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Author Topic: The Black Fleet (the Scorpion Naval Touman in Handbook: Clan Goliath Scorpion)  (Read 9409 times)

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masterarminas

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Rethinking the Black Fleet

In 2974, the leaders of Clan Goliath Scorpion were debating over the possible acquisition of a newly constructed Nightlord-class Battleship.  The addition of this powerful and modern WarShip would give the Scorpions a Fleet of no less than seventeen vessels; a Fleet skewed towards the heavier end of the spectrum.

While many within the Clan's leadership had expressed a desire to obtain this latest Snow Raven innovation in naval warfare, there was significant resistance within the rank-and-file of the Scorpion Bloodname Houses.  Many were concerned that their Clan, already facing a shortage of resources and funding for their Touman, would find itself sorely taxed in an effort to acheive a sense of superiority over the other Clans in naval strength.

These Bloodnamed argued that the Scorpions needed to reduce the size and strength of their Fleet, shifting some of the savings into improving their ground-based (and Aerospace Fighter elements) portion of the Touman.  One argument advanced was that despite the wealth of knowledge that the Scorpions possessed, they were on the verge of falling into the age-old trap of trusting in quantity rather than quality.  (At least in the naval sphere; the ground-based Touman of the time possessed neither quanity nor quality, at least in equipment!)

Taken aback by the passion displayed by lower-ranking and field-grade officers, the Khans agreed to delay the bidding for the latest Nightlord while the debate over the matter was conducted on Roche.

One of the key arguments made by what the Scorpion leadership christened as the jeune ecole (in a reference to historical 19th century French discussions on strategic naval doctrine and organization) was that the Scorpions, like the other Clans, had all but ignored the possibilities inherent in rebuilding existing vessels into far more effective combat units.

By mothballing (or even selling off to other Clans) several existing ships, the jeune ecole said, the Scorpions could raise enough funds and resources to thoroughly modernize the remaining vessels, reinvest in their industrial infrastructure, and modernize their ground Touman.  Without placing crippling financial burdens (or a shortage of promised services) on the civilan castes.

Detractors of the idea argued that the Clans had already upgraded their Warships; but that idea was debunked when the younger (and hungier) Bloodnamed showed that existing WarShips had no great advantage over their SLDF counterparts.  The mass savings obtained by more efficient Clan armoring techniques had not been used to increase the armor protection, nor the firepower, but instead to increase cargo capacity . . . which on many designs had already reached 20% (or more!) of the total ship's mass!

When the Khans pondered this, the jeune ecole pressed forward.  The Clans, they claimed, possessed the technology and means to improve existing designs in ways that Kerensky and DeChavilier had never before imagined possible.

That claim was enough for the Khan to stop the debate and ask the junior Bloodnamed exactly what they proposed.

But the younger officers were ready for this question and they presented the Khan and his leadership with schematics and simulations that called for a 37.5% reduction in the Scorpion Fleet . . . and an intensive period of rebuilding, rearming, and restructuring the remaining vessels.

Overall, the plan presented the Scorpion leadership with almost a 20% savings in the naval budget . . . not including the influx of revenue and resources that would come from the disposal of all four of the Clan's Potemkin-class Troop Cruisers, both Aegis-class Heavy Cruisers, the Cameron-class Battlecruiser, the Volga-class Transport, and the Carrack-class Transport. 

Removing these nine ships would allow the Scorpions to rebuild the remaining eight . . . and to reactivate the two Sovetskii Soyuz and single Essex class ships remaining in the Dagda Naval Cache.

The ten ships that would remain in the Scorpion Touman would be more powerful (on a ton-for-ton basis) than any other currently active Clan ship . . . these ten able to fight and win against other Clans even if the enemy ship outmassed or outnumbered them.

The Bloodnamed were rather split on the concept, and so the Khan called for a vote.  Many had been impressed by the ideas and passion of the jeune ecole, but others believed that mothballing or selling off existing ships of the Fleet would make the Scorpions appear weak.

To which Star Captain Marcus Solheim, a ristar of the jeune ecole and one of the youngest Bloodnamed present, replied:  "Is it not better to appear weak and be strong, than to appear strong and be weak?"

By a mere seventeen votes, the Bloodnamed voted in favor of the jeune ecole's plans.

The naval vessels excess to requirements were sold off to Clan Blood Spirit (one Aegis), Clan Diamond Shark (one Potemkin), Clan Ghost Bear (one Potemkin, one Aegis), Clan Hell's Horses (one Volga), Clan Jade Falcon (one Potemkin, Clan Snow Raven (one Potemkin), Clan Steel Viper (one Cameron), and Clan Wolf (one Carrack).  Slowly, over the course of the next four decades, the remaining Scorpion vessels were put into the drydocks at Raven yards and rebuilt/overhauled to the new specifications established by the jeune ecole.

When all of the restorations and rebuilding were completed in 3014 (under the watchful eye of Khan Marcus Solheim), the Scorpion Fleet was far smaller, but had a hidden punch all out of proportion to their size.

The three Sovetskii Soyuz-class Heavy Cruisers were assigned to the Khans of the Clan (and the Loremaster) as their personal transports (for both themselves and their Keshiks) and Clan Command vessels.

The remaining seven ships were concentrated into a single Naval Star (the Scorpion Naval Star, or the Scorpion Battlegroup as some Naval officers of the Clan termed it):  the McKenna-class Lei Kung served as the Star Admiral's flagship, supported by two Congress-class Frigates and escorted by four Destroyers, two Lola IIIs and two Essexs.
« Last Edit: July 16, 2015, 02:18:10 PM by masterarminas »
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masterarminas

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I am working on the 2.0 version of Handbook:  Clan Goliath Scorpion and the above passage comes from what I have already written.  The entire thing is NOT ready for posting, but I thought that I would give you folks a couple of snippets.  Should have the redesigned/rebuilt WarShips up sometime tonight in the Aerospace sub-thread; they will be linked here.

As always, your opinions, thoughts, and critiques are valued and sought after.  So let me know what you are thinking.

MA
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Takiro

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I like it but why not expand. Selling off the Transport Star is a negative for long distance campaign but focusing on a truly capable battle group is nasty. However what if they were only the core. You (I think) mentioned to me before that one of the Clan's naval aims would be smaller warships crewed by far less personnel. God knows there would be sailors available following your cuts so why not built two small naval stars to augment their numbers and provide some quick striking power. I do have a class of warship in development that would answer said niche but there is also the Fredasa.
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masterarminas

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I like it but why not expand. Selling off the Transport Star is a negative for long distance campaign but focusing on a truly capable battle group is nasty. However what if they were only the core. You (I think) mentioned to me before that one of the Clan's naval aims would be smaller warships crewed by far less personnel. God knows there would be sailors available following your cuts so why not built two small naval stars to augment their numbers and provide some quick striking power. I do have a class of warship in development that would answer said niche but there is also the Fredasa.

Wouldn't that defeat the whole purpose?  Get rid of eight ships to lower the budget (so that it can be diverted to building essential infrastructure, such as the factories that produce the new 350- and 360XL engines, ferro-fibrous armor, comm arrays, TTAs, weapons, and a few stations for producing endo-steel) and then turn around and commission NEW ships to take their place again?

The Scorpions have always been a resource poor Clan (according to canon), after all.  As you yourself have pointed out to me many times before.  By getting rid of those ships (and receiving industrial parts, financial compensation, designs for engines, etc, etc) they might have just enough to pull themselves out of the hole that they find themselves in the late 3050s-60s-70s. 

I.e., a Touman comprised in large part of second-line BattleMechs and being unable to produce their own replacements or parts.

Expansion might well take place in the future, but they need the resources TODAY in order to make themselves self-sufficient.  At least that is how I view it.

MA
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Shadow_Wraith

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I'm just looking forward to the book when your ready to finish it! :)
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Abele

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I like it but why not expand. Selling off the Transport Star is a negative for long distance campaign but focusing on a truly capable battle group is nasty. However what if they were only the core. You (I think) mentioned to me before that one of the Clan's naval aims would be smaller warships crewed by far less personnel. God knows there would be sailors available following your cuts so why not built two small naval stars to augment their numbers and provide some quick striking power. I do have a class of warship in development that would answer said niche but there is also the Fredasa.
Agreed. Plus by selling off the six transports vessel (Potemkins, Volga, Carrack) you not only hampered large-scale troop movements, you also destroyed the transport capability of your Merchant caste. to me this has nothing but a deleterious effect on the Clan as a whole.
« Last Edit: April 16, 2015, 02:06:58 AM by Abele »
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Takiro

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Cost of the project would of course be an obstacle.

Germanium ain't cheap but these would be small warships (under 500k tons even smaller) and have small crew complements so there are several factors which could help you with cost.

Time of course is another issue. This would be another step in an ongoing Naval Program.
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masterarminas

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Agreed. Plus by selling off the six transports vessel (Potemkins, Volga, Carrack) you not only hampered large-scale troop movements, you also destroyed the transport capability of your Merchant caste. to me this has nothing but a deleterious effect on the Clan as a whole.

That is what JumpShips are for.  Why does the Merchant caste need full-up WarShips in order to conduct their operations?  They don't.  JumpShips/DropShips are less expensive to obtain, maintain, and are perfectly capable of conducting any and all business transactions/shipments that the Merchant Caste normally handles.

As for 'large-scale troop movements' does any Clan really need the ability to move a Galaxy aboard a single ship in one lift?  The Scorpions can transport that same Galaxy aboard four JumpShips . . . to either the same location or to four separate locations.  Simultaneously.  A Potemkin cannot do that.  And neither the Volga or the Carrack has the docking collars to transport an entire Cluster without having JumpShip support.  (Well, the Volga might, if you use Overlord-Cs find an ASF transport capable of lifting a full Trinary).

MA
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Takiro

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  • For the Last Cameron!

That is what JumpShips are for.  Why does the Merchant caste need full-up WarShips in order to conduct their operations?  They don't.  JumpShips/DropShips are less expensive to obtain, maintain, and are perfectly capable of conducting any and all business transactions/shipments that the Merchant Caste normally handles.

So you are buying in on my Expedition class Jumpship?  ;)

Lately I have been kicking around a munchy idea. Since the Clans are big on assigning warships to Galaxies why not attach Pocket Warships to each Cluster as their primary transport? It would have to do double duty as a transport/assault ship but I was thinking of it as a crazy outgrowth of the Pocket Warship spread. Just an idea.
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masterarminas

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That is what JumpShips are for.  Why does the Merchant caste need full-up WarShips in order to conduct their operations?  They don't.  JumpShips/DropShips are less expensive to obtain, maintain, and are perfectly capable of conducting any and all business transactions/shipments that the Merchant Caste normally handles.

So you are buying in on my Expedition class Jumpship?  ;)

Lately I have been kicking around a munchy idea. Since the Clans are big on assigning warships to Galaxies why not attach Pocket Warships to each Cluster as their primary transport? It would have to do double duty as a transport/assault ship but I was thinking of it as a crazy outgrowth of the Pocket Warship spread. Just an idea.

That is . . . either brilliant or insane.  Either way, it is totally epic (and evil).

MA
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Ice Hellion

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Lately I have been kicking around a munchy idea. Since the Clans are big on assigning warships to Galaxies why not attach Pocket Warships to each Cluster as their primary transport? It would have to do double duty as a transport/assault ship but I was thinking of it as a crazy outgrowth of the Pocket Warship spread. Just an idea.

That would disturb the biding process and the trials.
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"In turn they tested each Clan namesake
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Each chased the Ice Hellion, hunting it down.
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The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Gabriel

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Yeah sounds like a fun idea
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...I realize I'm coming late to dinner, but frankly, the economics of the Clan are EVERYTHING.  With time, a strong economy will 'prime the pump' and continued economic development will allow those small ships to be developed according to the new standards and naval philosophy they are adopting.

I might save one Potempkin, to preserve a major transport for things like establishing colonies in one go or major military ops, but it would go into mothballs during the rebuilding.
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drakensis

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An entire cluster would demand a rather large dropship - the Overlord-C can pack three 'Mech trinaries but you probably want to cram 30 fighters and at least 2 Elemental Trinaries aboard.

My recommendation there would be to break it into a pair of designs: one carrying 15 Mechs and 75 Elementals, one carrying 30 aerospace fighters. Three of the former and one of the latter allows space for an aerospace trinary and three supernova trinaries (or 2 supernova trinaries, 1 'Mech trinary and enough room for 75 support staff) - respectable for a frontline cluster and four dropships is the full load on an Odyssey-class jumpship which, with their Lithium-Fusion batteries, are probably solid choices for moving around military forces.

The Overlord frame would allow plenty of space over and above the cargo to pack in capital missile launchers and/or subcapital weapons.

Code: [Select]
AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Overlord-GS-M
Tech: Clan / 3015
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
 
Mass: 11,600 tons
Length: 101 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
14 ER PPC
5 Killer Whale
2 Large Pulse Laser
4 Medium Pulse Laser
60 LRM 20+Artemis IV

Class/Model/Name: Overlord-GS-M
Mass: 11,600 tons
Equipment: Mass
Power Plant: Standard 2,123.00
Structural Integrity: 18 2,123.00
Landing Gear: 116,000
   Safe Thrust: 3 116,000
   Maximum Thrust: 5 116,000
Heat Sinks: 353 Double 233.00
Fuel & Fuel Pumps: 360.00
Bridge & Controls: 87.00
Fire Control Computers: 72.00
Food & Water: (44 days supply) 32.50
Armor Factor: 1,200 Standard 56.50
  Armor Value
  (Standard Scale)
  Fore: 350
  Left / Right Sides: 300 / 300
  Aft: 250
Equipment & Options:
Cargo:
   Bay 1: BattleMechs (15) with 3 doors 2,250.00
  Cargo (1) 1,015.00
 
Life Boats: 3 (7 tons each) 21
Escape Pods: 3 (7 tons each) 21
Crew and Passengers:
   8 Officers (7 minimum) 0.00
   15 Crew (0 minimum) 0.00
   20 Gunners (19 minimum) 0.00
   75 Marine Battle Armor Troopers/Elementals 0.00
   30 Bay Personnel 0.00
Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
3 Killer Whale(30 msls) Nose 12 12 12 12 60 1,950.00
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24.00
1 Large Pulse Laser FL/R 2(24) 2(24) 1(10) -- 20 12.00
1 Large Pulse Laser 16 8.00
3 LRM 20+Artemis IV(60 rounds) FL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) FL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) FL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) FL/R 5(48) 5(48) 5(48) -- 36 56.00
1 Killer Whale(10 msls) FL/R 4 4 4 4 40 1,300.00
3 LRM 20+Artemis IV(60 rounds) AL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) AL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) AL/R 5(48) 5(48) 5(48) -- 36 56.00
2 ER PPC AL/R 3(30) 3(30) 3(30) -- 60 24.00
3 LRM 20+Artemis IV(60 rounds) AL/R 5(48) 5(48) 5(48) -- 36 56.00
2 ER PPC Aft 3(30) 3(30) 3(30) -- 30 12.00
3 LRM 20+Artemis IV(60 rounds) Aft 5(48) 5(48) 5(48) -- 18 28.00
3 LRM 20+Artemis IV(60 rounds) Aft 5(48) 5(48) 5(48) -- 18 28.00
3 LRM 20+Artemis IV(60 rounds) Aft 5(48) 5(48) 5(48) -- 18 28.00
3 LRM 20+Artemis IV(60 rounds) Aft 5(48) 5(48) 5(48) -- 18 28.00
1 Lot Spare Parts (1.20%) 139.00
TOTALS: 706 11,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,354,484,320 C-Bills
Battle Value: 29,366
Cost per BV: 46,124.24
Weapon Value: 17,939 (Ratio = .61)
Damage Factors:    SRDmg = 1,304; MRDmg = 1,072; LRDmg = 479; ERDmg = 58
Maintenance Point Value:    MPV = 80,784 (44,986 Structure, 11,646 Life Support, 24,152 Weapons)
Support Points: SP = 96,075 (119% of MPV)
BattleForce2: MP: 3N,   Armor/Structure: 20 / 20
    Damage PB/M/L: 51/51/50,   Overheat: 0
    Class: DL,   Point Value: 294
    Specials:sph, if

Code: [Select]
AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Overlord-GS-A
Tech: Clan / 3015
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
 
Mass: 11,600 tons
Length: 101 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
14 ER PPC
3 Killer Whale
2 Large Pulse Laser
4 Medium Pulse Laser
60 LRM 20+Artemis IV

Class/Model/Name: Overlord-GS-A
Mass: 11,600 tons
Equipment: Mass
Power Plant: Standard 2,123.00
Structural Integrity: 18 2,123.00
Landing Gear: 116,000
   Safe Thrust: 3 116,000
   Maximum Thrust: 5 116,000
Heat Sinks: 122 Double 2.00
Fuel & Fuel Pumps: 360.00
Bridge & Controls: 87.00
Fire Control Computers: 42.00
Food & Water: (46 days supply) 23.50
Armor Factor: 1,200 Standard 56.50
  Armor Value
  (Standard Scale)
  Fore: 350
  Left / Right Sides: 300 / 300
  Aft: 250
Equipment & Options:
Cargo:
   Bay 1: Fighters (15) with 3 doors 2,250.00
  Cargo (1) 430.00
   Bay 2: Fighters (15) with 3 doors 2,250.00
  Cargo (1) 430.00
 
Life Boats: 3 (7 tons each) 21
Escape Pods: 3 (7 tons each) 21
Crew and Passengers:
   8 Officers (7 minimum) 0.00
   15 Crew (0 minimum) 0.00
   20 Gunners (17 minimum) 0.00
   60 Bay Personnel 0.00
Weapons & Equipment: Loc SRV MRV LRM ERV Heat Mass
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
3 Killer Whale(30 msls) Nose 12 12 12 12 60 1,950.00
2 ER PPC Nose 3(30) 3(30) 3(30) -- 30 12.00
2 ER PPC FL/R 3(30) 3(30) 3(30) -- 60 24.00
1 Large Pulse Laser FL/R 2(24) 2(24) 1(10) -- 20 12.00
1 Large Pulse Laser 16 8.00
3 LRM 20+Artemis IV(60 rounds) FL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) FL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) FL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) FL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) AL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) AL/R 5(48) 5(48) 5(48) -- 36 56.00
3 LRM 20+Artemis IV(60 rounds) AL/R 5(48) 5(48) 5(48) -- 36 56.00
2 ER PPC AL/R 3(30) 3(30) 3(30) -- 60 24.00
3 LRM 20+Artemis IV(60 rounds) AL/R 5(48) 5(48) 5(48) -- 36 56.00
2 ER PPC Aft 3(30) 3(30) 3(30) -- 30 12.00
3 LRM 20+Artemis IV(60 rounds) Aft 5(48) 5(48) 5(48) -- 18 28.00
3 LRM 20+Artemis IV(60 rounds) Aft 5(48) 5(48) 5(48) -- 18 28.00
3 LRM 20+Artemis IV(60 rounds) Aft 5(48) 5(48) 5(48) -- 18 28.00
3 LRM 20+Artemis IV(60 rounds) Aft 5(48) 5(48) 5(48) -- 18 28.00
1 Lot Spare Parts (1.20%) 139.00
TOTALS: 666 11,600.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,298,260,320 C-Bills
Battle Value: 13,391
Cost per BV: 96,950.21
Weapon Value: 17,698 (Ratio = 1.32)
Damage Factors:    SRDmg = 451; MRDmg = 366; LRDmg = 154; ERDmg = 13
Maintenance Point Value:    MPV = 76,152 (47,234 Structure, 9,396 Life Support, 19,522 Weapons)
Support Points: SP = 96,075 (126% of MPV)
BattleForce2: MP: 3N,   Armor/Structure: 20 / 20
    Damage PB/M/L: 26/26/25,   Overheat: 0
    Class: DL,   Point Value: 134
    Specials:sph, if

The GS-A variant could probably do with more heatsinks, but you get the idea.
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Takiro

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That is . . . either brilliant or insane.  Either way, it is totally epic (and evil).

Its ultimately munchtastic. Full out cheese maximization or the optimum match of Clan forces. You get the front line cluster with a warship albeit a pocket warship.

That would disturb the biding process and the trials.

If it could be pulled off it could change the balance of power not only for the Clans but think of its potential for match ups in the InnerSphere. "You did not just engage us in a Grand Melee?"

An entire cluster would demand a rather large dropship

For this one I was thinking a little bigger. Big Star League Dropships like the Titan, the Lee, and the Colossus would serve as the model for these bad boys.

Now which Clan am I thinking about making this James Bond type villain innovation. It would not be Snow Raven. Their love of the warship and naval domination just does not scream Pocket Warship to me but this very thing could provoke another into such an action. Steel Viper. Hated enemies likely screwed over by the Ravens on countless occasions and wealthy enough to make such an innovation. Wolf is possible too and let us not forget the Coyotes. Nova Cat with their hover drops is also another interesting choice for such a project. A crazy Scorpion could help but again I see an entrenched Fleet philosophy of old school museum Star Admirals there plus there is the resource shortage but they likely would have access to old Star League classes like the Lee and Colossus.

Thoughts!
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