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Author Topic: Inner Sphere at War editable hex mapping  (Read 15626 times)

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gallowglacht

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Inner Sphere at War editable hex mapping
« on: December 30, 2017, 07:39:39 AM »

I am thinking of running an Inner Sphere at War game. I read Interstellar Ops, got excited and asked on facebook who would be interested.
I expected none, but got 7 volunteers instead.
For the 6th player I suggested a seceded Duchy of New Syrtis, rather than a periphery power, so quickly whipped up this in photoshop, based on the map available on Catalyst.



The problem is, I'm no good at photoshop, it took too long and it will probably get all pixelated in actual game-play as systems swap back and forth.
What I needed was a map that was quickly and easily editable. One that coloured controlled hexes would be useful too, as that effects some of the gameplay. After a couple of hours goofing around, this is what I have as an initial messy attempt.
It includes the 5 inner Houses, the new Duchy of New Syrtis, and an expanded Taurian Concordat (based on their 3040 size) for the 7th player who did not fancy being the Free Rasselhague Republic sandwiched between the Lyran Commonwealth and Draconis Combine.

If a hex is completely controlled by a faction, it is coloured for that faction. Contested Hexes are light grey, empty ones dark gray.
To change ownership of a system, I just change a character in a text file.

still to do:
-Clean up the overlapping systems. By moving them. Yup moving systems is heresy, but it is a 2d map of 3d space to begin with, and gameplay wise, all that matters is what Hex a system is in.
-Add symbols to denote Capitals and Industrial worlds 




Does anyone else have suggestions of what would be useful for ISaW maps?
« Last Edit: December 30, 2017, 08:06:02 AM by gallowglacht »
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gallowglacht

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Re: Inner Sphere at War editable hex mapping
« Reply #1 on: December 30, 2017, 07:54:53 AM »

Well, straight off the bat, the default magenta is awful for Marik Purple, so that is changing....
Change Marik to proper purple and increase the alpha gives me-



« Last Edit: December 30, 2017, 08:04:53 AM by gallowglacht »
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gallowglacht

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Re: Inner Sphere at War editable hex mapping
« Reply #2 on: December 30, 2017, 09:10:03 AM »

Now with a label and numbers of worlds in each empire.

« Last Edit: December 30, 2017, 12:19:16 PM by gallowglacht »
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gallowglacht

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Re: Inner Sphere at War editable hex mapping
« Reply #3 on: December 30, 2017, 05:54:07 PM »

Now I have a basic layout I am pretty happy with.
Next job is to clean up and spread out some of the systems that are clumped together and check for duplicates.

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Takiro

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Re: Inner Sphere at War editable hex mapping
« Reply #4 on: December 31, 2017, 02:23:47 PM »

Cool maps bud! What software you using?
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gallowglacht

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Re: Inner Sphere at War editable hex mapping
« Reply #5 on: December 31, 2017, 03:23:17 PM »

Just a quick Java app I wrote.
I should be able to teach anyone to make them just using the Java Developer Kit and a text editor like Sublime Text or Notepad.


Hmm, rereading the rules, the faction with the most planets in a hex controls it, so mixed hexes should be coloured too.
They way they are now though makes it clear there are enemy worlds there, and will hopefully goad the players into attacking each other to clean up the map.

Perhaps I should do a light transparent overlay in the controlling factions colour instead. It would still act as a visual aid that there is a straggling planet there,but also show who technically controls it.
« Last Edit: December 31, 2017, 05:03:42 PM by gallowglacht »
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