warriors participating in the Trial. Ulric wouldn't be careless as to forget this key fact. Plus, the WarShip ban IS unofficial. He knows that. The fact that no Crusader Clan has opted for something different until Tukayyid probably has more to do with a lack of opponents than avoiding another Edo. (The term convergent convenience comes to mind...)

Here's the situation: At this point the Scorpions are unblooded, the Crusaders have been fighting the invasion and done so without their WarShips. Now the Scorpions want to bring one along, and against an opponent that doesn't have any WarShips present at the Trial. I'm sure the Jaguars and Falcons will have something derogatory to say about the Scorpions. Their censure could replace Ulric's in your story. 
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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #61 on: May 11, 2012, 07:42:10 AM »

It might turn things on it's ear
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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #62 on: May 11, 2012, 11:10:02 AM »

To make the Warship bid relevant.

Instead of interrogation revealing the location of the Bunker Khan Djerassi had his Warships using their sensors system's and (by Day 20) tuned in Neutrino Detection System crack the location of the command bunker. 

Without firing a shot the Scorpion's Naval Star sets the stage for the climatic battle, the capture of Focht.

Ciao

Fitzgerald, I like this idea.  Consider it adopted.

MA
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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #63 on: May 11, 2012, 12:14:55 PM »

Ulric points to the Jaguar bombardment of Turtle Bay, and he thunders at Nikolai that he will not allow such a slaughter while he is ilKhan. And Nicolai replies: has not the population been evacuated? The entire planet is empty but for the enemy and use. I shall confront my enemy in this Trial with all of my forces at my disposal—for the prize here today is no less than TERRA!

This is the only bit I'm shaky on.

The Clans only quit using their WarShips because the Wolves opted to do so. Since the Wolves are the Clan of Kerensky, mostly Warden and the most successful invader up until Tukayyid I expect the remaining Crusader Clans to carry a bit of a chip on their shoulder. After all, if a bunch of Warden pups can conquer without their WarShips, a mighty Jaguar, Falcon, or Ghost Bear should easily do the same. Seems like forced follow the leader to prove a who's the better Clan. Still, the ban is unofficial and logically reinforced by the lack of Inner Sphere opponents. The Clans have a long history of using their WarShips in combat (their use never disappeared), from Klondike, through the Mongoose Absorption.

I think the concept of combat is the key here. With Tukayyid evacuated and the parameters of the Trial set, the battlezone is clearly a combat zone.   

With Tukayyid, there's no way an uppity group of non-warriors will rebel. No way for a hysterical orbital response, or a psychological gut punch. Think about it, Edo shocked some of the Clans. Not because the WarShip was used, but because it was utilized against non-Warriors. Tukayyid has only warriors.

So I think Ulric's reaction is out of character in this situation. Besides being in a precarious position, his election as ilKhan was less than ideal as well. IF anything, I'd expect one of the other Crusading Khans to challenge the Scorpion's use of WarShips at Tukayyid. Ulric is also well aware of the fact that there are no non-combatants on Tukayyid. The number of dead is inconsequential here, they're all warriors participating in the Trial. Ulric wouldn't be careless as to forget this key fact. Plus, the WarShip ban IS unofficial. He knows that. The fact that no Crusader Clan has opted for something different until Tukayyid probably has more to do with a lack of opponents than avoiding another Edo. (The term convergent convenience comes to mind...)

Here's the situation: At this point the Scorpions are unblooded, the Crusaders have been fighting the invasion and done so without their WarShips. Now the Scorpions want to bring one along, and against an opponent that doesn't have any WarShips present at the Trial. I'm sure the Jaguars and Falcons will have something derogatory to say about the Scorpions. Their censure could replace Ulric's in your story.

Let's try this then:

The Khans are taken aback by this: WarShips have been bid away since the Battle for Rasalhague in 3050!  More arguments ensure, led by Osis and Crichell, accusations of cowardice and incompetence are leveled at the Scorpions.  Nikolai responds by citing Klondike, where no less a personage as the First ilKhan, Nicolas Kerensky himself, ordered the Scorpions to bombard a military target from orbit during the Battle of Dagda.  “Throwing away an asset such as our ships, in a combat situation where success is not certain by any means; when the stakes are those of Terra itself, that, my Khans, is folly!”
Ulric stays silent during the debate, but when things grow even more heated, he nods to the Khans of Ghost Bear, who physically separate the three enraged Khans.  Ulric at last stands, and he informs Osis and Crichell and all of the other Khans present, that the bidding is for a zone of battle.  And that no Khan had the right under the Martial Code to dictate another on how to bid his forces.  He points out that the civilians of Tukayyid have been evacuated, and that while it is within Nikolai’s rights to bid the vessels, the lack of opponents fielded by the ComGuard will make their use quite . . . overwhelming. 
He turned to Khans Crichell and Jorgensson; the Scorpion bid, including WarShips, favors you own Clans.  Were he to withdraw that bid, his Clans would gain the choice of either of your intended landing zones—and arrive on planet before your forces.  While I, personally, the ilKhan continued, believe it be overkill and unnecessary, the bid is within his rights as Khan.  Unlike Edo on Turtle Bay (and Khan Osis’s face turned even more scarlet with anger), there are only Warriors present on the surface.  Indeed, all of you are welcome to bid your own capital ships—but the Wolves will not.  If you choose to, then the Clan of Kerensky will land first.
Slowly, the other Khans withdraw their objections.  But the inclusion of ships mean that the Scorpions will land dead last—twenty four hours after even the Wolves. Most Khans present believe that the Battle will already be decided well before then—for they need only seize eight of the fourteen objectives to win the Battle and thus Terra.
The Battle does not go according to plan.

Master Arminas
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Knightmare

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #64 on: May 11, 2012, 01:19:34 PM »

Nice.

See that seems more Ulric. He's a canny one, too shrewd for his own good. (I mean, this is the guy that basically tells Critchell to stuff it with the Refusal War.)

So for example, say if the Clans roll over the Guards the Scorpion WarShips look unnecessary, and the Crusaders will simply level an "I told you so" - along with the obligatory follow up Trials against the Scorpions for irritating them.  :D 

With Ulric saying the ships were "overkill," his opinion is vindicated in condemning the vessels by the battle's outcome. The Scorpions are the target of Crusader wrath, not him. 

The flip side comes when the Scorpion WarShips save the day. Then, Ulric's support of the Scorpion's right to bid their WarShips accomplishes much the same thing. His personal opinion aside (which isn't much of a slight to the Warden Scorpions - Ulric simply believes the ships were "overkill"), he's still the fellow that reminded/verbally reprimanded the other Invading Clans that the Scorpions had the RIGHT to include their WarShips - and thus won the battle of Tukayyid. 

Then again, using Fitz's modifications the endgame gets a little murkier depending on who wins the battle for Focht's command center - if it's a Clan other than the Scorpions.

Then you have an interesting situation were victory is possible because of the Scorpion ships, but they're still not directly responsible for ending the battle and forcing Focht's surrender.
« Last Edit: May 11, 2012, 02:07:48 PM by Knightmare »
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Ice Hellion

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #65 on: May 11, 2012, 01:29:41 PM »

I like Fitz's idea.

Question: if the IlKhan bids away Warships in his initial bid with ComStar, a bid made for all the Clans, how can a single Clan bring them back in the game?
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masterarminas

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #66 on: May 11, 2012, 02:03:00 PM »

I like Fitz's idea.

Question: if the IlKhan bids away Warships in his initial bid with ComStar, a bid made for all the Clans, how can a single Clan bring them back in the game?

Did Ulric bid them away?  As far as I am aware, we do not know the answer to this question, do we?  In canon, I mean.

Master Arminas
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Halvagor

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #67 on: May 11, 2012, 04:28:29 PM »

Been busy, trying to catch up.  In general, I like the refinements.  Have to object to a couple points raised earlier, however.

Re: using WarShips against ground targets.

Part of the Clan way is to not cause undue casualties, even of combat troops, and to respect an enemy which fights well.  Where is that in the Scorpions orbitally bombarding the ComGuards after they have clearly achieved victory, having lost only 2 out of 7 sub-battles?

Re: Clan vs InnerSphere equipment & tactics circa 3052

That write-up back around page 2 or 3 misses one key point: the Clanners don't make war, they try to win glory.  They act with all the confidence and subtlety of the French at Agincourt (where in addition to being better trained and equipped, the French also outnumbered the English).  An Inner Sphere military would take advantage of the Clan equipment to fight in such a way to deny the enemy any advantage and keep out of their primary killing zone, but this is not the way the Clans are depicted fighting -- either at Tukayyid or anywhere else.  This is precisely why the Kuritans are able to toy with the Falcons at Wolcott and lead them into a trap.

Clan combat stresses fast & simple warfare, charge right in and get to where the enemy is so you can shoot them.  As genetically engineered super-soldiers, they assume they're better in every way than their Inner Sphere opponents -- even the Warden Wolves have this mindset, other than a handful who are either depicted as uncommonly wise (Ulric) or highly experienced at fighting Inner Sphere-style (Natasha).  Case in point, the youth bias.  Real militaries, where war is an intellectual pursuit as much as a physical one, prefer calm, thoughtful leaders.  The Clans take hotheads and promote to leadership based on who is best at single combat (which is why their tactics suck and they have almost no inkling of strategy; sadly, as depicted the Inner Sphere militaries lack such an excuse for their lack of tactics and atrocious strategy). 

The Inner Sphere militaries should eat the Clans for breakfast, because the Clans don't care if the Inner Sphere forces gather all in one spot -- to the Clan way of thinking, this guarantees a quick & decisive battle, as all the enemy troops are in one spot -- and also makes the fight the most difficult, thereby arranging the most glorious conditions possible.  Issuing BatChalls ensures that the Inner Sphere commanders have time to assemble & prepare their troops.  It shouldn't take a Theodore Kurita to lead the Clans to ground of the Inner Sphere's choosing in order to savage a Clan offensive -- Clan military culture is begging for just that to happen.

With the game in the balance and having 3 wins on the board, he could alsways retreat out of two battles and swarm on a third.  That way he wins 4, draws 1 and looses 2, as per canon.

But Focht only lost one of the seven fights, to the Wolves, while the Bears drew on account of seizing one objective, but not the other, while the Falcons drew due to casualties sustained on both sides (they never took an objective).  This has been true from when Lost Destiny was published, and is still what's listed in Era Report: 3052.  If everything else goes according to canon, it doesn't matter whether the Scorpions seize both of their objectives or not, it doesn't affect the outcome of Tukayyid.  It would result in ComStar winning 3 fights, drawing 2, and the Clans only winning two; clearly this is still a victory for ComGuard.  And Ulric, in Lost Destiny, even points out that the only reason the Falcons could be said to have forced a draw was because Focht declined to commit any reserves to that battle; had he done so, Ulric implies, the Falcons would have suffered a clear defeat.

If due to the Bear's draw & the Wolf & Scorpion victories Focht needs another clear win (though he wouldn't, so long as Ulric gets to make the determining vote in the Clans, which he would), in the canon it seems it would have been simple for Focht to turn the Falcons from a "draw" (in which, it should be noted, the ComGuards retained both of the Falcon's objectives; per the rules of the fight, that should have been a clear "win" for ComStar) into a win.

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masterarminas

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #68 on: May 11, 2012, 04:56:29 PM »

Quote
Also, I forgot to discuss the conflict in sources on the outcome of this portion of the Tukayyid Campaign: The Wolf Clan sourcebook states that the Ghost Bears achieved a draw, while Invading Clans and Comstar claim that the Ghost Bears achieved a victory. The Tukayyid Sourcebook, of course, includes the re-printed information from the Comstar sourcebook and Invading Clans. Invading Clans and Comstar are backed up by the novel Lost Destiny, with Anastasias Focht commenting on Clan Ghost Bear's victory in a conversation with Ulric Kerensky immediately after the battle of Tukayyid was concluded. Lost Destiny, being a novel, is the highest available order of canon and takes precendence over the Clan Wolf sourcebook - it happens to agree with Invading Clans, Comstar, and Tukayyid. Some more recent sourcebooks have included re-prints of sections of text regarding the Battle of Tukayyid, drawn either from Wolf Clan or Invading Clans, those sources that have re-printed information from Wolf Clan are clearly in error, while those sources with re-printed information from Invading Clans are correct in this case.

From http://psychopompousgb.xanga.com/tags/tukayyid/

There seems to a difference of opinion on whether or not the Bears won, Halvagor.  Subsequent novels, and Field Manual:  Warden Clans, also point out that the Bears and Wolves were only Clans to achieve victory on Tukayyid.  Focht can't wipe away the Falcon draw, not when they have already left the field of battle after the fact.  He might well want to, but he can't.

Back to Clan Warriors and Tactics 101.  Yes, by and large, the Clans are tactical (and usually) strategic idiots.  But not always.  I dare say that had Clan Star Adder been part of the Invasion Force, that Clan would be a suprising change of pace.  And the Scorpions are students of history--almost cultists of the Star League of the past.  They well might not use SLDF tactics, but they are probably expecting them from the Inner Sphere.

In order to win glory, one must either die in a spectacular fashion (ala Adain Pyrde) or win.  The Scorpions are going for the win here.  They may well fight on the ground in the Clan way (until the Comguards begin double- and triple-teaming Scorpion 'Mechs, at which point zell goes OUT the window), but they will do it in lightning fast passes that empasize mobility to avoid obstacles and with precision fire to makes up for its lack of redundacy by sheer accuracy.

Now about using the WarShips on targets on the ground, I am just about ready to kill that idea (thanks again Fitz and KM!) and think I am going to go with the Heartvenom assault on Focht's HQ bunker.

Master Arminas
 

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Dragon Cat

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #69 on: May 11, 2012, 05:44:48 PM »

I like Fitz's idea.

Question: if the IlKhan bids away Warships in his initial bid with ComStar, a bid made for all the Clans, how can a single Clan bring them back in the game?

A trial of grievance against the ilKhan would bring WarShips back in, it could also result in a dead ilKhan and that turns everything around
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #70 on: May 11, 2012, 05:48:30 PM »

Special Forces all the way all day
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Halvagor

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #71 on: May 11, 2012, 06:00:14 PM »

I can think of any number of ways for an Inner Sphere unit to completely undermine the Clan 'mechs general speed advantage.  But I'm willing to drop that subject and continue on with the main point, as I relish the idea of Waterly seeing both a Clan victory at Tukayyid and their reaction to her perfidy. 

Ulric's point about Focht being able to change the Falcon fight into a win was based on the fact that Focht didn't commit any reserves to press the Falcons while they were retreating.  And were I Focht, I'd have used the argument that as the Falcons didn't take either of their objectives, it wasn't a draw, it was a ComStar victory (if a Pyrrhic one in that zone).  Warden Clans, I note, is written from the PoV of the Clanners, and the Ghost Bear who wrote their section was clearly trying to one-up every other clan (save the Wolves); but my copy says (Page 82) "As it was, we captured and held one of our two objectives, and claimed a marginal victory for our Clan."  I submit that what is meant by that is that they claimed second-best status of the Clan performances, having seized one objective, which is more than any Clan other than the Wolf can say.  Given that both Lost Destiny and Era Report: 3052 list the Ghost Bears as a draw, and the biased point-of-view of Warden Clans, I'd say that TPTB are counting it as a draw.

I think the strike on Focht's bunker is good, yes, as that's a well-established tactic on the part of the Clanners in the Inner Sphere, as seen by Hohiro Kurita's misadventures and the deliberate targeting of Viccy S-D on Alyina.   Of course, I'm not sure that Focht's bunker is even on the same continent as the rest of the fighting, which is likely to make it rather obvious when the SpecForces raid on it launches -- assuming the Clanners can even figure out its location.  But I don't have the time to comb Lost Destiny to find where it talks about Focht's hideout, so I could be wrong.
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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #72 on: May 11, 2012, 06:12:31 PM »

They may have their bad days but they could get their act together to launch a SpecForces Strike
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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #73 on: May 11, 2012, 08:06:43 PM »

One thing I never got about Tukayyid.

All the Clans made bids to decide when they would join the assault.

In a trial the lowest bid wins the rights to fight.  In the case of Tukayyid it was to determine when they were allowed to land.

Now... in a trial if you pull in your earlier bids you lose honour, but there is no greater honour than victory.

Why not just pull in previous bids to supplement their forces?  ComGuards face new forces and fall Focht is still killed or captured and Waterly still screws them over.  The Clans are so beat up because of them pulling in previous bids they can't resume invasion immediately giving IS time to either take out ComStar or prepare for the upcoming onslaught.  Including reforming the league.

As the invaders rebuild the home Clans screw over the Invaders and Ulric by pretty much activating themselves for invasion.  Using Ulric's fail to secure Terra and the destruction of most of the current invasion force as an excuse to invade.  More than likely Ulric being killed in the process of the Clan political backlash.

When the Clans come again the current invaders face the Inner Sphere but they also find themselves fighting more arriving Clans.  Lyrans and DCMS suddenly also feel the force of more invasion corridors.

All the Clans are united in one thing - kill ComStar unfortunately they don't agree on how to do it...
« Last Edit: May 11, 2012, 08:08:49 PM by Dragon Cat »
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

drakensis

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Re: Operation Revival Force Sub (Fleshing out ideas)
« Reply #74 on: May 12, 2012, 02:55:09 AM »

Re: Clan vs InnerSphere equipment & tactics circa 3052

That write-up back around page 2 or 3 misses one key point: the Clanners don't make war, they try to win glory.  They act with all the confidence and subtlety of the French at Agincourt (where in addition to being better trained and equipped, the French also outnumbered the English).  An Inner Sphere military would take advantage of the Clan equipment to fight in such a way to deny the enemy any advantage and keep out of their primary killing zone, but this is not the way the Clans are depicted fighting -- either at Tukayyid or anywhere else.  This is precisely why the Kuritans are able to toy with the Falcons at Wolcott and lead them into a trap.

Clan combat stresses fast & simple warfare, charge right in and get to where the enemy is so you can shoot them.  As genetically engineered super-soldiers, they assume they're better in every way than their Inner Sphere opponents -- even the Warden Wolves have this mindset, other than a handful who are either depicted as uncommonly wise (Ulric) or highly experienced at fighting Inner Sphere-style (Natasha).  Case in point, the youth bias.  Real militaries, where war is an intellectual pursuit as much as a physical one, prefer calm, thoughtful leaders.  The Clans take hotheads and promote to leadership based on who is best at single combat (which is why their tactics suck and they have almost no inkling of strategy; sadly, as depicted the Inner Sphere militaries lack such an excuse for their lack of tactics and atrocious strategy). 

The Inner Sphere militaries should eat the Clans for breakfast, because the Clans don't care if the Inner Sphere forces gather all in one spot -- to the Clan way of thinking, this guarantees a quick & decisive battle, as all the enemy troops are in one spot -- and also makes the fight the most difficult, thereby arranging the most glorious conditions possible.  Issuing BatChalls ensures that the Inner Sphere commanders have time to assemble & prepare their troops.  It shouldn't take a Theodore Kurita to lead the Clans to ground of the Inner Sphere's choosing in order to savage a Clan offensive -- Clan military culture is begging for just that to happen.

I'm sorry but while this is the stereotype, it is one with foundations based on sand. (also Agincourt was far more complicated than you seem to realise, you may be thinking of Crecy)

The Clans value glory, yes. But you get glory by winning first and winning economically second. A fondness for single combat does not mean an obliviousness to tactics: they're still encouraged to make use of terrain, select equipment for their Omnimechs according to a plan and very happy to outwit their adversaries. These are all completely applicable to small unit tactics as well as to single combat.

They are weak in large unit deployments, in logistics for extended campaigns and in information-gathering, but this does not mean that they are kill-crazy fools who care nothing for casualties and will blindly charge into point-blank range to trade shots. That would be lunacy against other Clan soldiers and it is those circumstances that have shaped their practises.

They want great victories and the overwhelming majority of them realise that if they can kill half-a-dozen of Inner Sphere Mechs in long range fights with minimal damage to themselves, that's going to be far more glory - and far more chance of advancement - than killing two or three in close quarters before getting dragged down and killed, losing the Clan a valuable BattleMech.
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