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Author Topic: Mechwarrior 5: Clans  (Read 5487 times)

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Takiro

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Mechwarrior 5: Clans
« on: October 16, 2024, 11:11:40 PM »

I gotta say this game looks pretty good (trailer link below). Might pick it up in a few weeks when I get back from vacation. How about you guys?

https://www.youtube.com/watch?v=CKo3ZljgmnY&t=25s
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Ice Hellion

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Re: Mechwarrior 5: Clans
« Reply #1 on: October 22, 2024, 04:04:29 PM »

Looks good but it won't run on Linux.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Mechwarrior 5: Clans
« Reply #2 on: October 22, 2024, 07:28:05 PM »

That sucks, I am gonna purchase it for the PS5 when I get back from vacation I think.
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Dragon Cat

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Re: Mechwarrior 5: Clans
« Reply #3 on: October 23, 2024, 12:30:07 AM »

I have it on Xbox X and it's great my only dripe about it is the trigger mapping for weapon sets 3/4 not a fan they over complicated it by making it double buttoned

The video cut scenes are awesome as is the dialogue through the game like someone actually paid attention to "these are Smoke Jaguars" there's no yes, no it's aff and neg as it should be all the terms you'd expect are in this. Also their disdain for contractions is there too

The Jags are made to sound a lot more "human" mainly through your player character who is a kit straight out of the Sibko but many of the Jags in cut scenes show their disdain for freebirths/spheroids

Now it's a game so no Zellbrigen unless set up to do so and the AI can be interesting in its choices sometimes but you can now order them to set up in locations so you can take advantage of Clan ranged weapons

I'm only up to Turtle Bay so far so no idea how far the story goes (nope haven't seen the destruction of Edo yet)

As a BattleTech and Clan fan I'm really enjoying it
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Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Mechwarrior 5: Clans
« Reply #4 on: October 24, 2024, 10:56:34 AM »

Jealous bud, enjoy your gaming!
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Dragon Cat

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Re: Mechwarrior 5: Clans
« Reply #5 on: October 28, 2024, 04:35:14 PM »

Jealous bud, enjoy your gaming!

Just finished Turtle Bay, all I'll say is IMO they did Edo City's destruction very well.

The last mission has something I'm not a huge fan of its a quiet of this game which is "boss" fights. I've had three of them so far. Now I'll be honest this one made the most sense from a BattleTech perspective (it's a DropShip and defenders) but it does feel that it's set up for a game scenario.

The video sequence leading up to the incident is really good though.
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Mechwarrior 5: Clans
« Reply #6 on: October 29, 2024, 05:54:15 AM »

Just got home yesterday DC but I've seen some of the cutscenes on YouTube and I have to say they look great.

Looking forward to getting the game soon in order to explore actual game play. Boss fights isn't one of the gripes I've heard and that is an interesting perspective. Is the design your own Mech make sense? Customization??  How would you rate the actual play in game?
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Dragon Cat

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Re: Mechwarrior 5: Clans
« Reply #7 on: October 29, 2024, 06:25:59 AM »

The customisation is good but its different than what we've seen in previous games.

Don't know if you played Mech 4 or MW5Mercs but each mech had energy, ballistic, missile hard points 99% certain that was for graphics but hey moving into Clans.

In Clans you have let's say 4 alternative configurations. While you play the game you/your Starmates earn XP oh that machine (the more you use it they better it gets idea). You spend that XP to unlock alternative configurations (which are really closer to TRO3050 configurations)

That's the first part of modifications. However there's more inside each configuration (which you can unlock in any order) you can completely strip that configuration and replace it with weapons of like comparison.

For example I have a Mad Dog (yes all Clan names are used for the original OmniMechs)

Standard Prime configuration has
2 large pulse lasers
2 medium pulse lasers
2 LRM20 with not enough ammo

I changed that to
2 ER Large lasers
2 ER Medium lasers
2 LRM15 with more ammo, heat sinks and armour

Like for like weapons within your configuration

I feel it works really well when you think about the OmniMechs - the Prime pod is designed to fire energy and ballistic weapons etc. I'm also pretty sure it's for a graphics perspective the machine expects a prime so missile and energy weapon graphics are used.

You can also tweak the performance of your Mech with your XP again the idea being a pilot has an affinity to a design so it performs a little better as you get used to it. So you can mod the top speed, acceleration, torso twist speed, torso angles etc.

You can also spend points from salvage on the researching improvements to all your Mecha equipment and weapons making them a little better as the game goes on (not canon but it's a game and it lets you see improvement as you go)
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

Takiro

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Re: Mechwarrior 5: Clans
« Reply #8 on: October 29, 2024, 09:01:37 PM »

Sounds cool
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