OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

AU Developers - Please PM Knightmare or MechRat if you need board or permission changes

Pages: [1]   Go Down

Author Topic: Post You Questions About the KU Here.  (Read 10745 times)

0 Members and 1 Guest are viewing this topic.

Blacknova

  • Puppet Master
  • Moderator
  • General
  • *
  • Offline Offline
  • Posts: 2,351
  • Rugby Players - Inspiration for the BattleMech
    • The Kapteyn Universe
Post You Questions About the KU Here.
« on: May 14, 2018, 06:49:33 AM »

Thread for questions about the KU.
Logged
Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

Follow the KU on twitter: Matt Alexander
@BlackNova01

You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

cawest

  • Menig
  • *
  • Offline Offline
  • Posts: 3
Re: Post You Questions About the KU Here.
« Reply #1 on: May 14, 2018, 08:12:51 PM »

my first question is about the Valkyries coming out of the corean Enterprises plant.  they are listed as keeping output to around 130 mechs a year of this type even during the third  Succession Wars.  that might be a bit high.  but currently you have 36 a year.   maybe fluff that they area making more repair supplies to get damaged machines back in operations. 

the second question is maybe more of an idea.  it seems that the AFFS is short carries and dropship escorts.  they are making 18 mules a year.  they are rebuilding but maybe make two or three of them a year as mule q ships.  I don't think you want to retask the 18 mammoths a year into something.  the 30 Unions a year would help rebuild units, but a 12 to 18 aerofigther CV would nice to have at 4 or maybe 5 a year or maybe moding one to two a year as a assault/escort gunship.   the 18 Overlords would be hard to shift.  all of those RCT need overlords.  but one or two ever other year to a CV or gunship escort?   


Third oen is about mercs.  alot were let go to cut cost right?  now how do you get them back?  that comes into a tech level issue.  if the KU has DHS by 3028?.  that might be a good cookie for a sigingin bounse.  (fluff wise)  offer units free DHS.  say a CO will get 10, a BN would get 30 and a good regt might get a block of a 100.  (that would refit about ten mechs) .

feel free to fire away.  this is your stroy.. i'm just a passenger in the KU
Logged

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Post You Questions About the KU Here.
« Reply #2 on: May 15, 2018, 01:39:03 AM »

Yes, the AFFS elected not to renew basically all their mercenary contracts after the 4SW.

That was basically on me - the mechanic in the game required making an offer and rolling, which I hadn't done much and RNG didn't favour me much so I decided to spend all the cash that would otherwise be tied up in offers that might not even be accepted in rebuilding.

Might not have been the best decision but there it is. I presume if the Federated Suns wants to reemploy them they'll need to spend a lot of money and roll well.
Logged

Blacknova

  • Puppet Master
  • Moderator
  • General
  • *
  • Offline Offline
  • Posts: 2,351
  • Rugby Players - Inspiration for the BattleMech
    • The Kapteyn Universe
Re: Post You Questions About the KU Here.
« Reply #3 on: May 15, 2018, 03:23:47 AM »

my first question is about the Valkyries coming out of the corean Enterprises plant.  they are listed as keeping output to around 130 mechs a year of this type even during the third  Succession Wars.  that might be a bit high.  but currently you have 36 a year.   maybe fluff that they area making more repair supplies to get damaged machines back in operations. 

the second question is maybe more of an idea.  it seems that the AFFS is short carries and dropship escorts.  they are making 18 mules a year.  they are rebuilding but maybe make two or three of them a year as mule q ships.  I don't think you want to retask the 18 mammoths a year into something.  the 30 Unions a year would help rebuild units, but a 12 to 18 aerofigther CV would nice to have at 4 or maybe 5 a year or maybe moding one to two a year as a assault/escort gunship.   the 18 Overlords would be hard to shift.  all of those RCT need overlords.  but one or two ever other year to a CV or gunship escort?   

Third oen is about mercs.  alot were let go to cut cost right?  now how do you get them back?  that comes into a tech level issue.  if the KU has DHS by 3028?.  that might be a good cookie for a sigingin bounse.  (fluff wise)  offer units free DHS.  say a CO will get 10, a BN would get 30 and a good regt might get a block of a 100.  (that would refit about ten mechs) .

feel free to fire away.  this is your stroy.. i'm just a passenger in the KU

Drakensis pretty much covered it. Below is the list of AFFS mercenaries at the start of 3033, well down on the peak during the war. We chose not to include mercenaries in the Field Reports for space and sanity reasons.

Black Omen
Bolan Scouts
Camerons Legion
The Dispossesed Co-op
The Dragonslayers
Fuchida's Fusiliers
Gabhardt's Carabiniers
Harlock's Warriors
Head Hunters
Hsien Hotheads
Insect Brigade
Legion of the Rising Sun
Meriadoc's Malcontents
Sandoval's Slashers
Team Banzai
Terrible Treads
Turin Light Cavalry
Waldheim Dragoons
Wolverton's Highlanders

I might be convinced to include a deployment table in the Supplemental, or the Update.

For the industry, we worked out what was listed in canon and balanced it a little for the game. Our production numbers and therefore the replenishment rate for regiments seeing battle are pretty close to canon, so we are pretty comfortable with those. For JS and DS, we winged it, but it works OK as well from a game mechanics point of view.

We don't really model the effects of different models, unless they are WarShips, so the changes you outline would be something a player would manage through fluff and role playing, not so much via the game mechanics.

Thanks for your questions.
Logged
Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

Follow the KU on twitter: Matt Alexander
@BlackNova01

You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

cawest

  • Menig
  • *
  • Offline Offline
  • Posts: 3
Re: Post You Questions About the KU Here.
« Reply #4 on: June 02, 2018, 10:13:38 PM »



I wanted to post this hear.  on the classic battletech site. you said that they would have a mix of regular SLDF and Royal designes.  I would add a third level that is only lv 1 3025 mechs. 

One of the area that the Kapteyn would need are LV 1 tech spare parts.  maybe this would be a good way to "supply" from secondary manufactore sites.  this could be a trade items "later"  I'm not talking about altas, but maybe two or three light designes, and one of med.. something like the Phawk.  they would be good "training" mechs. 


it would seem that they had run Comstar short of cash in the build up for war.  this would be a way to get some cash coming in, but would be top of the line weapons.  kind of like an export version of the t72 tank in our time
Logged

Blacknova

  • Puppet Master
  • Moderator
  • General
  • *
  • Offline Offline
  • Posts: 2,351
  • Rugby Players - Inspiration for the BattleMech
    • The Kapteyn Universe
Re: Post You Questions About the KU Here.
« Reply #5 on: June 03, 2018, 03:02:36 AM »

Possibly.

The SL Tech is what the ComGuards are using, and they sent Level 2 designs that had been stripped out and refitted to Liao, Marik, and Kurita.

The agreement was for 7 regiments only each for Liao and Marik, eight for Kurita.

The players never negotiated anything beyond that.
Logged
Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

Follow the KU on twitter: Matt Alexander
@BlackNova01

You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

Rainbow 6

  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,990
Re: Post You Questions About the KU Here.
« Reply #6 on: May 15, 2020, 03:44:40 PM »

I was wondering if there was a map of the inner sphere for 3132 that could be put up for downloading?
Logged

Blacknova

  • Puppet Master
  • Moderator
  • General
  • *
  • Offline Offline
  • Posts: 2,351
  • Rugby Players - Inspiration for the BattleMech
    • The Kapteyn Universe
Re: Post You Questions About the KU Here.
« Reply #7 on: May 16, 2020, 05:03:38 AM »

Should be one close to it in the cartography central threads
Logged
Dedicated to committing viciously gratuitous bastardy of the first order.

The Kapteyn Universe - http://www.ourbattletech.com/kapteyn

Follow the KU on twitter: Matt Alexander
@BlackNova01

You know there is something wrong with the FWL, when Word's spell check changes Impavido to Impetigo and Zechetinu to Secretion.

Wrangler

  • Korporal
  • *
  • Offline Offline
  • Posts: 84
Re: Post You Questions About the KU Here.
« Reply #8 on: September 20, 2020, 08:34:50 PM »

Any progress that can be shared? Its really been quiet.
Logged
Pages: [1]   Go Up