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Author Topic: Sidebars  (Read 29198 times)

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Blacknova

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Re: Sidebars
« Reply #30 on: June 10, 2013, 07:07:52 PM »

That works well.
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Blacknova

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Re: Sidebars
« Reply #31 on: June 10, 2013, 07:17:11 PM »

Here is a new one.

Fate of the Warrior
When looking at the demographics of the Clans, one is struck by the tiny numbers of Warriors, less than 1% of 1% of the entire Clan population.  When examining such numbers, I was driven to ask our Clan guests how so few control so many.  Many of the answers I received were not unexpected, dealing with the lower castes accepting their place/the vision of the Clans/knowing what is best etc.  However, the Loremaster of Clan Sea Fox was more than willing to go further.

Each Clan creates Sibkos of between 10 and 100 individuals, which over time are winnowed down to those who reach full Warrior status.  By the time a Sibko enters its main combat training cycle, it has already shed half its number, all of whom join the lower castes, however, the remaining 35%, who never make it past their Trial of Position are not found within the lower Castes. 

These individuals have received through hand to hand and light weapons training, and present a valuable resource to their Clan, one not willing tossed aside and sent to the lower castes.  These half-Warriors are retained within the Warrior Caste, forming a paramilitary garrison, security and police force in every Clan enclave.

Though technically still part of the Warrior Caste, they are given no voice and shunned by their betters, left to control the lower castes and to sell their lives however they wish should another Clan attack their enclave, softening up the opposition before the main Clan forces engage.

This pool of trained personnel outnumber the main section of the Warrior Caste by a factor of 3:1 in most Clans, as there a re many more of them and they tend to live longer than their more glorified brethren.  It is these little spoken off Warriors who are the true enforcers of the Warrior Castes will and could represent the best path for subverting the Clans if offered a true path to individual honour and glory.
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Dragon Cat

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Re: Sidebars
« Reply #32 on: June 11, 2013, 01:36:26 PM »

Interesting one it sort of goes to the Blood Spirit arming civilians idea that resulted in the canon overkill... I mean death of the Clan.  It also give a lot of sense as normal crime can't be taken on purely by the warrior caste there must be some sort of police/security force.  I like it
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Marlin

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Re: Sidebars
« Reply #33 on: June 18, 2013, 02:29:57 PM »

This has been reviewed, document to Matt. Please discard this version.


Ice Hellion a biological summary


Overview

The Ice Hellion (Diabolus Glacialis Hectorii) is a quadruped  native animal living in Packs on Hector. It has blinding white fur, claws and a beak which seem to be its primary weapons and tools, measuring up to one meter in length, 50 cm in heighth and weighing up to 25 kg.  They have a high grade of organization within their pack and use complex patterns to attack, hunt and defend. It is also the totem for the Clan of the same name.

This is a summary of the vast (considering the difficult nature of the subjects) reports the scientists have developed on the subject. There are multiple Terabytes of Data available, the Vid-Data excluded, so this can only be a small part of the results.

Hector as it's only home

Since Hector has been colonized, the Ice Hellion has been an important subject of surveillance. Due to its aggressiveness, cunning and hunger, it has been a threat to unwary colonists ever since and a crucial subject for the scientists not only because of its importance as a totem animal for the Clan but also to assess its danger to the people and its influence on Hector's fauna.
In 2795 Hector was chosen as one of the first Planets in the Kerensky Cluster to be colonized. Despite being a frigid world, an intact flora and fauna was already in being, also, the mineral riches found onworld made it a sought after place to be. The temperatures on most of the planet, except the equator are deadly to humans outside of shelters, unless appropriate equipment is chosen. Vast underground facilities were therefore built to the extent of making Hector a formidable industrialized world.

Well fitted for the climate, this already insulated animal complements its heat economy by living in close-knit packs that rest together. Although there is little proof due to the problems involved in observing them, it is assumed that each Pack has a lair as its home, although Packs have been seen to live in the open for long periods of time, evidence points to a year maximum, in which only wind-protected places or other convenient places like caves are used.

Top of the chain

As a predator, the Ice Hellion is at the top of the food-chain of Hector, it has no natural enemies except for one, the Ice Ferret. This smaller creature seems to live off the Ice Hellion in a parasite-like manner, following weakened packs and feeding on the leftovers or dead Ice Hellions and probably taking on outcast individuals too weak to defend themselves.
The Ice Hellion Packs also fight each other for terrain and hunting grounds which are vast, although there have been occurrences where only one individual, usually the leading ones fight the other. Depending on the outcome, the rest of the Packs hold on to the result, however this happened only in relatively rich hunting grounds where new food was not the issue, in lesser areas (which are the norm and which are subsequently fought over by less potent packs), fights have been known to be relatively bloody. In a few occurrences whole Packs were wiped out by the superior ones.

Pack Organization

The Scientists made out a complex structure in the organization, which points to a considerable level of intelligence of the subject. A Pack is usually led by a pair of male and female Ice Hellions, one of them the most powerful and fastest, while the other is not always as big, there seems to be some kind of acknowledgement of superiority within the pack.

In regards to the order of respect: The lowest in the chain are called Skin snappers, usually the youngest or weakest of a pack. Then there are the Brain Suckers, Bone Crushers, Gut Gnawers and Muscle Munchers. Each of these names already tell the preferred or allowed part of the victim to eat, although the Brain Suckers are entitled to the usually very energy-rich brain and thus can be either older females or young offspring too inexperienced and young to digest other parts.
On a hunt, there are also distinctive roles within a pack, even though there have been occurrences of whole Packs hunting, most of the time only parts of it hunt as it can be rather dangerous. However, once sufficient prey has been slain, the rest of the Pack gathers to feast.

Hunting Classes are: Chasers, only used if the prey is too strong to attack in one strike, to wear it down; Snappers, aiding the Chasers with biting at the prey, those have, given the appropriate prey, a high rate of casualties; Seekers, they seek new prey and obviously assign the appropriate prey to the group; Guiders, usually the most experienced and old Hellions with knowledge of terrain, good resting places etc. Can work together with Seekers but will mostly guard the Pack. And finally the Attackers, the strongest and fastest, usually taking down the prey as a team, if worn out or not. Those are obviously Muscle-Munchers, although there have been occurrences of Bone-Crushers able to kill prey as well.
Communication: it is assumed that they talk via growls, snarls, and body language, but it cannot be counted out that there might be infrasound and clicks to augment the communication. Louder screams are reserved for intimidating other packs.
On a side note: the beaks of Ice Hellions belong to the toughest natural materials on Hector, their fur is sought-after and only allowed bloodnamed Warriors to wear with their ceremonial garb.

Usual prey

Ice Lizards, big 4 legged creatures that move slowly unless attacked. Can injure or kill with their whip-like tails and have thick skin. They are usually digging into ice and snow and graze on the abundant lichen that can grow fast in the cold and on almost any surface.

Hector Walrus: Land-Sea habitable, 6 legs, march long distances inland to breed. Males become extremely powerful and fast to protect their kin. If encountered in groups only elaborate tactics can be used to wear them down.

White Elks, 4 legged. Sharp spear-like horns used to defend and attack (top to down, spear their victims to the ground. Pack based. Under threat form at least double rings that cannot be easily broken. Thorned legs to protect their soft underbelly. Slain Elks must be pushed upwards by stronger Ice Hellion's horns to gain access to the belly. If not enough Ice Hellions are remaining to assist, it cannot be eaten.

Seldomly: Hectosaur, huge amphibious creatures that move slowly on land but are armored and at least in parts undigestable. Carrion feeders or fish eaters, they have strong and sharp teeth. Their only weak point is the relatively long neck. If attacked, mostly younger individuals are accounted as victims as their armor is still softer/thinner. Only Packs that have nothing to lose attack fully grown creatures as Hectosaurs have repeatedly been seen to wipe out whole hunting parties.
« Last Edit: July 28, 2013, 03:52:54 PM by Marlin »
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Dragon Cat

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Re: Sidebars
« Reply #34 on: June 20, 2013, 06:05:43 PM »

Suggestion for a Cloud Cobra sidebar - the Priesthood of Andrey - I know its mostly internal for them but possibly something interesting to fluff them out.
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Knightmare

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Re: Sidebars
« Reply #35 on: June 20, 2013, 07:07:54 PM »

Suggestion for a Cloud Cobra sidebar - the Priesthood of Andrey - I know its mostly internal for them but possibly something interesting to fluff them out.

It's a good sidebar for the CCs.
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