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Author Topic: Coordinates and Faction Ownership  (Read 34002 times)

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Blacknova

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Re: Coordinates and Faction Ownership
« Reply #15 on: July 03, 2012, 11:47:02 PM »

Once HBHK comes out, I plan to do an overlay map of all the eras for each major house, showing surviving and lost worlds and the changing borders.
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Dread Moores

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Re: Coordinates and Faction Ownership
« Reply #16 on: July 04, 2012, 12:53:10 AM »

Yep, and I'm FAR more interested in all the succession wars BEFORE the Clan Invasion, than the time period after.  Not sure why they are said to be sooo boring by the official folks, seems absolutely stupid to say actually, since events in those succession wars fill TRO unit descriptions, unit descriptions, the original 6 house/SLDF books, etc, etc, etc.

Generally, the boring aspect is only referred to in reference to the 1st (and potential the 2nd). Every battle being resolved with "I killz itz wif my nukes/chems/germs/battleships" would get repetitive to read in a sourcebook.
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Volt

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Re: Coordinates and Faction Ownership
« Reply #17 on: July 04, 2012, 02:43:39 AM »

I got introduced to BattleTech in 3049 so the succession wars were history to me (literally). I could probably get into the 3rd and 4th wars, but earlier 2864 is probably too far gone for me, while the post Civil war is too distant a future for my taste. I'll probably start sinking my teeth into DA when I get bored of my other books. I'm just looking forward to HBHK and the juicy maps [generated static and real-time] that will be made once the maps therein have been mined thoroughly.
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Volt

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Re: Coordinates and Faction Ownership
« Reply #19 on: February 05, 2013, 03:40:38 AM »

I've just added the 2767, 2772-2774 maps from H:LOTv1. Basically I did 2767 to be 2765 but with the Amaris Empire instead of Terran Hegemony, and 2772-2774 to be Waves 1a, 1b and 1c of Operation Chieftain.

Wish I had data on the LC assault on RWR, that would make my 2772-2774 just perfect.

Appreciate if there are pre-Star League fans who can tell me who owned which (with proof, of course) when. Doing this thing solo is just not getting anything done fast enough.

I also added 3030-3038 (Andurien Secession) from Brush Wars.

Systems By Era.xlsx
Systems.xlsx
Factions.txt
Planets.txt

have been updated to reflect the conflicts. Let me know if you see any errors in the locations or in faction ownership (though to date I think no one has)
« Last Edit: February 06, 2013, 12:54:35 AM by Volt »
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Volt

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Re: Coordinates and Faction Ownership
« Reply #20 on: February 18, 2013, 03:51:39 AM »

added 2775-2779 (retaking of TH systems from AE) based on data from H:LoTv2

currently updating 2821 and 2822 faction ownerships based on the 2822 two-page map from the same book. Will upload once updates are complete.
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Volt

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Re: Coordinates and Faction Ownership
« Reply #21 on: May 06, 2013, 10:36:06 AM »

Hey guys, Bad_Syntax decided to give up on battletech, and with that, the cartographer app that uses my database to automatically generate maps with faction colors and borders will cease development. The primary reason i worked on the database was for this app, and with no other app i know of that can do this, i've decided to stop updating he database. The procedure for retrieving coordinates from the pdf maps is on sarna.net so whoever has the patience to continue the work will be able to do so. I won't be taking down the files from my mediafire, but i won't be working on them anymore.

I'm glad my files were able to help you update your maps. Good luck, guys. Keep it real.
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Dragon Cat

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Re: Coordinates and Faction Ownership
« Reply #22 on: May 07, 2013, 07:44:23 PM »

Thanks for what you did Volt
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Manne

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Re: Coordinates and Faction Ownership
« Reply #23 on: May 12, 2013, 04:40:57 AM »

As far as I can read his postings in his blog the Cartographer will be in further develpoment by him

"Bad SyntaxMay 6, 2013 at 10:50 AM

Well I'm not actively doing new Battletech stuff....

But Cartographer was never meant to be "only" Battletech, and while the "CBT Cartographer" will not have any further development, the "Cartographer" itself could, and would support a list of systems and x/y coordinates, generate borders/hexes, search, do paths, etc, etc.

So when HBHK comes out, probably next year, feel free to update the coordinates and let me know, and I'll work on a new version of it to support that."

For me it sounds like that the Cartograph will have updates in the near future.
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Volt

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Re: Coordinates and Faction Ownership
« Reply #24 on: May 21, 2013, 06:45:41 AM »

sorry for the late reply, I haven't been online much lately.

I think we're done for the most part in extracting the coordinates of systems. The 2765 map has the most complete display of systems we have. I'm sure when HBHK comes out the only new data that will be available will be finding out which succession war the systems in the upper right quarter of the map are abandoned/lost. Since the systems by era.xlsx file is still on my mediafire anyone can freely download it and update the data.

What would be nice though would be a map without borders, showing all 3139 systems, overlaid with 10LY-per-hex grid, then people can draw their own borders for custom campaigns. I'd make one myself but I have no idea how to get GIS to work.
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Bad_Syntax

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Re: Coordinates and Faction Ownership
« Reply #25 on: May 21, 2013, 04:25:28 PM »

What would be nice though would be a map without borders, showing all 3139 systems, overlaid with 10LY-per-hex grid, then people can draw their own borders for custom campaigns. I'd make one myself but I have no idea how to get GIS to work.

I have the code for such a task.  I wrote it long before I started working on cartographer.  There is a 2mb, 3025 I believe, map at http://goodsects.gotdns.com/BattleTechNewMAP.png that you can view (be patient, its like 2.3mb and you gotta zoom in to see the 7.5 LY/hex grid).  It can also draw little lines between systems that are over 4 hexes away from each other, yet still are within 30 LY... an artifact of using a hex map.  It also outputs a list of hexes that have >1 system in it, which is why I went with 7.5 LY hexes (4 mp per jump, 2 in age of war times) as it had the best balance of duplicate systems to hex size to map size.

It would take me under an hour to convert that from hard-coded factions/planet coordinates, to using the latest excel spreadsheet of yours (saved in CSV), if you like that output.  Changing name/system/hex/background colors is all pretty trivial.

While I'm not doing battletech exclusive stuff anymore, I'm still very much into mapping of all forms.
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Volt

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Re: Coordinates and Faction Ownership
« Reply #26 on: May 21, 2013, 06:46:46 PM »

Nice map. This is generated by an app you made? You think you can export to PDF or other vector formats? I'm kinda allergic to bit-mapped graphics.

I was thinking, instead of having hexes, is it possible to split the hexes further into six equilateral triangles with 3.75LY base sizes? And then have the triangle/hex-grid centered at Terra (Center hex at coordinates 0,0) That way if you look at this center hex, the upper left triangle is LC, upper triangle is DC, upper left is FS, lower left is FWL, lower is split between FWL and CC, and lower left is CC. This way you use the hexes as jump references and the inner triangles as more fine border guides. might even be possible to draw "neutral" space between factions, but only seeing an actual triangle/hex grid over the coordinates will say for sure, esp when you can see lost/abandoned systems on the map along with everyone else.
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Volt

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Re: Coordinates and Faction Ownership
« Reply #27 on: May 22, 2013, 09:15:33 AM »

well, I asked if it were possible to do a whole inner sphere vector is that it would be possible to generate regional maps from it without having to manually make regional maps every time one would be needed.

I'm thinking that if the hex and triangles could then be made as separate layers so that they can be hidden during printing, that would declutter the final image.

a sample of a vector map is what Blacknova has been doing (ie pdf maps) so that the lines and text would still be crisp regardless of zoom level, and it also makes the map searchable, but I think his maps are not multi-layer, and I don't know the extent of the capabilities of his GIS software.
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Bad_Syntax

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Re: Coordinates and Faction Ownership
« Reply #28 on: May 22, 2013, 12:30:45 PM »

A bit of googling and as I suspect, I'd have to use WPF to do the map.

I've done an inner sphere map with WPF, and WPF simply can't handle tens of thousands of objects.  For something like angry birds its fine, a map with 10K hexes, thousand of planets, thousands of labels, AND borders... well, real time dynamic vectored graphics simply aren't very feasible.  Sure, software like ArcGIS can do it, but that isn't something you sit down and play a game with.

I can do 1 image with the planet circles, 1 with hexes, 1 with names, etc, which could be merged in photoshop or whatever into layers easily enough.

However, creating a PDF instead of a Bitmap, using vector graphics, might be possible.  I did something like this for my 4000+ record sheets at http://goodsects.gotdns.com/bte/pdf/4273.pdf

It would probably take 30 seconds to generate a new map based on data in a text file, but it does save the PDF in a vector format, not raster.  I haven't worked with varying levels of data in a PDF though, not sure about getting layers down.

What kind of use are you looking at here?  1 time maps based on data, or something you can change all the time for a game?  The latter is what Cartographer was becoming (though I didn't have the ability yet to change system ownership, it was only a few lines of code).
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Volt

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Re: Coordinates and Faction Ownership
« Reply #29 on: May 22, 2013, 05:29:07 PM »

Yeah, you're right. I count a little under 75k objects for a 2500LY x 1500LY 7.5LY-hex grid.

My intended use is a fixed generic map that anyone can print and draw custom borders on (or the other way around) for setting up an interstellar strategic game or tracking the "big-picture" effect of a planetary tactical one.

Scaled regional maps would then be printed out of the whole map and put together in a mosaic to make bigger maps (the max size of a map would depend on the density of that map).

I've done this using CAD on our large control systems diagrams for work, and it's a good tool for manually simulating portions of a system and such without having to work with the entire diagram.

Cartographer was already there, all that had to be done was for it to be able to print the displayed map. The shaded hex borders was a plus that I had not thought possible (and seeing border changes across eras was totally awesome), the only beef I have with it is that it's limited to a 10LY hex (at least on my laptop) and the hex isn't centered at Terra. Oh and when you display the shaded borders the planet circles and text disappear within the shading because i can't change the outline color of the system and text to make it stand out (based on pictures on your blog your unreleased version allowed you to change the planet circle outline colors).
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