Sorry for the delay, been crazy busy here.
The second preview from FM: Periphery is here, the Oberon Guards.
Oberon Guards
Overview
The Oberon Guards are the main BattleMech units of the OCAF. The well tested and venerable Wolverine, Warhammer, and Awesome BattleMechs in most formations are complemented by the use of the newer Wolfhound and Weasel light BattleMechs in skirmish and scouting companies, and the behemoth Matar Assault BattleMech now appearing in Assault companies throughout the Guards.
The Oberon Air Guards are the primary Aerospace Fighter formations within the Confederation. Utilizing the solid Sabre, Stingray, and Eagle Aerospace Fighters in balance, these pilots have been fully cross trained in supporting WarShip operations and ground support, as well as being experienced dogfighters in both space and atmosphere. Few Aerospace pilots in the Inner Sphere can keep up with the Air Guards when a dog fight goes into an asteroid field.
The Oberon Cavaliers round out the main task force elements, by providing Infantry and Conventional Armor support to the Guards. Ground forces consist of Von Luckners, Scorpions, Goblins, Demolishers, Partisans, and a host of APC vehicles for every condition. Also attached to this unit are Special Forces which provide mission specific support and reconnaissance.
The Guards recently incorporated enough troops from the crushed Rasalhague Kungsarme to form seven new regiments. Though nominally part of the Guards, they operate semi-independently and are seeking the liberation of their lost worlds.
Condition
The First Guards has been the long-standing premiere unit of the Oberon Confederation and led by the Grimm family. General Victor Hammond commands these combined arms regiments now that King Hendrik Grimm IV is no longer on active duty. The 1st has served with distinction in the Periphery Unification, Pirate Purification, Chainlaine Unchaining, Kirchbach Rescue, Tamar Relief, Reach of Retribution, and most recently in the Rasalhague Repatriation Campaigns. Proud to be the King’s Own unit, the 1st is filled with the most loyal and dedicated members of the OCAF. Although some other units have more experience, none can argue the vigor with which the 1st take to the field. As one of the original units of the OCAF, there is a wide variety of equipment in service in the 1st, though it is all well taken care of by the technician and services departments.
Always striving to claim more glory than the 1st, the men and women of the 2nd Guards always seem to find a way to outshine them. Led capably by the Prince Johann Grimm, the 2nd has been at the heart of every major conflict within the Coreward near Periphery and Inner Sphere. Similar to the equipment levels of the rest of the original 6 Guard Regiments, the 2nd has a wide variety of equipment, many customized to individual pilots and owners, and well taken care of due to their recent operations close to the industrial heartlands and the excellent supply and repair program of the OCAF.
As the 3rd has been involved in nearly every major action in recent times, this unit continues to be among the most experienced and battle tested. Often holding the landing zones for other regiments, the 3rd is a most stubborn defender and reluctant to give up ground. Recently stationed within the Kirchbach province, the 3rd employs new BattleMechs for testing on the front lines.
One of the most ambitious and prolific hunter/seeker units within the OCAF, the 4th helped hunt down nearly every pirate band that has threatened the Confederation, as well as the invading units from the Hanseatic League. Known for their ferocity and their ability to anticipate where their prey would run too, the 4th has been exceedingly successful striking units in transit. As the 4th has seen more combat action than many of the other Guards regiments, their BattleMechs, vehicles, and fighters are often replaced by newer units as the older ones succumb to wear and tear. Noted for their mobility and flexibility, much of the 4th is light and medium in weight with a few company level assault or heavy fire support formations.
Often placed to hold the flanks of major offensives, the 5th Guards has made their reputation via their uncanny ability to turn the flank of the enemy and never being overrun. Having fought through several hard campaigns, the 5th has had a fairly high turnover of their original units, and as such, they field a larger number of units that were salvaged from former combatants. More troublesome to maintain, these various units are in the process of being rotated out to training operations in favor of newer and freshly manufactured units.
The final initial regiment from the first founding of the Periphery Unification, the 6th has been actively involved in the all phases of conflict during the past decade, including performing admirably in the Operation RETRIBUTION against the Hanseatic League. As the 6th has not seen as much combat as some of the other original units, it still maintains a large proportion of Riflemen, Locust, and Wolverine BattleMechs. Scheduled for phasing out over the next decade, many of these BattleMechs will be re-tasked as training units.
Newly formed during the Fourth Succession war, the 7th has yet to make a proper name for itself, only serving with distinction in the Rasalhague Repatriation Campaign. Many of the Mechs used by the 7th are handed down units from the more senior regiments.
The 8th was engaged in the Pirate Purification, Reach of Retribution, and most recently in the Rasalhague Repatriation Campaigns. Fielding primarily equipment salvaged or recovered from the Hanseatic League, the 8th contains a highly flexible and diverse TO&E.
Working on their reputation as being the first to hit combat and the last to leave, the 9th has proven itself defending Rasalhague from the Draconis Combine’s treachery.
A new unit formed during the past decade, the 10th Guards takes the concept of mobility in arms to the extreme. Highly mobile units are found within this task force, and all BattleMechs are jump capable, many of the tanks are hover capable, and the fighters are among the fastest available.
Known for being able to achieve results in the most difficult situations, the quick thinking and adaptive 12th Guards can be counted on in the most adverse situations. The ability of the 12th to remain in the field far longer than would be possible otherwise is an indication of how well maintained their units are. Their Technician and support budget has often been called into question as the 12th spends per capita more on supplies and repairs than any other unit.
1st Oberon Guards - Exceptional/Fanatical / Kirchbach
2nd Oberon Guards - Veteran/Fanatical / Kufstein
3rd Oberon Guards - Veteran/Fanatical / Ferleiten
4th Oberon Guards - Veteran/Reliable / Damian
5th Oberon Guards - Elite/Reliable / Santander V
6th Oberon Guards - Regular/Questionable / Bruben
7th Oberon Guards - Green/Fanatical / New Oslo
8th Oberon Guards - Regular/Reliable / Porthos
9th Oberon Guards - Green/Reliable / Star's End
10th Oberon Guards - Green/Questionable / Alleghe
12th Oberon Guards - Green/Reliable / Engadin